
Final Outpost Definitive Edition
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2.3.13 PatchJun 6, 2025 - Community AnnouncementsFixes• Fixed rare mistaken unlocking of the Rifles are Rife achievement on the first night2.3.11/2.3.12 PatchJun 5, 2025 - Community AnnouncementsChanges • Added filler bars to show resource capacities in the top part of the HUD • Changed the That’s a lot of “Final” Outposts achievement to require 5 regions completed (from 10) Fixes • Fixed issues with unlocking the Rifles are Rife achievement Steam Deck Verified & Trading Cards!May 31, 2025 - Community AnnouncementsSteam Deck Verified We‘re excited to announce that Final Outpost: Definitive Edition is now officially verified on Steam Deck! {STEAM_CLAN_IMAGE}/45132884/0e3c03d85705a95d83f35b2959aaf521ed0334d6.png The game has native support for the Deck‘s resolution, button glyphs, gamepad controls and runs at a buttery smooth framerate. Trading Cards FO:DE now has trading cards! Collect the 10 cards for each job type in the game, and craft 5 badges to unlock wallpapers and chat emoticons. There‘s also a special foil badge to unlock. {STEAM_CLAN_IMAGE}/45132884/e7289191d72f8676a4753e0b7a1e5ecbfdb827f6.png 2.3.10 Update We‘ve also just released an update to make some necessary changes to easy mode in the game. There are now more deer in the forests and zombies have less health so that this difficulty mode is a more relaxed experience. {STEAM_CLAN_IMAGE}/45132884/0af0682a10b2de8a39621167983aa05292dd5b5c.png2.3.10 PatchMay 31, 2025 - Community AnnouncementsChanges • Increased arrival frequency of groups of survivors later in the game • Easy mode: swapped Beginning of the End (more outsiders) for Fragile Zombies (weaker zombies) • Fragile Zombies now reduces zombie health by -20% (from -10%) • Busy Forests now increases deer population by +10 in each forest (from +5) • Improved migration error message 2.3.9 PatchMay 27, 2025 - Community AnnouncementsChanges Prevent input switching to touchscreen mode when using a touch screen 2.3.8 PatchMay 23, 2025 - Community AnnouncementsChanges Added launch option to reset player settings to default. Just use “—default-settings” in the game properties Improved migration error message Final Outpost is out NOW!May 22, 2025 - Community AnnouncementsWe're a bit nervous, but also very excited for you to play the game! For the last 10 months we've been working on the Definitive Edition and it's been nearly 7 years since I started Final Outpost as a project. Buy the game here: https://store.steampowered.com/app/3066310/Final_Outpost_Definitive_Edition/ Launch Trailer Steam Deck Support The game has full controller support and we are planning to have the game verified on the Steam Deck. Our testing indicates that the game runs 'buttery smooth' on Deck. One tester even went as far as to say that the game is a 'perfect Deck title'. Supporter Bundle There will also be a Support the Developer bundle where you can get access to exclusive artwork and wallpapers as well as the original soundtrack for the game for a few extra dollars. It would mean a lot to us! {STEAM_CLAN_IMAGE}/45132884/e61a992f8c9b4b75ad78a39253967431b58d12e3.png Bundle: Replayable Colony Defense We're even collaborating with the developer of From Glory to Goo on a bundle. You'll get 10% off Final Outpost and FGTG if you purchase them together! {STEAM_CLAN_IMAGE}/45132884/5b9f21b165399fdb57c2e1d878603b68b5af556a.png If you buy the base game first, even as part of a bundle, you can still complete your collection with the Support the Developer bundle later on. The mobile version is coming a little later, on 12th June. You can pre-order on iOS and pre-register on Android to get the game when it is released. - Sam & the Final Outpost team2.3.7 Patch (launch version)May 21, 2025 - Community AnnouncementsChanges Moved Radio Tower below the Mine and Stone Store in the construction menu Fine tuned scroll sensitivity in construction, crafting, and skill menus Difficulty-mode modifier stamps are now shown in completed Outposts in the map Fixes Improved citizen path following accuracy when experiencing low framerates on higher game speeds Fixed issue where input shortcuts can be used during the driving caravan sequence Fixed issue where input shortcuts can be used during the game over sequence Fixed issue where the camera could still be controlled in some cases during the driving caravan sequence Fixed day 70+ trading period being used instead of 100+ trading period Fixed typos in German localisation Deep Dive: Modifiers, Music & MoreMay 19, 2025 - Community AnnouncementsHow do modifiers impact gameplay? With 38 modifiers and a thousand possible combinations, each Outpost presents unique challenges. To give you a little taster, here are some examples: Barbed Boundaries - your walls constantly damage zombies Repopulation Doctrine - citizens contribute to the birth rate at all times One Shot, One Kill - snipers do double damage {STEAM_CLAN_IMAGE}/45132884/fae775ab600172697106272fa1fdcb57778d3664.png There are also some negative modifiers we are excited to see you play! For example: Long-term Contracts - no unassigning allowed, except for horde nights Long Lunchbreak - building construction and upgrades can only take place at night Focused Onslaught - on blood moon nights ALL zombies go to either the left wall or the right wall How do Difficulty Modes work? Difficulty modes have always been a popular suggestion since Final Outpost began and we are happy to be finally introducing them with Final Outpost Definitive Edition. {STEAM_CLAN_IMAGE}/45132884/a5115867954b7a491f8452f40a2a79097aceb7fd.png Easy and Normal feature a new checkpoint system allowing players to save their progress throughout their survival journey. Easy Mode involves a smoother start with the larger deer populations of Busy Forests and Beginning of the End attracting more survivors to your Outpost's gates Normal and Classic Mode offer a balanced experience with Classic keeping the original mechanics where losing means starting over completely Hardcore Mode ramps up the difficulty with Quieter Forests reducing deer reserves and Tougher Zombies increasing enemy health by 10% Each difficulty mode has its own set of leaderboards and stamps can be collected as you play through each mode. Introducing our first OST Composer Ben Randall has created a brand new soundtrack for the game, featuring main menu and cutscene music, four in-game ambient tracks and dynamic combat music that reacts to the threat level on your walls. {STEAM_CLAN_IMAGE}/45132884/5abc23e47d7511e0d218d85ebafb7a0d1fbf341c.png Alongside a range of new sound effects, the new original soundtrack makes it that much easier to get totally immersed in Final Outpost. Increased Game Speed Controls We've also included a new 10x fast-foward option for players who want to speedrun their Outpost. This doesn't come without risk, though! It's all too easy to miss a group of survivors or forget to assign your knife fighters... {STEAM_CLAN_IMAGE}/45132884/862d52990c5416712279d9253f75261ee738a7f7.png That's all our Deep Dives! We'll be back on launch day :) - Sam & the Final Outpost team https://store.steampowered.com/app/3066310/Final_Outpost_Definitive_Edition/Deep Dive: Meta-ProgressionMay 15, 2025 - Community AnnouncementsProgression has always been a part of Final Outpost but now, for the first time, you can settle more than one Outpost and test your survival skills with collectible gameplay modifiers. So, how do you reach new Outposts? {STEAM_CLAN_IMAGE}/45132884/1d9e155662a4369ce0429ae8d539d47e6b343677.png There is now a rusty motorhome amongst the rubble in your Outpost. The motorhome contains a procedurally generated map, which lets you plan your route and decide where to settle next. {STEAM_CLAN_IMAGE}/45132884/2e1a6232ec70bf0015fa1a97d93ca99af50e1730.png Once you've repaired the motorhome with parts obtained from the trader, you can move to a new location! So what happens next? This is where modifiers come in. {STEAM_CLAN_IMAGE}/45132884/fae775ab600172697106272fa1fdcb57778d3664.png In Final Outpost: Definitive Edition, there are 38 modifiers that change everything from seasons and weather to worker efficiency and zombie horde behaviour. Each location on the map is associated with a negative modifier, sometimes easier, sometimes incredibly challenging, so route planning is crucial to avoid areas with stamps that you don't like! {STEAM_CLAN_IMAGE}/45132884/78db4b1d43ce5e3e73fef9a07500346d9a276cb9.png After selecting your destination, you pick from a selection of positive modifiers to optimise the situation you find yourself in. A great positive stamp can help you to complete an Outpost with even the toughest negative modifier. {STEAM_CLAN_IMAGE}/45132884/d58b142f91b262b9ce611df28cd17a301d3a2abf.png With 1000 possible Outpost modifier combinations, this system brings a new level of replayability to the game. Choose whether to survive as long as possible in a single Outpost or to traverse the map to get a higher prestige level. We've also introduced the Stamp Book, allowing you to collect the stamps you found along your survival journey. {STEAM_CLAN_IMAGE}/45132884/3b76cf6368a7b61f2fc6d4867c4f1af2a4fc06c5.png Every time you leave an Outpost the modifier stamps tied to that Outpost will be added to the Stamp Book, a fun way to document your progress and showcase your accomplishments - with an achievement for 100% completion! Finally, we added 10 new achievements and leaderboards that track this new progress. Leaderboards will be tied to difficulty modes, which we'll cover in our next deep dive. {STEAM_CLAN_IMAGE}/45132884/2273c3df4d81db11dc5a35d7528d946e9ac06f81.png The motorhome, map, and stamps bring a whole new level of strategy, competition, and replayability to the game. How many Outposts will you settle? Our next deep dive will cover the