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Europa Universalis IV

 
EU4 Dev Diary - Art & AchievementsApr 23, 2024 - Community AnnouncementsHello everybody! Welcome to today’s Developer Diary! My name is Stefan and this is my first time presenting a Dev Diary, so let me do a small introduction. I am acting as the 3D Art Coordinator at Tinto and my main responsibility is to coordinate all the efforts of the Tinto 3D art team and make sure we create a cohesive and consistent artist look. Now, let's proceed and allow me to present some artwork for Winds of Change DLC. Afterward, Dargeths will present the new achievements for the 1.37 update. ------------- Loading Screen As usual, the first piece of art is the loading screen. Since the Incas are one of the pillars for the Winds of Change DLC and the free update, we’ve decided to introduce a new leader for the Pre-Columbian Civilizations, marking the first since El Dorado in 2015, which featured Moctezuma II in Tenochtitlan. Our choice was Pachacuti Inca Yupanqui, also called Pachacútec (1438–1471), because of his importance as the founder of the Incan Empire. Pachacútec was the ninth Sapa Inca of the Kingdom of Cusco, one of the most important cities in the Incan Empire. He successfully brought together the territories spanning from Quito to present-day Chile, forming the Incan Empire. Among his notable achievements was the creation of the world-famous Machu Picchu. Therefore, we decided to portray him in front of this town at its peak, full of gardens and llamas. Fun fact, in Quechua, Pachakutiy means 'the turn of the world'. So we can probably say that he is the perfect candidate for Winds of Change since this DLC is about changing, and updates focusing on almost half of the world! {STEAM_CLAN_IMAGE}/4678173/73204f831c246301e761507596e3b49c03e7704f.png (A higher resolution image can be found over on our forums) ------------- UI Art Our 2D artists have spent the last few months creating new illustrations and icons. More than 300 new art assets have been added to the DLC, including more than 100 new mission icons, 25 new government reforms, and 5 new government mechanics to cover all the content created for Winds of Change and the 1.37 update. Here are some of our favorite examples: {STEAM_CLAN_IMAGE}/4678173/472f4357e5cfbf09b042c48afc5a92a1ed92a739.png {STEAM_CLAN_IMAGE}/4678173/5a927015a00c7421aa77ff91191754ad144afd79.png {STEAM_CLAN_IMAGE}/4678173/4ca4c3def77158680cf451a02db17ce259de3666.png {STEAM_CLAN_IMAGE}/4678173/eb26e9393a603ddce979f5aaea1cce6ed56bce97.png ------------- Unit Models Moving on to 3D models, with Winds of Change we have included 32 new unit models. Our criteria for choosing the specific countries was to focus on areas lacking distinctive representations, presenting a considerable challenge as we've already explored most of the globe in previous DLCs. So let’s see who’s ending up with the newest fanciest uniforms and cool hats. Romagnol Culture {STEAM_CLAN_IMAGE}/4678173/cffeaeddd96fdde9567a6b3866479f326ba06e70.png Romagnoli is one of the most important cultures in what is modern Italy today, while in the past the D...Grand strategy legend embraces the changing face of history in new DLCApr 16, 2024 - PCGamesNWith over ten years of updates, DLC releases, and more, Europa Universalis 4 has become a colossal juggernaut in the grand strategy genre. From releases focusing on the Baltic Sea nations to adding extra flavor to the Ottomon Empire, there's DLC that encompasses nearly every aspect of the game's four-hundred-year timeline. Now, it's expanding even further with the announcement of the upcoming Winds of Change DLC. Read the rest of the story... RELATED LINKS: Decade-old grand strategy game gets a full alternate history overhaul Two leading Paradox grand strategy games get sudden price hike Europa Universalis 4 is suddenly free to play, but you don't have long Europa Universalis IV - Winds of Change Announced & 1.37 Free features.Apr 16, 2024 - Community AnnouncementsHello and welcome to the latest EUIV Dev Diary! Today, I’m going to present you a bit different one, addressing various topics related to the upcoming DLC and patch: The trailer and release date for Winds of Change, our newest Expansion for Europa Universalis IV A summary of all the features that are available in Winds of Change. A showcase of the free content we've included in the 1.37 ‘Inca’ update, which includes improvements to the base game, new modding tools, a fresh set of portraits for women in North America, and a total of nine new monuments exclusively for owners of the Leviathan DLC. Before diving into the details, I would like to share the amazing trailer that our Marketing team has prepared for Winds of Change. Let us know what you think! So, you may wonder what’s Winds of Change about, all in all? As you may have seen in the previous Dev Diaries, we have endeavored to add new content for 3 very different regions of the world, as America, Europe, and Central Asia are receiving new flavor in the upcoming DLC. So the main topic is the rise from the ashes of old empires, and the creation and the first steps of new ones. All of this is accompanied by the exploration into new lands, the trade of valuable resources, and the defeat of powerful enemies with your armies. You are going to be able to face different starting points from a very humble beginning, then overcome almost impossible odds to become a world hegemon. Therefore, to those eagerly anticipating playing the new expansion, I have good news: Winds of Change will be released on May 8th. And if you wish to pre-purchase our DLC, you can do so now, in which case you will receive a bonus Music Pack that includes three songs. These songs will be unlocked on the same day as the expansion. The theme of them is exploring and trading in the new frontiers, with each song being about one of the regions that we’ve focused the new content on for Winds of Change: Atlantic Navigation - For those who want to immerse themselves as adventurers traveling to the New World. Hanseatic Trade - For those who want to immerse themselves as a Sea Wolf visiting different harbors and towns. Silk Road - For those who want to immerse themselves in this millennia-long trading