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Franchise Hockey Manager 8

 
FHM8 Hotfix 8.7.104 Now AvailableApr 13, 2022 - Community AnnouncementsA new hotfix update for Franchise Hockey Manager 8, version 8.7.104, has just been released to fix some issues with last week's 8.7.102 update. Your existing savegames will be compatible with the updated game. This hotfix addresses a few issues with the 8.7.102 update, primarily one that was breaking the automatic upload/download process for multiplayer leagues. In addition to that, it fixes a couple of other small problems that had simple fixes: a bug with playoff stats in the Austrian league not displaying properly, and one with trade negotiations that could break the user's ability to request that the other team retain salary in a trade.FHM8 Update 8.7.102 is Now AvailableApr 5, 2022 - Community AnnouncementsThe final major update for FHM8, version 8.7.102, has just been released. This is our fourth and final "content" update for FHM8, adding new features in addition to fixing problems. It adds new historical challenges, more options for modding the player cards, a better way to import multiple historical players into a game, an updated database, and a number of other things. Additionally, we've made some changes to reflect the effects of sanctions on Russian and Belarus following the invasion of Ukraine. If there are any major problems with this update, we'll release a hotfix, but barring that we'll now be moving on to development of FHM9. Thanks again for your support of FHM8 this season and the FHM games over the years. Your existing savegames will be compatible with the updated game, but any fixes that involve database changes may require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves. Changes/Additions: -updated database to final post-deadline version, also updated the world database with a few fixes. This updates the rosters to approximately the evening of the NHL trade deadline on March 21, although a few slightly later new NHL contracts were also added. -a new set of 6 historical challenges have been added; the theme is the effect of having a young superstar player; one per position (Orr, Potvin, Ovechkin, Lemieux, Iginla, Dryden) -the Importing Historical Player interface now allows the the importation of multiple players at once, getting around the long load time for adding individual players -added a few additional card modding options in the info.txt file: FULLNAME (uses the combined First Name + Last Name of the player, e.g. "John Smith", rather than having to use separate NAME and SURNAME, which makes it very difficult to put names horizontally on the same line), TEAMNAME (full team name, Name + Nickname, e.g. "Boston Bruins"), TEAM (just the team Name, e.g. "Boston"), TEAMNICK (just the team Nickname, e.g. "Bruins") -made arena construction a little easier by having the owner set aside some of his profit-taking amounts for future arena construction: there's a new number, "Funding From Owner" displayed on the line between Arena Name and Total Cost on the Annual Finances Screen. When calculating Total Cost for a new arena, the Funding From Owner amount is subtracted (to a minimum of 0 points.) If the owner takes any profits at the start of a new year, after the owner's profit-taking amount is calculated, there's a chance he'll add a portion of them to the "Funding from Owner" amount. If the owner dies/sells the team, the Funding From Owner amount may increase or decrease. -added a few new goal celebrations to 2D mode -when the user shops a player, any existing offers for that player (including from previous shopping attempts) are now automatically rejected. No more shopping guys a dozen times in 4 days and cherry-picking the best results - you shop him ag...FHM8 Hotfix.8.6.92 is Now AvailableFeb 21, 2022 - Community AnnouncementsA new hotfix update for Franchise Hockey Manager 8, version 8.6.92, has just been released to fix some issues with last week's 8.6.88 update. Your existing savegames will be compatible with the updated game. This hotfix addresses a few issues with 8.6.88; there was nothing game-breaking, aside from a very rare crash bug, but there were enough things that we didn't want to leave until next month's update. Changes: -shootouts should now be visible again in 2D mode, instead of the game getting stuck once you reached the end of OT in a tied game, forcing you to sim the rest -player create was doing some odd things with certain talent combinations, they should all work properly now (note that the player you get won't always show ability and potential that are a perfect match for the one you describe, since those numbers will be the "scouted" ones and will discount, for example, potential the player will never reach because he's too old) -players added to a game via Import Historical Player no longer import with the wrong birthplace -the team edit screen no longer shows incorrect cities in the arena data -fixed small typo on the Championship popup -fixed some small text issues with news stories -fixed potential crash in custom games when moving from July 1 to July 2FHM8 Update 8.6.88 is Now AvailableFeb 14, 2022 - Community AnnouncementsThe fourth update for FHM8, version 8.6.88, has just been released. This is our third "content" update for FHM8, adding new features in addition to fixing problems. Most notably, the user-controlled line-changing option has been added to 2D mode after we worked out the issues that were holding it up. Other new features include the addition of a new Championship screen that announces the winner of your league once the playoffs are complete, some improvements to the Create Player feature, the addition of the new Division IV to the World Championships (along with a few new national teams), and a database update as of early February. 