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Far Beyond: A space odyssey VR

 
Patch 1.1.9 - New confirmation system to buy raw materials + bugfixesFeb 9, 2017 - Community AnnouncementsWe noticed that some of you reported that the buying of raw materials on the reproducer wasn't ideal because you could too easily buy the wrong one. To prevent this, we added a small confirmation system which should help resolve this inconvenience. Now when you press one of the buying buttons, the pressed button icon will blink for 3 seconds and you will have to press the button again to actually buy the material. If you don't press it during the 3 seconds or press another button it will start the procedure again. And this simple system is still allowing to buy quickly by pressing the button 2 times in a row. We hope it will improve your experience! We also fixed a few bugs and descriptions that were wrong. Here is the content of the patch: - Bugfix: the floor height was still problematic in the gearbox maintenance station - Bugfix: If your spaceship was too close to a system (less than 1s) the hyperdrive couldn't be engaged - Bugfix: Unlocks not saved were keeped when reloading a savegame without exiting the game - Bugfix: some parts were not properly reloaded if saved partly disassembled - Bugfix: If you pointed your finger during screwing the screwdriver/screwgun was falling from the hand - Fix: The visual effect of the weather probe launching wasn't working. - Fix: The sector blueprint was misplaced a little bit inside the workbench - Fix: RPM textures of the camshafts were inverted - Fix: The descriptions of the recycling was wrong. The more a part is used the less you can salvage its row materials and the more a part is new the less it will yield experience points. - Fix: The description of the fixit tool was mentionning all 'parts' whereas it only works on damaged housings. - Improvement: new confirmation system when buying raw materials on the reproducer - Improvement: when using fuel on a probe the priority is given to the most consumed cell instead of a fixed arbitrary order Have a good game!Patch 1.1.9 - New confirmation system to buy raw materials + bugfixesFeb 9, 2017 - Community AnnouncementsWe noticed that some of you reported that the buying of raw materials on the reproducer wasn't ideal because you could too easily buy the wrong one. To prevent this, we added a small confirmation system which should help resolve this inconvenience. Now when you press one of the buying buttons, the pressed button icon will blink for 3 seconds and you will have to press the button again to actually buy the material. If you don't press it during the 3 seconds or press another button it will start the procedure again. And this simple system is still allowing to buy quickly by pressing the button 2 times in a row. We hope it will improve your experience! We also fixed a few bugs and descriptions that were wrong. Here is the content of the patch: - Bugfix: the floor height was still problematic in the gearbox maintenance station - Bugfix: If your spaceship was too close to a system (less than 1s) the hyperdrive couldn't be engaged - Bugfix: Unlocks not saved were keeped when reloading a savegame without exiting the game - Bugfix: some parts were not properly reloaded if saved partly disassembled - Bugfix: If you pointed your finger during screwing the screwdriver/screwgun was falling from the hand - Fix: The visual effect of the weather probe launching wasn't working. - Fix: The sector blueprint was misplaced a little bit inside the workbench - Fix: RPM textures of the camshafts were inverted - Fix: The descriptions of the recycling was wrong. The more a part is used the less you can salvage its row materials and the more a part is new the less it will yield experience points. - Fix: The description of the fixit tool was mentionning all 'parts' whereas it only works on damaged housings. - Improvement: new confirmation system when buying raw materials on the reproducer - Improvement: when using fuel on a probe the priority is given to the most consumed cell instead of a fixed arbitrary order Have a good game!Patch 1.1.8 - Locked hands bug + other bugfixesFeb 6, 2017 - Community AnnouncementsHey everyone, We finally found the source of the locked hands bug! It was a difficult one to fix because it was only happening when you completed the tutorial then started a new game without exiting the game... We also fixed some other bugs that you reported on the forums. We want to thank all of you who are taking the time to report a bug or suggest new improvements. Please keep doing that, it really is helping us! - Bugfix: locked hands sometimes when warping to a blue star - Bugfix: sometimes the game starts in seated mode - Bugfix: the wave amplifier "explorer class" didn't fit in it's housing - Bugfix: Translation error for the CIG control panel (previously electrical box) - Bugfix: the floor was too high in the drilling maintenance station - Bugfix: when you reach the final destination you can't turn back on the oxygen if it was previously turned off - improvement: the destock time has been lowered from 7 seconds to 3 seconds We hope these fixes will improve your