
Factorio
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Version 2.0.43 released as stableMar 31, 2025 - Community AnnouncementsMinor Features Added support for volume and speed activity matching for persistent working sounds. The swap-players command can now handle basic remote view and players in space platform hubs. Graphics Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. more Balancing Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. Bugfixes Fixed a desync related to demolishers. more Fixed total raw item icons clipping out of the recipe tooltip. more Fixed unlimited building reach when train GUI was open from character view. more Fixed vehicles with portable roboports not being able to insert/remove equipment from themselves. more Fixed a potential stutter when stopping a variable music track. more Fixed variable music track intermezzo not being played correctly for subsequent tracks. Fixed the collision and selection boxes for many of the Gleba tree/fungi. Fixed a performance issue with lightning on explored planets. more Fixed tile auto-filling logic would sometimes ignore listed entities' (e.g. Asteroid collector's) buildability rules. more Fixed that picking rocket parts signal by pipette picked the item version of the signal, which wasn't compatible with the recipe version of the signal. Fixed that inserters could get stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients. more Fixed ghost (non-superforced) rotated fast replace of some fast replaceable entities that have rotation constrains after placement. more Fixed cutting both tile ghosts and non-(tile ghost) entities would remove the tile ghosts, despite not include them in resulting BP. more Fixed that remote equipment removal couldn't be cancelled. more Fixed that Ctrl+Click on empty equipment grid slot in remote view behaved unexpectedly. more Fixed production score script error when encountering recipe products of type "research-progress". more Fixed that trees on Gleba were taking damage from and absorbing spores. more Fixed that some tile types on Gleba were not absorbing spores. Fixed that the train control hint window was showing in remote view of other surfaces. more Fixed that undoing a fast replace would not restore wires. more Fixed a crash with rocket flying sound after a failed audio device switch. Fixed that it was possible to rotate blueprint with thrusters. more Fixed custom minimap widget would not restore zoom after save-load, would ignore zoom given during creation and would change zoom incorrectly when writing to zoom. more Fixed that canceling cliff deconstruction could break cliff deconstruction. more Fixed that manually placing a real entity on a ghost didn't set item requests properly. more Fixed a crash when drawing combinator with activity_led_sprites missing. more Fixed rocket target GUI was showing platforms unsorted. more Fixed platforms list not...Version 2.0.42 released as stableMar 21, 2025 - Community AnnouncementsMinor Features Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. more Graphics Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid). Bugfixes Fixed equipment grid ghost interaction for entities that move in some cases. more Fixed a crash when named logistic sections are removed when entities are removed due to mod removal. more Fixed that finite infinite levels would show wrong in the technology GUI in some cases. more Fixed that display panel text wasn't parametrisable by blueprint parametrisation. more Fixed that switching to remote view while shooting would keep shooting. more Fixed consistency issue related to downgrading blueprints that contain assemblers that when downgraded can no longer craft the recipe. more Fixed trains station tutorial would crash when adding a schedule record. more Fixed that space platform hubs would not auto-trash items correctly. more Fixed a crash when asteroid collector tried to mine an unminable asteroid chunk. Fixed migrating logistic containers into storage chest could leave them inconsistent. more Fixed that fusion generators were highly sensitive to entity update order. more Fixed that rockets might not launch if there were manual filled rockets and multiple platforms wanting the same items with at least 1 being full. more Fixed a crash related to drag building ghost belts and script reviving entities. more Fixed a crash when upgrade-reviving ghost entities that have gui open. more Fixed a proxy container attached to mining drill module inventory would not wake up inserters when modules are inserted or removed. more Fixed display panel text was not showing up on screenshots. more Fixed selector combinator gui was showing input value in the output count signal slot. more Fixed following robots lifetime modifier was not working with fractions. more Fixed demolishers were unable to destroy open gates. more Fixed spoil to trigger was not spawning correct amount of entities. Agricultural Tower soil fertility visualisations now renders "growable with different soil" even when acceptable tile is covered by deconstructible tile more When placing growable tile, Agricultural tower growing spot is highlighted even in a case where tile is placeable as replacement of non-growable tile (e.g. overgrowth soil on landfilled apt wetland tile) Fixed