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Snag Far Cry 6 and the rest of Ubisoft's series dirt cheap right nowSep 16, 2023 - PCGamesNThe best Far Cry games can be yours for next to nothing right now, as the entire series goes dirt cheap with discounts offering up to 85% off. From the very first game to the modern Far Cry 6, Ubisoft's series has something for everyone who enjoys open-world FPS games, and you can grab whichever of them takes your fancy without breaking the bank thanks to a big Steam sale. Read the rest of the story... RELATED LINKS: Far Cry's decade-old tent bug officially gets a fan-made fix The best Far Cry is an Amazon Prime Gaming free game in JuneMay 26, 2022 - PCGamesNJune's Amazon Prime Gaming free games have been announced, and subscribers can get their hands on Ubisoft's open-world FPS game Far Cry 4 for free. The lineup also includes Escape from Monkey Island, rounding out Amazon's classic Monkey Island giveaway for the point-and-click adventure game series. Is it worth signing up to Amazon Prime Gaming for Far Cry 4? If you're into causing high-octane chaos in an open world, it's the best entry in the series - giving players freedom to roam about the fictional Himalayan country of Kyrat wielding all manner of guns and vehicles as they contend with the charismatic tyrant Pagan Min and the country's Golden Path rebel faction. Far Cry 4 is just one of the six games Amazon Prime Gaming offers this month, as the service rounds out its classic Monkey Island giveaway with the fourth game in the series, Escape from Monkey Island. Subscribers can also nab comedy adventure game Astrologaster, cutesy cat café management game Calico, interactive graphic novel Across the Grooves, and simulation racing game WRC 8 FIA World Rally Championship for free. Read the rest of the story... RELATED LINKS: Journey to the Savage Planet is an indie sci-fi game from Far Cry 4's director How Ubisoft are learning from their mistakes to deliver gaming's most authentic open worlds Far Cry 4 grows a new survival-focused open world today for Valley of the Yetis Far Cry boss quits Ubisoft after 10 years, reportedly leaves live-service Far Cry projectNov 12, 2021 - EurogamerDan Hay, the veteran creative behind many Far Cry games, leaves Ubisoft today after a decade of service. Hay served as a producer on Far Cry 3, before moving to an executive producer role for Far Cry 4 and 5, and the series' Blood Dragon, Primal and New Dawn spin-offs. A Venturebeat report states Hay had been helping build the next iteration of the Far Cry series, which will launch as a live-service. Read more Freedom Map JamSep 22, 2017 - Community Announcementshttps://i.imgur.com/r16JU3p.jpg Hello Far Cry Map builders, We heard your demand for another Map Jam and well, we love to supply! So for the next three weeks, we'll be holding a Freedom Map Jam! Using the FC4 Map Editor, we want you to create a map expressing the theme of Freedom. How to participate? Publish your FC4 map between September 20 and October 11. The name of your map should start with “MJ2 - nameofmap”. You are free to use any game mode and any in-game modifier. Please do not use third-party Mods. You are free to create on any platform. Note that PC builders and Console builders will be split into 2x separate categories. Your map should highlight your vision of what “Freedom” means in Far Cry: either in narrative, level design, and/or visual. For example, it could be the freedom of attacking an outpost from any angle. Or escaping from a cell and aiming for your freedom! You can publish additional screenshots & videos to further promote your map. For more inspiration, you can take a look at the fankit and the FC5 E3 content. If you wish to pro-actively send us links to your images or videos, use Twitter (hashtag #FCMapJam) or email us ([email protected]). Rules Only ONE map creation can be submitted per person. This includes all platforms (So choose wisely)No co-op projects or collaborations permitted. As much as we love co-op projects and collaborations, the idea is for solo projects to be created.HAVE FUN! – We cannot stress this one enough. This is what Map Jams are about. How will winners be selected? We will hold separate contests from the PC builders and the Console builders. From October 12 to 13, a selection of FC5 level designers and FC5 map editor developers will look at the maps created and vote for their favorites. The maps that get the most votes will win this Map Jam #2 (there will be others in the future). Winners in each contest (PC or Console) will be picked out of the four categories: https://i.imgur.com/RRF9mux.pnghttps://i.imgur.com/yFoNjbe.png https://i.imgur.com/8uKS073.pnghttps://i.imgur.com/cp3anw8.png Each category winner will receive a bundle of Far Cry 5 exclusive goodies. https://i.imgur.com/8byGsN2.jpg Good luck and happy map building! The Far Cry Community TeamFreedom