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Development Diary: New Missions for SonghaiSep 14, 2021 - Community AnnouncementsHello and welcome to the 2nd Dev Diary for the content of the Sub-Saharan region. Today we will continue with West Africa and take a look at Songhai. Songhai is the militaristic powerhouse, which will replace Mali as the dominant power of West Africa until its end through infightings for the throne and at the hands of the Moroccans invading from the North. As a result of that, the mission tree of Songhai focuses on militaristic advancement, the conquest of West Africa and the expansion into Maghreb (basically turning the tables on the Moroccans). {STEAM_CLAN_IMAGE}/4678173/3d4d7035c48ab0d1b1b761b0ed09fe7ae8b0edc6.png The second and third columns are classic conquest missions. Although I like to avoid pure conquest missions, they are inevitable for a country which is famous for its militaristic expansion. With that said, the second column focuses on the conquest of the western territories of West Africa until you knock at Mali’s doorstep. The mission “Take the Empire Title” requires you to be a stronger power than Mali by having a bigger military, more prestige, higher stability and more Power Projection than Mali. As a reward you gain the Empire title and a permanent claim on every province owned by Mali or its subjects. The third column focuses more on the “miscellaneous” conquest targets such as the tribe of Air, the Maghrebi of the North or the important Center of Trade Jenné (I call them Jenné here for consistency sake with the game). Speaking of which, if you are at war with Jenné and siege their capital down they get an event asking them to try for a white peace through a marriage. If they decide so, you as Songhai get the following event: {STEAM_CLAN_IMAGE}/4678173/93647d7fe580cad216ffb0cb77c386ad2a248940.png This event is a reference to the peace Jenné gained through the marriage of Sonni Ali with the widow of the deceased ruler of Jenné. Songhai would also get a consort if they have not the Iqta reform active too. With the mission "Contact with Maghreb" you gain the first claims on Maghreb and over the course of the two following missions you will conquer Maghreb. Someone might now wonder why the fourth column looks so empty though, and there is a good explanation for it. If you finish the mission "Eliminate the Mossi Threat" you get the following event: {STEAM_CLAN_IMAGE}/4678173/9cf281f51f0a0cc32a64be4ac1093d246d630bee.png You have the choice of either converting the traditional people of your country or tolerating them for who they are, and even become their protector. Either choice will unlock a different set of missions you can pursue. Unlocking the religious missions gives you access to these ones: {STEAM_CLAN_IMAGE}/4678173/9fe2155f934abe2d1c342325e115662b00af1700.png The highlight of the religious missions is the mission "Invite Scholars" as it requests you to have invited any religious school scholar. The reward is that the invited scholar becomes a "resident of your country", which means you can always invite the scholar withou...The next Europa Universalis IV DLC will focus on sub-saharan AfricaSep 7, 2021 - Strategy GamerHearts of Iron IV and Crusader Kings III aren't the only grand strategy games working towards a new release - the Europa Universalis IV developers at Paradox Tinto are also working on a new content pack for the historical strategy game. This follows on from the Leviathan expansion earlier this year. The focus of the next pack will be on new missions, graphics, and music, with sub-saharan Africa the star of the show. Mali has the honour of being looked at first, and this week's dev diary gives us a look at the nation's general situation in 1444 (the game's start date). We also get a glimpse at the new mission tree. Mali is in a state of decline during this period, and player's will have to navigate plenty of disasters in order to keep themselves from collapsing into oblivion. The new mission tree is split into three distinct parts: reconquering former territory held by Mali during its heyday, dealing with various disasters, and even a little bit of colonisation, which is based on the legends of Abu Bakr. You'll be able to found a colony in South America by following this branch. Other goals for Mali include purchasing land in Europe, and even crashing the European economy by flooding the markets with