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Football, Tactics & Glory

 
Bug fixes in Manager's JourneyJun 27, 2025 - Community AnnouncementsBug fixes in Manager's JourneyFixed a crash in the Hotseat tournament at the knockout stage.In a single Hotseat match, it was impossible to select a team from own mod.The game would crash after choosing mods in a Hotseat match and then exiting the mode.Fixed an outdated and incorrect tooltip about wing defenders.Fixed several achievements that might not have triggered correctly under certain conditions.Removed the Footballpedia entry about the war in Ukraine. It was added in 2022 when people lacked information on the topic. But now, everyone who wanted to has already formed their stance.Assessing your own footballers in FTGWMay 14, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44312415/51b17858fdd57d1efe4be162686e814f39045a22.jpg In the previous news post, I talked about the new scouting system. Here are the key points: Your knowledge level about footballers from other clubs is determined by a new attribute called “Scouting”. As long as Scouting is below 100%, the attributes, Giftedness, and skill levels of the footballer are distorted to some degree. When Scouting reaches 100%, you gain full information about the footballer. Scouting of opposing footballers increases when you play a match against them. Scouting of other footballers increases if they are on the transfer lists or Watchlist, and your scouts are skilled enough to observe them. Football, Tactics & Glory: World introduces a major new feature that slightly changes some of the familiar approaches to building your own team. “Scouting” of your own footballers will now be a thing. Though “scouting” might not be the most accurate term here — it's more about analysing or studying your own players. How it works When a manager takes charge of a new club, they don’t know the players. Sure, they can roughly estimate their overall strength, but to accurately assess a footballer, they need to see them in action. A new column called “Info” will appear in the footballer list — it’s the equivalent of “Scouting”. This information bar fills up as the footballer performs actions during a match. The more actions they perform, the faster it fills. Your scouts’ level doesn’t matter here, since you as the manager are the one observing the footballers. So, by fielding them in matches, you’ll gradually study them (even in Simulation mode). {STEAM_CLAN_IMAGE}/44312415/512f8fc0f4b0be43f5b9e1428ae30b317d734370.jpg Until the bar is filled, a question mark will appear next to the footballer’s uncertain attributes. These footballers cannot train or improve their skills yet, because you don’t know how best to train them. The transfer value of such footballers is based on inaccurate data. So, if you suspect a footballer is better than they appear, it’s worth fully studying them to sell them at a higher price. But the opposite could also be true. For example, you’ve joined the weakest team in the Amateur league, and you have a few footballers with a relatively high level and a one-star rating. You suspect that people have the wrong impression of them — they’re actually worse than they look. So, it’s better to sell them while their inflated value is still based on false information. Keep in mind: you’re not completely “blind” regarding your own footballers. You can roughly understand their level and Giftedness. You also know what skills they have, but not the level of those skills. This means you can still make tactical decisions in matches. Moreover, as soon as it becomes clear during a match that the real skill level or a specific attribute is higher than expected, that info is automatically updated in the footballer’s profile (even in Simulation mode). How it affects th...Scouting footballers in Football, Tactics & Glory: WorldApr 8, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44312415/dc6640fc2a08cb0dc654fe61f6980d929ff6318a.jpg In the original game, you could open any footballer’s profile and view all their information. A year ago, we created a prototype of a new scouting system, where footballer profiles were completely hidden unless your scouts were strong enough. You couldn’t buy a footballer whose profile was concealed. However, you could hire agents who, for a fee, would unlock the profiles of all footballers in a specific league for half a year. After several months of testing, beta testers reported that while the new mechanics were understandable and somewhat interesting, they felt unrealistic. So we developed a new scouting system — more complex, but also more realistic. It has now been in testing for over four months, and I’m ready to share the details. Unreliable Information About Footballers Information about footballers playing in your country is more or less accessible. You may not know the details, but you have a general idea of the footballer’s level. If they play for a club that often wins, they’re probably a good player. If they’re at a hopeless club, their attributes are likely not great. If they’ve shown they can score powerful long-range goals, we’ll know they have the "Cannon Shot" skill. But we won’t know the level of that skill, nor the footballer’s Giftedness. So, we get a very rough idea of all footballers in the country. Clubs provide official information like name, age, and nationality. All other info — Giftedness, level, attributes, skill levels — is highly approximate. That’s how it will work in FTGW. When viewing a footballer’s profile from another club, you’ll see a question mark next to their attributes. This means