experience and as usual, don't hesitate to report a bug in the forum. Have a good game!Patch 1.1.8 - Locked hands bug + other bugfixesFeb 6, 2017 - Community AnnouncementsHey everyone, We finally found the source of the locked hands bug! It was a difficult one to fix because it was only happening when you completed the tutorial then started a new game without exiting the game... We also fixed some other bugs that you reported on the forums. We want to thank all of you who are taking the time to report a bug or suggest new improvements. Please keep doing that, it really is helping us! - Bugfix: locked hands sometimes when warping to a blue star - Bugfix: sometimes the game starts in seated mode - Bugfix: the wave amplifier "explorer class" didn't fit in it's housing - Bugfix: Translation error for the CIG control panel (previously electrical box) - Bugfix: the floor was too high in the drilling maintenance station - Bugfix: when you reach the final destination you can't turn back on the oxygen if it was previously turned off - improvement: the destock time has been lowered from 7 seconds to 3 seconds We hope these fixes will improve your experience and as usual, don't hesitate to report a bug in the forum. Have a good game!Patch 1.1.7 - Oculus 180° tracking support with comfort mode + bugfixJan 13, 2017 - Community AnnouncementsDear community, We just pushed a new update to improve the support of 180° tracking setups. Now you can use the thumbsticks on the Oculus Touch (or the trackpad on the Vive) to turn 90 degrees instantly (usually called "comfort mode"). This new option is activated by default for Oculus users but any player can switch it in the menus. Thanks to wolfox79 for the suggestion! We also fixed a bug with the camshafts. When installing improved versions the drilling was slower when it should have been quickier. Thanks to Inferno for reporting the bug! Have a good game!Patch 1.1.7 - Oculus 180° tracking support with comfort mode + bugfixJan 13, 2017 - Community AnnouncementsDear community, We just pushed a new update to improve the support of 180° tracking setups. Now you can use the thumbsticks on the Oculus Touch (or the trackpad on the Vive) to turn 90 degrees instantly (usually called "comfort mode"). This new option is activated by default for Oculus users but any player can switch it in the menus. Thanks to wolfox79 for the suggestion! We also fixed a bug with the camshafts. When installing improved versions the drilling was slower when it should have been quickier. Thanks to Inferno for reporting the bug! Have a good game!Patch 1.1.6 - Oculus Touch and tutorial big updateJan 10, 2017 - Community AnnouncementsDear community, As a result of the many negative feedbacks we have received on Oculus Touch's support, we decided to add a feature that makes it possible to improve the grasping of distant objects on the ground to avoid losses of tracking. This option is activated by default for all Touch users. You only have to look at the object and reach out for it with your hand in its direction. The object will then come to you as if by magic. Vive users will be able to activate the option in the menus if they wish. We want to remind Oculus Rift users that Far Beyond: A space odyssey is a roomscale game that requires at least a 1.5mx2m play area. As stated in Oculus recommendations, for this type of experiment we advocate the use of a third camera in order to have the most enjoyable experience possible. About the tutorial, we also added a system that will allow you to skip the interventions of the robot. You can simply press the two triggers of your motion controllers to skip a sequence. We hope that these two features will improve your gaming experience.Patch 1.1.6 - Oculus Touch and tutorial big updateJan 10, 2017 - Community AnnouncementsDear community, As a result of the many negative feedbacks we have received on Oculus Touch's support, we decided to add a feature that makes it possible to improve the grasping of distant objects on the ground to avoid losses of tracking. This option is activated by default for all Touch users. You only have to look at the object and reach out for it with your hand in its direction. The object will then come to you as if by magic. Vive users will be able to activate the option in the menus if they wish. We want to remind Oculus Rift users that Far Beyond: A space odyssey is a roomscale game that requires at least a 1.5mx2m play area. As stated in Oculus recommendations, for this type of experiment we advocate the use of a third camera in order to have the most enjoyable experience possible. About the tutorial, we also added a system that will allow you to skip the interventions of the robot. You can simply press the two triggers of your motion controllers to skip a sequence. We hope that these two features will improve your gaming experience.Patch 1.1.5 - Oculus Rift + Touch are now supported!Dec 2, 2016 - Community AnnouncementsHi everyone, We are happy to announce that Far Beyond: A space odyssey is now compatible with Oculus Rift and supports Oculus Touch controllers! We know that we are a little bit in advance (the official Touch launch is on December 6) but we were eager to share our