Map JamSep 22, 2017 - Community Announcementshttps://i.imgur.com/r16JU3p.jpg Hello Far Cry Map builders, We heard your demand for another Map Jam and well, we love to supply! So for the next three weeks, we'll be holding a Freedom Map Jam! Using the FC4 Map Editor, we want you to create a map expressing the theme of Freedom. How to participate? Publish your FC4 map between September 20 and October 11. The name of your map should start with “MJ2 - nameofmap”. You are free to use any game mode and any in-game modifier. Please do not use third-party Mods. You are free to create on any platform. Note that PC builders and Console builders will be split into 2x separate categories. Your map should highlight your vision of what “Freedom” means in Far Cry: either in narrative, level design, and/or visual. For example, it could be the freedom of attacking an outpost from any angle. Or escaping from a cell and aiming for your freedom! You can publish additional screenshots & videos to further promote your map. For more inspiration, you can take a look at the fankit and the FC5 E3 content. If you wish to pro-actively send us links to your images or videos, use Twitter (hashtag #FCMapJam) or email us ([email protected]). Rules Only ONE map creation can be submitted per person. This includes all platforms (So choose wisely)No co-op projects or collaborations permitted. As much as we love co-op projects and collaborations, the idea is for solo projects to be created.HAVE FUN! – We cannot stress this one enough. This is what Map Jams are about. How will winners be selected? We will hold separate contests from the PC builders and the Console builders. From October 12 to 13, a selection of FC5 level designers and FC5 map editor developers will look at the maps created and vote for their favorites. The maps that get the most votes will win this Map Jam #2 (there will be others in the future). Winners in each contest (PC or Console) will be picked out of the four categories: https://i.imgur.com/RRF9mux.pnghttps://i.imgur.com/yFoNjbe.png https://i.imgur.com/8uKS073.pnghttps://i.imgur.com/cp3anw8.png Each category winner will receive a bundle of Far Cry 5 exclusive goodies. https://i.imgur.com/8byGsN2.jpg Good luck and happy map building! The Far Cry Community TeamHow collectibles, stealth and climbing came to define the Ubisoft open world gameSep 21, 2017 - PC GamerOnce upon a time, Ubisoft's library was simple: it made platformers starring terrifying mascots with no limbs , and roughly 17,000 Tom Clancy tie-ins. But over the last decade, Ubi has muscled in on the genre that GTA made famous, building huge worlds spanning radically different time periods. Regardless of whether you’re controlling a historical hitman or a coma-bound cop, though, Ubisoft’s sandboxes love to borrow mechanics from other Ubi games. Join us as we look back at the history of the Ubisoft's open world games, to see just how these sprawling sandboxes have evolved (and grown more and more alike). A stealthy start Ubisoft first began to dabble in the sandbox space with 2007’s Assassin’s Creed. Skip back a decade, and you’d never guess the seismic scope the franchise would reach. Before the 2D spin-offs, books, and shitty Michael Fassbender films could wear us all down, there was just this ambitious (more than a bit broken) sandbox that spawned many of the features open world games still cling to in 2017.  Chances are you don’t remember much about the original Assassin’s Creed. You probably recall moping around ancient Jerusalem stabbing folk as a dude in a hoodie. Perhaps you have a dim recollection of eavesdropping on NPCs chatting away on benches. Maybe you even remember that early kickass trailer with the horribly catchy Unkle song .  Far Cry 3 s antenna towers undoubtedly cast the longest shadow on almost every Ubi open world that followed, but that's not where they started. The one thing you’ll definitely recall is Ubisoft’s obsession with making players scale super lofty buildings. That all started in Altaïr’s adventure. To fully scope out all of the Holy Land’s side activities, you had to climb the tops of the tallest structures across Jerusalem, Acre, and Damascus. Doing so gives you a very literal eagle’s eye view of the sprawling mass of humanity hundreds of feet below; a bird of prey swooping around the building when you reach its summit.  These vertigo-bating landmarks birthed Ubi’s most infamous open world feature: gradually filling up a map with mission markers. Crossover feature: Climbing towers Assassin’s Creed may have introduced us to the idea of big-ass buildings that revealed points of interest when climbed, but it was 2012’s Far Cry 3 that really cemented the feature. Jason Brody’s leopard-punching, pirate-blasting, tattoo-inking tropical holiday had the sort of wide reaching influence on the open world genre its two predecessors could only have sweaty night terrors about… mainly because its predecessor literally gave you malaria .  