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For The King II

 
Hotfix 1.5.12May 14, 2025 - Community AnnouncementsGreetings Adventurers! We hope everyone had a great weekend and were able to make decent advances on the Queen and her corruption. We have a hotfix here that aims to get people back in the battle by addressing a couple of issues with map spawns being inaccessible, a softlock while travelling water with Bogdrinker active, as well as a softlock in dungeon rest phase in certain circumstances. Fixed a softlock that would occur when travelling on water while Bogdrinker was an active scourge and tried to spawn a hazard while players were a certain distance from land. Fixed a softlock that could occur in rest phase if there were more than four options for the player to choose from. (ie. Rest, Relax, Revive, Party Heal, Merc Deed) Fixed an issue where certain quests and objectives were spawning in areas that are inaccessible. Fixed a map spawn issue where the overworld could have invisible blockers. This was happening when travelling on water through the Rogue Isles Thank you for the continued support and feedback! IronOak Games {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png Join the IronOak Games and For The King community on: ➡️X ➡️Discord ➡️TikTok ➡️Instagram ➡️Facebook Hotfix - 1.5.11May 9, 2025 - Community AnnouncementsGreetings Adventurers! Quick hotfix to address a couple of key issues from the update earlier this week. The save game compatibility issue with regards to Town Side Quests for consoles, the softlock on Chapter 5 with Purge Town Quests, and a couple of key issues affecting online sessions. This update also restores full crossplay across PC and Consoles. Bug Fixes Fixed the issue resulting with Town Side Quests causing issues from older save games. This was the cause of certain UI elements going missing or the overworld zooming in oddly. Fixed the issue with the Chapter 5 Purge Town Side Quests softlocking towards the end of the adventure. Players can load right back into an affected game run and pick up where they left off. Fixed an online softlock that could occur in online sessions when using Overworld Markers. Fixed an online softlock that could occur on adventures where players teleport to new map locations. For example in Chapter 1 when clearing the sewers or the cellar. Fixed an online issue where an NPC dialogue box would persist on the screen for host or client and not be able to be dismissed. Thank you so much for the continued support and feedback! IronOak Games {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png Join the IronOak Games and For The King community on: ➡️X ➡️Discord ➡️TikTok ➡️Instagram ➡️Facebook Hotfix - Town Side Quests Not Working With Older SavesMay 7, 2025 - Community AnnouncementsGreetings Adventurers, We have released a hotfix to Steam to address the issue with previous save files having issues after taking town side quests. Crossplay from Steam to Xbox and PlayStation builds is temporarily disabled until the hotfix has propagated to those platforms. We will update in-game when the hotfix is live across all platforms. Thanks again for all of the continued support and feedback! IronOak Games {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png Join the IronOak Games and For The King community on: ➡️X ➡️Discord ➡️TikTok ➡️Instagram ➡️Facebook UI Refresh UpdateMay 7, 2025 - Community AnnouncementsGreetings Adventurers! This update is a major refresh that focuses on two key areas of For The King II - The User Interface (UI) and the flow of Combat. Both areas contain meaningful changes that look to address longstanding feedback and improve existing gameplay. This update also brings in new map variants for all of the five current adventures, a host of bug fixes, and more! MAP VARIANTS We’re excited to introduce map variants for each chapter. With map variants players will have an added layer of depth to how they travel through Fahrul. Each chapter contains at least 4 variations. FLOW OF COMBAT One challenge we’ve had with combat and the UI is the amount of information that we need to show during combat. When updating our combat from the first game by adding a fourth character and the introduction of the battle grid, we drastically altered how, and what, we need to share. With this update we’ve made some changes to help address this area of feedback. Firstly, the combat ability menu will now collapse after an ability is selected. We made this change to allow for better focus on the battlefield after making the ability selection. Second, we’ve introduced a new HUD mode called “Contextual.” This will highlight and show HUD