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Fossil Hunters

 
Achievement BugfixOct 12, 2020 - Community AnnouncementsHey folks, long time no see! If you had completed 46/47 achievements and the final achievement was failing to unlock, please update and run the game for a fix.Patch Notes: Quality of Life ChangesJun 1, 2018 - Community AnnouncementsPatch Notes - Version 1.2018.06.01 Achievements Doubled down on the retroactive achievement scan. Bugs Saved skin selection properly shows in the character select screen Made sure barrel shadows disappear immediately after exploding Fixed a camera position bug in the final level The offscreen indicator no longer shows up in the credits after you beat the final level Features Added grab assist for when you just barely aren't close enough to grab Hold A to keep digging. Give those thumbs a break The journal will calm down with forcing you to view new items Added a desire sensor to help skew the RNG a bit more in your favor Introduced random gem drops, and environment specific gems Final Level Tweaks Level fossils don't get caught up on mushrooms anymore Removed the colliders on the powerup ponds Patch Notes: Bug FixesMay 24, 2018 - Community AnnouncementsPatch Notes - Version 1.2018.05.24 Thanks for waiting for this one! We carefully combed through the achievements system and made some fixes. Achievements Fixed an issue where the client would not always connect to Steam Scan for Journal Achievements more often Fixed retroactive achievement scan Bugs Small fossil bug fixes Player respawn fixes Patch Notes: Fixes, Retroactive Achievements, and more OptimizationMar 22, 2018 - Community AnnouncementsPatch Notes - Version 1.2018.03.22 Hey folks! Not a whole lot to report, except we're hard at work on those console ports. We've applied a big set of optimizations from our console porting to the Steam release. Those of you who suffered from the broken achievements bug should get retroactive unlocks now when you launch the game again. And as always, we've fixed a whole bunch of bugs. (Update: it's been reported that the retroactive achievements aren't working for everybody - please sit tight! We're working on it) Changes Improved graphics performance ... again! Journal entries count on pause/overview page now totals per level, not per world Lava geysers are now deadly to players & breakable objects Players that have been offscreen for more than a few seconds will respawn near other players Added Final Masters of the music (we thought it sounded great before, but now it's better) Fixes Achievements that failed to unlock in a previous version will now unlock retroactively Fishbag will no longer show a "Use Elevator" prompt, and properly displays "Fish for Fossils" Player offscreen indicators display the correct player number Big Fossils now fit under support beams as well Fossils shouldn't accidentally turn on their sides Giant Fossils in final level shouldn't respawn after completing the game anymore Resolved flickering shadows in Abyss Small fossil schematic slab activation effect fixes Various colliders & static objects that should have been interactive Abyss 23 backer fossil labels shouldn't all read "Pikeleosteus" Completion star pop up on Map screen Mushrooms were preventing elevator from closing in some cases, and won't spawn near elevator anymore Increased big fossil droprate in most levels Fossils will always flash when connected to a schematic or each other Restored missing line renderers in several levels Lab ladder collider is triangular, not rectangular Fixed an error where partial completion of the tutorial + save would result in an unplayable save state In rare cases music would stop playing, fixed. Mushrooms will die when exploded Player offscreen indicators will not stay on screen during end game credits Fixed stuttery camera in Abyss & Final level unlock cutscenes Events: EGLX and GDC http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30484731/bec85e9fa32dc4b3718ea2e73284068b924277e9.jpg Thanks to everybody who came to see us at EGLX 2018 a few weeks ago. We're also at GDC this week, so if you see us, say hi!Patch Notes: Fixes, Retroactive Achievements, and more OptimizationMar 22, 2018 - Community AnnouncementsPatch Notes - Version 1.2018.03.22 Hey folks! Not a whole lot to report, except we're hard at work on those console ports. We've applied a big set of optimizations from our console