Surprisingly, Far Cry 2’s obsession with making you stuff pills down your throat to keep mosquito-borne diseases away never caught on—nor did its love of jamming weapons . Far Cry 3 ditched the annoying obstructions in ...The Far Cry games ranked from worst to bestAug 11, 2017 - PC GamerRanking the games in the Far Cry series isn't an especially easy task given that for the most part it's been a widely varied collection of shooters: Far Cry 1, 2, and 3 were all distinctly different from one another, and while Far Cry 4, Far Cry 5, and Blood Dragon were quite similar to Far Cry 3, Primal threw us a curve and plopped us in the Stone Age. Another issue with ranking them: the Far Cry games are all pretty good! There are no stinkers in the series, meaning there's no one to really dump on. This makes things harder. But just because something isn't easy doesn't mean it shouldn't be done. Below we've cobbled together a highly-unscientific ranking of the Far Cry series (sans Instincts, which only appeared on console). As with all of our rankings, this list is iron-clad and inarguable, so we expect nothing but collective head-nods of sycophantic agreement in the comments. Here they are, the Far Cry games listed from worst to first. Far Cry 3: Blood Dragon Developed: Ubisoft Published: Ubisoft 2013 Samuel: Blood Dragon is a pleasingly concentrated and beautiful slice of Far Cry 3, wrapped in a joke that maybe wears a bit too thin. It essentially offers everything the main game does, but in a sillier and more explosive framework, designed as it is to poke fun at '80s movies and games in general—the latter of which is a contentious point for some.  But it's so clearly enjoyable for what it is. Neon versions of Far Cry 3's creatures wander the landscape, and it's refreshingly streamlined, with no crafting and simpler progression systems. Throw a cyber heart to lure a Blood Dragon, watch the beast turn up to wreak some havoc, then move onto the next outpost. If the 20+ hours of game waiting in Far Cry 3 or 4 seems daunting, this is a pleasingly complete microcosm of the Far Cry experience. Far Cry Primal Developed: Ubisoft Published: Ubisoft 2016 Chris: Cranking back the clock—way back, to 10,000 BC—would seem a good way to take the series in an entirely new direction. There are no guns in Primal, of course. No cars, no aircraft, and absolutely no radio towers (thankfully). In some ways, it's pretty amazing that the familiar gameplay of Far Cry fits so well in an environment without automatic weapons and off-road vehicles. The flip side is that Primal feels too familiar to really stand out. Stone Age or not, it's still unmistakably a Far Cry game and never really feels like a fresh experience. The ability to tame animals to fight alongside you is new, and while combat restricts you to bows, clubs, and spears (there is, enjoyably, a bee-filled pouch that acts as a grenade), the hunting and crafting you spend much of your time doing isn't any sort of departure from the series. Despite sending you thousands of years into the past, Primal winds up feeling a little too similar to Far Cry 3 and 4. Far Cry 5 Developed: Ubisoft Published: Ubisoft 2018 ...Hope County Map JamJul 26, 2017 - Community AnnouncementsHello Far Cry Map builders, For the next two weeks, we'll be holding a Hope County Map Jam! Using the FC4 Map Editor, we want you to create a Hope County themed map. http://i.imgur.com/xzp7a1L.jpg How to participate? • Publish your FC4 map between July 26 and August 9. • The name of your map should start with “MJ1 - nameofmap”. • You are free to use any game mode and any in-game modifier. Please do not use third-party Mods. • You are free to create on any platform. Note that PC builders and Console builders will be split into 2x separate categories. • Your map should highlight your vision of the Far Cry 5 setting: in gameplay, level design, and/or visual. • You can publish additional screenshots & videos to further promote your map. For more inspiration, you can take a look at the fankit and the latest FC5 E3 content. If you wish to pro-actively send us links to your images or videos, use Twitter (hashtag #FCMapJam) or email us at [email protected]. How will winners be selected? We will hold separate contests from the PC builders and the Console builders. On August 10, a selection of FC5 level designers and FC5 map editor developers will look at the maps created and vote for their favorites. The maps that get the most votes will win this Map Jam (there will be others in the future). For the ‘Player-Voted favorite’ category, we will run a poll with a shortlist of the best entries. The poll will remain open from August 10 to August 13. Winners in each contest (PC or Console) will be picked out of the four categories: Best Level Design http://i.imgur.com/Z7JJ2jd.png Best Graphic