a crash and some other zoom-related problems if the window size is exceptionally large. more Fixed items on splitters were changing sides when rotating. more Fixed decider combinator gui conditions highlighting. more Fixed blueprints being able to rotate entites that are not rotatable based on their prototypes more Fixed that blueprint building parametrisation gui didn't accept unit postfixes and formulas. more Fixed that blueprint parametrisation number value edit didn't accept unit postfixes and formulas. Fixed wire...Version 2.0.41 marked as stableMar 14, 2025 - Community AnnouncementsBugfixes Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. https://forums.factorio.com/127316 Fixed a crash related to modded enemy behavior. https://forums.factorio.com/127314 Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. https://forums.factorio.com/127087 Fixed a crash when trying to create a blueprint out of space platform hub which has wait condition with empty item field. Fixed a crash when upgrading underground belts manually through remote view. https://forums.factorio.com/127385 Fixed a desync when cancelling deconstruction of frozen underground belts or frozen splitters. Fixed a graphics artifact when drawing ghost rocket silos. https://forums.factorio.com/126888 Fixed another bug related to smart underground belt building. Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. https://forums.factorio.com/127414 Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost https://forums.factorio.com/119776 Fixed ghosts of non-blueprintable entities being ghost-buildable in normal mode (e.g. in remote view). https://forums.factorio.com/127375 Fixed missing blueprint parametrisation number context for ticks waiting in station schedule condition. https://forums.factorio.com/119806 Fixed nauvis_uranium_processing menu simulation not loading properly in the demo. https://forums.factorio.com/124048 Fixed parametrisation into requests which would lead into duplicate requests wasn't handled. https://forums.factorio.com/119628 Fixed rail signal selection box when selection box is off-center. https://forums.factorio.com/119778 Fixed splash screen progress bar size not scaling with the UI. Fixed that beacon fast-replace would allow modules the beacon did not accept. https://forums.factorio.com/125352 Fixed that building vehicles with pre-configured equipment grids did not always work correctly. https://forums.factorio.com/123758 Fixed that personal lasers would be offset incorrectly while having a tesla gun equipped. https://forums.factorio.com/122006 Fixed that pre-2.0 map exchange strings were able to disable cliffs on all planets. https://forums.factorio.com/127071 Fixed that some frozen rocket silos could get stuck. https://forums.factorio.com/126779 Fixed that the can't-reach wire sprite would get drawn under some entities. https://forums.factorio.com/124590 Fixed that the chart drag hotkey did not work. https://forums.factorio.com/127287 Fixed that the infinity cargo wagon showed in Factoriopedia. https://forums.factorio.com/127394 Fixed that water cane had the wrong icon. https://forums.factorio.com/123473 Fixed some recipes would recycle to wrong items when playing with quality only. https://forums.factorio.com/127370 Modding Added ElectricPolePrototype::rewire_neighbours_when_destroying. Moved the agricultural tower growth area radius to the prototype as growth_area_radi...Version 2.0.39 released as stableMar 11, 2025 - Community AnnouncementsBalancing Oil Refinery now collides with ice platform https://forums.factorio.com/124163 water-mud and water-shallow are now landfillable in vanilla (already landfillable in space age) https://forums.factorio.com/123169 Bugfixes Added more detailed healing values for entities healing Version 2.0.32 released as stableJan 23, 2025 - Community AnnouncementsChanges Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips. Optimizations Improved performance when removing roboports in large active networks by 60%. more Graphics Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. more Bugfixes Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. more Fixed belts under elevated rails were not being removed when building a pair of undergrounds. more Fixed that inserters could grab items from belts that crafting machines no longer wanted. more Fixed taking screenshot could crash in some cases. more Fixed that select list background drawing was incorrect for the first row. more Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen. more Fixed that reset technology effects would clear in-progress research triggers. more Fixed that writing "nil" to storage_filter did not work correctly. more Fixed that UI sounds would not play when dedicated UI sound resources were exhausted. more Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene. more Fixed that upgrading pairs of underground belts could transform one end of the belt. more Fixed visualisation of asteroid collector range sometimes being drawn wrong. more Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality. more Fixed clicking space connections in factoriopedia would not update selected items. more Fixed that on_equipment_removed did not fire for robots removing equipment. more Fixed that some hidden items would show in