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Frontline Zed

 
Frontline Zed - out NOW on Nintendo Switch!Aug 6, 2020 - Community AnnouncementsFrontline Zed is out now on Nintendo Switch! A lot of people have been asking for a console version, and its now finally available! The Nintendo Switch version includes all of the new content released so far this year (including ZiGen Science Facility and CrimPlex Prison Complex), with a 10% launch discount for a limited time. Get it on the eShop in Europe and The Americas now: https://bit.ly/FrontlineZedSwitch {STEAM_CLAN_IMAGE}/35354567/80d2731e8e7464915bc5b0c08c379b90f6c101b3.pngPatch 1.51: Small optimizations and shadow improvementsJul 15, 2020 - Community AnnouncementsImprovements: Fixed vegetation shadows not appearing correctly on Kilmore Farm level Improved the shadows on guns on the Weapon Rack. Slight optimizations to the Kilmore Farm level and Weapon Rack If you experience any bugs or need assistance with the game, please let me know on Discord or the Steam Discussion Forum. Coop partners (via Steam Remote Play Together) can also be organised on the official Discord channel. If you're an established content creator, media keys are available via Woovit. Please restart your Steam client to receive the update. Enjoy!Steam Ultimate Edition - Trading Cards, Achievements and moreJun 25, 2020 - Community AnnouncementsSteam Trading Cards: Frontline Zed Trading Cards are now available! As you play through the game, you will automatically earn Trading Cards. {STEAM_CLAN_IMAGE}/35354567/a8a908a5e26679600741a4f2a2153e9b393eb75a.png By trading with other users to collect the whole set of six cards, you can then unlock unique Frontline Zed badges, emoticons, and profile backgrounds to enhance and level up your Steam Community profile. {STEAM_CLAN_IMAGE}/35354567/6af8d3a526b71ef71d0530c92d60acf30c9b1d44.png {STEAM_CLAN_IMAGE}/35354567/7053f8821dedb82778c0363584b2c6a0a2297cc3.jpg{STEAM_CLAN_IMAGE}/35354567/b0771c040866f3b7b098e320e11d805f5842e129.jpg{STEAM_CLAN_IMAGE}/35354567/9eea7982847d0066a56d2adf43840237a545964c.jpg Optimization and Improvements: Faster Weapon Switching - Switching time reduced from 2.8 seconds to 1.8 seconds, with an updated and improved animation. Changing to a pistol is also faster than switching to a rifle. Survivor Enemy Detection - Survivors will more reliably target enemies that are attacking the barricade when not directly in front of them. Performance Optimisation - 5-10% FPS increase from improved GPU instancing. 9 New Achievements: Marksman - Get 500 Headshots Hoarder - Accumulate 4 Barrels and 4 Grenades Full Auto Full Awesome - Kill 20 Zombies with the AA12 Shotgun Splash Damage - Kill 5 Zombes with one Grenade 3 in a Row - Kill 3 Zombies with one L96 Bullet Hazard Team - Kill 3 HAZMAT Zombies Megaton - Use 3 Grenades in one night Going all out - Allocate 4 Barrels in one Night Two Against the World - Finish 2 player coop in NewGame+ All Achievements can be viewed here Other Tweaks and FIxes: Fixed blue texture on Security zombie Reduced L96 damage from 235 to 200, Rate of Fire from 2.1 to 2.3. This still allows the weapon to one-shot all zombies except Military zombies, which require headshot placement. Moved L96 looting location to Military level from an earlier level for NewGame+ Added a recommendation to play Coop mode in 'Hard' difficulty to the Main Menu UI when starting that mode. If you experience any bugs or need assistance with the game, please let me know on Discord or the Steam Discussion Forum. Coop partners (via Steam Remote Play Together) can also be organised on the official Discord channel. If you're an established content creator, media keys are available via Woovit. A note for Returning Players: If you last played a much earlier version (1.0, 1.1, 1.2, 1.3), you will need to start a new campaign, and confirm and hit apply to your graphics and gameplay settings in the Options menu. If you need to reset all your settings to default, you can delete your save folder located at C:\\Users\\**USERNAME**\\AppData\\LocalLow\\Volcanic Games\\Frontline Zed Please restart your Steam client to receive the update. Enjoy!Patch 1.41 now live - more Optimisation (+1.41A)May 6, 2020 - Community AnnouncementsUpdate 1.41 is now live which delivers a 5-10% FPS increase. GPU Instancing functionality has been improved for many environmental objects, and zombies. If you experience any bugs or need assistance with the game, please let me know on Discord or the Steam Discussion Forum. Patch 1.41A: Fixed weapons getting stuck when rapidly switching between weapons.Update 1.4: CrimPlex Prison Complex - New Weapons, Extended Campaign, 21:9Apr 29, 2020 - Community AnnouncementsNew Features: CrimPlex Prison Complex - take a new path through Stanton City and fight through the CrimPlex Prison Complex, set across two new maps. Collect two powerful new weapons, including the fully-automatic AA12 shotgun. The CrimPlex campaign path is available in both regular and NewGame+ game modes, including Coop. {STEAM_CLAN_IMAGE}/35354567/2ca33f422221eb6c61ad7921c608024830e40f9b.png SCAR - Find the new SCAR weapon in CrimPlex West. The SCAR has fully automatic fire, 30 round magazine, and much higher accuracy than the AKM, but slightly lower damage. AA12 - With fully automatic fire and a 10 round magazine, this shotgun is great at clearing out hordes of weaker zombies. However, its limited accuracy will make headshots - particularly against armored zombies - more difficult. The AA12 can be found in CrimPlex East. {STEAM_CLAN_IMAGE}/35354567/a23ac476029dfda0648d53ace15c858aa302762e.jpg Full UltraWide 21:9 Support - all 16 levels of the game have been updated to support UltraWidescreen 21:9 Resolution. This aspect ratio and the associated resolutions can be selected in the Options menu. {STEAM_CLAN_IMAGE}/35354567/a1eec3ec054b93d74fc634b1ef54070948db3d5f.png {STEAM_CLAN_IMAGE}/35354567/1e2ec47b2153908b4ed3ab548d261db5f4651c86.jpg {STEAM_CLAN_IMAGE}/35354567/c65e9dbc10051e5d1d1ab072ced0eca48bc3493d.png Spanish Localisation - Spanish Localisation has been added. Additional New Features and Optimisations: New Achievement: Prison Break. Optimised various zombie meshes and textures. Relit the Factory level Bug Fixes: Fixed being unable to access the regular game mode after completing NewGame+. Fixed the Vector firing 9 shots in a burst when used by a survivor. Balance: Increase Chainsaw damage by 10%. Increased S12K capacity to 5 shots, slightly reduced damage. Given the changes to the campaign, it is suggested to start a new game. If you experience any bugs or need assistance with the game, please let me know on Discord or the Steam Discussion Forum. I'll be standing by to issue a patch in a few days to correct any bugs and make balance tweaks based on suggestions. If you're an established content creator, media keys are available via Woovit. Please restart your Steam client to receive the update. Enjoy! Hotfix 1.40A: Fixed zombies running into glass window on ZiGen West level due to improper Navmesh settings. Update 1.3: New Weapons, New Levels, New Enemies, NewGame+. Now Live.Mar 23, 2020 - Community AnnouncementsUpdate 1.3 for Frontline Zed is now available: New Features: ZiGen Science Facility and Branching Campaign - take a detour through Georgetown and travel through the ZiGen Science Facility, split across two new maps. Collect two unique new weapons, and fight against infected HAZMAT and Scientist zombies. {STEAM_CLAN_IMAGE}/35354567/8437caa856756886e34cbc51c096be4a7c66dcf3.png SPAS-15 - This new shotgun reloads and shoots fast, but at the cost of slightly lower damage. Find the SPAS-15 on ZiGen East. Vector - Find the new Vector weapon in ZiGen West. The Vector packs a 3 round burst and good accuracy, though slightly lower per-shot damage compared to the UZI and UMP. {STEAM_CLAN_IMAGE}/35354567/a65377763fb73976d34baedeb7606baf5f2c98cf.png NewGame+ - Unlock this new mode after finishing the original campaign. Rapidly unlock powerful weapons, and fight against an even bigger and stronger horde. Includes an early access preview of two of the new weapons coming in Update 1.4 - see if you can find them! New Visual FX - stray bullets will now strike and impact metal, concrete, rubber, glass, and wood surfaces. {STEAM_CLAN_IMAGE}/35354567/2a168e964ab9439d03c9dc3ee27ad245a0806bfa.gif Additional New Features: New Achievement: Complete NewGame+ New Achievement: Survive ZiGen Labs New Achievement: Shoot or Explode a Zombie over the railing on ZiGen East The player is now prompted to reduce difficulty if they die multiple times on the same level. Added a third weapon rack to accomodate the new and future weapons. The game will be slightly easier if the player has 1 survivor or less, to minimise death looping. Can turn Zombie ragdoll shadows on or off in the Options menu (defaults to off). Bug Fixes: Fixed barrel selection UI not showing on 21:9 monitors Fixed barrels not appearing when selected for a second night after being destroyed on the first night Fixed missing characters for some languages (like French). Optimisation: Reduced game build size by about 2GB by optimising UI and Barricade textures Reduced hitches and improved performance by replacing the custom (Alembic) barricade system with a standard rigged and animated barricade. Optimisations to various levels to reduce some unnecessary polygons from background objects. Disabled muzzle flash shadows to improve performance. Will be re-added to 'high' quality