gold and ducats! Read the rest of the story... RELATED LINKS: EU4 cheats - a quick guide to console commands The best EU4 mods Europa Universalis 4 DLC guide Development Diary: New Missions for MaliSep 7, 2021 - Community AnnouncementsHello there! After the summer break, I am honored to present what the new content will be about! But first, let me introduce myself as it is my very first time to write in the official forums instead of just lurking here. I am Ogele, a content designer from Germany, who joined around the time of the release of Leviathan, and as such I got directly thrown into a lot of script bug fixing. Prior to joining, I was (and still am) a modder for EU4 - the one or other might know me already as Comrade Flan on Steam. Oh, and if somebody wants to complain about the bugfix of Fars' color: that was me - so to all the fans of Yellow Fars, I am sorry for your loss. With that said, it's time to move to the actually exciting new stuff for the new Content Pack which will be focusing on Sub-Saharan Africa. Today I start with the presentation of one of the famous realms of Africa - Mali {STEAM_CLAN_IMAGE}/4678173/4c81a489242e26569a9f7bf2f5bcba4bad5b99bd.png Before diving into the mission tree I want to say that this is all still work in progress. As such, everything still is subject to change. Mali is a realm which has outlived its time of glory, and is spiraling into irrelevance during the timeframe of EU4. Starting prior to 1444 with the death of Mansa Suleyman Keita, the brother of the famous Mansa Musa, Mali has been facing civil wars and poor leadership. As such, Mali has not a good time starting in the game as they will have to face the Disaster Decline of Mali. {STEAM_CLAN_IMAGE}/4678173/a922cb4021b722efb75c1d0436d2a483d3a2272b.png{STEAM_CLAN_IMAGE}/4678173/0c04652615ef2ca1c8646c5c2afab1774538be1e.png Icon and event picture are not final. While the modifiers themselves are not the end of the world, Mali will have to face a series of events: {STEAM_CLAN_IMAGE}/4678173/6bb6c50a2f635509cc062bb8f27bd3fada7b34c8.png There are a few more disaster related events, but I think these will suffice. Now the question is: how do you end this disaster? Well, the mission tree has the solution {STEAM_CLAN_IMAGE}/4678173/6a095538de98f43b0ed800d32bb13d086744c29d.png The mission tree is split into three parts: Reconquest of your former borders, dealing with the Disaster and a little bit of colonization. The most right side of the tree is the one you will focus the most in the early game as its rewards remove some of the disaster events, making the Decline much more bearable. They will remove the Pretender rebels spawning on every new monarch, make the estates loyal for your cause and remove the estate rebellions and will finally ensure that provinces, which are core of other nations, remain loyal to you instead of revolting. At the same time, the missions in the middle part will push you into conquering former territory back, giving permanent claims over Macina, Jenné, Timbuktu and Songhai. An additional bonus of the missions is that each conquest of a new territory will grant you +1 Stability as long you have the disaster active. Also, while you conquer after your heart's desir...EU4 - Development Diary 24th of August 2021Aug 25, 2021 - Community AnnouncementsHello and welcome to another Europa Universalis IV development diary. We’ve not had one since the start of the summer. Mostly because the team has been on holidays, and there is only so many times you can write “we are busy fixing bugs”. From September though, we’ll be able to start with development diaries for new missions and other content that the content designers are working on. Two weeks ago we celebrated 8 years since the release of EU4, and it is about 11 years since we started working on the design. It has been a long journey, since me, @Besuchov and @King had our first brainstorming discussions, on how we could build upon EU3. Our goal was to take all that was in EU3 with all expansions, remove the bad features & make a polished game. It is kind of interesting to see how it turned out, and also fun for me personally to see how many people have been working on the game during the last decade. Metrics As we tend to do for our games at times, when we do not have much new content to talk about, we like to delve into metrics of the game, on what is most popular and how you guys are playing the game. First of