Show/Hide Show/Hide

F1 2018

 
Grab F1 2018 for free on Humble this weekendAug 8, 2020 - Rock, Paper, Shotgun Feeling the need for speed on this toasty Saturday afternoon? It might not be the newest car in the garage, but Codemasters are giving away F1 2018 over on the Humble Store all weekend. It’s yours to keep “while stocks last”, so feel free to treat yourself to a few high-speed laps. (more…) Codemasters extends its F1 deal to 2025Oct 31, 2019 - EurogamerCodemasters has just announced that it's extended its rights on the F1 licence to 2025 - with a further option for 2026 and 2027. Coming off the back of two outstanding entries in Codemasters' series, it's fantastic news for fans of the sport, and it marks the longest extension in the franchise's history. Codemasters first signed up in 2008, with the first entry being Sumo's stopgap Wii effort in 2009, with the fully-fledged F1 2010 following soon after. There have been lulls - F1 2014 marked a low-point for the series as the studio prepared for a new generation - but since then it's gone from strength to strength, with F1 2019 an enjoyable, detailed and passionate take on the sport that's bolstered by an esports offering now going into its third seasons that's become part and parcel of the sport itself. Read more What graphics card do I need for HDR and what PC games support it?Oct 30, 2019 - Rock, Paper, Shotgun HDR on PC hasn’t improved much in 2019. Despite there being more HDR gaming monitors than ever before, the very s for HDR continue to be quite expensive compared to non-HDR monitors, and the situation around Windows 10 support for it is still a bit of a mess. However, provided you’re willing to fight through all that, then the next step on your path to high dynamic range glory is to get an HDR compatible graphics card. Below, you’ll find a complete list of all the Nvidia and AMD graphics cards that have built-in support for HDR, as well as everything you need to know about getting one that also supports Nvidia and AMD’s own HDR standards, G-Sync Ultimate and FreeSync 2. I’ve also put together a list of all the PC games that support HDR as well, so you know exactly which PC games you can start playing in high dynamic range. (more…) Sci-fi strategy game Stellaris joins Xbox Game Pass for PC this monthOct 9, 2019 - EurogamerMicrosoft has confirmed the latest batch of titles coming to Xbox Game Pass on PC - and while a few have been revealed previously, some new names, including sci-fi grand strategy game Stellaris, will also be making the leap to the subscription service before the month is through. Alongside Stellaris, quirky (and tremendously entertaining) 60-second puzzle adventure Minit joins the Xbox Game Pass line-up on PC, as does F1 2018, a racer that Eurogamer's Martin Robison called "one of the very best F1 games to date" in his Recommended review last year. There's more racing, albeit of a two-wheeled variety, courtesy of Lonely Mountains Downhill, and also heading to the service at some currently undisclosed point this month is Saints Row 4: Re-Elected, developer Volition's extremely silly superhero-themed open-world jaunt through an alien computer simulation, and "multi-layered" cyberpunk sci-fi thriller State of Mind. Read more F1 2019 getting off to an earlier startMar 29, 2019 - Rock, Paper, Shotgun Because reasons, Codemasters tend to release their Formula One games near the end of the racing season they’re simulating, which is weird. Wouldn’t it be better if motorheads could themselves play through all the tracks ahead of their Grand Prix? Or maybe even race alongside it, listening to the actual team’s racing radio? Wearing a full fireproof racing suit in their house? Shouting for their flatmate to deliver new cups of tea to the desk at every pitstop? Pissing into a big nappy? You’ll be able to do all that for a little more of this year’s season, as Codies today announced F1 2019 for launch in June, having released the two previous games in Augusts. (more…) It looks like junior formulae are coming to Codemasters' F1 games for the first timeMar 28, 2019 - EurogamerCodemasters is bringing the release of its annual F1 game forward from its regular slot, with the release confirmed for June 28th this year for PC, PS4 and Xbox One. And it looks like that's not the only change that's being made. There's an edgier new look, and the introduction of a 2019 spec car designed by Ross Brawn and Pat Symonds that will allow players to employ their own choice of liveries, allowing for a little more customisation when it comes to multiplayer races. The most exciting part, though, comes in a brief flash at the end of the short trailer as we see the silhouette of the current Dallara F2 car, which strongly suggests the series - which supports several rounds of the F1 calendar - will be making its debut in F1 2019. It's the feeder series from which the likes of George Russell and Lando Norris came, and it promises a bit more diversity to the career structure. Exciting stuff and long overdue - here's hoping we can find out