mode in a future update. Given the changes to the campaign, you will need to start a New Game - this Update is not save game compatible. If you experience any bugs or need assistance with the game, please let me know on Discord or the Steam Discussion Forum. I'll be standing by to issue a patch in a few days to correct any bugs and make balance tweaks based on suggestions. If you're an established content creator, media keys are available via Woovit. Please restart your Steam client to receive the update. Patch 1.31: Reduced weapon switching time for all weapons by 1.5 seconds. Fixed Dangerous Work Environment Achievement. Fixed Can't Touch This Ach...Update 1.22 - Partial Ultra-Widescreen Support, Bug and Balance FixesJan 17, 2020 - Community AnnouncementsPatch 1.22 is now available: New Features: Added 21:9 aspect ratio selection to Options Added 1920x800, 2560x1080, 3440x1440 resolutions Menus and Weapon Rack have been updated to work with 21:9 monitors. Ingame levels have black bars on either side to replicate 16:9 aspect ratio. An update for all levels to be viewable with 21:9 is planned for Update 1.4. Added a confirmation prompt/timer when changing graphical settings. Bug FIxes: Changed the physics setting on explodable barrels so that they are less likely to fall through the terrain. Balance Changes: Reduced zombie runner health to 90% of regular health (Zombies that start running after they have already spawned are still at full health) Slightly increased survivor weapon accuracy Increased the reload animation speed for Snub, Luger, G17, Revolver, M38, Sawn-Off, Uzi by about 10% and updated the reload sounds accordingly Reduced the health of early game heavy zombie variants from 190 to 185 Increased holster and unholster (change weapon) speed when using a pistol by 10% Made the Chainsaw damage hitbox longer Please restart your Steam client to receive the update. As always, please let us know on Discord or the Steam Discussion Forum if you experience any problems or have any feedback.Update 1.21 - Balance TweaksJan 12, 2020 - Community AnnouncementsThis patch includes some minor balance tweaks: Reduced the number of heavy and aggro zombies that spawn on Parking map Reduced the overall number of zombies which spawn on Parking map Dynamic Difficulty spawns in Zombies more slowly after a player death Increased Survivor weapon accuracy As always please let us know via Discord or the Steam Discussion Forum if you have any feedback or need assistance.Update 1.2: Chainsaw, Explosive Traps, Survivor Weapons (+1.21)Jan 10, 2020 - Community AnnouncementsUpdate 1.2 for Frontline Zed is now available: New Features: Chainsaw - Find the new Chainsaw weapon on Level 3, Jim's Junkyard. The chainsaw makes a useful backup weapon, for clearing out multiple enemies at your barricade. The Chainsaw cannot be equipped by survivors. {STEAM_CLAN_IMAGE}/35354567/61af93dec3e484fc9ea585e4a35e5c0bbed68ad2.png Explosive Traps - as you progress through the game, you'll begin to collect explosive traps, which can be activated at the beginning of each new night. Any unused traps will be returned to your inventory. Activated traps need to be shot to explode, and take a few hits before they do - time your shots carefully to align with big zombie waves. {STEAM_CLAN_IMAGE}/35354567/713bd30b47e629e6768d0b8ce8bd3811bfee9b97.png Survivor Weapon Allocation - you can now allocate weapons to your survivors at the start of each night. When selecting your loadout from the Weapon Rack, the first two weapons you select will be yours, and the next weapons you select will be equipped by any survivors you have available. Weapons selected for you will be marked in red, and weapons selected for your survivors will be marked in green. {STEAM_CLAN_IMAGE}/35354567/d310bce1138ba24124bd0512961ee0b01e3fca74.png Additional New Features: New Achievement- Kill an Armored Enemy with a Chainsaw Added a Difficulty Selection choice to the start of the game Balance Changes: Added a Dynamic Difficulty system, reducing zombie spawns when the player has died on that level previously, their barricade is at very low health, or there are multiple zombies attacking their barricade Generally overhauled zombie spawner settings and area map looting values across the board Survivor weapon shots are now only partially accurate instead of 100% accurate Reduced the maximum amount of damage that the barricade can take per second Slightly reduced time between shots for Eagle Slightly reduced time between shots for M16 bursts Slightly reduced the number and frequency of zombies that spawn in on the first level Improvements: Fixed survivors fleeing into obstacles Reduced game install/download size by 800MB by optimizing Barricade, weapon and Zombie