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Field of Glory: Kingdoms | AMA with devs is now liveJun 11, 2025 - Community AnnouncementsJoin us right now on PCGaming for a special Ask Me Anything with the developers of Field of Glory: Kingdoms – Rajas and Tribes. They’re ready to answer all your questions about the new DLC, game design, future plans, and more. Don’t miss it: https://www.reddit.com/r/pcgaming/comments/1l8l6pr/field_of_glory_kingdoms_ask_us_anything/Field of Glory: Kingdoms | AMA with the devJun 5, 2025 - Community AnnouncementsTo celebrate the release of the new DLC Field of Glory: Kingdoms - Rajas and Tribes we are hosting a special Ask Me Anything (AMA) on PCGaming with members of the Field of Glory: Kingdoms development team: Philippe Malacher - Designer & Developer and Jim Winsor - Game Balancing & Scenario Design. When: Wednesday, June 11th Start time: 9:00 AM UTC+2 The team will be answering your questions about Field of Glory: Kingdoms – its past, present, and future. Come ready with your questions – the dev is excited to interact with you! BUY NOW THE NEW DLC: https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/History meets strategy at #MAMG25Jun 4, 2025 - Community AnnouncementsHistory meets strategy at #MAMG25! We're proud to partner with the leading academic event exploring medievalism in video games. Join us today, June 4th at 16:00 UTC+1, for a sponsored session on Field of Glory: Kingdoms featuring exclusive talks by top scholars on authority, religion, and regional history in our game’s design. Don’t miss the developer interview at 14:00 – and see how we bring the medieval world to life, one turn at a time. Strategy isn’t just gameplay. It’s cultural storytelling. Learn more at middleagesinmoderngames.net {STEAM_CLAN_IMAGE}/42371626/0e6f199c84832400615819c2f5e898e489fac56c.jpg {STEAM_CLAN_IMAGE}/42371626/bbb382a0762f89e801a3220972ebc51a013d625e.jpg {STEAM_CLAN_IMAGE}/42371626/be9aa541d5523d76f4e8411cdba4b6c602f3b1c7.jpg {STEAM_CLAN_IMAGE}/42371626/4b27fa4ed329a8e00ab93d1296e881853ddb38df.jpg Field of Glory: Kingdoms - patch V. 1.06.2 is out nowMay 30, 2025 - Community AnnouncementsDear players, Here is a new 'quick' patch to address some issues reported by players. We've also added the ability to remap more keys, included additional portraits for Nordic nations, and there's an important note for those wishing to adjust the tooltip delay. Have fun playing, The AGEOD Team. KINGDOMS 1.06.2 May 28th, 2025 UI and UX Added missing custom ruler names in the German language. Fix to legacy tally on the inter-turn screen being incorrect. Restored "R" as the RGD shortcut. Added new custom remappable keys in the Options window, including regional decisions. Tooltip delay can be changed in Documents\My Games\EmpiresKingdoms\OPTIONS.txt (in ms), pending a dedicated option in the Options window. Minor fix to a hanging alert display issue. Custom unit names for provincial units restored. Reduced the interval between two sounds in the Building Browser by 20%. Removed special accented characters from Text0 for better Windows compatibility. "Kitbashed" Nordic character images with others from different cultures., for more choices. NATION-SPECIFIC CHANGES Fix for the Indians’ and Scandinavians’ progress that could lead to too high a population count in the capital region. Another fix for Indian Expedition not working with certain armies. Normans won’t declare war on owners of their claims if they are allies or have good relations. HRE exclusion now takes into account the specifics of Bohemia and Carinthia. WARFARE Fix to vassals of the same liege being able to raid each other. Auto-Garrison SAUs, when lost, no longer cost Authority. REGIONAL DECISIONS Recruit Non-Standard Enemy won’t work in besieged regions. It can be used in any non-enemy region you can enter, making it useful for exotic unit recruitment. STRUCTURES Rebalanced Rudimentary Fort, Ringwork Castle, and Hill Fort.Field of Glory: Kingdoms - patch V. 1.06.1 is out nowMay 23, 2025 - Community AnnouncementsHi all, we've implemented a range of new features and fixes across the game, with significant improvements to the User Interface, Regions and Buildings, Nations and Characters, Warfare, and AI. We've also made several adjustments to the Setup. See here the full change log: User-Interface Added an option to change overlay saturation (5 choices). Changed the red tone used in many texts to a lighter one. Fix to relationships values in the political overlay being missing. Specific message added when a bandit lair appears because of mercenary being disbanded. Added temporary status message (top of the screen) when you order a sortie. Minor improvements to keywords in the Building Browser, § changed to @ for them. Shortcut for Regional Decisions Button is now shift-R, prevent an issue with the Building Browser. Fix to structure upkeep not shown in the structure detail panel when coming from the Edict screen. Bigger trade goods icons in the trade overlay. Do not color foreign regions regarding their missing goods. Improved a few texts for clarity. Regions, Buildings Summer and Winter Palace provides one extra capital allowance each (and they are capital). All rituals (which are temporary but can last a few turns) are now 0-slot structures. Garrisoned village (Tribal/Nomad building) will allow more structures, Bowyer and such. Iqta Land grant bug fixed. Fixed a mix-up in the religious building upgrade chains for TN nations. Nations and Characters Fix to some characters living for too long. Fixed HRE integration being too lax (patching the game will eject some nations like France and England from the HRE). Fixed a