more soon. Read more What graphics card do I need for HDR and what PC games support it?Mar 26, 2019 - Rock, Paper, Shotgun HDR on PC continues to be a bit of a mess these days, but provided you haven’t been put off by the astronomical prices of the s for HDR or, indeed, the ongoing debacle surrounding Windows 10 support for it, then the next step on your path to high dynamic range glory is to get an HDR compatible graphics card. Below, you’ll find a complete list of all the Nvidia and AMD graphics cards that have built-in support for HDR, as well as everything you need to know about getting one that also supports Nvidia and AMD’s own HDR standards, G-Sync HDR and FreeSync 2. I’ve also put together a list of all the PC games that support HDR as well. There aren’t many of them, all told, but I’ll be updating this list with more titles as and when they come out so it’s always up to date. (more…) Patch 1.16 - OUT NOWFeb 25, 2019 - Community AnnouncementsPatch 1.16 is now live on Steam, and contains an update for a tyre physics issue, where the temperatures behaved differently depending on frame rate. The fix will bring temperature behaviour in line across all three platforms, PC, PS4 and Xbox One, and regardless of frame rate. As we’ve previously commented, we log and assess all user feedback which we receive via any of our channels. In some situations we’re able to act upon issues more readily than others, depending on the complexity and development requirements. In this instance we felt we could quickly and safely apply an important fix which will impact upon the validity of players performance in game.What graphics card do I need for HDR and what PC games support it?Jan 31, 2019 - Rock, Paper, Shotgun HDR on PC continues to be a bit of a mess these days, but provided you haven’t been put off by the astronomical prices of the s for HDR or, indeed, the ongoing debacle surrounding Windows 10 support for it, then the next step on your path to high dynamic range glory is to get an HDR compatible graphics card. Below, you’ll find a complete list of all the Nvidia and AMD graphics cards that have built-in support for HDR, as well as everything you need to know about getting one that also supports Nvidia and AMD’s own HDR standards, G-Sync HDR and FreeSync 2. I’ve also put together a list of all the PC games that support HDR as well. There aren’t many of them, all told, but I’ll be updating this list with more titles as and when they come out so it’s always up to date. (more…) Patch 1.15 - OUT NOW!Dec 3, 2018 - Community AnnouncementsHi all, Patch 1.15 is now live on PC, please have a look through the patch notes below: Safety Rating and Skill Rank should no longer reset on Xbox One. Fixed several issues where spectators and players could get stuck in a perpetual load state in multiplayer. The Safety Car/Virtual Safety Car should no longer trigger after a flashback. Fixed an issue where teams would value showmanship and sportsmanship incorrectly in contract negotiations. Wheels should no longer feel like they are losing power/force feedback mid race. Near/far chase camera should no longer jump when entering and exiting the pits. Fanatec CSL Elite should be able to be calibrated correctly after a fresh boot. Rev lights should now function correctly on Fanatec CSL Elite on PC. Trigger rumble option “Auto” should now work as intended on PC. Frame rate capping should now reach the maximum FPS cap on PC. Various stability and performance fixes. Something not working as it should? Let us know!Patch 1.14 - OUT NOWOct 30, 2018 - Community AnnouncementsHi all, A hotfix to revert the sportsmanship/showmanship fix has been applied and should now be live for PC players right now. Let us know if it's not working in the way it should! Thanks.Patch 1.13 - OUT NOWOct 29, 2018 - Community AnnouncementsHey all! Patch 1.13 is now live on Steam, and you can find all the patch notes here: Added option to disable tyre carcass temperature - the Tyre Temperature option can be found in Gameplay Settings and there are two choices: 'Surface & Carcass (Simulation)', which is the setting that 2018 has used up to this point, and the alternative 'Surface Only' option. Fixed an issue where online stats would fail to update correctly – if your stats fail to update after this patch, please let us know in the Discussion thread, please be sure to include which stats are not updating for you. Improved times generated when a session is fast forwarded or Flying Lap / Return To Garage are used (i.e. time is skipped / accelerated). This will prevent times being generated that are around a second a lap too quick on the higher difficulty settings. Increased frequency of safety car deployment for multiplayer. Fixed issue where teams would value showmanship and sportsmanship incorrectly in contract negotiations. Fixed an issue where the safety car could incorrectly come out after using a flashback. Fixed an issue in online sessions where players would occasionally load into the incorrect track. Fixed an issue where certain PCs would use the