the information is unreliable — it’s based solely on general impressions from spectators. It might be close to the truth, but quite often, the real stats are either a bit better or worse than reported. {STEAM_CLAN_IMAGE}/44312415/0f4d4215beb5fb5acf42a7d1dbff68ef2102c1d3.jpg Footballer Value Roughly speaking, the information comes from a database like Transfermarkt. You see estimated attributes and an approximate value based on the available data. This means you might pick up a footballer for peanuts and find out they’re far better than expected. But it could also go the other way — the player might turn out to be worse. Sometimes they’ll exceed expectations in some areas and fall short in others. For example, you buy a forward listed with Giftedness 1, and it turns out they actually have Giftedness 2 — but their attributes focus on Control, whereas you were looking for high Accuracy. Scouting Why do coaches, club directors, or their assistants attend matches featuring players they plan to buy? Because, thanks to their expertise and understanding of football, they can better assess a player’s potential. After watching a few matches, an expert can give a much more accurate read of a potential signing’s strengths and weaknesses. In FTGW, a new characteristic ...FTG Treble Deluxe launches on all popular consoles late this yearMar 6, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/8937755/7ca15fc951cb7a6cfd6ea577227811dee78a129b.jpg In 2020, the base version of Football, Tactics & Glory was released on consoles, but it has not been updated since. In contrast, the Steam version has received numerous free updates, as well as two major DLCs that have significantly deepened and added more variety to the gameplay. Console players have often requested that we port the DLC. However, we couldn’t do this without a reliable partner with experience in releasing games on consoles and a commitment to delivering a high-quality console version. Today, we are pleased to announce that we have found such a partner — this is Markt+Technik Verlag. The porting process will be handled by Raylight Games, a company with extensive experience in this field. The new console version of the game is called Football, Tactics & Glory Treble Deluxe. We plan to release it in late 2025 on Switch, PS4, PS5, Xbox Series S/X, and Xbox One. Pricing details will be announced later. What’s included in the new version? Treble Deluxe includes the base game, content from the Football Stars and Manager’s Journey DLCs, as well as all free updates. {STEAM_CLAN_IMAGE}/8937755/c118d45d529908105c3392719a7da280db757db1.jpg If the base version allowed you to take a club from the Amateur League to the Premier League, develop your club quickly and engagingly without endless tables and numbers, play turn-based matches with great tactical variety, and customise clubs and footballers to your liking, then Treble Deluxe additionally offers: The ability to earn reputation, receive job offers, and move to other clubs; A skill progression system for managers, allowing you to choose different abilities; A giftedness mechanic for footballers, making each player even more unique and your tactical and strategic decisions more meaningful; An interactive tutorial integrated into the gameplay; A significantly improved transfer system; Expanded youth development options in the Youth Academy; More options for upgrading club infrastructure; A vast amount of interesting statistics; Enhanced AI for clubs, both in matches and off the pitch; A detailed simulation of the football world across different continents; A new local multiplayer mode for playing on a single screen; Improved graphics, animations, and match sounds; New options for customising the game to your preferences; A huge number of other improvements. We are delighted that console players will finally get to experience the best that the FTG series has to offer. Where to follow news about the console version? We will publish updates on the FTG page. However, Steam reduces the visibility of news related to releases on other platforms. That’s why you can also get updates from the following sources: Creoteam Blog Our email newsletter, where I send only important game updates in English (Subscribe) Our Discord server (channel #announcements). Development progress of FTGWFeb 11, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44312415/6eb28f23f8c272b2b2eaefbf2355357ad1afdb0e.jpg Why Haven’t There Been Any News? For a long time, we haven't shared updates on the development of FTGW. However, the development is progressing: the team is adding new mechanics, rewriting the graphics engine, and testing what has already been implemented. When we announced the game in 2023, we didn’t plan to make major graphical changes. But over time, our ambitions grew because our goal was to make the game experience even more immersive. So, the team decided to make drastic changes to the game’s visual perception. You can assess the scale of the upcoming changes in this mockup: {STEAM_CLAN_IMAGE}/44312415/a025e263f0ca684691f5194c917395b516baec6c.jpg What Stage Is the Development At? The game's Steam page states that the release is expected in Q2 2025. This is a very rough estimate for the Early Access launch. Most likely, we will have to push the release to Q3. To give you a better understanding of what we are currently working on, here is a simplified overview of the development progress: Game mechanics: 95% Revamped interface: 10% New graphics for footballers and the manager: 50% New animation system: 10% New stadium graphics: 5% Previously, we planned to offer a small