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Franchise Hockey Manager 2

 
FHM3 Now Available, 10% OffOct 31, 2016 - Community AnnouncementsFranchise Hockey Manager 3 is the deepest, most authentic hockey strategy game you can find! Now officially licensed by the NHL®, so you can take the reins of your favorite franchise, FHM3 includes real 2016-2017 rosters for 22 playable leagues, a new gameplay mode that makes the game much more approachable, and tons of other new features! See http://www.ootpdevelopments.com/franchise-hockey-manager/ for full details, or our Steam store page at: http://store.steampowered.com/app/465660/OOTP Gets NHL License For Next Hockey ManagerOct 3, 2016 - Rock, Paper, ShotgunOur Adam raves about the Out of the Park Baseball series but apparently we’ve not even mentioned its makers’ iced hockey series. Franchise Hockey Manager 3 will be coming on October 17, creators OOTP Developments have announced, and for the first time it’ll have an official NHL license. This means virtual managers will get to play as proper National Iced Hockey League teams with their correct logos, uniforms and all that, as well as lift the Stanley Cup . … Version 2.8.63 Hotfix Now Available!May 13, 2016 - Community AnnouncementsWe've just released a hotfix update for FHM2, version 2.8.63, to correct some small issues with the previous update. The correct seeding and home advantages should now be applied in later rounds of the current NHL playoffs and in some historical seasons where it wasn't using the correct format; additionally, historical budgets have been adjust in the late Original 6 - early expansion eras so teams should now have enough money to sign a full roster and a reasonable number of reserves, which should prevent issues with too many good young players not getting signed. Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves.FHM2 Bonus Update, Version 2.8.61, Now Available!Apr 15, 2016 - Community AnnouncementsOur bonus update for FHM2, version 2.8.61, has just been released. Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves. General notes: We hadn't planned on doing another update, but as we began work on FHM3 it turned out that one of our early interface changes, the addition of the often-requested depth chart, was very easy to add to the older code. So, rather than make you wait until next year, we decided we'd give it to you now as a thank-you for your ongoing support of FHM. That also gave us the opportunity to throw in a few more small tweaks and fixes in other areas, where it was quick and safe to do so, and make some small database adjustments. Changes: 1. Elite player generation for the non-major hockey countries (outside the top 8-10) has been tuned down, the B-Pool type nations can still occasionally produce a player that's a potential NHL star, but not a superstar and only very rarely (i.e., no more than one every couple of decades.) 2. Potential among generated players has been rebalanced at the highest level, so the talent distribution of the Superstar/Hall of Fame caliber players will be less uniform. Basically, more 5/5.5-star players and fewer 6+ ones. Additionally, the allowable range for potentials in generated players has been increased slightly. 3. Junior preferences (college vs. major junior vs. Europe) in generated players adjusted to increase the number of players, particularly higher-potential Europeans, willing to play major junior. 4. Players' junior preference is also now visible on the player screen (Profile page, Contract section, at the bottom.) 5. German league and playoff rules updated. New Additions: 6. A depth chart view has been added to the Team menu (at the end of the list, after Scouting.) It lists all the players you currently have signed or own the rights to, in approximate order of their current ability. In addition, there's a prospect roundup that identifies your top younger players (in order of overall potential), and a list of all the draft picks you own in the next three drafts (assuming your league has a draft.) Bug Fixes: 7. Higher-potential European players should now use a different table for selecting their junior preferences, as intended, instead of all players selecting from the table intended for lower-quality players. 8. News stories about award winners should no longer appear twice at the end of the season when playing a major junior league. 9. Miscounting of CHL protected lists during the CHL Import Draft fixed. 10. KHL two-way contracts should now function properly. 11. WHL third-round playoffs should now seed correctly. 12. The database typo that put Milan Michalek on the Senators' roster in the Current start is fixed, he'll be a Leaf now.Version 2.7.54 Hotfix Now AvailableMar 14, 2016 - Community AnnouncementsWe've just released a hotfix for FHM2, version 2.7.54, to correct two problems with last Friday's update. It fixes a bug with historical trading that resulted in AI-run teams treating all players as if they had just been acquired, preventing them from trading with user-run teams, and an error with the NHL draft order not being set correctly in seasons after the first one. Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves.FHM2 Update #7, Version 2.7.53, Now Available!Mar 11, 2016 - Community AnnouncementsOur seventh update for FHM2, version 2.7.53, has just been released. Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves. General notes: This will, barring any unforeseen serious problems that require a hotfix, be the last update for FHM2. We've tried to address as many high-priority/frequency requests as possible, but, inevitably, weren't able to get to everything. In some cases, particularly AI roster handling, we're running up into the limitations of the current AI designs. As we've indicated before, a complete replacement of the roster AI, which is built on some of the oldest code in the game, is going to be the major "under the hood" change in FHM3; once that's done, that'll give us a lot more flexibility to improve the realism in that area. As well, we've now got a long list of good suggestions for improving the game; while we didn't have time to implement as many of those as we'd have liked, they'll definitely play a role in what we decide to do with future versions. We were able to make some changes, though: First, we've done what we can to address the issue of teams immediately releasing/trading players they've just acquired. It's not a perfect fix, but has made those situations much less likely to occur. We'll definitely be making a more permanent solution when we overhaul the roster AI in FHM3. Additionally, draft pick trading by the AI will now be more common; however, it still won't be quite as frequent, particularly for first-round picks, as it is in real life. We tried a setting to mimic that, but it led to some very undesirable AI behaviour, so we had to tone things down a little. But you should see much more AI trading of picks, particularly near the trading deadline and immediately prior to drafts. Changes: 1. Teams will now be much less likely to trade or release players they've just signed or traded for; they may outright refuse to negotiate for these players when in trade talks with a human GM. 2. AI will now trade for draft picks more readily. 3. AI scouting will now use its scouts regional strengths more efficiently and tend to keep scouts in their "local" area unless its overall priorities exclude that area completely. 4. The AI Lineup assistant will no longer call players up on its own to fill out a roster, ignoring the Transactions/Roster Moves assistant settings. 5. NHL injury list minimum is now 7 days instead of 14, and the counter should correctly be set retroactive to the injury date. 6. Salary requests by young European players to their local leagues lowered considerably. 7. Valuation of players in transfer negotiations will now put a much higher emphasis on their potential, preventing high-potential young players from being bought very cheaply. 8. ECHL-FHL affiliations adjusted to prevent FHL rosters ...FHM Survey - Win a Copy of FHM3!Feb 29, 2016 - Community AnnouncementsHere’s your chance to win a copy of this year’s upcoming Franchise Hockey Manager 3! https://www.surveymonkey.com/r/FranchiseHockeyManager To help us finalize our plans for the next version of the game, as well as provide meaningful feedback about longer-term content, we're running a survey this week. If you complete all 15 survey questions, you'll qualify for a chance to win 1 of 5 free copies of Franchise Hockey Manager 3 when it's released. This is very important tool for us to guide future development, so please have a look when you have a few spare minutes.FHM2 Update #6, Version 2.6.46, Now Available!Feb 23, 2016 - Community AnnouncementsOur sixth update for FHM2, version 2.6.46, has just been released. (This was originally 2.6.45; 2.6.46 adds an automatic fix for existing saves with the two-GM problem that 2.6.45 only fixed in new games.) Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves. In addition to these notes, we talk about a few of the changes in more detail at: https://www.youtube.com/watch?v=JAS7zqWW7B4 General notes: Unfortunately, a nasty bug slipped through testing in the last update, resulting in the AI occasionally hiring a second GM (and in rare cases, a third) and interfering in roster management. That led to a little initial confusion over exactly what the scope of the bug was, since we got a variety of different reports about the AI doing strange things, caused both by human users getting an unwanted co-GM and having to deal with AI teams with dual/triple GM's. That should all be corrected now. We'll still be doing the planned update post-trading deadline, but we didn't want to wait until then to get the fix out for the phantom-GM problem. The overall number of fixes and changes will be a bit shorter than usual this time, though, since we haven't had the normal amount of time to hit the smaller issues and suggestions. While getting the bugs sorted out, we were also able to finish something we've been trying to add for a while: the addition of a full NHL-AHL-CHL setup for custom mode - you can now start with the real data for these teams and leagues instead of needing to use a generic setup and editing it yourself. Please be aware that putting the real data into the cut-down format of a fictional league is going to do some strange things, particularly with regard to roster management and player development. If you've wondered why the game runs much faster with only a couple of leagues present vs. the full-blown modern version that has the whole hockey world, this is a pretty good illustration of why: player movement and development is so intertwined between leagues that amputating all of organized hockey except the top two North