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Football Manager: the diary of a descent into madnessApr 1, 2014 - PC Gamer Written by Iain Macintosh While putting together the book, Football Manager Stole My Life, my co-authors and I trawled hundreds of personal accounts of virtual chalkboard addiction. We spoke to games journalists, psychologists and actual, real life footballers who had been afflicted. We even went back and played innumerable seasons of classic Championship/Football Manager too. Just for research. Oh Christ, here come the sweats. We never set out to help cure anyone. All we wanted to do was to let people know that they were not alone. That there were others like them out there, wandering this world in body while their minds were elsewhere entirely. Probably scouting the Eredivisie for 19 year-old wingbacks. All roads lead back to Holland. What follows is an amalgamation of stories designed to show you what lurks in the shadows of this hidden world, a bit like those one of those videos about heroin that they used to show you at school. This is what can happen when you play Football Manager too much. DAY ONE: You feel a frisson of guilt that you ve just spent three hours on a pre-season campaign, but you shrug it off with a smile. It was fun, wasn t it? You assigned most of the more mundane tasks to your assistant, because you don t want to waste time on stuff like coaching, do you? That s what coaches are for. You re just happy enough to make a jokey bid for Lionel Messi and then play some games. And you did well too. There are now four Japanese second division teams who won t forget your name in a hurry. Well done, you. DAY TWO: The season didn t start well and you think you know why. You were too casual yesterday. You just threw a team out, you didn t prepare them on a game-by-game basis. You didn t even work on set-pieces. Who are you, Harry Redknapp? While your partner is watching television, you devise an intricate corner routine that sends your strikers to the far post, hopefully dragging the opposition defenders with them, while the ball goes to the near post where your towering central midfielder lurks ominously. It pays instant dividends and you win the next game 3-0. You ve never felt such a profound sense of satisfaction. This set piece is probably what Hawking meant when he described looking into the face of God. DAY THREE: After reading an article about Manchester United s Class of 92 , you resolve to pay more attention to your youth players. When your partner heads upstairs for an early night, you plough through until 1am, carefully tailoring individual coaching routines for every member of your U18 squad, teaching them new skills, assigning them new roles. They won t all make it, of course, there will be some casualties. Not all can earn the fabled black card. But every youngster deserves a chance, an opportunity to make the most of their potential. And that s what you re going to give them. DAY FOUR: Your partner is out late tonight. You don t mind. In fact, you re quite keen that they stay out longer because European qualification...Football Manager 2013 release date announced, pre-orders come with beta accessSep 28, 2012 - PC Gamer Attention, ballfoot fans! Get out the iron and flatten out those touchline suits. The latest iteration of Football Manager will go live on Steam at one minute past midnight on November 02, and you can get in two weeks early if you pre-order from one of these places. That's according to an announcement post on the Football Manager 2012 site, which explains that the beta version "will be very close to the final game." It'll include "FM, classic mode & challenges," but no network game. Beta saves will be compatible with the full game when it's released. You can hear about this year's updates, and the new classic mode, from the ever-affable Miles Jacobson in our Football Manager 2013 interview. If you'd rather get the goods via your eyes have a look at the Football Manager 2013 announcement video.Football Manager 2013: Miles Jacobson interviewSep 7, 2012 - PC Gamer “I’m pretty happy with the way it is at the moment,” says Sports Interactive boss Miles Jacobson of the latest edition of the world’s most popular footy management sim. After yesterday’s video announcement, we rang Miles for a chinwag about challenges, cheats and camera angles – and why this year’s edition promises to be the most accessible Football Manager in years. This year’s big new addition is the streamlined Classic Mode. What prompted you to introduce it? It’s been in planning for a few years. There aren’t many features that we come up with immediately and put it into next year because we tend to work in three-year cycles - so at the moment even though I’m directing FM13 I’m still involved with designing 14, 15 and 16. But something we’ve seen happening more and more over the last few years, particularly in comments sections on more mainstream games sites and in newspapers for example, is that