2D Changes: -added line change controls to 2D mode: activated via the "Use Manual Line Changes" button on the Options popup; note that Game Stoppages and the "Full" Watch Mode must be enabled for it to work when the option is on, whenever a faceoff occurs (except the opening faceoff at the start of a game/period and after your own team ices the puck), you'll get the the option to choose which line and pair to send onto the ice; it uses the classic engine's fatigue display (green for game fatigue remaining, blue for shift fatigue, the larger the bar the better; the ##/##/## numbers are the overall/offensive/defensive game ratings). Click the box beside the line to choose that line/pair or use the keyboard shortcut (1-9), then click play (or hit the space bar) to resume. choosing a line or pair will select it as the line/pair to be sent onto the ice for the faceoff. Once the choices are made, this replaces the normal AI substitution logic. Exception: if players are unavailable due to penalty/injury, the game will make a logical substitution (based on fatigue, position, etc.) for the missing player(s) -also fixed some minor AI line selection issues (in both 2D and classic) -2D mode should now produce realistic home/away winning percentages -increased the number of events leading to a faceoff (faceoffs are still a bit too infrequent, but it's considerably better now) -various rebalancing done in order to get the stats back in line after the faceoff and home/away adjustments -improved goalie movement in response to cross-ice passes -fixed issue with shift fatigue not recovering properly at the end of a period -fixed rare potential crash while simming/viewing games in 2D mode Other Changes: -database updated (to approximately February 9 for the playable leagues; for the NHL that's everything up to but not including the Tippett firing. Which I blame on Adam, because after I mentioned I was done with the database work on Wednesday night, he said "and now someone will get fired tomorrow.") -added a Championship Screen that appears when a team becomes the champions of the user's league (or NHL if he's unemployed) -made a number of improvements to the Create Player option: replaced age selection with specific birthdate height, weight, junior preference, preferred number, hand (shoots/catches), second and third nationalities, ethnic...FHM 8 is 25% off for the Lunar New Year Sale!Jan 27, 2022 - Community AnnouncementsAWESOME! FHM 8 is 25% off for the Lunar New Year Sale! Grab our best hockey game ever at a great discount! Jump into the 2021-22 NHL season, or any historical in the history of the league! Or! Take the reins of one of hundreds of clubs from international leagues or represent your country in international competitions. FHM 8 is our best-selling and best-reviewed game in franchise history. Find out what everyone is talking about today! https://store.steampowered.com/app/1739000/Franchise_Hockey_Manager_8/ FHM 8 is 25% off for the Winter Sale!Dec 22, 2021 - Community AnnouncementsThe Winter Sale is here - and FHM 8 is 25% off! Grab our best hockey game ever at a great discount and delight every fan on your holiday gift list! Jump into the 2021-22 NHL season, or any historical in the history of the league! Or! Take the reins of one of hundreds of clubs from international leagues or represent your country in international competitions. FHM 8 is our best-selling and best-reviewed game in franchise history. Find out what everyone is talking about today! https://store.steampowered.com/app/1739000/Franchise_Hockey_Manager_8/ FHM8 Update 8.5.81 Now AvailableDec 20, 2021 - Community AnnouncementsThe fourth update for FHM8, version 8.5.81, has just been released. This is our second "content" update for FHM8, adding new features in addition to fixing problems. We've added the first new playable league in a couple of years, the Australian Ice Hockey League; we've been a little hesitant to add new ones, mainly out of concern for slowing the standard game down, but the AIHL is a small league with a very straightforward format amd won't slow things down noticeably. Australians have also long been the largest segment of the FHM player base whose local league wasn't playable, so they were past due for getting their own teams. We've also made the new player cards completely moddable, so if you want to create a separate card for each historical season (or even future seasons), that's now possible. Unfortunately, the system to add line changes to the 2D in-game decisions ran into some more problems, particularly with game stability, and we're going to need more time to get it implemented properly and safely, so that'll have to be left to the next update. But in its place, we added full shootout coverage to the highlights modes and did some work on the goal/penalty popups, adding the long-requested season totals after the goal and assist announcements as well as adding referee icons to penalties which had none. And we've done a larger database update this time, rosters are now up-to-date as of December 15. We're planning two more large updates at this point; the last one will be after the NHL trading deadline in February, but we don't have a definite date for the one prior to that yet - we've been a little pressed for time on the first couple of content updates, so we'd like to take some extra time with the next one so we can finally get that line change feature in, as well as some other things that will require longer-term testing. Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves. 2D Changes: -the in-game "Goal" popup now shows the preseason/season/playoff (whichever applies) totals after the names of players getting the goal and assists (we're going to be doing additional work on the popups to get them showing all penalties in multi-penalty situations, but that's going to require some recoding of their basic mechanics, so it wasn't ready in time for this update) -shootouts are now shown in highlights and all-goals modes -fixed potential crash when a highlight occurred in the first few seconds of the game -national anthem .wavs will now work if placed in \sounds\anthems - there's no time limit, so it'll play the entire file; file must be a .wav named in the format country name_anthem.wav, e.g. canada_anthem.wav or the united states_anthem.wav (note the use of spacing/underscores in the latter) -added missing referee icons to the in-...FHM8 Hotfix 8.4.71 is Now AvailableDec 3, 2021 - Community AnnouncementsA new hotfix update for Franchise Hockey Manager 8, version 8.4.71, has just been released to fix a couple of serious issues that remained after the release of version 8.4.69. Your existing savegames will be compatible with the updated game. Changes: -the previous fix to the import historical team function will now prevent the game from crashing if the edit team option is selected or the game is manually saved immediately after the import (rather than requiring that the game be reloaded first) -changes to arena capacity and arena quality will no longer be reverted one season after the change is madeFHM8 Update 8.4.69 Now AvailableNov 29, 2021 - Community AnnouncementsThe third update for FHM8, version 8.4.69, has just been released. This is our first "content" update for FHM8, adding new features in addition to fixing problems. It's not quite as much as we'd hoped to do this time around; we wanted to get line changes added to the in-game decisions for 2D mode, but that's taking longer than anticipated, so it'll be in the pre-Christmas update about 3 weeks from now. Current rosters have been added as a starting option; the rosters are as of November 22 (so no new Montreal GM or Pittsburgh ownership yet), but due to the timing of the update we weren't able to do a complete update from the Eliteprospects data this time around (that'll be coming in the next update) so roster changes in lower-level leagues won't be quite as complete as the NHL ones are. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. 2D changes: -added historical rink logos for all NHL teams and enabled the standard team_name_year_range.png format for modded arena logos -enabled modding of deteriorated-ice versions of the rink graphics: rink_team_name.png continues to replace the default ice surface, now rink_team_name_0.png, rink_team_name_1.png, rink_team_name_2.png, and rink_team_name_3.png will show the 3 degraded-ice rinks (see the playfield_*.png images for examples of each level; we also suggest using those as a template) -overtime goals are now shown in the All Goals view mode (not shootout goals, though; those will hopefully be next, but for now you can see the shootout by switching to full mode) -fixed issue that was severely limiting the icetime of the visiting team's top defensive pair in 2D mode -made a number of tactical option-specific changes to player movement choices for the team in control of the puck to get players to follow the team's offensive tactical plan more closely -decreased chance of rebounds travelling a long distance -increased preference for open players as passing targets, and tendency of puckhandlers to pass when a target is open -adjusted scoring chances in high-scoring leagues to produce more realistic goal totals -improved goalie movement in response to shots and passes -slightly increased frequency of giveaways, takeaways, and dump-outs -increased tendency of players to try one-timer shots when close to the net -slightly decreased player tendency to shoot -further decreased player tendency to pass again immediately after receiving a pass, particularly in the offensive zone -once the pregame warmup is begun, the options menu isn't available until it completes (to avoid a freeze caused when switching view modes during the opening animations) -players will no longer occasionally stay frozen in place after a goal celebration in some view modes -when switching from all goals/highlights view modes to Full, some the icons for players currently on the ice for both teams will no longer become stuck on the ...FHM8 Update 8.3.58 Now AvailableNov 9, 2021 - Community AnnouncementsThe second update for FHM8, version 8.3.58, has just been released. This update primarily focuses on fixing the worst of the remaining bugs after the first update, but we also added a small number of new things, notably the ability to see player names in 2D mode. That feature is still a little rough (the names, for example, are difficult to read when the arena display is zoomed out), but