incorrect audio update rate Fixed an issue in the UDP telemetry output where the PlayerIndex value would change to the incorrect player when entering spectator mode. Fixed a bug that meant players could be given a speeding in the pit lane penalty even if they were below the speed limit and had the limiter on when they crossed the limiter line. Fixed a bug that meant the AI would sometimes not go out to do a second hot lap in Qualifying. Safety car improvements when picking up the lead car when they are close to backmarkers. Fixed a bug that caused AI cars to be teleported back to the pit lane when loading a mid session save created while in the garage while the player is in the garage. This could cause the AI to set very short sector times. Patch 1.12 - OUT NOWOct 15, 2018 - Community AnnouncementsPatch 1.12 is now live on Steam, and you can find the patch notes below: Invalidated lap times will no longer be incorrectly set back to valid when returning to the garage. Added new PC anti cheat. Improvements to the Safety Car behaviour when it’s deployed to the track. Broadcast speech will now play correctly after all sessions. Stopped spectators seeing the garage for a frame followed by the car on track for a frame causing a nasty flicker when spectating OSQ. Rebalanced Rank and Safety Rating calculations. We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.Patch 1.10 - OUT NOW [UPDATED 01/10]Oct 1, 2018 - Community AnnouncementsHi all, Patch 1.10 is now out on Steam - and you can find the notes below\; Players will no longer be incorrectly overtaken under the Safety Car when they have high engine or gearbox wear. Fixed an issue that caused AI drivers with a puncture to not pit. Numerous improvements to the Interviews with Claire. Co commentator commentary should now always play correctly. Fixed an issue with the track rubbering in and marbles not working. Players will no longer be able to select reverse gear while driving forwards. Updated the Power Unit & Gearbox Management tutorial audio in German to correctly reflect the 2018 rules. Fixed players occasionally getting stuck waiting for players in Multiplayer when loading in to OSQ. We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon. Patch 1.09 - OUT NOWSep 24, 2018 - Community AnnouncementsHi all, Patch 1.09 is now available for Steam, and you can find the patch notes here: Times set on this version should no longer overwrite faster times already uploaded to the Leaderboard. Please note that if you’ve already uploaded a slower time to a Leaderboard, we are unable to revert it to your previous faster time. Vehicle Damage should no longer show as Test in a Multiplayer Lobby. Players on Steam should no longer have names shown as Unknown when joining a Lobby in progress. Fixed cars stuttering in Replays. We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon. What graphics card do I need for HDR and what PC games support it?Sep 24, 2018 - Rock, Paper, Shotgun HDR on PC continues to be a bit of a mess these days, but provided you haven’t been put off by the astronomical prices of the best gaming monitors for HDR or, indeed, the ongoing debacle surrounding Windows 10 support for it, then the next step on your path to high dynamic range glory is to get an HDR compatible graphics card. Below, you’ll find a complete list of all the Nvidia and AMD graphics cards that have built-in support for HDR, as well as everything you need to know about getting one that also supports Nvidia and AMD’s own HDR standards, G-Sync HDR and FreeSync 2. I’ve also put together a list of all the PC games that support HDR as well. There aren’t many of them, all told, but I’ll be updating this list with more titles as and when they come out so it’s always up to date. (more…) Patch 1.08 - LIVE NOWSep 20, 2018 - Community AnnouncementsHi all! Patch 1.08 is now available on Steam, you can check out the patch notes below. Patch Notes Usernames should no longer be completely missing in Multiplayer lobbies and races. Note that the issue on PC where player names are shown as Unknown is a different issue. Fixed an instance where players could be stuck waiting for players in a multiplayer game following a host migration. Fixed an issue where players were unable to join a ranked session. Fixed an issue where cars would spawn on top of each other in multiplayer races. Known Issues Time Trial Leaderboards – There is currently a bug where the game will update your leaderboard time with your last lap time and not your fastest lap time. We are currently working on this issue and we aim to have the fix out soon. Patch 1.07 - OUT NOW [UPDATED 17/09]Sep 17, 2018 - Community AnnouncementsF1® 2018 PATCH NOTES - 1.07 Good morning all, patch 1.07 is here! You can find all the notes below. Please note that this will mean that leaderboards will be reset once the patch has gone live. If anyone has already saved in v1.07 prior to the leaderboard wipe, then all you'll need to do is re-enter the respective Time Trial session and the game will re-upload your personal best time from