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Final Stand: Ragnarok

 
FSR Livestream This Friday, January 10th at 1:00 PM ESTJan 9, 2025 - Community AnnouncementsTomorrow, Friday January 10th, at 1:00 PM EST, we'll be back on Twitch with our first FSR developer livestream of the new year. You can expect some gameplay with members of the dev team and Q&A. Make sure to tune in on Twitch! If you'd like to know more about Update 1.2 and what comes next, you can also check out our latest FSR newsletter.FSR Livestream Today, November 22nd at 1:00 PM ESTNov 22, 2024 - Community AnnouncementsToday, Friday November 22nd, at 1:00 PM EST, we'll be live on Twitch for another FSR developer livestream. Join us for some gameplay and Q&A with our special guest host from the QA team. Make sure to tune in on Twitch! If you'd like to know more about Update 1.2 and what comes next, you can also check out our latest FSR newsletter.FSR Livestream this Friday, November 8th at 1:00 PM EDTNov 7, 2024 - Community AnnouncementsTomorrow, Friday November 8th, at 1:00 PM EST, we'll be live on Twitch for an FSR livestream. We're on the road to level 30 and unlocking even more perks in the recently overhauled progression system! Join us for some gameplay and Q&A. Make sure to tune in on Twitch! If you'd like to know more about Update 1.2 and what comes next, you can also check out our latest FSR newsletter.FSR Livestream this Friday, October 25th at 1:00 PM EDTOct 24, 2024 - Community AnnouncementsTomorrow, Friday October 25th, at 1:00 PM EDT, we'll be live on Twitch for an FSR livestream. We'll be playing some matches in the new Missions mode and exploring the progression overhaul, hope to see you there! Make sure to tune in on Twitch! If you'd like to know more about Update 1.2 and what comes next, you can also check out our latest FSR newsletter.FSR Livestream this Friday, October 18th at 1:00 PM EDTOct 17, 2024 - Community AnnouncementsTomorrow, Friday October 18th, at 1:00 PM EDT, we'll be live on Twitch with another FSR livestream. Join us as we play through the new content in Update 1.2.1, including the new Missions mode. Make sure to tune in on Twitch! If you'd like to know more about Update 1.2 and what comes next, you can also check out our latest FSR newsletter.FSR Livestream this Friday, October 4th at 1:45 PM EDTOct 3, 2024 - Community AnnouncementsUpdate 1.2.1 for FSR is here! Tomorrow, Friday October 4th, at 1:45 PM EDT, we'll be hosting another FS:R livestream on our Twitch channel. Come hang out as we play the new Missions mode, answer questions, and earn some XP for the overhauled Progression system! Make sure to tune in on Twitch! If you'd like to know more about Update 1.2 and what comes next, you can also check out our latest FSR newsletter.FSR Livestream this Friday, September 20th at 1 PM EDTSep 19, 2024 - Community AnnouncementsUpdate 1.2.1 for FSR is here! This Friday, September 20th, at 1 PM EDT, you can join us for a livestream wherein we'll showcase all the new content available and play some matches with community members. Make sure to tune in on Twitch! In addition, if you'd like to know more about Update 1.2 and what comes next for the game, you can also check out our latest FSR newsletter.Update 1.2.1Sep 12, 2024 - Community AnnouncementsInfrastructure Resolved an issue that could cause game servers to idle in a stuck state, preventing match access for players. Minor stability improvements. Gameplay Missions - 'Kill Giants' objective now accessible during matches. Added an outline to downed players to make them more visually noticeable. Bugfix to prevent weather from persisting across matches. In addition to the new build, we will be hosting an FS:R livestream on Twitch tomorrow, September 13th, at 1 PM EDT. Join us as we play the game and talk about everything the new update has to offer! P.S. - The Dungeon Maze scenario, which was initially unavailable in this patch, is now live again as the issue with its deployment has been resolved. Enjoy!FSR Livestream this Friday, September 6th at 1 PM EDTSep 5, 2024 - Community AnnouncementsUpdate 1.2 for FSR is live! This Friday, September 6th, at 1 PM EDT, we'll be hosting a livestream to showcase all the new features and play the game. Make sure to tune in on Twitch! If you'd like to know