people are saying “we don’t have the time to play it any more”. After we finished FM11 I actually brought it up in the post-mortem afterwards: I asked how many people had played the game and most of the younger guys in the studio put their hands up. But some of the old-school guys…we’ve got 16 people here now who’ve been at the studio for more than ten years, and I think only three of the 16 put their hand up at that point. So I just asked the others, “Why haven’t you played it? You clearly still enjoy the game or you wouldn’t still be working here.” And they were all saying, “Yeah, but I’ve got kids and I have to spend some time with them,” or “My partner wants to spend some time with me,” or “I’ve got to go and see the family, so I just don’t have the time to put into it any more.” And that was basically the point where the bank broke. We were already doing FM Handheld at that point, and I said to them, “Why don’t you play Handheld instead?” and got “Well, it’s not deep enough for me, I want to be able to do this stuff, I just don’t have the time to do it.” So that’s when a few of the very senior people within the studio including myself and Oliver Collyer sat down and started plotting. And then I put it into production this year. Actually, we were going to look at doing it as a completely separate game, but I just thought: why not have it as part of the PC package and reward the people who’ve played our game for years by giving them extra modes? Or let new players have Classic mode as the first port of call, and if they find that they like it maybe they’ll move up to Sim mode. Or maybe they’ll try out the Challenge mode or Network games. It’s all about trying to provide a game that entertains as many people as possible, really. And the only way to do it while keeping the simulation completely sacrosanct was to have a new game mode in there. Are there any further options within Classic mode that players can turn on or off to further adjust the game? We’ve tried to design it in a simple way. There are ways to turn other things off inside the game ...Football Manager 2013 announced – video reveals new featuresSep 6, 2012 - PC Gamer By Chris Schilling It’s that time of year when the leaves turn brown, the air gets chilly, and the ass-shaped groove in your favourite chair gets a little deeper. Yes, it’s almost Football Manager time – and, much like a new boss cheerfully clutching a wad of petrodollars from an obscenely wealthy overseas backer, this year’s edition arrives promising wholesale changes. The headlining feature of Football Manager 2013 is a welcome one for those who’ve grown rather overwhelmed by the feature creep in recent years. The new Classic mode – or ‘FMC’ as the press blurb is keen to refer to it as – cuts out many of the minor responsibilities, allowing you to focus on the fundamentals. “We decided to try to find a way to accommodate players with limited free time, without significantly diluting the experience,” says Sports Interactive’s Miles Jacobson. SI suggests that FMC allows players to complete an entire season in 8-10 hours. Also new in FM13 is a Challenge mode taken from the smartphone versions of last year’s game. There are five challenges in total, each lasting around half a season, and all recreating scenarios common to the beautiful game: attempting to win trophies with a team of youngsters, for example, or escaping relegation after footing the table over the festive season. If the mode proves popular, SI has promised to provide further downloadable challenges throughout the year, which may or may not include being asked to win the title after losing your star striker to an extended golfing holiday for two-thirds of the campaign. Elsewhere, you’ll be able to unlock additional modifiers to give yourself a mid-season boost, topping up your funds during the transfer window, or cutting the red tape that’s holding up your expensive import’s work permit. And if all this makes it sound a bit like FM’s gone all sports casual on us, fear not: the main game remains gleefully uncompromising. Says Jacobson: “I would, however, like to stress to our many, many fans around the world that the introduction of FMC will not impact in any way on the game that they’ve come to know and love.” Heck, how many games this year are promoting ‘realistic tax regimes’ as a new feature? Other bits and bobs include a “more televisual” match engine, use of Steam’s network functionality, leaderboards, a new UI and the ability to create a more flexible training regimen. Media interaction has also been tweaked, offering a range of moods that will hopefully allow you to sulkily send out your assistant after a battering at home from your nearest rivals, or to nonchalantly dismiss your team’s title hopes when you’re ten points clear with three to play. It’s out on PC and Mac at some point before Christmas 2012.Why I play Football Manager: the story of Shane “the wonder kid” PaulOct 26, 2011 - PC Gamer Football Manager 2012 has been released, and