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Fallen City Brawl

 
Fallen City Brawl Demo updated to v2.1!Apr 27, 2024 - Community AnnouncementsHi everyone, Fallen City Brawl is in the final stages of development and I wanted to update the demo to share progress! Its been some time since the last update, and there are lots of changes to the demo. Here's the key ones: - all four characters are now playable; fight as Sgt.Clay, Natasha, Ricco or Iron Jackson - local 2 player co-op! - tutorial mode - a guided tutorial through basic attacks, specials, combos, and riot move - all characters now have a unique special weapon alongside their special moves - Sgt. Clay's Shotgun, Natasha's Wrench, Ricco's Handgun, and light up enemies with Iron Jackson's Molotov cocktail! - updated powerful music and effects - expanded move set - attack enemies on the ground and counter enemy attacks - updates to Stage 1 with new visuals, music, enemy types, items and effects - updated Riot (Super move) system and effects - options and settings, including adjusting zoom and screen shake - updates to the combo and scoring system - lives and continues system in place - minor bug fixes I really hope you like the new update - please reply and let me know. I hugely appreciate the support shown to the game, and your patience as I finish work to make this beat 'em up as hard-hitting and ferocious as it can be! Mike Fallen City Brawl Next Fest LivestreamOct 5, 2022 - Community AnnouncementsJoin us for a special look at the updated demo of Fallen City Brawl during Steam Next Fest! http://steamcommunity.com/broadcast/watch/76561198261218756Fallen City Brawl Demo Updated to V1.2Sep 20, 2022 - Community AnnouncementsHi everyone, We've updated the Fallen City Brawl Demo to V1.2. Here's a summary of the new features: - an additional stage is now playable - Frozen Bamboo Forest - added analogue stick control - the camera has been pulled back a little creating a larger play area - more items to throw and break (Crates, wooden signs, motorbikes). - two new enemy types - redrawn wolf - short time of invincibility after continue - bug fixes and performance optimisation We hope you enjoy the update, let us know what you think! Content remains work in progress, more to follow soon. MikeFallen City Brawl Demo updated to version 1.1Mar 25, 2022 - Community AnnouncementsHi everyone, We've updated the Fallen City Brawl Demo to version 1.1, making lots of improvements and adding some new features. Here are the key changes in v1.1: The demo is faster and smoother, with swifter animations, movement speed and controller responsiveness. Both characters are now able to sprint. Sgt Clay now carries a shotgun and can collect ammo from fallen enemies. The shotgun is powerful at close range and can be chained into combos. The shotgun is dropped when Sgt Clay is knocked down and can be picked up with the gamepad's B button Improved, more impactful sound effects, and lots more of them. The combo system is more flexible, with basic, jumping and special moves more easily chained and combined with wall-bounces. Specials can now cancel/interrupt normal attacks to support higher combos. Extended the length of the demo stage, increased the number of enemies to fight through, enemies are more aggressive. Further developed the boss-battle - the boss has a larger move-set including special attacks and is more aggressive. Added more variety in basic attacks - the last attack of the basic three-punch combo can now be modified as DOWN+ATTACK to finish the combo with an uppercut launching enemies upwards (setting up longer combos) or UP+ATTACK to finish the combo with a kick sending the enemy across the screen Increased Iron Jackson's move-set further with a running shoulder-charge (ATTACK whilst running) and a throw attack from grab (GRAB, JUMP, ATTACK) A range of graphical updates - redrawn many background assets and introduced more foreground features. Added flame effects for some background features and special effects with Riot move. Redrawn some menu screens, added 'continue' screen. Further developed the 'Riot' feature; the gauge can be filled by collecting Gems (released by reaching 10,20,30... etc combos) and used either after one section is filled, or saved to unleash a greater scree-filling impact by filling both sections. Score multipliers are doubled whilst the Riot gauge is used, special moves extended and additional graphical effects. Added a new enemy type, wielding a hammer. Removed 'ground 'n' pound attacks for now - they'll return improved in a future update. A range of bug fixes. We hope you enjoy the updated demo! All content remains work in progress, We're looking forward to sharing more updates as Fallen City Brawl's development continues. Mike