bug in the Indian decision to send troops eastward. Warfare Fixed an issue where besieged armies performing a sortie were incorrectly treated as defenders due to combat checks occurring before exit orders were applied. AI AI will sortie more often and more logically. AI will value more Wargoals region. Fixed an unintended AI aggressivity increase caused by the November 2024 AI aggressivity option. Setup Added more nations with possible War Campaigns and Great Trades (these are no longer fully exclusive to Nomads and Tribals). Check them out! Khazars have now Hebrew as state religion (as Simien, the ultimate challenge). Fix to several religions issues for some nations in the DLC campaign. Fixed settlers (Teutonic Order) in the Nevsky scenario not being German. Enjoy!Field of Glory: Kingdoms - Rajas and Tribes is out nowMay 15, 2025 - Community AnnouncementsThis first DLC introduces the mighty Rajput kingdoms of India, the storied African realms of Ethiopia and Ghana, and many more. The world map has been dramatically expanded, stretching thousands of kilometers south and east now reaching the heart of Delhi and tracing the path of the fabled Silk Road. For the first time, you can rise to greatness not just as a Western monarch or emperor, but as any nomadic or tribal nation in the game. Forge your legacy on your own terms, through bold conquests or thriving trade routes, with two new gameplay systems crafted specifically for these dynamic cultures. Forge Your Path with Powerful New Mechanics Nomadic and tribal factions now have access to legacy points through two distinct systems: The Great Trades – More than just a source of wealth, these trade routes bring authenticity and strategic depth, empowering non-European nations to stand toe-to-toe with giants like the Holy Roman Empire or Byzantium. War Campaigns – Take the fight into enemy territory with a new system that lets you declare military objectives independently of claims. Plan, strike, and dominate with surgical precision. Unique buildings and development paths make each tribal or nomadic faction feel truly distinct. Two new scenarios: Alexander Nevsky: Step into the boots of Russia’s legendary warrior-prince and repel the Teutonic and Swedish invaders in a high-stakes defense of the Rus’. Guelphs vs. Ghibellines: Dive into the ruthless civil wars of medieval Italy, where rival factions battle for power under the looming presence of the Holy Roman Empire. Buy now: https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/ Don't miss Richard Yorke live on our Twitch channel tonight at 8 PM UK time! Watch him dive into Field of Glory: Kingdoms – Rajas and Tribes and explore the new DLC in action. Field of Glory: Kingdoms - Companion patch out now Alongside the release of the DLC, we have also deployed a massive free patch for all Kingdoms players. This update introduces new features and improvements focused on UI/UX, map expansions, warfare mechanics, and deeper tribal and nomadic gameplay. Here are the most important highlights from this 80-entry companion patch: UI & Map Enhancements • Building Browser: Explore all game buildings through a powerful new interface. • Smarter search function and culturally themed building visuals. • Over 50 new sound effects and an improved ledger for leaders. Warfare Upgrades • Mercenary overhaul: recruit actual units from neighboring nations. • Refined battle mechanics, unit positioning, and contextual army behavior. • Improved siege logic, including sortie outcomes and handling of high-power garrisons. Siege units can now be recruited via decision. Buildings, Regions & Trade • New structures like the Underground Fortress, Secret Cult, Gypsy event building, and more. • Numerous fixes and improvements to existing buildings (e.g., Master Ratcatcher). • Smarter AI progression toward Ti...Field of Glory: Kingdoms - Companion patch out nowMay 15, 2025 - Community AnnouncementsUI/UX, Map Building Browser (MAJOR): Check all possible game buildings through this powerful new interface, accessible from any already built structure in the region panel. Search functionality now supports partial match and switch to extended (full map) search if no result is found within your nation. Changed draggable thickness to 50 px in several UIs. Edict panel supports cultural variations for buildings. Fix to a labeling issue with provincial mercenaries in the recruitment interface. Fix to some missing links between eastern regions. Extra column in the ledger for legacy. A few unit scale fixes. Clicking on a leader in the ledger, leader tab, will systematically move the camera to him/her. Icons showing bonus XP levels and flat XP in the region panel. In Region/Military (ledger), the tooltip indicates XP and XP level bonuses for produced units. Added options to disable rumored sites. 50+ new sounds for buildings and impediments. Fixed a few non-working achievements. Improved trade filter. Help panel can be closed with ESC. Warfare You can now recruit siege units with the "Recruit Non-standard Unit" RGD. Complete overhaul of mercenary recruitments; actual units from neighboring nations are now used. If you lose a sortie but still have units inside, the city is not lost. Cultural militias. Battle: Unit positioning refined further and more contextual. Fix to newly split army within a city being considered outside. Archers and crossbowmen levies don't require a bowyer. Removed some discount bonuses on transport ships, not relevant (usually replaced by galleys). Fix to some armies being repulsed wrongly when two opposing armies march against each other. Units you have lent (e.g., to Crusaders) can provide vision one-third of the time. No