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Franchise Hockey Manager 7

 
FHM 7 is 75% off! Just $9.99!Jun 24, 2021 - Community AnnouncementsFranchise Hockey Manager 7 is the best-selling version of our hockey strategy game yet - and is 75% off during the Summer Sale! Featuring dozens of new features and key improvements driven by our incredible community, FHM 7 has delighted hockey fans across the globe. As the only NHL®-licensed PC hockey strategy game on the market, its authenticity is unmatched. Check it out today!It's the Playoffs Sale! FHM 7 is 50% off! Just $19.99!May 11, 2021 - Community AnnouncementsWe are HYPED for the NHL® playoffs - and there's no better way to celebrate than with a BIG sale on Franchise Hockey Manager 7! See what all the fuss is about, as FHM 7 is the best-selling version in series history and continues to delight hockey fans around the world. Check it out today!FHM7 Update 7.5.145 Now AvailableMay 6, 2021 - Community AnnouncementsThis will be the final major update for FHM7 - if we discover any new serious problems after this release, we'll deal with them in a hotfix as usual, but this will be the last update that adds a significant amount of new content to the game. (If you find any problems with this update, particularly fixes that aren't working or unexpected issues arising out of the changes made, please report them the usual channels - preferably the tech support forum on our boards, the Steam board, or /r/franchisehockey on Reddit, those get checked daily.) We'll now be moving on to full-time development of FHM8, which will hopefully release at something closer to our usual October release this time around; we've already started on that and are making good progress at adding some new and exciting things to the game. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. New Features: -added injury frequency options to File-Setup/Options, with options for fewer/very few/almost no/no injuries; can be adjusted in mid-game -new functions added to multiplayer leagues on the Setup/Options-Online League screen: Creating and uploading the league files (with two options, the "complete" version includes graphics, "basic" doesn't) and Downloading and updating the league files -added 10 new Historical Challenges (with accompanying achievements) -added a "SIM" button beside the VIEW button on the league schedule screen, that sims the game without needing to open the pregame screen to use the SIM GAME button there -added new set of advanced stats, viewable in the Advanced (2) option of the stats dropdown for roster-type screens: zone starts, shootout stats, and 3-star selections -the autoplay standings (and the league-standings screen) now shows preseason player stats leaders during the preseason, then switches to regular season leaders once that begins -added a ratings filter to the staff filter -Tournament games now appear on team schedules with a light green background, overriding the usual blue home/red away -added the ability to select the template on the "Create Player" option (using the template names on the player edit screen) -addition to the new scounting reports: in standard and custom games (i.e. not historical) if the team is in a league that has any drafts with a minimum age >17, a section is added that lists the top 5 players (ranked by their potential as viewed by the team) eligible for each of those drafts in the next 3 seasons after the current one, e.g. while playing in the NHL in 20-21 it'll show the top 5 players for the 2022, 2023, and 2024 NHL Entry Drafts, listed as "Projected Top Picks for (Season) (Draft Name):" -"Last Day for Contract Renewals/Qualifying Offers" added to the league events list on June 30 for all leagues -user can now edit the uniform numbers of players on any team when commissioner mode is on -the injury list counter is now editab...Open Beta for Final UpdateApr 28, 2021 - Community AnnouncementsFor the upcoming update, we're once again going to run a public beta for a week or so prior to the official release, giving you access to test builds of the new update before we finalize things. Last time wasn't a perfect success, as some things still slipped through and forced a hotfix, but we did manage to get several useful changes in. In particular, we'd like multiplayer leagues to do some testing of the new in-game file-handling functions (but please do so with backups of your existing leagues, lest something go horribly wrong.) Please bear in mind, if you opt-in to the beta, that these are test builds and may do unexpected things; the whole point of the public beta is to find these problems. We offer no promises that something unpleasant won't happen to any save you use with the beta version, so, if you want to take part with one of your current saved games, it's best to use the "Save Game As" option on the game's File menu to make a new version of the save and use that, so you don't ruin the "good" copy of your save. Right now we're aiming for a full release of the update sometime next week, but that plan could change depending on how long it takes to resolve any issues found in the beta and any new ones that come up. The