all, what type of games do you people play every day? By the amount of games played in a single day, 51% are regular single player games, 44% are ironman games, and 5% are multiplayer games. However, this does not tell the entire story, as one of the game-types include a fair bit more players. On any given day, about 13.7% of all players play multiplayer games, about 39,7% play an ironman game, and 62.3% play a normal single player game. This of course adds up to far more than 100%, but many people play more than 1 game mode in a single day. Secondly, what nations do people play? Here are the top 20 most played nations, by the fraction of users who play them in a given day. As you can see, some formable nations like Russia, Prussia, Spain and Great Britain are rather popular to continue playing as.. England 11.17% Ottomans 9.65% France 9.58% Castille 7.91% Byzantium 6.60% Austria 6.43% Custom Nation 6.41% Brandenburg 5.81% Ming 4.93% Muscowy 4.78% Portugal 4.62% Poland 3.83% Spain 3.71% Prussia 3.44% Great Britain 3.29% Russia 3.24% Sweden 3.24% Venice 2.38% Holland 2.10% Timurids 2.06% Thirdly, what are the most popular modifications for the game? While, here are the top 10 most popular modifications, how many of the total users that use these mods in any given day. About 52% of all players use a mod at any point during a week. Graphical Map Improvements 11.8% Chinese Language Mod for 1.31 11.3% Extended Timeline 6.4% Missions Expanded 4.3% The Great Exhibition 3.5% Governments Expanded 1.31 3.4% EU4 Russian localisation LITE by GEKS 3.3% Anbennar: A Fantasy Total Conversion Mod 2.8% Flavour and Events Expanded 2.7% Ages and Splendor Expanded 2.4% As we can see, chinese and russian localisations are popular, and if we had known, we probably should hadlocalised the game from the start, as we did with later games. It is also great to see ...Europa Universalis Turns 8 Years Old Today!Aug 13, 2021 - Community AnnouncementsFor eight years, millions of empires have risen (and fallen) in Europa Universalis IV. Now the history of the world's empire's is put in your hands. https://store.steampowered.com/app/236850/Europa_Universalis_IV/EU4 formable nations - a guide to creating new nations in Europa Universalis 4Jul 23, 2021 - PCGamesNSo, you want to learn about EU4's formable nations? Europa Universalis IV is one of Paradox Interactive's premier grand strategy games. It's perhaps become a bit clunky in its old age in the face of more modern siblings such as Crusader Kings III or Imperator: Rome, but it's still one of the leading historical strategy games. One secret to the game's success is how you can form other nations during the course of a single playthrough. For example, you may start as England, but then work to form the United Kingdom, or form Russia as one of the early proto-states in the area. Given that the game spans several hundred years of history, it has to account for the emergence of new entities - many historical, although some more fantastical - that arose during this time period. Given the game has no inherent victory conditions other than a bare-bones scoring system and a simple mandate of 'not losing', it can actually be a pretty exciting in-game challenge to try and form one of these emergent nations. But creating these new entities isn't easy, and there are a few things you'll need to know first. Credit to the Paradox wiki, which already has a decent resource on this subject. Read the rest of the story... RELATED LINKS: EU4 cheats - a quick guide to console commands Europa Universalis IV now has Minesweeper The best EU4 mods EU4: 1.31.5 Majapahit is now LIVE!Jul 8, 2021 - Community AnnouncementsA big shout out to all wonderful members of our community that has been testing and providing feedback during the development of this patch! There might be unforeseen consequences if you load a Europa Universalis IV now has MinesweeperJul 5, 2021 - Strategy GamerEuropa Universalis IV has a lot going for it, but Minesweeper is not one of them. Thankfully, though, an industrious modder has brought that to an end. Sol_InvictusXLII's appropriately named EU4 Minesweeper mod gives you the option of ditching your game to play the old favourite on a big ol' grid in the middle of the Atlantic. Mastering the art of war, diplomacy, and trade to build your nation is all well and good, but there's nothing like a bit of Minesweeper to keep the mind sharp during a campaign. Sol