discount for those who purchased previous versions of the game. However, due to our significant investments in the graphics engine overhaul, we decided to cancel this discount. Why Is This Necessary? We believe that high-quality graphics and animations enhance immersion, allowing you to feel more connected to the football world. Here’s what will be introduced in the game thanks to the new graphics and animation system: Footballers will have realistic proportions You will be able to customise your manager’s appearance (face and clothing) Stadiums and fans will be fully 3D and look much more realistic Match events will appear significantly more authentic and engaging, even though the turn-based mechanics are not inherently realistic You will be able to watch goal replays Additionally, we are laying the foundation for future improvements to the game. The old graphics engine was significantly outdated and prevented us from moving forward. When to Expect the Next Updates? I will be posting updates about new features approximately once a month. In the meantime, we ask you to leave Steam reviews for FTG and the DLCs you have played. Your feedback helps more players discover the game. Plus, we can continue the development of FTGW only thanks to the sales of FTG and its DLCs. {STEAM_CLAN_IMAGE}/44312415/e486cc5b3535eab1a86dbe465e8e838b578625da.jpg How to follow the development progress? First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game enters into Early Access or Full Release. Secondly, click "Follow" to be notified whenever we publish news on Steam. {STEAM_CLAN_IMAGE}/8937755/345563afbbe85e7ee9525661727fd5c70fffd7d1.gif A great plac...Play with friends on the same screen in Football, Tactics & Glory.Feb 10, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/8937755/3880a654c43010df51459bb9b4c091b036046c78.jpg FTG is a single-player game about developing your own club in a dynamic football world. However, the game also allows you to gather with friends, choose football clubs, create your own tournament, and play through a season competing against each other. If you have a Steam Deck connected to a TV, you can play while sitting on the couch, passing the gamepad between each other. {STEAM_CLAN_IMAGE}/8937755/b4d0a1815a4f67c2f82e2f7d9c91b45ceea4aa47.jpg And thanks to Steam's built-in Remote Play system, you can play online with friends. They don’t even need to own the game—only you do. The game offers vast possibilities for creating custom tournaments. For example: You can create a league, a cup tournament, or a group stage tournament with knockout rounds (similar to the old Champions League format). You can select up to 32 teams to participate. Each team can be controlled by a friend. You can also play with just one friend, each managing multiple teams, while the AI controls the remaining clubs. For each tournament, you can choose clubs from the same country or different countries. This allows you to recreate a national championship or a prestigious international competition. You can upload custom logos and create real or fictional clubs. If you and your friends love football and enjoy playing together, take advantage of the 80% discount, available until February 17 at 10:00 AM PST.Watch Every Match Live in Football, Tactics & Glory: WorldSep 6, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8937755/b70880762e94f9b920aa6069afef50fe2486fcbd.jpg Players asked us if it would be possible to watch World Championship matches, even if you're managing a completely unknown amateur club. When we responded that this might be allowed, players started asking if they could also watch European Cup matches and other major tournaments. When we again responded that this was potentially possible, we got questions about whether they could watch matches between other teams in the same league as their own. Or even watch matches of a different club they support. Well, now we are officially announcing: yes, you will be able to schedule and watch any match in any tournament without any restrictions. How to schedule a match to watch A new "Watching Matches" tab has appeared on the Calendar screen. In this tab, you can find the tournament that interests you. It could be a tournament on any continent, local or international, club or national. In the screenshot, I selected the European Championship. The game displayed all the matches that will take place in this tournament. I can press the "Schedule" button next to the matches I wish to watch. {STEAM_CLAN_IMAGE}/8937755/3eefcb662fcaac79f1e66ebb548c0f677621bbc2.jpg For example, I decided to watch all of Germany’s matches in the current European Championship qualifying tournament. To do this, just click "Schedule" next to all these matches. If you go to the "Scheduled Matches" tab, all these matches will be displayed in chronological order. If you change your mind, you can remove a match from your scheduled list. {STEAM_CLAN_IMAGE}/8937755/ab4e9ae493e557a06e2e4369a1aae4cb3ef6df59.jpg How watching matches works On the match day, the calendar stops, and the first scheduled match becomes available to watch. {STEAM_CLAN_IMAGE}/8937755/34c27dc9aeb1d246e2783603f70acd74376c6517.jpg For example, if you’ve scheduled to watch matches in the same league in which you play, you’ll first watch those matches, and only then will you play your own. There are three options for a scheduled match: Watch, Simulate, Cancel Watching (remove from the schedule). {STEAM_CLAN_IMAGE}/8937755/fd3130babe984664d7bd3c31ef813c39d45576ae.jpg You might ask: why is there a Simulate option? Well, we have two types of match simulation: detailed and