public beta is only available for the Steam version of the game - Steam makes it ridiculously easy to set one up (under an hour for Sebastian and I the first time we do it, minutes afterward), where a Fastspring beta would require a full-scale release process from us (most of a day for Malte and Sebastian every time we update the beta), which isn't practical to do. To join the beta: 1. Right-click on FHM7 in your Steam Library and select Properties 2. Click on "Betas" 3. Under "Enter beta access code to unlock private betas", enter the access code, which is "updatepublicbeta" (no quotes) 4. That should populate the "Select the beta..." box above with the option "public_beta - Public Beta", select that 5. Steam should then automatically update your game. If it doesn't do that, check your update queue; if it's not in there, exit and restart the Steam client and it should appear. Should you wish to leave the beta, just go back to the Betas page and on the dropdown menu select None. Steam will then revert you to the current public version of the game. When the final version of the update is ready, the public beta branch will be updated to that one as well, so there'll be no need to change back to get it. If you're already one of our internal beta testers, don't join the public beta! You'll lose access to the beta versions we don't release to the public. If you find any problems with the beta, particularly fixes that aren't working or unexpected issues arising out of the changes made, continue to report them the usual channels - preferably the tech support forum on our boards, the Steam board, or /r/franchisehockey on Reddit, those get checked daily. But, when reporting, please mention that you found the problem while using th...FHM7 Hotfix 7.4.137 Now AvailableMar 23, 2021 - Community AnnouncementsUnfortunately, a nasty crash bug evaded even the public beta test of the update, so a hotfix is necessary. But we'd already begun making changes for the next update, some of which were too far along to remove just for a simple hotfix, so there are a few other changes, including one significant one: optional full control of your farm teams' lines. Changes: -fixed crash when using the reset button on the filter -"Control Farm Teams - Lines" now gives the user full control of the lines of all playable farm teams. It also disables all AI intervention for all farm team lineup/line (not roster) decisons and forces the user to always have a valid lineup for each minor league game - i.e. if you don't have the right number of players dressed, have somebody ineligible in the lineup, have incomplete lines, etc., you get the same error messages he would with with your main team and get sent to the farm team's lines screen to rectify whatever the problem is. Note that it is not possible to control a farm team's lines if you have assistant control turned on for your own lines. -auto-qualify will no longer fail occasionally for some players who are assigned to farm teams -GSAA is now calculated properly in goalies' career stats -some of the RFA's selected by Seattle in the 20-21 entry draft will no longer give the "match offer" notification when the user attempts to sign them -lowered maximum potential of generated players with checking/defensive-type templates -added a mechanic to limit development of players of approximately NHL third-line potential in their 20's playing in leagues far below their level (will hopefully prevent some of the bloat in 2-2.5 star players in later years of the game) -Seattle expansion draft changed to 3 goalies + 27 skaters instead of separate F and D numbers (was preventing the team from making enough picks if the final team(s) didn't have players available of the position they needed) -restored broken function of "Unpredictable" player development status that can increase/decrease potentials of younger players, and made it much more likely to occur to goaliesFHM7 Update 7.4.132 Now AvailableMar 15, 2021 - Community AnnouncementsA new update for FHM7, version 7.4.132, has just been released. Thanks to everyone who participated in the open beta for this update, we found a number of things that might otherwise have made it past testing and forced a hotfix. The next update is tentatively targeted for shortly after the NHL trading deadline (April 12), but we may need longer than that to finish some of the additions we're planning. New features: -the "Current" database start option is now available with playable league rosters updated as of the end of February -on July 1 in the league structure editor, you can now use the Import Historical Team option to import any playable team from the historical database and Import Team to do the same from the modern database; the rosters will be the same as in Exhibition mode (the import functions uses the same mechanics.) For historical teams, select the team name (usually the latest one for that team, i.e. if you want the 1984 Winnipeg Jets, choose Arizona, or if you want the 2001 Atlanta Thrashers, choose (non-WHA) Winnipeg -the 3 World Cup of Hockey tournaments (96, 04, 16) have been added to historical mode -added new options to the Scouting-Watch