porting to the Steam release. Those of you who suffered from the broken achievements bug should get retroactive unlocks now when you launch the game again. And as always, we've fixed a whole bunch of bugs. (Update: it's been reported that the retroactive achievements aren't working for everybody - please sit tight! We're working on it) Changes Improved graphics performance ... again! Journal entries count on pause/overview page now totals per level, not per world Lava geysers are now deadly to players & breakable objects Players that have been offscreen for more than a few seconds will respawn near other players Added Final Masters of the music (we thought it sounded great before, but now it's better) Fixes Achievements that failed to unlock in a previous version will now unlock retroactively Fishbag will no longer show a "Use Elevator" prompt, and properly displays "Fish for Fossils" Player offscreen indicators display the correct player number Big Fossils now fit under support beams as well Fossils shouldn't accidentally turn on their sides Giant Fossils in final level shouldn't respawn after completing the game anymore Resolved flickering shadows in Abyss Small fossil schematic slab activation effect fixes Various colliders & static objects that should have been interactive Abyss 23 backer fossil labels shouldn't all read "Pikeleosteus" Completion star pop up on Map screen Mushrooms were preventing elevator from closing in some cases, and won't spawn near elevator anymore Increased big fossil droprate in most levels Fossils will always flash when connected to a schematic or each other Restored missing line renderers in several levels Lab ladder collider is triangular, not rectangular Fixed an error where partial completion of the tutorial + save would result in an unplayable save state In rare cases music would stop playing, fixed. Mushrooms will die when exploded Player offscreen indicators will not stay on screen during end game credits Fixed stuttery camera in Abyss & Final level unlock cutscenes Events: EGLX and GDC http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30484731/bec85e9fa32dc4b3718ea2e73284068b924277e9.jpg Thanks to everybody who came to see us at EGLX 2018 a few weeks ago. We're also at GDC this week, so if you see us, say hi!Patch Notes: Achievements & OptimizationsMar 1, 2018 - Community AnnouncementsHey folks! Very excited to share a big load of fixes and changes with you. Big thanks to everyone who's been active in the discussion board and helping us out! TL;DR achievements & missing notes are fixed, and the game now looks & runs better on slower GPUs. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30484731/d14d7b600000bcd3b24b7159b7d6fb3eff6de6fb.jpg Patch Notes - Version 1.2018.03.01 Improved graphics performance Redesigned camera movement to be smoother, especially at lower framerates Improved floor tile visuals Supports can now be deployed in more places & don't collide with fossils Removed roots function of mossy fossils (moss now slows down dragging) Added a safety feature to prevent Lab or Elevator data from getting erased during patching Fix: Achievements are now fully functional Fix: Achievements no longer report every percentage of achievement progress Fix: Fossil Fishers shouldn't pretend to be an elevator Fix: Lab bomb shop now restocks properly after purchase Fix: All notes now properly appear in journal after being collected Fix: Lavamanders no longer complete certain achievements for you Fix: Score page no longer counts 'secrets' as 0 Fix: Handle controller disconnects/reconnects better Fix: On rare ocassions, the player would fall forever Fix: Gems and Reward Boxes no longer fall through the floor Fix: Patched up some holes in the lab collision Patch Notes: Achievements & OptimizationsMar 1, 2018 - Community AnnouncementsHey folks! Very excited to share a big load of fixes and changes with you. Big thanks to everyone who's been active in the discussion board and helping us out! TL;DR achievements & missing notes are fixed, and the game now looks & runs better on slower GPUs. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30484731/d14d7b600000bcd3b24b7159b7d6fb3eff6de6fb.jpg Patch Notes - Version 1.2018.03.01 Improved graphics performance Redesigned camera movement to be smoother, especially at lower framerates Improved floor tile visuals Supports can now be deployed in more places & don't collide with fossils Removed roots function of mossy fossils (moss now slows down dragging) Added a safety feature to prevent Lab or Elevator data from getting erased during patching Fix: Achievements are now fully functional Fix: Achievements no longer report every percentage of achievement progress Fix: Fossil Fishers shouldn't pretend to be an elevator Fix: Lab bomb shop now restocks properly after purchase Fix: All notes now properly appear in journal after being collected Fix: Lavamanders no longer complete certain achievements for you Fix: Score page no longer counts 'secrets' as 0 Fix: Handle controller disconnects/reconnects better Fix: On rare ocassions, the player would fall forever Fix: Gems and Reward Boxes no longer fall through the floor Fix: Patched up some holes in the lab collision Co-op puzzler Fossil Hunters erupts onto SteamFeb 14, 2018 - Rock, Paper, ShotgunWhile I feel that I’ve largely outgrown my childhood adoration of all things dinosaur-related (up to and including excavating ancient bone records), watching the trailer for Fossil Hunters made me squeal a little with joy, as my inner child bounced furiously off the walls of my cold and hollow adult soul. Originally crowdfunded on Kickstarter and refined through a stint in Early Access, the final version of Reptoid Games’ cooperative game of fossil excavation and assembly is out now, and looks quite utterly charming, so far as I’m concerned. (more…) Day One + Keyboard ControlsFeb 14, 2018 - Community AnnouncementsGreetings, Fossil Hunters! We are thrilled that so many people have picked up Fossil Hunters already, especially those who have written reviews. Thanks so much for your support! We just pushed an update that should be a big help to those of you playing with keyboard controls. Patch Notes - Version 1.2018.02.14 Fixed an issue with Mossy fossils Fixed an issue with the radio in the last level Added support for 144hz displays http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30484731/5dde74c4d858fffa3887016390872bc16f9f815c.gif Day One + Keyboard ControlsFeb 14, 2018 - Community AnnouncementsGreetings, Fossil Hunters! We are thrilled that so many people have picked up Fossil Hunters already, especially those who have written reviews. Thanks so much for your support! We just pushed an update that should be a big help to those of you playing with keyboard controls. Patch Notes - Version 1.2018.02.14 Fixed an issue with Mossy fossils Fixed an issue with the radio in the last level Added support for 144hz displays http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30484731/5dde74c4d858fffa3887016390872bc16f9f815c.gif Patch Notes: Mega Music & Sound UpdateJan 31, 2018 - Community AnnouncementsBeta Version 2018-01-31 New Music and Sound Effects You're all in for a treat! In this release of Fossil Hunters, we have: New orchestral versions of the level music (played by an actual orchestra) Piano versions for the pause screen New level music (featuring an extra snazzy elevator-tune) Lots of new and revised sound effects Journal Items Over 150 notes have been scattered across the undeground for you to discover & peruse in your Journal. Backers, this includes your messages! Bug Fixes The past couple weeks we've stomped a ton of bugs, level issues, ux problems, and other nitpicky problems, and I'm happy to say the game is running smoother than ever. If you find any problems, please submit them by pressing F3 in-game, and don't forget you can check up on our outstanding issues here: https://trello.com/b/pGLXqKo1/fossil-hunters-trackerPatch Notes: Mega Music & Sound UpdateJan 31, 2018 - Community AnnouncementsBeta Version 2018-01-31 New Music and Sound Effects You're all in for a treat! In this release of Fossil Hunters, we have: New orchestral versions of the level music (played by an actual orchestra) Piano versions for the pause screen New level music (featuring an extra snazzy elevator-tune) Lots of new and revised sound effects Journal Items Over 150 notes have been scattered across the undeground for you to discover & peruse in your Journal. Backers, this includes your messages! Bug Fixes The past couple weeks we've stomped a ton of bugs, level issues, ux problems, and other nitpicky problems, and I'm happy to say the game is running smoother than ever. If you find any problems, please submit them by pressing F3 in-game, and don't forget you can check up on our