Factoriopedia. more Fixed that Sound::audible_distance_modifier and SoundPrototype::audible_distance_modifier would be effectively applied twice. Fixed pentapod eggs default import surface. more Fixed that loading old save files created from a freeplay custom scenario would not load because of outdated scripts. more Fixed trunk of a specific tree flickered when moving while zoomed out. more Fixed "Open character logistics/info/crafting" hotkeys sometimes not closing the character gui. more Fixed a desync related to cliffs and deleting multiple chunks in the same tick. more Don't auto-focus blueprint parameter fields when using a controller. more Fixed a crash when interacting with GUIs while auto-save runs. more Fixed that the steam 'low steam remote storage' warning would show even if all steam remote storage options were disabled. more Fixed that player.render_mode didn't report chart_zoomed_in for the remote controller. more Fixed crash when clicking a shortcut rich text link in controller input method. Fixed BP of storage chest with filters would be incorectly overbuilt over non-storage logisti...Factorio version 2.0.30 released as stableJan 21, 2025 - Community AnnouncementsChanges from 2.0.29 and 2.0.30 Minor Features Added smart pipette for items on the ground. Graphics Improved graphics of Recyclers. Added corpse graphics for Asteroid Collectors. Changes Changed map generated lightning attractors to always produce full-health items when mined. more Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) more Bugfixes Fixed a crash when mods define heat pipes with heating_radius of 0. Fixed that deleting a surface with global electric network would leak an electric network. more Fixed blueprint could be configured with invalid set of grid size and absolute grid position. more Fixed that the space map would not show when unlocking space-locations. more Fixed map artifacts on space platforms when removing in-progress builds. more Fixed that frozen radars still worked. more Fixed that instant blueprint over-building would not auto fulfill item requests. more Fixed that marking a space platform to be deleted while a starter pack is on the way would break the platform state. more Fixed statistics would not include values from a newest sample that is still being created. more Fixed an issue with memory management in some cases when rotating entities. more Fixed a crash related to modded triggers on spider legs. more Fixed that hidden mining drills would still show in "mined by" in resource tooltips. more Fixed that the artillery wagon auto-targeting checkbox was not shown when the artillery had an equipment grid. more Fixed LuaTransportLine::get_line_item_position would return incorrect positions. more Fixed that writing to LuaPlayer::opened did not update the GUI in multiplayer. more Fixed pumps were setting filter when given negative fluid signals. more Fixed a crash related to merging forces and gui. more Fixed trains could switch to manual when due to interrupts the schedule became empty. more Fixed math expressions were not accepting numbers with positive exponent and + sign. more Fixed a desync related to worker robots charging when force has worker robot battery bonus set. Fixed a crash when installing mods with almost-cyclic dependencies. more Fixed that changing surface::localised_name did not update the surfaces list in remote view. more Fixed that quality could add a supply area to an electric pole without one. more Fixed that the LAN games browser would not show anything if the public-games filter was set to only show favorites. more Fixed a crash related to cargo pods when loading older save files. more Fixed bad rendering logic for space platform trash slots. more Fixed that flying robots did not render quality indicators correctly. more Fixed arithmetic combinator gui not refreshing circuit network selection when combinator parameters are changed externally. more Fixed solar panels bonus description didn't display correctly. more Fixed copy source was cleared when source entity was built from ghost or destroyed l...Factorio version 2.0.28 released as stableDec 21, 2024 - Community AnnouncementsMinor Features Added radar minimap visualization for roboports and cargo landing pads. https://forums.factorio.com/117994 Cargo pod scheduling reworked to send larger and more spaced out deliveries. This should improve the frequency of trickling space science and material drops. Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string. Dragging and dropping text into the game window on X11 will import the text as a blueprint string. Factoriopedia now shows recycling recipes for each item. Re-added the sandbox scenario questionnaire. Added "Nauvis Bus" and "Nauvis Power Up" menu simulations. Added camera views to Space platform tooltips. Balancing Changed rocket fuel from ammonia recipe to require the same amount of solid fuel as the main rocket fuel recipes to prevent a recycling loop. https://forums.factorio.com/122574 Land mines on space platforms now damage the space platform tiles in a radius. Changes Attack groups containing stompers or strafers will now contain fewer units. Changed selector combinator circuit wire reach to be the same as wire reach of other combinators. Inserters (especially ghost long handed ones) spawn in stretched to an appropriate distance. Large egg rafts will try to have at least one stomper or strafer spawned at a time. Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building while moving up. https://forums.factorio.com/124377 Reverted fix for god controller being able to zoom out to map view. https://forums.factorio.com/123675 Small egg rafts no longer absorb pollution because they will never produce stompers or strafers. Space age mods no longer count as "has mods" in the server browser. https://forums.factorio.com/117812 Tweaked how entities are selected in remote view when using a gamepad. The entity directly under the crosshair is much more likely to be selected. Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery. Graphics Aquilo icebergs have longer shadows to integrate with the world better. Asteroid collector tentacles have less colourful rainbow effect on them. Changed the Rocket part icon to look more like a part of the rocket. Changed the Space crafting category icon to look like a cargo pod instead of rocket silo. Optimizations Improved GUI performance when logistics status diode is part of the structure. https://forums.factorio.com/124660 Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. https://forums.factorio.com/118736 Improved asteroid update performance by up to 20%. Bugfixes Changed graphics setting turret-overdraw-scale-threshold to turret-overdraw-estimated-pixel-overdraw-threshold to fix artillery range overdraw performance. https://forums.factorio.com/123380 Fixed 'import from' option changing when setting requested item quality on platforms....Version 2.0.23 released as stableDec 2, 2024 - Community AnnouncementsMinor Features Assemblers circuit allows to choose if items in crafting should be included by read contents. Asteroid collector circuit allow to choose if items held by hands should be included by read contents. Changes Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from. Nightvision is less orange. Moved the "Any quality" option into the comparison dropdown. Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest. Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). more Added an error message when manually trying to launch a rocket to a full space platform. Changed space platforms to not delete items on the ground when deconstructing them. more Added back a simple version of the Sandbox scenario. Improved the behavior of god controller. Optimizations Improved asteroid chunk creation and movement performance. Improved chart overlay performance in several cases. Bugfixes Fixed that undo tooltips could show the wrong surface. more Fixed quality selector not appearing in infinity chest GUI if qualities are not yet unlocked. more Fixed quality selectors in unfocused windows reacting to quality cycling. Fixes quality cycling while selecting upgrade planner entity modules. Fixed selector combinator using the old quality dropdown UI. Fixed a desync when holding blueprints with spidertrons. more Fixed "option" key name on macOS. more Fixed modifier key order on macOS. Fixed that reaching inventory transfer limit didn't cancel additional item requests. more Fixed performance issue when long transport line sequence is remerging while having active belt reader. more Fixed "So Long and Thanks for all the Fish" achievement not triggering with Space Age enabled more Fixed robots cancelling module upgrade requests if they didn't have enough storage for the old modules. more Fixed that upgrading a rocket silo destroyed the second rocket if it was prepared. more Fixed drawing of quality conditions in entity/blueprint preview in GUI. more Fixed screenshot command crash when passing zoom of 0. more Fixed it was not possible to copy settings between artillery wagons. more Fixed another script issue in orbital logistics tips. more Fixed that undoing a module upgrade didn't update the GUI. more Fixed missing technology dependencies in quality technologies when playing base+quality. more Fixed stack inserter would start dropping partial held stack when waking up by control behavior. more Fixed an issue with obtaining achievements after loading a save file in some cases. more Fixed construction robots not delivering items to an entity marked for upgrade. more Fixed rocket silos requesting more items than their inventory size. more Fixed flamethrower sound still playing after a tank is deactivated or destroyed with its ghost created. more Fixed a crash when interacting with ghost tanks in some scenarios. m...Version 2.0.21 released as stableNov 24, 2024 - Community AnnouncementsMinor Features Added drag-to-reorder to the research queue. Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. more Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and animated water. Changes Replaced the "move forward" and "move backward" buttons on technologies in the research queue with a draggable handle. Allowed to set blueprint parameter to be ingredient of other parameter even when it doesn't exist in an assembling machine. more Added a hidden sound setting to base the music selection on the character's physical location. more Agriculutral Tower now respects allied ghosts blocking planting spots. more volcanic-cracks-hot no longer coverable by foundation. more Added consistency check for overlapping blueprint tiles not being both (non)-foundations. Any inconsistent tiles will be removed on load (analogous already happens when importing blueprint via string or setting blueprint tiles via lua). The slider and input field for the minimum payload in orbital logistic requests now enforce a minimum of 1 instead of 0. more Added a delay before music switches when switching surfaces. more Added hidden sound setting for controlling music transition stage durations. Improved performance of superforced blueprint preview that is autofilling-in tiles. Bugfixes Fixed double parameter selection in signal selection list. Fixed additional invalid state of collector navmesh. more Fixed "Make it better" achievement not obtained when dropping modules in. more Fixed dragging sliders with gamepad in free cursor mode. Fixed a sound instance leak related to sound priority. more Fixed that selection tool highlighting would show incorrectly in chart view for 1 frame. more Fixed a crash when destroying segmented units during the chunk generated event. more Improved logic for choosing which schedule to keep if trains get connected more Fixed a crash after deconstructing cargo bays with editor. more Fixed tutorial missions 4 and 5 missing access to radars and repair packs. more Fixed spidertrons shooting extra capture robot during tick of projectile creation. more Fixed condition highlights in decider combinator GUI not always updating if a condition used the "Each" special signal. Fixed that energy sources would not update their buffer sizes when the prototype value would change. more Fixed that asteroids would calculate damage to entities with resistances incorrectly. more Fixed use of slow GPU timer query operation on macOS. Fixed that opening ghost power poles would leave the GUI in a broken state. more Toggle menu (escape) leaves remote driving. more Fixed that equipment ghost tooltips did not show quality. more Fixed incorrect consistency check when trash not requested is used inside of a blueprint and mods are involved. more Fixed that portab...Friday Facts #438 - Space Age wrap upNov 22, 2024 - Community AnnouncementsHello, It has been a month since the Space Age release and things are settling into a steady state. It is a good time to wrap things up, and discuss our future plans. Read the full post on our website. {STEAM_CLAN_IMAGE}/12002589/d4f1289acc874435be71ad6f26e10d86679747a6.pngVersion 2.0.20 released as stableNov 19, 2024 - Community AnnouncementsMinor Features Search is now case and accent insensitive for all official languages. Added debug option 'always-show-lightning-protection'. Added gamepad stick sensitivity setting for map movement. Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet. Changes Changed tree seed default import location to Nauvis. more Fluid mixing will prefer the fluid with more volume and discard the other. Updated SDL to version 2.30.9. Gleba evolution is smoother and more gradual. Small stomper pentapod moves more slowly (also decreases stomp DPS). Stomper pentapod vision range is reduced from 40 to 30. Medium and big wriggler pentapod health is increased. Streamlined quality selector to use separate buttons for each quality instead of a drop-down. Changed crafting machines to reset quality of the in-progress result when module effects change. more Added inserter stack size override to be parametrised by blueprint. more Added Vulcanus 8 music track. Allowed negative multiplier of logistic (and constant combinator) groups. more Updated shortcut icons and increased their size to 56px. Container sizes increase with quality. Reviving container ghosts no longer puts colliding items on the ground into the resulting container. Loading game for hosting now automatically offers the dialog whether the mods should be synced before continuing (as with normal game load). Bulk inserter doesn't default upgrade to Stack inserter as they are not functionally interchangeable. more Demolisher health bars will always be visible for at least 1 tick after they take any damage, even if they fully regenerate the damage in the same tick. Default quality cycling shortcut simplified to alt+scroll. Changed captive biter spawner to inherit quality from the wild spawner instead of the capture robot. more Spidertron selections saved into the quickbar will be darkened with a planet icon in the top when the selection leads to a different planet than the current one. Bugfixes Fixed a freeze when setting logistic/construction robots to active=false through script. more Fixed that LuaEntity::vehicle did not work correctly for characters controlled by a player. more Fixed rendering of glowing items on belts would not be batched properly. more Fixed a crash when reading LuaEntity::robot_order_queue. more Fixed that the permissions GUI could not be opened in multiplayer as not-the-host. more Fixed some decorative entities like craters or chimneys not having a tall enough drawing box. more Fixed that factoriopedia_description would not be used if the prototype didn't also have a regular description. more Fixed a crash when space platforms are destroyed while specific entity GUIs are open. more Fixed undoing a copy-settings could void assembler contents. more Fixed tips not appearing in