http://i.imgur.com/vmvnB3I.png Best Gameplay http://i.imgur.com/tACoh7c.png Player-Voted Favorite http://i.imgur.com/P47g5Yf.png Each category winner will receive a bundle of Far Cry 5 exclusive goodies. http://i.imgur.com/eoAHQgs.jpg Good luck and happy map building! The Far Cry Community TeamHope County Map JamJul 26, 2017 - Community AnnouncementsHello Far Cry Map builders, For the next two weeks, we'll be holding a Hope County Map Jam! Using the FC4 Map Editor, we want you to create a Hope County themed map. http://i.imgur.com/xzp7a1L.jpg How to participate? • Publish your FC4 map between July 26 and August 9. • The name of your map should start with “MJ1 - nameofmap”. • You are free to use any game mode and any in-game modifier. Please do not use third-party Mods. • You are free to create on any platform. Note that PC builders and Console builders will be split into 2x separate categories. • Your map should highlight your vision of the Far Cry 5 setting: in gameplay, level design, and/or visual. • You can publish additional screenshots & videos to further promote your map. For more inspiration, you can take a look at the fankit and the latest FC5 E3 content. If you wish to pro-actively send us links to your images or videos, use Twitter (hashtag #FCMapJam) or email us at [email protected]. How will winners be selected? We will hold separate contests from the PC builders and the Console builders. On August 10, a selection of FC5 level designers and FC5 map editor developers will look at the maps created and vote for their favorites. The maps that get the most votes will win this Map Jam (there will be others in the future). For the ‘Player-Voted favorite’ category, we will run a poll with a shortlist of the best entries. The poll will remain open from August 10 to August 13. Winners in each contest (PC or Console) will be picked out of the four categories: Best Level Design http://i.imgur.com/Z7JJ2jd.png Best Graphic http://i.imgur.com/vmvnB3I.png Best Gameplay http://i.imgur.com/tACoh7c.png Player-Voted Favorite http://i.imgur.com/P47g5Yf.png Each category winner will receive a bundle of Far Cry 5 exclusive goodies. http://i.imgur.com/eoAHQgs.jpg Good luck and happy map building! The Far Cry Community TeamHow Far Cry 5 can reclaim the open world crownMay 23, 2017 - Rock, Paper, ShotgunPoor Ubisoft. They crafted this enormous open-world icon-riddled niche of their own, trod it into the ground while flogging it to death, and then other people came along, borrowed their ideas, and built superior games with them. In the last year, despite decent showings from Far Cry Primal, The Division, Watch Dogs 2, and Wildlands, players and critics were beginning to weary of yet another open map of odd jobs. None was particularly at fault, but we were experiencing perhaps the sense of diminishing returns, and certainly the weariness of fatigue. And then this year we got Zelda: Breath Of The Wild from Nintendo and Horizon Zero Dawn from Sony. Pow. Two platform-pushing monoliths that schooled Ubisoft at their own games. In the wake of being so astoundingly outshone, what can Far Cry 5 do to reclaim the crown? … Far Cry 4 director leaves Ubisoft, starts new studioApr 8, 2017 - PC GamerPictured: Far Cry 4 After seven years, Far Cry 4 director Alex Hutchinson has left Ubisoft. The veteran developer announced his departure on Twitter, while simultaneously revealing the name of a new studio he's founded with some fellow developers including former Warner Bros. and EA executive producer Reid Schneider. "Extremely proud of all we achieved on Far Cry and Assassin's, but very excited to build something new," Hutchinson wrote. "Myself, , and some other wonderful people have founded a brand new company: Typhoon Studios. "Probably won't have much to announce in the near future as we hire, build our studio, buy a coffee machine, and build Ikea furniture, but... we are hard at work imagining a brand new world to inflict on all of you, so stay tuned." First off, it's a good thing Hutchinson is planning to buy a coffee machine because a day before this announcement, he microwaved a coffee, which even he admits is a drastic decision. Secondly, you can check out Typhoon Studios' logo on its official website, and it looks quite a bit like Ubisoft's logo—I find that very funny. Thirdly, Far Cry 4 is one of the best action games from the past few years, so I'm excited to see what Hutchinson and his new studio are up to. At Ubisoft, Hutchinson also directed Assassin's Creed III, but prior to that, he worked at EA on games such as Spore, The Sims 2, and Army of Two: The 40th Day. We'll be sure to keep up on Hutchinson and Typhoon Studios and report back when its first game is announced. Far Cry 3 & Far Cry 4 nominated in the Steam Awards!Dec 20, 2016 - Community Announcementshttp://i.imgur.com/1gZptBF.jpg On December 22nd, don’t forget to vote for your favorite videogame