like every year, the same questions are being asked: Why does a game that looks like Microsoft Excel sell so well? Why would you want to manage footballers when they could be playing them? Why do so many people play it for hours on end? Well I've played a lot of Football Manager over the years, so I'm going to try and explain why. It's because despite all the stats and number crunching, Football Manager is a game about stories. It's about the little narratives that emerge from every game. Like this one. The story of Shane Paul. This tale comes from way back in Football Manager 2006. I was doing the same thing I do every year; trying to win the Champion's League with my beloved Aston Villa. In my way were Italian giants Inter Milan, who had more money, a better squad and a long tradition of winning things. The first leg of the game had not gone well. Inter had come to Villa Park and made us look like schoolboys playing against adults. They sauntered down the pitch like we weren't even there and scored twice, then did what Italian teams do best: shut us down and sat on their lead. Worse than that, they also inflicted a series of niggling injuries on my team. Not enough to put people out for long, but just enough to ensure that I'd have to fill my bench with inexperienced youth players, and pray that I'd never need to use them. Enter Shane Paul. Shane was one of my youth team, he was only eighteen at the time, but already my coaches were telling me he wasn't going to make it at this level. There were better prospects in the squad, but I was incredibly short of left sided players and. despite being so incredibly right footed he probably walked with a limp, Shane could play on the left wing a little, so he made the cut. Sixty minutes into the Inter game, things were still not going well. The Italians knew they had a good lead and a home advantage, so they played a strong defensive game. No matter how often we attacked they held us off confidently. I tried everything; I tried to hold back and keep the ball, I pushed forward recklessly, I changed formation, I upped the aggression, I did every tactical tweak I could think of, but nothing worked. Clearly it was time to make some changes. The problem was that, because of the injuries, I didn't have much in the way of substitutes. Most of my bench was statistically worse than the players on the pitch, but sometimes freshness counts, so young Shane was sent out for an under performing left winger. That's the thing about Football Manager, once in a while all the sensible tactics fall flat, and that's when you start trying the crazy ones. Playing an inexperienced youngster out of position in a major match? This was a desperation move, and I knew it. For another half hour, little changed. We pushed them hard, but they would not be moved. They were determined to shut us out, and we couldn't stop them. Shane popped up once or twice but he wasn't distinguishing himsel...Football Manager 2012 demo out nowOct 6, 2011 - PC Gamer The Football Manger 2012 demo is available now on Steam, offering the first half-season of 11 quick-start leagues set in England, Australia, Scotland, France, Spain, Holland, Belgium, Italy, Norway, Denmark and Sweden. If you manage to put together a decent squad and can't bear to lose them, you'll be able to carry over all of your progress into the full version when it's released on October 21. "The demo includes the biggest leagues in the world and allows you to put your managerial skills to the test on a global stage," reads the Steam blurb, which explains why it weighs in at just over 2.7 GB. That's 2.7 GB of pure, sweet footballing data. Yum.Football Manager 2012 Steam DRM enrages fansSep 28, 2011 - PC Gamer Football Manager fans have voiced their anger at the integration of Steamworks into Football Manager 2012. The move to Steam means copies of the game will need to be activated online before being able to play. Eurogamer indicates 40 pages of comments reacting to the news on the Sports Interactive forums, with thousands of posts from fans angry with the changes. Some fans are threatening to boycott the series until the online activation requirement is removed. Sega tell Eurogamer that Football Manager has moved to Steam to combat piracy. "Make no mistake, if a quarter of the people that usually pirate the game switch to purchasing Football Manager 2012, the sales of the game worldwide would more than double," they say. "This would lead to increased development budgets and more benefits for all of you who do buy the game." "We've taken this decision because we believe that the steps the consumer has to take are not excessive, and that as a one-time only measure with no tracking or reporting it is not too intrusive. Having worked with Steam for a few years now we also believe that their system is ever improving and gives Football Manager players a good service of free auto-updating, achievements and other great benefits without cost or hassle." In the scheme of