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Franchise Hockey Manager 4

 
FHM4 Hotfix, Version 4.7.86, Now AvailableApr 5, 2018 - Community AnnouncementsA new hotfix update for Franchise Hockey Manager 4, version 4.7.85, has just been released. There were a few new potentially serious issues discovered after the release of the 4.7.80 update, so we decided to do one final hotfix to clear those up. We'd hoped to get it out a bit sooner, but isolating one crash in particular took a little longer than expected, and there were some complications with a lineup AI fix that took some time to resolve. This, barring any discoveries of game-breaking issues, will likely be the final FHM4 update. We'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. Changes and Additions: -fixed interface crash that could occur when switching teams in the team menu -fixed incorrect countering roles for offensive tactics -1917-18 WCHL finances will now be converted to the correct values -AI in 1917 (both roster moves assistant and the AI Setup Organization function) will no longer add more players than are allowed to team rosters -SPHL teams will no longer sign players to $0 contracts -the WSM-Liga playoffs should now re-seed properly after the first round -teams promoted from the Czech WSM-Liga should no longer occasionally be placed in the Champions League the next season, instead of the correct qualifier. -historical games starting in post-2005 (i.e. cap era) seasons should no longer have many teams behaving as if they're over the cap despite not having cap issues. -Belarusian Extraliga should now generate a schedule properly in later seasons -fixed city ID issue that was preventing the Beijing Olympics in 2022 from starting -minor text/grammar fixes FHM4 Hotfix, Version 4.7.86, Now AvailableApr 5, 2018 - Community AnnouncementsA new hotfix update for Franchise Hockey Manager 4, version 4.7.85, has just been released. There were a few new potentially serious issues discovered after the release of the 4.7.80 update, so we decided to do one final hotfix to clear those up. We'd hoped to get it out a bit sooner, but isolating one crash in particular took a little longer than expected, and there were some complications with a lineup AI fix that took some time to resolve. This, barring any discoveries of game-breaking issues, will likely be the final FHM4 update. We'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. Changes and Additions: -fixed interface crash that could occur when switching teams in the team menu -fixed incorrect countering roles for offensive tactics -1917-18 WCHL finances will now be converted to the correct values -AI in 1917 (both roster moves assistant and the AI Setup Organization function) will no longer add more players than are allowed to team rosters -SPHL teams will no longer sign players to $0 contracts -the WSM-Liga playoffs should now re-seed properly after the first round -teams promoted from the Czech WSM-Liga should no longer occasionally be placed in the Champions League the next season, instead of the correct qualifier. -historical games starting in post-2005 (i.e. cap era) seasons should no longer have many teams behaving as if they're over the cap despite not having cap issues. -Belarusian Extraliga should now generate a schedule properly in later seasons -fixed city ID issue that was preventing the Beijing Olympics in 2022 from starting -minor text/grammar fixes FHM Update, Version 4.7.80, Now AvailableMar 5, 2018 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.7.80, has just been released. This will be the final update for FHM4, barring any critical issues that require a small hotfix update in the future. It includes the final stage of the tactical role/line AI changes that have spanned the last couple of updates, updates the rosters to include the moves made at the NHL trading deadline, and a number of other changes. The tactics changes in particular may have a significant impact on your current games, so it'd be a good idea to take a close look at the strategy screen after you update. We'll now transition over to beginning work on FHM5, but we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), and subreddit (reddit.com/r/FranchiseHockey) on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support, and we look forward to a showing you the new things we're planning for FHM5 in the coming months. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. Changes and Additions: -database updated as of NHL trade deadline, many other minor changes and cleanup work also done, including expanding and improving draftable players eligible for the 2019-2021 NHL drafts -significantly adjusted tactical role fit score calculations - you'll see a significant decrease in the number of players getting 5 as a fit score for a particular role. This may also result in significant shifts in which tactics are suitable for a team (with many players at the maximum score last time, it made it a little more difficult to distinguish what was best, since it was easier for players to fit more tactics.) If you're continuing a save, you may want to check the suitability ratings of your current tactics and consider shifting to something else (if not immediately, then in the offseason) if your current tactics don't look like such a good fit anymore -historical games started in 2009 will no longer crash during setup -potential crash on July 2 fixed -fixed blank player name appearing in the depth chart top prospect list -trade value of players who are in their last allowed year