tutorials. more Fixed wrong times symbol in a logistic request tooltip. more Fixed that using pipette on GUI items did not consistently c...Friday Facts #437 - Cargo Pod Deep DiveNov 15, 2024 - Community AnnouncementsHowdy, this week we will be diving deep into the workings of cargo pods and their seamless flight animations. Most of you playing the expansion have probably already seen them in game. The positive reception makes us very happy. Read the full post on our website. {STEAM_CLAN_IMAGE}/12002589/b5124798353640a3eebd5b497dc44dddcd1059d4.pngFriday Facts #436 - Lost in TranslationNov 8, 2024 - Community AnnouncementsHello, We are still diligently working away at the Space Age bug reports. Read the full post on our website. {STEAM_CLAN_IMAGE}/12002589/d924ec2c89390be739b9e83b63b9f083293b3f0e.pngVersion 2.0.15 released as stableNov 8, 2024 - Community AnnouncementsMinor Features Cars and tanks will auto-refuel. more Relation between offshore pump and fluid tiles added to Factoriopedia. Statistic GUI precision is preserved across instances. Space platforms can be built with quality starter packs. more Changes Increased spidertron walking sound volume. Using the "craft all" hotkey on free recipes queues 1 stack of the results. more Changed the simulated mouse cursor appearance to match the system default on macOS. Added pollution value to heating tower. Show recycler output arrow in "Alt-mode". more Display panels set to "Show in chart" with no icon now hide the default icon until hovered. more Removed support for 8 bit audio depth. Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations. Bugfixes Fixed IME Pad input not working on screens with visible simulations. more Fixed that the browse-games GUI header labels were not clickable. more Fixed that kills with chained effects did not count towards statistics or achievements. more Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. more Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open. Fixed a crash when rendering display panel text after loading a save file. more Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. more Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. more Fixed cargo pod with satellite not despawning after launching to orbit. more Fixed a crash when teleporting a crafting machine ghost with fluid connections. more Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. more Fixed that the production GUI title wouldn't update when viewing different planets. more Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. more Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. more Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. more Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. more Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. more Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. more Fixed that remote view while in the map editor did not ignore fog of war. more Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. more Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. more Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. ...Steam Global Top Sellers for week of 29 Oct — 5 November 2024Nov 5, 2024 - SteamDB * Call of Duty®: Black Ops 6; * Dragon Age™: The Veilguard; * Monster Hunter Wilds; * Steam Deck; * Cyberpunk 2077; * Red Dead Redemption; * Sons Of The Forest; * EA SPORTS FC™ 25; * HELLDIVERS™ 2; * Factorio; * excluding free to play games View top 100 on SteamDBVersion 2.0.14 released as stableNov 3, 2024 - Community AnnouncementsChanges Changed self-recycling recipe statistics to be ignored in production graph. Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites). Changed cargo landing pad mining time to 1. Moved the mods GUI search to be with the content it is searching. Added linear interpolation method (used by default now) for audio resampling when playback speed is changed. more Added an option to disable animated ghosts to aid performance on integrated GPUs. more Added a confirmation box when deleting space platforms. Bugfixes Fixed that having multiple key bindings could cause some keys to get stuck. more Fixed that it wasn't possible to parametrised item filter to any quality. more Fixed a crash when killing segmented units attached to a segmented controller. more Fixed that tank logistic trash slots did not work correctly when using roboports in the tank. more Fixed that shortcuts marked as not toggleable still allowed being toggled. more Fixed that lua shortcuts ignored unavailable_until_unlocked. more Fixed that teleporting certain entities would delete their fluid contents. more Fixed that the reactor GUI temperature would flicker when the temperature was Friday Facts #435 - Space Age Soundtrack releaseNov 1, 2024 - Community AnnouncementsHello, It is a busy time fixing bugs and cleaning up after the Space Age release. Read the full post on our website. {STEAM_CLAN_IMAGE}/12002589/0e5511f08214a5bc5c5f0b220610cebbf65e3cd4.pngVersion 2.0.13 released as stableOct 31, 2024 - Community AnnouncementsMinor Features Offshore pump speed increases with quality. Changes Curved rails cost 3 rail items to build. Bugfixes Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys. Fixed that the Surface List would react to the Home and End keys after it was clicked more Improved diagonal