information based off of what is happening in combat. We’ve also improved the click-ability and visual contrast of the combat tiles themselves. Players will now have an easier time selecting a target in combat without having to find that little bit of tile real estate to click to attack. Read below for more details on the combat flow changes and other improvements to combat. COMBAT ABILITIES FLOW The combat ability menu is now collapsible. After an ability is selected, the menu will collapse to provide a clearer view of the battlefield. Class skills have a new purple background to clearly stand out from other abilities. Spent Focus will now remain when changing abilities. This should reduce attacks from happening when Focus was applied and then removed. CONTEXTUAL HUDS In contextual HUD mode superfluous information is automatically dimmed, such as irrelevant enemy immunities. In contextual HUD mode only the targeted character will be shown while an ability is triggering. Contextual HUD mode can be changed in settings to fine-tune what combat information you would like to be made visible. COMBAT TIMELINE The combat timeline has had a visual refresh! This new timeline should more clearly show whose current turn it is, as well as adding more contrast when selecting through the timeline. COMBAT GRID We’ve updated the combat grid visuals across all scenarios to have improved visibility and clarity, especially in foggy and rainy areas. The combat grid now more clearly shows who the primary target of an ability is, especially when targeting yourself or allies. UI REFRESH As part of this update, we have made huge changes to the overall interface of the game. We’ve changed almost every single menu to improve the user experience when p...UI Refresh Sneak Peak...Apr 28, 2025 - Community AnnouncementsHello, Adventurers! We have got a lot to share with you today. For The King II is now 50% off as part of the Curve Publisher Sale, our next Twitch stream goes live today, and we are giving you a sneak peek at our upcoming UI Refresh update. Oh, and did we mention? The official FTKII soundtrack is now available on vinyl! Read on for more details... 🗡️ FOR THE KING II IS 50% OFF To celebrate the Curve Publisher sale, you can now pick up For The King II for 50% off! If you’ve been waiting to dive into Fahrul with your fellow adventurers for a campaign fueled by hilarious misfortune, there’s never been a better time. Especially with another update just around the corner! https://store.steampowered.com/app/1676840/For_The_King_II/ {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png 🔍 A SNEAK PREVIEW OF OUR NEXT UPDATE We’re happy to announce that we’ll soon be introducing our new UI Refresh update! Take a quick look at some of the changes below in the screenshots, and if you want to see more, be sure to check out the details on our Twitch stream below where we’ll be showing off sneak preview of the UI Refresh and something else we have been working on behind the scenes! Thank you to the community for continuing to provide feedback – we remain committed to improving the experience for all of you and we hope you continue to enjoy Fahrul for many years to come. {STEAM_CLAN_IMAGE}/42430794/41f6d5b1eba7ce290134e3f6aa1b96bdd59f17bf.png {STEAM_CLAN_IMAGE}/42430794/7cf3f9b81c16bc2b81cdb545556d1f157a83e152.png {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png 📺 NEXT IRONOAK GAMES STREAM Our last stream was so great that we’ve decided to do another! You, the community, made it incredibly fun, so we’re super excited to host you all for another one... Grab your finest tavern snack and join us on Twitch today as we show off the UI Refresh update, as well as a new feature we’ve been working on behind the scenes... ⏰ Time: 12:00 PDT / 19:00 UTC 📍Where: Twitch.tv/IronOakGames {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png 🎵 FTKII OFFICIAL SOUNDTRACK VINYL RELEASE Calling all collectors and vinyl connoisseurs. Embark on a sweeping musical journey across the kingdom of Fahrul with this deluxe 2xLP release, featuring music from the soundtracks to For The King and For The King II, composed by John Robert Matz. Each game claims its own LP, pressed on stunning Royal Magenta and Fahrul Violet vinyl—capturing the rich emotional spectrum of composer John Robert Matz’s evocative and adventurous score. Find out more and purchase here. {STEAM_CLAN_IMAGE}/42430794/90fc6338ad5ff8a987b7612807ce57225007a02e.png {STEAM_CLAN_IMAGE}/42430794/88860a2d3d1b8510e01f0dd72bb51a464c7a2633.png As always, thank you for your continued support and we can’t wait for you to experience the new UI update soon! There's never been a better time to