in a league (i.e. overagers in the CHL) is now set to nothing after that season ends, so they can't be traded to the AI in return for players/picks that are actually worth something during the weeks between the end of the playoffs and the beginning of a new season on July 1 -newly-created players edited to an AI-run team will no longer be stuck wearing #0 despite their preferences, they'll get a number assigned automatically upon being added to the team -the icon for the All-Star game "award" on the player screen will now update properly to show the correct total number of ASG's the player has been in, and will give their years accurately -players will n...FHM Update, Version 4.7.80, Now AvailableMar 5, 2018 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.7.80, has just been released. This will be the final update for FHM4, barring any critical issues that require a small hotfix update in the future. It includes the final stage of the tactical role/line AI changes that have spanned the last couple of updates, updates the rosters to include the moves made at the NHL trading deadline, and a number of other changes. The tactics changes in particular may have a significant impact on your current games, so it'd be a good idea to take a close look at the strategy screen after you update. We'll now transition over to beginning work on FHM5, but we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), and subreddit (reddit.com/r/FranchiseHockey) on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support, and we look forward to a showing you the new things we're planning for FHM5 in the coming months. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. Changes and Additions: -database updated as of NHL trade deadline, many other minor changes and cleanup work also done, including expanding and improving draftable players eligible for the 2019-2021 NHL drafts -significantly adjusted tactical role fit score calculations - you'll see a significant decrease in the number of players getting 5 as a fit score for a particular role. This may also result in significant shifts in which tactics are suitable for a team (with many players at the maximum score last time, it made it a little more difficult to distinguish what was best, since it was easier for players to fit more tactics.) If you're continuing a save, you may want to check the suitability ratings of your current tactics and consider shifting to something else (if not immediately, then in the offseason) if your current tactics don't look like such a good fit anymore -historical games started in 2009 will no longer crash during setup -potential crash on July 2 fixed -fixed blank player name appearing in the depth chart top prospect list -trade value of players who are in their last allowed year in a league (i.e. overagers in the CHL) is now set to nothing after that season ends, so they can't be traded to the AI in return for players/picks that are actually worth something during the weeks between the end of the playoffs and the beginning of a new season on July 1 -newly-created players edited to an AI-run team will no longer be stuck wearing #0 despite their preferences, they'll get a number assigned automatically upon being added to the team -the icon for the All-Star game "award" on the player screen will now update properly to show the correct total number of ASG's the player has been in, and will give their years accurately -players will n...FHM Update, Version 4.6.75, Now AvailableJan 29, 2018 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.6.75, has just been released. We went a little heavier on the fixes this time, so there's less new content than the Christmas update - although we did add a few small new things as well as doing the usual roster update (Vegas, for those who've been asking, is playing signficantly better now.) In particular, we think we've made some major inroads in fixing some ongoing stability issues with the interface. We'll be doing one more major update for FHM4, likely appearing in early March in order to get all the final NHL trading deadline moves in (although it's also possible we may release some smaller fixes as well, if necessary.) The ongoing work on AI line and roster selection will be continuing; a major fix in this update related to players playing out of their primary position required some time to evaluate properly, so it wasn't a good idea to get as aggressive with the changes as we'd hoped; there'll be more coming in that area next time. Once that's all done, we'll be moving on to FHM5 development. As usual, we'll be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. Changes and Additions: -interface crashes when attempting to click on player names fixed -added exit autoplay option to stop the game when players above a specified level become available on waivers in the user's league (defaults to stopping for all waivers, a threshold can be set to only show players at or above 1/2/3/4/5 stars) -rosters updated to (approximately) January 21 -a large amount of historical draft data for many leagues has been added. Not completely implemented in historical mode yet after running into some issues there, but it'll be coming soon -Olympic breaks from 2018 schedules removed from schedule files used for non-Olympic years, should prevent the scheduling conflicts with international tournaments that were happening in later seasons in some leagues -NHL all-star game no longer stops being scheduled if league is expanded -fixed problem with the NHL draft lottery in expansion years