outstanding issues here: https://trello.com/b/pGLXqKo1/fossil-hunters-trackerPatch Notes: UX UpdatesJan 24, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30484731/e419b10d2703eac017a29673573645a403d5141b.jpg This past week we took a hard look at the first time user experience of Fossil Hunters, and made a number of changes that make the first play through more clear and satisfying. If you're already been playing and want to see the new game intro, you may want to consider deleting your save data via the start screen options. Fossil Hunters Patch Notes Beta Version 2018-01-24 Redesigned the Lab Tutorial Redesigned the presentation of Collector Quests Added new hint/tutorials to Level 1 and 2 Redesigned the Pause Screen Redesigned the Journal Made some changes to the Start Screen Video (Logo Sequence) New Start Screen UI Redesigned player grab targeting to be more responsive Added the ability to delete your save game from Start Screen > Options Removed the intro beta message and 'beta bar' overlay Patch Notes: UX UpdatesJan 24, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30484731/e419b10d2703eac017a29673573645a403d5141b.jpg This past week we took a hard look at the first time user experience of Fossil Hunters, and made a number of changes that make the first play through more clear and satisfying. If you're already been playing and want to see the new game intro, you may want to consider deleting your save data via the start screen options. Fossil Hunters Patch Notes Beta Version 2018-01-24 Redesigned the Lab Tutorial Redesigned the presentation of Collector Quests Added new hint/tutorials to Level 1 and 2 Redesigned the Pause Screen Redesigned the Journal Made some changes to the Start Screen Video (Logo Sequence) New Start Screen UI Redesigned player grab targeting to be more responsive Added the ability to delete your save game from Start Screen > Options Removed the intro beta message and 'beta bar' overlay Patch Notes: Crawlers!Jan 20, 2018 - Community AnnouncementsHey gang, the patch notes are a little light this week because we're still perfecting our latest UX pass. Expect that to come next week! Fossil Hunters Patch Notes Beta Version 2018-01-17 Crawlers Crawlers have been redesigned from the ground up! No longer crawl over dirt blocks No longer pickupable Can be hit with your broom, and bounced around Are much better at destroying your Fossils.. oh no! Bug Fixes Fixed a problem where resolution would default too low Fixed a problem where resolution would default too high Fixed a problem where game would become unstable at low framerates Improved many audio events Fixed several incompletable schematic slabs (Level 13+) Patch Notes: Crawlers!Jan 20, 2018 - Community AnnouncementsHey gang, the patch notes are a little light this week because we're still perfecting our latest UX pass. Expect that to come next week! Fossil Hunters Patch Notes Beta Version 2018-01-17 Crawlers Crawlers have been redesigned from the ground up! No longer crawl over dirt blocks No longer pickupable Can be hit with your broom, and bounced around Are much better at destroying your Fossils.. oh no! Bug Fixes Fixed a problem where resolution would default too low Fixed a problem where resolution would default too high Fixed a problem where game would become unstable at low framerates Improved many audio events Fixed several incompletable schematic slabs (Level 13+) Patch Notes: New Animated Intro!Jan 12, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30484731/3760f9ddf6a20affeddaef087e832a2a28de9b90.jpg Fossil Hunters Patch Notes Beta Version 2018-01-12 Video We have a very snazzy animated intro! Tutorial Several steps removed from intro tutorial On-screen button tips added for first time playthrough Quests Collector Quests have all new text & rewards Fossils submitted for Quests will drop money Map Screen Levels now align to the elevator shaft Levels are now colored based on their 'world' Bug Fixes Dialog bubbles play text faster and align better on-screen Fixed a physics issue where Fossils couldn't be dragged properly after dropping an item Schematic Slab: fixing, tweaking, repositioning Cave in drop animation timing fix Sideways Fossils should attempt to straighten themselves Carrying objects should work much better now, and allow for placement of items on desks and other surfaces. Patch Notes: New Animated Intro!Jan 12, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30484731/3760f9ddf6a20affeddaef087e832a2a28de9b90.jpg Fossil Hunters Patch Notes Beta Version 2018-01-12 Video We have a very snazzy animated intro! Tutorial Several steps removed from intro tutorial On-screen button tips added for first time playthrough Quests Collector Quests have all new text & rewards Fossils submitted for Quests will drop money Map Screen Levels now align to the elevator shaft Levels are now colored based on their 'world' Bug Fixes Dialog bubbles play text faster and align better on-screen Fixed a physics issue where Fossils couldn't be dragged properly after dropping an item Schematic Slab: fixing, tweaking, repositioning Cave in drop animation timing fix Sideways Fossils should attempt to straighten themselves Carrying objects should work much better now, and allow for placement of items on desks and other surfaces. Patch Notes: New Music, Underground Shops, Scoring and more!Jan 5, 2018 - Community AnnouncementsHappy New Year, everybody! We're drawing ever closer to launch, and will be bringing you a trailer and release date in the coming weeks. In the meantime, we'll be continuing to grind out new content and fixes for Fossil Hunters. Keep on playing and keep that feedback coming. See ya next week! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30484731/b2e0a62cea9733b55672da31292d46c984024fd6.jpg Fossil Hunters Patch Notes Beta Version 2018-01-05 Characters Each character has a small point light to help you in dark Added a visual effect to player respawn Updated offscreen indicators Fossils Added exciting scoring visuals Triangular fossils now snap to Schematics properly Skeletons submitted for Quests now also reward cash Collector New Collector quest dialog Revised quests Music New Mushroom Ruins Music New Magma Chamber Music Removed music from Level Select Quality Settings Good news for people with slow machines: Low Quality is now even lower - I mean faster! Good news for people with fast machines: High Quality is higher! Good news for everyone else: The game looks great at Medium. Other Added a short Intro Cinematic on new game (more to come!) Hidden People + Shops have been combined, so you'll be able to buy items underground as well as in the lab. Bugfixes & Minor Changes Picking up Objects Cash UI is more responsive Mushrooms should no longer float on pits Game shouldn't get stuck at 1024x768 anymore New Game / Continue messages now display properly Fixed player arm IK issues (crossed arms) Many Schematics adjusted for easier completion Many holes patched so players don't fall into them unexpectedly Barrels are now smaller and easier to move with Patch Notes: New Music, Underground Shops, Scoring and more!Jan 5, 2018 - Community AnnouncementsHappy New Year, everybody! We're drawing ever closer to launch, and will be bringing you a trailer and release date in the coming weeks. In the meantime, we'll be continuing to grind out new content and fixes for Fossil Hunters. Keep on playing and keep that feedback coming. See ya next week! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30484731/b2e0a62cea9733b55672da31292d46c984024fd6.jpg Fossil Hunters Patch Notes Beta Version 2018-01-05 Characters Each character has a small point light to help you in dark Added a visual effect to player respawn Updated offscreen indicators Fossils Added exciting scoring visuals Triangular fossils now snap to Schematics properly Skeletons submitted for Quests now also reward cash Collector New Collector quest dialog Revised quests Music New Mushroom Ruins Music New Magma Chamber Music Removed music from Level Select Quality Settings Good news for people with slow machines: Low Quality is now even lower - I mean faster! Good news for people with fast machines: High Quality is higher! Good news for everyone else: The game looks great at Medium. Other Added a short Intro Cinematic on new game (more to come!) Hidden People + Shops have been combined, so you'll be able to buy items underground as well as in the lab. Bugfixes & Minor Changes Picking up Objects Cash UI is more responsive Mushrooms should no longer float on pits Game shouldn't get stuck at 1024x768 anymore New Game / Continue messages now display properly Fixed player arm IK issues (crossed arms) Many Schematics adjusted for easier completion Many holes patched so players don't fall into them unexpectedly Barrels are now smaller and easier to move with