hop into the world of Fahrul! ⚔️IronOak Games {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f05...Hotfix 1.4.12Apr 7, 2025 - Community AnnouncementsGreetings Adventurers, This is a quick fix for the toned-down ragdolls that have been appearing in the game recently. Also, a big thank you to everyone who dropped in on our April Fool’s Day Twitch Stream to show off the Big Head Mode, which is currently accessible in the hidden Secrets Menu. Secrets Menu will be enabled for everyone by default on our next big update, which focuses on the UI Refresh. If anyone is interested in seeing the UI Refresh before it goes live, head over to Discord, and we will provide access to the testing branch. We will also be showing off the UI Refresh in our next Twitch stream later this month. Stop by and say hello to catch a glimpse of what’s coming, and possibly something new! Thanks again for all of the continued support and feedback! IronOak Games {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png Join the IronOak Games and For The King community on: ➡️X ➡️Discord ➡️TikTok ➡️Instagram ➡️Facebook Hotfix 1.4.11Mar 20, 2025 - Community AnnouncementsGreetings Adventurers, Today’s fix aims to resolve the missing Scourge loot drops, the softlock on the Ringmaster when facing him on lower levels of the Dark Carnival, and includes a fix to address a memory leak across all platforms. Thanks again for all of the continued support and feedback! IronOak Games {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png Join the IronOak Games and For The King community on: ➡️X ➡️Discord ➡️TikTok ➡️Instagram ➡️Facebook Hotfix - 1.4.9Mar 17, 2025 - Community AnnouncementsThis is a hotfix to address the issue where Steam players are unable to create or join an online session if they haven't played For The King 2 since version 1.2.8 or below.Patch 1.4.9Mar 13, 2025 - Community AnnouncementsGreetings Adventures! New patch to keep everyone up to date as we progress through 2025. This patch resolves a variety of softlocks, bug fixes and is helping us set up the stage for a much bigger update in April that is centered around the UI, as well as improving the flow of combat. We currently have a preview of the upcoming UI and combat changes on our Experimental Branch, head over to our Discord and we can share access if you want to check it out early! Noteworthy Changes Improved the loot drop rarity for non-common items to have better variation for rare and uncommon drops. Fixed the issue with the Party Heal hex overlay appearing white while using Party Heal on the overworld. Firearms will no longer default to target empty tiles. Softlock fixes Fixed a softlock that could occur in Chapter 4 when entering the Queen’s Labyrinth after completing a combat in the Midnight Woods. Fixed a softlock that could occur if the player were to Save and Quit during combat while the combat timeline was being populated. Fixed a softlock that could occur in an online session if the active player cancelled out of using a Safety Stone. Fixed a softlock that could occur in Dark Carnival if the player were to quit the game while the party was travelling down to a new floor. Fixed a softlock that could occur if the player invoked the Player Summary on the overworld while the character was actively travelling to an encounter that would result in a dialogue menu. Fixed a softlock that could occur while loading into Dark Carnival if the previous session the player quit immediately after selecting the pathway to travel down. Fixed an online softlock that could occur on the Adventure Map if the player left by selecting “Cancel” while the connecting window is present. Fixed an online softlock that could occur if a client selects “Continue” with a controller in a dialogue prompt right before the Adventure Failed screen displays. Fixed an online softlock that could occur if the host continued a save game if the client left the window and took the application out of focus. Fixed an online desync that could occur during Party Creation if a client quits to Main Menu during the Player Summary screen after completing an adventure and then joins the same party lobby. Fixed a softlock that could happen if the player sells an item in a dungeon market while having the Wheel Shield highlighted. Fixed a softlock that could occur while returning to the Overworld from a dungeon if the player had their inventory open. Online Fixed a desync that could occur if a player were to join right in Loadout. Fixed an issue that could result in a player not having control of their character if they joined the game in Loadout. Fixed the visual-only issue where the off-turn player could