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Freedom Planet

 
What's a cheap game that's way better than its price led you to expect?Jun 1, 2019 - PC GamerThere's a foolish part of us that, no matter how many times it's proved wrong, assumes that more expensive things will definitely 100% be better than cheap things. Our brain is basically just having the wine conversation from Black Books every time we try to make a purchasing decision. There are plenty of videogames that cost less than a nice lunch and yet are an absolute blast to play. Games like Super Hexagon, One Finger Death Punch, Cargo Commander, Reigns, or Devil Daggers to name just a few. Our weekend question is this: What's a cheap game that's way better than its price led you to expect? Here are some of our answers, let us know yours in the comments below. Samuel Roberts: Freedom Planet In 2015 I bought a game that's a bit like Sonic but not Sonic, and it cost me £5.49, which is less than I spent on one of my lunches this week. I played it for about three or four hours, and it's probably better than many of the Sonic games, even though I found the levels too short. That's one of my Steam punts that actually paid off—in examining my inbox for Steam purchases in answer to this question, I find a graveyard of purchases for games I never even touched. Is Crossing Souls good? Is Ruiner good? I bought both while they were on sale, and never played them. Freedom Planet is a rare one-off.  Tom Senior: Darksiders 2 I wasn't expecting much from Darksiders 2 at all. The first game was a simple but entertaining third-person hack-and-slash adventure with a colourful hero. For some reason the second game really grabbed me. There's a nice variety to the environments, the combat is satisfying, the light loot system is just engaging enough to be worthwhile, and it's fun to play as the embodiment of death on a quest to save the universe. Sometimes going into a game with no expectations can make it much more enjoyable. I ended up playing through Darksiders 2 twice because I wanted to enjoy that easygoing adventuring feel once again. Christopher Livingston: Ravenfield When I first tried Ravenfield it was free on itch.io, and it just looked like an indie Battlefield-style shooter with weird, blocky characters that might be fun to play with for a few minutes before forgetting it forever. But it's great! Once I started playing I had a hard time stopping. It's on Steam now in Early Access for $15, and that's well worth it. Ravenfield is good fun and there are hundreds and hundreds of mods for it in the Steam Workshop too.  Andy Chalk: Retrovirus Retrovirus is Descent by way of Tron 2.0. You're an anti-virus "Agent" moving through a very neon world inside a PC, battling to destroy the corruption that threatens to tear it all apart. It's a bit dated now (it came out in 2013) but still looks good, the soundtrack is boppin', there's some clever writing and voice acting, and you can even dig into a hidden story of cybercrime that has no real bearing ...The Language UpdateAug 30, 2018 - Community AnnouncementsWe have a special update ready for our international fans! Thanks to the efforts of XSEED Games and their affiliates, you can now enjoy Freedom Planet in Spanish, French, German, Japanese, and Korean! - Additional language options are selectable through the Options menu. A language selection menu will also appear at bootup if you have never selected one before. - Screen transitions and fade effects have been color corrected to use true black instead of 8,0,0. This also fixes a visual quirk during the holodragon scene where the borders of the dragon's horn sprites can be seen. - In Adventure mode, Zao's dialog during the schmup sequence will now play properly if you beat Thermal Base and watch all the cutscenes after it without skipping. (Previously he wouldn't speak at all.) - Fixed a glitch in Milla's Adventure Mode that allowed her to jump to Fortune Night after Aqua Tunnel when skipping a specific scene.Freedom Planet coming to the Nintendo Switch this Fall!Jun 6, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5129980/91059bd4aef7957fcdb9e1f2e4c207d5deee57a0.jpg We are happy to announce that we are bringing Freedom Planet to the Nintendo Switch this fall, with our partner, XSEED Games! http://www.xseedgames.com/2018/06/06/xseed-games-corrals-an-eclectic-mix-of-gods-legendary-heroes-vampires-students-and-anthropomorphs-for-e3-2018/ Now you can Freedom somple Planets on the go!7 must-watch speedruns from Summer Games Done Quick 2017Jul 7, 2017 - PC GamerSummer Games Done Quick isn't over yet, but there's already a Mad Max-style trail of demolished games lying in its wake. Doom? Destroyed. Half-Life 2? The bastards skipped the best parts . Dark Souls 3? Completely humiliated. In fact, few PC games have walked away from the event with their dignity intact. Speedrunners are a savage group. This year has had a fantastic showing of PC games—many of which have never been run at the event before. There's the return of some old classics which, while fun, we've already covered at Awesome Games Done Quick 2017 and SGDQ 2016 . But, this year, we're calling out some new contenders you should be sure to watch.  