Show/Hide Show/Hide

Everblade

 
Everblade v1.07 Update!Sep 20, 2022 - Community Announcements* Fixed some misplaced tiles. * Added some aim assist to make the grappling skulls easier to hit. * Fixed an issue in the Sunken Temple level where you could soft lock the game. * Fixed an issue in the Glacier level where the game would crash when dying to the boss. * Added a shortcut portal in the glacier part of the final stage, at the section with dragon orbs & moving platforms. * Shortened the duration of the floor fires in the final boss fight to make failed grapples less punishing on Easy & Normal mode.Everblade v1.06 Update!Jun 8, 2022 - Community Announcements* Fixed an issue where status ailments would still be active after respawn. * The lids of the horizontal sarcophagi leading to crypts in the graveyard now stay destroyed again if destroyed as in v.1.04. * Fixed a rare issue where the player sprite would get stuck in idle state until you attacked after respawn. * Balanced the challenge of some parkour sequences in the game between the different difficulty settings. * Changed some of the graphics of the map in the final stage which could be somewhat confusing. * Fixed a rare issue where you would fall off the flying skull platform when getting struck by lightning. * Fixed a rare issue where the final boss would become invisible.Everblade 1.05 Update! Easy mode is live!May 28, 2022 - Community Announcements* New game mode: "Easy" In this mode you don't lose lives when dying, bosses have less health and there is no "treasure loss" when exiting a stage. * The "no-hit from boss achievements" doesn't count in easy difficulty. * You now lose only half the treasures found in a level when exiting a level in normal difficulty. (You still lose all treasures found in hard difficulty). * Added a warning message (regarding an achievement) when changing from hard to easier difficulty for the first time. * The underwater air meter has been rebalanced in the three different difficulties. * You now sink faster when swimming underwater if pressing down. * The "magic particles" when aiming have been removed (to stop players from thinking it's gonna make the throw do more damage). * Overall audio volume has been reduced. * Fixed an issue where the "exit stage" function got disabled wrongly. * Made some tricky parts where you wall jump between walls with moss a little bit easier (Also fixed in the demo). * Fixed an issue where players didn't get the correct amount of treasure back when buying the portal key and then entering a stage without actually using the key. * Skill Totem now only costs 500 treasures. * Made the secret wall to the bonus level in the first stage easier to spot. * The shortcut in the castle level has been altered and can now be opened without having to find the bronze key. * The "Mirror puzzles" in the levels of the second floor now stay solved if you already have solved the puzzle and taken the reward. * The heat meter in the desert has been balanced in the three different difficulties. * The swarm in the desert boss fight has been nerfed in normal and easy mode. * Changed the graphics of the Rock Turtle's bombs for more visibility. * Made the Rock Turtle's hitbox bigger. * You no longer respawn directly into the boss fight again after dying to the mini-boss in the mines level. * Made a tricky jump with the minecart a bit easier in the mines. * Changed the timing of the "Miner enemies's" ranged attacks. * Items in the final stage's hidden shop now have the same prices as the shop in the hub area.Everblade 1.04 Update!May 15, 2022 - Community Announcements* Made a ladder in the church longer/more visible so players won't miss it. * Fixed so you can't retake the extra life in the church after each boss fight. * Changed a misleading "fallthrough-platform" in the mines into a solid one. * You no longer lose your treasure when exiting a stage/exiting game to menu if you have beaten the game. * Minor bug fixes and misplaced tiles. * Fixed some minor issues with the final boss when going into new phases of the fight. Added May 16th: * Changed sprite on the exploding rocks to make it more obvious that they're dangerous. * Map controls info is now only visible when in the final stage where you actually have a map.Everblade 1.03 update!May 10, 2022 - Community AnnouncementsA new patch again!? Well, we, the devs at Elion Games want our players to get the best experience possible when playing Everblade. * Fixed an issue when using special abilities on certain breakable objects. * Changed a sprite on a breakable wall in the first level that was to hard to find. * Added a button icon that pops up to show you what to do if you haven't figured out how to beat the first fireball-spitting skeleton. * Changed one of the respawn positions when sliding down the ice slope and falling into the void. * Changed the hitbox of the dragon boss. No more crouching under it while it's lunging at you! * Added more info about the antivenom in the item shop. You also no longer lose the antivenom when exiting a stage from the pause menu. * Fixed an issue where the player would respawn in the wrong place in the desert temple. * Moved a shortcut portal so players won't miss it. * Fixed an issue where the game occasionally crashed in the game over screen. Added may 11th: * Fixed an issue with the camera when dying. * Fixed a bug where you would get stuck in the ground when hit in the head by the first boss. Added may 12th: * Fixed an issue where the player occasionally got stuck when using potions. Everblade 1.02 Update!May 8, 2022 - Community Announcements* Fixed an issue with the sound when changing the waterlevel. * Fixed the hitbox size of the lanterns and the boss in the bossfight in the mines. * Fixed an issue where you could get stuck in the water temple if choosing the wrong route. * Added outline to the hierophant at fade in/fade out to clarify immunity. * The falling "freeze-blocks" at the snow level bossfight breaks when hitting the floor or the boss rather than breaking after a certain amount of time. * Fixed an issue where buying the "Plaques" tip from the druid opened the wrong tip. * Fixed some misplaced tiles in the castle level. * Removed an enemy that spawned in an unfair position making you take damage when entering a room in the graveyard. * Moved a "climbing spot" so it doesn't interfere with throwing. * Added a message how to use your first skill after acquiring it for the first time. --Final Stage spoilers ahead!-- * Added a portal so you can reach the final boss directly after reaching it for the first time. * Adjusted the first phase of the final boss fight so that the boss can be damaged during the "bubble-prison" in the first stage of the final boss fight. (The first stage of the boss fight is now less drawn out). * Shortened the time you are stunned when being electrified at the beginning of each stage of the flight scene. * Changed the speed of the orbs in the last phase of the final bossfight. * Changed where you get the map of the final stage so that players won't miss it. Update!May 7, 2022 - Community Announcements* Fixed an issue where you didn't get your tokens back after leaving the bonus room without playing, after handing over the payment. * Some minor bug fixes.