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Fallen Enchantress

 
The best 4X games on PCApr 3, 2018 - PC GamerWelcome to our round up of the best 4X games on PC. Ever since the term '4X' was coined for the original Master of Orion , we’ve been Exploring, Expanding, Exploiting, and Exterminating our way through fantasy, history, and the depths of space. The genre has seen something of a renaissance in the last half decade, and while it’s great to have options, there’s also a lot to sort through.  Not every 4X game is for everyone, so we’ve taken a look at all the major players to enter the stage in recent years and why you might, or might not, want to play them. Dominions 5 Let's start with an unusual one. Dominions 5 is a 4X game about warring gods and their fantastical armies. You start by designing your deity, which could be a raging dragon or a mystical inanimate rock. Turn by turn you muster armies, recruit wizards to research apocalyptic magic spells, and fend off the attentions of other pretender gods.  Dominions' visuals are... old school, let's say. You need to dig into the community and get some decent user-made maps but, once you've done that and scanned the manual you'll find a detailed strategy game that generates mad stories. I'm used to controlling spaceships and cavalry in 4X games, only in Dominions can I send an alliance of satyrs, wyverns, elemental spirits and ghosts off to fight some atlanteans. The AI is easily to beat once you have played a few games but the game thrives in multiplayer about other people. Who's it for: Players happy to get past primitive visuals to unpick a detailed magic system and command dazzling and varied factions. Sins of a Solar Empire: Rebellion A unique blend of 4X and RTS set in space, Rebellion is more fast-paced than most of the games on this list. It’s a standalone expansion, but also the definitive version of Sins currently available—so you don’t need to worry about grabbing the original to have a good time. Who it’s for: Existing RTS fans who want to branch out into 4X, and players who like to get to the action fast and maintain a challenging pace. This one may be a little chaotic for the turn-based armchair generals of the world. Fallen Enchantress  This turn-based fantasy 4X revolves heavily around Hero characters and a faction leader called a sovereign who can go on RPG-style quests and be used in many aspects of empire management, not just limited to combat. Who it’s for: Classic RPG fans will feel right at home with the quest system, and the customizable fantasy armies are likely to appeal to tabletop miniature painters of the Warhammer and Hordes persuasions. Endless Space One of the most intriguing aspects of the universe in which Endless Space (and its sequel) are set is the mythology behind it. Much revolves around the ancient empire known as the Endless, and the quasi-magical Dust they left behind. Who it’s for: A good all-around entry level space 4X that will al...Stardock strategy games headline the latest Humble BundleOct 3, 2017 - PC GamerFor those of you who don't yet have enough Humble Bundles in your lives, the new one from Stardock is really quite good. For a minimum of $1, you'll get Sorcerer King: Rivals, Fallen Enchantress, The Political Machine 2016, and The Corporate Machine. That's a really good deal for a dollar. But it's only the beginning.  Beating the average price, which for now is still well south of $6, and you'll also claim Sins of a Solar Empire: Rebellion, Galactic Civilizations 3, and Fallen Enchantress Ultimate Edition. And for $15, Offworld Trading Company, Galactic Civilization 3: Crusade Expansion Pack, and Ashes of the Singularity: Escalation will be piled on top. It's obviously a strategy-heavy bundle, but it's a heck of a deal if that's your cup of fun. Picking it up will also net you ten percent off of a new Humble Monthly subscription, if you're not already signed up to that program. The Humble Stardock Bundle will be available until October 24.  Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info. Daily Deal - Fallen Enchantress - Legendary Heroes, 75% OffFeb 15, 2014 - AnnouncementToday's Deal: Save 75% on Fallen Enchantress - Legendary Heroes!