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Floppy Heroes

 
Floppy Heroes 2 Has Launched In Early Access!Mar 10, 2020 - Community AnnouncementsAfter over 3 years of working on Floppy Heroes 2 in my spare time, I'm happy to announce that you can finally give a try yourself! https://store.steampowered.com/app/1254150/Floppy_Heroes_2/ As always, I greatly appreciate any feedback, suggestions, or bug reports :)Floppy Heroes 2 Releasing on March 10!Feb 26, 2020 - Community AnnouncementsThe Steam store page for Floppy Heroes 2 is finally up, and the scheduled release date is March 10! https://store.steampowered.com/app/1254150/Floppy_Heroes_2/ I'll be spending the next two weeks working hard to ensure the game is polished enough and comes out on time. In the mean time, feel free to leave any comments or questions either here or on the blog! Full blog post at: https://rimplydev.com/2020/02/26/floppy-heroes-2-progress-update-7/Floppy Heroes 2 - Progress Update #6Dec 19, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/26225452/53262ec78b91e7affd19b5cc73835f669a06a8d4.png Although I wasn't quite able to have it ready by the end of the year, Floppy Heroes 2 should be available on Steam Early Access in January or February 2020! New features such as the item creator and multi-language support will be available at launch, and thanks to Steam Remote Play you will be able to play Floppy Heroes 2 online with your friends! Full blog post at: https://rimplydev.com/2019/12/20/floppy-heroes-2-progress-update-6/Floppy Heroes 2 – Progress Update #5Aug 1, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26225452/3e2fe9a6e95526798b8c5e96f3b35c3c4cbdfd7e.png With a huge chunk of the coding done and all the core features coming together, I'm confident I'll have Floppy Heroes 2 available on Steam before the end of 2019! Full blog post at: https://rimplydev.com/2019/08/02/floppy-heroes-2-progress-update-5/Floppy Heroes 2 – Progress Update #4Mar 15, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26225452/e58efe4b8835e0f1b3c344f70ff79c5f8ed4de55.gif As promised, Floppy Heroes 2 will feature non-humanoid characters, including dragons! Full blog post at: https://rimplydev.com/2019/03/15/floppy-heroes-2-progress-update-4/Floppy Heroes 2 – Progress Update #3Aug 26, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26225452/f1935ea6f6c32b60db28a1ea34f0afd98111267c.gif Development is going steady. The last few months were spent working more on the item creator, coding some tools to help me with level creation, and making sure CPU and GPU usage will be reasonable in the final game. I'm currently estimating a mid-to-late 2019 release. Full blog post at: https://rimplydev.com/2018/08/26/floppy-heroes-2-progress-update-3Floppy Heroes 2 – Progress Update #2Feb 17, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26225452/a720e20e3d1be6fc2f6c0e6cb1f33b4314ae3ca7.gif Floppy Heroes 2 will feature an easy-to-use item creator, with planned Steam Workshop support. At release, you'll be able to quickly create and share your own weapons and armor! Read about it at: https://rimplydev.com/2018/02/17/floppy-heroes-2-progress-update-2Floppy Heroes 2 – Progress Update #2Feb 17, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26225452/a720e20e3d1be6fc2f6c0e6cb1f33b4314ae3ca7.gif Floppy Heroes 2 will feature an easy-to-use item creator, with planned Steam Workshop support. At release, you'll be able to quickly create and share your own weapons and armor! Read about it at: https://rimplydev.com/2018/02/17/floppy-heroes-2-progress-update-2Floppy Heroes 2 – Progress Update #1Oct 23, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26225452/e9eed880f3913b9bacdb69a5b55b5fc563296894.png I tore down some walls, and made water look like water! Read about it at: https://rimplydev.com/2017/10/23/floppy-heroes-2-progress-update-1/ -RimplyFloppy Heroes 2 – Progress Update #1Oct 23, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26225452/e9eed880f3913b9bacdb69a5b55b5fc563296894.png I tore down some walls, and made water look like water! Read about it at: https://rimplydev.com/2017/10/23/floppy-heroes-2-progress-update-1/ -RimplyStay Up-To-Date on Floppy Heroes 2!Sep 19, 2017 - Community AnnouncementsNow you can officially follow the development of Floppy Heroes 2, along with any other news, updates, or various mischief at my blog P.S. I'll still be regularly checking the discussion forum for feedback and suggestions, so feel free to continue posting there to get in touch with me! -RimplyStay Up-To-Date on Floppy Heroes 2!Sep 19, 2017 - Community AnnouncementsNow you can officially follow the development of Floppy Heroes 2, along with any other news, updates, or various mischief at my blog P.S. I'll