we'll continue working on it. We think we've found the cause of the crashing some people experienced while watching 2D games in highlights mode, and have made several refinements to 2D player behaviour; those will continue in future updates. The issues with incorrect names that were occurring when importing players and continuing historical leagues started in FHM7 should be resolved now. We've made some fixes and adjusted team finances a bit to deal with the problem of too many quality free agents going unsigned several years into the game; the situation is noticeably better now, but we'll be making some more adjustments to that, particularly to the tendency of teams not to be able to re-sign their impending key UFA's, which is happening a little too often now. Next update, which will likely be about three weeks to a month from now, will continue making whatever fixes are needed (in particular, we'll have time now to address some things that will need more than a week to fix and test), but will also be the first real "content" update that adds new features to FHM8. The first Current start option for standard games, with post-opening night rosters, will be a part of this update. After that, we're hoping to get another content update out before Christmas, and a couple more in the new year, the last one with the trade deadline rosters. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. 2D Changes: -added option (on Start Screen-Settings-Interface) to show player names as well as numbers, or just names, in 2D mode -fixed issue with 2D highlights modes that was leading to a crash in some situations -made several changes to reduce the puckhandler's tendency to hold on to the puck for a long period of time in the offensive zone -adjusted AI to make the offensive team much less likely to hesitate in the neutral zone if no one is offside -adjusted player movement during rebounds to decrease the frequency of players freezing in place during rebounds, as well as reduce the tendency of everyone to chase the puck during rebounds, even when not near the play -slightly reduced frequency of in-game feedback between periods (the head coach must now pass a ratings check to receive each of the possible types of feedback) -slightly increased tendency of players to shoot from closer ranges (when in a position to do so) -the on-ice decision option to attempt to start an altercation is now available if any player on the puckhandler's team is a goon/enforcer/agitator, not just...FHM8 Update 8.2.50 Now AvailableOct 29, 2021 - Community AnnouncementsThis is a little bigger than a hotfix, but not quite a full update; basically, we've tried to fix the most serious issues reported in the first couple of days after release, as well as a few other things that were very simple and safe to fix. We'll likely be doing one more update similar to this one (but larger), then taking a month or so to put together the first content update (which will have new features in addition to fixes and adjustments.) Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. Changes: -fixed problem with pre-set injuries and suspensions that was causing many of them to be ignored -enabled import of FHM7 historical games (note that we've seen some issues with player last names, particularly those that enter the game in later seasons, being wrong; we're working on a fix for that) -fixed potential crash in historical games during waiver draft -fixed missing NHL drafts in some historical games -trading screen no longer resticts KHL transfer offers to a maximum of $4 -the Development Rate attributes for players in a historical game is no longer getting regenerated to something other than what's in the database -ticket prices in custom junior and minor leagues no longer start at $0 -made some preliminary database changes to fix reported issues and complete a few missed things (corrected names for historical farm teams in 2020-21, added some more recent early-round players to historical mode, added missing traded NHL draft picks to the opening night start, etc.) -slightly reduced the NHL baseline salaries (in standard games) at the higher end of the scale - this may help with reported issues of top players not getting signed/re-signed several years into the game, but there are also additional changes coming that should do more in that regard -updated the 20-21 league awards -fixed potential crash late in the 21-22 regular (NHL) season -historical games now have NHL rights to unsigned players assigned correctly in the game's start year (it had been making a lot of the rookies who had been drafted but didn't play in the NHL that year into free agents) -fixed stuck scroll bars (at lower game resolutions) in the middle and right columns on the monthly and annual finances screens -disabling the Iron Curtain rule in the historical setup screen no longer gets reset to enabled when the game is created, forcing you to re-deactivate the seleciton for the rule to be off -the postgame analysis screen is no longer blank and/or shown with NHL team logos after historical international games -adjusted international popularity to limit the maximum amount for players who are in low-level leagues (mainly needed for custom/historical leagues with very few active players) -the crowd background noise should now stay on consistently in 2D, rather than cutting in and out -added tooltip text for "Great Deke" special ability -fixed reversed bonus a...