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time Interview: Derek Paxton, Stardock’s new head of games developmentSep 9, 2013 - PC Gamer Stardock Entertainment has just announced that Fallen Enchantress producer/designer Derek Paxton, who will take over as vice president of games development and production. Stardock CEO Brad Wardell will remain with the company, shifting his focus toward the software and business side of the operation. We had a chance to chat with Derek about his time in the industry so far, what kinds of changes he'd like to see, and what's next for Stardock. PC Gamer: How did you end up at Stardock? Derek Paxton: I worked in business software. I worked for a company called Novell for 12 years. In my off hours, I was making video games. It’s always been a passion of mine. Playing video games, making video games. I made a mod for Civilization IV called Fall From Heaven, which was a fantasy version of Civilization. I had a lot of fun creating it, and It did very well. Stardock, meanwhile, has a long history of making great strategy games, and at the time they were working on Elemental: War of Magic. They finished that at about the same time I finished Fall From Heaven. I was looking around thinking what I would do next. I enjoyed what I was doing, but I liked my job too, and I’d never thought I could get into game development as a real career. There are a lot of people that want to be in game development and not nearly enough jobs for everybody. "If I was ever going to go make games, this is the kind of place where I’d like to do it." Stardock had just released Elemental, and it didn’t go well. They wanted to change some things. It got Brad Wardell, the CEO, to step back and take a look at, “All right, what are we doing? How are we doing it? We want to keep making games, but if we’re going to do that, let’s do it right.” So he contacted me and said, “Hey, why don’t you come up and see the studio and chat with us and see what we’re doing?” I only lived a couple of hours from there, so I came out and hung out with the guys for a little bit and was amazed at what they were doing. The thing that really impressed me was, Elemental wasn't a great game. It didn't meet Stardock’s quality bar, what they expected out of their games. And so Brad went to the community and said, “You know what? This game wasn't good enough. It isn't as good as it should be. It doesn’t meet our quality standards. We believe that if you buy a game from Stardock, you should never regret that decision. So what I’m going to do is, the next two games in the series, you’re going to get them for free. We’ll make good on this and make sure you never regret a Stardock purchase.” I was just floored by that. I don’t know if that’s a particular brand of craziness that would lead you to do that, but I was impressed by it. I said, “If I was ever going to go make games, this is the kind of place where I’d like to do it, where the company really does stand behind its games.” He offered me a job at the time, to be a producer and designer of those two games—the next games in the Elemental series—and to come in ...Fallen Enchantress: Legendary Heroes trailer teases boxed release on FridayAug 13, 2013 - PC Gamer On August 16 - this Friday - Fallen Enchantress: Legendary Heroes will emerge from the magic interpipes of the World Wide Web and sit on store shelves in a fancy-pants box. In celebration, Stardock have put out a new video showing off Fallen Enchantress' fantasy-flavoured turn based battles, empire-building, dragons and giant evil glowing Python fiends. I hate those guys. Fallen Enchantress: Legendary Heroes is a standalone expansion for Elemental: Fallen Enchantress, itself a re-worked and polished version of Elemental: War of Magic, which came out back in 2010. It adds two extra factions, reworks the way you hire heroes (formerly they'd loiter on the map like super-powerful hobos), adds more magic, more maps, more monsters. Anything beginning with "M" has received attention. They've even put in a new mevelling mystem! As the trailer mentions, there's a reversible poster in the box that you can flip according to mood. It's the first time that Legendary Heroes will be available to buy in physical form in Europe, so if you do pick up a copy, be sure to hold it close to make it feel all warm and appreciated. You'll find the trailer below after the gong. GONG. Fallen Enchantress: Legendary Heroes standalone expansion releasedMay 23, 2013 - PC Gamer Sometimes a sequel wants to say more than the original ever could. Fallen Enchantress: Legendary Heroes, a new standalone expansion to the Stardock strategy game, puts you at the helm of a fantasy empire in a hostile world filled with flaming corpse monsters and wailing undead banshees. The game was released on Steam and elsewhere yesterday and while it's being called an expansion to 2012's original Fallen Enchantress game, Legendary Heroes appears to be something of a reboot for the title. “Fallen Enchantress gave us a lot of great feedback,” said Derek Paxton, the lead designer of Legendary Heroes in a press release. “With Legendary Heroes we wanted to take that feedback and deliver a deeper, more polished and more welcoming game than what we started with.” The champion units have seen what looks to be a major change from the original game, in that instead of being encountered randomly throughout the game map, a player earns champions by gaining fame through successful empire building. Some of the other updates in the expansion include a new leveling system, more factions, and an improved graphics engine. For a complete list of detailed changes to the game, check out a an abbreviated—but still lengthy—changelog assembled by Paxton. It's also worth pointing out that at $39.99, the standalone expansion is $10 more than the original title. Be sure to check out Tom Francis's detailed review of the original Fallen Enchantress. Now Available - Fallen Enchantress: Legendary HeroesMay 22, 2013 - Product ReleaseFallen Enchantress: Legendary Heroes is Now Available on Steam. The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon. Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental. Daily Deal - Fallen Enchantress, 66% OffMay 9, 2013 - AnnouncementToday's Deal: Save 66% on Fallen Enchantress! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! Fallen Enchantress: Legendary Heroes releasing May 22ndApr 23, 2013 - PC Gamer You get the impression that Stardock are trying to bury the memory of much maligned 4X strategy Elemental: War of Magic - possibly while whistling a nonchalant tune, hoping we'll not notice the fresh patch of disturbed earth and the shovel in their hand. First there was Elemental: Fallen Enchantress - the standalone expansion that went a long way to fixing the ill will caused by its predecessor. Now we have the second expandalone, Fallen Enchantress: Legendary Heroes, conveniently dropping that troubled prefix altogether for its May 22nd release. Some light historical revisionism then, but it's hard to mind when there are so many extras being added to the game. Legendary Heroes brings new monsters, champions and maps, along with an expanded role for heroes. It's free to owners of the original Elemental, $19.99 for those who have Fallen Enchantress, and $39.99/£24.99 for everyone else. You can find out more on the expansion's features in our previous announcement post.Stardock to announce two new games this year, create investment fund to help new studiosApr 12, 2013 - PC Gamer It's a little-known fact that CEOs love writing reports. The whole reason that many companies become publicly traded is so their CEOs can spend their time writing endless reports for shareholders. For Stardock boss Brad Wardell, this poses a problem: as the head of a private company, there's no-one to report to. Rather than forlornly wandering the corridors of Stardock HQ, bothering staff with pie charts, he's instead decided to scratch that report itch by drafting a frank and honest address to their customers. In it, he talks about the company's performance over the last year, and hints at what they're planning next. Wardell claims that 2012 was Stardock's biggest year financially, although points out that it's likely because they released more games than in any other year. He reveals that Sins of a Solar Empire: Rebellion, Ironclad and Stardock's 4X expandalone, enjoyed far more success than either team anticipated. "I suspect there will be more news on this front as we go forward," Wardell teased. Previewing the company's upcoming plans, Wardell says "I suspect we will have at least, two new game announcements in 2013." He also mentions Soren Johnson's (designer on Civ IV) role at Stardock - saying that he'll be working as a designer on their games over the next few months. "The emphasis on dedicated game design has resulted in greater confidence that new franchises will not have to go through the rocky experience that Elemental: War of Magic went through." Wardell addresses the sale of Impulse, Stardock's digital distribution platform, to Gamespot, saying, "We suddenly had enough capital to do essentially anything we wanted." Rather than expand the company, Stardock will instead be creating an investment fund, designed to help game developers, found new studios, and enable new software ventures. "Over the next couple of years, some of these new ventures will start to become known. Hopefully, their success will help spawn new opportunities for the next generation software and game developers out there." The report also included Stardock's 2012 Customer Survey, which provides and interesting statistic on the rapid growth of digital consumption. Of the surveyed customers, 82% said they preferred to buy their software digitally. This is compared to Stardock's 2008 survey response, in which only 42% expressed a digital preference. For more stats and info, you can read the full report here. Thanks, Joystiq.Pre-Purchase Now - Fallen Enchantress: Legendary HeroesMar 21, 2013 - Product ReleasePre-Purchase Fallen Enchantress: Legendary Heroes and get immediate access to the beta on Steam! Also owners of Fallen Enchantress on Steam get 50% off! The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon. Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental. Fallen Enchantress Update ReleasedFeb 26, 2013 - Product UpdateStardock Entertainment is pleased to announce the release of v1.3 for its epic, turn-based strategy game, Fallen Enchantress today. This latest update adds the new Majesty spell, AI improvements, balance adjustments, UI improvements and bug fixes. Version 1.30 Changelog: New Features: * Added the Majesty spell; * Added 115 new unit designs for the AI to use (designs from Kongdej, thanks!); Balance Updates: * Conclaves generate more Research but less Gold; * Forts generate more Production but less Gold; * Animal Husbandry gives +10 food per grain; * Granary gives +35 food per grain instead of +25; * Mill gives +4 production per material instead of +3; * Slave Pen gives +4 production per material instead of +3; * Labor Guild gives +6 production per material instead of +5; * Refined Agriculture gives +10 food per grain instead of +5; * Overhauled the tile yield system, in general the crappy tiles no longer show up, the good tiles do and are more varied (no more oceans of tile yields, instead you see 5-6 spots with different yields); * Increased the base production per material from 6 to 8; * Towns people automatically destroy the Forge of the Overlord components when they're conquered to prevent them from falling into enemy hands; * Champion Recruitment cost gets gradually more expensive based on the # of champions the player has; * Tireless March can only be cast on one unit at a time; * Blindness lowers the victims Accuracy by 25% instead of 50%; Fixes: * Fixed the quest that reduced the occupation unrest penalty (bonus: modders can now modify any elementaldef attr); * Fixed the Blood Season event; * Fixed an issue that caused Deorcnysse to not have any production or food; * Fixed Shadow World to be castable anywhere; * Fixed an issue keeping the Confusion spell from showing up as a spell; * Fixed a gamesave corruption issue; * Fixed crashes; * Fixed an issue that can cause bounding boxes to get offset (ie: you click on one tile/unit and it selects a different tile); * Fixed an issue keeping the Cloak of Thorns spell from working; * Fixed the Strange Noises quest to correctly give the wolf pups; * Fixed a hang issue (game goes not responding); * Fixed an issue not allowing players to settle in the Ruins of the Imperium wildland (and therfor be unable to conquer it); * Fixed the Loner trait; * Fixed an issue causing plague stalker lairs to look like empty tiles (this is why many people thought the asaq wildland was broken, there were other goodie huts you needed to clear but there was literally nothing in the tile displaying them or icon indicating they were there); AI: * AI is more aggressive about researching and completing the Spell of Making victory; * AI more likely to value lumber improvements as production boosts; * AI players now sell their loot to the item shop; * Reduced AI valuing of various treaties to get rid of the "If you pay me 120 gildar I'll give you a trade agreement worth 1 gildar per turn" popups; * AI is more likely to ask for...Midweek Madness - Fallen Enchantress, 66% OffFeb 26, 2013 - AnnouncementSave 66% on Fallen Enchantress during this week's Midweek Madness*! A World to Build… or Destroy. Design your sovereign with unique talents and weapons for the trials ahead. Learn powerful spells to enchant units, summon elementals, or destroy those who oppose you. Found cities and research technologies to expand your influence. Send your champions on quests to recover ancient artifacts, gain allies, or obtain the great wealth lost during the Cataclysm. *Offer ends Thursday at 4PM Pacific Time Fallen Enchantress: Legendary Heroes announcedFeb 6, 2013 - PC Gamer Stardock have announced *deep breath* Elemental: Fallen Enchantress - Legendary Heroes, a standalone expansion to their standalone expansion. But while Fallen Enchantress was Stardock's mea culpa for the problems surrounding Elemental: War of Magic, Legendary Heroes promises to expand upon FE's solid foundation. It promises new maps, monsters and an enhanced levelling system. The purpose of the expandalone is to change the way Champions work. According to lead designer Derek Paxton, "In Legendary Heroes, the champions seek you out based on your fame. Your kingdom gains fame through a variety of means and as a result, the player’s affinity with champions is now tied to the choices their Kingdom as a whole makes." "Players will immediately recognize that the world has changed," Paxton continues. "Besides just looking a lot better, the battles are far more intense. Units have a lot more skills to choose from in battle and the maps are much more varied. We redid virtually all of them." A post on the developer's forum runs through the new features: "A new Champion progression system. Instead of random traits your champions have a trait tree that they can select traits from as they level up, grow your champions the way you want." "The ability to recruit special non-human champions. Champions aren't just humans anymore. Rare opportunities or