Dropping it like it's hot in Divinity: Original Sin  Time: 23 min 47 sec Let's start strong with my favorite speedrun from SGDQ 2017. This is Divinity: Original Sin's first showing at the event and the results are spectacular. For one, I have to acknowledge that runners Shaddex and Drtchops manage to beat a 50-plus hour, relatively linear RPG in just over 20 minutes. That's thanks to a string of ingenious skips which largely rely on a pair of pyramids each player has in their inventory that allows them to teleport to the other instantly. At one point, Drtchops clips a pyramid through a wall and Shaddex warps to it, skipping 90 percent of the game in one fell swoop. The best part, however, comes from the main objective of the run. See, Divinity's combat is pretty damn tough and the two under-leveled players don't stand a chance in hell against the unavoidable final bosses. So they spend almost the entire run going around the world gathering over 60 heavy barrels to put into an indestructible chest until it's so heavy that they can simply drop it on the final few bosses and kill them instantly. It's one of the funniest game exploits I've seen. If you watch one run this year, watch this one. Getting sabotaged in Clustertruck  Time: 26 min 43 sec Ignoring that this high-octane platformer took longer to beat than Divinity: Original Sin, this Clustertruck run has an excellent twist. If you're not familiar, Clustertruck has Twitch integration that allows viewers to alter the game by voting in the chat. Speedrunner 097Aceofspades continually has to contend with very thin trucks, trucks with lasers, or inverted mouse controls. But halfway through the run, Clustertruck's developer hacks into the game and starts screwing with him in the best possible way. It might not be anywhere near the world record, but this run is so unpredictable and fun to watch. 097Aceofspades never once loses his cool even when the entire world seems to be conspiring against him. 2B or not 2B in Nier: Automata  Time: 1 hour 43 min 05 sec Nier's combat can be complicated for people who have use of two hands, but Halfcoordinated makes it look easy with one, pulling off some very technical skips to bypass huge sections of the ...1.21.5 Released For Win/Mac/LinuxJun 8, 2017 - Community AnnouncementsGood evening, Chasers! Version 1.21.5 is now live. We would like anyone playing the game on Mac to let us know if you experience crashes if they didn't happen prior to this update. We're using a new pipeline for Mac updates and we're not 100% certain of its stability yet. Cheers! Patch Notes ver. 1.21.5 - PS4 Fixes / Tweaks Fixed a problem where Milla's Super Shield would sometimes vanish when trying to perform the Super Shield Burst as quickly as possible. Milla can now create Phantom Cubes underwater. The final boss's first phase now fires sludge missiles at a slower rate. The final boss's second phase always begins the fight with the same attack pattern. It returns to being semi-random after the first cycle. 1.21.5 Released For Win/Mac/LinuxJun 8, 2017 - Community AnnouncementsGood evening, Chasers! Version 1.21.5 is now live. We would like anyone playing the game on Mac to let us know if you experience crashes if they didn't happen prior to this update. We're using a new pipeline for Mac updates and we're not 100% certain of its stability yet. Cheers! Patch Notes ver. 1.21.5 - PS4 Fixes / Tweaks Fixed a problem where Milla's Super Shield would sometimes vanish when trying to perform the Super Shield Burst as quickly as possible. Milla can now create Phantom Cubes underwater. The final boss's first phase now fires sludge missiles at a slower rate. The final boss's second phase always begins the fight with the same attack pattern. It returns to being semi-random after the first cycle. Windows Release Candidate 1.21.5 on Steam!Apr 19, 2017 - Community AnnouncementsWe have put the Windows release candidate for the next update on Steam. To access is, right click Freedom Planet in your Steam Library, go to Properties > Betas and select "1.21.5 - Release Candidate for PS4 fixes/tweaks". Once we have confirmed nothing is broken and there are no mismatched references to the PS4 controller buttons, we will push this public along with the Mac and Linux versions. Patch Notes ver. 1.21.5 - PS4 Fixes / Tweaks Fixed a problem where Milla's Super Shield would sometimes vanish when trying to perform the Super Shield Burst as quickly as possible. Milla can now create Phantom Cubes underwater. The final