road. https://store.steampowered.com/app/2854750/Expansion__Europa_Universalis_IV_Winds_of_Change/ Let's dive now into the details of this Dev Diary, starting with a recap of the main features of Winds of Change. Similar to the approach we took with King of Kings, we want to provide you with a comprehensive overview of all the content that we have prepared for this DLC. We believe in the importance of transparency and clarity when it comes to the type and amount of content that this expansion will bring to the game. Our ambition with Winds of Change has been creating interesting situations for the most requested countries that have not received content in a while. That’s said, let’s move on. ------- Incas The Inca Empire is ready to contro...EU4 Dev Diary - Timurids and MughalsApr 9, 2024 - Community AnnouncementsHello and welcome to another Developer Diary! Today we shall talk about the last two nations that will receive specific content for this DLC. But before we start, I should mention some further tweaks based on your feedback from previous DDs: Montezuma no longer starts as a general for the Aztecs. In exchange, you’ll be able to convert him to one through a decision with the general stats he used to have before. If you feel lucky, you can use the normal way to make a ruler into a general if you think you can roll higher stats though. The modifier for “Rise of Montezuma” will give Average Monarch Lifespan in order to keep your ruler alive for longer. Should Montezuma die, the conquest missions will give alternative rewards. Oman-Zanzibar has been renamed to Zanzibar, and you can rename yourself back to Oman should you ever wish. With that being said, let us get into the content for the Timurids. Let’s start with the setup, which has been adjusted with the following changes: Timurids now start with the entirety of Afghanistan as core provinces. This means we have added the fort province Roh as a core province of the Timurids, too, allowing you to diplomatically annex them without any cost. All of the Timurid dynasty nations now start with an additional 20 Army Tradition on top of what they already start with. The provinces in and around Balkh now start with increased local autonomy as those territories were governed by Muhammad Juki. In the game, it looks like this: {STEAM_CLAN_IMAGE}/4678173/2f79f444f66d34a7dd51f3c612e8a336cc0a670f.png Timurids now start with 3 estate privileges at the start, but we will get to that later! Additionally, the situation with Ajam is now properly explained in an early starting event which can force a war between the Timurids and Ajam: {STEAM_CLAN_IMAGE}/4678173/af61d31da5f02a711ee99def88b4fc3b83686a30.png Note: The AI will not declare war through this event on Ajam in order to keep Ajam alive so they can most reliably form Persia. Now let’s take a look at the new mission tree, which is split into two major sections: the upper part is heavily focused on ending the Ajam rebellion as well as reconquering lost territories of the crumbling Timurid Empire, reaching all the way from Caucasia to the Delhi Sultanate. The lower part, on the other hand, is all about the internal elements of your country, focusing on the government, the economy, the religion, the military, and the development. {STEAM_CLAN_IMAGE}/4678173/60a49c74ecb03e5f37850e0f5a32f1f75dee6d59.png The highlights of the conquest missions are the following rewards: {STEAM_CLAN_IMAGE}/4678173/1f6ecf5a7e171a8f9f0382db5c20069cb3f10117.png Note: The additional missions from “Timurid Empire” will be showcased later. Meanwhile, the highlights of the internal part are the following, focusing on topics such as Artistic Patronage, Islamic Schools and Laws, or internal politics: {STEAM_CLAN_IMAGE}/4678173/d6ca07bccf8f0596ad094cf0feeb10812998f681.png The mission “Rightful Prote...Community Mod Spotlight - Modathon season 2Apr 5, 2024 - Community AnnouncementsHey all, Ryagi here. If you've clicked on this post because you want to see just what modders can do when you let them cook, you're in the right place! Today we dive into the mods that took part in the Modathon Season 2, modders had only 2 weeks to create these mods. Think game jam but for EUIV mods. The outcome was spectacular, enjoy! -- Babur’s Gate IV {STEAM_CLAN_IMAGE}/4678173/98703e4e579c8f038e8c1c2993f101916cfcf85f.png Hello everyone. We are the Babur’s Gate IV team, and today we are honored to present the fruits of our work during the 2024 Modathon - the first (and currently only) Europa Universalis IV RPG: Babur’s Gate IV. For the 2024’s Modathon we wanted to make something truly impressive and something that would show how far the game can be pushed to its limits. With 1.36, the modding scene has been revolutionized with the addition of custom GUI. Before, possibilities of modding UI were next to nonexistent and such a project as Babur’s Gate IV could not have simply existed. Gameplay Elements Babur’s Gate IV is an RPG comprises of four core components: The Combat System The Inventory System Custom Map Moving Story Combat System The Combat System, at its core, is based on the D&D combat system, obviously rather simplified due to the limitations that we had to work with. Both the player and enemies take their turn to attack their opponents. Each fight lasts until death so be sure to win them. Shown below is an example of a combat encounter that you can experience in the mod. {STEAM_CLAN_IMAGE}/4678173/9a9989d8dbed44fd0314552acb3f74baa9c8c3c5.gif {STEAM_CLAN_IMAGE}/4678173/a901ceed8139f8a7ee3848604025986c95ecd297.png Inventory System An RPG wouldn’t be complete without inventory, equipment and character stats. Here you can manage your items and equip better gear to enhance your fighting abilities. As you can see on the gif below, Babur’s Gate allows you to recruit two other characters to your party as you progress the story. Inventory window is also where you can check characters’ stats, like their health, and spend skill points gained from leveling up. We managed to add a rather limited, but still quite impressive from the technical side, crafting system. {STEAM_CLAN_IMAGE}/4678173/07e1835eae5719ed2fcdf9f4301729c4b2a1af66.gif Custom Map Making an RPG required a new map, specifically designed to be as immersive