List screen: "Clear" (removes all players on the list) and "Clear A" (removes all players currently scouted to the A-level) -added a checkbox option to the staff filter: "Unemployed"; turning it on filters out all staff who currently have a contract -changed criteria for some of the December "Player Poll Results Released" news item categories, and added a few new ones: Most Controversial, Most Overrated, Most Underrated, Smartest -added another section to the scouting report in all modes: for every position on the team that the AI evaluates as a weakness, it will show the top free agents/available players at that position (i.e. all players who are either free agents, contracted to a team in this league and on the trading block, or contracted to a team in a league from which they can be signed directly with no compensation) -added a Leave Game option to the exhibition game start screen -if the user is in control of their farm team's staff, they now get an email announcing when their contracts are expiring like they would for the main team's staff -added Auto-Play option for end of playoffs -added "Rescale" option (in File-Setup Options) to Hall of Fame section that adjusts the HOF standards to something more appropriate to the length of the top league's schedule; this is intended mainly for custom/historical leagues with very short schedules, whose players would normally have trouble reaching the regular benchmarks -on the Waiver Draft submission deadline, there is now an option on the league dropdown to return to the submission screen, so it's easier to get back to after navigating away from it while working on your list -added a new checkbox option to the Filter screen's Misc section, below "Signable": "Realistic Signing Targets", which will filter the list down to players whose league rig...Watch the premiere of the brand new Out of the Park Baseball 22 trailer!Mar 5, 2021 - Community AnnouncementsWe are thrilled to announce that the brand new trailer for Out of the Park Baseball 22 is here! With it comes the announcement of several BRAND NEW features - and some other cool details too! Out of the Park Baseball 22 will be available worldwide on March 26, 2021! You can wishlist it today to make sure that you don't miss an inning. Be sure to join us on the Road to Release this March as we lead up to the release of our most anticipated game ever! March 12 - MLB Network's Scott Braun hosts The Big Reveal of OOTP 22 on our YouTube channel March 16 - We unveil everything new in Perfect Team 22 on our Twitch channel March 19 - We host a Community Q&A session on our YouTube channel We are so excited to bring Out of the Park Baseball 22 to you. Stay tuned for ALL the details.Open Public Beta for Next UpdateFeb 26, 2021 - Community AnnouncementsThe upcoming update is going to be a very large one, both in terms of new content as well as fixes, so we've decided to run a public beta prior to its release, giving you access to test builds of the new update before the official release. We're hoping this will let us find the type of issues that have been forcing us to issue post-update hotfixes, allowing us to address those before the final release rather than after. Please bear in mind, if you opt-in to the beta, that these are test builds and may do unexpected things; the whole point of the public beta is to find these problems. We offer no promises that something unpleasant won't happen to any save you use with the beta version, so, if you want to take part with one of your current saved games, it's best to use the "Save Game As" option on the game's File menu to make a new version of the save and use that, so you don't ruin the "good" copy of your save. Right now we're aiming for a full release of the update sometime the week after next, but that plan could change depending on how long it takes to resolve any issues found in the beta and any new ones that come up. There will likely be at least one additional public beta version prior to that. The public beta is only available for the Steam version of the game - Steam makes it ridiculously easy to set one up (under an hour for Sebastian and I the first time we do it, minutes afterward), where a Fastspring beta would require us a full-scale release process from us (most of a day for Malte and Sebastian every time we update the beta), which isn't practical to do. To join the beta: 1. Right-click on FHM7 in your Steam Library and select Properties 2. Click on "Betas" 3. Under "Enter beta access code to unlock private betas", enter the access code, which is "updatepublicbeta" (no quotes) 4. That should populate the "Select the beta..." box above with the option "public_beta - Public Beta", select that 5. Steam should then automatically update your game. If it doesn't do that, check your update queue; if it's not in there, exit and restart the Steam client and it should appear. Should you wish to leave the beta, just go back to the Betas page and on the dropdown menu select None. Steam will then revert you to the current public version of the game. When the final version of the update is ready, the public beta branch will be updated to that one as well, so