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Eyes in the Dark

 
Eyes in the Dark is now Verified on Steam Deck!Nov 18, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34834177/0fbcb489543b805e8c57b1c95ee354556692ff77.png Fight with light against the dark in this "roguelight" platformer starring Victoria Bloom! Drive back the darkness that's overrun Bloom Manor and conquer swarms of creatures as you discover powerful new items to upgrade your arsenal. Are you ready to enter the ever-changing manor? Light & fight with Eyes in the Dark on Steam Deck today!Patch 1.1.2Nov 1, 2022 - Community AnnouncementsHello Tinkerers! We are back with a small update. Here is what we have fixed below: Solved various functionality issues with Edgar's Shop. Players can now purchase items and pick them up immediately. Items will now always drop after purchase. We hope you have enjoyed the festive update! Cheers!Halloween Update and Festivities!Oct 25, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34834177/5350be535fb02cada49a180d3c4986f82d108aff.png Hello, Tinkerers! Happy Halloween! To celebrate the spookiest month of the year, we just deployed a new update that added a few Halloween-related cosmetic upgrades, new visual filters, a series of costumes with gameplay-changing items, and standard patch-related improvements. See below for more details, and banish these creepy crawlers in style with our new festive update! Accessibility: Our goal has always been to improve accessibility for those who may not be able to play our game due to some mechanics within the initial release of Eyes in the Dark. Below we wanted to highlight some new accessibility features we have added to this recent update. Accessibility Options - a new category in the options menu focusing on accessibility. {STEAM_CLAN_IMAGE}/34834177/5d3dc0017db0ae38cbe89cd9b49103157c02b3dc.png New Cosmetic upgrades We have some spooky changes to announce that we've been working on for a while! {STEAM_CLAN_IMAGE}/34834177/04465302e476c52a92d62096caf4768e4fa4fab8.png New Wardrobe The wardrobe lets you change into costumes. Each costume replaces your default item with a unique new item that impacts gameplay. Perhaps the Dark won’t be the spookiest creature found in Bloom Manor anymore! See below for a breakdown of each costume. Witch - The Witch Costume comes with a nice hat and replaces your default gadget with the Flying Broom. Flying Broom - You fly with great speed! Activate by holding the jump button while in the air! Hockey Mask - The Hockey Mask not only looks badass but also replaces your default projectile with the Puck Shot. Puck Shot - The Puck Shot slingshot shoots a puck in a straight line. The puck bounces against surfaces once and explodes on the second bounce. Werewolf - The Werewolf Costume is very scratchy and hairy inside, but replaces the default gadget with the Full Moon Slippers. Full Moon Slippers - These increase your jump height and movement speed. Pumpkinhead - The Pumpkinhead Costume smells really bad inside and replaces your default projectile with the Jack-O-Lantern. Jack-O-Lanterns - This slingshot shoots a curving ball that bounces against surfaces. Press the projectile to detonate the button to explode. Alien - The Alien Costume replaces your default bulb with the Cosmic Bulb, but most importantly… really creeps out Edgar. Cosmic Bulb - This flashlight releases a pulsating donut of light. This then stays in place for a short time creating a wall of light. Edgar - The Edgar Costume may cause you to have a craving of shiny things and replaces your default gadget with the Feather Bulb. Feather Bulb - This flashlight releases light feathers that stick to surfaces. Filters: We have implemented a series of various filters that players can enable to enhance their experience while navigating the world. These visual enhancements will not just look cool, but also assist players with their ability to play more confidently! {STEAM_CLAN_IMAGE}/34834...🏆 GAME OF THE YEAR WINNER 🏆 MEGAMIGS 2022Oct 24, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34834177/506b359d601cd4643bee3a95cb5392ae8925a6a8.png 🏆 GRAND PRIZE WINNER - MEGAMIGS Game of the Year 2022 🏆 Eyes in the Dark: The Curious Case of One Victoria Bloom – Under the Stairs Eyes in the Dark Patch v 1.0.6Aug 31, 2022 - Community AnnouncementsHello Tinkerers! Eyes in the Dark patch version 1.0.6 is now live. Please see the notes below on all the changes that have been made to Bloom Manor. Controls The Select button will always open and close the Run Info Menu while using gamepad. The Start button will always open and close the Pause Menu while using gamepad. Visuals Impediments and Boons will still be legible when repeatedly selecting Twist of Fate. The Monsters Defeated section will always reflect the number of monsters defeated during the run on the Run Result screen. The additional Knowledge provided by the Eureka Perk is indicated on the Run Result screen. Perks and Impediments no longer run off the screen when Ticking Menace is active. Text boxes won’t overlap when there are four choices for Perks on the Divergence screen. The description box for the Map of the Mansion Perk now has a right margin. Gear When an item sends out detonable projectiles, the projectiles will always detonate even after the item is scrapped. The Stolen Treasure anomaly will no longer