and as realistic as possible within the limits of EU4. Obviously the game wasn’t designed to handle such changes without any issues but we managed to use some of the vanilla mechanics, like the terra incognita to hide part of the maps the player shouldn’t see from the beginning. Instead they discover all paths in a seamless way by just moving their unit. A map without any environment objects would feel too empty. That’s why we needed to fill it with many custom made (and some borrowed) 3D objects. Some of them are even interactable like berry bushes from which you can pick berries. {STEAM_CLAN_IMAGE}/4678173/9d87efca37f6cbc80bb79b3e...EU4 Dev Diary - Tatars, Central Asia and Mongol HordesApr 2, 2024 - Community AnnouncementsWelcome back to another Development Diary! This week we will talk about the Hordes that occupy the lands between the Pontic Steppe and Mongolia. Before we start, I want to share with you some changes we made, based on the feedback we received since the last development diary: The formable countries that required Tech 20, will now be unlocked with Tech 18. This will affect all formable countries that previously required Tech 20. Andean Empire and Divine Kingship now allow their country to use to use Divine ideas instead of Aristocratic ideas. High-American nations will be able to benefit from Obsidian sources. And with that, let's get into today's content. By 1444, the era of Genghis Khan was long gone and only the remnants of its successor states populated the steppes. The descendants of the Yuan dynasty had found themselves under the Oirat Khanate, which would lead to a conflict with the Ming dynasty known as the Tumu Crisis; the Golden Horde had just recently disintegrated into various other states; the Uzbeks would begin their migration south into Bukhara after being beaten by the Sibirs and Kazakhs; and lastly, Moghulistan, the successor of the Chagatai Khanate, would be embroiled in a civil war. Some of the historical events mentioned are already present in the game, such as the dwindling Tatar Yoke in Russia, the unrest of the Kazakh and Sibir people, and the Tumu Crisis in China. As the successors can roughly be split into three groups, the Successors of the Golden Horde, the Khans of Central Asia, and the Mongols of Northern Yuan in the East, we decided to create three separate branches for them. Before discussing the content, I briefly want to mention a change to the nation of Chagatai. In 1444, the Khanate was splintered for multiple decades and the remnants were instead known as Moghulistan. For that reason, Chagatai is no more; instead, the nation has been renamed more appropriately: {STEAM_CLAN_IMAGE}/4678173/dff793549b8efc07c086c169b497f7df6fb09a76.png With that out of the way, let us start with the conquest trees. All the Horde mission trees share some common conquest missions, but depending on the region the overall progression will be different: {STEAM_CLAN_IMAGE}/4678173/f7555f40b17df2f07e1dc6fbab828f391392561b.png {STEAM_CLAN_IMAGE}/4678173/3959108d68a8c2410cc43839836ba80044fae909.png Note: as always, all art shown in this Development Diary is placeholder. With the Golden Horde splintered, the nations of Crimea, Kazan, Great Horde, and Nogai will have their starting missions be about reuniting the lands there, as well as combating the increasing power of the Muscovites. {STEAM_CLAN_IMAGE}/4678173/9c8cfde8f17f23c31726b5a2d08fa522b2a11ba8.png After your conquest of Russia and reaffirmation of the Tatar Yoke, you will be able to reach the furthest western extent of the Mongol Conquests into the Carpathian Basin. {STEAM_CLAN_IMAGE}/4678173/d530ad86bc0c2792fe82b7dc3c08706a1c48f112.png Having talked about the Western conquests, let’s...EU4 Dev Diary - Hisn Kayfa, Hormuz, Oman, Theodoro & TrebizondMar 26, 2024 - Community AnnouncementsHey everyone, welcome to another Developer Diary! Before we get to the content, we would like to let you know that we have gathered a lot of feedback regarding last week’s Diary from various sources, and are extremely happy that the new Central European content generated feedback and positivity! Despite that, there have been some concerns and requests, so before we move on, let’s take a look at what has changed since then, thanks to this feedback: Hungary is now a (re)formable nation for tags with Hungarian or Transylvanian primary cultures. Hungarian conquest missions no longer require Hungary to be an independent nation, which should make them a much more attractive subject. The 'Serbian Despotate' Tier 1 government reform now grants access to the Order of the Dragon. We have added the 'Bohemian Commonwealth' optional cosmetic country rename as a reward of the namesake mission. The decision to form Romania was updated to account for the map changes introduced in Emperor. It now correctly requires the province of Tolcu instead of Silistria. The Aztec ‘Blood’ mechanic is now named ‘Tonalli’. The 'Tēlpochcalli' Academy Local Organization now gives a +5 Governing Cost Increase instead of -1 Building Slots in the entire area. The Personal Union Casus Belli on Poland for Austria requires them to have less than 400 development instead of less than 300, making it less harsh on the player. The 'Universal Empire' incident can now be acquired by a Spanish Emperor as well, and it should have harsher penalties. To address the concerns regarding the weakness of the Hussite HRE path and the princes converting to Protestantism, we have tweaked the event which will now make them less likely to convert if the player manages to convert a sizeable portion of the HRE to Hussite. That said, let’s move into today’s new content, which is centered on very different Middle Eastern nations. ------------------------------- Hisn Kayfa One of the most requested countries, this last bastion of the Ayyubids is slated to receive a plethora of flavorful content. From missions to events, government reforms, and more, let’s take a deep dive at what’s in store! Although the Ayyubids were of Kurdish origin, they were under ample Arabic influence, and most of their country was Arabic. In order to represent it, they have been given a new T1 'Ayyubid Dynasty' government reform, which negates the unaccepted culture modifier in