that prevents the lowest-ranked teams from receiving the top pick -lineup selection AI now checks position-adjusted fit score for players before choosing them for a line (had been using the pre-position adjustment value, which led to players with low position scores being selected for those positions) -fixed records file setup in the current rosters quickstart, so records and leaders will now generate and be updated properly in games started using Current Rosters -expansion teams should now have leaders/records recorded correctly -the S...FHM Update, Version 4.6.75, Now AvailableJan 29, 2018 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.6.75, has just been released. We went a little heavier on the fixes this time, so there's less new content than the Christmas update - although we did add a few small new things as well as doing the usual roster update (Vegas, for those who've been asking, is playing signficantly better now.) In particular, we think we've made some major inroads in fixing some ongoing stability issues with the interface. We'll be doing one more major update for FHM4, likely appearing in early March in order to get all the final NHL trading deadline moves in (although it's also possible we may release some smaller fixes as well, if necessary.) The ongoing work on AI line and roster selection will be continuing; a major fix in this update related to players playing out of their primary position required some time to evaluate properly, so it wasn't a good idea to get as aggressive with the changes as we'd hoped; there'll be more coming in that area next time. Once that's all done, we'll be moving on to FHM5 development. As usual, we'll be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. Changes and Additions: -interface crashes when attempting to click on player names fixed -added exit autoplay option to stop the game when players above a specified level become available on waivers in the user's league (defaults to stopping for all waivers, a threshold can be set to only show players at or above 1/2/3/4/5 stars) -rosters updated to (approximately) January 21 -a large amount of historical draft data for many leagues has been added. Not completely implemented in historical mode yet after running into some issues there, but it'll be coming soon -Olympic breaks from 2018 schedules removed from schedule files used for non-Olympic years, should prevent the scheduling conflicts with international tournaments that were happening in later seasons in some leagues -NHL all-star game no longer stops being scheduled if league is expanded -fixed problem with the NHL draft lottery in expansion years that prevents the lowest-ranked teams from receiving the top pick -lineup selection AI now checks position-adjusted fit score for players before choosing them for a line (had been using the pre-position adjustment value, which led to players with low position scores being selected for those positions) -fixed records file setup in the current rosters quickstart, so records and leaders will now generate and be updated properly in games started using Current Rosters -expansion teams should now have leaders/records recorded correctly -the S...FHM4 Hotfix Update 4.5.66 ReleasedDec 22, 2017 - Community AnnouncementsA new hotfix update for Franchise Hockey Manager 4, version 4.5.66, has just been released. This hotfix corrects a single issue with NHL-contracted players loaned to the three CHL junior leagues (WHL, OHL, and QMJHL.) In 4.5.65, these players weren't being returned to their NHL team at the end of the season, eventually leading to them becoming free agents when they became too old to play junior hockey. We've corrected the problem; the fix will also apply to existing games started in 4.5.65 or earlier. However, if you happen to be between June 23 and June 30 in your current save, a small group of players affected by the problem may become free agents on June 30. If this is the case, you may want to consider returing to a slightly earlier version of your save by copying the contents of either the RS_ONE or RS_TWO rolling save folders (whichever files are most recent) into the main folder for that save, which will return your game to the second-to-last time you saved it. Alternately, if you can enable commissioner mode, you could move the affected players to their NHL team manually by editing them.FHM4 Hotfix Update 4.5.66 ReleasedDec 22, 2017 - Community AnnouncementsA new hotfix update for Franchise Hockey Manager 4, version 4.5.66, has just been released. This hotfix corrects a single issue with NHL-contracted players loaned to the three CHL junior leagues (WHL, OHL, and QMJHL.) In 4.5.65, these players weren't being returned to their NHL team at the end of the season, eventually leading to them becoming free agents when they became too old to play junior hockey. We've corrected the problem; the fix will also apply to existing games started in 4.5.65 or earlier. However, if you happen to be between June 23 and June 30 in your current save, a small group of players affected by the problem may become free agents on June 30. If this is the case, you may want to consider returing to a slightly earlier version of your save by copying the contents of either the RS_ONE or RS_TWO rolling save folders (whichever files are most recent) into the main folder for that save, which will return your game to the second-to-last time you saved it. Alternately, if you can enable commissioner mode, you could move the affected players to their NHL team manually by editing them.FHM4 