things, a one-time online activation system seems relatively tame, especially in the light of Ubisoft's always-online DRM system, and games like Diablo 3, which cannot be played offline, even in single player. For many hardcore FM players, Football Manager will be one of the only games they play. It's interesting to see the reaction of fans from a community less less desensitized to the growing extremity of many publishers' anti-piracy solutions. Are you a Football Manager player? Let us know what you think about FM 2012's move to Steam.Football Manager 2012 release date announced, scouting detailedSep 13, 2011 - PC GamerSports Interactive recently announced that the latest entry in the veteran Football Manager series would be out later this year. Eurogamer have the date. It's October 21. The release date announcement was revealed in the first entry in what will become a series of blog posts providing detailed info on FM 2012's new features. Today, Sports Interactive studio director Miles Jacobson discusses improvements to the scouting system, and talks about the unique inside access the studio has to professional scouts in the field. Update: slotted in the latest trailer above. Thanks to The Reticule for the heads up. "We’ve very luck at Sports Interactive to have a large number of fans in amongst football, including many scouts who, with permission from their employers, give us the real scouting reports that they put together for teams when watching them for the manager." writes Jacobson. This real world data from stadiums and training grounds around the world is one of reasons FM one of the most detailed sports sims around. Using those databases packed full of authentic information, you'll be able to assign a scout to analyse an opposition side. They'll come back with a full report detailing that club's best players in each position. You'll also be able to use reports to compare the relative strengths and weaknesses of clubs against one another. With all that intelligence under your belt, it should theoretically be easier to put together a strategy to beat tough opponents. Over time, FM 2012 will monitor the success of this strategy, and return at Tactic analysis. "Tactic analysis gives you information on how you’ve fared when using specific tactics, with information on how many times you’ve started with those tactics, how many minutes you’ve used them, how many goals you’ve scored & how many you’ve conceded. As well as a breakdown for goals scored and conceded against different rankings of team – higher rated, similar rated and smaller rated. Along with a paragraph of analysis," writes Jacobson. There's even a separate goal analysis tool, which will collate information on where your goals are scored from on the pitch, which players and positions tend to get the most assists, and more. As well as scouting, Football Manager 2012 will get updates to the match engine, and a series of tutorials to help guide new players into the world of football management.5 essential Football Manager 2011 modsJul 12, 2011 - PC Gamer Football Manager 2011 has plenty of custom leagues and new skins, but mods themselves are pretty scarce. Still, we've selected the top five Mods to customise and streamline your Football Manager 2011 experience. Click through for the mods, and details of how to download. 1.Genie Scout Genie Scout is the ultimate spying tool, everything you ever wanted to know about a player, staff member or club is available at your fingertips. Search for anyone present in your save game database and find out every last detail, including those special hidden attributes that you never get to see in the game. The best time to use it is when you scouts recommend a player from Belize but don't reveal many of his stats. Hit up Genie Scout and you will learn everything you want to know about him, from his current ability to his potential ability. If David Cameron had this, maybe he would've seen Andy Coulson's dark side before hiring him. FMGenie is an independent program, so just install it wherever you like and point it towards your Football Manager save. 2. RTE - Real Time Editing If Genie Scout isn't enough of a sneaky cheat for your taste, then maybe Football Manager Real Time Editor is more up your street. With this little tool you can edit the attributes of your team, players and staff on the fly. If you want Welsh minnows 'The New Saints' to have a billionaire sugar daddy pumping money into the club and to turn all your players into Lionel Messi clones, this is the tool for you. But if you go ahead and make all these changes, you have to ask yourself where the challenge will be. I advise caution with this one, you don't want to make the game a cake walk. RTE is an independent program, so just install it wherever you like and point it towards your Football Manager save. 3. Shirt Designing There are numerous team kits in Football Manager which are just plain wrong and some that are just God awful. Help is at hand with Smart Shirt Designer 