explains that the mod works on EU4 1.31.x, though it's not Ironman compatible, and it won't work with existing save files. Playing it is a doddle, though - switch to the Minesweeper Country or start a new game as the country. After that, a grid will populate, and you're off to the races. You can choose one of the pre-set difficulties and select a custom amount of bombs from one to 100. You can play Minesweeper for as long as you like as the game is paused while you're trying to avoid tripping one of those darn explosives. Read the rest of the story... RELATED LINKS: EU4 formable nations - a guide to creating new nations in Europa Universalis 4 EU4 cheats - a quick guide to console commands The best EU4 mods Humble's latest DIY bundle will fill out your grand strategy DLC collectionJun 14, 2021 - Strategy GamerIf you're a fan of Paradox strategy games, whether it be the grand strategy epics or city-builder games like Cities: Skylines, you'll be used to there being a lot of DLC packs. Paradox Interactive pioneered a system of post-release support that's already proven to last for nearly a decade after a game launches. Whether you place Stellaris or Surviving Mars, Europa Universalis IV or Age of Wonders: Planetfall, when these games get going there's a lot of add-ons to keep track of. Outside a subscription service - which is being tested for some games - it's also an expensive prospect from a completionists point of view. Luckily, Humble is here to help. Paradox Interactive and Humble have partnered together for a 'build your own' DLC bundle. The way this works is that you can pick and choose what you want to purchase from the list available on the store page. The more items you pick, the bigger the discount you get - but only up to a point. For this bundle, the maximum discount available is 65%, and only if you pick at least five items. Read the rest of the story... RELATED LINKS: EU4 cheats - a quick guide to console commands Europa Universalis IV now has Minesweeper The best EU4 mods Dev Diary: New monuments chosen for 1.31.5Jun 10, 2021 - Community AnnouncementsGood news everyone! Today we’ll be presenting the new monuments that shall be introduced in 1.31.5 (coming soon, for those who wonder). But first, let me introduce myself. I’m Pavía, and I’ve been a forumite for more than 15 years before joining Paradox Tinto team, a couple months ago. Apart from being in the Forums, I’ve spent most of this time playing Paradox games for thousands of hours, since the first Europa Universalis. Oh, and I also hold a Ph.D. in Medieval History, but that’s probably the less important thing in my current CV. That said, onto the monuments. First I’ll present to you the ones that were most voted among the community: The first is El Escorial, the famous palace-monastery built at the orders of king Philip II in the outskirts of Madrid: {STEAM_CLAN_IMAGE}/4678173/5a10a5186285ee71c7fc0e60362c554e115fb5e4.jpg Modifiers: Tier 1 Tier 2 Tier 3 Global modifiers: −0.01 Monthly autonomy change +5% Governing Capacity Global modifiers: −0.025 Monthly autonomy change +10% Governing Capacity +10% Global Tariffs Global modifiers: −0.05 Monthly autonomy change +15% Governing Capacity +20% Global Tariffs The second one is the Holy City of Jerusalem. As it’s known, this city is a sacred place for Judaism, Christianism and Islam, and that religious crossroad is portrayed: {STEAM_CLAN_IMAGE}/4678173/b10c171fa40f384f601a8a87722921a504e18e96.jpg Modifiers: Tier 1 Tier 2 Tier 3 Area modifiers: +1% Local missionary strength Global modifiers: +0.1 Yearly Prestige +1% Missionary strength against Heretics Area modifiers: +2% Local missionary strength Global modifiers: +0.25 Yearly Prestige +2% Missionary strength against Heretics Area modifiers: +3% Local missionary strength Global modifiers: +0.5 Yearly Prestige +1 Missionary +3% Missionary strength against Heretics Finally, the last one most voted was Cerro Rico del Potosí, the richest silver mine in South America, and a place that once hosted the most populous city in the region. {STEAM_CLAN_IMAGE}/4678173/f19f162c76066408712f3d8e0cf03d46ce606c92.jpg Modifiers: Tier 1 Tier 2 Tier 3 Province modifiers: +1 Local Goods Produced Area modifiers: +5% Local Goods Produced Modifier Global modifiers: -0.1% Interest Province modifiers: +2 Local Goods Produced Area modifiers: +10% Local Goods Produced Modifier Global modifiers: -0.25% Interest Province modifiers: +3 