more about Update 1.2 and what comes next, you can also check out our latest FSR newsletter.Final Stand: Ragnarök Newsletter #19 - Version 1.2Aug 30, 2024 - Community AnnouncementsTeam Tidings Hey Folks, It is with great pleasure that we welcome you to the latest edition of the Final Stand: Ragnarok newsletter. In this edition, we’ll be covering in depth the tons of new content being added to the game in our latest release, Update 1.2! A new Champion, a new game mode, an overhauled progression system and much more await you. Take up the swords of Carthalon, the famed Lion of Carthage, and carve your way through legions of undead while invigorating your allies. Join a party with four others in the new Missions mode, wherein you fight to complete a series of randomized objectives that become more difficult with every success – and should you manage that, you’ll still need to escape alive. After conquering the battlefield, explore the scores of different options within the new Progression Tree, ensuring that your Champion’s playstyle fits you perfectly. There’s a lot to talk about, so without further ado let’s take a look at FS:R’s new update! State of the Build: Update 1.2 - Carthalon, Missions, and Progression New Champion - Carthalon, the Lion of Carthage One of the fiercest gladiators ever to fight in Rome’s coliseums, Carthalon survived impossible odds again and again. Condemned to die in a final bout versus a rabid lion, Carthalon defeated the beast and defied his fate. He would go on to lead a revolt of slaves and gladiators against the Roman Republic, a rebellion that he would not live to see the end of. Now, in death, he has a chance for glory anew and the opportunity to fight for a worthy cause by supporting his newfound allies wherever the fighting is thickest. {STEAM_CLAN_IMAGE}/41353282/0723708e038bfad01557de3ba412ef95cad5bfc9.jpg Above: Art of Carthalon about to leap into the fray. Carthalon is FS:R’s first new Champion, and fulfills the role of a Support Hybrid that can deal damage while supporting and, importantly, healing allies. We’ve wanted to add a character that appeals to players who prefer Support classes in their games for a while now, but we also wanted to avoid adding a strict healer that became mandatory to take for every game. Carthalon is the happy medium that resulted from these discussions – a capable combatant and medic that grows more powerful the longer he stays in the thick of the fight. {STEAM_CLAN_IMAGE}/41353282/f1c1c49b067ef098590685a46d4dc1947663bcd4.jpg Above: Carthalon's default appearance in the game lobby, waiting to inflict carnage. Wait, what game mode is that? Carthalon’s key mechanic is Fervor, represented by the three-pronged flame visible in the center of the screen when playing as him. Fervor increases the strength of all of Carthalon’s abilities in stages, each stage being represented by one of the three prongs being filled completely. Fervor can be built by dealing damage to enemies with either Carthalon’s basic attack Flurry of Blades or one of his active abilities, Shockwave. Carthalon’s secondary attack, Furious Strike, does increasing damage dependent on your Fervor – b...Update 1.2 - Carthalon the Gladiator, Missions Mode, and ProgressionAug 29, 2024 - Community AnnouncementsA new Champion, a new game mode, and a complete overhaul of progression, oh my! Update 1.2 for FS:R is here and it comes with all sorts of additions and improvements. In addition to the patch notes below, you'll be able to read more about everything coming in Update 1.2 and beyond in our upcoming newsletter! Tomorrow, Friday August 30th, you'll be able to join us live on Twitch at 1 PM EDT to take a look at Update 1.2 and even play with some of the devs! Major Features Progression Players now have an entirely new way to customize their Champions with the Progression Tree! Assign perks that grant buffs to your Champion, and watch your power grow as you level up. You have a limited amount of perk points but can respec freely at any time – build your Champion to be a brutal damage dealer or a speedy tank, the choice is yours. New Game Mode: Missions In our new Missions game mode, the Champions are sent to complete a series of randomized objectives on one of the infinite battlefields of Ragnarok! Fight hordes of enemies, achieve