there'll be no need to change back to get it. If you're already one of our internal beta testers, don't join the public beta! You'll lose access to the beta versions we don't release to the public. If you find any problems with the beta, particularly fixes that aren't working or unexpected issues arising out of the changes made, continue to report them the usual channels - preferably the tech support forum on our boards, the Steam board, or /r/franchisehockey on Reddit, those get checked daily. But, when reporting, please mention that you found the problem while using the public beta. Contents...Announcing Out of the Park Baseball 22!Feb 22, 2021 - Community AnnouncementsWe are thrilled to announce that Out of the Park Baseball 22 will be available worldwide on March 26, 2021! You can wishlist it today to make sure that you don't miss an inning. Be sure to join us on the Road to Release this March as we lead up to the release of our most anticipated game ever! March 5 - We unveil the new trailer for OOTP 22 on our YouTube channel March 12 - MLB Network's Scott Braun hosts The Big Reveal of OOTP 22 on our YouTube channel March 16 - We unveil everything new in Perfect Team 22 on our Twitch channel March 19 - We host a Community Q&A session on our YouTube channel We are so excited to bring Out of the Park Baseball 22 to you. Stay tuned for ALL the details.Save 10% on Franchise Hockey Manager 7 today - for a limited time!Feb 11, 2021 - Community AnnouncementsThe NHL season is in full swing and it's the Lunar New Year - so it's a great time for a discount! For a limited time, you can save 10% on Franchise Hockey Manger 7, our best-selling and best-reviewed game ever in series history. For just $35.99 you can join the ever-growing community and achieve all your hockey dreams any way you like. Check it out today - the sale ends Monday February 15 at 1 PM ET!FHM7 Hotfix 7.3.113 Now AvailableJan 26, 2021 - Community AnnouncementsA new hotfix update for Franchise Hockey Manager 7, version 7.3.113, has just been released to fix several critical issues in the 7.3.111 update and an ongoing problem with screen shaking when watching games. Your existing savegames will be compatible with the updated game; the update should retroactively fix the issues causing the crashes. Changes: -fixed display problem in 2D match engine that was causing screen to shake at lower game resolutions -fixed crash in February related to Austrian league playoffs -fixed crash related to reverting German league to its normal structure in 21-22; the effects of this problem could be delayed, leading to crashes at various times in 21-22 or later seasons -fixed issue that was creating scheduled games in non-playable leagues, leading to instability -related issue to the above one with non-playable teams getting team stats (this is the one exception to the retroactive fixes - if you have a save in 20-21 with a league that has relegation set to playable but have the level below it, when that level can be set to playable, set to nonplayable, a promoted team from the second level will add its point totals from 20-21 to 21-22, so it's highly likely they'll win the top-level league's regular season easily) -fixed potential waiver draft crash FHM7 Version 7.3.111 ReleasedJan 21, 2021 - Community AnnouncementsA new update for FHM7, version 7.3.111, has just been released. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. This is our first content-oriented update for FHM7, adding the option to play a more realistic 20-21 season with shortened/cancelled schedules and adjusted league structures, as well as automatic NHL expansion to Seattle in 2021-22 Getting that stuff ready took a while, so this is a little lighter on bug-fixing than the previous update; there's still a fairly extensive list of things we want to change/fix in future updates, so if a problem you've reported didn't make it into this update, it's likely still in the works for another update. So, the main feature in this update is the "Real 20-21" start option, which gives all leagues now have their correct 20-21 schedules, or as close as we could reasonably get with the information available last week, specifically: NHL: 56 games, new divisions, start date moved earlier so playoffs end on time (i.e. before July 1) AHL: 40 games, start date moved earlier so playoffs end on time; Charlotte, Milwaukee, and Springfield do not play games. (Players from their parents are still assigned to the inactive teams, though.) ECHL: schedule length 57-69 games (varies by team), start date moved earlier so playoffs end on time. ECHL has only announced a partial schedule so far; the in-game schedule is just that repeated three times, which is a little short of their announced intention of playing 72 games. Playoff standings determined by winning percentage due to unbalanced schedule. Playoffs are 8 teams, 3 rounds, which is just a guess. Adirondack, Atlanta, Brampton, Cincinnati, Idaho, Kalamazoo, Maine, Newfoundland, Norfolk, Reading, Toledo, and Worcester do not play games; Fort Wayne, which is apparently going to start playing sometime after February 12, is also not on the schedule. Start date