American leagues and major junior has a big effect on the the surviving leagues. Look at this option as a way to do some quick-playing, fun games, as opposed to the heavy detail of a regular game. If there are game-breaking issues with this new mode, we'll fix them, of course, but we're not going to get bogged down in trying to achieve perfect realism for it, since it's intended, by design, to be a lightweight version of the main modern game. Data is updated as of Sunday afternoon, so the Toronto-San Jose and Vancouver-Calgary trades aren't in the current database yet, but the Matthias to Colorado one is. Changes: 1. Made salary assignments during initial drafts of custom leagues (that have salary caps) more forgiving for ...FHM2 Update #5, Version 2.5.39, Now Available!Jan 21, 2016 - Community AnnouncementsOur fifth update for FHM2, version 2.5.39, has just been released. To apply the update if you are playing the eSellerate version of the game, simply download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course. If you are on Steam, the update should occur automatically, either as soon as we make the file available or when you launch the game, depending on your Steam settings. Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves. General notes: We've done some more under-the-hood work in this version, in addition to the usual fixes and additions (but there are plenty of those as well.) Malte has rebuilt our playoff system, which, in the long run, is going to make the handling of things like multileague cups and international play much easier for us to implement. That ate a lot of coding time, but it'll be worth it. There'll be one more major update (i.e., not counting any smaller fixes we need to make) for FHM2 before we move on to full-time work on FHM3. It'll be coming sometime after the NHL trade deadline, so the "Current" version of the rosters will have all the final roster moves. The database in this build is about a week behind the current data - for the NHL, everything including and after the Connauton waiver pickup on the 13th won't be in it yet, but earlier moves (i.e. Jones-Johansen) are there. So John Scott's still a Coyote and if you're running the Oilers, you're not committed to using $4.1 million in cap space for the next three years on Cam Talbot...yet. Known issue: There seems to be an ongoing, but very intermittent, problem with facegen pictures occasionally not updating the jersey correctly when a player changes teams. We've had it happen to testers, but so far haven't been able to replicate it on our development systems. If you see it happen in your game, we'd very much appreciate a copy of the savegame; the more of those we see the more likely we'll be able to nail down exactly what's causing it. Changes: 1. Major internal adjustments to the internal handling of playoffs. Most of this won't be immediately apparent in the game, but lays the ground for better handling of playoffs in the future; among other things, this will make multileague playoffs and European Cup-style tournaments much easier to implement in the future. 2. Playoff brackets from past seasons can now be viewed (seasons that occurred in-game only, historical playoffs not shown yet.) 3. Historical playoff stats now totalled separately. 4. The AI should no longer re-sign players it hasn't been playing regularly unless they have significant potential. 5. Later draft updates from the head scout should now update the or...Version 2.4.30 Hotfix Now AvailableNov 27, 2015 - Community AnnouncementsWe've just released a hotfix, version 2.4.30, to our previous update. It was needed to fix some game-breaking multiplayer issues regarding the way team files are imported. There are no other changes. Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves.2.4.29 Update Notes (Continued)Nov 24, 2015 - Community Announcements(continued from previous post) 28. Play-by-play should no longer occasionally announce breakaway goals as being scored by the goalie they were scored on. 29. No-movement clauses should no longer prevent a player from being called up from a farm team to a parent team. 30. 1920x1200 arena backgrounds should now work properly. 31. CHL Import Draft should no longer occasionally become stuck when user is participating in it. 32. AI should no longer use 3 forwards when killing a penalty 3-on-5. 33. Signing player contract extensions should now reduce the team's extended contracts budget properly, instead of the free agent funds. 34. Player scouting levels should no longer drop shortly before the draft. 35. During the playoffs, the team home page should no longer show the most recent playoff game as both last home and last away game. 36. When non-coincidental minors are called on opposing teams playing 4-on-4 overtime, the result should no longer be the teams playing 5-on-5 the rest of the overtime. 37. Players should now no longer be excluded from leaders in counting stats (e.g. goalie shutouts) if they've played a low number of games. 38. Penalties during non-overtime 4-on-4 play should now correctly result in a 4-on-3 power play instead of 5-on-4. 39. If a team has a player serving a dual major and then takes two minor penalties, the second minor will now start immediately, instead of waiting for the major to expire. 40. The player screen should now show the correct number of years remaining on recently-renewed contracts. 