quests may unlock champions of various monster races that can choose traits and use equipment." "New tactical combat options. Swarm gives a bonus for every ally that surrounds the enemy you are attacking. Be careful where you stand as even weak creatures can become dangerous in groups (especially those with traits that improve their Swarm bonus). Weapons all have special abilities and every faction has a special ability they can use in combat so even lowly spearmen have 2 special abilities they can use in addition to their normal move and attack options." "New monster types like the Banshee who is immune to physical weapons, or the Garagox who knocks enemies back with each hit (which makes it difficult to get swarm bonuses and control the battlefield)." "New spells and abilities. New range types have been added that allow for adjacent and line spells and abilities. Use Wall of Fire in tactical to create a line, 7 tiles long, to block allies from enemy units. Master necromancy to summon up to nine different skeleton units at once with the Raise Skeletal Horde spell. Use Resoln's Wraith Touch to drain life from a nearby enemy or Altar's Rush ability to forfeit their attack to get an extra action." "A new scenario. Relias has returned to warn the kingdoms of what he discovered in the East, but there is little time left. The war has begun." Due in April, the expansion will be free for anyone who bought War of Magic before 31/10/2010, cost $20 for owners of Fallen Enchantress, and $40 for everyone else. Thanks, VG247.Fallen Enchantress reviewFeb 3, 2013 - PC Gamer This might be the first game I’ve ever been given as penance. It’s a standalone expansion for the turn-based strategy game Elemental: War of Magic, which was released in such a shocking state of disrepair that Stardock decided to make this expansion free to everyone who bought the main game at launch. It’s an extreme gesture, but the right one. Elemental: War of Magic was patched drastically and often, but the constant state of flux made it hard to get into. Fundamental game mechanics were being changed, and savegames were usually incompatible between versions. Those of us who loved its potential were willing to wait for Stardock to take a proper second stab at the idea: a turn-based fantasy strategy game about building an empire while your hero fights monsters and levels up. But yeah, we would have balked at having to pay for it. Like Elemental, Fallen Enchantress is a game about building an empire, and among your armies are a few special units who can take on quests and find magic items. Enchantress does add new features, but they’re not the main attraction. The maps you’re fighting on sometimes have big Wildlands areas, which are rich in resources but dominated by powerful creatures. They’re not really worth the effort: if you’ve got an army strong enough to clear them out, it’s usually better spent clearing out your actual opponents. There’s also a new story-driven mode that strips out all the base building and restricts you to a couple of heroes. In effect, it cuts out most of what makes Elemental interesting and replaces it with pages of ponderous fantasy wank – I strongly suggest you ignore it. The reason Fallen Enchantress is exciting is simply that the main game is fixed. It hasn’t crashed once for me, the AI is much more aggressive and challenging, and clunky systems have been ripped out and replaced by more elegant ones. You can only build towns on scarce patches of fertile land now, which makes the terrain much more interesting to explore and squabble over. As they grow, your towns each have to pick an area of progress to focus on, giving your empire distinct production, research and military centres. And the faction you choose to play as has a much bigger influence on your playstyle. Playing as stealthy hunter faction Tarth, I could explore the map without being attacked by any creatures I didn’t want to fight. But I wasn’t quite ready for how much better the AI was at expanding and building up a military. By the time I encountered the other two factions, one of them was more than twice as powerful as me, and immediately started demanding money for my continued survival. I cosied up to the weaker faction, and eventually persuaded them to be an ally. And then, in my travels, I found a boat. There’s still no naval combat, but neutral transports can be used to access isolated islands. And on one island, I found a dragon shrine. I devoted my whole empire to researching it, hoping for a dragon ally, and years later one stomped out. I es...Fallen Enchantress Update ReleasedJan 22, 2013 - Product UpdateStardock Entertainment is pleased to present the v1.20 update for its turn-based fantasy strategy game, Fallen Enchantress today. This latest update contains a number of balance changes, bug fixes, crash fixes, AI improvements and more. Balance Reduced Wealthy from +800 Gildar to +500 Gildar Ancient Temples are more common and they give +1 Research per turn instead of +1 Mana Pastures gives +3% hit points to all your units instead of increasing the grains of the attached city Increased the default players on small, medium and large maps slightly Increased the labor costs of bows and ranged staves Fruit Groves, Twilight Bees, Wild Game and Whild Grain are now more common Increased the amount of resources spawned Monsters still raze city but it no longer salts the land Twilight Honey now provides a faction wide -2% to unrest Gold deposits are more common but produce less gildar Grain provies 25 food instead of 20 by default Modified rarity of different world resources and their availability to have more variety Goodie huts are slightly more common Shards are slightly rarer Default turn limit reduced to 800 (from 1000) Blizzard can be cast in an area will hit your units (and it will damage them) Pioneers cost 30 population when trained Fixes Fixed a bug where the hit point bar wouldn't update when the crushing blow ability was used Fixed bug where AI units would sometimes get stuck (like watching while their city was taken over or not going out to get goodie huts or going after an easy kill unit) Fixed bug where AI knowledge trading didn't always reduce tradeable knowledge Fixed an issue keeping the Growth potion from increasing blunt damage Fixed an issue where the Paragon spell could be cast indefinitly Fixed an issue where units will now exit cities in the best way to reach their specified destination Fixed crashes AI AI more intelligent about when and what it builds in its cities AI evaluates whether it should be training archers/catapults/mounted units more effectively Fixed but that caused AI to disproportionately choose the first level up perk (like Assassin) AI more aggressive about getting to goodie huts UI Fixed glitch that caused the arrow cursor to show instead of the hour glass when the player dragged the map between turns Reduced ground cover on terrain with the exception of deserts Added an icon to all the Refined techs to indicate that they can be researched multiple times Fixed lots of typos Resource tooltip no longer lists the tech requirement if the player already has the tech Removed references to techs unlocking quests in the tech descriptions Fallen Enchantress Update ReleasedDec 20, 2012 - Product UpdateStardock Entertainment is pleased to announce the release of v1.12 for Fallen Enchantress today. This minor update resolves a number of issues reported to us by players. Fixes Crash while loading saves (especially old version saves) Correctly sets the Heroic trait to cost 2 instead of 0 Removed the setting of arctic terrain from Vetrar's Howl (it was overwriting cities) Fixed a bug that caused auto-targeting of tactical units when all you did was previously set them as a target, but have since only walked up next to them Fixed datadef corruption issues (which caused issues like trolls losing their death animation and crashing the game when they were killed) Fallen Enchantress Update ReleasedDec 13, 2012 - Product UpdateFallen Enchantress has been updated to v1.1 This update includes: Fixes Fixed Armor Piercing on all the Pikes, Shadow Broadsword, Druss Blade and the Ram’s Head Longbow Fixed warg sweep animation Fixed lots of crashes Fixed the Heart of Stone ability Fixed a bunch of clothes that had invalid color settings Fixed a hang if you have Blood Sigil on a city Fixed invalid color settings on the Bard and Shieldbearer henchmen Big change to reduce memory usage in the late game Fixed blue lines (they look like straight rivers) on the cloth map Fixed an issue that could cause the AI to autocomplete all improvements when under threat. Balance Amethyst Vault provides 2 crystal/season (instead of 1) Base city Gildar is reduced slightly Guild Grocer bonus hit points reduced from +10% to +5% Units trained in a city with an Infirmary start with the Endurance trait Mining Guild provide 2 metal/season (instead of 1) Pyre of Anniellum gives +2 fire power (instead of 1) but doesn’t give mana Reduced the unrest penalty from slums from 10% to 5% Guild Warehouse gives +4 gildar/season along with the existing bonus when the queue is empty Watchtower gives units trained in the city the Charge trait (instead of bonus init to defending units) Curgen’s Volcano has a 10 turn casting time and its casting cost is raised from 500 to 2000 Destiny’s Gift casting cost raised from 100 to 200 and the buffs were decreased Earthquake casting cost raised from 100 to 300 Destiny’s Insight casting cost raised from 100 to 150 Pralius no longer has a sword that’s too high a level for him Brutal Nature juggernaut trait reduced from +100% Attack to +50% and its training cost increased from 16 to 60 Frenzy juggernaut trait adds +1 Moves and its training cost increased from 10 to 50 Ignore Pain juggernaut