generate items from smaller enemies spawned by Nestors and Tickors. {STEAM_CLAN_IMAGE}/34834177/e79297249a70c1debeb1d6ce30ac601ebcc41980.pngEyes in the Dark Patch v 1.0.5Aug 17, 2022 - Community AnnouncementsHello Tinkerers! Eyes in the Dark patch version 1.0.5 is now live. Please see the notes below on all the changes that have been made to Bloom Manor. Controls The mouse cursor will move offscreen in all menus while using a gamepad. Addressed an issue where dashing into the boss area could prevent the fight from starting when using mouse and keyboard controls. Opening a menu no longer causes Broodor's projectiles to fall to the ground. Visuals Insector: When exiting and re-entering the room, there is no longer a striped look in the ambient darkness. Darkness will remain clear when exiting and entering puzzle rooms. Players can no longer move through zone gates before they are visibly open. Arachnor: Should no longer disappear outside of the playable areas as reported in the Discord. {STEAM_CLAN_IMAGE}/34834177/99b3373d5e7d84e56812385b81897eb29bc1a08c.png Gear Non-basic Bulbs will damage Broodor. Swarmor enemies no longer die when colliding with items. Tetaclors can now be stunned by the Cracked Bulb. The Flashlight always follows the mouse cursor even when turned off while using mouse and keyboard. The Flashlight will stay in the same spot instead of reverting back to the default position while using the gamepad. Misc Addressed several potential crashes during Act 3 and loading back to the hub during specific runs. Addressed an issue where the screen may hang for several seconds when transitioning zones. Clockwork Area: Enemies should no longer get stuck in boxes. Snipor's projects should no longer have the potential to spin in one spot indefinitely. After killing both Arachnor and Snipor any remaining projectiles will be destroyed. Eyes in the Dark Patch v1.0.3Jul 26, 2022 - Community AnnouncementsHello Tinkerers! Our first Eyes in the Dark patch version 1.0.3 is now live. Please see the notes below on all the changes that have been made to Bloom Manor. General ● General stability improvements to enhance the user's experience. ● Increased performance by reducing the particles generated upon enemy death. Balance ● Increased the amount of Knowledged gained from Sparks at the end of a run. ● Reduced cost of the first Metamachine Selector in the bookshelf. ● Bonuses from Whiplash Bulb, Arc Surge Battery and Damage Surge Battery no longer apply to subsequent loops. ● The Light Drain and Lose Sparks impediment now properly drains Sparks if a player has less than 50. ● Perpetum Mobile perk now generates the intended amount of Sparks. ● Base Flashlight damage increased ever so slightly. ● Cracked Bulb damage output slightly reduced. {STEAM_CLAN_IMAGE}/34834177/3f0920bf5c18339e6d780932481c95c004a6df8f.png Controls ● Addressed an issue where projectiles could not be fired with the keyboard. ● Improved dodge mechanic when using keyboard controls. ● Adjusted projectile aiming to not veer downwards in certain control schemes. ● Controller prompts now appear correctly after disconnecting / reconnecting controller. ● The mechanic for falling through platforms is now more consistent with mouse and keyboard controls. Gear ● Addressed an issue where Impact Boots behaviour could be interrupted by ropes. ● The Slingshot no longer fires backwards when six or more Slower Projectile String upgrades are equipped. ● Globe Bulb now does a better job at clearing darkness. ● Bubble Bulb now does a better job at clearing darkness. ● Sparkle Bulb now does a better job at clearing darkness. ● Enabled the purchase of the final Metamachine Selector. Misc ● Mothor now stops fighting and accepts mortality when its health reaches zero. ● Attic: Removed tenaclors from certain rooms. ● Addressed an issue where Victoria could become invisible in the tutorial. ● Garden Area: Fake walls replaced with fall-through platforms. ● Added option to automatically upload gameplay data and error logs. ● It is no longer possible to repeatedly unlock unlocked perks, Metamachine bonuses and items. ● Items scrapped in the Metamachine now stay scrapped. ● Addressed an issue where Bulbs and Slingshot Ammo from the Metamachine would phase between multiple timelines and change their stats accordingly. ● Doors that previously could not be opened can now be opened. ● Adjusted gadgets so they no longer fire indefinitely if the Tinkering or Pause Menu was opened while active. ● Tutorial: Fixed an area where players could dash out of bounds. ● Achievements for The Living Legacy of the Blooms,, Broken Slingshot, Broken Gadgets, Broken Flashlight, and Vanilla Victoria now unlock properly. {STEAM_CLAN_IMAGE}/34834177/1ecf0788419ea1d14edf3ab1b5bb680b1cb2ef92.png Sound ● Crescent Bulb has a new sound effect. ● Added music to Credits scene. ● Adjusted frequency of damage SFX from final boss. ● Added SFX for ...Eyes in the Dark Now Available on Steam!Jul 14, 2022 - Community AnnouncementsAs of this morning, I’m incredibly proud to say that Eyes in the Dark is now available worldwide on both Steam and in the Epic Games Store! After such a long time in development, it feels crazy to finally say that, but it’s an amazing feeling to share with the world what this team has been working on for so long. Roughly eight years ago, Eyes in the Dark started out as a small