2, a tool which does as it says on the tin; it allows you to design new shirts for Football Manager. You don't have to do things accurately, who ever said that Liverpool's home kit needs to be red? Why not turn it bright pink? The opportunities are endless to change team logos, sponsors, colours and stripes. The best use for this one is to humiliate the teams you hate. Petty, but worth it. Smart Shirt Designer is an independent program, so just install it wherever you like and point it towards your Football Manager save. 4. Faces Everywhere Do you feel a twinge of sadness when you start playing Football Manager and you realise that you can't stare longingly at the face of your favourite player? You are a sad, sad person if you do, but help is at hand with the mega facepack which contains over 80,000 images of players, staff and officials from all over the world. This is the result of a massive Football Manager community effort and is ideal for those of you who want to see a bit more glitz and glamour in a game which can be ver...Five essential Football Manager 2011 modsJul 12, 2011 - PC Gamer Football Manager 2011 has plenty of custom leagues and new skins, but mods themselves are pretty scarce. Still, we've selected the top five Mods to customise and streamline your Football Manager 2011 experience. Click through for the mods, and details of how to download. 1.Genie Scout Genie Scout is the ultimate spying tool, everything you ever wanted to know about a player, staff member or club is available at your fingertips. Search for anyone present in your save game database and find out every last detail, including those special hidden attributes that you never get to see in the game. The best time to use it is when you scouts recommend a player from Belize but don't reveal many of his stats. Hit up Genie Scout and you will learn everything you want to know about him, from his current ability to his potential ability. If David Cameron had this, maybe he would've seen Andy Coulson's dark side before hiring him. FMGenie is an independent program, so just install it wherever you like and point it towards your Football Manager save. 2. RTE - Real Time Editing If Genie Scout isn't enough of a sneaky cheat for your taste, then maybe Football Manager Real Time Editor is more up your street. With this little tool you can edit the attributes of your team, players and staff on the fly. If you want Welsh minnows 'The New Saints' to have a billionaire sugar daddy pumping money into the club and to turn all your players into Lionel Messi clones, this is the tool for you. But if you go ahead and make all these changes, you have to ask yourself where the challenge will be. I advise caution with this one, you don't want to make the game a cake walk. RTE is an independent program, so just install it wherever you like and point it towards your Football Manager save. 3. Shirt Designing There are numerous team kits in Football Manager which are just plain wrong and some that are just God awful. Help is at hand with Smart Shirt Designer 2, a tool which does as it says on the tin; it allows you to design new shirts for Football Manager. You don't have to do things accurately, who ever said that Liverpool's home kit needs to be red? Why not turn it bright pink? The opportunities are endless to change team logos, sponsors, colours and stripes. The best use for this one is to humiliate the teams you hate. Petty, but worth it. Smart Shirt Designer is an independent program, so just install it wherever you like and point it towards your Football Manager save. 4. Faces Everywhere Do you feel a twinge of sadness when you start playing Football Manager and you realise that you can't stare longingly at the face of your favourite player? You are a sad, sad person if you do, but help is at hand with the mega facepack which contains over 80,000 images of players, staff and officials from all over the world. This is the result of a massive Football Manager community effort and is ideal for those of you who want to see a bit more glitz and glamour in a game which can be ver...Football Manager comes out on top for 2010Jan 21, 2011 - PC Gamer Statistics for new retails sales across 2010 have been released, and it's been a big year for SEGA with Football Manager 2011 and 2010 taking the titles of first and second best-selling PC games., respectively. Read on for the full top 10. The top 10 PC games in 2010 were: 1 - Football Manager 2011 2 - Football Manager 2010 2 - The Sims 3 4 - World of WarCraft: Cataclysm 5 - StarCraft II: Wings of Liberty 6 - The Sims 3: Ambitions 7 - Battlefield: Bad Company 2 8 - Call of Duty: Black Ops 9 - The Sims 3: Design & High-Tech Stuff 10 - The Sims 3: World Adventures The chart, which only includes new retail purchases and not Steam sales, shows that the world continues to love The Sims and are still enthralled by Blizzard's games. PC gamers were also less enthusiastic about Call of Duty this year; Black Ops came in at number one for both