quick. The detailed one is used in the player's matches (all actions are fairly played out by artificial intelligence). The quick one simulates the actions in the match based on team formations, attributes, skills, and players' giftedness. We believe that the quick simulation is quite well done. But if the player wants certain matches to be "played out fairly" (i.e., using AI), they can schedule them to watch and then press the Simulate button. If the player presses "Watch" the match will be shown as if you were watching a football match. That means you won’t see dice rolls or detailed information about the footballers, except for their names. Final words Although watching matches does no...Over 100,000 units sold! + Giveaway of Treble Deluxe BundleAug 19, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8937755/6eb4034a424748682af81bb859003f9982efe71c.gif We are delighted to announce that our game, Football, Tactics & Glory, has sold over 100,000 copies on Steam! This doesn't include sales of the DLCs and console versions. ːnationalcupː Thank you, players, for your support throughout all these years! You reported bugs, suggested ideas, left reviews on Steam, wrote words of encouragement, helped with localisation, advised newcomers, and, of course, enjoyed the game, which was very important to us. ːjerseyː The concept of combining a football manager with turn-based football matches deters players, so the simultaneous sales were never high. But when players tried the game, they couldn't stop because we managed to create a football manager where players' decisions truly matter. And there is enough content for thousands of hours of gameplay. That’s why the game kept selling even 6 years after release. ːrainbowfeintː It’s thanks to the game's sales and your support that we were able to periodically release DLCs and free updates, adding increasingly interesting and deep mechanics. This also allows us to currently work on a new game, Football, Tactics & Glory: World (add it to your wishlist). ːcannonshotː {STEAM_CLAN_IMAGE}/8937755/0db3248d937852b404a79a33bacd36396c3f3156.gif Giveaway! We want to celebrate this news with a big giveaway of keys for the base game, DLCs, the Treble Deluxe version, and beta access to Football, Tactics & Glory: World! ːcleankeyː So, we are giving away the following: 20 keys of the base game 3 keys of the Treble Deluxe version (this is the base game + all DLCs) 2 keys of the Football Stars DLC (for those who have the base game but no DLCs) 2 keys of the Manager's Journey DLC (for those who have the base game and Football Stars but not MJ) 2 accesses to the beta version of Football, Tactics & Glory: World (you must have the base game and both DLCs, and you must be ready to periodically play and give me your feedback on various mechanics) How to participate in the giveaway? Add Football, Tactics & Glory: World to your wishlist Subscribe to the Creoteam newsletter (we occasionally write about the most important news related to our games) and/or follow us on Twitter - Newsletter: https://eepurl.com/gstiyH - Twitter: https://x.com/Creoteam_games Join our Discord server: http://discord.gg/HkT8FC7sr4 In the Discord channel #2024-giveaway, write a message in the following format: - The first 5 letters of your email address if you subscribed to our newsletter, or a link to your Twitter profile if you followed us. - Your favourite football club - Your favourite turn-based game - Which key you want to receive For example: - kos@c... - Dynamo Kyiv - XCOM 2 - Treble Deluxe The giveaway will last until August 26th, 23:00 CEST. New comments after this time will not be accepted. It might take up to 7 days to give away the keys (however, I will try to make it in 1-2 days). The results will be published in the same channel ...Opponents hide formations in FTGWJul 24, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8937755/9b3e818da8e669c818e9669bfa1eb2866d05d950.jpg Recently, I talked about the new scouting system in FTGW. In short, from now on you will only see the profiles of those footballers whose Giftedness is equal to or less than the average level of your scouts. However, you will always be able to see all the footballers of your next opponent. New Option Players who consider themselves experts of the FTG series feel that the game is quite easy. One of the reasons for this "ease" is the ability to see the opponent's formation and footballers and adjust your tactics accordingly to exploit the opponent's weaknesses. Experienced players know that the fate of the match is decided 60-70% on the match preparation screen. For such players, we have added a new option that can be enabled before starting a new campaign. This option does the following: You will not see the opponent's formation before the match; You will only see those footballers of the next opponent whose Giftedness is equal to or less than the average level of your scouts; If the next match is important to you, you can pay Glory to see the formation (this is analogous to spending your time studying your opponent thoroughly, attending their matches, etc.). {STEAM_CLAN_IMAGE}/8937755/7bb96d2ca2ad34dd38f7a5bea25dce80a891f349.jpg With this option, it will be harder to play because you will now have to guess how the opponent's footballers are positioned. As a result, matches will be more unpredictable, and you will have to adapt to the situation during the match. In fact, guessing how the opponent has positioned their footballers is not very difficult because you will see which classes will participate in the match. For example, if you see that the opponent has a Right