41. Goalies subsituted into losing games should no longer be credited for the loss unless they meet the normal loss requirements. 42. Attempting to look at the Montreal Wanderers' player index will no longer result in a crash. 43. AI-controlled KHL teams should no longer occasionally sign players contracted to NHL teams. 44. The InD (days lost to injury) column on the team stats page should now be calculated correctly and no longer show very high (60,000+) numbers. 45. Custom zone assignments should now persist when exiting the game and reloading. 46. Relegated teams will now have their farm teams removed to prevent possible conflicts with farm and parent teams winding up in the same league together. 47. Historical games started in 1931 with the "Set Initial Rosters by Draft" and "Generate Rookies at 17" options both turned on should now get a proper draft pool at the start of the game. 48. Crashes caused by a few rare situations discovered in user-submitted files fixed.FHM2 Update #4, Version 2.4.29, Now Available!Nov 24, 2015 - Community AnnouncementsOur fourth update for FHM2, version 2.4.29, has just been released. Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves. General notes: First, and most importantly: this update is dedicated to our friend Matthieu LeClair (Penfold on our forums), who passed away suddenly last Friday. Despite an ongoing illness, Matt had been a huge contributor to FHM2's testing and research efforts over the last year, and we'll miss him greatly. Our thoughts are with his family and friends. We've expanded a bit more beyond bugfixing in this update, making some larger changes. All-star games have been added, and the German league is, at the moment, a testbed for some roster-rule changes that will eventually be expanded into other European leagues with similar rule structures. The reported-bug list is now 63% cleared (from 40% last update; includes newly-discovered bugs added since then.) With the extensive work on the larger new features and bugfixing, we didn't have time to implement that many smaller user-suggested features this time, but still have a long list of those to consider. The database in this build is the product of last week's research update, so it's a few days behind real life. The "Current" starting option is beginning to diverge more from the Opening Night one now. Changes: 1. Clarification made in labeling of Fatigue column on Lines screen during games (it shows current Game Fatigue, not the skaters's fitness value.) 2. Adjusted the maximum value the AI will assign to lower-round draft picks. This was intended to encourage the AI to make more trades involving picks, but the effect hasn't been as noticeable as was hoped, so we're going to try another approach next that should result in more active attempts at acquiring/trading picks by the AI. 3. College-bound players should now be a little less willing to sign professional contracts. 4. Scouts assigned to the KHL draft should now scout more appropriate regions. 5. Player health status colours reversed so green = good, red = hurt. 6. Defencemen should now be somewhat less likely to be named playoff MVP. 7. MHL/MHLB (Russian junior) maximum age is now 20. 8. Czech relegation system corrected. 9. Corrections made to starting injury data. 10. Spelling of many Belarusian city names switched from Polish to Belarusian versions. 11. In leagues where money can be included in trade offers (e.g. the KHL), the dollar amounts will now be valued more accurately by the AI. New Additions: 12. The (modern) NHL and KHL now play all-star games in midseason. Unfortunately, the NHL surprised us with the new all-star game format for 2016, and it's going to be difficult to get that 3-on-3, 20-minute game setup working in FHM, so for now the NHL game approximately follows the format used in recent seasons, ...2.4.29 Update Notes (Continued)Nov 24, 2015 - Community Announcements(continued from previous post) 28. Play-by-play should no longer occasionally announce breakaway goals as being scored by the goalie they were scored on. 29. No-movement clauses should no longer prevent a player from being called up from a farm team to a parent team. 30. 1920x1200 arena backgrounds should now work properly. 31. CHL Import Draft should no longer occasionally become stuck when user is participating in it. 32. AI should no longer use 3 forwards when killing a penalty 3-on-5. 33. Signing player contract extensions should now reduce the team's extended contracts budget properly, instead of the free agent funds. 34. Player scouting levels should no longer drop shortly before the draft. 35. During the playoffs, the team home page should no longer show the most recent playoff game as both last home and last away game. 36. When non-coincidental minors are called on opposing teams playing 4-on-4 overtime, the result should no longer be the teams playing 5-on-5 the rest of the overtime. 37. Players should now no longer be excluded from leaders in counting stats (e.g. goalie shutouts) if they've played a low number of games. 38. Penalties during non-overtime 4-on-4 play should now correctly result in a 4-on-3 power play instead of 5-on-4. 39. If a team has a player serving a dual major and then takes two minor penalties, the second minor will now start immediately, instead of waiting for the major to expire. 40. The player screen should now show the correct number of years remaining on recently-renewed contracts. 