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Galaxy in Turmoil

 
Is GiT still a thing?Mar 22, 2022 - Community AnnouncementsHey all, I just wanted to leave a final note about Galaxy in Turmoil. We want everyone to know how grateful we are that the community supported us tirelessly for years as we transitioned from Star Wars to our own IP. We had a ton of ups, and an equal amount of downs. We put out what the best a rag-tag group of volunteers could do with the resources we had available. However, in the end we burnt ourselves out. The technical demo we released had it's issues and wasn't up to the standard that we fully wanted a release to be. But alas, we could all see the burn-out coming from a mile away - so the release had to take place regardless of the issues. After the tech demo release and failed Kickstarter, we just didn't have any gas left in the tank. Many of us were fortunate. Some great careers were obtained in the aftermath of Galaxy in Turmoil. A good portion of our team have joined some very successful studios, others have pursued different career paths altogether. Regardless, the one thing we can all agree about is that it was a wild ride, and we wouldn't take back the experience and the long term friendships we made along the way. As for Galaxy in Turmoil, we have no plans to resurrect it at any point in the near future. There have been talks about if we secure private funding, that we'd discuss continuing. But as for now, GiT is all but dead. We've left the old build up on Steam for posterity sake, however all officially hosted servers have been taken offline, along with any user systems for scorekeeping, logging in, etc. Likewise, obviously we'll not be providing support for any issues with GiT you may run into if you download the game. One final note; we let the Frontwire Studios domain name lapse as we had no use for it. Someone re-registered it on March 19th, 2022 and put up a (rough) version of the old website. I'm not sure what their plans are, but just know any content or anything on the website has no connection to anyone from the team. Once again, thanks for all the support and good times. GiT Gud, FergieUPDATE: Login Changes / First PersonOct 24, 2020 - Community AnnouncementsSorry for the lack of updates! We've taken to heart a lot of what was said and we wanted to take time to fix what we could. When we launched and things went sideways, we were all a bit bummed. We just needed some time to rest with our families and refocus on life. So, what does this mean for GiT? We've decided as a group that we're going to put less effort into developing new content for the time being. However that doesn't mean that we're stopping altogether. We'll continue to support the game as it is, fix issues here and there, especially any game breaking ones. If you want to support us during that time - we're more than willing to accept any help! You can make donations via PayPal to [email protected] - any donations will 100% go towards the development and support of the game. From updates, to bug fixes, future content and server costs. We do have a few more updates to the game including some game modes in the coming weeks. The first of which was just released. Here is one of our final big updates to the game! Changes in this build: - We have REMOVED the login requirement. The community was torn about having to make a Frontwire Account to play the game. So now you'll be auto-logged in via STEAM when you launch. - New ambient sfx in the maps thanks to @pumodi - Nametags are now added in thanks to @Jorge III - The AI has been overhauled! AI have new logic that prevents hiccups and issues on servers and when playing P2P. - On Domination, team colors have been fixed! You should now properly see your team as one color and the other team as red. - A new space-only map! Now under the TDM Game Mode you can select "CTS Space TDM". - Maps have had a lighting overhaul as we moved to the latest UE4 version! - Finally First Person cockpit views are now in the TDM Space map thanks to Zaidenknop & Vorixo! (See the video below) Update News and Account System ChangesAug 28, 2020 - Community AnnouncementsHello everyone! Apologies for the prolonged radio silence, we've listened to the community and are preparing a new update which includes visual changes to The Bowels, bug fixes, minor bot logic changes and some never seen content! We've also been made aware of a problem with our account system which is not allowing anyone to create or login to their FWS account, we're currently in the process of changing our systems around, which means you may not be able to play the game until the next patch.Community Play Sessions!May 28, 2020 - Community AnnouncementsWe're very excited to announce that starting today, May 28th, we'll be hosting public play sessions weekly! Twice a week, on Thursdays and Sundays at 1 PM EST, we'll be having our Test Bunnies 🐰 join servers, and we invite you to join in on the fun. The sessions typically last for an hour and who knows, you might get the chance to snipe our developers! Check with #play_sessions_schedule on our Discord to see when it starts for a time zone near you! Discord: https://discord.gg/galaxyinturmoil Leaderboards: ACTIVATE!May 26, 2020 - Community AnnouncementsI'm stoked to announce we now have live leaderboards