the Xbox 360 and PlayStation 3 platforms, but failed to impact the Top 5 on PC. Football Manager dev awarded O.B.E. by the QueenJan 1, 2011 - PC Gamer Studio Director of Sports Interactive, the studio behind the stellar Football Manager series, has been awarded an OBE by the Queen in the latest round of honours awards. In full, O.B.E. stands for Officer of the Most Excellent Order of the British Empire, and is one of a series of chivalric awards created by George V, the highest of which makes you a knight of the British Empire. Suffice to say, not too many game developers have made the esteemed honours lists. The co-founder of Sports Interactive, Olly Collyer, congratulated Jacobson on the Sports Interactive site, saying, "we think this is very much deserved for all the hard work involved in not only establishing a good sense of business to a raw and young Sports Interactive all those years ago, but also evolving the studio into an equal and more professional partner with its publisher and also a responsible one, via the involvement with various charities, as well as taking away the things we don't like doing to allow us to concentrate on coding!" "The honour is also deserved recognition for lots of other work Miles has done away from SI over the years on the BAFTA games committee, Develop advisory board and as a founding trustee of GamesAid as well as many other advisory committees." Collyer adds that "apparently he was in the frame for a knighthood but they didn't have a platform high enough to allow the appropriate member of the Royal Family to reach his shoulder with their sword so they settled for the O.B.E." Writing in response to the news, Jacobson said "It really is very humbling, and is further recognition for the whole SI team around the world. I'm a bit lost for words at the moment, so I'll leave it at that for now." For a few clues as to how the Sports Interactive developer earned himself a place on the honours list, check out our review of Football Manager 2011.Football Manager 2011 reviewNov 5, 2010 - PC Gamer In a pretend press conference, I’m being asked multiple choice questions by a faceless interviewer. It’s my first season in Football Manager 2011 and I intend to take it seriously. To help me see through the clinical stylings of the game’s UI, I imagine I’m being asked these questions by a beige PC wearing a reporter’s hat. “Is this your dream job?” Yes, I suppose it is. If I had to tell a squad of man-children how to punt a ball around an enclosed grassy oblong, well, yes, I’d like to do it at Leicester City, my hometown team. But I’m being cagey – FM 2011 does its best to stamp the importance of media comments in keeping players sweet, and I don’t want to throw my new underlings off with fawning praise. “I won’t be commenting on that.” Press conference concluded, I didn’t get much of a reaction. In my inherited squad, I see even my most valuable players aren’t really fussed – except veteran left-back Bruno Berner, who displays his thoughts on my appointment via a little green box next to his name. He’s worried about my relative inexperience. Don’t worry, Bruno. In previous Football Managers I’ve taken Reading to a fourth place Premiership finish and I’ve won the FA Cup with High Wycombe. You stick to what you do best, Bruno – gently toddling up and down the left flank and missing too many tackles – and I’ll play FM the way I always have: Harry Redknapp with ADD. I’m a poacher, basing my team’s backbone around whatever’s available at the moment: I take the best players I can get for the transfer budget I’ve been handed and jam them into a system that doesn’t always fit their talents. Not pretty, but, in previous FMs, effective. Mess with Bruno Bruno’s misgivings are minor detractions from the traditional pillars of Football Manager: transfers, training and tactics. These elements remain – on the surface – near unchanged. The game’s transfer database is still a leviathan, detailed to the point of mania and so accurate that real talent scouts use it. Training keeps the simple five-star system, but has also been fiddled to allow building of individual skills. Compulsive tweakers can now hone their game, getting players to develop new skills or focus on existing ones. For my own laissezfaire management, I just issued a happy “OK!” when any backroom staff suggested an individual training program – which seemed to pay off in attribute bonuses. The ephemera, the touchy-feely talky stuff, has never made much of a dent on the series, previously draped over the game like an overlay. As Leicester’s manager, I clicked through screen after screen until I’d found the best players for the cheapest prices, forced them into a 4-4-2 and started the season. I sent my assistant to every press conference and dismissed out of hand the new backroom advice provided by my coaching staff. Later, when Bruno came to complain about a lack of discipline in the squad, I tried to wave him off. I clicked on the nebulous “I’ll deal with