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Fallen Angel

 
Turn up the Heat with Punishment ModeApr 2, 2021 - Community AnnouncementsHey everyone, Time to turn up the heat as Punishment mode is now available! There’s no rest for the wicked. Take up the mantle once more and return to the heavens for the game’s biggest update since launch! {STEAM_CLAN_IMAGE}/35635768/2f16119b8c48869db05bd33a0b0df7c275144d27.png In Punishment Mode step into a remixed, refreshed second run-through of Heaven with tougher combat and new challenges. Expect to fight bigger, stronger versions of familiar foes with enhanced abilities, and the bosses have picked up a few new tricks, too. Worse still, they’ve shared some of their power with their minions; players will find miniature (but still deadly) copies of the Archangels leading enemy squads out in the realm. It’s not all pain and suffering here, to ease the sting and even up the odds a little, Punishment Mode moves many upgrade shrines and item boxes can be found near the beginning of Lucifer’s adventure, getting him back up to speed and ready to tackle these new threats. If you’re returning - we hope you’ll find many quality-of-life improvements made since your last rampage through the pearly gates, including a new map system added in our last update, making traversing the heavens easier than ever before. {STEAM_CLAN_IMAGE}/35635768/9241d54d12c0c773d78ec12d43fd79baca330847.png Punishment Mode’s Features: A remixed, harder campaign for players who thought they’d mastered Fallen Angel A recolored, corrupted world to explore packed with dangerous upgraded foes Longer, tougher boss fights with deadlier attack patterns Deadly new mini-bosses join the ranks of enemies in the overworld Quicker upgrades, to get players back into the action for round two If you like the game or need any help, please connect with us over at our Discord or on the Steam forums. Discord: https://discord.gg/Mu3w9Nj Follow us on Social Media: Twitter: @FallenAngelADV Facebook: @FallenAngelADV Instagram: @FallenAngelGame Scroll down for more specific details on Punishment Mode & Enjoy! https://www.youtube.com/watch?v=_E44ctyxTuM Punishment Mode - Detailed Breakdown: Accessible once players beat the game on normal difficulty. All regular enemies may appear as larger, stronger versions of themself in the world Some bosses may appear as smaller, weaker versions of themself in the world Punishment hollows become immune to flinching and gain a lot of health Punishment cherubs cannot be interrupted during attacks and travel faster Punishment cavemen can knock down lucifer with their clubs and revive themselves Punishment flame angels can shoot multiple fireballs and their explosions can hit players in the air Punishment lancers are capable of striking faster depending on their color Punishment tank angels will attack faster and recover from damage faster as well Punishment archive drones are more aggressive and more likely to shoot at a distance Punishment temple monitors can fire multiple shots in a short period of time before overheating Punishment knight angels are significantly more...Prepare to be Punished!Mar 12, 2021 - Community AnnouncementsHey everyone, We wanted to share a quick update on our newest feature and modes to come real soon. First off we have added a map system for convenience. This new feature is found within the travel menu. We hope this will help players have a better understanding of where they are and where they should go next. {STEAM_CLAN_IMAGE}/35635768/2f513a06ec3dfdb54e8851ead929ab844c6d00ed.png Upcoming Modes: Turbo Mode: (Coming Soon) In Turbo Mode, challenge time itself by controlling the speed modifier that goes from 0.75x to 1.5x. You’ll be able to increase or decrease the speed of the game to your liking. This setting affects spells and attacks, movement, along with your foes’ attack speeds. Punishment Mode: (Coming Soon) What you can expect to experience while playing Punishment Mode will include distortion of visual changes from the normal mode along with enemy modifiers. Regular enemies will appear larger and be stronger versions of themselves; while some bosses will appear smaller and weaker. Additionally, upgrade shrines and item boxes will be rearranged in Punishment Mode to be at the start of the game, allowing the player to be fully upgraded early. Current Available Modes: Normal Mode: Play the game in its default state. Challenge Mode: While playing in challenge mode, you’re able to toggle one or multiple challenge modes to modify your journey through the pearly gates as Lucifer. In these challenge modes, you can adventure into the realms of heaven without upgrades, weapons, and even attempt at fighting the odds with your own personal ironman challenge with permadeath. Discover your new way to punish Heaven’s minions as well as