militia should be allowed to fly anymore (broom broom…). Siege values in nation shield tooltip on unit panel. Authority loss from lost SAUs did not work properly (beware!). Fleets crossing each other's path (in opposite directions) can sometimes halt and engage in battle, with the rest of their movement being cancelled. This is subject to a dice roll, with a higher chance earlier in the turn. High combat power garrisons (300+ CP) will never surrender at once, but first suffer attrition (until they fall under the threshold). Buildings, Regions, Trade Some buildings are dynamically replaced in setup if using a missing resource. Master Herbalist and Master Ratcatcher had a bug preventing them from being built. Flax Fields and Legume Fields can now be built in arid lands. Made tribal/nomad ritual descriptions clearer. Some structures changed their goods; notably, Prestige Clothier uses Dyes and a new building, Illuminator Atelier, uses Indigo. New building: Underground Fortress, which is an extension to existing castles. AI improves Tier I to Tier II much better and more frequently. In some cases, populations were created without a culture. Army Camp now adds +1 Effectiveness recovery at a cost of 5 XP. Village Gree...Field of Glory: Kingdoms - Rajas and Tribes | Wrap-up and the Companion PatchMay 7, 2025 - Community AnnouncementsWelcome to this final developer diary for the Rajas and Tribes DLC, which, as you now know, is coming very soon — on May 15! For those who missed the previous diaries, let's start with an overview, and in the second part of this journal, we'll talk about two additions to the base game provided by the companion patch that will be released the same day. First, the new DLC (which we internally nickname RATS) offers a geographically expanded campaign, with roughly a third more playable surface area thanks to extensions to the east and south. This drastically changes the dynamics of the game, as some existing nations will now have very different strategic contexts. For instance, the Almoravids now face fairly powerful West African kingdoms to their south, which can launch war campaigns to gain legacy at the expense of their enemies. Let’s not forget the powerful Seljuk Turks, who gain much greater strategic depth, or the Mongols, who will arrive earlier and be able to establish a strong foothold before launching their assaults against the Rus’ and the eastern Muslim nations. As you also know, the DLC adds two major features in addition to several new playable nations: war campaigns and great trades. Each of these features offers new ways to gain legacy, beyond simply constructing powerful buildings or maintaining an unbroken dynasty. War campaigns encourage nomadic and tribal nations to be warlike, while great trades, on the other hand, offer an economic development path that also yields legacy. It's worth noting that great trades are built on impediments — dozens of new special sites, including about twenty that are especially unique and based on the folklore of various nations. (And if you don’t like that approach, there’s an option to disable them.) {STEAM_CLAN_IMAGE}/42371626/a189b893f562aa83dcf00010adfe06ef78c0dfac.pngRare mystical and folkloric impediments (only if the option is enabled) Thus, tribal and nomadic nations, which are now fully playable and come with several dozen unique buildings, allow you to experience the game in a way that’s very different from a typical European kingdom! But don’t think that only tribal nations have received additions. The newly expanded map includes fully formed Indian and African kingdoms as well, each with a mix of unique buildings. Indian nations, for example, get 18 structures, almost all of which come with associated events, and they also gain a new major trait: "Eastward Expansion". This allows them to send contingents to the off-map regions of India and receive various bonuses based on their conquests' success. This is summarized in a brand-new dedicated panel accessible from the nation panel. {STEAM_CLAN_IMAGE}/42371626/fc0695ca6bb43b2929579902216f9e55cbceac3d.pngGame dynamics change with the new map, as for example the Seljuqs will be stronger Which brings us to the companion patch! In addition to dozens of balance updates and many bug fixes, we’ve added two surprises. First, Scandinavian nations now...Field of Glory: Kingdoms - Rajas and Tribes | Dev Diary #4Apr 23, 2025 - Community AnnouncementsWelcome to the fourth Dev Diary for Rajas and Tribes, the first DLC for Field of Glory: Kingdoms! In Diaries #1 and #2, we discussed two major features of the DLC: Great Trades and War Campaigns. As you now know, these features are mainly granted to the new playable nations, such as nomads, tribal peoples, or established African and Indian kingdoms. They greatly enrich gameplay and help compensate for their partial lack of Tier II buildings—at least in the case of nomadic and tribal factions, as non-European structured kingdoms do have access to them. But these nations benefit from several additional new mechanics. Let’s begin with the most iconic kingdom, often destined for greatness in many campaigns: the legendary Kingdom of Solomon. At the start of the game, Solomon controls only one region (historically, the kingdom had not yet emerged at this time, but this gameplay abstraction allows you to conquer power in its name). Over time, however, these petty kings—or Negus—will forge a myth that leads to the rise of the famed Solomonic dynasty. {STEAM_CLAN_IMAGE}/42371626/8c7903c45b85964bb54d9996c2ab0e4cde3b4781.pngThe Kingdom of Solomon arrives in the expanded campaign with very powerful national perks. Claiming quasi-divine origins, your