all owned Levantine provinces. In other words, all Levantine cultures which are not accepted will be treated as accepted. {STEAM_CLAN_IMAGE}/4678173/0b75adf1e8c17710a0f6a9de45ef3be87329a8bf.png {STEAM_CLAN_IMAGE}/4678173/fc38e4d61d486de70d0294724baca00aafcd5b84.png Note: As usual, all Art in the Developer Diary is placeholder. Rounding off our setup changes is the new lore startup screen which explains the history of the dynasty from the Rise of Saladin until 1444 as well as the standard of Saladin, replacing the old flag. Lastly, Hisn Kayfa will gain access to t...EU4 Dev Diary - Austria, Bohemia, Hungary & GermanyMar 19, 2024 - Community AnnouncementsHello folks! Today's Dev Diary covers some key central European countries, Austria, Bohemia, Hungary & Germany. As you can see, all of these countries received some Mission Trees before in the Emperor DLC. Therefore we decided that these nations should receive a touch-up, that is, an update similar in scope to that which Spain received during Domination. Thus, the main idea was not a total overhaul, but preservation of the core skeleton of their old tree, improving and expanding it where needed, and adding additional flavor and as many important historical things as possible that could not fit into their old mission trees. Unfortunately, this Developer Diary is simply too long to share directly here on steam, so if you are interested, You can find the rest of this Dev Diary over on our forums To amend our misgivings of making you click links, we present you this weeks comics by FatherLorris: {STEAM_CLAN_IMAGE}/4678173/b8b1416b142f67b7a808ae48b665cf76fb1d2324.png Next week PDXBigBoss will be back with Hisn Kayfa, Hormuz, Oman, Theodoro and Trebizond. Have a wonderful day! EU4 Dev Diary - Venice, The Netherlands, and Italy.Mar 12, 2024 - Community AnnouncementsHello and good afternoon! Today we will be taking a look at the content we have in store for Venice, Italy, and the Netherlands. All three of these countries have many gameplay aspects in common, trade, maritime prowess, and, to some degree, colonization. Either as important proponents of history, as is the case for Netherlands and Venice, or as valuable gameplay additions in Italy’s case, these countries are due to receive new content with the upcoming DLC. Venice Reaching its apogee of power during the 15th century, the Most Serene Republic of Venice is located in the heart of maritime activity, with a strong grip on its home end node. Following an illustrious history, La Serenìssima stands as one of the most influential Italian states. At the cusp of the Renaissance, the prosperity of the arts & culture gives way to the blooming and rise of new artists, architecture and traditions. To the south, the remnants of Rome are ripe for the taking, between the forces of the Republic and the Ottoman Turks. To the North, the imposing shadow of the Holy Roman Emperor as he struggles to maintain Italy in his decentralized Empire. The peninsula will soon be the home to a bloody struggle, as prospecting conquerors eye each other’s land with covetous greed. Venice’s content has been crafted with attention to detail, historicity, and the telling of a grand story around Italy’s most celebrated republic during the game’s time frame. Andiamo! {STEAM_CLAN_IMAGE}/4678173/d7dd3014ac8a5fd59afee5081a2d226e6fd8aff6.png The new content for Venice comes packed with a tree armed with lots of new missions. These will branch and cover various aspects of the Republic’s history, ranging from the Italian wars, conquests in the peninsula and beyond, to maritime expansionism, internal development, the cultivation of the arts and culture, and even colonization. But wait, there’s more! Venice also now has access to a brand new government mechanic, the Council of Ten. Alongside that, the narrative of your game will be enhanced with the introduction of new events around Venice’s (and her people’s) most celebrated accomplishments ranging from theatre to Titian and the Loredanian Academy. Starting off, the upper third of the tree will be focused on internal matters, starting with the introduction of the Council of Ten, your primary adversary in domestic affairs: {STEAM_CLAN_IMAGE}/4678173/124ba4029b01ada1e3c133cacefc207863b7fab1.png Note: Note: Historical insights is one of the grand themes of the content around Venice, showing the why’s and the how’s of various political, military and cultural events! {STEAM_CLAN_IMAGE}/4678173/f90927d867fe014ef1c660b32742c51455e3158d.png Note: ALL ART in this Developer Diary is placeholder. Opposed to the Doge’s influence and attempts to lead Venice into wars or even autocratic rule, the Council’s Authority for Venice will commence at around 90%, placing the Doge in a difficult position. Throughout your play through, this mechanic will have a preva...EU4 Dev Diary - Aztecs, Mayans and IncasMar 5, 2024 - Community AnnouncementsWhile the European kingdoms are leaving the Medieval period and starting their centralization to the modern states, the New World these soon-to-be colonizers will discover is already home to other empires. The heart of Mexico is settled by the Nahuatl empire of the Aztecs, led by the great Moctezuma I who aims to centralize the Triple Alliance and establish a realm that drives fear to the hearts of its enemies. The Mayans, once controllers of the jungles of Chiapas and Guatemala have retreated to the Yucatan peninsula. Their once great realm is now splintered into a series of city-states, not all too unlike the Italian domains. In the heights of the Andes reigns the many different Inti kingdoms. One of them, Cusco, will be destined to unify the region under the rule of Pachacuti and his descendants, forming the first Incan Empire. Welcome to our newest Development Diary for the upcoming DLC. Today, we will take a look at the content for Central and South America - namely the Aztecs, the Mayans, and the Incas. As always, all values you see here are NOT final. So without further ado, let us get started. First, we shall take a look at Mexico and a few setup changes there: {STEAM_CLAN_IMAGE}/4678173/472dee3b18890f5f20df2ee5edda4d6d302a844e.png The Mexico Trade Node has received some additional Centers of Trade, as well as a new province