trait reduced from +40 hp to +30 hp and its training cost increased from 35 to 50 Maul juggernaut trait training cost increased from 0 to 60 Uncontrolled Rage juggernaut trait training cost increased from 16 to 30 Juggernaut base hp increased from 40 to 50 Reduced the base cost of Juggernauts from 400 to 250 Reduced the Training Time on the Cook trait from 20 to 6 Heroic trait now gives +20 Influence when completing a quest (instead of 50) Heroic trait gets +40 base Influence Diplomat trait gives +40 base Influence (instead of +20) Henchmen Influence cost reduced from 50 to 40 Bard henchmen starts with the best armor available Shieldman henchman starts with the best shield and armor available Torch Bearer henchmen starts with the Ring of Embers, Ring of Life, Belt of Speed and the best fire staff possible Mercenaries dont have a Wage cost anymore Tweaked the formula which determines the threat rating of units/armies Modified the combat rating calcualtor to consider defense a bit more Wraith race gains +20 Dodge Amarian race loses the -1 hp per level Quest scrolls now cost 100 gildar (instead of 50) AI AI trait weighting reduced from 1000 to 100 for researching tec...Fallen Enchantress Update ReleasedNov 16, 2012 - Product UpdateStardock is pleased to announce that the v1.02 for Elemental: Fallen Enchantress is now available. This update includes various fix, AI and Balance improvements, and more. Fallen Enchantress launched recently and has received some great reviews from sites like Game Informer, GamingOgre, the Escapist, and more! Highlights: -Added edge scrolling in tactical -Reduced memory consumption -Player created sovereigns get random traits based on their race when played by the AI -Custom faction unit and building colors are now retained between games -AI improvements -Performance improvements -Memory optimization Fallen Enchantress UpdateNov 7, 2012 - Product UpdateStardock Entertainment is pleased to announce the release of Fallen Enchantress v1.01 today. This first update contains a new content, bug fixes, balance changes, AI and UI enhancements, plus refinements to the included Scenario. Content: Add the Iru Elixir (replaces the Strong Healing Potion), it heals 80 damage and removes a random injury from the champion that drinks it, it can be found as loot Added ability to have spell-like effects with no casting (i dont want pariden units to do their spellcast animation at the start of every battle) Custom factions get a music theme now The Flesh Bound Tome faction ability unlocks the Consume spell, which allows a player to destroy a shard in his territory for 200 mana Added Dragonfly Bracers as a custom sovereign item (increases init by 2) Added Rebels as a faction weakness (increases unrest) Fixes Fixed a crash if you create a sovereign with mods enabled and then disable mods Fixed an issue where if you got a new unit form a random event and your sovereign was in a city it would be lost Fixed an issue where negative enchantments could stick around on a city even after it was conquered Fixed an issue where you may still be paying a summons maintenance even after the summon was dead if you save and reload before the end of the turn after the summon dies Fixed a crash if you go from the tutorial to the scenario without restarting Improvements that level up trained units now allow units that can select their level-up traits to pick all their level-up traits Changing the game pace now also modified production times Fixed an issue causing Trog Pioneers to go Beserk in battle (and then run away) Fixed Propaganda to update if the cities essence changes The Darkling Shaman's shrink ability now has a cooldown of 3 The Spellbooks tech correctly unlocks with the Decalon faction ability When placing random quests during the game (like by using the Quest Map item), no longer chooses non-repeatable quests that have already been completed or are assigned to an existing quest location Fixed an issue where shrunken units would play their death animations twice Fixed a issue where units would play their last spell animation when shrunk Fixed an issue where only the group leader would be grown/shrunk by spells with units with multiple members Fixed a bug where units with shrink and growth both cast on them could get wonky Fixed bug with paths where sometimes path dots would skip first tile Fixed bug where path was not updated to show newly uncovered tiles when FoW was cleared Fixed a memory leak that occured on each reload Fixed bug where parchment background image of kingdom window would disappear after game within game Fixed crashes (if anyone has had a crash with FE we have gotten the log and checked it out) Fixed a crash in the custom faction color picker window (if you click a tab to leave that screen incorrectly) Fixed tactical battle hang if you tamed the creature you are fighting, causing there to be no one left on...