Game Jam prototype – a final project for a game design course I took meant to spark some creativity before getting back to my day job. As it turns out, that little project would become the foundation of a new career and a much crazier ride. Like most creative projects, we didn’t start production with a fully fleshed out design document, and I’d be lying if I said we had it all figured out from the start. Back then, we were a group of strangers united under a simple goal: make a video game. That’s it. There wasn’t any ‘change the world’ ethos statement, we had no access to funding or mentors, and no one stepped up to teach us how to get from point A to point B. {STEAM_CLAN_IMAGE}/34834177/5f2f2d9164f9a635181bc7265d440d2fd121578d.png The gameplay mechanics took longer to lock down than the design because we wholeheartedly knew our first title had to be a black-and-white roguelight. It took years of testing and experimenting with the core concepts until it all finally came together in what you’re experiencing today. Of course, this process was not always easy. Along the way we lost a few people and took several long breaks where it wasn’t even clear if the project would be completed. But every time we looked at our progress and what the game could be, the team was revitalized. Truthfully, I think that finding our own path as a studio had the biggest impact on the final version of Eyes in the Dark; it enabled us to put our own unique spin on the genre, a roguelight. We use that term deliberately because Eyes in the Dark stands out in a genre filled with similar titles. Without spoiling too much, we wanted to create a game that was accessible to everyone, no matter your skill level or experience. From everyone here at Under the Stairs, we hope you enjoy your time exploring Bloom Manor and have as much fun playing Eyes in the Dark as we did in making it. Thank you! VladimirEyes in the Dark Review - A refreshing, beautifully illustrated roguelight that rewards the curiousJul 12, 2022 - VG247Roguelikes are, typically, games that keep on giving. They are deeply replayable, let you sit in for short sessions or long ones, and the genre itself won’t stop expanding. Eyes in the Dark: The Curious Case of One Victoria Bloom describes itself as a 'roguelight', and shows off exactly how this genre of game continues to be fresh and innovative even when it may seem that it’s all been done before. Eyes in the Dark is a side-scrolling roguelike that uses twin-stick controls (keyboard is also supported, but I wouldn't recommend it), features a manor of nine zones that are procedurally generated per each attempt, and utilises a powerful, customisable flashlight as its main tool. It’s a title that is designed to be replayed for years to come, and it’s one that I almost certainly will continue to pick up long after this review is published. Meet Victoria Bloom. Victoria is revealed to be the youngest from a long family tree made up of scientists and tinkerers, and you’ll first see her as she travels to visit her grandpa at the beloved family mansion of Bloom Manor. It's all very Belmont, right? Read more Thanks for Playing the Eyes in the Dark Demo!Jun 27, 2022 - Community AnnouncementsThank you to all of our players who entered Bloom Manor and fought the darkness with light! We enjoyed sharing our experiences with players during our developer streams and interacting with you all in our Discord, and the feedback you've provided will help improve the game as we prepare for launch and beyond. We're very excited for players to return to the ever-changing mansion and take on more monsters, try more combinations, and discover more secrets – we'll see you back here in less than one month when Eyes in the Dark launches July 14!An Extra Week to Play the Demo!Jun 20, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34834177/392cd7540a1d32ac4baedc608dee4b11cb68030d.png First off, a huge "thank you" to everyone who played our demo of Eyes in the Dark during Steam Next Fest! Your comments and feedback have done more than help improve our debut game; they've brought joy, light, and relief to the 7 of us at Under the Stairs that've been "in the dark" (so to speak) crafting this. The last 5 years have been anything but predictable for an independent studio like ours in Croatia. Despite COVID and a major earthquake here in Zagreb that left our brand-new office and most of the city center totally unusable, our belief in this project is what has kept us going through all of the curveballs. We didn't really know what to expect when we released the demo, so we feared the worst; then we started seeing your posts, your streams, and the incredibly heartwarming messages from players all around the world. I can’t tell you how much that kind of support means to a small studio that is just starting out. In appreciation, we're extending the demo's availability until June 27 -- giving you a whole extra week to explore Bloom Manor, discover new items, try out new tactics, and tell all your friends about it before the full version of Eyes in the Dark launches on July 14. Until then! Vladimir Bogdanić Director, Under the StairsUnload a swarm of plentiful, exploding, burning shots!Jun 19, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34834177/681d79736352afe68a578a0b97e1f953a2ae6416.png Victoria packs the most deadly trigger button in this