kingdom benefits from two very powerful traits. The first, Keeper of the Ark, makes it significantly easier for your characters to avoid tragic events compared to other nations. This will grant your generals longer lifespans on the battlefield and help prevent the all-too-common sudden illnesses. Unyielding Legacy is the second—possibly even more powerful—gradually converting your army into volunteer units, with drastically reduced upkeep. This enables Solomon to field an army far stronger than that of its neighbors. With advantages like these, your destiny seems all but written! {STEAM_CLAN_IMAGE}/42371626/38f261addafd34f264f3b222847bfe3d958e693f.pngThe most powerful trait of the Kingdom of Solomon is likely the one that gradually converts its units into volunteers. Now let’s turn to the Indian nations. These factions have access to three additional panels—yes, three! Two of them you already know from the previous diaries: Great Trades and War Campaigns. Thanks to a solid economy (they have access to Tier II buildings), they are formidable contenders in terms of legacy accumulation, even compared to European powers. {STEAM_CLAN_IMAGE}/42371626/c828f4c5316d230948956a437f7b2a050049f21f.pngThe new Indian nations receive 15 additional buildings, almost all of which have associated mini-events. The third panel reflects the eastward expansion of Indian kingdoms into the unrepresented territories of India. Through decisions, you’ll be able to capture off-map provinces by deploying and maintaining a military contingent despite potential losses. These territories will grant a range of benefits (no fewer than 12 associated mini-events), including money, natural resources, and occasionally authority, legacy, or even slaves...Medieval Misconceptions | DasTactic livestreamApr 9, 2025 - Community AnnouncementsWe’re thrilled to announce that the last macrotopic Medieval Misconceptions of A Lens On - Snapshot has been completely released. Head over to the playlist: now to catch all the pills about Medieval Misconceptions. This is the final chapter of our journey, but before we wrap it up, our friend DasTactic will present his final episode: Medieval Life and the Woes of Wessex Field of Glory: Kingdoms is a deep strategy sandbox that models myriad layers of medieval society and kingdoms. Our current playthrough of Wales draws inspiration from the YouTube series A Lens On, presented by Dr. Claire Kennan. This series offers short yet insightful videos covering various aspects of medieval life, with recent episodes focusing on maritime advancements. The War is Over In the previous episode, we had just concluded our war with England and its earldoms: Northumbria, East Anglia, and Mercia. The war’s outcome heavily favoured Wales, particularly at the expense of Mercia. Mercia ceded three provinces to Wales, significantly expanding our domain. Northumbria also lost a province, bringing it under Welsh control. With these new territories under our banner, we appointed a governor to help stabilize and manage the holdings. This expansion not only broadened our influence but also provided access to new military resources. The Mercian Ostmen One of the more strategic benefits of the Mercian territories is access to new recruitment options: English Bowmen, acting as long-range skirmishers, though not yet the formidable Longbowmen of later centuries. Levied Ostmen, a significant addition to our military strength. Previously, Ostmen were available only as expensive mercenaries. These heavy infantry units, while not as powerful as Viking Huskarls, offer a reliable front-line presence. Now, as levies, they can be recruited using manpower, equipment, and iron—saving vital gold reserves. We opted to levy two Ostmen units, doubling our available heavy infantry and preparing for future conflicts. Wessex on the March – And the Fall of Harold Meanwhile, Wessex—having thrown off its vassalage to England—goes on the offensive. England, weakened by its war with Wales, becomes the target. Harold Godwinson of Wessex marches on London in an ambitious bid for dominance. However, the campaign ends in disaster. Harold is slain in battle, plunging Wessex into turmoil. A rapid succession of rulers culminates in the rise of Earl John, a mere one-year-old child. A council of advisors governs in his place—and their decisions leave much to be desired. Amid English devastation of Wessex, the council inexplicably declares war on Anjou, opening another front. Northumbrian Raids and Rising Tensions Despite a formal peace treaty, Northumbrian forces launch raids across the new Welsh border. These incursions are largely ineffective, but retaliatory strikes by Welsh forces fail to capture or neutralize the rogue elements. Though a full-scale conflict is avoided initially, the provocations cannot go ...Field of Glory: Kingdoms - Rajas and Tribes | Out on May 15thApr 8, 2025 - Community AnnouncementsWe’re thrilled to announce that Field of Glory: Kingdoms – Rajas and Tribes will be released on May 15th While you wait, we invite you to dive into the third Dev Diary for Rajas and Tribes, where we’ll explore the new campaigns and scenarios included in the DLC. After covering the two major new features that benefit the newly added nations, it’s time to turn our attention to the additional scenarios introduced in this expansion. First things first: the brand-new campaign. The map now stretches significantly farther to the east and south, accommodating the new nations — but this expansion brings more than just geography. It introduces entirely new gameplay dynamics. {STEAM_CLAN_IMAGE}/42371626/dcc528a59f90f7356384ac825e7051eb96617ca4.pngExtended Map In Africa, the