boss's first phase now fires sludge missiles at a slower rate. The final boss's second phase always begins the fight with the same attack pattern. It returns to being semi-random after the first cycle. Windows Release Candidate 1.21.5 on Steam!Apr 19, 2017 - Community AnnouncementsWe have put the Windows release candidate for the next update on Steam. To access is, right click Freedom Planet in your Steam Library, go to Properties > Betas and select "1.21.5 - Release Candidate for PS4 fixes/tweaks". Once we have confirmed nothing is broken and there are no mismatched references to the PS4 controller buttons, we will push this public along with the Mac and Linux versions. Patch Notes ver. 1.21.5 - PS4 Fixes / Tweaks Fixed a problem where Milla's Super Shield would sometimes vanish when trying to perform the Super Shield Burst as quickly as possible. Milla can now create Phantom Cubes underwater. The final boss's first phase now fires sludge missiles at a slower rate. The final boss's second phase always begins the fight with the same attack pattern. It returns to being semi-random after the first cycle. Freedom Planet 2 Greenlight is a GO!Feb 10, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/5129980/248e985ce6912937e740f9833e760d0f818401e0.png Greenlight is a Go! Clicky the link and go vote to get the sequel to this awesome adventure rolling on Steam! http://steamcommunity.com/sharedfiles/filedetails/?id=861154312 * * SAMPLE VERSION AVAILABLE! * * Use the link below to try out Freedom Planet 2 for yourself! Currently available for PC and Mac. Linux is in the works! http://freedomplanet2.com/demo_win.php Join the heroes of Avalice as they face their greatest challenge yet! An ancient terror has emerged from the depths of the ocean. Merga, a water dragon from Avalice's oldest and deadliest war, has been freed from her crystal prison as a consequence of the Kingdom Stone's destruction. War is imminent once again, but this time, the heroes are split between sides. As friendships are tested, will the girls stand united when Bakunawa rises? Freedom Planet 2 is a sequel to the indie platformer Freedom Planet, currently available for PC/Mac/Linux on Steam: http://store.steampowered.com/app/248310 For 2, we're refining the smooth momentum-based action of the original game and adding new abilities, powerups, stages, and more! Here's our current plans for the full version of the game: Four Characters! Four playable characters available from the start, each with their own unique fighting style: Lilac the Dragon Girl (Speed Type), Carol the Wildcat (Brawler Type), Milla the Hound (Explorer Type), and Neera the Frost Knight (Power Type). Lilac retains her moves from FP1 but benefits from her new Boost Breaker ability, which allows her to jump out of her Dragon Boost at any time and create a damaging explosion in its wake. She can also use her Rising Slash in the air now, giving her a more traditional double jump. Carol has been equipped with a stylish Jump Disc, which she can throw to slice up enemies from a distance. She can also warp straight to the disc for extra punchies! And of course, her motorcycle makes a grand return with a bunch of new, souped-up attacks. She can even throw the bike! Milla has been training hard since the first game and she now knows how to fight! Milla can attack enemies up close with punches and kicks, and she can rapid-fire her shield bursts. Unlike the first game where her Phantom Cubes needed to be charged for a second, they now come out instantly with the press of a button. With a cube by her side, she can shoot mini-cubes from a distance or shoot a powerful burst of energy from her palms. Neera is a new addition to the playable roster, and she forgoes speed in favor of raw power with her deadly Frost Arts. With her ice staff, she can lay waste to enemies with five different attacks based on what direction you hold when attacking. She can also launch Ice Lassos to instantly freeze minor foes in blocks of ice. New Features! Parry enemy attacks with the new Guard button. With proper timing, this can be used to completely avoid hazards! If timing's...Freedom Planet 2 Greenlight is a GO!Feb 10, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/5129980/248e985ce6912937e740f9833e760d0f818401e0.png Greenlight is a Go! Clicky the link and go vote to get the sequel to this awesome adventure rolling on Steam! http://steamcommunity.com/sharedfiles/filedetails/?id=861154312 * * SAMPLE VERSION AVAILABLE! * * Use the link below to try out Freedom Planet 2 for yourself! Currently available for PC and Mac. Linux is in the works! http://freedomplanet2.com/demo_win.php Join the heroes of Avalice as they face their greatest challenge yet! An ancient terror has emerged from the depths of the ocean. Merga, a water dragon from Avalice's oldest and deadliest war, has been freed from her crystal