build. With full ammo, she has at least 10 shots (Extra Shot Augment x2). If used all at once, she can shoot them all over the place…not to deal damage immediately, but to make mines stick all over walls, ceilings, and ground (Detonation Mines). And then, when the trap is ready and the enemies are a-swarming, she just presses the button and watches them burn (Burn Augment).Input this code and transform into a paratrooper of doom! Play the demo now!Jun 18, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34834177/d9e58db7a73a66022470bd7f44a64edad92624fc.png In this build, our eleven year-old tinkering maverick turned herself into a slow-falling paratrooper of doom. Get Victoria on high ground - perfect for the open spaces of the Garden Zone - and just jump into freefall. The Feather Shoes make Victoria slowly glide groundwards and lets her take her time to shower the enemies with projectiles (Sparkle Bulb) and sow a slowly burning inferno (Burn Battery).Turn yourself into a bouncing ball of carnage with the Blasthopper!Jun 18, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34834177/b2879ea73a0dc3da0b22a4a89c02bebec9d97307.png Another of the lithe builds, this one allows you to almost fly through the mansion. It comes into its full glory in the more open Zones, like the Rooftops, because it quadruples your jump distance (Blast Shoes IV), making jumps look like small bursts. The Thrust Module and Thrust Burst Module provide extra protection, extra damage, and most importantly, extra time in the air. Just remember to every now and then sit back and enjoy Victoria bop through levels like a bouncing ball of carnage.All you need are two batteries, a lightbulb, and a thrust module! Try it now!Jun 17, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34834177/062cd62bafd1dcda370c7bb2bedf4bad9a6b87d7.png This build turns Victoria into a long-range firebug. The combination of the Burn Battery, Range Battery, and the Lightning Bulb means she has long range, her attacks chain to nearby monsters and burn them to cinders. What makes it even more cool is that while their dark carapaces are burning, every dodge through them triggers a blast that deals extra area damage because of the Thrust Burst Module. Burn, monsters, burn!Hop into the demo and unleash Unlimited Fireworks!Jun 16, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34834177/4b342c3ad3b45deba7615b9d0a870aff06d44231.png In this build, Victoria becomes a veritable fast-shooting girl catapult! Unlike the default build, here every projectile shot charges the slingshot itself (Recharge Augment), and every time it's charged Victoria shoots two projectiles instead of one (Split Shot Augment). But wait, that’s not all, every shot becomes a blast radius bomb (Fireworks) that charges your projectiles even faster! Unlimited ammo and bombs away!Don't just illuminate your enemies... dazzle them!Jun 16, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34834177/53d8c2f197309cba3d6e20e1e288cceb213298f5.png This is one of the most gimmicky builds worthy of a cheeky tinkerer like Victoria. Plaster all the space around her with light so that the Starlight Bulb illuminates as many enemies as possible, and the light will slow all of them down (Daze Battery). Any defeated monsters that die in that first attack will explode and damage their compatriots (Burst Surge Battery), and since they're slowed, there's going to be A LOT of monsters in range. What makes it even worse for the poor monsters is that the Cherry Bombs combined with the Shock Augment will additionally stun all those hit by the projectile, clumping the remaining monsters even more.Play with the Glimmer Ninja item combo in the demo today!Jun 15, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34834177/80651b244afe393a8802dc2f944cd8c405ff0162.png This build turns Victoria into a scintillating star that dashes through the manor, dispatching monsters as she moves. Her dodging is extended (Exhaust Module) and can be used more often (Thrust Module), which means she can spend a loooong time in the air. The Glimmer Module allows her to glimmer any enemies she dodges through, which means they take extra damage from her Flashlight. As if all that wasn't enough, the Heal Module gives her the ability to heal herself with every projectile launch.Eyes in the Dark: Developer Stream #2 ft. Vladimir Bogdanic and Filip NedukJun 13, 2022 - Community AnnouncementsFight with light against the dark in this “roguelight” platformer starring Victoria Bloom! Drive back the darkness that's overrun Bloom Manor and conquer swarms of creatures as you discover powerful new items to upgrade your arsenal. Are you ready to enter the ever-changing manor? Join Vladimir Bogdanić (Director) and Filip Neduk (Designer) as they show off new gameplay from the demo and more during our developer stream! Eyes in the Dark: Developer Stream ft. Vladimir Bogdanic and Filip NedukJun 13, 2022 - Community AnnouncementsFight with light against the dark in this “roguelight” platformer starring Victoria Bloom! Drive back the darkness that's overrun Bloom Manor and conquer swarms of creatures as you discover powerful new items to upgrade your arsenal. Are you ready to enter the ever-changing manor? Join Vladimir Bogdanić (Director) and Filip Neduk (Designer) as they show off new gameplay from the demo and more during our developer stream!