new difficulty modes and OST. - Sam & the Final Outpost team https://store.steampowered.com/app/30663102.3.6 PatchMay 15, 2025 - Community AnnouncementsChanges Requirement for the Collector achievement is now to collect all stamps (not to complete an Outpost with them) Requirement for the Completionist achievement is now to have completed an Outpost with all stamps on any difficulty (not to complete all in Hardcore) Added an error message in the main menu for any future save migration issues Improved gamepad navigation of the main menu save panels Reduced number of leaderboard entries shown in the game over screens When in the 'Friends' leaderboard the friend rank is now displayed rather than the global rank Fixes Fixed resource drop-off indicators on the right side of the base merging with those on the left Back button is no longer hidden behind the credits in the main menu on devices with narrower aspect ratios Fixed a case where fast-forward mode could get stuck at maximum if using the shortcut at the same time as using the mouse Fixed scrollable menus starting from the bottom with gamepad Fixed gamepad leaderboard navigation in the game over screens Improved movement latency of the gamepad selection outline on lower framerates Deep Dive: Trading SystemMay 13, 2025 - Community AnnouncementsSurvival in Final Outpost: Definitive Edition is not just about gathering supplies, it is about making smart trades. With the introduction of the trader, there is a new way to secure resources and expand faster. Here's our video on the new feature: https://www.youtube.com/watch?v=bWr-2jiA7wY {STEAM_CLAN_IMAGE}/45132884/cf74db34d3dec0d5062cfdf7272bf909eda2f84a.gif Need 150 stone for an upgrade? Instead of assigning miners, you can trade for it instantly. Facing a food shortage? The trader might have wheat to save your citizens on the brink of famine. {STEAM_CLAN_IMAGE}/45132884/805bfe47e733ccfbef6b196fb19590cb0f49be36.png Do you spend gold now to help your citizens in the short term or hold onto it for future trades? Do you gamble on a big upgrade or slowly stockpile for stability? The trader makes possible entirely new strategies for Outpost growth. However, trading is not available straight away. You will need to build a Radio Tower to attract traders to your Outpost. After parting with 50 scrap, you'll start attracting traders every few days. {STEAM_CLAN_IMAGE}/45132884/5bb4367734320b1020129a9c566393430f868634.png An extra bonus of the Radio Tower is that it acts as a rod to absorb some lightning strikes, protecting other buildings in your Outpost. Level 1 and 2 take 15% and 50% of all strikes, respectively. Your Outpost will be better protected for the rest of the game since the Radio Tower cannot catch fire. {STEAM_CLAN_IMAGE}/45132884/acd9b1067168aa98c74d9b9d0ba3e23ba96cc9c2.png The level 2 Radio Tower unlocks a new type of trader who offers more valuable deals as well as rare vehicle parts that can be used to repair the decaying Motorhome inside your Outpost. The Motorhome is the hub for the new meta-progression system in Final Outpost: Definitive Edition, with which you'll be able to drive off into the sunset (or sunrise). {STEAM_CLAN_IMAGE}/45132884/d4357e57e05da08d0d2d49cbf68690e1281a2084.png Our next deep dive will cover the new meta-progression system. - Sam & the Final Outpost team https://store.steampowered.com/app/30663102.3.4/2.3.5 PatchMay 8, 2025 - Community AnnouncementsChanges Slightly reduced the volume of Forge and Blacksmith sound effects Reduced conductivity of the level 1 Radio Tower to 15% (from 50%) and level 2 to 50% (from 80%) Added fade in/out animation to the stamp info card when hovering over stamps Leaderboard scores are now submitted every time the game saves When no knife fighters are assigned to a wall being attacked by zombies, warnings now only appear if there are no guards or snipers Added battery Motorhome part to replace second wheel part Switched some input shortcuts to perform their action on release, rather than on press, to be consistent with other shortcuts The game now pauses when a gamepad is disconnected The game now pauses when the Steam overlay is activated Fixes Fixed inability of snipers to shoot a zombie when another sniper has been unassigned or dies while targeting that zombie Fixed incorrect animation in the stamp completion screen where lower difficulty stickers replaced higher difficulty ones Fixed stamp completion screen still occasionally appearing even when there are no new completed stamps Fixed rare case where the high-level trader would appear with an empty slot Prevented interaction with different menu tabs during the defence menu tutorial tip Removed the occasional ability to close the defence menu during the defence menu tutorial tip Fixed starvation notifications not stacking Fixed cases where the tutorial could get stuck due to scrolling in some menus Removed the level 3 Forge light due to rare crash Fixed