modifier added to a few selected provinces that represent the mining of obsidian. This is, however, only limited to those of the Mesoamerican technology group: {STEAM_CLAN_IMAGE}/4678173/4e45806c3ce7de1aea461ee6b4fc1aca73ac2749.png Next are some changes to the country of the Aztecs. They now start with the Empire rank instead of the Kingdom rank and their starting ruler, Moctezuma I, also starts with the guaranteed “Legendary Conqueror” personality trait. {STEAM_CLAN_IMAGE}/4678173/dec07de6668331293d3577aa27f0ad30152e3d8e.png However, the Aztecs were never as centralized as EU4 can realistically depict it. Historically, they were more an alliance of the city-states instead, though Moctezuma I was on his way to centralize the state. As such, the Aztecs also start with a new privilege: {STEAM_CLAN_IMAGE}/4678173/1b2bf48987fe4be59b5a98fdea91a6a6775abce8.png Now let us take a closer look at the mission tree: {STEAM_CLAN_IMAGE}/4678173/1b2bf48987fe4be59b5a98fdea91a6a6775abce8.png Note: Mission icons are still placeholders and will be of course replaced with the proper images for the release. The mission tree is separated into 3 big chunks. The first block at the very top is about dominating the Mexican region, and as such is the main bulk of your New World conquest. The biggest highlight of this part is the opportunity to buff your Moctezuma progressively more as you continue through your missions. {STEAM_CLAN_IMAGE}/4678173/a7eb1e87fa8750b8ef60767b2beaec207eb1992d.png Note: We might add a Monarch Lifespan modifier to these rewards so your Moctezuma can enjoy his newfound powers for a little bit longer. We also might consi...Decade-old grand strategy game gets a full alternate history overhaulMar 2, 2024 - PCGamesNCivilization 6. Stellaris. XCOM 2. The best strategy games on PC all stand up fantastically on their own merits, but allow you to take it one step further with comprehensive mods that enhance, rework, or redesign entire parts of the game. Enter Europa Universalis 4: Gods and Kings, an alternate history total conversion mod for the decade-old Paradox grand strategy game that completely reimagines it like you've never seen before. Read the rest of the story... RELATED LINKS: Two leading Paradox grand strategy games get sudden price hike Europa Universalis 4 is suddenly free to play, but you don't have long Europa Universalis 4 is about to get a big new expansion Community Mod Spotlight - Gods and KingsMar 1, 2024 - Community AnnouncementsHey all! Community Ambassador Ryagi here. EUIV has been busy preparing for 1.37, for more on that check out our 1.37 roadmap Dev Diary. But today we're not here to talk about what we have in store, but what some of the creative EUIV's modders have been cooking up! This time we're covering a brand new Alternate history total overhaul mod, Gods and Kings: ------------------ Hello Eu4 Fans! This is the Gods and Kings Development Team - I’m Nitr0gue , and we’re here to have a little chat about our mod. {STEAM_CLAN_IMAGE}/4678173/1c153e9058cff597e860fa50d140da043c87cfd6.png Origins Gods and Kings started out as a personal project between a few friends. We wanted to create a mod featuring a more expansive and better representation of various religions around the world. In fact, the working name for the mod was More Religions until just before release. This idea expanded towards an alternate timeline which can better serve the interests of showcasing different faiths. As we developed the setting, we moved toward focusing on things that are rarely usually discussed in these alternative history mods: a directed focus on the Early Modern period, rather than calling back to earlier times. A lot of us are history buffs, and our team has knowledge that covers most of the major areas. World Creation As the name implies, we have worked on both the secular and spiritual side of the world, as can be seen here in the map. We have a completely redone world map, politically and demographically, with few regions left untouched. Nearly every region was set up to include some kind of interesting way of playing out, either as a “narrative,” or for potential gameplay. {STEAM_CLAN_IMAGE}/4678173/653189f4119bf5281e9628117164fd5216c5a7f7.png With over a thousand provinces added, the scope of our mod is truly global in what it seeks to change. You can fight for the philosophical and religious destiny of China or lead the Holy Roman Empire to greatness as a Polish emperor. Reunite the nomadic tribes from the western Blue Horde to the eastern Northern Yuan, or colonize the new world of Reisland as the prosperous Mali or Japanese Empire. The focus of our mod was to create something familiar but foreign, but with more in depth global representation, we decided to increasingly make the world of Gods and Kings less eurocentric. This is done through the institutions, trade nodes, and colonial powers. Gameplay wise, we are more aiming for a Vanilla (But More!) experience and not aiming for any extreme overhauls. We have added in several new institutions, which start in the east and the spread in the west. We added in new trade nodes, focusing on the rise of colonial powers outside of Europe such as Mali and Japan, and have added in new colonial regions to reference that as well. {STEAM_CLAN_IMAGE}/4678173/a39717de08bd0180902d46f0f1ff33606f06fa5c.png {STEAM_CLAN_IMAGE}/4678173/4b2c7cd44f14ef19b334c90b6bca02fef87ae170.png Religions {STEAM_CLAN_IMAGE}/4678173/da1e97deef4e4f324ec93ef258...EU4 Dev Diary - 1.37 RoadmapFeb 27, 2024 - Community AnnouncementsHello, and welcome again to a new series of EUIV Dev Diaries! For those of you who don’t know me yet, I joined Paradox Tinto a couple of years ago as QA, and I’ve transitioned in the past months to the position of Associate Producer. I’ve been pretty much involved in the development process of the new content for the 1.37 update, in a very exciting (and different) experience from my previous duties as QA. For this Dev Diary, I’ve synced with @Pavía, our Content Design Coordinator, to speak about the new content. So, it’s been some time since the last DD, but we now are ready to start sharing with you the plans we have set for the upcoming DLC. We’ve learned the lessons from the development of King of Kings, and we’ve decided to start today by showing the overall plan for the new content, to correctly set the expectations about what to expect from the start. Without further ado, there will be 3 main areas we want to focus on: America, Central Europe, and Central Asia. Let’s start, then!