Villain! Far Cry 3’s Vaas and Far Cry 4’s Pagan Min are nominated in the Steam Awards category: “Villain Most In Need Of A Hug”. More information: HERE Far Cry 3 & Far Cry 4 nominated in the Steam Awards!Dec 20, 2016 - Community Announcementshttp://i.imgur.com/1gZptBF.jpg On December 22nd, don’t forget to vote for your favorite videogame Villain! Far Cry 3’s Vaas and Far Cry 4’s Pagan Min are nominated in the Steam Awards category: “Villain Most In Need Of A Hug”. More information: HERE The worst bullshots in PC gamingSep 30, 2016 - PC GamerIt s one thing to pull a still from a movie that accurately represents how the final cut will look and feel, but videogames are another matter. Trailers and screenshots are put out well before the game is complete, which means they re inevitably going to need visual band-aids here and there, and communicating everything the game is trying to achieve systems, story, style in a single frame is difficult. Enter the bullshot. To make their games look as good as can be, some publishers pose characters and snap screenshots with a free camera, sometimes even downsampling from high resolutions to reduce aliasing, or using Photoshop to make them pop just a little more. While these marketing screens convey key information and look nice, they can be misleading . We ve gathered a few of the worst offenders in recent years in part because they re funny, but also because it s a practice that should be called out. We d much rather see what a game actually looks like to play, especially when these screenshots appear on a store page. Leave it to us to take the unrealistic screenshots after release, because we love doing it . Click here for a higher resolution. Even our favorite games aren t excused from bullshot shame. The Witcher 3 is a damn good-looking game, but to get shots resembling this quality we had to take them at 3840x2160 which we doubt many players can do at a playable framerate using a mod to enable a free camera and console commands. Also, who the hell is that horse because it sure isn t Roach. Impostor resolution, impostor horse get out of my computer. Click here for a higher resolution. This screen wouldn t be a huge offender if not for the clearly posed gang of pirates. Each has their own stance. I like pointing guy on the far left. What s he trying to do? Buddy, you re at the rear of the pirate pack and all your dudes already know where the assassin you somehow just spotted is. But maybe he s just a stickler for photo balance, a guy who can t help but obey the rule of threes. That s some good AI. Click here for a higher resolution. Racing games tend to be the biggest bullshot culprits. Take Split Second for instance. It s a great looking game most racing games nowadays are but this shot looks like someone just discovered Instagram filters. I love a good filter, but this one turns up the warm colors and vignettes with reckless abandon. Look both ways before you cross the street because it s blurred to hell. Click here for a higher resolution. Gearbox tends to eliminate aliasing by taking the shots at a super high resolution, but to really make their images pop, contrast is turned way up. It makes the comic book stylings much more apparent, especially because detailed textures are used throughout the entire image, no matter how far objects are in the distance. With everything in such clear focus, it makes the image look flat. Click here for a higher resolution. I m not sure what kind of holy light exists just offscreen in every other bullsho...How level designers make us feel smartSep 23, 2016 - PC Gamer Ubisoft Toronto level design director Matt West will never approve a four-meter-high wall. Three-meter-high walls look scalable, he told me over the phone, and five-meter-high walls look unscalable, but four meters high? That s a confusing wall. You ve got to run up to it and mash a key to find out if you can climb it screw that, get rid of it. West works on some of Ubisoft s big open world games, including Far Cry 4 and Far Cry Primal, which feature vast environments. At the same time, another level designer, Nina Freeman, is wondering what someone s bathroom might look like. Freeman started her career studying poetry in New York, where she developed an appreciation for 70s and 80s poets and vignettes about ordinary life and people s life experiences. She s now a level designer at Gone Home developer Fullbright, working on science fiction exploration game Tacoma, and thinking about how people live on a spaceship: What s on the dinner table? Who left a sock on the floor? Putting a light at the end of a hallway, according to West, will nearly always attract the player s attention. Freeman probably thinks about wall height too, but level design is such a broad pursuit that gunfights and Jeeps and mountain tops and stray socks exist in the same discipline. It involves psychology and storytelling and