Fatimids, who previously had a rather peaceful position (at least until the Crusades), now find themselves surrounded by over a dozen nations, such as the powerful Makuria, and another rising force, the Kingdom of Solomon (which benefits from several unique perks). To the far west, the Almoravids are now bordered by Ghana and Gao, who possess the Great Trades and War Campaigns perks, as well as more than 30 tribal buildings, some of which are particularly convenient and powerful. Our favorite is the one we affectionately call the “wife-o-matic”! {STEAM_CLAN_IMAGE}/42371626/90f44efb53e865324e2e2acb9bf4eb110ef6cb81.pngSelijuqs Elephants Far to the east, several Indian nations make an appearance, and they’re not left behind either — they have access to the two new perks of the DLC, over 15 uniquely Indian buildings, and to top it all off, a lovely little perk with its own dedicated panel (you’ll hear more about that soon). As for the Ghaznavid Sultanate, which previously only had a minor presence, it is now a major power in the region. And let’s not forget the mighty Seljuk Turks — already featured in the base game, they now receive several additional regions and are among the rare base-game nations to gain access to Great Trades and War Campaigns! {STEAM_CLAN_IMAGE}/42371626/dcba0a598521248f00245b064e138a5c3e6dac82.pngSmaller Scenarios but mighty battles To finish, the eastern steppes have also been greatly expanded in the DLC. Where there was previously only a small strip of land around the Caspian Sea, now thousands of kilometers of steppe open up to you… or rather, to the Mongols, who will be able to appear earlier on the map and will have a vast hinterland (in case you found them too weak before). But that’s not all — the game also receives two additional, relatively complex scenarios. The first takes place in the north and recounts Alexander Nevsky’s struggle in Novgorod against the Teutonic Knights, as well as the Danes and Swedes. In the middle of it all are the pagans of Lithuania and Prussia, fighting for survival against the knights, and each faction has several unique features. This scenario is ideally sized if you want to play a PBEM game that has depth without dragging on for ...Field of Glory: Kingdoms - Rajas and Tribes | Dev Diary #2Mar 21, 2025 - Community AnnouncementsWelcome to the second Dev Diary for Rajas and Tribes, the first DLC for Kingdoms! After discussing Great Trades in the first diary—a feature that allows tribal, nomadic, and generally non-Western nations to earn Legacy through the lucrative trade of exotic goods—let’s now explore another way for these nations to compete in the race for Legacy… and perhaps even win it! Indeed, non-Western nations, particularly those not organized as established kingdoms (such as most Indian nations and the Christian kingdoms of Ethiopia), often have access to War Campaigns. This system allows you to designate specific regions (belonging to your future victims) as targets for your next military campaign—one that, let’s be honest, will often involve pillaging and devastation! This designation of objectives is independent of claim declarations, meaning the two can be combined, and you can select between 1 and 4 regions of your choice. {STEAM_CLAN_IMAGE}/42371626/88516888030620223db6625de4f9b5fa335e1145.png Once this is done, the campaign automatically begins, putting you at war with any nation whose territory includes your declared campaign objectives (while paying the usual Authority cost—there are no free passes here). Your goal is to seize these regions as quickly as possible, and in any case, before 16 turns—the maximum duration of a campaign. When a region is taken, it is considered secured in terms of the Legacy you will earn, but you are free to abandon it afterward; this system does not treat campaigns as permanent conquests. As the famous saying goes, time is of the essence! Every 4 turns, any remaining unclaimed objectives lose 25% of their Legacy value, so you must realistically assess what you can achieve before launching your campaign. Choose too few objectives, and you waste your regional war goal declarations; choose too many, and you may accomplish very little. A careful balance of ambition and pragmatism is required. Keep in mind that the most rewarding regions in terms of Legacy are also the most developed and well-defended. Once all your campaign objectives are secured, 16 turns have passed, or you choose to end the campaign at your discretion, you will gain Legacy points for the war objectives you have achieved. This can provide a significant boost, as each region grants between 15 and 100 Legacy depending on its level of development. {STEAM_CLAN_IMAGE}/42371626/481db9eda26799eac01ffe38204658cb369104c4.png There are additional nuances to War Campaigns as well. A Major Campaign (with 3 or more declared war goals) will alarm the neighboring countries of your victims—unless they are allies. Expect a deterioration in diplomatic relations. Meanwhile, a campaign with 4 declared objectives, the most ambitious type, comes with high stakes: successfully securing all 4 will grant a major Authority boost due to the prestige of your campaign. However, complete failure will be seen as a disgrace, causing a significant loss of face. {STEAM_CLAN_IMAGE}/42371626/...A Lens On - SnapshotMar 18, 2025 - Community AnnouncementsWe are here with the first episode of our new macro topic, Medieval Misconceptions. Dr. Clare Cannon will explores medieval misconceptions. For centuries, humanity believed that Earth was the center of the universe, with the sun, moon, and planets revolving around it. This idea, known as the Geocentric Theory, was