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Fallout 4 VR

 
Video games and the change of autumnOct 5, 2018 - EurogamerEditor's note: Rob's piece here concludes his series of essays for Eurogamer on the seasons in video games. For more, be sure to check out Video games and the life of summer, starring Witcher 3, Firewatch and Dishonored 2, The power of spring in Horizon Zero Dawn, Everybody's Gone to the Rapture and The Last of Us, and Video games and the power of winter, which looks at Skyrim. Rain and wind, shorter days, and imminent dormancy; autumn often has a bad reputation. However, there is excitement, intrigue and pleasure to be found in this season of change. Landscapes become sparser with each leaf that drops in the wind. The temperature oscillates between a gentle warmth and a sharp chill. Golden foliage changes the colour of the land and alters the feel of the landscape. Some games have wondrous, gorgeous autumn landscape that present supreme autumnal palettes, narrative-mirroring landscape conditions and encapsulate the mysterious change that hangs in the air. Read more… Todd Howard reveals "by far the greatest thing" Bethesda Game Studios doesJul 23, 2018 - EurogamerBethesda Games Studios, maker of The Elder Scrolls and Fallout games, tends to be a pretty secretive place. We won't hear anything for ages and then announcements for Fallout: 76, Starfield and The Elder Scrolls 6 come along at once and everybody frantically starts planning time off work. The games are great but they're not, according to studio leader Todd Howard, the greatest thing Bethesda Game Studios does. That honour belongs to something the studio doesn't shout about, a fairly private thing. Every so often Bethesda Game Studios opens its doors to terminally ill children who wish to see where their favourite games are made. It's part of the company's quiet ongoing support of the Make-A-Wish Foundation. "You want a reality check at work..." -Todd Howard. Read more… Fallout 4 VR | Update 1.2Apr 27, 2018 - Community AnnouncementsA new update is now available for Fallout 4 VR. Please find patch notes below for what you can expect in this update. If you run into any issues from this update, please let us know here, or on our official forums. Thank you for your continued feedback! Fallout 4 VR Update 1.2.66.0 Patch Notes Added support for additional SteamVR-compatible headsets and motion controllers Adjusted controls for workshop mode, including a toggleable palette Fixed some stuttering world and controller issues when doing roomscale movement Fixed some incorrect controller labels in left hand mode on some platforms Fixed Power Armor jetpack not working correctly on motion controllers with analog sticks Performance improvements Minor fixes Fallout 4 VR | Update 1.1.31.0 [UPDATED]Jan 30, 2018 - Community AnnouncementsFallout 4 VR's latest update (version 1.1.31.0) is now available for everyone. If you run into any issues or have further feedback, let us know by commenting here, or by posting in our official forums . A full list of fixes and features can be viewed at the bottom of this post in our Patch Notes. Thank you for your continued feedback! Fallout 4 VR Beta Update Version 1.1.31.0 Patch notes New Features Added the following options to VR Settings: --->Adjust overall world scale to improve issues relating to height --->Invert Pip-Boy map scrolling --->“Minimal Power Armor HUD --->“Fixed Pip-Boy Size” Added various performance and quality options. Some options will require a game restart. Bug Fixes Scope support has been added Improved V.A.T.S. targeting Fixed crash occurring when transferring lots of items (e.g. “Transfer Junk” in Workshop) Fixed rendering issues with stars and other sky objects Fixed rendering issues that resulted in flickering lighting Fixed rendering issue with the SteamVR controller models Fixed notes sometimes having invisible text or being upside down Fixed rendering issue with blurry hands and weapons when moving in Direct Movement mode Fixed precipitation occlusion Adjusted Pip-Boy and Power Armor HUD visuals Menus that pause the game will no longer move with the HMD Fixed issue with scrolling through crafting requirements when there were more than 5 requirements Fixed an issue where log Holotapes wouldn’t play in Projected Pip-Boy mode Fixed Pip-Boy and HUD color settings not saving after restart Fixed the Blitz perk sometimes putting the player in unintended locations Fixed the orientation of the player model when using the Barber or Facial Reconstruction NPCs. Fixed the player occasionally not being in the right location when starting a new game Fixed occasional crash fix when saving and loading Add minimum distance requirement to enter scope