it” option, and focussed on the next gam...10 essential Football Manager 2010 modsOct 28, 2010 - PC Gamer The next instalment of Sports Interactive's monolithic management series is just around the corner, but that doesn't mean Football Manager 2010 is out of the picture. Since release, the Football Manager community have even set about improving the game with new mods, databases and utilities. We've picked out ten of the best. Ever wanted to play in a league containing every single team in the world? Read on for new leagues, coaching tools, photo packs, UI overhauls and much, much more. 1. FM Genie Scout One of the most well known utilities in the Football Manager world, FM Genie Scout is a program that allows you to veiw any number of visible and hidden stats in a game in progress. The most obvious use is to check the potential of youngsters and regenerated players, but it can also be used to see reputation, finances and many other things. Some might call it cheating, but we've left it up to you to decide. A new version of Genie comes out with every installment, so keep an eye open when FM11 comes out. 2. Huge Database In days of yore, Football Manager used to have a setting just above 'large database' called 'huge database', which would retain whopping amounts of players (if your PC could handle it). Nowadays SI instead use the 'custom' option to give players more control over which players they import. Traditionalists, however, can download this and have the beloved huge database back. It's perfect for someone who wants a wide range of players but doesn't know which leagues and countries they need to load to get them. 3. Tug's Training Despite SI's best efforts, training in FM has pretty much always taken a back seat to tactics and transfers. While some people really get into it, many players just aren't that interested. For such people there is Tug's Training. Just download it, import it into your training schedules and enjoy excellent 'hands off' training for your whole team. Tug updates with every new release, so this link will still come in handy come FM11. 4. Coach Calculator In FM2010, the quality of a coach is defined by a needlessly complex and byzantine algorithm, meaning the best way to see how good they are is usually to sign them and hope for the best. Coach Calculator changes all that, doing the maths for you. All you need to do is punch in the stats of the coach you're eyeing and it'll spit out how many stars he'll get in each discipline. Handy for assembling that all-star team of backroom staff. 5. Steklo Skin Skins overhaul the UI of Football Manager, which for a game that consists almost entirely of UI can be a very big deal. The well regarded Steklo skin gives a very pretty alternative to the standard choices packaged into the game. 6. Photopack Ever get tired of the fact that some players in your teams have photos and some don't? Fret no more! Because this monster 2.7 gig photopack adds pictures to a colossal 70,000+ players, so you can finally find out what all those players of yours look like. It'll take a while to install,...Football Manager 2011 demo out ThursdayOct 18, 2010 - PC Gamer Football Manager 2011 is out soon, dooming many of us to dozens of hours of horribly addictive management action. If you really, really can't wait, then you'll be glad to know there's a demo coming to Steam on Thursday. The demo will come in two flavours. The 'strawberry' version, as Sports Interactive are calling it, will feature 12 playable leagues including England, Scotland, France, Spain, Portugal, Italy, Norway, Denmark, Sweden, Brazil, Argentina and Chile. The smaller, 'vanilla' version will contain the English and Scottish leagues. The strawberry demo will hit Steam on Thursday, with both the strawberry and vanilla versions becoming available for direct download from the Sports Interactive and Football Manager sites on Friday. For more information on what's new in the latest edition of the huge management sim, check out our preview and our interview with Sports Interactive's studio director, Miles Jacobson. Football Manager 2011 is slated for release on November 5th.Weeklong Sale - Football Manager 2010 at 50% OffSep 6, 2010 - AnnouncementSave big on Football Manager 2010. Purchase before September 13th, 2010 and receive 50% off! The World Cup final is here - Save now on Football Manager 10!Jul 8, 2010 - AnnouncementIn celebration of Sunday's World Cup final, Football Manager 10 is on sale now through Monday, July 12 at 10AM PDT. GOOOAAAAAAAL! Football Manager 2010 Update ReleasedMar 1, 2010 - Product UpdateUpdates to Football Manager 2010 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Football Manager 2010 * Fixed crash when clicking on the backroom advice button; * Players who say they are willing to leave the club to help with the clubs debts no longer get upset if you transfer list or offer them out. * Fixed scouts completing thier nation assignments too early for small reputation clubs. * Adjusted generation