​ ____________________ America​ Although the American nations received new mechanics and features in some previous DLCs (Conquest of Paradise, El Dorado, Golden Century, and Leviathan), we thought that it probably was the region with the most outdated content in terms of flavor, so a new revisit to it would be very much on point. The focus for it would be similar to that of the previous DLCs, from Origins to King of Kings, aiming to get more depth and replayability to nations with already well-established mechanics, such as the Incas or the Aztecs. On top of this, we also wanted to add some more additional content in Central America to the Mayan area. You may have noticed that we’ve not mentioned any Colonial Nations, and that’s on purpose. Leviathan already implemented a new set of mechanics for them, and we feel that the experience of adding more flavor to play with any of them wouldn’t be so rewarding compared to other nations, so we decided to skip them, to be able to devote more development time to other regions that had also been very requested by the players.​ Inca​ The Andean Empire of the Incas was a great pre-Columbian nation with a rich history that was not fully portrayed in EUIV until now. With the release of this new expansion, the Incas will be able to experience new missions that involve unifying their land, exploiting the gold and valuable resources produced in the Andes, honoring the sun god Inti, and preparing for upcoming invasions. Aztecs​ The valley of Mexico has a clear dominant power. The Aztecs have recently established their domain and their specialized troops, such as the mighty Jaguar Warriors, are determined to control all of Mesoamerica. With the new DLC, we are going to emphasize and recreate the differences between them and their neighbors, allowing them to expand their control and create new tributaries using the Flower Wars, offer fresh blood sacrifices, and prepare the Aztec society to face the newcomers from Europe. Mayans​ The ma...Now Available: EUIV Sounds from the Community - Kairi Soundtrack Part IIIFeb 20, 2024 - Community AnnouncementsFirst, a quick announcement for those who have been waiting: we will be starting dev diaries back up again next Tuesday 27th! We’re excited to begin sharing with you all that we’ve been working on since King of Kings. With that aside, another announcement to let you know that we’ve just released another community music back - EUIV: Sounds from the Community: Kairi Soundtrack Part III. This new Community Music Pack includes 13 new songs from Skye Kairi Sawler, a composer previously featured in two other music packs for Paradox Interactive’s flagship historical grand strategy game. Inspired by the soundtracks of classic strategy games from the late 1990s and early 2000s, Kairi draws on the music from the many cultures you can play in Europa Universalis IV, crafting a musical landscape that mixes themes from Eastern and Western music in a way authentic to the Europa Universalis IV experience. Get the pack: here Follow Kairi’s work on Soundcloud: here Read some words from Kairi regarding each of these tracks: here https://store.steampowered.com/app/2591320Two leading Paradox grand strategy games get sudden price hikeJan 10, 2024 - PCGamesNParadox is unquestionably the master of grand strategy games, with Europa Universalis 4, Hearts of Iron 4, Crusader Kings 3, Stellaris, Victoria 3 and Age of Wonders 4 among its roster of historical and fantastical epics. With so much downloadable add-on content available for many of these, one of the most popular offerings for both EU4 and HoI4 are their subscription services, which give you access to all of their current and future expansion packs, immersion packs, and content packs without having to buy them all. Unfortunately, if this is your preferred way to pay for these games, you're about to face a hefty price hike. Read the rest of the story... RELATED LINKS: Europa Universalis 4 is suddenly free to play, but you don't have long Europa Universalis 4 is about to get a big new expansion Grand strategy giant Europa Universalis 4 gets big Middle East update The EUIV: Utopia Holy Roman Empire Music Pack is now available!Dec 21, 2023 - Community AnnouncementsWe've just released some beats to revoke the privilegia to with the Europa Universalis IV: Utopia Holy Roman Empire Music Pack. We’re excited to have teamed up with composer Utopia and producer George Hammond once more to bring you these tracks inspired by the mighty Holy Roman Empire. This music collection adds ten new songs to EUIV that highlight the vibrancy and majesty of the HRE at the peak of its power. We hope you enjoy this music pack, guaranteed to rouse the conqueror within. Listen to a preview here: Here are some words from the creators - plus some links to where you can find more of their work: =========== "Greetings Emperors! George and I have been cooking up a special treat for you to finish off 2023! This is a pack of ten original songs that covers some of the most iconic moments in the Holy Roman Empire's early-modern history. There are five intense tracks for war, and five gentle tracks for peace; all ten integrating seamlessly with the existing game music. You will hear the Prussian space marines come rolling in; you will hear the mighty pen of Austrian Diplomacy as it strikes yet another strategic manoeuvre; and you will hear the legacy of Holy Roman Emperors past, present and future come forth to celebrate your next coronation. Production of this music has been a huge undertaking, and George and I have really enjoyed bringing this to reality. The end product is far deeper and richer than I ever imagined, and is a nice nod back to the original magic of Utopia. So join us! And immerse yourself with the power and glory that your most Holiest and most Roman Empire deserves. Enjoy! ~ Utopia" Utopia's website: https://utopiamusic.net/ =========== "It’s really exciting to finally be able to share what