up and running! Now you can see who the top 10 GiT players are! This means you need to start playing and getting those scores up! We'll begin awarding the top 10 players each month very soon! HOW DO LEADERBOARDS WORK? Leaderboards are updated live 24/7/365. Scores are calculated based on kills and objectives completed over all current (and future) game modes. As of writing this, the #1 player in GiT goes by the username PURPLE_GAMER_PRO with 1203 kills and a total score of 121,050! Leaderboards can be found at: https://galaxyinturmoil.com/leaderboard/GAME UPDATE: New Game Mode!May 25, 2020 - Community AnnouncementsHello GiT Community! For starters, I wanted to thank you all for checking out the early access release. While I know that there have been mixed reviews on what we have done so far, I still want to express the entire team's appreciation for each and every review, positive or negative. The positive reviews help us keep chugging along. The negative ones help us see what needs to be corrected. For those of you who have left negative review, I promise that we are reading each review, and that we're doing everything we can to turn the negative reviews into positive ones. Before I go into the update, I invite you all to join us on Discord. You can jump into the discussion with the entire community and the development team, and get your opinions heard to help us out with the development of GiT! Discord: https://discord.gg/galaxyinturmoil With that being said, our first major update is now live! This update includes a new game mode, Domination. It's a capture the control point style game mode. Read on for details about the game mode. https://i.imgur.com/zqQJrej.gif What is DOMINATION? In Domination, opposing factions compete for control of the area. By capturing Control Posts on the map, players boost their team’s total capture score and open up additional team spawn locations for further conquest. The longer a team holds a Control Post, the more points it earns. Victory goes to the team that first reaches the target points threshold. This update also includes two vehicles: A hover bike and a (wip) tank. Friendly note: The tank requires two people! A driver and a gunner. The gunner can access the turret from the back of the tank! Everything you need to know about the game mode, and how to play is currently found in two spots: 1. The loadout screen gives you a breakdown of objectives on the right 2. When you approach healing stations, ammo stations or the capture point, a tool tip will show in the top right of the screen (See the above gif for reference) ------------ While there are bots on the server, we are aware of a bug where they can get a bit janky and sit in the spawn for a bit. However if they get attacked/killed, they resume operating as normal. We're looking into a quick patch for this in the coming days. However until then, you can still play with your friends! Likewise in the coming days we'll be releasing public leaderboards! So get in game and start learning the functions and controls so you can make it to the top 50! In closing, I know people have expectations for ground to space. We do have it, and we plan to drip release it, along with new maps very soon. See you in game and on Discord! Early Access Release!May 23, 2020 - Community AnnouncementsFirst and foremost, I want to thank you all for sticking around through the ups and downs that we’ve had. As many of you might know, we launched our Kickstarter and demo previously, and unfortunately the Kickstarter failed. We racked our brains for days trying to figure out why. With over 150,000+ people with the game on their Steam wishlist, it made no sense. After discussions with Valve, we finally found out why. When we released the game as a DEMO, no one got notified of the release. The 150,000+ people with the game on their wishlist never received an email or Steam alert. I’m sure you have the same question we had: Why?! The answer is simple. Those 150,000+ people had the main game on their Steam wishlist, not the demo itself. Steam classes the demo and the main game as two different applications, each with their own wishlist. Whoops! Due to this, the Kickstarter failed, and the game sat dead with only a few hundred players (mostly you Discord peeps). So we took a step back, caught our breaths and pushed full steam ahead. Step 1: We decided to re-release the demo as Early Access, this way all those people would get notifications. Step 2: We looked at the feedback from the people who played the game and we made substantial changes. With that said, here is what you can expect in the current Early Access version that is now released on Steam: We’ve added bots to all official game servers, and given you the ability to disable them on your own servers. We’ve removed all maps and game modes, aside from the game mode Siege. Why? We realized we were overly ambitious, and we had too many features and game modes for people to seamlessly jump in game and start playing. We’d love to introduce you to the other game modes and maps that we have, however first we want you to get used to our mechanics by playing Siege. What is Siege? In Siege, the defending team’s base houses a rare and valuable artifact. The attacking team must hack through security before they can take the payload for themselves. Defenders