Local Goods Produced Area modifiers: +20% Local Goods Produced Modifier Global modifiers: -0.5% Interest But, apart from that, the Tinto team also voted for three more internally: The first is the Kaaba in Mecca, the holiest site for Muslims worldwide, and the place were the Hajj pilgrimage, one of the Five Pillars of Islam, is made. {STEAM_CLAN_IMAGE}/4678173/4ee32fd4a6a53785b81f6f121afdcb9a5d9fb90d.jpg Modifiers: Tier 1 Tier 2 Tier 3 Global modifiers: +0.1 Yearly Prestige +10% Religious Unity Global modifiers: +0.25 Yearly Prestige +15% Religious Unity -5% War score cost vs other religions Global modifiers: +0.5 Yearly Prestige +20% Religious...EU4: 1.31.4 Majapahit is now LIVE!Jun 3, 2021 - Community AnnouncementsThere might be unforeseen consequences if you load a Paradox apologise for releasing the worst reviewed game on SteamMay 13, 2021 - Rock, Paper, ShotgunParadox Tinto’s studio manager and game director Johan Andersson has apologised for the state of Europa Universalis IV’s Leviathan DLC. The buggy release was so bad that it swiftly became Steam’s worst reviewed game, and remains 'Overwhelmingly Negative' on the store. Andersson posted on the game’s forums taking full responsibility. "This is entirely my fault," he said. Read more Europa Universalis 4 director apologises for "long trail of low quality releases"May 12, 2021 - EurogamerThe recent Leviathan expansion for Europa Universalis 4 has managed to earn itself an unflattering spot amongst the lowest-ranked products on Steam, with a positive review rating of only seven percent from 3955 reviews. Players said the DLC was seriously buggy and suffered from a host of problems, and sure enough, the game's bug report megathreads quickly filled up with complaints. Paradox Tinto studio manager and game director Johan Andersson has now issued an apology for the state of the expansion and several previous releases for EU4. Over on the Paradox Forums, Andersson admitted "Leviathan was one of the worst releases we have had," and that the expansion "follows a long trail of low quality releases starting back with Golden Century for EU4. "As the studio manager and game director, at the end of the day, this is my responsibility, so I have to apologise for this," Andersson added. "This is entirely my fault." Read more EU4: 1.31.3 Majapahit is now LIVE!May 12, 2021 - Community AnnouncementsThere might be unforeseen consequences if you load a Europa Universalis 4 creator calls Leviathan "one of the worst releases we have had"May 11, 2021 - PCGamesNThe studio manager for Paradox Tinto, the studio responsible for grand strategy game Europa Universalis IV's latest expansion and accompanying free update, has said that the rollout of Leviathan was "one of the worst releases we have had." "Leviathan was one of the worst releases we have had, and follows a long trail of low quality releases starting back with Golden Century for EU4," writes Paradox Tinto studio manager and Europa Universalis IV game director Johan Andersson in a Paradox forums post. "At the end of the day, this is my responsibility, so I have to apologise for this. This is entirely my fault." The Leviathan DLC and the free Majapahit game update that came along with it have prompted a huge wave of negative player feedback over issues ranging from corrupted save files to broken mechanics to placeholder artwork and more. Andersson writes that this might have been avoided had he waited until Leviathan had the necessary resources to start development. Read the rest of the story... RELATED LINKS: EU4: Paradox's head of comms commits to overhauling forum moderation EU4 cheats - a quick guide to console commands Europa Universalis 4's Leviathan update has been causing big problems EU4: Paradox's head of comms commits to overhauling forum moderationMay 4, 2021 - Strategy GamerThe whirlwind of response in the wake of Europa Universalis IV's Leviathan expansion and 1.31 update has not abated over the weekend. Last Friday we reported how the Hearts of Iron team spoke out regarding the nature of the feedback they were often receiving on Paradox's forums, as did former Paradox CEO Frederik Wester. This in turn has sparked additional responses from various parts of the community, many of whom reject the notion that they are behaving in a 'toxic' way. There are already examples of community members either targeting specific employees and/or groups within Paradox over the recent