41. Goalies subsituted into losing games should no longer be credited for the loss unless they meet the normal loss requirements. 42. Attempting to look at the Montreal Wanderers' player index will no longer result in a crash. 43. AI-controlled KHL teams should no longer occasionally sign players contracted to NHL teams. 44. The InD (days lost to injury) column on the team stats page should now be calculated correctly and no longer show very high (60,000+) numbers. 45. Custom zone assignments should now persist when exiting the game and reloading. 46. Relegated teams will now have their farm teams removed to prevent possible conflicts with farm and parent teams winding up in the same league together. 47. Historical games started in 1931 with the "Set Initial Rosters by Draft" and "Generate Rookies at 17" options both turned on should now get a proper draft pool at the start of the game. 48. Crashes caused by a few rare situations discovered in user-submitted files fixed.FHM2 Update #4, Version 2.4.29, Now Available!Nov 24, 2015 - Community AnnouncementsOur fourth update for FHM2, version 2.4.29, has just been released. Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves. General notes: First, and most importantly: this update is dedicated to our friend Matthieu LeClair (Penfold on our forums), who passed away suddenly last Friday. Despite an ongoing illness, Matt had been a huge contributor to FHM2's testing and research efforts over the last year, and we'll miss him greatly. Our thoughts are with his family and friends. We've expanded a bit more beyond bugfixing in this update, making some larger changes. All-star games have been added, and the German league is, at the moment, a testbed for some roster-rule changes that will eventually be expanded into other European leagues with similar rule structures. The reported-bug list is now 63% cleared (from 40% last update; includes newly-discovered bugs added since then.) With the extensive work on the larger new features and bugfixing, we didn't have time to implement that many smaller user-suggested features this time, but still have a long list of those to consider. The database in this build is the product of last week's research update, so it's a few days behind real life. The "Current" starting option is beginning to diverge more from the Opening Night one now. Changes: 1. Clarification made in labeling of Fatigue column on Lines screen during games (it shows current Game Fatigue, not the skaters's fitness value.) 2. Adjusted the maximum value the AI will assign to lower-round draft picks. This was intended to encourage the AI to make more trades involving picks, but the effect hasn't been as noticeable as was hoped, so we're going to try another approach next that should result in more active attempts at acquiring/trading picks by the AI. 3. College-bound players should now be a little less willing to sign professional contracts. 4. Scouts assigned to the KHL draft should now scout more appropriate regions. 5. Player health status colours reversed so green = good, red = hurt. 6. Defencemen should now be somewhat less likely to be named playoff MVP. 7. MHL/MHLB (Russian junior) maximum age is now 20. 8. Czech relegation system corrected. 9. Corrections made to starting injury data. 10. Spelling of many Belarusian city names switched from Polish to Belarusian versions. 11. In leagues where money can be included in trade offers (e.g. the KHL), the dollar amounts will now be valued more accurately by the AI. New Additions: 12. The (modern) NHL and KHL now play all-star games in midseason. Unfortunately, the NHL surprised us with the new all-star game format for 2016, and it's going to be difficult to get that 3-on-3, 20-minute game setup working in FHM, so for now the NHL game approximately follows the format used in recent seasons, ...2.3.19 Update Notes (Continued)Oct 30, 2015 - Community AnnouncementsBug Fixes: (continued from previous post) 33. Fictional team Expansion option disabled in historical mode (wasn't intended to be added there, would break games if used.) 34. Agreed-upon trades should no longer occasionally be impossible to complete. 35. Shootout summary in boxscores should now report the shootout results correctly. 36. NHL-contracted players who are playing on WHL/OHL/QMJHL teams now remain on their junior team after being traded by their NHL team, instead of going to their new NHL team's roster. 37. European players drafted from the WHL/OHL/QMJHL can now be returned to their junior teams after signing an NHL contract. 38. Reserve list players can no longer be dressed/scratched (they must be moved to the active roster first.) 39. The AI will no longer automatically fill a coaching vacancy on a team the user is controlling in GM-only mode. 40. Fixed rate situation where draft data can become corrupted, leading to a single-round draft with one team owning all picks. 41. Players should no longer occasionally sign with AI-run KHL teams for $0 salaries. 42. AHL winning percentages now calculated correctly. 43. AI-run teams in historical mode should no longer release a large number of players on August 31. 44. Sorting stats screens by Game Rating (GR) should now no longer result in exhibition and regular-season stats being combined, or other display oddities. 