mode with scoped weapons Fixed occasional crash when doing "take all" from bodies Reverted previous patch behavior regarding trigger pull sensitivity, except in scope view Fixed shadows cast by parabolic lights Fixed crash with some spawned particles while looking through scopes Fixed issue with stars sometimes rendering in just the left eye Fixed issue with some lights rendering in just the left eye Fixed scale of recon markers while in scopes Fixed scopes lagging behind when comfort sneaking Fixed an issue with targeting heads in VATS Fixed compass orientation while in Power Armor Various other minor fixes and improvements Deprecated Fallout4VRCustom.ini. Custom options should be placed in Fallout4Custom.ini Fallout 4 VR | Update 1.1.31.0 [UPDATED]Jan 30, 2018 - Community AnnouncementsFallout 4 VR's latest update (version 1.1.31.0) is now available for everyone. If you run into any issues or have further feedback, let us know by commenting here, or by posting in our official forums . A full list of fixes and features can be viewed at the bottom of this post in our Patch Notes. Thank you for your continued feedback! Fallout 4 VR Beta Update Version 1.1.31.0 Patch notes New Features Added the following options to VR Settings: --->Adjust overall world scale to improve issues relating to height --->Invert Pip-Boy map scrolling --->“Minimal Power Armor HUD --->“Fixed Pip-Boy Size” Added various performance and quality options. Some options will require a game restart. Bug Fixes Scope support has been added Improved V.A.T.S. targeting Fixed crash occurring when transferring lots of items (e.g. “Transfer Junk” in Workshop) Fixed rendering issues with stars and other sky objects Fixed rendering issues that resulted in flickering lighting Fixed rendering issue with the SteamVR controller models Fixed notes sometimes having invisible text or being upside down Fixed rendering issue with blurry hands and weapons when moving in Direct Movement mode Fixed precipitation occlusion Adjusted Pip-Boy and Power Armor HUD visuals Menus that pause the game will no longer move with the HMD Fixed issue with scrolling through crafting requirements when there were more than 5 requirements Fixed an issue where log Holotapes wouldn’t play in Projected Pip-Boy mode Fixed Pip-Boy and HUD color settings not saving after restart Fixed the Blitz perk sometimes putting the player in unintended locations Fixed the orientation of the player model when using the Barber or Facial Reconstruction NPCs. Fixed the player occasionally not being in the right location when starting a new game Fixed occasional crash fix when saving and loading Add minimum distance requirement to enter scope mode with scoped weapons Fixed occasional crash when doing "take all" from bodies Reverted previous patch behavior regarding trigger pull sensitivity, except in scope view Fixed shadows cast by parabolic lights Fixed crash with some spawned particles while looking through scopes Fixed issue with stars sometimes rendering in just the left eye Fixed issue with some lights rendering in just the left eye Fixed scale of recon markers while in scopes Fixed scopes lagging behind when comfort sneaking Fixed an issue with targeting heads in VATS Fixed compass orientation while in Power Armor Various other minor fixes and improvements Deprecated Fallout4VRCustom.ini. Custom options should be placed in Fallout4Custom.ini Steam Charts: Ho Ho Ho Dear EditionDec 18, 2017 - Rock, Paper, ShotgunHo ho hello readers! It’s Father Christmas here! I hope you’ve all been good boys and girls this year! Now, let me see, what have you all been wishing for? Goodness gracious, it’s all PC games! Well, I wouldn’t know much about those I suppose, but let’s have a look… (more…) Fallout 4 VR is huge, technically impressive, and gimmickyDec 14, 2017 - Rock, Paper, ShotgunFallout 4 VR is almost exactly what the phrase ‘Fallout 4 VR’ implies. Which is to say, the entirety of Fallout 4 rendered in giant-scale gogglevision. It’s funny – for some time there was this expectation that VR needed a full-fat mainstream game to truly get its wings, but now that’s finally happened, it just feels like the most normal thing in the world. (more…) Fallout 4 VR | Steam Update 1.0.33.0Dec 12, 2017 - Community AnnouncementsAn update is now available for Fallout 4 VR on Steam (version 1.0.33.0) Please see below for the list of patch notes that reflect what’s addressed in this update. Fixed an issue that would affect the in-game resolution based on desktop resolution Fixed a crash that can occur when using the Transfer or Workshop menu Set default application supersampling value to 1.0. -- To change this value up or down to adjust performance or quality, add the following