
Franchise Hockey Manager 11
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FHM11 Hotfix 11.4.52 Now AvailableMay 14, 2025 - Community AnnouncementsA hotfix for FHM11, version 11.4.52, has just been released. This is a very small fix: one of the data changes in the previous hotfix would, under some specific circumstances, make an existing save unloadable if the player involved was a free agent in the save. There are no other changes.FHM11 Hotfix 11.4.51 Now AvailableApr 29, 2025 - Community AnnouncementsA hotfix for FHM11, version 11.4.51, has just been released. This update fixes a few NHL data errors, primarily with young players on entry-level contracts. Additionally, it corrects a bug that was causing some display errors with award winners. It also adds a few contracts that will take effect on July 1, 2025, mainly college and junior players signing with NHL teams as well as some similar moves in European leagues. The actual rosters still remain as they were on the trading deadline, though. Changes: -fixed a number of errors in the contract lengths and other data for players on NHL entry-level contract -corrected the rights on a couple of NHL players whose rights weren't switched after trades earlier in the season -fixed bug that was causing the player with ID#0 (Luke Adam) to be incorrectly displayed as the winner of some awards (the update will fix this in existing saves)FHM11 Content Update 11.4.49 Now AvailableApr 1, 2025 - Community AnnouncementsFHM11's final content update is here! Rosters have been updated as of the NHL trading deadline (as well as some later signings), we've made some major changes to the way penalties work in 2D mode so leagues and years have their own individual settings, and the International Hockey League completes our set of playable minor leagues in historical mode. We've also added a new set of historical challenges, and spent a lot of time fixing vaious issues with the game. While this will be the last major content addition to the game, it's possible that we may do further hotfixes if the need becomes apparent. But otherwise, we'll now be moving on to the development of FHM12. Your existing savegames will be compatible with the updated game. Some fixes, however, are data-dependent and may require starting a new game before you see them. Additions: -league and era-specific penalties have been added to 2D mode: -every league now has its own set of penalty data instead of one universal one being used everywhere, and the historical league penalties now change on a year-to-year basis (note that the league-specific rules don't work for tournaments for now - we'll be changing that next year, but to get this system working in FHM11 we had to use some temporary workarounds to get around the need to make major structural changes to the database - but those won't work for the tournaments, which will still use the default penalty system) the most noticeable differences will be fights resulting in immediate ejections in all leagues where that rule exists, the addition of a number of new penalties that didn't exist in the default penalty set, and some penalty-expiry rules changing in the historical leagues over time (e.g. prior to 56-57 and the "Canadiens" rule, NHL power plays won't end on a goal) there's probably a lot of detail that can and will be added to the individual league data in the future, particularly if I can find league-specific penalty frequency data, but for now the basics should be there these are penalty changes only, not rule changes, so some things weren't possible to implement yet, e.g. no pre-"Oilers rule" where coincidental minors meant 4-on-4 play before 1985, no restrictions on passing direction as in the early NHL seasons (although there are existing player logic features in those years that affect passing tendencies in some directions and zones), no oddball penalty shot rules from the 1940s, etc. classic engine penalties still work normally (would've been too complex to change right now), but that'll be changing in the future -the International Hockey League is now playable in historical mode: it covers the 1984-85 to 2000-2001 seasons, the period in which IHL teams were primary NHL affiliates; while the IHL began play in 1945, for the vast majority of its existence it was at best a second-tier minor league, and there's no easy way to have a league's quality of play and economic situation change radically over time, so the early part of the IHL'...FHM11 Hotfix 11.3.42 Now AvailableFeb 19, 2025 - Community AnnouncementsA hotfix for FHM11, version 11.3.42, has just been released. A couple of potential game-breaking issues have become apparent, as well as a few things we'd rather not wait to fix, so we've decided to release a hotfix to correct them rather than wait until next month's full update. The biggest problems was an unavoidable crash in smaller custom game setups that had players being generated in a large number of nationalities. In addition to the more critical fixes, we're also including a few other things that had already been completed and are safe to include at this point. Their inclusion here doesn't necessarily indicate that they were a higher priority than any other fix or change, just that their relatively simple nature allowed them to be included early. The next content update will still be coming out in mid-March after the trading deadline. Changes: -fixed crash in custom games on July 1 when number of national teams exceeds the number of regular teams -fixed potential error in format of international tournaments in custom games -custom game creation with the CHL leagues included will no longer crash partway through the setup -historical farm team affiliations are now working properly again for all leagues -AI teams will no longer have