45. User will no longer occasionally have his GM contract renewed automatically with no communication from the team. 46. If the user has "Setting Lineups" under control of his assistant, the assistant will no longer call up an injury replacement if a player of the correct position is already on the active roster but not dressed. 47. Trade negotiations involving a player's rights will now be terminated if the player signs a contract mid-negotiation. 48. Numerous team and player data corrections. 49. Reported-time issues on faceoffs and long-range shots corrected.FHM2 Update #3, Version 2.3.19, Now Available!Oct 30, 2015 - Community AnnouncementsOur third update for FHM2, version 2.3.19, has just been released. General notes: With this update, we've begun to address some of the issues that required more labour- and time-intensive fixes. Generally, the most serious bugs (crashes and very intrusive problems) took precedence, but we also made some changes that only required minimal adjustments to the game's code and were easily tested. As of right now, we've cleared about 40% of our reported bug list and 20% done with the suggestions list. We're also happy to announce that we've partnered with Eliteprospects.com to enhance our player and team histories with data from the massive Eliteprospects database. You'll be able to see the first step in this update: full KHL player histories for all skaters who've played in that league. It's a little complicated translating their database conventions to ours, since there are a few things we do in fundamentally different ways. So, we'll be introducing the data slowly and carefully to avoid the big, ugly errors that would result if we tried to do one massive data dump. But we should pick up speed as we get a little more experience with it, and intend to get the histories as complete as possible, so you can expect to see more and more data being added regularly as we update the game. We'll likely cover the playable leagues first, in order of their technical challenges, and then move on to the others. Many, many thanks to Johan Nilsson, Eliteprospects' founder, for his help and cooperation; being able to import the data like this will save massive amounts of time and open up some interesting new possibilities for us. The database in this build is about a week behind our current research and editing, as it would've required a few additional days of testing to check this week's changes properly and the rest of the update was ready. So, no Tortorella in Columbus yet. We have, however, added a "Current" quickstart as a startup option in modern mode in addition to the Opening Day one; there won't be much of a difference at the moment but the Current quickstart will, in the future, be the one that has rosters updated with mid-season player moves. Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves. Changes: 1. The processing time for the July 1 season-to-season transition has been reduced by approximately half. 2. Staff can now be re-signed anytime during the expiration year of their contract, instead of needing to wait for the email that announces their contract is expiring. 3. Player popups now identify player's current league in addition to the team abbreviation. 4. Team histories now show previous names the franchise has played under. 5. Name searches will now return results that include special characters with diacritics, e.g. "Lagace" will al...Version 2.2.9 Hotfix Now AvailableOct 9, 2015 - Community AnnouncementsWe just released a small hotfix for update #2, the new version number is 2.2.9. It fixes the problem that causes a crash when using most view modes on the new player search screen (and a handful of other issues we were working on when the crash was discovered.) Your existing savegames will be compatible with the updated game, but any fixes involving the database updates will require a new start to be fully effective. Changes: 1. While on the player search screen, selecting the view option for Mental Ratings (or any option below it) will no longer cause a crash. 2. Winning percentage now calculated correctly in leagues that use it to determine playoff positions. 3. League history in fictional leagues now displayed properly. 4. Bug that cause user's GM contract to appear to expire at the wrong time fixed.Update #2, Version 2.2.8, Released!Oct 8, 2015 - Community AnnouncementsOur second update for FHM2, version 2.2.8, has just been released. Your existing savegames will be compatible with the updated game, but any fixes involving the database updates will require a new start to be fully effective. General Note: The main focus of this update is providing the actual NHL opening-night rosters to you as quickly as possible. But we've also used the time to make a few more fixes and changes, as detailed below. At this point, now that the first two updates are out we're now going to shift to working on things that require more complex coding and multi-day testing. We'll let you know about the likely date for the next update as soon as we can make a reliable estimate. NHL Update: the roster update was completed late on Tuesday, so the new rosters reflect the player moves up to Wednesday morning; the only major move that happened too late for inclusion was Scott Gomez signing in St. Louis. Starting injuries have been updated as well, so the players who are out right now should also be injured on opening night in the game. Some very late shuffling between the AHL and NHL in the last few hours before opening night isn't reflected, although we did manage to predict some of those moves correctly. Now that the NHL has sorted itself out, we should see rosters in other leagues stabilizing in the next week or two, which will allow us to get them into a more finalized state. As suspensions aren't in the game at the moment, Raffi Torres is included with San Jose (although his ratings reflect his long layoff.) NHL front office staffs still need some work on certain teams. And while we were testing this update, we also did the official FHM2 Stanley Cup prediction for 2015-16: Rangers over Blues. Details to be posted on our blog site, blog.ootpdevelopments.com. New Additions: 1. The Search screen (magnifying glass icon) now displays all players, rather than requiring a text search to be entered. 