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Forebearers

 
Changelog 1.0 [Hotfix 2] (Build 290)Apr 22, 2019 - Community Announcements2019-04-22 General: -Added russian translation (incomplete) -Updated french translation Bugs: -Disabling disasters now work correctly. -Greatly reduced chances of disasters happening for all difficulties. -Transporters can no longer leave resources in unfinished storage buildings, should fix storage building not getting constructed properly. -Stone house now correctly reports all 5 tenants. -Tenant tooltip wraps the names better for clarity. -Town area is now still selected when placing walls and fences.Changelog 1.0 [Hotfix 1] (Build 284)Apr 18, 2019 - Community Announcements2019-04-18 Bugs -Workers now leave resources correctly in town when storage is under construction. -Builders should not get stuck anymore refusing to construct buildings. -Claypits no longer shows stone as produced resource in tooltips. -Fixed some villagers getting stuck in looping animation. -Fixed bandit forward camps not getting cleared when all bandits are dead.Changelog 1.0 (Build 269) [RELEASE PATCH]Apr 12, 2019 - Community Announcements2019-04-12 RELEASE UPDATE! General: -Chef's hut now saves recipes correctly. -Game settings are now saved. -Start town is no longer deconstructible. -Towns and outpost can now only be deconstructed when there are no connected buildings. -Added a new hybrid map with resources local to the specific regions. -Removed ground decals from buildings. -Updated the look of the large tomb. -Reworked movement system, should now catch more movement errors and get ai unstuck. -Added GUI icon when visitors are visiting the village to better keep track of them. -Removed achievement "High Esteem", as the removal of the reputation system makes this invalid. -Added icon explanations to help window. -Herbalists and healers got a reduced chance of getting injuries. -Chests now always contains gold in small amounts. -Reduced amount of walk speed slowdown in winter. -Lowered health loss required to visit healers for healing to 25%. -Transporters no use closest storage with room instead of their own workplace to store resources. -Lowered stamina drain for transporters. -Watchtowers now counts towards overall security stat. -Deconstructing buildings now has a higher pickup priority for transporters. -Forward camps now select somewhat random targets when planning their attacks. -Added tooltips for food- and meal types stored whilst hovering the corresponding resource. -Towns and outposts now destroys their connected structures on death. Bugs: -Fixed an infinite loop while collecting resources. -Wall snapping points now correctly updates with changes to the wall. -Builders no longer get stuck trying to repair. -Removed tool durability icon from tooltips. -Fixed a bug that made herbalists unable to pick up water. -Villagers can no longer get invalid eating spots and fail to eat. -Visitor icon now correctly reports what visitors are looking for. -Updated collision on logging camp to reduce invalid navigation locations. -Furnace now works correctly. -Collecting resources for work has been updated, villagers will not get stuck idling when there are resources available. -Fixed weird look on herbal hut while under construction. -Many buildings displayed their inventory in tooltips unnecessarily, this has been fixed. -Threat range slightly increased, should help with guardians getting stuck as they spot enemies. -Added some extra time for cold or sleepy villagers to get home if they have a home. -Fixed a bug where villagers tried to collect resources from the wrong storage and got stuck. -Fixed a weird collision bug that made villagers either fall through the ground or get stuck in landscape. -Villagers now correctly report their diseases on loaded games, villagers should no longer get stuck at healer's hut. -Lowered herbs required to heal a disease from 5 to 3. -Healer should no longer get stuck outside of healer's hut. -Pasture "doors" has been revamped and no longer gets villagers stuck inside. -Goats can no longer get out of the pasture. -Villagers should no longer get stuck...33% weeklong sale!Feb 18, 2019 - Community AnnouncementsAlong with the new patch comes a 33% weeklong sale! Perfect time to give Forebearers a try!Changelog Beta 1.1168Feb 15, 2019 - Community Announcements2019-02-15 GUARDIAN UPDATE! General: -The situation menu has been revamped. Villagers and guardians can now be selected and and thereafter ordered around by pressing the right mouse button. Groups of guardians can be selected at the same time by pressing the group flags under the military category. -Regular villagers can now get move orders, this will allow players to more directly control villagers and fix stuck villagers. -Added an interface for assigning guardians to groups. -Guardpost and patrolpost buildings has been removed and replaced by Guard and Patrol commands in the new situation menu. -Build multiple of the same building by holding down shift during placement. -Guardians now try to sync up their needs fulfillments. (etc, they will all eat at the same time). -Snapping of walls and fences has been revamped. Walls and fences can now snap both at the start and end of placement to connect different stretches of fencing. -The music has been updated and remastered. -Slight UI updates to the construction bar. Bugs: -Villagers can no longer walk over unconstructed bridges. -Explore flags should now be placeable at all viable locations. -Rocks should now get removed correctly when constructing building on top of them. -Fences does not go flying all over the screen when removed during a paused game. -Clothes and equipment should now be loaded correctly after a save. -A bug introduced in the last patch where gates floated in