multiple players using the same uniform number -major junior teams will no longer release recently-drafted high-potential players in early August -major junior players with $0 contracts (aside from players loaned from NHL teams) will no longer start to appear after a few seasons -historical challenge popup has been rearranged a bit to classify the challenges by year (no new challenges added yet, but there will be 12 minor league ones coming in the full update) -fixed ties not counting as GP on international tournament histories in custom gamesFHM11 Content Update 11.3.39 Now AvailableFeb 11, 2025 - Community AnnouncementsThe second content update for FHM11 is here! In addition to fully updated rosters in all leagues (as of February 4), we've also added the old Western Hockey League (1948-74) as the third playable minor league in historical mode, made a number of changes to improve 2D mode's realism, as well as the usual bug fixes and other adjustments. Historical and league-specific penalties for 2D mode, which we'd hoped to include in this update, have run into a few complications so we've pushed those back to the next (post-trading deadline) update. That one is likely to be a fair bit larger than this one, as the hotfix two weeks ago included a number of the fixes that would've gone into this update. It will also include the last of the new playable historical minor leagues, which will cover the later years (1984-2001) of the International Hockey League. That update will be released sometime in mid-March, after the NHL trading deadline. Your existing savegames will be compatible with the updated game. Some fixes, however, are data-dependent and may require starting a new game before you see them. Additions, changes, and fixes: -current database updated, rosters current as of February 4 (the Pettersson extension with Vancouver is the earliest NHL thing that's not in) -Western Hockey League (1948-74 version, not the junior league) is now playable in historical mode; everyone who played a WHL game in this period has been added to the database; note that some teams in this league will continue into the CHL when the WHL folds in 1974 -large number adjustments to 2D mechanics; in particular, scoring should now be lowered to a realistic level, the shot totals for defencemen substantially reduced, shots blocked increased, and forwards should be shooting from long range more often -the schedule screen will now show the correct number of points for teams in leagues that allow ties (had not been counting the tie points) -the scorers list on the schedule screen will no longer be cut off in high-scoring games -newly-acquired players in multiplayer games will now get a number other than 0 assigned -KHL teams can now have their VHL farm team relationships edited (in commissioner mode on July 1) -when using the "end of season" setup in historical, players with both minor league and NHL history in that season will no longer be assigned to the minor league team -the AI should now select captains for expansion teams properly -fixed loophole allowing the AI to ignore contract limits in some situations -farm teams will no longer be added automatically (when an NHL team is created) to playable minor leagues in historical mode (had been breaking the schedules in the minor leagues) -when an expansion team is added to a league, its founded date will now be set to the current year -corrected GA tooltip on player stats screen (it's giveaways but was showing up as "goals against") -shooter/blocker names are no longer reversed on the 2D game's shots display -made it more difficult for play...FHM11 Content Update 11.2.31 Now AvailableDec 18, 2024 - Community AnnouncementsThe first content update for FHM11 is here! In addition to updated rosters (as of December 11, so no Cam Fowler trade), we've added some new things to the game: in historical mode, the Central Hockey League (1963-1984) joins the American Hockey League as a playable minor league; the recent US college rule change allowing players from the Canadian major junior leagues to be recruited has been implemented; multiplayer games can now be created from quickstart files; your contract renewal is now optional again; and we've enabled editing on a bunch of fields at the team and league level that were previously locked. In addition to those, we've made the usual fixes and adjustments in other areas. Barring the need for a hotfix to repair any game-breaking issues that are discovered in this update, the next update will be the second content update, to be released in early February. Your existing savegames will be compatible with the updated game. Some fixes, however, are data-dependent and may require starting a new game before you see them. New additions: -The NCAA's decision to allow former major junior players to be recruited has been implemented. Obviously, no one's quite sure at this point how this will play out, so this is just a best guess on our part, and we can adapt it if needed. The first in-game change is a new check on 19- and 20-year-old major junior players near the start of the season (i.e., prior to the verbal commitments) that can change their junior preference to the college option. Players with a higher intelligence rating will be more likely to make this choice, but only if their potential isn't too high - it seems unlikely to us that good NHL-caliber prospects will take this option (although others seem to disagree, so we'll see.) Then, those players will be eligible for the verbal commitments and national signing day "drafts", just like any other player with the college preference. If they join a team on national signing day, their college "contract" will take effect the next July 1 - which, for players going into their 20-year-old season, may mean that