Update, Version 4.5.65, Now Available!Dec 19, 2017 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.5.65, has just been released. This update is the first one where we've been able to add a significant amount of new content: updated rosters, a new playable league, some interface changes, the 2018-19 NHL/AHL/ECHL changes, and a variety of other things, some of which we've mentioned on the forum already. In addition to that, we've continued to make fixes and adjustments to various issues that have come to our attention. The update has been stable in testing for a while now, but we'll be watching carefully in the next few days for any reports of major issues. If necessary, we'll issue a hotfix for any serious problems before breaking for the holidays. Some of the team will be taking a break after Christmas, but we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. The next update after this (aside from any hotfix) will probably be similar to this one in terms of the time frame required to produce it and the content level. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. Changes and Additions -Current Rosters startup option added; these rosters are as of December 11 (for the NHL, up to and including the Dowd-Subban trade.) If you want to use the opening night rosters, they're still available as an option at startup; however, going forward, the Current Rosters start will be the version of the database that gets all the updates and additions. Note for those making and installing mods: the Current Rosters start is in a new quickstart folder, Current.quick. Existing uniform/logo/facegen mods will need to be added to the Current.quick\graphics folder to work with the new start. Copying the \graphics folder from OpeningDay.Quick is the simplest way to do this. Mod makers who've posted to the Steam workshop may want to create a second version of their (non-historical) mods that installs to the correct folder. -Added "Suitability" indicator on the team tactics popup to show how well-suited each tactic is to the team. The scale is the same 1-5 dots as Familiarity, but note that this rating is only measuring which tactics will work best for the team - not how well they will execute the tactic in relation to their league. The best tactic for a bad team will show a 5, but the team probably won't be as good executing it as a great team whose suitability for that tactic is rated as a 3. The distinctions between suitability levels may also be fairly small; generally, it's not a serious risk to use anything rated 3 or above if you think it really fits what you want to do with the team. 1-2 are the only ones you should really steer away from. -WSM Liga (...FHM4 Update, Version 4.5.65, Now Available!Dec 19, 2017 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.5.65, has just been released. This update is the first one where we've been able to add a significant amount of new content: updated rosters, a new playable league, some interface changes, the 2018-19 NHL/AHL/ECHL changes, and a variety of other things, some of which we've mentioned on the forum already. In addition to that, we've continued to make fixes and adjustments to various issues that have come to our attention. The update has been stable in testing for a while now, but we'll be watching carefully in the next few days for any reports of major issues. If necessary, we'll issue a hotfix for any serious problems before breaking for the holidays. Some of the team will be taking a break after Christmas, but we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. The next update after this (aside from any hotfix) will probably be similar to this one in terms of the time frame required to produce it and the content level. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. Changes and Additions -Current Rosters startup option added; these rosters are as of December 11 (for the NHL, up to and including the Dowd-Subban trade.) If you want to use the opening night rosters, they're still available as an option at startup; however, going forward, the Current Rosters start will be the version of the database that gets all the updates and additions. Note for those making and installing mods: the Current Rosters start is in a new quickstart folder, Current.quick. Existing uniform/logo/facegen mods will need to be added to the Current.quick\graphics folder to work with the new start. Copying the \graphics folder from OpeningDay.Quick is the simplest way to do this. Mod makers who've posted to the Steam workshop may want to create a second version of their (non-historical) mods that installs to the correct folder. -Added "Suitability" indicator on the team tactics popup to show how well-suited each tactic is to the team. The scale is the same 1-5 dots as Familiarity, but note that this rating is only measuring which tactics will work best for the team - not how well they will execute the tactic in relation to their league. The best tactic for a bad team will show a 5, but the team probably won't be as good executing it as a great team whose suitability for that tactic is rated as a 3. The distinctions between suitability levels may also be fairly small; generally, it's not a serious risk to use anything rated 3 or above if you think it really fits what you want to do with the team. 1-2 are the only ones you should really steer away from. -WSM Liga (...FHM Update, Version 4.4.56, Now AvailableNov 17, 2017 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.4.56, has just been released. This is the first update with a significant amount