save migration from version 2.0 Fixed inconsistent gamepad navigation in the save slots panel in the main menu Fixed issues with fast forward behaviour on gamepad when using hold-down mode The correct score is now always submitted to the leaderboards upon repairing the caravan Fixed rare case of stamp info card getting stuck open on gamepad Right-click can no longer be used to press UI buttons 2.3.3 PatchApr 29, 2025 - Community AnnouncementsChanges Made mouse cursor and gamepad crosshair dynamic, indicating when you are hovering over something interactable in the world Added finalised stamp artwork Fixes Fixed region generation seed not always being replaced when creating a new run Fixed being about to ‘return to map’ from game over menu before having completed the first outpost Fixed being able to click on a different menu tab on the defence menu tip Fixed lingering sound effect after destroying a Forge Fixed typos and translations in Spanish, Portuguese, Japanese 2.3.2 PatchApr 28, 2025 - Community AnnouncementsFixes Removed a visual glitch on citizens when leaving the forest Loading screen is no longer invisible Fixed resource numbers occasionally not updating in top bar when a building is demolished Fixed lingering sound effect after destroying a Forge Fixed typos and translations in Spanish, Portuguese, Japanese 2.3.1 PatchApr 25, 2025 - Community AnnouncementsChanges Added population gain sound effect Added rubble cleared sound effect Added tool crafting sound effect Added Motorhome part collection sound effect Added job assignment sound effect Reduce delay on harvest sound effect Knife fighters now prioritise the left and right walls before the top and bottom walls Hourly event notifications (e.g. “15 citizens went hungry”) now immediately replace an existing similar notification rather than merging into it Finalised translations in all languages Updated credits Fixes Fixed top bar resources max capacity animation visual glitching Fixed loading screen icon appearing at the end of the splash screen Fixed modifier info not closing when quitting the current menu with a keyboard or gamepad shortcut Fixed almost silent day ambient Fixed fast forward sound playing when dropping from 3 speed to 2 speed Fixed sounds not fading out when leaving game scene Popular mobile game Final Outpost: Definitive Edition arrives gets a PC release on May 22Apr 24, 2025 - GamingOnLinuxFinal Outpost: Definitive Edition from Exabyte Games is the expanded and upgraded version of their popular mobile game. They've now announced the full PC release with Native Linux support will arrive on May 22nd. Read the full article here: https://www.gamingonlinux.com/2025/04/popular-mobile-game-final-outpost-definitive-edition-arrives-gets-a-pc-release-on-may-22/ Popular mobile game Final Outpost: Definitive Edition gets a PC release on May 22Apr 24, 2025 - GamingOnLinuxFinal Outpost: Definitive Edition from Exabyte Games is the expanded and upgraded version of their popular mobile game. They've now announced the full PC release with Native Linux support will arrive on May 22nd. Read the full article here: https://www.gamingonlinux.com/2025/04/popular-mobile-game-final-outpost-definitive-edition-gets-a-pc-release-on-may-22/ Coming 22nd May!Apr 23, 2025 - Community AnnouncementsWow that's not long away right? Check out the Release Date Announce Trailer: See you on 22nd May! - Sam & the Final Outpost team https://store.steampowered.com/app/30663102.3.0 UpdateApr 16, 2025 - Community AnnouncementsChanges The map is now discovered during the game rather than starting out with it Removed map button from bottom bar, added Outpost stats button to the bottom bar Added more general Outpost information to the stats menu Added map and info buttons to the Motorhome menu Added back the fast-forward mode “hold”, with “toggle” as an option in the settings Fade to black before the Outpost naming and modifier selection screens in the map Added sound effect for when outsiders arrive at the Outpost Changed rating of the “Tougher Zombies” modifier to -2 (from -1) Hardcore difficulty now saves after every completed Outpost Reduced Radio Tower level 2 requirement to Base level 6 (from 7) The trader slot for a Motorhome part is now deactivated once it is purchased Citizens dropping off resources already at maximum capacity create a new +0 indicator instead of adding to an existing non-zero indicator Fixes Fixed gamepad menu button not closing the pause menu Fixed an issue where farms could not be harvested Fixed chosen difficulty mode not being applied in some cases Fixed an issue where difficulty modifiers were occasionally duplicated The assign-mode button in the job menu no longer gets stuck down when closing the menu before releasing the shift key shortcut Fixed Trader sometimes offering only three deals Removed some visual glitches on resource indicators
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