the player foregoes their overage year in junior, but it doesn't seem unreasonable to anticipate that we'll see some players do that rather than spend another year riding buses to Moose Jaw. Additionally, the changes made in the last update will tend to pull more Canadian and US players towards playing major junior first, but we did go fairly conservative with those changes until we see what really happens. In general, there'll be a noticeable number of guys moving from the CHL to NCAA each year, often guys who can immediately be college-level stars, but it won't be an overwhelming flood of players. -the Central Hockey League is now playable in historical mode. This is the 1963-84 Central League (formerly the Central Professional Hockey League in its first seasons in the sixties), not the later low-minors league of the same name that ended in 2014.) It will work pretty much exactly as...FHM11 Update 11.1.27 Now AvailableNov 26, 2024 - Community AnnouncementsThe first non-hotfix update for FHM11 begins to move beyond correcting bugs and making realism adjustments, although those things remain the main focus. Most importantly, it adds the current database start option with updated rosters. The next update will be out before Christmas and will have larger content additions, including implementation of the recent NCAA division to allow the recruitment of former major junior players. Your existing savegames will be compatible with the updated game, and some saves that previously had crashes, particularly around the time of the Olympics or when inter-league tournaments have been added) should now work after the update. Some issues, however, are data-dependent (e.g. incorrect historical records) and may require a new game before you see them. Changes: -added "current" roster start option for new modern games; rosters are as of approximately November 10 for most leagues and November 17 for the NHL (Staff in some leagues still needs updating, will be doing that in the next version) -fixed potential crash during the Olympics in modern games -"Finish ahead of rival" owner goal now checks the comparative standings of the two teams correctly -owner request to acquire players with chemistry with one of team's current players will only be issued if that player has good or better chemistry with someone on another team -player screen will now show all player chemistry for the player, instead of only chemistry above a particular ("good") level -staff in major junior leagues will no longer start with extremely high salaries if their reputations are above a particular level -adjusted salary generation for assistant coaches and scouts in junior and college leagues, they should now be in line with GM/Head Coach salaries -fixed text color on some headers in the awards section of the league data screen to make it more readable -AI will now ignore internal restrictions on sending players to the minors if they were acquired recently if their team has so many recent arrivals that its options would be limited to a very small number of players -the "Commitments" tab on the draft screen during college signing day in the first few years will now also show players with a real-life verbal commitment to the team, instead of only game-generated commitments -players will now always ask for No-Movement Clauses for very high-value contracts -the player and staff search screens now default to having the Retired Players and Retired Personnel filters set to Active-only (so you'll need to switch those options to show retired players/staff) -if the NHL is imported into a custom game with international play, the NHL players will now be available for selection for the World Championships teams -corrected various errors in league/tournament winner histories -Champions Hockey League now has the correct teams for 24-25 -the NHL contract bonus system will no longer be used by AHL teams in historical mode -the Liiga-Mestis promotion/relegation seri...FHM11 Hotfix 11.1.24 Now AvailableNov 6, 2024 - Community AnnouncementsA hotfix for FHM11, version 11.1.24, has just been released. The fourth post-release update, this is a little bit more than a hotfix but not quite a full update, so we'll stick with calling it a hotfix. The changes are mainly changes that took a little longer to implement and test properly, but there are also a few smaller things that were reported recently and made it in. The next update, barring the discovery of any urgent game-breaking problems, will be the first proper "Update", probably in mid-late November, when we'll also add the current database start option with updated rosters. Your existing savegames will be compatible with the updated game, but some issues that are data-dependent may require a new game before you see them; also, see the note below regarding a crash during the 4-Nations Cup that may require some additional help if you're already getting the crash in your save. Changes: -made a number of adjustments to AI trading mechanics and frequencies: should be a lot more transfers in Europe now, a few trade types that hadn't been working properly have been fixed, and a handful of the newer playable leagues are now using transfers properly when they weren't previously -added 2023-24 playoff/promotion/relegation changes to Finnish Liiga, Mestis, and Suomi-Sarja -fixed jobs for a large number of staff in the modern database that had changed from "Assistant Coach" to "Player", which effectively removed them from the game -fixed repetitive invalid playoff format error for the AHL in historical mode; this will fix the problem in saves that were created prior to the update -if any teams in the league have an empty roster (e.g. pre-draft expansion teams), clicking on the Demographics Report will no longer crash the game -players are