controversy, as well as reacting negatively towards members of the company's community team. Loïc Fontaine, Paradox's head of communications, has now stepped in and announced some changes the company is going to implement with regard to how it interacts with the fans moving forward. Fontaine's address to the community - which you can read here - attempts to highlight the complex nuance of the situation and the "vicious cycle" that's led to much of the current hostility. Read the rest of the story... RELATED LINKS: Europa Universalis 4 creator calls Leviathan "one of the worst releases we have had" EU4 cheats - a quick guide to console commands Europa Universalis 4's Leviathan update has been causing big problems EU4: 1.31.2 Majapahit is now LIVE!May 3, 2021 - Community Announcements################### # Gamebalance ################### # Economy - Bankruptcy cancels any monumemt construction. # Governments - Added a malus for IA if you're the Emperor and you extend your regency. - Christian theocracies can't use Aristocratic ideas any more. - Custom republics now get bonus on ruler skills with ideas. - Extending Estate Regency now costs 10 Legitimacy. - Increased governing capacity modifier of celestial empire so Ming is not over governing capacity at game start. - Following tags are now downranked to duchies from kingdom rank: PAH, PAT, LUW, BNE, BEU, TER, TID, BTU, CEB, MNA, HAW, MAU, OAH, KAA, KEL, ATJ, BRS, TDO, PGS, IND, BTN, PGR, JMB, BLI. # Units - Seperatist rebels get the unit type of the country they want to be, not the country they're in. # War & Peace - HRE members can't be co-belligerents against another HRE member after Ewiger Landfriede. - It's no longer possible to enforce peace in Religious League war. - Emperor in coalition against you no longer causes the entire coalition to fight you in any war you try to start. - Humiliate CB no longer allows vassalization. # Other - Changed Golden Temple monument to Doaba (2075). - Changed Kiev Pechersk Lavra Yearly Patriarchal Authority modifier from +0,5%, +0,5% and +1% to +0,1%, +0,2% and +0,5%. - Changed Mount Fuji Theravada religion requirement to Mahayana. - Changed Registan Square Monthly Piety modifier from -1%, -2% and -3% to +0,1%, +0,2% and +0,3%. - Having a colonial nation gives you Colonialism in your capital. - Balancing favours diplomatic actions. ################### # AI ################### # Diplomacy - Added AI refusal for favour actions. # Other - AI is more inclined to use the cults of the Alcheringa Religion, which fits the most to their AI personalities. ################### # Interface ################### # Icons/Art - Event pictures now use graphical culture fallbacks. # Mapmodes - Macro builder no longer blocks map modes. # Tooltips - Fixed overlap problems for tooltipping monarch/heir/queen names. # Other - Ancestors too rubbish to give you any benefits don't show up in the list any more. - OK/Cancel buttons now all have the shortcuts c and z. - Less popups for favor actions by default. ################### # Script ################### # Achievements - Fixed issues with the Wonderful achievement. # Events - Reworked the options of event "Anglo-Powhatan War". Now you have guaranteed two options: first one will give you a military boost while the second option will increase the opinion of rivals of Englan/GB additionally to the opinions of Castile/Spain and France. - The event "A Helping Hand" (monument_events.2)'s first option will now ask for 6 months of income instead of 5 ducats. Additionally, the event can now trigger multiple times over the duration of a campaign instead only once. - The event "Monument in 'Province Name'" (monument_events.1) grants now 1 stabilty as long you are under 1. Else it will give you 20 prestige. Additionally, the e...Europa Universalis IV's newest expansion has 90% negative reviews on SteamApr 29, 2021 - Rock, Paper, ShotgunEuropa Universalis IV's latest expansion, Leviathan, adds new ways to enrich your historic empire. Unfortunately it seems a slew of bugs has led to it becoming the worst rated game on Steam with 90% negative reviews. Read more Europa Universalis 4's Leviathan update has been causing big problemsApr 28, 2021 - Strategy GamerThe rollout of Europa Universalis IV's Leviathan DLC and accompanying free Majapahit 1.31 update has not been a smooth one. The DLC has been hit with a wave of negative Steam reviews, with users reporting crashes, placeholder