widely accepted from ancient times and shaped the way civilizations understood the cosmos. This view that lasted from the ancient world. Check out here the last episodes: Buy now: https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms?snr=1_2108_9__2107Maritime Exploration | DasTactic livestreamMar 12, 2025 - Community AnnouncementsWe’re thrilled to announce that the third macrotopic Maritime Exploration of A Lens On - Snapshot has been completely released. Head over to the playlist: now to catch all the pills about Maritime Exploration. But that's not all—before we dive into the next chapter, our friend DasTactic is took us on a deep dive into Field of Glory: Kingdoms. Maritime Power in Medieval Europe In our game timeline, Wales has yet to embrace naval power fully. However, the game presents a wide variety of ships, from the ever-present Viking longboats—ravaging the North Sea and supplementing the Norse invasion of Scotland under King Harald Hardrada—to the cumbersome English transport fleets and coastal galleys. For instance, at the start of play, our ally Deheubarth fields a fleet consisting of Round Ships and War Galleys. Meanwhile, Northumbria maintains a blockade off the Welsh coast with a fleet of weak transport ships. These vessels carry the remnants of the Northumbrian army led by King Siward the Stout, which had been defeated by our main Welsh force and is not expected to regain battle readiness for some time. Using the Detailed Message Log for Strategic Insight We began this session by exploring the Detailed Message Log and its filtering options, which provide a comprehensive understanding of world events. The log records roughly 10 years of history across all kingdoms, offering valuable insight into geopolitical developments. By default, the log displays only important messages relevant to your kingdom for the current turn. However, adjusting the filters allows players to: • View the current turn’s events for foreign kingdoms, displaying additional map icons related to their activities. • Access average and low-priority messages for detailed information on diplomatic changes and unit losses. • Shift the focus from the current turn to previous turns, revealing broader historical trends and allowing for strategic foresight. Understanding these tools provides players with a deeper grasp of the unfolding medieval world, which is invaluable in making informed decisions. The Alternate History of Britain and Normandy Our campaign has significantly altered historical events, shaping a unique medieval landscape: • Edward the Confessor was slain early in our conflict with Mercia, disrupting the traditional sequence of events leading to the Norman Conquest. • Mercia has seen multiple rulers come and go due to internal plotting and betrayals. King Leofric, for example, met his end after being betrayed by his mistress. • Macbeth, King of Scotland, is fiercely resisting the Norse invasion. • William of Normandy is struggling to maintain his position, locked in a difficult war against the French. During our session, William of Normandy meets an untimely end, dying in battle while defending his homeland. Meanwhile, tensions rise as Wessex severs ties with England, igniting war between the two factions. While this presents future diplomatic opportunities for Wales, Wessex rem...Field of Glory: Kingdoms - Rajas and Tribes | Dev Diary #1Mar 7, 2025 - Community AnnouncementsThe Great Trades System Welcome to this first dev diary about a brand-new system introduced with the first DLC of Kingdoms, Rajs & Tribes: the Great Trades system! Complementary to the War Campaigns system, the Great Trades serve two key purposes. First, they add depth and historical authenticity to tribal, nomadic, and non-European nations. Second, they provide these nations with a unique way to remain competitive against the dominant powers of the Western and Muslim worlds, such as the Holy Roman Empire, Byzantium, or the Fatimids. {STEAM_CLAN_IMAGE}/42371626/84e98ee528b7d0fff541c3c83c952fac7b057ff1.jpg As you know, kingdoms, emirates, and caliphates were eager to acquire rare and exotic goods—silks, amber, salt, and more. These valuable resources were transported from distant lands, such as sub-Saharan Africa or India. The Great Trades system represents this reality by allowing non-European nations to establish powerful structures dedicated to the production and exploitation of these sought-after resources. These production buildings are particularly valuable. Consider this: they do not take up a building slot, they are inexpensive to construct, and they generate two resources at once. But there is a catch; they are entirely terrain-dependent. To enrich gameplay and diversify terrain mechanics, we have reintroduced the Impediments of Empires, a popular feature from Kingdoms’ predecessor that introduced varied landscapes and additional strategic challenges. This also adds situational logic to our new resource-generating buildings. For instance, you will need an impediment like Deep Forest to find wild beasts or Barren Land to extract salt. This system also presents an interesting dilemma for resource-exploiting nations: while impediments reduce local production efficiency, they are essential for establishing profitable trade routes! Once a trade structure is set up, you can assign a merchant to initiate a Great Trade, generating both substantial gold income and Legacy. While placing the merchant farther from the resource site is more efficient, it is not mandatory. This mechanic helps peripheral nations grow in power and stand on more equal footing with established realms. To further encourage competition among nations