must prevent or intercept hacks. Once all consoles are breached, the shield protecting the artifact vanishes, leaving the objective vulnerable to a full-on assault. To achieve victory, attackers must carry the artifact to one of their Extraction Zones, while defenders try to stop them until the timer runs out. We’ve optimized the game for those with lower-end computers, as well as made tons of bug fixes, game balancing changes and audio fixes. Finally, we will NOT be released a new Kickstarter right away. We’re going to let the community play for a while before we look at doing a new one. We hope you enjoy the Early Access game! Feel free to hop on our Discord and let us know what you think! Discord: https://discord.gg/galaxyinturmoil Steam page: https://store.steampowered.com/app/488430/Galaxy_in_Turmoil/ GiT Demo Launch! 5/23!May 17, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/25294993/92929de8309214b87a400cd8aea7f4d195c284a1.jpg Hi GiT Community! Sorry for the lack of updates! We've been working on tweaking certain things and making decisions that will impact the demo on release. With that being said, I'm happy to finally announce that next Saturday, May 23rd, the revised demo will go live! This update includes audio fixes, gameplay fixes, bots and more! We're also limiting the game modes and maps that will be available from the get-go. As people learn our game and the first released gamemode, we'll eventually release other game modes and maps. A full changelog will be posted at the time of release. Be sure to share with your friends! Join us on Discord to get in on the discussion: https://discord.gg/galaxyinturmoil The Future of Galaxy in Turmoil podcast updateJan 20, 2020 - Community AnnouncementsTomorrow at 4PM PST/7PM EST we'll be sitting down with Space Game Junkie to discuss the future of Galaxy in Turmoil! {STEAM_CLAN_IMAGE}/25294993/ad9c306d9327e56b005a81dca4ee9a1bab49bc9b.png Be sure to keep an eye on their channels which you can find linked at spacegamejunkie.com/stream/ If you've any questions you'd like to see touched on be sure to bring them up in the Space Game Junkie Discord server at https://discord.gg/ZvY7dhk or the official Galaxy in Turmoil Discord server at https://discord.gg/GalaxyinTurmoil 😎Community Update + Patch Notes v1578Jan 3, 2020 - Community AnnouncementsPatch Notes for v1578 Hey there GiT community! I hope you had a KILLER Christmas/Hanukkah/Kwanzaa/Whatever it is you celebrate! Every year people ask me what I want for Christmas. Normally I reply; “my two front teeth“, but this Christmas I asked asked for something special. Our Kickstarter is now live! Even though the Holidays are just about over – If you’re still in the giving spirit, be sure to check it out and back us! Patch Notes v1575Dec 21, 2019 - Community AnnouncementsPatch Notes for v1575 NOTE: You may need to restart Steam in order to see the update in your downloads. UI – Fixed an issue where the kill feed showed up in the middle of the screen BALANCING – Matched Comm Clutch crosshair behaviour to Vori Clutch (increased speed of crosshair closing) – Flak turret rotation and elevation speed increased as it was losing duels vs. Starfighters that it quite frankly shouldn’t. – Clutch grenade velocity increased significantly to improve its effectiveness at range. – Clutch grenade gravity set to 1x, previously 0.35x, to compensate for this change. – Clutch grenade initial velocity now has a small upwards component, effectively zeroing the Clutch. (You don’t have to aim as high anymore, basically.) VEHICLES – Handling tweaked to be more intuitive and snappy. Especially on the hoverbike. – Camera smoothing decreased significantly. MISC – Changed kill message of Clutch from “Clutch Grenade” to just “Clutch”. – Adjusted minimap zoom levels based on player velocity to zoom out less as you can’t see anything if you gotta go fast! – Small Amalgam landscape tweaks – Reversed teams on Marshland Domination.Demo Release!Dec 20, 2019 - Community AnnouncementsWe’re super pumped to finally welcome you to the Galaxy in Turmoil Conceptual Demo! We’ve come this far on pizza, energy drinks and volunteer efforts. Now imagine how much further we could go if we could afford to work on the game full-time, and even hire some new team members! The demo is now available for download on Steam. Likewise, our Kickstarter campaign is now officially live! This campaign provides a full development roadmap, spanning years of development and content. If you enjoy the demo, we’d love for you to back us on Kickstarter. With YOUR help, we can create a franchise that is free of gambling and pay-to-win. A true, community focused franchise. With that being said, there are a few items you should know about: •••>>> Our Kickstarter is now LIVE! Check it out and consider backing us! :heart: https://www.kickstarter.com/projects/git/galaxy-in-turmoil Demo release and KickstarterDec 19, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/25294993/397f800bba8b6f2e780eaa68f710a99a383fd8c0.gif KICKSTARTER & DEMO RELEASES IN 24 HOURS. FRIDAY, DECEMBER 20TH, 1PM EST http://galaxyinturmoil.com/ It's been a long ride. Like a really long ride guys. We've gone crazy these last 3 years trying to get to this point. Countless sleepless nights, hundreds of pizza boxes and thousands of energy drinks