v1.07 to the new leaderboards. Fixed an issue where players leaving and rejoining in a large player session causes frame rate drops Fixed an issue where it was possible to set fastest lap in Time Trial by driving a shorter route off circuit and not returning to the track Modern car lap times should no longer upload to Classic era leaderboards Fixed a crash for some users loading into a career race session Fixed a framerate drop on the France when players drive off track Players with an 'S' Safety Rating should no longer be put into lobbies with 'D' rank players Fixed an issue where there was no engine audio when beginning MP race from Car setup screen Engine audio no longer gets stuck in 1st gear when exiting pits Various updates to the UDP telemetry output Various stability and performance fixes Various other bug fixes Patch 1.06 - OUT NOW [10/09/18]Sep 10, 2018 - Community AnnouncementsHi all, Patch 1.06 is now out on PC. Below you’ll find the patch notes for this update: • 2018 Car model and Livery Updates o Various livery and sponsor logo updates to teams o Updated McLaren nosecone o Updated Ferrari mirror mountings o Updated Force India sidepod turning vane geometry and steering wheel materials o Updated Renault front wing and rear wing endplates o Updated Haas sidepod turning vanes, mirror mountings and halo geometry • 2018 Vehicle Performance Updates • Players can now change AI difficulty between sessions • Updated DRS Detection zones for the 2018 Singapore GP • Updated Hungary and Singapore Track Map Videos • Fixed an issue where it was possible to have DRS use on incorrect parts of the track after using instant replay • Made some adjustments to the AI R&D Progression in Career • Achievements – “Every artist was first an amateur” should now unlock correctly • Fixed an issue where the player was being awarded an incorrect 10 place grid drop penalty instead of 5, for changing a gearbox in career • Fixed an issue where the player was being awarded a 5 place grid drop penalty instead of 10, for fitting an extra MGU-K, Control Electronics or Energy Store component for the 1st time. • Xbox One – Fixed Xbox Voice chat not working • PC – Global leaderboards are now showing in the Steam client • Multiplayer – Fixed an issue in multiplayer where the host was able to select re-start session after receiving terminal damage • Multiplayer – Fixed a deadstate issue for players starting OSQ when the host and secondary host are dedicated spectators • Multiplayer – Fixed an issue where cars would spawn on top of each other after joining in progress a OSQ session and then loading into a race • Improved stability and various other fixes We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon. Patch 1.05 - OUT NOW [UPDATED 04/09]Sep 3, 2018 - Community AnnouncementsHi all, Patch 1.05 is out now for PC! Please have a look through the patch notes below. General • Interviews – Option included to turn off or extend the interview timer – you can find this option in Preferences -> Gameplay Settings -> Press Interview Time Limit • Fixed an issue where race fuel load was insufficient to finish a race after using the race strategy practice program in a restarted practice session – NOTE: This fix will only apply after you go to the next Race Weekend. You may also have to complete a Race Strategy Practice Programme for it to take full effect • PC - Fixed issues with Thrustmaster T300 wheel • PC - Game now works with AMD Phenom CPUs – (without the need to use the Beta workaround) NOTE: These CPUs are below minimum specifications to run the game and are therefore not technically supported, so you may still experience some performance issues • Updated the Abu Dhabi tyre compound selections • Fixed a crash when fast forwarding an instant replay • Re-balanced Medium Traction Control Settings • Fixed an issue where AI team mates could become stuck queuing in the pit lane • Updated the Baku track map to include all DRS detection zones • Improved game stability and various other fixes, including fixing the most common crashes on PC. • Fixed a crash that occurred on the last corner of Shanghai • PC - Fixed an issue where resolution changes cause partial black screens during cut-scenes Multiplayer • Fixed an issue where hosting a lobby after leaving a classic race resulted in some players being locked to soft tyre compounds • Fixed an issue where a dedicated spectator who is a client can get de-synced information for pit lane status in the position list • Fixed a crash when spectating qualifying sessions • Improved game stability and various other fixes We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon. Need help? Let us know! UPDATED: 04/09 We’ve listened to your feedback on the Medium Traction Control update and we can see that the majority of you are not happy with the current update. For the moment, we are going to roll the changes back while we investigate other possible avenues. Thank you all again for your feedback and your patience while we take a further look at the Medium Traction Control settings