your goals, and then fight your way back to the portal to escape before time runs out. New Champion: Carthalon the Gladiator FS:R’s first new Champion, Carthalon, is now available to play! Carthalon is both a melee damage dealer and healer able to slash through minions with his dual swords while building up Fervor to buff himself and heal allies. Art Missions Map Decoration The Art Team has created new assets and updated old ones for the Missions game mode. With randomized layouts and objectives, we’ve made sure to create some recognizable landmarks to help players navigate the battlefield and complete their goals. FX Missions Objective FX The FX team has been hard at work supporting our efforts on Missions. New explosions, new sparkles, and revamps of some of our favorite twinkles have been added to spice up the action. Audio New Music Our Missions Game Mode comes with a suite of new music for various states, such as the dramatic escape finale. Keep your ears tuned for all of the new grooves that serve as the backdrop to your glory! Gameplay Game Mode Select With the introduction of Missions, we’ve added a Game Mode Select to the main menu. Now you can choose whether you queue for one of the existing Scenarios, or the new Missions mode. And who knows what other modes might find their way there? Rune Mod Rework Rune Mods have been reworked to go along with the new Progression system. Now you unlock your mods with Rune Keys that you can earn by leveling up your Champion. As you keep playing you keep earning more Keys to unlock powerful new Mods. This allows you to choose the order in which you unlock new Rune Mods with much greater freedom. Revive Adjustments Noticing the loop of revives in matches, the Gameplay team has adjusted when you’re able to revive your allies. If you’ve just been revived yourself, there’s a 16 second cooldown until you can revive your allies – so try to stick together! You will see the “Too tired to R...FSR Livestream this Friday, August 23rd at 1 PM EDTAug 22, 2024 - Community AnnouncementsThis Friday, August 23rd, at 1 PM EDT, we'll be hosting an FSR livestream to discuss some of what's coming in Update 1.2. Make sure to tune in on Twitch!FSR Update 1.2 Livestream this Friday, August 16th at 1 PM EDTAug 15, 2024 - Community AnnouncementsThis Friday, August 16th, at 1 PM EDT, we'll be hosting another FSR livestream showing off the overhauled Progression system coming in Update 1.2. Make sure to tune in on Twitch for more from FSR's biggest update yet!FSR Update 1.2 Livestream this Friday, August 9th at 1 PM EDTAug 8, 2024 - Community AnnouncementsThis Friday, August 9th, at 1 PM EDT, we'll be hosting the next of a series of livestreams showcasing all the new content coming in Update 1.2. Make sure to tune in on Twitch for an overview of some of what you can expect to see in FSR's biggest update yet!FSR 1.2 Livestream this Friday, July 26th at 1 PM EDTJul 25, 2024 - Community AnnouncementsThis Friday, July 26th, at 1PM EDT, we'll be hosting the second of a series of livestreams showcasing all the new content coming in Update 1.2. Make sure to tune in on Twitch for a preview of some of what you can expect to see in 1.2, our biggest update so far!FSR 1.2 Livestream this Friday, July 19th at 1 PM EDTJul 18, 2024 - Community AnnouncementsThis Friday, July 19th, at 1PM EDT, we'll be hosting a livestream overlooking some of the new content coming in Update 1.2. Make sure to tune in on Twitch!Final Stand: Ragnarök Newsletter #18 - Version 1.1Jun 14, 2024 - Community AnnouncementsTeam Tidings Hey Folks, We’re beyond excited to welcome you to another edition of the Final Stand: Ragnarok newsletter! In this edition, we’ll be covering our biggest content update ever - including a brand new scenario, new enemies, new bosses, and more! Delve into the Dungeon Maze, where a gauntlet of powerful undead prevent your means of escape. If you manage to fight through them (and avoid the myriad traps set for you along the way), you’ll come face to face with the Warden, one of Hel’s strongest Generals. In addition to the new Dungeon Maze scenario and all it has to offer, we have a series of balance changes, performance improvements, and bug fixes to talk about! So without further ado, let’s get into it. State of the Build: Update 1.1 - The Dungeon Maze Beta! Dungeon Maze After months of hard work and testing by our team, we’re excited to announce the Beta edition of our third scenario, Dungeon Maze! You and your fellow Champions will battle your way through a prison purpose built to confuse, confound, and confine you. Navigate your way through the stone corridors of Hel’s stronghold, evading traps and unlocking new pathways by completing unique encounters. Your ultimate goal is to reach the Warden, one of Hel’s fiercest generals and the last line of defense for the entire prison. Reaching him will be no small feat, and defeating him and his lieutenants will take everything you have. {STEAM_CLAN_IMAGE}/41353282/207853d5aa2bf55cc4bf026c47df1aba2228b34d.jpg Above: Concept art of the Dungeon Maze’s spidery depths, beckoning you further in. {STEAM_CLAN_IMAGE}/41353282/1b2e596d6de067bdca0b145e578a9a7a361b5ba4.jpg Above: One of our new objectives, featuring hundreds of mindless dead and the infamous ‘Big Boys’. The Jailers and the Warden The Champions within the Dungeon Maze’s confines face steep opposition in their escape attempt. Two of the Warden’s subordinates, known collectively as the Jailers, await those who manage to progress far enough to threaten the prison’s security. They are the Soul Reaper and the Dead Caller, fierce foes that emphasize new mechanics and attack patterns. Reaching these bosses will require accomplishing different randomized objectives - be careful not to get lost along the way, as the longer it takes you to reach one of the Jailers, the more enemy reinforcements will arrive to try and stop you! The Soul Reaper The first of two Jailers that you will face during your escape attempt, the Soul Reaper is a ruthless enforcer of order that views you as nothing more than a pest to be squashed. Utilizing powerful magic and a pair of enchanted weapons, the Soul Reaper will require keen awareness of your positioning in order to succeed. Standing in the path of his sweeping strikes will not only deal a ton of damage, but will also serve to heal him. If you’re careless with where you stand, you’ll end up losing a battle of attrition as the Soul Reaper overwhelms you with his minions at full health! {STEAM_CLAN_IMAGE}/41353282/...Update 1.1 - The Dungeon Maze BetaJun 13, 2024 - Community AnnouncementsMajor Features The Dungeon Maze is here! A brand new scenario featuring three new bosses, several new enemies, multiple new objective types, and a completely different environment from anything else you’ve seen in FS:R. Featuring four distinct wings, including FS:R’s first internal cells, navigating the Dungeon Maze will require you to complete multiple encounters to open the path forward. These encounter rooms feature new objectives - from capturing, holding, and defending crystals to facing off against hundreds of spiders while destroying their egg sacs. En route to your objective you’ll evade traps, batter down fortified doors, and if you have a keen eye, discover hidden treasure. All of this culminates in a final showdown with the Warden - a multi-stage boss fight that’s our most complex, difficult, and epic to date. The Beta for this new scenario is live today with Update 1.1, and you’ll be able to read about it much more in depth with our latest FS:R newsletter releasing later this week! Art Dungeon Maze Assets The Art team has completed a major effort in populating the Dungeon Maze with new walls, ceilings, and assorted smaller props. This includes a major lighting and set dressing pass for beautification - though lighting may be tweaked slightly in the future. In addition to the Dungeon Maze itself, a background scene and skybox were constructed for Dungeon Maze to clearly illustrate the differences from our other zones. New model for some spider variants. FX New Ability FX With the addition of many new NPC types (including Elites and Bosses), we’ve also added new VFX to make their abilities stand out. From the Soul Reaper to the Skeleton Commander, you’ll see a lot of new VFX popping! Graphics Options Added in graphics options for adjusting anti-aliasing quality, along with being able to toggle V-sync Audio New Dialogue Dungeon Maze comes with a whole set of dialogue, including from new bosses like the Warden and Soul Reaper. We’ve also added some new lines