interact with the End Turn button. Fixed the issue where the “A player has left the game!” menu would stay up for the host if a client quit while the host was attempting to reconnect after losing connection. Fixed ...Point Shop Items and Trading Cards, Available Now!Mar 6, 2025 - Community AnnouncementsHello Adventurers, It’s time to showcase your dedication to the realm! We’re happy to announce that we’ve just dropped a range of Fahrul-themed items in the Point Shop for you to spend your hard-earned points on. In addition, we’ve also added a handful of awesome looking Trading Cards you can earn just by playing! From Animated Avatars and Frames to Profile Background and Stickers, you can now bring the world of Fahrul to your Steam profile. Take a quick look at the drop below... {STEAM_CLAN_IMAGE}/42430794/dc3b0c25ba51df2f36bf2b2927ab0162e8436cdb.png In other news, we hope you’re enjoying our latest content drop Water, Water Everywhere! If you haven’t checked out the update yet, you can find the patch notes here. Otherwise, you can expect further updates from us soon - keep an eye out as we head into April. Good luck on your quests, Adventurers! Thank you for all the support you continue to show us. We thrive off such an enthusiastic community and value all the feedback you provide. ⚔️IronOak Games {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png Join the IronOak Games and For The King community on: ➡️X ➡️Discord ➡️TikTok ➡️Instagram ➡️Facebook Hotfix 1.4.4Feb 19, 2025 - Community AnnouncementsGreetings Adventurers, Today’s hotfix looks to address a couple of issues that cropped up in our Water, Water Everywhere update from last week. Priority being the issue with players or enemies fleeing from a tile that has a status applied resulting in a softlock. Fixed the issue that could result in a softlock when a player or enemy attempts to flee while their occupied tile is affected by a status. Fixed the issue where receiving the Wheel Shield could remove interaction if received during loot phase. Fixed an issue that could result in an online softlock if the client opened the Player Summary while the host revived them. Fixed an issue with the localization for the Merling Guppy in non-English languages. {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png Join the IronOak Games and For The King community on: ➡️X ➡️Discord ➡️TikTok ➡️Instagram ➡️Facebook Water, Water EverywhereFeb 13, 2025 - Community AnnouncementsAhoy Adventurers! Today we are pleased to drop our first small content drop of 2025. We have a series of these drops planned throughout the year that will contain a variety of works including, but not limited to: visual upgrades; new weapons, items, attire; new traits; new mechanics; quality of life upgrades and bug fixing; and more. Over the course of 2025 we’re committed to improving the game across all platforms while we work to bring brand new full content at the end of the year. With that much being said, here is what is contained in this update Water, Water Everywhere. Water, Water Everywhere, as the name suggests, is focused on water-y type enemies, items, and events. We’ve also added a big improvement for joining a multiplayer game, a bit of brand new content, and a whole host of bug fixes. Have a read below for the full list and we’ll see everyone on the open seas! Additionally, to celebrate Valentine’s Day we have set the Angel Wings cosmetic to Free in the Lore Store until February 20th! NEW FEATURES Online Join-In-Progress - Online sessions can now have players join in party customization. There was a bit of confusion on the “lobby” flow with players having to join at the Adventure Map so we expanded on this and players can now get to customizing while their friends join the game. We’re always open to feedback on this flow so if there are other areas of the joining an adventure flow that don’t feel great, please let us know. Updated Merling visuals. We’ve updated the visual quality and presentation of the Merling family, and added the Merling Guppy to the fold. Each variation of Merling now has their own colour to match stronger in-game visuals. Two new traits have been added - Field Medic and Boss Killer. Field Medic allows a character to use any herb on a party member in combat. Field Medic is a welcome addition to allow for greater party variation and reduce the reliance on Herbalist to be the main healer. Boss Killer provides the player with a 20% damage buff to any Boss, Scourge, and several “mini-bosses” throughout the game. Both traits are in the Lore Store and require an unlock condition to be met. Seasoned players of FTK2 will likely have these unlocked as soon as