Forward and a Central Forward in attack, it is obvious that the Right Forward is in his right flank position, and the Central Forward is in one of the three central attacking cells. But there will be situations where the positioning of footballers will be less obvious and a bit more unpredictable. This is especially true for defence. In this video playthrough of the beta version, you can see how match preparation happens when you do not see the opponent's formation (starting from 7 minutes 9 seconds): https://www.youtube.com/live/CL02x19bCQQ?si=1wUO75lcjZjo0_3i&t=429 Additional Difficulty Once you start the match, you will see the opponent's formation. If it turns out to be different from what you thought, you will want to change your formation to adapt. For players for whom constant formation changes on the field are an important element of tactics, changing the position of some footballers is a common practice. As soon as the game stops (goal, corner, or free kick) your changes will be applied. But if constant formation changes are not critical for you, and you want to make the game even more challenging, you can use an additional option that allows you to make formation changes during the match ONLY at halftim...Minor bug fixes (all game versions)Jul 6, 2024 - Community AnnouncementsFixed a bug with the goal sound, which triggered 1-2 seconds later after the goal itself. Fixed some broken animations that played during certain combinations of crosses. Fixed some issues with the date display in Japanese. The game now supports Japanese.Jun 28, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8937755/8769aacb43a337631ba50f30f2284be40b6c33e9.jpg Starting today, Football, Tactics & Glory and all its expansions also support Japanese! One of the sources of inspiration for FTG was the Japanese game Persona 3. Therefore, I am very pleased that Japanese players will now be able to appreciate our turn-based football game. By the way, here, I'm talking about how I was influenced with Persona 3. We are grateful to Gabanymous for the huge amount of work he did translating the game. Additionally, he pointed out how to correct various stylistic and cultural nuances to make the game feel more natural for Japanese players. Without him, we wouldn't have been able to achieve such high-quality localisation! He also created a thread on the forum where you can leave your feedback regarding the translation: https://steamcommunity.com/app/375530/discussions/0/4343240481093521060/ If you have any technical or gameplay troubles, write on the Steam forum, and we will try our best to help. We wish you an enjoyable game! {STEAM_CLAN_IMAGE}/8937755/f7768fde1444d295ed6ee00d2a25423ddd2a9c2e.jpgNew options in the base game and all DLCJun 26, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8937755/38f898aa4375d57d135cb87c1d1a1d288ffa0e5a.jpg In the latest update, we have added a new element in the gear menu: "Additional Options" to the base game and all DLCs. Clicking on this button will open a screen with new options: Date Format - the ability to choose the order in which the day, month, and year are displayed. Previously, the default format was the one we are accustomed to in Europe. However, we know that in other regions (such as the USA or Japan), different formats are used. Now you have the option to choose a date display that is convenient for you. Number Format - the ability to choose the symbol used to separate thousands in numbers. The default used to be a space. Now, commas and apostrophes have been added. Team Photo - the game has the ability to save a photo of your team. This can be done either from the club attributes screen (all the club's players are photographed together) or when you win a tournament (photo with the cup). By default, when saving, a window would open where you could choose where to save the photo. However, if you were playing in fullscreen mode, on some computers switching between windows might not work correctly, which could lead to system freezes or other issues. Therefore, we added this option. It allows you to save a team photo using the Steam screenshot system. The photo is saved in the Steam folder, and this does not cause system issues. Enjoy your game! P.S. If you haven't left a review on Steam yet, please do so. It will help our game become more visible to other players.New scouting system in Football, Tactics & Glory: WorldJun 19, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8937755/33e8c39acbeaf21dad5994c2c2048951166c2c74.jpg In the base game, you could open the profile of almost any footballer in the world and see nearly all the information about them, except for some details. This allowed you to directly buy a footballer from the club, bypassing transfers. On one hand, access to such information provides great opportunities. On the other hand, we wanted scouting in the game to be more interesting and a bit closer to reality. Therefore, we have significantly redesigned it. By default, footballers' profiles are hidden Now you will fully "see" the profiles of the following footballers who do not belong to your club: Those you are playing a match against today; Those who are on the transfer lists (they are visible until the next transfer window opens); Those who are on your watchlist (you can only add a footballer's profile to this list if it is already visible to you); All footballers from the country where you are the national team coach. Footballers whose profiles are not available to you are displayed with question marks. Such a footballer cannot be bought because you do not have enough information about them. In