textures Fixed missing stump textures on Zombie Policeman Increase the thickness and visibility of weapon highlights on the Weapon Rack Made the graphical option selection descriptions easier to read Given the number of new features added in this Update, its highly recommended that you start a brand new game instead of loading from a save game. If you experience any bugs or need assistance with the game, please let us know on Discord or the Steam Discussion Forum. We'll be standing by to issue a patch in a few days to correct any bugs. If you're an established content creator, media keys are available via Woovit. A Note on Update 1.3: With Update 1.2 released, we'll begin work on Update 1.3 - which will include new weapons, enemies, levels (Origins and Aftermath), and features. Update 1.3 is planned for release at the begin...Patch 1.12 now live - Balance AdjustmentsDec 11, 2019 - Community AnnouncementsUpdate 1.12 is now live, with the following changes: Balance: Reduced the difficulty of the beginning Forest level Easy mode is now easier: Zombie health reduced from 80% to 75% Hard mode is now easier: Zombie health reduced from 125% to 110% Luger capacity reduced from 8 to 7 Tweaks: If a reload animation has played for 2 seconds or longer, the reload will be completed even if the animation did not fully play out (eg. when switching weapon or throwing a grenade). Can view the controls from the ingame ESC menu Separated Audio and Gameplay tabs in the Options menu Update 1.2 development is proceeding well, and will be released later this month. As always, if you experience any bugs, need technical help, or have any feedback, please contact us on our Steam Discussion Forum, or Discord. Edit: we've pushed a small hotfix to fix the loading bug when joining coop. Please restart your Steam client and update the game if you still face this problem.Update 1.1 Now Available: Armored Zombies, Coop (+1.11 patch)Nov 28, 2019 - Community AnnouncementsUpdate 1.1 for Frontline Zed is now available: New Features: 2-Player Coop - play through the original campaign with a friend. Play together on a local PC, or via Steam Remote Play. At least one player must use a controller. NPC survivors have been removed from this mode to increase the challenge, and make room for the second human player. Each player can choose a unique crosshair color and design. Coop Mode required a lot of technical overhauls, and there are still a few tweaks and improvements we wish to make to it - if you have any feedback on Coop mode, please check this thread in our Steam forum, Armored Zombies - as you progress through the game, you'll be faced with tough, armored opponents - aim for the unprotected head area to deal more damage! Shots to the torso will still deal some damage, albeit a reduced amount. {STEAM_CLAN_IMAGE}/35354567/f31cbfb4e9324b7228ef407983b670234845c652.png New Achievement - Kill 10 Armored Zombies Balance Changes: Tweaked the zombie spawn rates on all levels for a more challenging experience Increased the number of zombies that spawn when there are very few on the field Zombies now spawn in more distinct 'waves' Slightly increased Survivor weapon damage and fire rate L96 Sniper Rifle now penetrates 2 zombies, up from 1 AKM damage slightly reduced Heavy Revolver rate of fire slightly increased Improvements: Slight performance improvement when a lot of zombie ragdolls are onscreen Zombie ragdolls 90% less likely to glitch out A Note on Update 1.2: We've decided to move the Chainsaw and Explodable Barrels features to Update 1.2 - to allow more time to polish and enhance them. We expect Update 1.2 to be released at approximately the 20th of December. Update 1.1 included a lot of major, behind the scenes updates to the game, to support the features coming in Update 1.2 and Update 1.3. As a result, there may be some bugs - we're standing by to issue a patch 1.11 in the next few days. If you do experience any bugs, please let us know on Discord or the Steam Discussion Forum. Please restart your Steam client to receive the update. Patch 1.11 Fixed Zombie ragdoll limit setting in Options menu. By default, zombie ragdolls will be limited to 30 instances. Further reduced number of runner zombies that spawn in when the barricade is at very low health Fixed new achievement not showing in Steam Frontline Zed Roadmap + Patch 1.03 DetailsOct 10, 2019 - Community AnnouncementsEdit: Patch 1.03 is now live! Thanks for supporting Frontline Zed during launch week! In this announcement, we're unveiling the Roadmap, as well as detailing the 1.03 patch coming tomorrow. {STEAM_CLAN_IMAGE}/35354567/b593ca78d8a004b7b9b9e82eed96f9391de0b121.png (Click Here for a larger image) Roadmap Details: Frontline Zed has been available for one