later, but we've made it. It's a powerful and profound thing to spend such a measure of time on anything. Every moment outside our families and work were enveloped by GiT. To give up so much personal freedom for a shared goal has been an eye opening and humbling experience. We've learned what were capable of doing on nothing but a hope and dream. It's now time to take that hope and dream with us into the world and pass it onto everyone else. This is our gift to you. We finally made it, and so have you. Thank you all so much for keeping up with us. Galaxy in Turmoil gameplay revealDec 8, 2019 - Community AnnouncementsOur gameplay reveal is finally here! Watch the trailer now if you've missed the livestream! The full VOD is available on our Twitch channel. Thank you all for the support, we hope you'll enjoy the demo when we release later this week!Gameplay and Q&A live stream starting now!Dec 8, 2019 - Community AnnouncementsJoin in our Twitch channel now for the livestream! Right now we're streaming the worldwide reveal of Galaxy in Turmoil gameplay, and afterwards we'll be hosting a Q&A session! Remember to stick around towards the end for the surprise we have waiting for you!Live Stream & Kickstarter Reminder!Dec 7, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25294993/af2da9833599ab37ec8a93c0de6dd3812d8e70f6.png Are you ready?! Tomorrow is our gameplay live stream, but did you also know we're preparing to launch a Kickstarter campaign soon?! That's right - it's not too far off. Sign up to be notified of when our Kickstarter goes live! Just head to the below Kickstarter link and click "Notify me"! Be sure to share the link with your friends and family! Link: > Galaxy in Turmoil Kickstarter Last call for Galaxy in Turmoil testers!Nov 25, 2019 - Community AnnouncementsWe're about to choose the last batch of test bunnies to help stress test servers before release. Once we've chosen this last batch the applications will close, so make sure to apply quick! If you want to be added to the pool of applicants, apply here We test weekly on Monday, Wednesday, Friday and Sunday at 1 PM EST. If you've got any questions hit us up on our DiscordGalaxy in Turmoil Gameplay Reveal and Q&A Stream ReminderNov 24, 2019 - Community AnnouncementsWe are now two weeks away from our game play reveal stream! We're very excited to show you what we've been working on for almost four years at this point and we hope you will join us. After the game play we will also host a Q&A session and a surprise at the end, so be sure to stay for the entire stream! The stream will take place on December 8th, 2019 at 1 PM EST, be sure to follow our Twitch channel to be notified as soon as we go live!Always on the Search for new BunniesNov 2, 2019 - Community AnnouncementsHello everybody! As you know we anticipate to be able to release the demo for Galaxy in Turmoil in 2019, however there's still plenty of stress tests for larger player counts that we have to do before it's ready for the public. So, if you are interested and don't mind signing an NDA, head on over to our tester application form. If you've got any questions about the testing process, the NDA or just the game in general you can chat with the community and the developers at our Discord! Weekly testing always takes place on Sunday at 1 PM EST, however we will have several test sessions throughout the week as well. To reiterate some of the benefits and requirements of being a test bunny; Benefits The dope Test Bunnies :rabbit: role in Discord A private Discord server where you can chat one-on-one with the development team A special role on our (soon to be launched) community forums & Reddit Requirements You must be at least 18 or older to apply (You'll be required to sign an NDA and provide a photo ID) You must be able to make at LEAST one test per week, unless you have a valid reason You must READ and WRITE fluent English. Bunnies are required to fill out written bug reports on our bug tracker You MUST have a working microphone and speak some-what fluent English, or at least have a solid understanding of spoken English. Bunnies are required to be in voice chat with the dev team to coordinate testing Galaxy in Turmoil Gameplay and Q&A StreamOct 25, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/25294993/af2da9833599ab37ec8a93c0de6dd3812d8e70f6.png Thanks to our Discord community, the gameplay stream date has been unlocked! We are still very much alive and kickin'. Working every day on something we hope will entice every single one of you to join us in exploring GiT's universe. We've been at this for the better part of 3 years and have hit a point that we feel confident the demo is a great representation of what to expect for the full game post successful Kickstarter. We've been at this for the better part of 3 years and have internally hit a point that we feel the demo is a great representation of what to expect for the full game post successful Kickstarter. Join us Sunday, December 8th at 1PM EST on our Twitch channel where we will be unveiling the first public look at Galaxy in Turmoil for you beautiful people! We will be hosting a live Q&A session as well. Expect a surprise for all of you gracious enough to watch till the end of the stream! {STEAM_CLAN_IMAGE}/25294993/92929de8309214b87a400cd8aea7f4d195c284a1.jpg