character movement which should help slip between things easier. more Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. more Fixed that joining LAN games without a username set would allow any characters for the username. more Fixed that request from buffer chests was not preserved when changing the force of an entity. more Fixed that flamethrower turret could be manually built to mix fluids. more Fixed that half diagonal rails would cost only 1 rail item. more Fixed pipe sound starting and stopping too abruptly. more Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation. Fixed a crash when switching preferred audio output device while a variable music track is being generated. more Fixed an issue with platform construction requests when copying settings onto the hub. more Fixed a crash when saving related to construction robots and their work targets moving. more Fixed that Continue host option didn't offer mod sync to the save to be hosted. more Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. more Fixed base game space science getting throughput limited due to limited hatches. more Fixed defines.space_platform_state was missing value for paused. more Fixed solar panel output multiplier flickering in tooltip. more Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. more Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. more Fixed that train interrupts were not checked when passing station without conditions. more Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. more Fixed that capture-spawner research trigger reported incorrect type. more Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. more Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. more Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. more Fixed technology trigger info showing outside the tooltip. more Fixed that Lua require didn't accept symbolic links. more Fixed that migrating logistic cell charger count would corrupt loading. more Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. more Fixed that fluids would be duplicated when fast-replacing machines. more Fixed that the window could get stuck in an infinite loop of toggling fullscreen when chang...Version 2.0.12 released as stableOct 29, 2024 - Community AnnouncementsBugfixes Fixed rocket silos requesting more items than necessary. more Fixed a crash when reading owner_location on simple item stacks. more Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view. Fixed that LuaControl::opened write did not work for several GUI types. more Fixed that elevated rail entities would still work without owning space-age. more Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. more Fixed a crash related to quickbar interaction with any-quality spawnable items. more Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071) Fixed game state GUIs being automatically closed when the game was paused. more Fixed several possible errors related to smart belt building. (https://forums.factorio.com/116660, https://forums.factorio.com/117119) Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality. more Fixed that cargo pods dropped players to a random location which could make them stuck. (https://forums.factorio.com/117461 and https://forums.factorio.com/117408) Fixed that alert icons were rendered into the galaxy of fame. Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting. Fixed ribbon world preset having too many cliffs on Nauvis. more Fixed that blueprint parametrisation value formula evaluation didn't work for negative numbers. more Extended blueprint parametrisation to work on fluid recipe parameters. Fixed lua deconstruct_area crashing when deconstructing a ghost more Fixed inserter status showing "Target full" when swinging towards a belt more Fixed that drag building context was not carried properly between normal view and remote view. more Fixed combat robots bobbing. more Fixed a crash when defining a recipe that does not always produce an item. more Fixed that filters of a ghost turret could get corrupted in latency when upgrading it with upgrade planner. more Fixed that re-bound crafting keys did not work correctly. more Fixed that chat icons didn't include layered icons. more Fixed a crash when super-force-building electric poles in latency state. more Fixed a debug visualization render crash when the given force no longer exists. more Fixed visual noise caused by parameter recipes drawing as not researched. more Fixed selector combinator's constant index was not covered by blueprint parameters. more Fixed arithmetic combinator was not showing red and green inputs separately in tooltips. more Fixed superforced overbuilding logistic and non-losistic chests did not transfer limits more Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed right after placement while playing in latency. Fixed loading save files with some entities on planets with lighting w...Steam Global Top Sellers for week of 22 Oct — 29 October 2024Oct 29, 2024 - SteamDB * Call of Duty®: Black Ops 6; * Factorio; * Factorio: Space Age; * Steam Deck; * Liar's Bar; * EA SPORTS FC™ 25; * Hogwarts Legacy; * Forza Horizon 4; * DRAGON BALL: Sparking! ZERO; * Rivals of Aether II; * excluding free to play games View top 100 on SteamDB
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