of non-bugfix level changes. We're still making those small fixes and adjustments (and have more to go), but the long-requested player comparison screen has been added, some noticeable performance improvements have been made, as well as a big under-the-hood change to the way historical player ratings are handled. Bug reports have dropped off significantly in the last couple of weeks, so it looks like we'll now be able to spend more time on adding content and other projects that require more coding and testing time; we've got a few things in mind in addition to the stuff that's commonly come up on the forums. That being the case, the next update (aside from any needed hotfixes to this one) will likely be a month or more away, targeted for sometime in the pre-Christmas period. As always, we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. Changes: -Player Comparison screen added (right-click on a player to get the option to compare one player to another) -rewrote certain functions to decrease processing time, should increase speed of a full modern season with all leagues active by 9-10 minutes on a fast system -fixed issue with a large number of guys being created with the last name "Unknown" in modern games -in the Injuries section of the pregame and postgame reports, all injuries are no longer are being shown in the "Out" category - players with minor injuries (i.e., orange cross instead of red) should be listed under "Day-to-Day" -reduced long delay when processing the "signable" filter -the NHL playoff historical rules for 1998-2012 should now give home ice in the finals to the correct (more regular-season points) team -in games that get "sim to start date" (e.g. modern with user employed from the start), injuries in the presets.txt file should have their duration reduced properly at the end of the simming -the user's team is now highlighted in all-caps on the league screens (standings, leaders, etc.) -players who have signed a contract extension in their current league, then are drafted and signed by an NHL team later in that season, will no longer have the previous extension still active, preventing them from being re-signed when the NHL contract ends -development report will no longer show forwards occasionally getting +1 to LD or RD (this was actually just a display issue, they weren't really getting the increase) -players in the CHL leagues (or the junior league in fictional games) who are under contract to NHL/top league teams should now change teams properly when traded within the junior league, instead of only their rights switching -the "Not enough player...FHM Update, Version 4.4.56, Now AvailableNov 17, 2017 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.4.56, has just been released. This is the first update with a significant amount of non-bugfix level changes. We're still making those small fixes and adjustments (and have more to go), but the long-requested player comparison screen has been added, some noticeable performance improvements have been made, as well as a big under-the-hood change to the way historical player ratings are handled. Bug reports have dropped off significantly in the last couple of weeks, so it looks like we'll now be able to spend more time on adding content and other projects that require more coding and testing time; we've got a few things in mind in addition to the stuff that's commonly come up on the forums. That being the case, the next update (aside from any needed hotfixes to this one) will likely be a month or more away, targeted for sometime in the pre-Christmas period. As always, we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. Changes: -Player Comparison screen added (right-click on a player to get the option to compare one player to another) -rewrote certain functions to decrease processing time, should increase speed of a full modern season with all leagues active by 9-10 minutes on a fast system -fixed issue with a large number of guys being created with the last name "Unknown" in modern games -in the Injuries section of the pregame and postgame reports, all injuries are no longer are being shown in the "Out" category - players with minor injuries (i.e., orange cross instead of red) should be listed under "Day-to-Day" -reduced long delay when processing the "signable" filter -the NHL playoff historical rules for 1998-2012 should now give home ice in the finals to the correct (more regular-season points) team -in games that get "sim to start date" (e.g. modern with user employed from the start), injuries in the presets.txt file should have their duration reduced properly at the end of the simming -the user's team is now highlighted in all-caps on the league screens (standings, leaders, etc.) -players who have signed a contract extension in their current league, then are drafted and signed by an NHL team later in that season, will no longer have the previous extension still active, preventing them from being re-signed when the NHL contract ends -development report will no longer show forwards occasionally getting +1 to LD or RD (this was actually just a display issue, they weren't really getting the increase) -players in the CHL leagues (or the junior league in fictional games) who are under contract to NHL/top league teams should now change teams properly when traded within the junior league, instead of only their rights switching -the "Not enough player...FHM Update, Version 4.3.49, Now AvailableOct 27, 2017 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.3.49, has just been released. There were