of names for Croatian newgens with second nationalities. * Fixed older newgens in some cases getting youth contracts instead of regular contracts. * Playing for a clubs A and B teams now does not count as having already played for 2 clubs in a season when joining a new team. * Past meetings tables are now sorted by goal difference and goals for after points. * National team facts information panel now only uses first team players. * Adjusted changes in very low average attendances; * Fixed newgen name issues where some African newgens for example were getting English names because of their birth city language being English. * Players no longer get unhappy about the clubs league position until after a reasonable amount of games have been played. * Fixed bug where a person loses a language skill when changing from a player to a staff member. * Stopped inappropriate manager to manager comments been available on Brazilian State league games. * Adjusted newgen attribute creation and development; * Adjusted Danish cup attendances; * Players dont get called up to Olympic qualifiers if they have important club matches. * Automatic rejection of other national job offers if offered multiple jobs. When you accept an offer, it auto-rejects the other jobs just like it does with club management; * Adjusted Turkish Super Cup attendances; * Adjusted Bulgarian attendances in continental matches; Football Manager blogs return with MirrorFootball.co.ukSep 18, 2009 - Community AnnouncementsFor the last couple of years in the run up to the release of the new Football Manager, we've done blogs which have shown off both the already announced, and some unannounced, new features. Well, this year we are delighted to be able to announce that we've partnered up with the Daily Mirror and Daily Record and their new football website, www.mirrorfootball.co.uk to be able to provide a unique insight into Football Manager 2010 with blogs most days between now and the release of the demo of Football Manager 2010, which will, as always, be a couple of weeks before the game is released. MirrorFootball will also be the exclusive host of what we call the "vanilla" version of the demo of the game, which will be English language only and feature the UK leagues. We will provide the multi-language version with more leagues from here. The FM2010 blogs are now live at www.mirrorfootball.co.uk/opinion/blogs/football-manager-2010. While you're there it's also well worth looking around Mirror Football too - it's a really good site and a great place for footy interviews, news and gossip. We hope you enjoy the blogs, and we look forward to revealing lots of info on FM2010 over the coming weeks.Football Manager 2010 - Press Release Part 2Aug 21, 2009 - Community AnnouncementsFeedback from matches has been improved to give the user better insight into where their team is going wrong, or right. A new Match Analysis tool lets players see where shots, passes, crosses, headers, tackles, fouls and interceptions have been made on the field for all players on the pitch. Managers can view this analysis both live in-game and post match, allowing them to pinpoint the strengths and weaknesses of both their team and their opponent’s and adjust their tactics accordingly. Football Manager 2010 features a brand new User Interface, with a light and a dark skin to choose from as part of a vibrant new look and has undergone a complete navigational overhaul. The side bar navigation of previous years has been replaced by an intuitive tab system at the top of the screen, making Football Manager’s famed depth easier to navigate and will make the game more accessible to new players. A brand new Data Editor will allow the addition of new divisions to existing leagues and of entirely new leagues as well as making it easier than ever to keep the game up to date, and do so for free. The delivery of information to the manager has been refined with users now able to sign up to the News Centre, an in-game subscription based newspaper that lets you get the news that you want about the football world and filter out the stories that you do not need, making the football world as immersive as you want it to be. Following the debut of a 3D match view in Football Manager 2009, this year’s release sees a revamp with improved AI, over 100 new animations for the 3D pitch view, new stadiums, crowds, realistic pitch degradation and better lighting, creating an even more realistic match experience. Further new features will be announced via a series of blogs in the months leading up to the game’s October 30th release date which will ensure that Football Manager retains its position as the most realistic, most played, highest reviewed and best selling football management simulation in the world. Football Manager Handheld 2010 also has a host of new features and improvements, including a brand new skin for the game and improved match engine AI. For further information please go to www.sigames.com or www.footballmanager.com.