prison as a consequence of the Kingdom Stone's destruction. War is imminent once again, but this time, the heroes are split between sides. As friendships are tested, will the girls stand united when Bakunawa rises? Freedom Planet 2 is a sequel to the indie platformer Freedom Planet, currently available for PC/Mac/Linux on Steam: http://store.steampowered.com/app/248310 For 2, we're refining the smooth momentum-based action of the original game and adding new abilities, powerups, stages, and more! Here's our current plans for the full version of the game: Four Characters! Four playable characters available from the start, each with their own unique fighting style: Lilac the Dragon Girl (Speed Type), Carol the Wildcat (Brawler Type), Milla the Hound (Explorer Type), and Neera the Frost Knight (Power Type). Lilac retains her moves from FP1 but benefits from her new Boost Breaker ability, which allows her to jump out of her Dragon Boost at any time and create a damaging explosion in its wake. She can also use her Rising Slash in the air now, giving her a more traditional double jump. Carol has been equipped with a stylish Jump Disc, which she can throw to slice up enemies from a distance. She can also warp straight to the disc for extra punchies! And of course, her motorcycle makes a grand return with a bunch of new, souped-up attacks. She can even throw the bike! Milla has been training hard since the first game and she now knows how to fight! Milla can attack enemies up close with punches and kicks, and she can rapid-fire her shield bursts. Unlike the first game where her Phantom Cubes needed to be charged for a second, they now come out instantly with the press of a button. With a cube by her side, she can shoot mini-cubes from a distance or shoot a powerful burst of energy from her palms. Neera is a new addition to the playable roster, and she forgoes speed in favor of raw power with her deadly Frost Arts. With her ice staff, she can lay waste to enemies with five different attacks based on what direction you hold when attacking. She can also launch Ice Lassos to instantly freeze minor foes in blocks of ice. New Features! Parry enemy attacks with the new Guard button. With proper timing, this can be used to completely avoid hazards! If timing's...Freedom Planet is coming to the PS4Sep 1, 2016 - Community Announcementshttps://www.playstation.com/en-us/games/freedom-planet-ps4/ GalaxyTrail is pleased to announce that it will be porting Freedom Planet to the PS4 in the near future. The game will feature content updates up to the addition of the Milla Adventure Mode and additional bug fixes. We are not currently preparing a version for the Vita at this time. Release Date To Be Determined.Freedom Planet is coming to the PS4Sep 1, 2016 - Community Announcementshttps://www.playstation.com/en-us/games/freedom-planet-ps4/ GalaxyTrail is pleased to announce that it will be porting Freedom Planet to the PS4 in the near future. The game will feature content updates up to the addition of the Milla Adventure Mode and additional bug fixes. We are not currently preparing a version for the Vita at this time. Release Date To Be Determined.1.21.4 Steam Cloud Fix, Lilac in RunbowApr 12, 2016 - Community AnnouncementsHello Chasers! We pushed out a small patch today that will hopefully fix the recent issues with Steam cloud synchronization. Hope it helps! We also have some pretty exciting news: Lilac will be playable in Runbow for the Nintendo Wii U starting this Thursday! If you own a Wii U and a copy of Runbow, you can download her for free! The game itself will also be on sale for a special discount price. https://pbs.twimg.com/media/CfxEjknWEAIL9Av.jpg1.21.4 Steam Cloud Fix, Lilac in RunbowApr 12, 2016 - Community AnnouncementsHello Chasers! We pushed out a small patch today that will hopefully fix the recent issues with Steam cloud synchronization. Hope it helps! We also have some pretty exciting news: Lilac will be playable in Runbow for the Nintendo Wii U starting this Thursday! If you own a Wii U and a copy of Runbow, you can download her for free! The game itself will also be on sale for a special discount price. https://pbs.twimg.com/media/CfxEjknWEAIL9Av.jpgMilla Adventure! 