no longer missing their AHL stats on their career stats screen at the start of a new historical game -the new check that forces teams to try trading good players before putting them on waivers now looks at player's potential, rather than their current ability -the Busts screen for the WHL's Draft Surprises report no longer uses the CHL Import Draft rather than the WHL Bantam draft -removing teams from the WHL at the start of a new game will no longer cause a crash a few weeks later -the "Re-sign star player" owner goal will no longer be targeted at players who have already signed extensions -the "Re-sign star player" owner goal will now complete properly when the player is re-signed -the "Acquire some chemistry" owner goal will no longer be used if all the potential chemistry targets are ineligible to play in the league -the major role determination for defencemen at the start of a new game will now select the Two-Way Defenceman role when appropriate instead of only using offensive/defensive templates -new expansion teams in a standard game no longer get assigned newly-generated GM's and Head Coaches with reputations of 0 (which was also leading to very quick firings of those guys); they'll hire a GM and Head ...FHM11 Hotfix 11.1.21 Now AvailableOct 29, 2024 - Community AnnouncementsThird post-release update, this one with some things that took a little longer to fix and test. Next update will probably not be until next week unless something game-breaking is discovered; that one will cover any other significant issues that can't wait until the first full update in mid-late November, when we'll also add the current database start option with updated rosters. Your existing savegames will be compatible with the updated game, but several of the issues fixed this time (missing NHL renewals, Colorado history, CHL Import Draft, historical transfers, Wanderers challenge) will require a new game to be started. Changes: -added a bunch of missing NHL contract renewals and a few other contracts, as well as fixing a few smaller database issues -"hire a scout" owner goal now gives a clearer location for the scout -CHL Import Draft is working properly again -23-24 stats for Colorado Avalanche players now have the correct team -transfer relationships between leagues in historical should be correct now, there was a problem in our editor that was corrupting the changes I was making, which led to problems for NHL teams signing their draftees and AHL and WHA teams signing players away from (nonplayable) minor league teams -fixed issue preventing some NHL-contracted players loaned to CHL teams from being returned to their NHL team on July 1, eventually leading to their contract expiring and them becoming UFA's -fixed crash with Montreal Wanderers historical challenge -if a player who is the target of an Owner Goal retires, the goal now immediately terminates, instead of staying active and pointing to a new player -fixed issue preventing trades from teams attempting to trade for a pick, and made some smaller trading adjustments; we're continuing to work on the trading/transfer volumes (the fix has left them a little player-for-pick heavy); trading is getting to be around the right overall volume now, but the transfers in Europe need a lot of improvement, there are too few of them -regenerated records/leaderboards to work with the database changes FHM11 Hotfix 11.1.20 Now AvailableOct 27, 2024 - Community AnnouncementsBonus weekend hotfix, version 11.1.20! We were going to wait until Tuesday to release the next hotfix, but in the course of working on something else, we discovered something that we didn't want to leave until then, a bug that will fire you as GM/Head Coach when you weren't supposed to be fired, and will almost always fire your Head Coach when you're playing as GM-only. A few other things that were safe to release right now also made it into this update. We're still aiming for one more on Tuesday, which will contain database corrections (we need one more day to build and test those) and the remaining major postt-release problems. Your existing savegames will be compatible with the updated games, and now you won't get fired unjustifiably, which is nice. Changes: -when playing as GM-only, lines can now be changed when you have the Setting Lineups option set to yourself rather than the assistant -"acquire a foreign player" owner goals will no longer happen when playing as a major junior team -fixed missing affiliate switch in 2000 for Vancouver in historical -the icon for championship wins now appears in the player pages of players who should have been on championship teamsFHM11 Hotfix 11.1.19 Now AvailableOct 26, 2024 - Community AnnouncementsWe've released an early hotfix to take care of some of more urgent issues in yesterday's release. We'll be releasing a second one fairly soon with additional fixes that couldn't be done quite as quickly, but this one should take care of the worst of the problems. Your existing savegames will be compatible with the updated game; saves that were getting crashes in February 2025 during the 4-Nations Cup should will now continue without a crash. Changes: -fixed excessive firing of head coaches after first season -fixed issue in 2D mode that would cause the game to freeze and only advance when the play button is pressed -players can now be dressed when playing as GM-only while managing lineups yourself (the issue with not being able to place them on lines is a little more complicated to fix, still working on it) -games should be viewable in classic mode again, no black screen/crash -fixed potential crash during the 4-Nations Cup when playing as Montreal or Toronto -historical mode now has its correct preset injuries/suspensions file
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