week, and in that time we've accumulated a lot of very helpful feedback. Thanks! This Roadmap has been designed to satisfy the most requested features, whilst also being technically achievable enough that we can deliver updates as a steady pace. We're going to be working hard to deliver one of these major updates per month, starting in November for Update 1.1. However, we will be carrying out extensive testing, including beta tests, and will hold back and refine an update if it is not ready. If you would like to get a sneak-peek at these Updates as they are developed, and want to participate in beta testing, please join the Frontline Zed Official Discord channel. If you have any feedback or questions about the Roadmap, you can also discuss it on our Steam Forum Thread. Now, onto Patch 1.03, coming tomorrow: Patch 1.03 Changelog: FEATURES Can now move character with arrow keys, and switch weapon with spacebar Added Windowed Fullscreen mode to Options Added 1280x720 (16:9) resolution to Options TWEAKS Slowed down camera pans when navigating to and within the Weapon section Improved the animation and design of text on the outro movie, and reduced its length Spawned bullets further inside the barrel, so that shooting zombies in close range is more reliable Made the English weapon names easier to read when using the Chinese language option Removed the blue lines of the diary to better fit Chinese characters when using the Chinese language option BALANCE Tweaked the minimum and maximum time between shots for survivors. Reduced the number of runner zombies that spawn, when your barricade is at 10 or less health (including if destroyed) Made it easier to find new survivors when your current number of survivors is low (eg. after your barricade has been destroyed, but you survived) BUGFIXES Save and Exit now clears previously looted buildings Made non-English text display more reliable and consistently across the game Media Keys Due to an error, keys sent via Keymailer have been deactivated. Please check this thread if you were impacted, to get a replacement. That's all for today - there will be another update previewing Update 1.1 before it comes out. Thanks again for all your support!Patch 1.02 Now Live + Patch 1.021 Languages HotfixOct 5, 2019 - Community AnnouncementsEdit: Patch 1.021 is now live, with the following additional changes: Fixed Languages reverting to English when the main campaign is finished, or when the player exits back to the Menu Fixed being unable to change out of Portuguese language to another language Tweaked and improved the design of the Outro movie particularly in non-English languages (still some more to do here - we will redesign that entire section) Balanced the late-game AKM Patch 1.02 is now live on Steam - please restart your Steam client to receive the update immediately. Patch 1.02 Changelog: Features: Can choose Crosshairs and customise colour (in Options menu) Survivors have slightly more powerful weapons now Hard difficulty added to Options (game still defaults to Medium difficulty) - zombie health increased by 20% Reduced game download size by 700MB {STEAM_CLAN_IMAGE}/35354567/f31c03ee468f88f6dbfbeb53b449e08ba03da438.jpg Balance: Buff to UMP damage Warehouse level made easier M16 now has a gap between bursts Bugfixes: Fixed quality level showing as Low when it was in fact higher Fixed movement keys changing weapon for AZERTY/French keyboard users Flawless Victory achievement fixed Q and E keys no longer change weapons (this was conflicting with certain keyboard setups) Spacebar button changes weapon (in addition to mouse wheel, '1' and '2' keys) Can now start a new game immediately after finishing the campaign Next week, we will also reveal our Roadmap, for future patches, optimisation, more reliable game balance, and whole lot of new content! Your continued support helps make this future work possible. If you need urgent support, have a bug report, or have a suggestion for the game, please visit our Steam Discussion forum: https://steamcommunity.com/app/915490/discussions/ And Discord: https://discord.gg/s3HjzhZ Thanks!Patch 1.02 Plans, Patch 1.01 notes + Thank you for a successful launch day!Oct 4, 2019 - Community AnnouncementsThanks to everyone for supporting us during launch day! We've had some great feedback, and a lot of very happy responses, but also identified areas that we need to patch and improve. Our first patch for the game went live last night: Patch 1.01 BUGFIX: The Looting Maps now show all buildings in the correct language BUGFIX: The final Outro video now has working fonts and statistics (and looks much less ugly, sorry about the bugged old version!) BALANCE: The first three levels (Forest, Farm, Junkyard) are slightly easier, to