the screenshot, I am viewing a foreign club. Before this, I sent my scouts to gather transfer lists in England, so I could see the profiles of those footballers who are up for transfers: {STEAM_CLAN_IMAGE}/8937755/53b694be059b289c0b5892c8e7935071c24cebdc.jpg Scouts allow you to see footballers' profiles You will also have access to the profiles of those footballers in your country whose Giftedness is equal to or less than the average level of your scouts. For example, if one of your scouts has a level of 3 stars and another has a level of 1 star, then the average level is 2 stars. Thus, you will see the profiles of all footballers with Giftedness of 0, 1, and 2. Therefore, scouts will now be even more important, just as they are in real life. For example, in the screenshot below, I am viewing a club from my country. Since the average level of my scouts is 3 stars, I do not see footballers with a Talent level above three stars: {STEAM_CLAN_IMAGE}/8937755/cdc63e6c010ac194c8ab2bf5879436050fd19941.jpg You can hire agents What should you do if you don't want or can't improve scouts, but still need to gather information about footballers? For this, we have introduced a new mechanic: the ability to hire agents for a certain period. Now on the Club Improvements screen next to the Scout Centre, there is a button that allows you to open the agent hiring screen: {STEAM_CLAN_IMAGE}/8937755/5d270550a9dfb58bf63cd8801aa1a9d593086ddd.jpg There you can select the level of Giftedness of the footballers you want to see and the duration for which you want to hire agents. This will cost money, but it might be a more affordable option than spending Glory on improving scouts: {STEAM_CLAN_IMAGE}/8937755/336970f43495dfa386c76521e39bf7f2cc0be8d8.jpg Thus, you can completely avoid improving scouts by spending Glo...Penalty kick implementation for low-end laptops + fixed memory leakJun 14, 2024 - Community AnnouncementsPlaying on Low-End Laptops As specified in our system requirements, our game officially does not support laptops that only have integrated graphics card. The reason is that integrated graphics cards somehow fail to properly render our 3D scenes. However, we strive to make the game playable if it does run, even though it might not be graphically appealing. We recently released an update that allows matches to be played on low-end laptops. However, the game still crashed during penalty kicks. So, we have made the following adjustment: during penalty kicks, the models of the shooter and the goalkeeper are hidden, allowing the weak laptop to render this scene. Of course, this is not visually appealing and may not be very clear how to perform penalties (if you are playing with enabled tutorial, the first time the penalty starts, the messages explain how to shoot and defend during penalties.), but it is a compromise we are willing to make to allow gameplay on devices we did not plan to support. Please note, to make this possible, you need to: - Find and launch config.exe in the game folder - Click Troubleshooting - Check the "Simplified graphics" option Memory Leak We identified and fixed a part of the code that could lead to memory leaks under certain circumstances. Enjoy the game!Patch for running any version of the game on laptopsMay 3, 2024 - Community AnnouncementsAs indicated in the system requirements, our game does not support laptops that do not have a dedicated graphics card. However, the game may still run on some integrated graphics cards. You will need to disable all "heavy" graphic settings for this. To do this, find and run config.exe in the game folder, click Troubleshooting, and check the "Simplified graphics" option. It may be that you were playing on a laptop with only an integrated graphics card, and everything was working fine, but at some point, the graphics card somehow stopped coping. Since we don't change anything in the game, this is a problem with the computer, graphics card, or drivers. However, using the new option theoretically can help. In any case, I remind you that we do not support laptops with only integrated graphics cards. However, we do everything we can to help as many players as possible.New management tasks for club development in FTGWApr 30, 2024 - Community AnnouncementsIn the Manager's Journey expansion, mechanics for transitioning between clubs and fulfilling management tasks have been added. We've designed these mechanics so players can either build their career by moving between clubs or stay with one club, elevating it from the Amateur League to the pinnacle of world football. If you were part of this club, management couldn't fire you, even if you failed to meet the tasks set before you. Furthermore, the ambitions of different club managements varied, affecting the difficulty of the tasks. If you developed your own club, management's ambition was low. Therefore, players could relax a bit more about failing tasks because the tasks themselves were not very ambitious. However, we received feedback that when developing a single club, it would be nice if management occasionally set tasks specifically for club development, not just for advancing in the league table. 