they update, whereas newer players may have to put in some time for these to unlock in their game. Two new blunt weapons, the Iron Anchor and the Captain’s Anchor, along with one new shield, the Wheel Shield. We’ve updated the water shader to give the oceans a much richer feel while sailing between the lands of Fahrul. We’ve updated the Healing Fountain quite a bit. There are 5 new fountains that are unique to certain biomes. We’ve also expanded Healing Fountains to leverage the Party Roll mechanic from the House of Mirrors. Each party member now has the option to take a drink. To balance this experience, each drink will result in a roll penalty to the next player; the lowest roll option has also been updated to poison. Drink sparingly, adventurers! NOTEWORTHY BUG F...Hotfix 1.3.11Feb 4, 2025 - Community AnnouncementsGreetings Adventurers, Today’s hotfix includes an update to resolve a high-priority issue with online sessions locking up for clients when loading into any dungeon. This also includes an Xbox fix that was causing non-primary controllers to lose functionality when accessing the multiplayer menu. Fixed the online issue that was causing indefinite loading for clients when loading into any dungeon. This behaviour was present for players that accepted an online invitation to the session from a platform invite (ie. Steam invite) Fixed an issue that prevented players from entering a dungeon, if they entered a Multiplayer game via Platform invite, i.e Directly from Friends List. Additionally, we have a bigger update in testing that looks to address several issues as well as a small content update centered around the nefarious Merling faction! This update will include two new unlockable traits, a new weapon set, visual upgrades, and a new party mechanic for healing fountains. Thank you again for all of the feedback, comments, reports, reviews, and passion. We have so much love for the community—and for this game. We have so much more planned for down the road, can’t wait to show you all we have in store! {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png Join the IronOak Games and For The King community on: ➡️X ➡️Discord ➡️TikTok ➡️Instagram ➡️Facebook Hotfix 1.3.10Jan 28, 2025 - Community AnnouncementsGreetings Adventurers, We hope everyone is enjoying their travels through Fahrul with the new Lucky Snake Backpack! This is a quick hotfix to address a camera issue with the Scourge, Graveborne, resurrecting dead enemies into incorrect combat tiles. Scourge Fixed the issue where Graveborne could resurrect dead enemies in the centre of combat, or potentially out of view. This was happening in Dark Carnival as well as Overworld. {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png Join the IronOak Games and For The King community on: ➡️X ➡️Discord ➡️TikTok ➡️Instagram ➡️Facebook Patch 1.3.9Jan 23, 2025 - Community AnnouncementsGreetings Adventurers! This update comes with a range of bug fixes, improvements, and a new Lore Store cosmetic to celebrate the Lunar New Year, Year of the Snake: The Lucky Snake backpack! Within this patch, we have included a fix for the screen going white while opening inventory in certain phases, as well as fixes for multiple softlocks that occurred in different areas of the game. The Lucky Snake Backpack will be free in the Lore Store until February 4th. We’ve also extended the zero-cost period for all of the seasonal cosmetics until February 4th. Noteworthy Bug Fixes Fixed the issue that was causing the screen to flash white while in inventory. PC Only - Fixed an issue that was causing some players to launch the game into a black screen. Fixed the issue with the Load Game preview showing the incorrect gamerun summary. Fixed a softlock that could happen on the second adventure, The Primordial Oak, when being ambushed on the overworld. Fixed a softlock that could occur when navigating the Encyclopedia. Online Fixed the flow that allowed players to return and view the Adventure Map after confirming to Load an adventure. Fixed the flow that allowed the online lobby to be interactable when going back to Main Menu Fixed an issue where players were not being transported to the multiplayer lobby if they accepted the invite anywhere other than the Main Menu. Fixed an issue that could cause a white flash on the enemy encounter menu for the host if the client disconnected while another player was walking on the overworld. Gameplay Fixed a softlock that could occur when receiving an item from a quest/encounter on the overworld after invoking the settings menu. Fixed a softlock that could occur when trying to give items to a player from a dead player’s inventory. Fixed a