help players ease into the game And we're working now on Patch 1.02, hopefully coming today: FEATURE: Change crosshair color and design in Options menu BUGFIX: Changed 'change weapons' keys from Q+E, to Spacebar (and retained 1+2 keys, and mouse wheel) to fix problems AZERTY keyboard players had with movement changing weapons BALANCE: Added 'hard' difficulty mode, with zombies with 20% stronger health. We're still tweaking this difficulty level, so we welcome your feedback. BALANCE: Survivors in later areas use more powerful weapons We're working hard all week and weekend to respond to your feedback, and will be preparing more patches to fix important issues. After that, we have a lot more free content planned for the game - so please stay tuned! If you need immediate support, please contact us on our Discord channel: https://discord.gg/s3HjzhZ To share your feedback or offer suggestions for future patches, please visit our Steam Discussions page: https://steamcommunity.com/app/915490/discussions/Frontline Zed is now available on Steam!Oct 3, 2019 - Community AnnouncementsFrontline Zed is now available on Steam! Thanks to the huge amount of interest in the game, we have been able to secure a 17% discount for launch week - taking the game to $9.99/€9.99/£7.71. To get immediate support and share strategies, please join our Discord channel: https://discord.gg/s3HjzhZ We will be standing by over the next 24 hours (and the rest of this week) to patch any critical bugs, so please bear with us if you experience any! You can also list your bug reports in our Steam Discussion Forum: https://steamcommunity.com/app/915490/discussions/0/1631916887486671267/ Later this year, Frontline Zed will also receive major free updates - with NewGame+, extra languages, and a new story expansion! Stay tuned as we reveal more information about that and share our updated roadmap in the next few days. Its been a lot of work over the past two years to bring Frontline Zed to life, but we're really happy with the results. We hope you enjoy it! Cheers Richard East Volcanic Games website: www.frontlinezed.com presskit: www.frontlinezed.com/presskitMedia Keys now Fully Available, Thursday October 3rd Release LOCKED INOct 1, 2019 - Community AnnouncementsHi Frontline Zed fans, Media Keys are now fully available, and the October 3rd 2019 release date has been locked in! Media keys have been sent out to all accredited users on Keymailer, additional media outlets, Steam curators, and content creators. (A final round will be sent out to content creators with large channels on launch day) To simplify pre-release support, this media version does not include non-English languages. The full version releasing on Thursday will include French, German, Portuguese, Polish, Russian, and Simplified Chinese. If you want to play using those languages, please just wait for the full release (you will see 'version 1.00' at the bottom of the main menu). To assist reviewers, the game features a cheat code - press F1 once to immediately kill all enemies and finish the level. This code will be removed shortly after launch. The game will be available to purchase via Steam on October 3rd, at approximately 10AM EST / 5PM GMT. Version 1.00 (and the extra languages) will go live at the same time, and your save game files will still be compatible. The regular price will be $11.99/€11.99/£9.29, with a 10% discount for launch week ($10.79/€10.79/£8.36) Frontline Zed features 2-hours of intense gameplay, with an additional 1+ hours of extra FREE content planned for the coming months. To request a key please visit Keymailer: https://www.keymailer.co/g/games/83453 (Edit: our media bucket is almost exhausted - only content creators with 'Bronze' level and up on Keymailer can be accommodated from this point onwards) Presskit: https://www.frontlinezed.com/presskit Discord (for live support): https://discord.gg/s3HjzhZ Media Email: media volcanicgames.com Cheers! Richard East Frontline Zed: Beta Testing + Official DiscordAug 23, 2019 - Community AnnouncementsGood Morning Frontline Zed Followers! Interest in the game has been great, and I'm looking forward to getting it into your hands. Frontline Zed will be releasing Thursday, October 3rd 2019! The regular price will be $11.99/€11.99/£9.29, with a 10% discount for launch week. In the meantime, there is now an Official Discord: https://discord.gg/s3HjzhZ You can go there to get live support (if your question has not been covered on the Steam discussion forum), discuss the game generally, suggest improvements and new features, and share your achievements and strategies. Cheers, Richard East https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35354567/64adf99375c6fdf8ef627b8e919b6ce202a25e7f.jpg