4 New Types of Tasks When tasked with achieving a higher league position or escaping relegation, it's hard to focus on youth and development. So, we decided it made sense to add tasks that allow players to concentrate on long-term improvements to the club, without worrying about immediate results. {STEAM_CLAN_IMAGE}/8937755/7eb2a1afe0d7ef63ba30c56927388bb1feb40e63.jpg In FTGW, we added 4 new types of tasks: Improve infrastructure and hire staff - you will earn management satisfaction points each time you upgrade the stadium, youth school, scout center, etc., and whenever you hire new coaches, medics, scouts. Feature juniors in the starting lineup who were signed this or next season - you will earn management satisfaction points each time your junior takes to the field. Purchase and field players aged 25 or younger with relatively high Talent for the club - you will earn management satisfaction points for buying the right player and for each game they play. Develop the club as you see fit - you will earn points for actions taken from the previous three tasks. League position still matters, so there will be minimal expectations, but often these will be very achievable, such as simply not getting relegated. New tasks will be issued for 2-4 years depending on the difficulty level, type of task, and current situation at your club. When These Tasks Are Issued If you work with only one club, management will alternate between development tasks and result-oriented tasks. Essentially, you're a co-owner of the club, so your job is to achieve long-term success. Other clubs will not often give development tasks. In most cases, clubs will try to improve their league standing. But occasionally, you'll find clubs willing to spend a few seasons improving infrastructure, developing youth, or finding a talented player and integrating them into the team. How the New Mechanic Looks in Action One of the most experienced FTG players is helping us test FTGW. He recently started streaming his gameplay on hard mode with some new options (which we haven't officially talked abo...Виправлено декілька багів для Manager's JourneyApr 24, 2024 - Community AnnouncementsTwo bugs recently reported by players on the forum have been fixed: In some season statistics sections, all-time statistics were being displayed. Fixed. A club could issue a task to improve the Youth Academy or Stadium, even though these buildings were already at maximum level. Fixed. Enjoy the game!Managing a national team in FTGWMar 22, 2024 - Community AnnouncementsEarlier, I wrote about the introduction of national teams in the game. But besides the World Championship being added to the game, you'll also be able to participate in it by taking charge of a national team. How to take charge of a national team? As a manager, you earn Reputation points by completing club tasks. The higher your Reputation, the more prestigious clubs will send you job offers. Similarly with national teams. Starting from a certain level of Reputation, you will begin to receive job offers from teams that have not achieved great success. Moreover, if you simulate countries on other continents, you will receive invitations from those countries as well. As your Reputation grows, more prestigious national teams will want you to take charge. {STEAM_CLAN_IMAGE}/8937755/586cd3edc3769741c2ca7935ec18cc85fae316f7.jpg The management will expect you to achieve certain successes with the team. Weaker teams will expect you to get them to the final part of the tournament. Average teams will expect you to reach the semi-finals or at least get out of the group in the final stage. And strong teams, of course, will expect you to win the tournament. At the beginning of development, we planned to make it so you could only take charge of one thing: either a club or a national team, as that would be realistic. But since national team matches are rare, and you cannot develop it the same way as a club, the gameplay in such a case would be boring. You would need to wait long periods to just play 1-2 qualification matches, while only once every 2 years there would be an interesting final stage of the World Championship or the European Championship (or Americas, or other continents). Eventually, we decided that you would manage the national team alongside managing a club. We managed to create a convenient interface that allows you to easily navigate between two different line-ups. Team selection A few days before the match, you will need to invite 25 footballers to the national team's lineup. On the left, you will see the list of players who were invited for the last match, and on the right - all the players of this nationality who play in the Premier Leagues and First Leagues. {STEAM_CLAN_IMAGE}/8937755/9fd4f4511288070e4d212275b920847e16433285.jpg If a footballer cannot be invited (for example, the club won't release him because it would lack players), an "Attention" icon will appear next to him. By hovering over it, you will find out why the player will not be able to play in the upcoming matches. Managing the team On the day of the national team match, the flags of the participating countries are displayed on the main screen. Preparation for the match is similar to club matches. That is, you see the opponent's team and choose a formation to counter it. {STEAM_CLAN_IMAGE}/8937755/5d2099147938d7a55893dc04ba4c0468b70163ae.jpg Unlike the club, there is no infrastructure to improve here. Also, there is no possibility to train players (because their development ...Difficulty increasing options in Football, Tactics & Glory: WorldFeb 6, 2024 - Community AnnouncementsWhen a player begins to understand how the game mechanics work, the Normal difficulty level starts to feel quite easy (though it remains strategic and interesting). Those players who want to "just beat the game," meaning to win all possible trophies, will do so and find enjoyment. For those who now seek more challenges, there was a High difficulty level in the game. It allowed players to look at the mechanics from a new angle, realize their depth, and