softlock that could occur if a player opened the Player Summary in combat while transitioning to loot phase. Fixed an issue on the Overworld with Refund Focus consuming a focus point incorrectly when inspecting an encounter. Fixed an issue in the first adventure, The Resistance, where players were not getting the correct movement points after completing a Guard Wave encounter. UX/UI Fixed an issue where the toolbelt items could be missing if inventory was opened during the Wheel phase in Dark Carnival. Dead Adventures will no longer show a slot outcome box. Fixed an issue within settings where UI Scaling would become unresponsive. PC Only - Fixed an issue where the Main Menu buttons were interactable when the exit game prompt is open. Fixed an issue where Adventure Map icons weren’t cleaning up correctly when backing out of an online lobby. Xbox Fixed an issue on Xbox Windows that resulted in the Bug Report window losing functionality. Fixed an issue where the Xbox crossplay messaging was not fitting correctly in its UI within the Settings menu. Playstation Fixed an issue that could prevent Playstation multiplayer from working if a second player was added with a Quick Play account. Fixe...Patch 1.3.8Jan 16, 2025 - Community AnnouncementsGreetings Adventurers, Now that we’ve had some time back from the holidays this patch comes in with some important fixes coupled with some quality of life features based off of player feedback. Noteworthy items in this update are: we addressed a critical online desync in Dark Carnival at the Wheel of Madness, we also addressed a key issue in combat that was causing combat actions to be unresponsive, the Blacksmith playing an incorrect idle and yelling too frequently, the game UI becoming unresponsive on Mercenary contracts expiring, and we improved the flow for inviting players to online sessions. We also have ongoing work internally to further improve the experience in joining a multiplayer game. Check out the full patch notes below. As always, thank you everyone for the feedback, the comments, the memes, the screenshots, the tough love, we read and see as much as we can and are continuing to refine the current experience while we work to bring new content later in 2025. See you all in Fahrul! NOTEWORTHY We fixed an issue where combat abilities could become unresponsive in combat. We fixed an online desync that was occurring after the Dark Carnival Wheel encounter when a player attempted to open inventory. We’ve added an Invite Players button to the adventure map, as well as revised the wording on how players need to be invited to an online session while the host is on the adventure map. We are also currently improving the invite flow to allow players to join during player creation. Fixed the issue where a small percentage of players were experiencing bad artifacting with mountains and clouds. Fixed the issue with the Blacksmith playing an incorrect idle that resulted in them screaming frequently. We added a setting that will allow shift/R3 to be toggled to “click” for inspecting items/towns/etc rather than having to hold shift/R3. On console this has been set as the default option so players don’t have to hold R3 to inspect. This can be changed in settings. Fixed the softlock that could occur when a Mercenary contract would expire and the players could not proceed from the “You cannot afford this.” prompt. Fixed the issue in Dark Carnival combat where the banner would obstruct the camera. ONLINE Fixed an online desync that could occur during party creation when adding characters during a crossplay session. Fixed an issue where players would softlock if they lost internet connection while transitioning from the Adventure Map to party creation. Fixed an issue where the client wasn’t being transported to the online session when accepting an invite from the home screen or while the game was not running. Fixed a softlock that could occur when an online player would go into connected standby mode (ie sleep) during a dungeon loading screen. Improved the visual clarity of Dungeon Rest Phase options for other players during online sessions. Fixed an issue where the UI could become unresponsive if a client quits to the main menu during the “Waiting on ot...Hotfix 1.3.6Jan 8, 2025 - Community AnnouncementsGreetings Adventurers! Quick hotfix off of yesterday’s patch to address a couple of data issues. First, we fixed the issue where the game was not saving adventure soon enough. This resulted in players not getting credit for completing adventures. This also fixes the Hobo not unlocking correctly when found in her adventure. Lastly, the Foul Priestess scourge combat has been