still be regularly checking the discussion forum for feedback and suggestions, so feel free to continue posting there to get in touch with me! -RimplyBegun Work on a SequelFeb 17, 2017 - Community AnnouncementsI want to preface this announcement by giving a big thank you to everyone who, throughout the existence of Floppy Heroes, has taken the time to share their opinions and suggestions. Doing so has helped shape and grow Floppy Heroes far beyond what I had planned 16 months ago, when I first began working on what has become, in my eyes, a successful start to my game development career. Floppy Heroes is a game I want to keep working on. I want to keep adding more arenas and equipment and features. The problem is that adding some of these features, such as the modding tool released earlier this week, requires me to go back and significantly restructure parts of the code. This is, of course, my fault as I had failed to plan ahead for the possibility of expanding the game. This has resulted in the current state of the game, which, although not broken, has a fair bit of metaphorical duct-tape holding it together behind the curtain. As a result, I want to formally announce that I've begun work on a sequel! My plan is to rebuild the game from scratch, taking everything you guys loved about it and polishing it, expanding the gameplay, and using my experience gained from working on the current game to ensure a smoother and more stable product, with a better foundation for adding future content. I've created a new discussion thread here where you can post your ideas for the sequel. The old thread will still serve as place to post bugs and discuss the current game. Once I've got some tangible content to show off, I'll be sure to create a blog of some sort so you can keep track the sequel's development. Thank you again to everyone who's supported Floppy Heroes! By creating this sequel, I hope to give you guys an even better game, with much more content, shaped by your feedback. -RimplyBegun Work on a SequelFeb 17, 2017 - Community AnnouncementsI want to preface this announcement by giving a big thank you to everyone who, throughout the existence of Floppy Heroes, has taken the time to share their opinions and suggestions. Doing so has helped shape and grow Floppy Heroes far beyond what I had planned 16 months ago, when I first began working on what has become, in my eyes, a successful start to my game development career. Floppy Heroes is a game I want to keep working on. I want to keep adding more arenas and equipment and features. The problem is that adding some of these features, such as the modding tool released earlier this week, requires me to go back and significantly restructure parts of the code. This is, of course, my fault as I had failed to plan ahead for the possibility of expanding the game. This has resulted in the current state of the game, which, although not broken, has a fair bit of metaphorical duct-tape holding it together behind the curtain. As a result, I want to formally announce that I've begun work on a sequel! My plan is to rebuild the game from scratch, taking everything you guys loved about it and polishing it, expanding the gameplay, and using my experience gained from working on the current game to ensure a smoother and more stable product, with a better foundation for adding future content. I've created a new discussion thread here where you can post your ideas for the sequel. The old thread will still serve as place to post bugs and discuss the current game. Once I've got some tangible content to show off, I'll be sure to create a blog of some sort so you can keep track the sequel's development. Thank you again to everyone who's supported Floppy Heroes! By creating this sequel, I hope to give you guys an even better game, with much more content, shaped by your feedback. -RimplyModding Update!Feb 12, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26225452/783d23004a8169f37f5ee77dba9a72996b8562c8.png The modding update announced back in December is officially here! Now you can create your own custom weapons and armor! Here's a link to the guide, explaining how to turn your drawings into unique items and import them into the game: http://steamcommunity.com/sharedfiles/filedetails/?id=862270848 -RimplyModding Update!Feb 12, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26225452/783d23004a8169f37f5ee77dba9a72996b8562c8.png The modding update announced back in December is officially here! Now you can create your own custom weapons and armor! Here's a link to the guide, explaining how to turn your drawings into unique items and import them into the game: http://steamcommunity.com/sharedfiles/filedetails/?id=862270848 -RimplyBig Content Update!Dec 18, 2016 - Community AnnouncementsAfter 3 months on Steam, I'm still amazed at the amount of wonderful reviews and feedback Floppy Heroes continues to receive! Also, a huge thank-you to all the Youtubers who've taken the time to make video reviews and Let's Plays: you've made a huge impact in spreading the word and growing the community! Anyways, onto the update! 