2. A League option has been added to the Filter dialog. 3. CSV output option is now available in all games, not just multiplayer ones. Changes: 4. The fourth defensive pair, if the league uses one, is now sohown on the Game Preview Screen. 5. Lowered chance of success of very long-range shots. 6. Slightly increased number of shots from inside the offensive zone. 7. Slightly increased number of hits in the defensive and neutral zones. 8. Generation of fighting ratings in historical mode has been adjusted to prevent excessive ratings for good players who aren't particularly notable as fighters. (Note from Jeff: This will result in a noticeable decrease in PIM and fight totals in frequent-fighting eras, but not to extremely unreasonable levels; I'm still seeing PIM totals up to the high 300's and low 400's. So, don't panic if you notice lower numbers, this first step was necessary to get historical mode to the point where I can handle the final tuning of fight levels with data changes, as I did with the modern NHL. Fighting levels are very dependent o...Update #1, Version 2.1.4 Released!Oct 2, 2015 - Community AnnouncementsOur first update for FHM2, version 2.1.4, has just been released. General note: Since this is the first update and we wanted to get it to you before the weekend, these are mainly the "low-hanging fruit" of the first reported bugs and requests - things we could fix, implement, and test very quickly. There are other reported issues that will take a little more time to address properly; we haven't forgotten them. Note on data: This is not a data update, as our researchers are still working on the most recent roster changes. The data changes in this update are mainly fixes for errors that have been discovered. Your existing savegames will be compatible with the updated game, but any fixes involving the database updates will require a new start to be fully effective. New Additions: 1. NHL Expansion is now possible at the beginning of the game. To expand immediately, start a new game, do not choose a team (i.e., start unemployed), have Commissioner mode on, and then once the game starts immediately (or after responding to your emails) go to Team + League Controls >> League Edit, hit the Expand League button and create your expansion teams; there's an option to take over either of them in the setup. Save once you've finished expanding, and you can then advance to the next day, when the current teams submit their protected lists, and then the expansion draft the following day. 2. There is now a "Disable Player Info Popup" option on the Preferences menu (via the Start Screen). This will allow users who are experiencing noticeable slowdowns when mousing over players to turn the popup window off. 3. The boxscore now displays the season (or preseason, or playoff, as the case may be) goal and assist numbers for the player in the goal summary. 4. The play-by-play text now announces the assist number for each player who gets one when a goal is scored. 5. A "cannot be fired" option has been added to the Setup/Options screen (bottom right corner) so this can be enabled in a game that's already been started. Changes: 6. Trading AI will now discount the value of older players more, and will not place as much emphasis on whether or not the player's contract offers good value for the money. 7. Compliance Buyouts are now much less likely to release high-value players. 8. When creating a manager, users can now select a birth year as late as 1997. 9. Expansion Draft AI will no longer select players with serious injuries. 10. Historical auto-expansion option removed (can't be implemented correctly at the moment due to some issues with scheduling, rules, and structure.) 11. Human-run teams can now instantly sign players from certain low-level leagues (the precise ones depend upon which league you are playing), allowing them to quickly fix roster issues when they're required to have a certain number of players, e.g. not having enough prospects. 12. Numerical summary at the bottom of the roster screen now also lists foreigner limits and prospect minimums, and your current n...Now Available on Steam - Franchise Hockey Manager 2, 25% off!Sep 28, 2015 - Product ReleaseFranchise Hockey Manager 2 is Now Available on Steam and is 25% off!* Franchise Hockey Manager 2, from the makers of the award-winning Out of the Park Baseball, is a sports management game that puts you in charge of your favourite hockey team. If you've ever looked at the decisions your team has made and thought "I could do better," this is the game for you! *Offer ends October 5 at 10AM Pacific Time