a few stability issues we were able to resolve this week, none quite so urgent to merit an immediate maintenance update, but still serious enough that we'd rather not wait a couple of weeks or more to get the fixes to you. So, this update is a bit of a middle-ground between a maintenance and full update, mainly focused on clearing up a few things that could cause crashes or other potential game-stopping problems, as well as a few smaller fixes and ease-of-use changes that we were able to fit in safely. Assuming we don't run into any urgent problems with this version, we'll be taking a little more time to work on larger changes and additions and get them through a proper testing cycle - i.e., don't expect another update next Friday. As always, we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. Changes: -"Sim to Period End" button removed due to stability issues (still possible to get the same sim speed by switching the play by play and clock speeds to very fast with a lower level watch mode, e.g. no highlights or goals) -in-game settings are now stored and don't need to be reset each game -sound volume adjustment added to in-game options -after a sudden death goal the "Finish Game" button now appears instead of requiring the user to hit sim/play again -fixed potential crash that could be caused when taking over team between the end of the season and the season review on June 30 -fixed issue where the was still a chance of users being involuntarily retired in historical mode -fixed issue that could prevent Swedish Hockey League from generating a schedule in 2018-19 (fix will apply retroactively to saves from prior to June 30, 2018) -schedule generator should now be used after all NHL expansions, instead of using pre-set schedule with an early start date at some sizes -"World Champions" achievement now awarded after winning the Division I World Championship with Canada/USA -fixed transaction error that could lead to crash -fixed potential crash due to roster issues with nonplayable teams promoted into playable leagues -Memorial Cup winner should now be named correctly in post-tournament news and player histories -game will no longer crash when switching between leagues in a historical game while looking at the league edit screen -fixed issue with multiple games being scheduled for team on the same day for some European teams (due to CHL) -newly-generated players should now be given preferred numbers correctly -the finances page in historical games should now convert all amounts to historical equivalents correctly -the player ages in the starting rosters of fictional mode junior leagues should now be distrib...FHM Update, Version 4.3.49, Now AvailableOct 27, 2017 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.3.49, has just been released. There were a few stability issues we were able to resolve this week, none quite so urgent to merit an immediate maintenance update, but still serious enough that we'd rather not wait a couple of weeks or more to get the fixes to you. So, this update is a bit of a middle-ground between a maintenance and full update, mainly focused on clearing up a few things that could cause crashes or other potential game-stopping problems, as well as a few smaller fixes and ease-of-use changes that we were able to fit in safely. Assuming we don't run into any urgent problems with this version, we'll be taking a little more time to work on larger changes and additions and get them through a proper testing cycle - i.e., don't expect another update next Friday. As always, we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. Changes: -"Sim to Period End" button removed due to stability issues (still possible to get the same sim speed by switching the play by play and clock speeds to very fast with a lower level watch mode, e.g. no highlights or goals) -in-game settings are now stored and don't need to be reset each game -sound volume adjustment added to in-game options -after a sudden death goal the "Finish Game" button now appears instead of requiring the user to hit sim/play again -fixed potential crash that could be caused when taking over team between the end of the season and the season review on June 30 -fixed issue where the was still a chance of users being involuntarily retired in historical mode -fixed issue that could prevent Swedish Hockey League from generating a schedule in 2018-19 (fix will apply retroactively to saves from prior to June 30, 2018) -schedule generator should now be used after all NHL expansions, instead of using pre-set schedule with an early start date at some sizes -"World Champions" achievement now awarded after winning the Division I World Championship with Canada/USA -fixed transaction error that could lead to crash -fixed potential crash due to roster issues with nonplayable teams promoted into playable leagues -Memorial Cup winner should now be named correctly in post-tournament news and player histories -game will no longer crash when switching between leagues in a historical game while looking at the league edit screen -fixed issue with multiple games being scheduled for team on the same day for some European teams (due to CHL) -newly-generated players should now be given preferred numbers correctly -the finances page in historical games should now convert all amounts to historical equivalents correctly -the player ages in the starting rosters of fictional mode junior leagues should now be distrib...FHM Update, Version 4.2.46, Now AvailableOct 20, 2017 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.2.46, has