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Fantastic Haven Prologue

 
Patch note #5 for Fantastic Haven - version 0.8.10228Jul 18, 2024 - Community AnnouncementsHello all! Please find below the content of this new patch that fixes some A.I. bugs! Patch note for Fantastic Haven - version 0.8.10228 Fixes: Fixed an A.I. bug that blocked all characters when a building was upgraded and the player was in the region. Fixed some cases of characters stuck under the ground when terrain was modified with biotopes. We are continuously reading all your feedbacks and user reports! Thanks for your support! Patch #4"Performance" - v0.8.10188Jul 11, 2024 - Community AnnouncementsHello everyone! Here's a first major update for Fantastic Haven Prologue based on your feedbacks & reports. We've mainly focused on addressing the performance issues that most of you might have encountered and fix a few gameplay bugs that prevented you to enjoy the full experience of this Prologue in the meantime! We keep on working on performance and some bugs you're having, but we're also progressing on the development of the game for the future release of the Early Access! We hope that this patch will help a lot of you to try our game and we would love to get feedbacks from you on this patch! Thanks for playing Fantastic Haven, and thanks for your support! Have a fantastic day! Patch note version 0.8.10188 Optimizations: Optimized placing and removing nature props in biotopes Terrain optimization Textures resolutions optimization Environment assets optimization Fixes Fixed victory point about cohabitation between a Pegasus and a Wisp’hart that was sometimes not correctly updating Fixed expeditions getting stuck when trying to travel long paths Fixed balloon toy getting stuck out of bound Fixed golems behaviors issues when catching an aggressive creatur Fixed bug that could cause characters to walk through the ground Fixed some glitches on LoD of environment assets Patch note for Fantastic Haven - version 0.8.9967Jun 14, 2024 - Community AnnouncementsThis patch is another one in the series of minor patches we could quickly do to mitigate slightly some performance issues. We know most of you are waiting patiently for the big performance patch: it's on his way! Patch note for Fantastic Haven - version 0.8.9967 Graphics: Optimizations on environment assets, better impostors & lods for trees in the distance LOD & Impostors ratio tweaking Fixes: Fixed a nasty exception causing strange random behaviours in the game Thank you again for your patience! We are continuously reading all your feedbacks and user reports! Thanks for your support! Patch note for Fantastic Haven - version 0.8.9920Jun 12, 2024 - Community AnnouncementsPatch note for Fantastic Haven - version 0.8.9920 Modifications: Some optimisation in low quality settings Addition of a “very low” quality setting Fixes: Fixed: previously if a golem dies while bringing food, no other golem will complete the task, so the feeders will always be empty. Fixed: previously some creatures couldn’t go to sleep in the medium shelter. Thank you for your feedbacks! Patch note for Fantastic Haven: version 0.8.9888Jun 10, 2024 - Community AnnouncementsPatch note for Fantastic Haven - version 0.8.9888 Fixes: Fixed golems that could not catch fleeing creatures if too close to a building. Fixed Haven map disappearing sometimes after switching to it from the region map. Fixed signing the “reforestation” treaty has no visible action on the region. Modifications: Increased golem lifespan. Modification of the message on level 2 locked buttons in the architecture research tree to make it easier to understand what needs to be done.