Utopia and I have been hard at work on over the last few months, and I really hope that you all enjoy the music! It’s been an absolute pleasure to work with Utopia and Paradox on this project, and it’s an experience I’ve learnt a lot from. Utopia and I have painstakingly worked to create these 10 tracks for you all, going backwards and forwards over every little tiny detail, but we can confidently say that the final result is a thousand times better than what we could have ever imagined when we first started working together. I especially found it very fascinating reading up on the history of the Holy Roman Empire and the German nations within it in preparation for this set of tracks, and it was really interesting to see how Utopia had interpreted the events and institutions of the HRE in his music, and this is one of the main things I’ve loved about my work on these projects, as it’s so inspiring listening to and sharing different methods and ideas with other composers, and seeing the work that results from working together. To a happy 2024! ~ George Hammond" George's website: https://georgehammond.myportfolio.com/ =========== https://store.steampowered.com/app/2602580Reflections on 1.36 & 2023Dec 19, 2023 - Community AnnouncementsGreetings everyone! It’s been a while since the last Europa Universalis IV Developer Diary, but we didn’t want to end the year without reaching out one more time, in order to share with you a retrospective view not only of 1.36 and EUIV: King of Kings after its release, but of what has happened to EUIV in 2023 as a whole. Let’s get started! King of Kings {STEAM_CLAN_IMAGE}/4678173/ccc57606b4242a13a5b8ca89804e35898b81d122.jpg Last week we released patch 1.36.2, fixing several issues reported after 1.36 ‘Byzantium’ release. We’re so far quite happy with the stability and level of quality of this update, so we’ve decided this will be the last patch for it. This doesn’t mean that there aren’t issues that need to be fixed, or that there aren’t going to be any new ones that arise; but we will be tackling them in the 1.37 update, which is planned for the first half of 2024. Apart from that, we’re quite happy with the reception of the King of Kings Immersion Pack. It has reshuffled new content to a region highly demanded by the community, and we think this is reflected across several aspects, from direct community feedback to the number of players, etc. We’re very thankful for that! And as there were demands for more Middle East-focused content, we'll definitely work on that in 2024. Domination {STEAM_CLAN_IMAGE}/4678173/5c765d7bc02fb1f43a45c856800afd60f84a101a.jpg We also released in April the other main Expansion of this year, EUIV: Domination. It was very different from other previous ones, as it was thematically focused on most of the Modern Age great powers at once, for which we created a great amount of content. It was released along with a quite ambitious update, 1.35 ‘Ottomans’, as touching so many different regions and aspects of the game at once made balancing one of the most challenging issues to tackle on it. As we were aware of this, we planned for a longer Post-Release Support, and we were able to release 3 hotfixes and 2 patches up until early July. Nonetheless, Domination was a total blast for us, as it allowed us to work and update the content for the most important countries in the game, something very demanding, but rewarding as well. And, again, we need to thank the community for the reception of this DLC, as it was a great success! Music Packs {STEAM_CLAN_IMAGE}/4678173/546dcca90bc0cb259bf68c67aedc5d23e6643ecb.jpg{STEAM_CLAN_IMAGE}/4678173/8ac11a6f3ca52412363b6ccdb996e088dbbcd09c.jpg This year we released two standalone Music Packs. The first was the free-to-download 10th Anniversary Community Music Pack, a remaster of 10 songs composed by Utopia and produced by George Hammond to celebrate the 10th Anniversary of the game. The other is Utopia’s Holy Roman Empire Music Pack, which we release this Thursday, December 21st! Great music that comes from the EUIV community itself. History Lessons {STEAM_CLAN_IMAGE}/4678173/e792574472594ec6700d66905bb4627e2ef7510d.png{STEAM_CLAN_IMAGE}/4678173/7027dedc548ed0f745ecdf3755962ee88abdbfd8.png A n...Steam bundles have been reworked!Dec 18, 2023 - Community AnnouncementsWe've just reworked much of our bundles on Steam - meaning lower prices and more relevant content. Almost all of our existing offerings have been streamlined, consolidated, or revamped to be more thematically consistent. The most significant changes have been to the Ultimate Bundle and Starter Pack (now the Starter Edition), which have seen much of their content rearranged; for example, the Ultimate Bundle has had cosmetic packs removed and repackaged into the new Prestige Collection. These bundles are therefore now better organised (and cheaper!): Starter Pack (US$89.96) → now Starter Edition (US$49.99) A package specifically curated to give players a strong starting point with EUIV. Includes the base game, a content pack, and two major expansion packs that add greater depth and more strategic options to the game. Prestige Collection (US$89.95) A package designed to truly bring the game to life with immersive visual & audio elements. Includes the base game, music & unit packs, history lessons, and more. Ultimate Bundle (US$425.36) → Ultimate Bundle (US$319.30) The most comprehensive collection of EUIV expansions, boasting years of content. Includes the base game along with almost every expansion and immersion pack currently available. Please note, these prices (and the discounts expressed) may vary depending on your local currency, and any already owned content. You can view these bundles along with the many others that we’ve reworked over at our store page. As mentioned, almost all of our bundles have been tweaked, and hopefully better suited to players’ needs, reflecting how EUIV has grown since we first put them on the store. We hope you enjoy them! Edit: It's come to our attention this hasn't been made super clear, but content included in our Ultimate Sprite Pack can indeed still be purchased separately! https://store.steampowered.com/sub/977591/ https://store.steampowered.com/bundle/36958/Europa_Universalis_IV_Prestige_Collection/ https://store.steampowered.com/bundle/22085/Europa_Universalis_IV_Ultimate_Bundle/Community Mod Spotlight - Mesoamerican ExpansionDec 16, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/4678173/5b0be46d55618bf18f827bf66dffbe8ede2df8e8.png Embark on a Fascinating Journey: Discovering Mesoamerica's Rich History through the Mesoamerican Expansion Mod Created as part of the 2023 EU4 Modathon! Hello Everyone, I am Minnator, one of the creators of the Mesoamerican Expansion, a mod that completely overhauls the Central American region also known as Mesoamerica. I am happy to welcome you to a mod that was created during the 2023 Modathon and thus created in a very strict time frame of two weeks. Even though time was scarce the mod is filled with secrets, flavor and a very interesting story to its creation. In this mod spotlight I not only want to show you around the content we have done, but also showcase how we did it during the Modathon and how you can take part in the next Modathon yourself. But more about that later. {STEAM_CLAN_IMAGE}/4678173/253697289b8b4d8fe0f8822d845f79cbbaffd093.png Let’s start with a rough overview of what we have for you today: How the mod came to be Map changes Reworked Nahuatl religion New government reforms New generic mission tree New Aztec mission tree New buildings New government mechanics New disaster New estate privileges Three new music tracks The next Modathon How the mod came to be A few years ago a close friend of mine found himself playing the natives in the new world, but since they seriously lacked content, we decided to sit down and make a mod to enrich the area with gameplay mechanics we thought could make this type of gameplay more interesting, and better yet, more fun to play. This summer, Khyler messaged me about the upcoming Modathon, and the choice to participate was easily made. After some thought, we decided to revisit the concept that had once introduced us to the EU4 modding community in the first place; New World Natives. This coincided nicely with the idea of another Modder by the name of Varaan, who was searching for contributors to a Meso-American mod. And just like that, the concept and team for our mod were set, ready for the 2023 Modathon. During our team meeting, we each took on roles that played to our strengths: Varaan focused on missions, Khyler on the soundtrack, I handled map edits, government mechanics, disasters, and other smaller tasks, and Verinity Void provided historical text whenever necessary. Our aim with the mod was to give immersive, yet challenging, gameplay to the Aztec nation as well as the countries surrounding them. There were also plans to do the same for the Maya, but sadly time ran out and we had to cut it from the finished mod. Map Changes Regarding the vanilla Map in the Mesoamerican region we quickly noticed that there were too few provinces to ensure an entertaining gameplay until the colonizers arrived. Thus we decided to add a total of 17 new provinces to the map. As there is not a lot of documentation on how this region was split up in the 15th century we decided to settle on a relatively accurate map that displayed part of th...1.36.2 Patch is now LIVE!Dec 12, 2023 - Community AnnouncementsHello everyone! Here is the changelog for version 1.36.2 - our final update of 2023, with 84 fixes in total. As always, please report any issues in our bug report forum or submit a support ticket; this is the fastest way for us to see and address any problems. And be mindful that while these changes shouldn't affect 1.36.0 save games too profoundly, this is something we're not able to fully guarantee. See you in 2024! ############################################################# ######################## 1.36.2.0 ########################### ############################################################# ################### # Usermodding ################### # Other - Added the custom_desc trait for estates which works exactly like custom_names, but shows the custom description for the estate instead. ################### # Script ################### # Achievements - "Legacy of Saint George" is now doable with either England OR Great Britain. - "Legacy of Saint George" now accounts for countries reforming into others as well. - Improved the description of the "Basileus" achievement so it is clear that the Eastern Roman Empire's borders are meant. - The achievement "Norwegian Wood" is no longer blocked when you form Scandinavia. - "This Is Persia" now can be completed if you are Eranshahr. # Decisions - Restoring the Byzantine Empire will now make you into a monarchy and grant you the Byzantine Autocracy government reform. - The decision to form Rûm will now rename you to the Seljuk Empire if you do it as AQ or QQ. Atop of this, you will now keep your AQ / QQ missions when you have formed into the Seljuk Empire. - Fixed a decimal error for the "Contribute Warriors" Estate Decision. # Events - The event "Parsi Sanctuary in Sanjan" now no longer locked behind having an advisor who has the Parsi culture. - MEE_Byzantine_Events.33 about the Ottomans building a castle that would no longer fire if Byzantium won a war against them. - Fixed a bug where the event "Ottoman Troops Haul Ships" had the wrong event option text. - The event "The Tripolitanian Rebellion" will now correctly trigger with Tripoli as the revolter tag, not Trier. - Fixed a small typo for the Teutonic event effects which explains the mission paths. - Removed reference to 'nodynasty' in the event consort_events.56's description. #Government - Enabled the government reform "Karimi Merchants" for King of Kings DLC, as originally intended. - The government reform "Persian Government" is now available to Zoroastrian Custom Nations. - The "Legacy of the Safavid" government reform is now linked to the Feudal Theocracy Mechanic. This means gaining the Caliphate will no longer automatically remove the Safavid reform. - The government reform "Reform the Pronoia System" is now only available to you if you have King of Kings, as intended; the modifiers do not make sense otherwise. - The government reform "Reform the Pronoia System" is now exclusively available to those who have the Pronoia Mechanic acti...