just been released. This is the second major update for FHM4, addressing more issues that have been reported since release. There's likely to be a longer gap between this update and the next one unless a maintenance update is required to fix urgent problems; we'll need the additional time to make larger changes and additions and get them through a proper testing cycle. As always, we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. Changes: -more adjustments to the lineup and player role selection system, should allow the AI to choose better tactic combinations as well as fixing the most serious remaining issues with line selection. Note: unlike the previous update, most of these changes are coding-related and not dependent on data, so they'll work immediately in saved games. However, we did also make some small data adjustments to the tactics and tactical roles, so if you want to get the full effect of those particular changes in an existing game, you can add their effects to a save by copying the files "tactics.dat" and "player_roles.dat" from the \Documents\Out of the Park Developments\Franchise Hockey Manager 4\quickstart_games\OpeningDay.quick folder to your save folder (i.e., the folder in saved_games with the .lg extension and the name of your saved game), overwriting the versions of the files that are currently there. -fixed issues with creating a lineup and line selection in leagues with very low roster limits (e.g. the NHL in 1917) - note that the AI Setup Organization, Dress Players, and Create Lines functions all require that there be enough players on the roster to create a full lineup in order to function properly -getting a popup warning (e.g. Healthy player on IR list) on the same day you get the season summary/season score popup will no longer prevent you from closing the warning popup -goalies will no longer win the rookie of the year award every year (caused by changes to ROY games played criteria in last update) -all players passed over in the NHL Draft should now be signable as free agents by NHL teams within the alloweed time period before the new season starts (i.e., undrafted CHL players must be signed before the WHL/OHL/QMJHL season starts) -alumni lists should no longer display a few players who were never on that team -value of older players in trades decreased a little more -relative influence of the "Always start a goalie again after a shutout" criteria for goalie starts lowered -bonuses from highest end of the goalie heat scale reduced slightly, should lower shutout frequency to a more normal level -fixed issue that could lead to Champions League group stage teams playing each other an incorrect number of t...FHM Update, Version 4.2.46, Now AvailableOct 20, 2017 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.2.46, has just been released. This is the second major update for FHM4, addressing more issues that have been reported since release. There's likely to be a longer gap between this update and the next one unless a maintenance update is required to fix urgent problems; we'll need the additional time to make larger changes and additions and get them through a proper testing cycle. As always, we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. Changes: -more adjustments to the lineup and player role selection system, should allow the AI to choose better tactic combinations as well as fixing the most serious remaining issues with line selection. Note: unlike the previous update, most of these changes are coding-related and not dependent on data, so they'll work immediately in saved games. However, we did also make some small data adjustments to the tactics and tactical roles, so if you want to get the full effect of those particular changes in an existing game, you can add their effects to a save by copying the files "tactics.dat" and "player_roles.dat" from the \Documents\Out of the Park Developments\Franchise Hockey Manager 4\quickstart_games\OpeningDay.quick folder to your save folder (i.e., the folder in saved_games with the .lg extension and the name of your saved game), overwriting the versions of the files that are currently there. -fixed issues with creating a lineup and line selection in leagues with very low roster limits (e.g. the NHL in 1917) - note that the AI Setup Organization, Dress Players, and Create Lines functions all require that there be enough players on the roster to create a full lineup in order to function properly -getting a popup warning (e.g. Healthy player on IR list) on the same day you get the season summary/season score popup will no longer prevent you from closing the warning popup -goalies will no longer win the rookie of the year award every year (caused by changes to ROY games played criteria in last update) -all players passed over in the NHL Draft should now be signable as free agents by NHL teams within the alloweed time period before the new season starts (i.e., undrafted CHL players must be signed before the WHL/OHL/QMJHL season starts) -alumni lists should no longer display a few players who were never on that team -value of older players in trades decreased a little more -relative influence of the "Always start a goalie again after a shutout" criteria for goalie starts lowered -bonuses from highest end of the goalie heat scale reduced slightly, should lower shutout frequency to a more normal level -fixed issue that could lead to Champions League group stage teams playing each other an incorrect number of t...FHM Update, Version 4.1.40, Now AvailableOct 12, 2017 