enjoy the struggle for survival in the lower leagues. Those who have been following the game for a long time know that as a game designer, I dislike giving AI unfair advantages. Therefore, High difficulty does not affect the opponents' chances to score a goal or take the ball away. The difficulty is created naturally: through tougher initial conditions and higher prices for various upgrades. Such fair difficulty has its pros and cons. Pros - the sense of game fairness and the value of your tactical and strategic skills in achieving your team's successes. Cons - it's hard to make the game even more difficult while still maintaining the authenticity of the game world. Still, in FTGW, we've prepared a few surprises for players who would like the game to be even harder (especially in the later stages of the game). New option "Giftedness affects the skill potential" In the "Football Stars" DLC, a new mechanic was introduced: Giftedness, which is expressed in the number of stars a footballer has. The higher the Giftedness, the higher the footballer's skill potential in a match. Assuming a footballer with zero Giftedness has a skill potential of 5, then a footballer with Talent 1 would have a potential of 6; a footballer with Talent 2 would have a potential of 7; a footballer with Talent 3 would have a potential of 8; etc. For example, a footballer with Giftedness 3 could perform a Cannon Shot with a potential of 8. If the goalkeeper had Giftedness 5, he would attempt to intercept a shot with a potential of 10. Such a small difference in skill potentials made Talent an important characteristic, while also giving chances for less talented footballers to outplay more talented ones. {STEAM_CLAN_IMAGE}/8937755/81abf05740ba8cdd18e6eee641fa9d57af816606.jpg On High difficulty, with each level of Giftedness, the skill potential increased by 2. This made Talent a more important characteristic. And since the player starts the campaign with a team of untalented old footballers, climbing to the higher leagues became even more difficult. The screenshot shows a similar situation, but with High difficulty: {STEAM_CLAN_IMAGE}/8937755/e57f5bca0f3945f30b31490ba2a5d6a904061c3e.jpg In FTGW, we decided to make the dependence of skill potential on Giftedness adjustable in the campaign settings. You can change this dependence within a range from +1 to +5. Choosing +3 or higher, you start to appreciate gifted footballers significantly more. Here's a screenshot of a similar situation but with the setting +5: {STEAM_CLAN_IMAGE}/893...Football cultures in Football, Tactics & Glory: WorldDec 22, 2023 - Community AnnouncementsThe main new feature in FTGW will be football cultures. In this post, I'll explain what they are and how they will work. What are football cultures? Historically, it has been customary in England to fight for every ball, while in Brazil, showing good ball handling technique is appreciated. These differences are determined by the history of football development in the country and national culture. Thus, these football peculiarities can be called the football cultures of countries. How will football cultures work in FTGW? In modern football, there are no longer such stark differences in how footballers play in different countries. But we still watch the World Cup to see how each national team expresses its uniqueness. Besides, some (or all?) football fans notice that the Spanish La Liga is perceived quite differently from the German Bundesliga. So, differences in playing style exist, it's just hard to articulate them. We decided that football cultures will be certain game mechanics that are only available to footballers of a specific nationality. These should be mechanics that are easy to understand and use in a match. Here's a list of some football cultures currently implemented in our development version and which we are actively testing: England (fighting for the ball) - all footballers additionally have a first-level Slide Tackle skill. If a footballer already has Slide Tackle, then the potential of their skills increases. Germany (ball possession) - when a footballer uses the Hold action, the Control attribute increases by 30, not 20. Also increases the skill potential (making it harder to take the ball away with a Slide Tackle). Spain (tiki-taka) - all footballers additionally have a first-level Layoff Pass skill. If a footballer already has Layoff Pass, then the potential of their skills increases. Italy (defence through preventing penetrating passes) - all footballers additionally have a first-level Interception talent (which blocks Long Pass and Layoff Pass). If a footballer already has this talent, then the potential of their skills increases. France (strong special classes) - all footballers of special classes have increased skill potential. Netherlands (universal football) - all footballers of universal classes (except goalkeepers) have their attributes increased by 30%. Belgium (fighting for the ball) - when performing the Tackle action, the footballer's Defense attribute increases by 30%. Ukraine (playing through the flanks) - when performing an action from the flank, the footballer's attributes increase by 25%. Austria (playing through Lofted passes) - when performing Lofted pass, distance coefficients are reduced, making Lofted passes easier (standard values 25, 35, 60, 110, Austrian values: 15, 25, 50, 95). Switzerland (total pressing) - when performing the Pressing action, the opponent's Control is reduced by 25 (instead of 15), and the potential of defence from the skill (Slide Tackle) is reduced twice as much. Portugal (long pas...