moved earlier so playoffs end on time. SPHL: 42 games, only 5/10 teams playing, 4-team playoffs FPHL: 24 games, they haven't announced any official plans or schedule beyond a few exhibition games next month, so this is just a guess LNAH: no games, season cancelled WHL: 24 games, but still using a generated schedule as no official one released yet OHL: 24 games, haven't announced any plans yet so this is just a copy of the WHL plans QMJHL: 68 games (still using a game-generated schedule, their real schedule has been badly disrupted by cancellations and it's difficult to put together anything coherent for them) KHL: 60 games VHL: 50 games SHL: 52 games HockeyAllsvenskan: 52 games Liiga: 60 games Mestis: 50 games Suomi-Sarja: 30 games (still using a game-generated schedule, their real schedule has been badly disrupted by cancellations and it's difficult to put together anything coherent for them) Tipsport Extraliga: 52 games Chance Liga: 51 games Tipos Liga: 50 games Synerglace Ligue Magnus: 44 games Metal...FHM7 Hotfix 7.2.106 Now AvailableJan 5, 2021 - Community AnnouncementsA new hotfix update for Franchise Hockey Manager 7, version 7.2.106, has just been released, primarily to fix an issue that was causing crashes for a number of users. Your existing savegames will be compatible with the updated game. The main fix in this hotfix is a lineup issue that was causing a crash for some users who had a very specific combination of game settings. This should resolve the vast majority of mysterious crashes while attempting to advance the game. Additionally, we fixed a potential issue with the 2014 Olympics not finishing properly due to a team being placed in two different spots in the medal round playoffs.FHM7 Update 7.2.105 Now AvailableDec 21, 2020 - Community AnnouncementsThe first full post-release update for FHM7, version 7.2.105, has just been released. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. The change list for this update was somewhat limited by the timeframe involved; for the most part, the changes are things that could be dealt with and tested in a few days, while leaving a couple of days' safety margin before Christmas to deal with any serious, unanticipated issues that might arise. We did manage to take care of quite a few things, though, so we should be in good shape post-holiday to continue fixing outstanding issues, adding new things to the 2D engine, and begin adding new content to the game. Speaking of which, now that the NHL has announced the format and dates for the upcoming season, we'll start moving ahead with our plans for the "realistic" starting option for 2020-21 season, with the shorter schedules, realignments, and so on. We're hoping to have this ready around the time of opening night, give or take a few days. We should be able to implement most of what the NHL has announced, although we'll probably need to move some dates to match our July 1 season start - with the Stanley Cup scheduled for mid-July, we may just wind up having the in-game start about a month earlier to make everything fit. Some of the reported roster rules, like requiring the teams to carry 3 goalies, may also need to be adjusted to keep the roster AI from behaving oddly. 2D Engine Changes: -modding the 2D rink for individual teams is now possible: the modded image should have the format rink_team_name.png (e.g. rink_vancouver_canucks.png) and be placed in the \graphics\rink_pics folder of a quickstart or individual save. The image needs to match playfield_0.png precisely in terms of dimensions (2880 x 1344) and the location of on-ice markings, or you'll see players doing things like skating off the ice, apparent offsides not being called, etc. -fixed the bug that would show the same player being named on every penalty called after an injury occurred -after switching goalies manually, the original goalie's icon will no longer remain on the ice -added play-by-play text during shootouts - we're having some issues with the shootout animation at the moment, which will take a little longer to resolve, but right now if you click the Quick button during the shootout it'll advance through each shot, showing you the play-by-play of what happened, and the shootout score will be displayed on the scoreboard -fixed incidence of brief flickering of players near centre ice when they leave the ice on a line change during play -slightly slowed players' speed when moving to the bench during line changes -made the colour of the clock-related numbers (period, clock, penalty clock) slightly different than the score numbers -fewer players will now get ejected from faceoffs -raised overall player speed slightly -the fatigue ...FHM7 Hotfix, Version 7.1.101, Now AvailableDec 16, 2020 - Community AnnouncementsA new hotfix update for Franchise Hockey Manager 7, version 7.1.101, has just been released to fix a couple of critical issues with the release version of the game. Changes: -fixed crash on some systems when trying to start a new game -fixed crash when trying to click-and-drag scouts in the Fastspring version; instead of clicking-and-dragging, right-click on the scout's name and select the role you want to give him