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.1.40, has just been released. This is the first major update for FHM4, and addresses the biggest outstanding problems reported after release. There are many other fixes and changes we still want to make, but the most critical things we could address in the space of a week are dealt with here. We're likely going to be looking at one or two more updates that are primarily bug-fixing before we can move on to making new additions (or other major changes that require extensive testing) to the game. As always, we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. Changes in 4.1.40: -roster data updated, NHL rosters are the opening-night versions (aside a few small additions/changes to represent last-minute moves properly) -some tactics and tactical role requirements adjusted significantly; should significantly reduce or eliminate the problem with goons/checking forwards getting placed on top lines and good players on lower lines IMPORTANT NOTE: these changes will not automatically apply to existing saves. However, you can add their effects to a save by copying the files "tactics.dat" and "player_roles.dat" from the \Documents\Out of the Park Developments\Franchise Hockey Manager 4\quickstart_games\OpeningDay.quick folder to your save folder (i.e., the folder in saved_games with the .lg extension and the name of your saved game), overwriting the versions of the files that are currently there. Note that while the while this will immediately affect the way the AI chooses its lineup, it may take up to one season for it to use the new data to choose better tactics for AI-run teams.) -tactical role fit scores adjusted to increase the penalties for players playing at their non-20-rated position, making it less likely for the AI to use players out of position -first NHL expansion will now add only one team instead of two (also fixes AHL/ECHL scheduling problem for expansion team affiliates and the missing farm teams for one of the new expansion teams) -the waiver warning PM a human NHL player receives right before the start of the season now displays those players properly instead of being blank -AI in top-level league in custom games should now send younger players to the minors instead of keeping them in the main roster, and top-level leagues are no longer forced to return junior-aged players to the junior league -possible refusal of two-way contract by entry level contract-eligible player fixed -possible crash when player requests number change fixed -playoff stats no longer disappear from the roster and league stats views after the first season -the red borders that indicate primary and secondary roles when selecting a tactical role are now dashed to improv...FHM Update, Version 4.1.40, Now AvailableOct 12, 2017 - Community AnnouncementsA new update for Franchise Hockey Manager 4, version 4.1.40, has just been released. This is the first major update for FHM4, and addresses the biggest outstanding problems reported after release. There are many other fixes and changes we still want to make, but the most critical things we could address in the space of a week are dealt with here. We're likely going to be looking at one or two more updates that are primarily bug-fixing before we can move on to making new additions (or other major changes that require extensive testing) to the game. As always, we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support. Changes in 4.1.40: -roster data updated, NHL rosters are the opening-night versions (aside a few small additions/changes to represent last-minute moves properly) -some tactics and tactical role requirements adjusted significantly; should significantly reduce or eliminate the problem with goons/checking forwards getting placed on top lines and good players on lower lines IMPORTANT NOTE: these changes will not automatically apply to existing saves. However, you can add their effects to a save by copying the files "tactics.dat" and "player_roles.dat" from the \Documents\Out of the Park Developments\Franchise Hockey Manager 4\quickstart_games\OpeningDay.quick folder to your save folder (i.e., the folder in saved_games with the .lg extension and the name of your saved game), overwriting the versions of the files that are currently there. Note that while the while this will immediately affect the way the AI chooses its lineup, it may take up to one season for it to use the new data to choose better tactics for AI-run teams.) -tactical role fit scores adjusted to increase the penalties for players playing at their non-20-rated position, making it less likely for the AI to use players out of position -first NHL expansion will now add only one team instead of two (also fixes AHL/ECHL scheduling problem for expansion team affiliates and the missing farm teams for one of the new expansion teams) -the waiver warning PM a human NHL player receives right before the start of the season now displays those players properly instead of being blank -AI in top-level league in custom games should now send younger players to the minors instead of keeping them in the main roster, and top-level leagues are no longer forced to return junior-aged players to the junior league -possible refusal of two-way contract by entry level contract-eligible player fixed -possible crash when player requests number change fixed -playoff stats no longer disappear from the roster and league stats views after the first season -the red borders that indicate primary and secondary roles when selecting a tactical role are now dashed to improv...