artwork in some areas, and balance issues since the patch. Paradox has already pushed out a hotfix, and says that additional fixes are on the way for the grand strategy game. "We know that Leviathan and 1.31 Majapahit did not live up to the expectations you and we had set for this release," Paradox Tinto studio manager Johan Andersson wrote on the official forums today. "We've been hard at work getting the 1.31.1 hotfix out to you as soon as possible, and we feel confident that it will solve many of the most glaring issues that we have collected and identified. We have identified and corrected some issues in our production process based on learnings from this release and are taking concrete action - both to fix the existing issues and to ensure future releases meet the quality you expect." Version 1.31.1 is available now - the 23.7MB download contains a substantial number of fixes, including a rebalance for monuments, a halt to native land becoming totally devastated inside 70 years, a fix for the Sikhism GUI, and a fix for the Esprit de Corps policy giving "ridiculous missionary strength", among many others. Read the rest of the story... RELATED LINKS: Europa Universalis 4 creator calls Leviathan "one of the worst releases we have had" EU4: Paradox's head of comms commits to overhauling forum moderation EU4 cheats - a quick guide to console commands EU4: 1.31.1 Majapahit is now LIVE!Apr 28, 2021 - Community Announcements############################################################# ######################## 1.31.1.0 ########################### ############################################################# ################### # Gamebalance ################### # Economy - Stopped native land from becoming totally devastated within 70 years. - Fixed the amount of manpower required to speed up great project construction. - Stop some subject types from having their development concentrated. - Trade good changes will destroy invalid manufactories. - Now centralize state reduces the governing cost of the entire state. - Fixed so manpower and sailors received from colonies are based on max values instead of current. - Rebalanced monuments. - Fixed so that all tribal land is settled when you enact the federal constitution. - Nations no longer lose their naval doctrine when failing to meet requirements. - Fixed so that colonial cores get affected by the minimum autonomy in territories modifiers. # Governments - Forming Shan no longer gives player's state generic National Ideas. - Nerfed native federation reform rate. - Balanced federations values. # Religion - Stopped the ability to snowball ancestor personalities in totemism. - Fixed Esprit de Corps policy giving ridiculous missionary strength. # Units - Fixed so you have docking rights for subjects of subjects. # War & Peace - Disabled Release Nation of a rebel you're supporting, use Enforce Rebel Demands. - Demanding a country's capital and forcing religion on them changes religion in their new capital instead of their old one. - Rebels set to be non-reinforcing won't reinforce. - Attached armies now count as retreating if the main army retreats. - Force converted nations are now granted the global_holy_war_released_modifier modifer. - Threatening war now takes into account guarantors. - Tributary Overlord now joins coalition war if it is declared by their Tributary. - Nerfed primitive war score cost for taking provinces. - Nerfed AE for primitives. - Fixed so you can use the cb_push_back_colonizers casus belli to use it against non tribal nations bordering them. - Fixed exploit where you could call to arms rivals of your enemies without being allied. - Fixed dismantle the revolution peace treaty having different warscore cost and prestige depending on which side offers it. - You can no longer pillage development from natives' capitals with no losses. # Other - Disallowed heir for favours for some government types. - Fixed the climate of some provinces in north america. - Favors from relative alliance strength works the right way around. - Favours for x now uses the lowest monthly income of both actor and recipient country to determine how much is transferred. ################### # AI ################### # Diplomacy - Added AI for selection of trust usage actions between AI countries. # Economy - AI no longer prioritizes Trade Company Investments too high compared to buildings. - AI will now look to release vassals and cr...