the air has been fixed.Changelog Beta 1.1167Jan 14, 2019 - Community Announcements2019-01-14 VISITOR UPDATE! General: -Added visitors, visitors will come once in a while and stay if they like the conditions. -Removed reputation and level mechanic completely. -Bell towers now increase the chances of visitors coming instead of giving reputation. -Lowered the amount of refugees in the world due to the new way of gaining villagers. -Removed max villager limit. -Added difficulty options to disasters. -Increased maximum storage volume on several luxury resources. -Fixed some untranslated text in French language. -Added German and Spanish language options. Bugs: -Plague is now treatable and does not spread as much. -Buff effects no longer stay outside house when villager is inside. -Water tank now begins to fill up when any well is full, not just when all wells are full. -Rebinding rotate camera now works correctly. -Villagers should no longer get stuck when a building they stand on dissapears due to destruction or deconstruction. -Villagers no longer go invisible sometimes. -Towns and outposts can no longer overlap. -Changelog is now closing when opening another menu -Grain should now be able to be turned into meals properly. -Closing help menu now takes you back to previously selected game speed. -Spices can now be produced correctly. -Maximum storage now updating correctly on deconstruction and destruction of storage buildings. -Resource produced in farm now updates resource produced visuals correctly on load. -Forward camp icons no longer spawn at wrong position on load. -Prompts are now the correct size for all language options.Changelog Beta 1.1078Dec 19, 2018 - Community Announcements2018-12-19 General: -Added French language option. Bugs: -Buildings can no longer hire when no free citizens are available. -Overwriting save games now work correctly. -Brewer job now works as intended, ale can be produced.Changelog Beta 1.1062Dec 17, 2018 - Community Announcements2018-12-17 DIFFICULTY OPTIONS and KEY BINDINGS! General: -Added key bindings (Option to chose what keys do what). -Added difficulty option (Peaceful, Easy, Normal, Hard). -Buildings now prioritize healthy villagers when hiring. Bugs: -Reputation level now locks at 11 instead of endlessly continuing to lvl up. -Villagers should no longer get stuck refusing to work when they have energy for it. -Repair kits now get picked up from blacksmith correctly.Changelog Beta 1.1047Dec 12, 2018 - Community Announcements2018-12-12 A hotfix for the most critical issues. General: -Significantly lowered the chances of fire breaking out. -Changes to Guardian grouping behaviour should make them a lot easier to deal with. Bugs: -Wells should now be able to be deconstructed correctly.Early Access Release, 10% off!Dec 10, 2018 - Community AnnouncementsThe game is out! Make sure to get it now for 10% off! Thank you so much for all your support, but the work is not done. There will be continuous updates from here on out to squash bugs, work on the areas of the game that are still unrefined and implement new features. I'm already working on the first update that will focus on smoothing out the play experience. Hopefully you will join the process and give your opinion on what you would like to see in the game (or simply report bugs). Add you input on the discussion board on Steam or email [email protected]Changelog Beta 1.0992Dec 8, 2018 - Community Announcements2018-12-08 General: -Healers can now heal themselves from diseases. -Added cooldown to forward camp spawn, they can no longer spawn right after one is defeated. Bugs: -Fixed bug where villagers where not going to healers hut when low on HP. -Fixed guardians stopping their movement orders to guardposts when enemy in range. -Investigation orders no longer remain after switching job from guardian. -Fixed trader bug that made traders not spawn. -Merchant now satisfies their needs correctly. -Villagers should now fight back when under attack.Changelog Beta 1.0984Dec 7, 2018 - Community AnnouncementsChangelog Beta 1.0984 2018-12-06 THIS PATCH HAS A BIG REWORK TO THE SAVE SYSTEM AND WILL INVALIDATE PREVIOUS SAVE GAMES! General: -Added button in main menu to open changelog. -Villagers will now get other workspots if failing to find a path to one. -Changed loadingscreen at startup of game. -Remade save system, now has unlimited save slots and is more optimized. Also supports own name for save files. -Added confirmation prompt when overwriting savegames. -Temporarily disabled squad movement on patrol routes. -Moved some stone deposits in swamp map closer to start town. -Set help button to display control tutorial. -Healers no longer go to healers hut when low on HP, instead heals themselves when healing another. -Changed maximum workers in Herbal Garden to 2. -Added a lost piece of music to the playlist. -Added sounds to a bunch of buttons -Guardians should now try to get as close as possible to their party if they cant get to the exact spot. Their logic also resets when assigned to a task. -Production limits are now limited to 6 digits. Bugs: -Fixed bug where guardians did not explore and villagers did not run away when under attack. -Achievements should now work correctly with steam. -Fixed map loading bug. -Fixed bug where guardians did not regenerate HP on missions. -Forward camps now save correctly. -Resource produced choice in buildings should now save correctly. -Placed flags should now save correctly. -Enabled snapping for wood outpost. -Villagers no correctly clears their previous duties as guardians when leaving job. -Building menu no longer opens if pressing an expansion button. -Fixed a bug where the game thought a new game was instead loaded. (Fixes all limits set to 0 bug and other weird stuff) -Season bar is now saved correctly.