1.20.6 Update NotesFeb 23, 2016 - Community AnnouncementsWe're ready to unleash the next update that makes some noteworthy graphical improvements and adds an Adventure mode for Milla. Let's see how this goes! If you would like to keep playing the original version of the game with only Lilac and Carol's Adventure modes, select "1.20.4 - Right before the Milla Adventure update" in the BETAS tab. (Right-click Freedom Planet in your Library and select Properties.) The following is a compilation of all of the most significant changes between the last public release and this one. General: - Milla is now available to play in Adventure mode. She has several new cutscenes in addition to an altered ending sequence to accommodate the fact that she's the one fighting Brevon. - Because of Milla being playable in Adventure mode, it now has an identical character selection screen as Classic mode once she has been unlocked. - In Final Dreadnought 3, the stage ends for Milla when she crosses under the tube where the Kingdom Stone was, instead of the right side of the room. This is to accommodate for the cutscene that now takes place here in Adventure mode and will likely result in faster clear times (by less than a second, but still notable). - Milla no longer has to deal with the crosshairs in the red hallway before the final boss. - The required crystals for the Gem Hoarder achievement has been lowered from 7000 to 6000. - The dialog cuts from the Wii U version have been carried over. Only the cutscene break between Relic Maze and Fortune Night is affected, plus one line after Fortune Night. See "Adventure Mode dialog cuts" for details. Tweaks: - Improved the shading on characters and enemies that were lacking it including Mayor Zao, Aqua Tunnel's boss and various enemies. - In Milla's cutscene before Relic Maze, it's no longer possible for her to get a 1up by collecting the crystals she runs over. The crystals still count towards your total crystal count, however. - In the intro cutscene after Brevon says "My turn," the frequency of his blade noises has been reduced a bit. - The player now regenerates life during the Battle Glacier schmup on Easy and Casual. Fixes: - Carol's hitboxes on her attacks would sometimes not register. - In Fortune Night as Carol, pausing the game in the area between defeating the midboss and entering the mall would make the music fade out indefinitely. - In Final Dreadnought 3, the end boss's hitbox would linger after death, meaning that players with a fire shield would repeatedly hear the hit sound if they overlapped the hitbox during the cutscene. - The game could be paused during the score tally in Final Dreadnought 4 as Milla, causing the results screen to glitch out. - Pausing and selecting Next Stage during the cutscene where the heroes talk to Gong in Shang Tu Palace would make the music in Jade Creek fail to load. - Pausing and select Skip Scene in the cutscene where Lilac is being healed in Shang Tu Palace would cause the invincibility music to play in Pangu Lagoon instead of the ...Milla Adventure! 1.20.6 Update NotesFeb 23, 2016 - Community AnnouncementsWe're ready to unleash the next update that makes some noteworthy graphical improvements and adds an Adventure mode for Milla. Let's see how this goes! If you would like to keep playing the original version of the game with only Lilac and Carol's Adventure modes, select "1.20.4 - Right before the Milla Adventure update" in the BETAS tab. (Right-click Freedom Planet in your Library and select Properties.) The following is a compilation of all of the most significant changes between the last public release and this one. General: - Milla is now available to play in Adventure mode. She has several new cutscenes in addition to an altered ending sequence to accommodate the fact that she's the one fighting Brevon. - Because of Milla being playable in Adventure mode, it now has an identical character selection screen as Classic mode once she has been unlocked. - In Final Dreadnought 3, the stage ends for Milla when she crosses under the tube where the Kingdom Stone was, instead of the right side of the room. This is to accommodate for the cutscene that now takes place here in Adventure mode and will likely result in faster clear times (by less than a second, but still notable). - Milla no longer has to deal with the crosshairs in the red hallway before the final boss. - The required crystals for the Gem Hoarder achievement has been lowered from 7000 to 6000. - The dialog cuts from the Wii U version have been carried over. Only the cutscene break between Relic Maze and Fortune Night is affected, plus one line after Fortune Night. See "Adventure Mode dialog cuts" for details. Tweaks: - Improved the shading on characters and enemies that were lacking it including Mayor Zao, Aqua Tunnel's boss and various enemies. - In Milla's cutscene before Relic Maze, it's no longer possible for her to get a 1up by collecting the crystals she runs over. The crystals still count towards your total crystal count, however. - In the intro cutscene after Brevon says "My turn," the frequency of his blade noises has been reduced a bit. - The player now regenerates life during the Battle Glacier schmup on Easy and Casual. Fixes: - Carol's hitboxes on her attacks would sometimes not register. - In Fortune Night as Carol, pausing the game in the area between defeating the midboss and entering the mall would make the music fade out indefinitely. - In Final Dreadnought 3, the end boss's hitbox would linger after death, meaning that players with a fire shield would repeatedly hear the hit sound if they overlapped the hitbox during the cutscene. - The game could be paused during the score tally in Final Dreadnought 4 as Milla, causing the results screen to glitch out. - Pausing and selecting Next Stage during the cutscene where the heroes talk to Gong in Shang Tu Palace would make the music in Jade Creek fail to load. - Pausing and select Skip Scene in the cutscene where Lilac is being healed in Shang Tu Palace would cause the invincibility music to play in Pangu Lagoon instead of the ...Patch 1.21.3b (BETA) Released!Jan 4, 2016 - Community AnnouncementsPatch 1.21.3 Adjustments Zao's shading complete. Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout. Earth Buster damage: 8 -> 10 Earth Bomb damage: 2 -> 5 Earth Bomb hit frequency: 5 frames -> 10 frames Earth Flyer shockwave damage: 5 -> 8 Water Bomb impact damage: 3 -> 8 Torque's dash no longer depletes his energy meter, and his hover lasts longer. Torque regains his hover if his energy meter fills up completely while still falling. The player now regenerates life during the Battle Glacier schmup on Easy and Casual. Fixes Patched up all the holes in the ceiling in Trap Hideout. Jade Creek locked for Torque again. (His midboss isn't yet implemented.) Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open. Torque's HUD lingered in the cutscene after Battle Glacier's boss Torque's drowning animation works properly now Torque weapons that are affected by gravity weren't colliding with jump-through platforms Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves Dragon Valley's score tally now properly activates if you somehow skip the end boss Various other minor fixesPatch 1.21.3b (BETA) Released!Jan 4, 2016 - Community AnnouncementsPatch 1.21.3 Adjustments Zao's shading complete. Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout. Earth Buster damage: 8 -> 10 Earth Bomb damage: 2 -> 5 Earth Bomb hit frequency: 5 frames -> 10 frames Earth Flyer shockwave damage: 5 -> 8 Water Bomb impact damage: 3 -> 8 Torque's dash no longer depletes his energy meter, and his hover lasts longer. Torque regains his hover if his energy meter fills up completely while still falling. The player now regenerates life during the Battle Glacier schmup on Easy and Casual. Fixes Patched up all the holes in the ceiling in Trap Hideout. Jade Creek locked for Torque again. (His midboss isn't yet implemented.) Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open. Torque's HUD lingered in the cutscene after Battle Glacier's boss Torque's drowning animation works properly now Torque weapons that are affected by gravity weren't colliding with jump-through platforms Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves Dragon Valley's score tally now properly activates if you somehow skip the end boss Various other minor fixes1.21.2b (BETA) Patch NotesDec 30, 2015 - Community AnnouncementsNOTE: This is still Beta Branch exclusive. This is a real Beta. This is up for bug testing, please report bugs responsibly and don't just tell us to fix them. We know! :D To enter the Beta right click on your game in the Games Tab, go to Properties, go to the Betas tab and opt in. The patch will download automatically. Bugs Fixed Achievements would loop indefinitely under certain conditions. When playing as Milla, Lilac and Carol's sprites were in the wrong vertical positions during the river scene after Sky Battalion. Torque now properly sits down on benches. Torque's Continue screen is now functional, albeit without a sprite for him yet. Final Dreadnought 3's custscene would play Torque's voice clips regardless of which character was being used. NOTE: We are aware Jade Creek is bugged with Torque, it shouldn't even be unlocked. Neera is not a Torque boss. This will be corrected in the next patch. Thank you.1.21.2b (BETA) Patch NotesDec 30, 2015 - Community AnnouncementsNOTE: This is still Beta Branch exclusive. This is a real Beta. This is up for bug testing, please report bugs responsibly and don't just tell us to fix them. We know! :D To enter the Beta right click on your game in the Games Tab, go to Properties, go to the Betas tab and opt in. The patch will download automatically. Bugs Fixed Achievements would loop indefinitely under certain conditions. When playing as Milla, Lilac and Carol's sprites were in the wrong vertical positions during the river scene after Sky Battalion. Torque now properly sits down on benches. Torque's Continue screen is now functional, albeit without a sprite for him yet. Final Dreadnought 3's custscene would play Torque's voice clips regardless of which character was being used. NOTE: We are aware Jade Creek is bugged with Torque, it shouldn't even be unlocked. Neera is not a Torque boss. This will be corrected in the next patch. Thank you.