yourself. {STEAM_CLAN_IMAGE}/35635768/b38079c4f12962e6ddd7aa939e56b39df8ff0472.jpg Boss Rush Mode: Test your angelic and demonic skills against the game’s bosses and compete on the global leaderboards. At the start of a new game, players are able to activate Boss Rush Mode. Prior to each boss fight, you can expect to find three randomized loot chests to aid you in battle. Additionally, you’ll have the option to face all the bosses in story-mode order or randomized for an extra thrill. After raising havoc to Heaven, find out on the leaderboards if you’re the fastest Lucifer around. {STEAM_CLAN_IMAGE}/35635768/d97118c4a7efd5b75d419d38e32f38055e4833bf.png Thanks for all the support! Please connect with us if you like the game or are having any issues. Join our Discord or visit the Steam forums, so we can fix things promptly. If you like the game or need any help, please connect with us over at our Discord or on the Steam forums. Discord: https://discord.gg/Mu3w9Nj Hellacious New ModesNov 13, 2020 - Community AnnouncementsHey everyone, Excited to share that Heaven has become even more menacing with new game modes along with several other minor updates have landed! Those looking to up the ante of difficulty in Lucifer’s Old Testament-worthy crusade can try out the newly introduced Challenge Modes. Toggle one or multiple challenges modes to modify your journey through the pearly gates. From going without upgrades to fighting without weapons and the unforgiving permadeath, players can find new ways to punish Heaven’s minions as well as themselves. {STEAM_CLAN_IMAGE}/35635768/b38079c4f12962e6ddd7aa939e56b39df8ff0472.jpg Releasing alongside Challenge Modes is Boss Rush Mode where players can test their angelic and demonic skills against the game’s bosses and compete for their spot on the global leaderboards. At the start of a new game, players are able to activate Boss Rush Mode. Players will be given three loot chests with randomized items, upgrades, and consumables before each boss. They’ll then have the option to face all the game’s bosses in story order or take their chances with a random rotation. After bringing a beat down of biblical proportions to all bosses, players’ times will be posted on the leaderboards. https://media.giphy.com/media/17tTqxwPdtBKxmCDpE/giphy.gif What’s Coming? We’re currently working on a “Punishment” mode that will twist the world’s visuals and enemies for a brand new, even more, challenging experience! Stay tuned for more to come. Recent Updates/Fixes: -Adjusted Inventory to make it easier to see the number of items held -Fixed drop tables for enemies found around the levels so they drop the proper items on death -Fixed bug where custom input could make gamepad controls wrong -Fixed bug where trying to change input without a gamepad connected would crash the game -Fixed text spacing problems relating to the skill tree and upgrades in Japanese and Chinese versions -Melee attacks with upgraded range will no longer cause Lucifer to recoil when hitting a wall -Speculative fix where NPCs that sit too close together prevent Mary from being interactable. -Fixed bug with Akrasiel’s music not stopping when the player dies. -Fixed co-op bug involving lodging in the intro level We’re thankful for all the support and positive vibes we've received if you haven’t shared how your thoughts please feel free to do so, especially if you are having issues with our game. Connect with us through our Discord or Discussions panel, so we can fix things promptly. Discord: https://discord.gg/Mu3w9Nj Fallen Angel 1.0.2 Patch NotesOct 27, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/35635768/e33d856812daf38b12dfb2cc74f896c7a89e9798.png Hey everyone, Since launch, there have been multiple updates that were made throughout the week. Some of these changes may have been applied earlier than others. Please if you are having issues with our game connect with us through our Discord or Discussions panel, so we fix things promptly. Discord: https://discord.gg/Mu3w9Nj We all appreciate all the support and positive vibes we've received these last few months, if you do enjoy the game, remember you're always welcome to share your thoughts in a review as well. Stay tuned as we will be sharing some more news and larger updates in the future! Oct. 20-23 -Save points now reset if they move off-screen, so you no longer need to leave the area and return to save -Fast travel no longer respawns enemies if you choose to travel to your current location -You can now dash out of melee attacks at any point during the animation -Using the right stick to aim attacks will now give visual feedback -You can now use the dash to pass through enemies -The puzzle in the Cyberpunk Garden now hints that you need to use your inventory to solve it -Harder enemies now guard the harder areas connected to the Cradle of Man -Cradle of Man is now easier to navigate -Demon time activation effect now applies to bone of the prophets and Azrael's godframe -Players now get double stamina in co-op mode -John no longer needs non-hostile angels around him to be dead before he feels safe talking to you -Ramiel's supercomputers should now be damaged by explosions correctly -Volume will now be set to 50% when the game is launched for the first time -Tizona’s Fire trail damage has been nerfed from 1 to 0.5. -Collision improved in multiple ways -Dying to Abdiel now causes fewer mobs to spawn before the rematch -Fixed bug where Abdiel would not pause after a melee attack -Fixed bug where you could get the Twisted Ankles achievement without actually doing anything -Fixed bug where Nebuchadnezzar would get stuck on the edge of his arena -Fixed bug where elevators would get stuck -Fixed bug where a sound could continue playing permanently if killed during Ramiel's fight -Fixed bug where Ramiel's drones sometimes wouldn't look at the correct spot -Fixed bug where demon time would be shorter at higher FPS -Fixed bug where the Cradle of Man elevator would move faster at higher FPS -Fixed bug where the Healing Core UI animation would spin faster at higher FPS -Fixed bug where tentacle angels would move faster at higher FPS -Speculative fix where Metatron's phase 3 sometimes makes the hands unable to receive damage Oct 26 -Added the ability to rebind keyboard controls and gamepad controls! -Loading times have been reduced significantly! -Purgatory elevator’s activation hitbox has been doubled -Reduced requirements for the Last Ophanim’s challenge -Lucifer’s speech should now follow his head when he jumps Fallen Angel is Now Available!Oct 22, 2020 - Community AnnouncementsHello everyone! We are beyond excited to announce we have officially launched Fallen Angel — our symphony of pixel art and demon-fuelled action! Time to take the fight to the armies of angels, exploring multiple realms of heaven, each molded by the Archangel that presides over it. Lush gardens, cyberpunk nightclubs, and even stranger realms await, with brutal boss battles that reimagine the tales of the Old Testament and plunge you into a “Paradise Lost” epoch filled with unrelenting waves of Heaven’s residents looking to cast the Fallen Angel out once more. Ready to begin your journey through the afterlife? https://store.steampowered.com/app/1124560/Fallen_Angel/ We are thrilled to introduce you to a new animated cinematic video along with a new gameplay video. Hope you enjoy it. Animated Cinematic - https://www.youtube.com/watch?v=x0wPd2sn3pI&t=3s Gameplay Trailer - https://www.youtube.com/watch?v=FIMzDt3O49Q&feature=youtu.be About the Game Fallen Angel is a symphony of pixel art and demon-fuelled action. Fallen Angel blends melee and ranged combat in a fast-paced pixel action RPG with boss battles to spare. Battle angelic armies and ascend through weird and warped holy realms and claim vengeance. Set in a world inspired by the Old Testament, biblical apocrypha and more than a little modern style, the many realms of Heaven are a strange and varied place. Lucifer won’t just be slicing his way through pearly gates and angelic choirs, but strange high-tech constructs, idyllic earth-like plains, cyberpunk nightclubs, floating islands, and more. Each archangel will possess a strong, thematic influence on the environments and creatures the player will encounter. BIG Thank you! We want to thank everyone for the support and those who participated in the beta testing period and feedback from those that tried out the demo during the Steam Game Festival. A Symphony of Pixel art & Demon-Fuelled ActionOct 7, 2020 - Community AnnouncementsFallen Angel is a symphony of pixel art and demon-fuelled action. Fallen Angel blends melee and ranged combat in a fast-paced pixel action RPG with boss battles to spare. Battle angelic armies and ascend through weird and warped holy realms and claim vengeance. Set in a world inspired by the Old Testament, biblical apocrypha and more than a little modern style, the many realms of Heaven are a strange and varied place. Lucifer won’t just be slicing his way through pearly gates and angelic choirs, but strange high-tech constructs, idyllic earth-like plains, cyberpunk nightclubs, floating islands, and more. Each Archangel will possess a strong, thematic influence on the environments and creatures the player will encounter. {STEAM_CLAN_IMAGE}/35635768/cb1e56d10cbc71ce69ab5d5c4006379e6e880990.jpg Please join us on our ‘Discord server ’ and ‘Live-Stream’ to help answer questions, along with checking out our demo. Beta's EndSep 28, 2020 - Community AnnouncementsHey everyone, The beta for Fallen Angel has officially concluded! We want to thank everyone for the support and those who had participated in testing this past month. We are excited