engaging in Great Trade, we have introduced an additional reward for those generating the highest Legacy from these trades. The top performer—though not always the first to establish a trade—can receive an exclusive bonus that cannot be obtained otherwise. A prime example is the highly coveted "Little Eyes Everywhere", which reveals the fog of war in any region containing a trade route! With the Great Trades system and the return of Impediments, we are introducing a deeper and more dynamic gameplay experience for Kingdoms players. But that’s not all—these new nations will also have access to War Campaigns. More on that in the next dev diary! Wishlist now: https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_a...Field of Glory: Kingdoms - Rajas and Tribes DLC Coming SoonFeb 20, 2025 - Community AnnouncementsThis expansion broadens the frontiers of your conquest, introducing new playable nations, an expanded map, and innovative mechanics that bring nomadic and tribal civilizations to life. Expanded Frontiers & New Playable Nations With a map now extending to the Indian subcontinent and deep into the heart of Africa, you can command the formidable Rajput Kingdoms, Kingdom of Ethiopia, and many others. Whether you seek prosperity through trade or domination through war, these nations offer a fresh and dynamic challenge. {STEAM_CLAN_IMAGE}/42371626/208e27a3f4e1b808f847bbf839c1acb35ae0819d.png New Nomadic and Tribal Mechanics In Rajas and Tribes, playing as a nomadic or tribal nation introduces new ways to accumulate legacy points. Establish dominance through Great Trades or unleash War campaigns tailored to the strengths of these unique civilizations. Custom buildings, specialized war goals, and distinct development paths set them apart from the established feudal powers. {STEAM_CLAN_IMAGE}/42371626/114a12add1aa7b26cb58f5a18207905d3ce5c66a.png Two New Scenarios for Tactical Mastery For those seeking even greater strategic depth, Rajas and Tribes introduces two new scenarios: Alexander Nevsky – Defend the Rus’ against the relentless advance of the Teutonic Knights and Swedish forces, stepping into the role of the legendary hero himself. {STEAM_CLAN_IMAGE}/42371626/efa7079d4ed4f6078ff39fa74d7898a383788224.png Guelphs vs. Ghibellines – Take part in the brutal struggle for dominance in medieval Italy, as factions vie for control under the shadow of the Holy Roman Empire. Stay tuned for more details on the release date and upcoming previews. Let us know which new nation you’re most excited to play as. Whish list it now: https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/ A Lens On - SnapshotFeb 17, 2025 - Community AnnouncementsWe are here with the first episode of our new macro topic, Maritime Exploration. Dr. Clare Cannon will explores medieval maritime exploration and technology. She will discuss how, unlike ancient civilizations such as Athens, which maintained standing naval fleets, medieval nations had limited naval forces due to the high costs of maintaining ships, crews, and supplies. Ships were among the largest investments aside from land, and medieval states needed substantial financial resources to support their navies. Join Dr. Cannon as she delves into the challenges and innovations of medieval naval warfare. Don’t miss this engaging historical exploration, perfect for a deeper dive into the complexities of medieval life. Check out here the last episodes: YouTube Playlist BUY FIELD OF GLORY: KINGDOMS NOW: https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/Monumental Architecture | DasTactic livestreamFeb 12, 2025 - Community AnnouncementsWe’re thrilled to announce that the third macrotopic Monumental Architecture of A Lens On - Snapshot has been completely released. Head over to the playlist now to catch all the pills about Monumental Architecture. But that's not all—before we dive into the next chapter, our friend DasTactic is took us on a deep dive into Field of Glory: Kingdoms. War, Sieges, and the Northumbrian Invasion Field of Glory: Kingdoms is a deep grand strategy historical sandbox that richly models myriad aspects of medieval society. Our current playthrough as Wales has been an opportunity to explore these medieval intricacies, drawing inspiration from the YouTube series ‘A Lens On’ presented by Dr. Claire Kennan. The series offers bite-sized insights into medieval life, with recent videos focusing on monumental architecture—especially the construction of cathedrals. However, in our timeline, Wales remains a petty kingdom on the fringes of civilization. Our settlements are marked by rustic wooden village churches rather than the grand cathedrals of Europe. While early civil projects, such as enhanced road networks, are becoming available, the remnants of Rome’s mighty empire—such as aqueducts and other infrastructure—are found only in larger population centers further east and south. War with England and Her Vassals As we continue our campaign, Wales remains locked in a grueling war against England and its vassals: Mercia, East Anglia, and Northumbria. One notable absentee is Wessex, which has chosen not to enter the war. This decision has not gone unnoticed, and tensions have begun to rise between Wessex and England. The rift could play to our advantage in the future. The Siege of Hereford Our Welsh army, composed mainly of cavalry, has been besieging Hereford, a key Marcher Lord stronghold in Mercia. However, our force, while numerous, lacks the siege capabilities necessary to bring the fortress down quickly. Hereford’s fortifications are well-maintained, and month after month, we remain encamped outside its walls. Years roll by as our cavalry-heavy force struggles to make headway against the castle’s defenses. 