to the Towers of Vigrith scenario. Additional SFX Our Audio team has been creating a whole slew of SFX for new abilities, new events, and updating outdated SFX. Listen to the audioscape and let us know how you like it! Menu SFX We’ve also completed a pass on audio in the assorted menus of the game, especially the Equipment and Rune Mod selection menus. Background music and SFX have been altered to more easily show what menu you’re in. Gameplay New NPCs Dungeon Maze is host to three brand new bosses, each with their own mechanics, attack patterns, and models. Added new boss, ‘the Soul Reaper’. The first Jailer standing in your path, this dastardly dual wielding death dealer siphons health from enemies that stand too close to his sweeping strikes. Added new boss, ‘the Dead Caller’. - The Dead Caller. The demented mistress of the Dungeon Maze’s inner depths utilizes varying runestones to protect herself, weaken her enemies, and even reflect damage dealt. Not to mention the many minions a...Update 1.0.4Apr 25, 2024 - Community AnnouncementsChampions Bjorn Attack damage increased for both basic attacks and the Ground Slam ability. Aella The Heartseeker attack has been made reworked. It will now always explode instead of requiring an enemy to be on fire to trigger. In addition, it will do extra damage to enemies that are on fire or frozen. The stun effect on Fearless Scream will now only last 1.5 seconds on bosses. This ability will still have a 5 second stun for non-boss enemies. Yuki The damage for Yuki's Whirlwind attack has been slightly increased. Yuki's Shadow ability now only provides 80% damage production, down from 100%. Jalb Shield Bash damage has been increased. Using both the Retaliate and Fortify abilities together will no longer provide a player with 100% damage reduction. The damage reduction from both of these abilities combined is now capped at 75%. Retaliate's retaliatory damage has been updated to return more damage to bosses without bonus multipliers. Gwen Gwen's spear projectile attack has received an increase to damage and an added splash damage effect. Gameplay When respawning or reviving, Champions will now be immune to all damage and will not be targeted by enemies for a short time. This effect remains in place even when attacking an enemy. While this existed in some form before, it was less noticeable and the protection it provided players respawning was not sufficient. The speed of stamina regeneration for sprinting has been slightly increased. The Healing Rune usable item has been buffed and now restores health at the same pace as the Healing Pool points of interest. The following temporary changes from Hotfix 1.0.3 have been reverted. When starting alone in a scenario enemy health has been reduced by 14% and enemy damage was reduced by 40% When starting with 2 players in a scenario enemy health has been reduced by 10.5% and enemy damage was reduced by 30% When starting with 3 players in a scenario enemy health has been reduced by 7% and enemy damage was reduced by 20% When starting with 4 players in a scenario enemy health has been reduced by 3.5% and enemy damage was reduced by 10% All games: Players start with 3 of each rune The following temporary change from Hotfix 1.0.2 has been reverted. Matches of 4+ players in both the Arena and Towers of Vigrith scenarios will start with three lives. The reverted changes were quick balance fixes that have been addressed in other ways with Update 1.0.4. Scenarios New tree LOD models have been added that should eliminate flickering and increase performance in tree-heavy areas across both scenarios. Towers of Vigrith Increased drop rate of Rune pick-ups prior to the North Tower phase in the early game. Increased Tower and Pools health based on starting player count across matches. Increased Tower health regeneration when tower buttons are activated during boss fights. At lower player counts, when a pool is lost during the pool phase, nearby Dishonored Dead will begin to pursue players instead of objectives. This wil...FS:R Inaugural Livestream this Friday on TwitchApr 18, 2024 - Community AnnouncementsHey folks! We'll be going live for our first ever FS:R livestream on Twitch this Friday, April 19th. Tune in to chat with the devs and hear us talk about future content for the game.