to your Fallout4Custom.ini in My Games/Fallout4VR: fRenderTargetSizeMultiplier= Fixed an issue where foliage would flicker while moving the headset. Fixed an issue where players would be unable to use the world rotate functionality while commanding companions Stability improvements If you run into any issues, please let us know by posting in our official support forums . Thank you for your feedback. Fallout 4 VR | Steam Update 1.0.33.0Dec 12, 2017 - Community AnnouncementsAn update is now available for Fallout 4 VR on Steam (version 1.0.33.0) Please see below for the list of patch notes that reflect what’s addressed in this update. Fixed an issue that would affect the in-game resolution based on desktop resolution Fixed a crash that can occur when using the Transfer or Workshop menu Set default application supersampling value to 1.0. -- To change this value up or down to adjust performance or quality, add the following to your Fallout4Custom.ini in My Games/Fallout4VR: fRenderTargetSizeMultiplier= Fixed an issue where foliage would flicker while moving the headset. Fixed an issue where players would be unable to use the world rotate functionality while commanding companions Stability improvements If you run into any issues, please let us know by posting in our official support forums . Thank you for your feedback. Now Available on Steam - Fallout 4 VRDec 11, 2017 - Product ReleaseFallout 4 VR is Now Available on Steam! Fallout 4, the legendary post-apocalyptic adventure from Bethesda Game Studios and winner of more than 200 ‘Best Of’ awards, including the DICE and BAFTA Game of the Year, comes in its entirety to VR. An Intro to Fallout 4 VR on the HTC ViveDec 7, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29138883/1fa692ea01b1a9fe228d98285f056342459d4604.png Before your VR journey into the Commonwealth, take a look at our video below & launch details on Bethesda.net for a quick look at some of what you can experience in Fallout 4 VR. https://www.youtube.com/watch?v=cQC1xNIc8TYAn Intro to Fallout 4 VR on the HTC ViveDec 7, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29138883/1fa692ea01b1a9fe228d98285f056342459d4604.png Before your VR journey into the Commonwealth, take a look at our video below & launch details on Bethesda.net for a quick look at some of what you can experience in Fallout 4 VR. https://www.youtube.com/watch?v=cQC1xNIc8TYBethesda s Hines on VR: It s something all of our studios are looking at and talking aboutSep 29, 2017 - Rock, Paper, ShotgunA couple of weeks back – when I also went hands-on with both Wolfenstein II: The New Colossus and The Evil Within 2 – I goggled up and gave the upcoming VR version of 2016’s Doom a spin, as well as bearing witness to other folks’ flailing and giggling in Skyrim VR and Fallout VR. Bethesda’s triptych of 3D ultravision spin-offs are due before the year is out, with Skyrim only available on PSVR at least initially and Fallout and Doom only officially supporting HTC Vive, for obvious reasons. Their arrival is a pretty big event for a technology that so far has leaned far more heavily on brand new things rather than established names. Curious about what this means for the technology and for Doom, Skyrim and Fallout, I picked Bethesda VP Pete Hine’s brains about the whys and wherefores, and what it might imply for the future of their own VR efforts. Also below: my own quick impressions of Doom VFR . (more…) Every PC game announced or trailered at E3 2017Jun 13, 2017 - Rock, Paper, ShotgunEach year E3 rolls around like a giant evil worm, crushing all that’s good and pure. BUT that worm also announces lots of exciting gaming news as it wreaks its carnage upon the Earth. Here we have gathered every announcement, reveal, and exciting new trailer that emerged from the barrage of screamed press conferences over the last few days. And lots of it looks rather spiffy. A rather enormous 47 PC games were either announced, revealed, or updated upon, with new trailers, information, and released dates that will all be missed by at least three months. We’ve collected the lot, with trailers, in alphabetical order, into one neat place, just for you. … Bethesda jack in for Doom VFR and Fallout 4 VR this yearJun 12, 2017 - Rock, Paper, ShotgunThe promised VR version of Fallout 4 will arrive in October for Vive cybergoggs, Bethesda announced during last night’s E3-o-rama. Curiously, Fallout 4 VR is a separate game rather than an update or add-on – one which will cost twice as much as regular Fallout 4 does. Bethesda also formally announced Doom VFR , a standalone Doom game made expressly for VR. This is a new game rather than a refit of 2016’s game, a new Doom first-person monster-mash. Have a look in this trailer: …