50% More Weapons and Armor! Customization is a huge part of Floppy Heroes, so there's 5 new equipment sets to unlock and wear. This means 20 new pieces of armor, and 12 new weapons to choose from! A notable addition are chain weapons, such as nunchucks and flails, which will make you floppier than ever! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26225452/18d73953b0cb33f9446f9a7c3c5f5ca0739e88bc.png Upgradeable Equipment! Have some leftover keys and a favorite sword or helmet you want to make even more powerful? For the cost of 3 keys, you can slightly improve its weight, health or damage, up to 2 times. Each piece of equipment upgrades differently, so you may discover a new favorite in the process! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26225452/3921804cacfca5dc0b0c17e8866aa2fa6f9bcbf6.png A New Arena! Alchemy features a large cauldron in the center of the room. Every few seconds, the cauldron will spit out a random potion, with a particular effect based on the color. I'll leave these effects for you to discover ;) http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26225452/055f6490ab0b2feb67bfd074651323d23abd864b.png As always, please leave any feedback or suggestions you have, and especially let me know if you find any bugs! -RimplyBig Content Update!Dec 18, 2016 - Community AnnouncementsAfter 3 months on Steam, I'm still amazed at the amount of wonderful reviews and feedback Floppy Heroes continues to receive! Also, a huge thank-you to all the Youtubers who've taken the time to make video reviews and Let's Plays: you've made a huge impact in spreading the word and growing the community! Anyways, onto the update! 50% More Weapons and Armor! Customization is a huge part of Floppy Heroes, so there's 5 new equipment sets to unlock and wear. This means 20 new pieces of armor, and 12 new weapons to choose from! A notable addition are chain weapons, such as nunchucks and flails, which will make you floppier than ever! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26225452/18d73953b0cb33f9446f9a7c3c5f5ca0739e88bc.png Upgradeable Equipment! Have some leftover keys and a favorite sword or helmet you want to make even more powerful? For the cost of 3 keys, you can slightly improve its weight, health or damage, up to 2 times. Each piece of equipment upgrades differently, so you may discover a new favorite in the process! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26225452/3921804cacfca5dc0b0c17e8866aa2fa6f9bcbf6.png A New Arena! Alchemy features a large cauldron in the center of the room. Every few seconds, the cauldron will spit out a random potion, with a particular effect based on the color. I'll leave these effects for you to discover ;) http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26225452/055f6490ab0b2feb67bfd074651323d23abd864b.png As always, please leave any feedback or suggestions you have, and especially let me know if you find any bugs! -RimplySmall Tweaks and Bug Fixes - Sept. 23Sep 22, 2016 - Community AnnouncementsFirst off, thank you to everyone for all the great reviews and feedback so far! It's been really exciting seeing people enjoy my first game so much! Anyways, this patch mostly consists of small tweaks to help balance the game: Changes: Reduced torso health: 5 -> 3 Reduced fire staff's melee damage: 2 -> 1 Increased cannon's reload timer: 4s -> 5s Slightly reduced the AI's accuracy with ranged weapons Bug Fixes: Fixed some minor instances of sprites layering in the wrong order Fixed reported controller issues. If you're still experiencing any problems playing the game with a controller, please let me know in the Bug Reports thread! Small Tweaks and Bug Fixes - Sept. 23Sep 22, 2016 - Community AnnouncementsFirst off, thank you to everyone for all the great reviews and feedback so far! It's been really exciting seeing people enjoy my first game so much! Anyways, this patch mostly consists of small tweaks to help balance the game: Changes: Reduced torso health: 5 -> 3 Reduced fire staff's melee damage: 2 -> 1 Increased cannon's reload timer: 4s -> 5s Slightly reduced the AI's accuracy with ranged weapons Bug Fixes: Fixed some minor instances of sprites layering in the wrong order Fixed reported controller issues. If you're still experiencing any problems playing the game with a controller, please let me know in the Bug Reports thread!