fixed and Warden Fraybee will no longer softlock the game. If players start new runs without the update they may run into Warden Fraybee crashing. If this is the case, please download the latest update. We appreciate everyone’s ongoing support and feedback, we’ll be continuing to monitor and address issues. {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png Join the IronOak Games and For The King community on: ➡️X ➡️Discord ➡️TikTok ➡️Instagram ➡️Facebook Patch 1.3.5Jan 7, 2025 - Community AnnouncementsHappy New Year Adventurers! Wow! What an end to 2024, we are absolutely amazed by the overwhelming number of adventurers we’ve seen travel through Fahrul in the last month. Thank you from everyone at IronOak Games and Curve Games for everyone’s time, interest, and feedback. We are back in the mix and beyond excited to continue to build on the world of Fahrul. Today’s patch contains a number of improvements that we were working on but couldn’t quite squeeze in in time before the holidays. We are hoping to have another patch come in the close future that will address some of the feedback that we received throughout the holiday season, such as the Foul Priestess issue, the Blacksmith constantly raging, a handful of desync issues, and game data not saving correctly. ONLINE MULTIPLAYER Fixed an online softlock that could occur if the host attempted to cancel out of the adventure when connecting. Fixed the issue where an online desync message would be displayed at the start of a crossplay session. Fixed an online softlock that could occur when closing Player Options after it was opened during Party Management during an online session. Fixed an online softlock that could occur if the Game Menu opened behind an error message that prevented the player from closing the error. Made improvements to speed up connecting to online sessions. GAMEPLAY Fixed a softlock that could occur when attempting to cycle inventory to dead party members to trade their items. Fixed an issue where the inventory would become unresponsive after using the wheel in Dark Carnival. Updated missing translations for Dark Carnival bosses and Scourges. OVERWORLD Added some missing props in Swamp and Spider Forest biomes. UX/UI Fixed an issue where controller icons were being displayed if there was no controller plugged in. Fixed a softlock that could occur when opening the Game Menu at the same time with other button combinations. Fixed an issue where the market menu wouldn’t close correctly after closing inventory while shopping in a Town Market. Fixed the Crossplay information not fitting correctly in the settings menu. Fixed a softlock that could occur when a player was cycling through the encyclopedia and then attempted to return to the main menu. Added the Quit to Menu when accessing the menu in Lore Store. Fixed an issue where the Encyclopedia text boxes were not scrolling correctly when using controller. ART Improved the item card renders for all bow strings. Updated slot roll icons for various combat actions. Improved the visuals of the Dark Carnival House of Mirrors floors. Increased the lantern lighting from the Dark Carnival Black Market. Fixed clipping in the Scoundrel armour. SETTINGS Fixed an issue in settings where Antialiasing (SMAA) wasn’t being set correctly. As always, thank you for your continued support! ⚔️IronOak Games {STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png Join the IronOak Games and For The King community on: ➡️X ➡️Discord ➡️TikTok...Hotfix 1.3.4Dec 17, 2024 - Community AnnouncementsGreetings Adventurers! This hotfix aims to resolve the combat desync occurring when cycling targets in combat using controller triggers, or the Q and E hotkeys. We’ve also removed the Foul Priestess Scourge, Warden Fraybee, from the Overworld Scourge pool as her fight is currently causing issues. With the holidays just around the corner, we’ll be back in January! We have an exciting 2025 planned and can’t wait to spend more time in Fahrul with everyone! Happy Holidays! ⚔️IronOak Games Join the IronOak Games and For The King community on: ➡️X ➡️Discord ➡️TikTok ➡️Instagram ➡️Facebook Hotfix 1.3.3Dec 13, 2024 - Community AnnouncementsGreetings Adventurers! First off, a big thank you to everyone who joined us on console. What an incredible turnout and we couldn’t be more excited to welcome new, and returning, adventurers to Fahrul. This hotfix comes in with a fix for the combat desync issues that people have been seeing on multiplayer sessions. Fix for online desyncs that could occur in multiplayer combat/ ⚔️IronOak Games Join the IronOak Games and For The King community on: ➡️X ➡️Discord ➡️TikTok ➡️Instagram ➡️Facebook