logic mechanisms and architecture and ecology. Rand Miller, one of the creators of Myst (along with his brother, Robyn Miller) and the recent Obduction, was designing levels nearly 30 years ago as black and white still frames, and says he still hasn t really figured it out yet completely. I interviewed West, Freeman, and Miller as well as a couple other level designers over email looking for commonalities in their work. I wanted to see what sort of tricks they use to guide players. Putting a light at the end of a hallway, according to West, will nearly always attract the player s attention and that s the sort of thing I was after. But 10 wild and wacky tricks level designers use to totally Criss Angel mindfreak us didn t turn out to be exactly the story I found. What fascinated me is how much else these designers share in common, whether they re making a firefight or a puzzle or a crumpled note on a kitchen floor, and how they seek to gently guide us toward clever thoughts. A lot has changed, but Obduction's Myst roots are clear. Clear, but not obvious West describes level design as the practical counterpart to game design s theoretical art if a creative director decides what kinds of decisions and experiences should be in a game, the level designer creates specific decisions and experiences. Even on the practical side of game design I found that there s a lot of theory, but wall height is important too. In the practical work and testing, you see echoes of the big ideas. When there are boundaries that aren t walls, for instance, Warframe s lead level designer Ben Edney tries to make them clear, but at the same time, not obvious through differences in...Weekend Deal - Far Cry Franchise, Up to 75% OffAug 18, 2016 - AnnouncementSave up to 75% on the Far Cry® Franchise as part of this week's Weekend Deal*! *Offer ends Monday at 10AM Pacific Time Ubisoft s Annual Uplay Spring Sale Now OnApr 15, 2016 - Rock, Paper, ShotgunMy calendar tells me we’re now over halfway through April. The Met Office tells me astronomical spring in the northern hemisphere started on March 20. Yet the weatherman told me yesterday that I can expect highs of a whopping nine degrees centigrade here in Glasgow this weekend. I’d swear it was still winter had the annual Uplay Spring Sale not kicked off this week, with big discounts on the likes of Assassin’s Creed Syndicate, Rainbow Six Siege and Far Cry 4, among others. Which others, you say? Find out after the drop. … Far Cry Primal's map may 'borrow' from Far Cry 4Mar 3, 2016 - PC GamerWho didn't think that Far Cry Primal emerged remarkably soon after Far Cry 4? There were two years separating Far Cries 3 and 4 versus one between 4 and Primal, but Ubisoft assured us that Primal is a full-scale Far Cry game and not an expandalone like Blood Dragon. However, a discovery by Game Pressure suggests that Ubisoft had a head-start at the level design stage. The maps for Far Cry 4's Kyrat and Primal's Oros are extraordinarily similar. Far Cry 4. Far Cry Primal. It's possible that Ubi's map designers have pumped out so darn many of the things that they just forgot what wilderness they'd already developed: the main watercourse in Primal is more cohesive than in Far Cry 4, for one thing. However, the arrangement of lakes and tributaries and the overall layout of the biomes is so striking that it's hard not to see crafty recycling behind it. Ubisoft could have blagged its way round the similarities if Primal were set in the prehistoric Himalayas, 12,000 years before the events of 4, but alas, it actually takes place in central Europe, as the many making-of videos have taken pains to highlight. The fact that nobody noticed while playing is testament to the thoroughness of the conversion, so what happens in future will depend on how much people care. Would you feel duped if wholescale map reuse has indeed taken place, or do you simply not care given that it's only noticeable from an owl-eye view? Day 2 of the Steam Lunar New Year SaleFeb 6, 2016 - AnnouncementThe Steam Lunar New Year Sale continues today with great deals on thousands of games!* Check back every day to see new front-page features, or follow the Lunar New Year adventure story to explore the Steam catalog. *Discounts end February 12th at 10am Pacific unless otherwise listed.Beast Master: Cat Cuddling In Far Cry PrimalDec 4, 2015 - Rock, Paper, ShotgunThere’s a scene in the new Far Cry Primal trailer in which the player character instructs his pet owl to eat someone’s face. It’s amazing how inconsequential the lack of vehicles and rocket launchers seems now that the full extent of the animal-taming can be seen. Feed wild beasts and they can be tamed, which leads to big cat snuggling, guard bears and tiger ridin’. Given that sniping the locks off animal cages was my favourite way to take out a baseload of baddies in Far Cry 3, Primal suddenly looks very tasty indeed. …