to be launching officially on the 22nd of October and look forward to all you playing the game on launch day. If you didn’t get a chance to participate in the beta, don’t worry the Steam Autumn Festival is just around the corner. We will be providing a demon-fuelled demo to check out throughout the festival. Until then feel free to Wishlist and follow us on Social Media: Dev Discord: https://discord.gg/rHCNph3 V Publishing Discord: https://discord.gg/z5SZnBf Facebook: https://www.facebook.com/FallenAngelADV Twitter: https://twitter.com/FallenAngelADV/ Instagram: https://www.instagram.com/fallenangelgame/ From the Ashes - A Live Stream is ComingSep 25, 2020 - Community AnnouncementsHey everyone, Sharing a quick update for the upcoming Steam Autumn Festival for Fallen Angel, we will be LIVE at 7:00 PM EDT here on the 9th of October for this festival just a few weeks from the game's launch date (October 22nd). We'll be sharing our newest changes and developments to the game and showcase some demon-fuelled gameplay. The Steam festival runs from October 7th through the 13th, and during this time you’ll also be able to take Fallen Angel for an intensive test-ride. We’ll have a free demo giving you a shot in the first part of the game so you can play for yourself and see what all the hype is about. (Until then this weekend we're running the last few days of our Beta test in our Discord which ends Sunday, September 27th @ 11:59PM EDT. ) So be sure to mark Friday, October 9th at 7:00 PM EDT (4:00 PM PDT) down on your calendar. Look forward to seeing you there! Until then feel free to Wishlist and follow us on Social Media: Dev Discord: https://discord.gg/rHCNph3 V Publishing Discord: https://discord.gg/z5SZnBf Facebook: https://www.facebook.com/FallenAngelADV Twitter: https://twitter.com/FallenAngelADV/ Instagram: https://www.instagram.com/fallenangelgame/Raise Hell on October 22nd!Sep 3, 2020 - Community AnnouncementsHey everyone, We are excited to share that we’re bringing our symphony of pixelart and demon fuel, Fallen Angel to Steam this upcoming October 22nd! In the meantime, we’re still hosting the beta on our Discord server which all players are welcome to join and test the game. Additionally, just in the past few weeks we’ve undergone some significant changes to the graphics and gameplay, making it one hell of a game. Introducing the new line art of Lucifer - Basic and Demon-Fuelled: {STEAM_CLAN_IMAGE}/35635768/8278ed9ad336c2760d5bd840ad833f58361851aa.png {STEAM_CLAN_IMAGE}/35635768/a326bd9be7ecb9934d2fbd46ae20170da88c37cf.jpg Lucifer “Then” and “Now” gameplay: https://media.giphy.com/media/Y1XNlpbkM1dNfWd7gZ/giphy.gif Feel free to follow more of Fallen Angel on Social Media Dev Discord: https://discord.gg/Mu3w9Nj V Publishing Discord: https://discord.gg/z5SZnBf Facebook: https://www.facebook.com/FallenAngelADV Twitter: https://twitter.com/FallenAngelADV/ Instagram: https://www.instagram.com/fallenangelgame/ Fallen Angel: Beta Rises August 14th!Aug 12, 2020 - Community AnnouncementsHey everyone, We are excited to share that our biblical hack-and-slash will be hosting a closed beta beginning Friday, August 14! For those interested, you’re invited to join our Discord channel and will receive a Steam beta code to get a first look at the game and provide feedback for its development. https://media.giphy.com/media/J2xwrsm1wV29lz0dCB/giphy.gif When playing Fallen Angel, you’ll expect to equip yourself as you progress through the game with blades, guns, claws, and your own raw skill to make way through the realms of Heaven and reach the top. Use your preferred fighting styles to take on foes whether that’s head-to-head brute combat, maneuvering with precision and counter-attacks, or relying on ranged weapons to attack from afar. In addition to various fighting tactics, as Lucifer, you’ll be able to transform into a powerful, demonic rage machine, killing everything in your path. A full list of Game features include: An incredible soundtrack to battle through Heaven’s gates and eliminate all archangels that stand in the way to the throne of Heaven. Brutal and seamless combat styles for ground and aerial approaches, including unique combos for players to smash out. Beautiful pixel art and animations with several different flavors of Heaven. Challenging boss fights that re-imagine the marvels of the Old Testament. Full controller support to suit every player’s preferred style. Co-op availability to bring carnage to Heaven with a friend. https://media.giphy.com/media/QXUt63ymECBSIW0djv/giphy.gif We look forward to your feedback for our game, please feel free to follow us on our other social platforms and join the discords! Dev Discord: https://discord.gg/rHCNph3 V Publishing Discord: https://discord.gg/z5SZnBf Facebook: https://www.facebook.com/FallenAngelADV Twitter: https://twitter.com/FallenAngelADV/ Instagram: https://www.instagram.com/fallenangelgame/ To Hell and Back (Demo Update)Jun 18, 2020 - Community AnnouncementsHey everyone, Sharing our updates since the "OCT 2019 PUBLIC DEMO" that you may have tested out. We've made plenty of changes from a game overhaul to adding an intro level that is a bit more player-friendly to help those to learn new game mechanics and controls. We've begun creating our inventory system, along with designing a variety of new weapons to choose from. Must we not forget about more bosses and environments. Plenty more listed below in the detailed notes. Also feel free to join us in our Game Dev's Discord, let us know of bugs and what you enjoy. Featured changes: Gameplay Overhaul. Game is now smoother to play with many tweaked and enhanced mechanics. Intro level updated to be more friendly to players. WIP inventory system. Separate weapons: Pistol, shotgun, railgun. MORE BOSSES ADDED. Detailed Notes: (That's one hell of a list, no pun intended) Optimized areas with lots of projectiles Optimized larger or more crowded areas Optimized all collision detection It is now easier to perform combos at higher frame rates The game no longer plays in "slow mo" at lower frame rates Improved graphics in cave Updated interface graphics Updated enemy spawns Updated Abdiel fight Fixed issues where it was possible to get stuck inside the environment Fixed issue where the tank angel could jump out of bounds Lucifer is now more responsive to input Lucifer will no longer be willing to wander away after an uppercut Collision while jumping improved Ledge climbing has been sped up Enemies no longer get stuck in place Lucifer will now try to navigate around objects that block his path Control input updates Guns outside of demon mode can no longer be charged up Guns outside of demon mode now have a rechamber time that cannot be skipped by shooting really fast Re-balanced combos, attack damage, and stamina consumption Re-balanced enemy attacks, health, damage, and range Other minor tweaks to how Lucifer feels and plays Improved enemy AI Debris from destroying the environment now stays in the world Debris from destroying the environment may fall off platforms in certain locations The list goes on… can’t fit them all here. What the Hell is Fallen Angel?Jun 16, 2020 - Community AnnouncementsFallen Angel is you in a biblical symphony of pixel art and demon-fuelled action. Fallen Angel blends souls-like elements with a 2D pixel action RPG. It is time Fallen One, vengeance is at hand! Set in a world inspired by the Old Testament, biblical apocrypha and more than a little modern style, the many realms of Heaven are a strange and varied place. Lucifer won’t just be slicing his way through pearly gates and angelic choirs, but strange high-tech constructs, idyllic earth-like plains, cyberpunk nightclubs, floating islands and more. Each Archangel will have a strong, thematic influence on the environments and creatures the player will encounter. https://www.youtube.com/watch?v=jG2XCO_aPNY&feature=emb_title Please join us on our ‘Ask Me Anything’ and ‘Live-Stream’ to help answer questions, along with checking out our demo. A Live-Stream date is setJun 5, 2020 - Community AnnouncementsHey everyone, Today, we wanted to share a quick update on Fallen Angel. As you may or may not know, the Steam Games Festival is just a couple weeks away (After the rescheduling). We will be LIVE at 5:00 PM EST here on the 17th of June, for the Steam Festival to share with you some insights into our game’s features and gameplay, as well as showcase some fantastic gameplay. The Steam festival runs from June 16th through the 22nd, and during this time you’ll also be able to take Fallen Angel for an intense test-ride. We’ll have a free demo a variety of gameplay so you can play for yourself and see what all the hype is about. So be sure to mark Friday, June 17th at 5:00 PM EST (2:00 PM PST) down on your calendar. Look forward to seeing you there! {STEAM_CLAN_IMAGE}/35635768/2155c7bbbec5824bc5eae0fa5846212f1f8cdbc9.png Ask Lucifer Session (Fallen Angel AMA)Jun 5, 2020 - Community AnnouncementsHey there, Quick changes have been made and we’re letting you know due to the reschedule for the Steam Game Festival, our planned AMA session for Fallen Angel will be held in our Steam Community hub on Thursday - June 18th from 4 to 6PM eastern (1-3PM pacific ). We’re an open book when it comes to Fallen Angel. As such, we’ll be offering a demo playthrough of Fallen Angel during the festival! Give it a go and let us know what you think! We’d love to hear your thoughts and feedback about our game. We look forward to hearing from you then! Don’t forget to put Thursday, June 18th from 4-6PM EST on your calendar. We hope to see you then! {STEAM_CLAN_IMAGE}/35635768/cba26c1b9ec8fd09ee49c0492cf15bf1daace0c5.gif