1066 Approaches As we move toward 1066, many of the historical elements that shaped medieval Europe remain in play within our game’s timeline. Harold Godwinson remains the ruler of Wessex, a vassal of England. Harald Hardrada rules Norway and is currently actively engaged in an invasion of Scotland. William the Bastard continues to reign over Normandy. However, one key event from history has already diverged. Edward the Confessor, whose death historically triggered the Norman invasion, was killed in battle by Welsh forces at the onset of our war in Mercia. As a result, King Eadric now sits on England’s crumbling throne. He has secured royal marriages with both Wessex and Norway, but without Edward’s death occurring as it did in reality, William of Normandy has no legitimate claim to the English throne. The likelihood of a Norman invasion is now greatly diminis...A Lens On - SnapshotJan 8, 2025 - Community AnnouncementsWe are here with the first episode in our new macro topic, Monumental Architecture. https://www.youtube.com/watch?v=MNsB--Md2ko This series delves into the awe-inspiring world of medieval monumental architecture, uncovering the stories behind the cathedrals and structures that defined an era. From the soaring Gothic cathedrals of the Middle Ages to the remnants of ancient Roman aqueducts, these episodes reveal the extraordinary feats of engineering, artistry, and community spirit that shaped the built environment of medieval Europe. Medieval cathedrals were more than places of worship; they symbolized faith and community, with the Gothic style reflecting a society striving for the divine. Their construction required skilled craftsmen and innovative tools like treadwheel cranes, showcasing the era's engineering advancements. Meanwhile, Europe inherited Roman architectural wonders like aqueducts, which transformed water distribution. Though many decayed during the Middle Ages, their influence persisted, inspiring future innovations and restorations. Join Dr. Claire Kennan as she unravels the fascinating interplay of faith, technology, and craftsmanship that brought these monumental creations to life. Learn about the lives of the men and women who contributed their labor, artistry, and ingenuity to structures that continue to inspire awe today. Don’t miss this engaging historical exploration, perfect for a deeper dive into the complexities of medieval life. Check out here the last episodes: YouTube Playlist BUY FIELD OF GLORY: KINGDOMS NOW: https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/Warfare and Fortifications | DasTactic livestreamDec 20, 2024 - Community AnnouncementsWe’re thrilled to announce that the second macrotopic Warfare and Fortifications of A Lens On - Snapshot has been completely released. Head over to the playlist (https://www.youtube.com/playlist?list=PLQrYLOdjwRhQZYBA0KsqsTfk10O8TtxRk) now to catch all the pills about Hierarchies and Livelihood. But that's not all—before we dive into the next chapter, our friend DasTactic is took us on a deep dive into Field of Glory: Kingdoms. Field of Glory: Kingdoms: A Strategic Saga of Medieval Wales Field of Glory: Kingdoms immerses players in a grand strategy experience that intricately models medieval society, balancing layers of governance, warfare, and diplomacy. Each decision ripples across the game, with consequences that might not be felt until years later. A single misstep—such as overextending your authority—can jeopardize your entire kingdom, as demonstrated in this live-stream session featuring Wales. Alt-History: A New Medieval Timeline Our playthrough as Wales takes a dramatic turn, diverging sharply from the historical path of 1066. Caught in a heated conflict with Mercia, we find ourselves facing not only Mercia’s forces but also their overlord, England, and allied English kingdoms like Northumbria and East Anglia. In the previous session, the Welsh army ambushed and decisively defeated the English King, Harold Godwinson, as he marched to join Mercian forces. Harold’s death during the rout shifted the timeline significantly. A new English king, Eadric, has ascended the throne, severing ties with Normandy and diminishing the likelihood of the Norman invasion. Meanwhile, Normandy finds itself embroiled in its own conflict with France, leaving us isolated and in a precarious position. Manpower: A Kingdom’s Lifeblood At the outset of this session, Wales faces a dire manpower shortage. The military upkeep has outpaced the recruitment capacity of our small towns and villages. Without enough soldiers to replenish our armies, units risk losing effectiveness and morale. To address this, we decided to disband a contingent of skirmishing javelinmen, allowing these men to return to their farms and replenish the kingdom’s manpower pool. Long-term, a more sustainable solution lies in shifting the focus of agrarian territories toward urbanization by constructing hamlets and other centralized developments. This delicate balance between maintaining a standing army and sustaining the kingdom’s economy underscores one of the game’s core challenges: every decision has a cost. Terrain and Tactical Preparation In Field of Glory: Kingdoms, terrain is a decisive factor in battles. Each unit type thrives - or falters - depending on the battlefield. Welsh Army Composition: Our army includes heavy Ostmen infantry, reminiscent of Viking axemen, who excel in open plains but struggle in rough terrain. We also field light and heavy cavalry, which are effective in flanking maneuvers on open ground but poorly suited to forests. Brythonic foot soldiers and skirmishing javelinm...