game with this new community. One more thing, we fixed a bug discovered by Casual_002 when you cannot screw DBEs when you install them separatly. Now the floor is a little lower so that you can easily access the screw. Have a good game!Patch 1.1.5 - Oculus Rift + Touch are now supported!Dec 2, 2016 - Community AnnouncementsHi everyone, We are happy to announce that Far Beyond: A space odyssey is now compatible with Oculus Rift and supports Oculus Touch controllers! We know that we are a little bit in advance (the official Touch launch is on December 6) but we were eager to share our game with this new community. One more thing, we fixed a bug discovered by Casual_002 when you cannot screw DBEs when you install them separatly. Now the floor is a little lower so that you can easily access the screw. Have a good game!Patch 1.1.4 - Various BugfixesNov 25, 2016 - Community AnnouncementsHey everyone, we just pushed a stability update: - Bugfix: D.B.E. are inverted in the reproducer - Bugfix: Wave amplifiers have the same specs in the reproducer - Bugfix: Some parts can be unlocked without sufficient RP - Bugfix: In some cases the gearbox cannot be recycled - Bugfix: It's possible to plug a fuel cell on the Fixit tool while it's on the toolrest - Bugfix: When the Fixit tool goes out of reach the fuel cell is not restocked - Bugfix: Storms on planets were not correctly disabled (it was initially a feature but we found it too hardcore) - Bugfix: Statistics about the number of storms were incorrect - Bugfix: In some cases the fuel cell plugged to the fixit tool cannot be grabbed - New security to ensure the storm alarm is stopped when leaving a system - New sound for the oxygen alarm (it was the same as the storm alarm) - Framerate optimizations Big thanks to everyone who are reporting the bugs they found (particurarly Tesserex, Casual_002 and Crowind). It's really helping us! We weren't able to reproduce all the bugs, but hopefully they will be gone after theses fixes. If you're still experiencing a bug don't hesitate to report it on the forums (if possible with the details on how reproduce it). Have a good game!Patch 1.1.4 - Various BugfixesNov 25, 2016 - Community AnnouncementsHey everyone, we just pushed a stability update: - Bugfix: D.B.E. are inverted in the reproducer - Bugfix: Wave amplifiers have the same specs in the reproducer - Bugfix: Some parts can be unlocked without sufficient RP - Bugfix: In some cases the gearbox cannot be recycled - Bugfix: It's possible to plug a fuel cell on the Fixit tool while it's on the toolrest - Bugfix: When the Fixit tool goes out of reach the fuel cell is not restocked - Bugfix: Storms on planets were not correctly disabled (it was initially a feature but we found it too hardcore) - Bugfix: Statistics about the number of storms were incorrect - Bugfix: In some cases the fuel cell plugged to the fixit tool cannot be grabbed - New security to ensure the storm alarm is stopped when leaving a system - New sound for the oxygen alarm (it was the same as the storm alarm) - Framerate optimizations Big thanks to everyone who are reporting the bugs they found (particurarly Tesserex, Casual_002 and Crowind). It's really helping us! We weren't able to reproduce all the bugs, but hopefully they will be gone after theses fixes. If you're still experiencing a bug don't hesitate to report it on the forums (if possible with the details on how reproduce it). Have a good game!Patch 1.1.3 - Difficulty parameters not properly savedNov 14, 2016 - Community Announcements- Bugfix: when a new save was created from an existing save the customizable difficulty parameters were not properly savedPatch 1.1.3 - Difficulty parameters not properly savedNov 14, 2016 - Community Announcements- Bugfix: when a new save was created from an existing save the customizable difficulty parameters were not properly savedPatch 1.1.2 - Fixit translations & fuel problem in the prologueNov 14, 2016 - Community AnnouncementsWe just pushed a small update with 2 bugfixes: - Missing translations for the Fixit tool & Fixit Cell - Bugfix: not enough fuel to reach the planetary system in the tutorial/prologue Have a good game!Patch 1.1.2 - Fixit translations & fuel problem in the prologueNov 14, 2016 - Community AnnouncementsWe just pushed a small update with 2 bugfixes: - Missing translations for the Fixit tool & Fixit Cell - Bugfix: not enough fuel to reach the planetary system in the tutorial/prologue Have a good game!Patch 1.1.1 - Gearbox hotfix & known issueNov 12, 2016 - Community AnnouncementsHotfix 1.1.1: - Gearbox rotation issue Known issue: - (Prologue/Tutorial) Not enought fuel to reach planetary systemsPatch 1.1.1 - Gearbox hotfix & known issueNov 12, 2016 - Community AnnouncementsHotfix 1.1.1: - Gearbox rotation issue Known issue: - (Prologue/Tutorial) Not enought fuel to reach planetary systemsA quality gameplay video of the full game! Check this out!Nov 11, 2016 - Community AnnouncementsThanks to Bumble for this awesome video! https://www.youtube.com/watch?v=FqaWV0j4SL8A quality gameplay video of the full game! Check this out!Nov 11, 2016 - Community AnnouncementsThanks to Bumble for this awesome video! https://www.youtube.com/watch?v=FqaWV0j4SL8