Show/Hide Show/Hide

Endzone - A World Apart

 
New Screenshots & 175k Wishlist MilestoneApr 25, 2024 - Community AnnouncementsFellow Survivors! we've just released a bunch of new screenshots for Endzone 2, showing the current state of the game. From flourishing nature shots to grey and drab rainy seasons to dusty sandstorms; and we don't want to keep you away from those lovely sunsets, of course. We hope you'll enjoy them! Here's a small selection - the full batch is available on the game's store page: {STEAM_CLAN_IMAGE}/44535526/3b05887ae6ef0e9dac838e48f028e7cf70341386.jpg {STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png {STEAM_CLAN_IMAGE}/44535526/a547dd865499ade185a6cbcfe53875a4361a0311.jpg {STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png {STEAM_CLAN_IMAGE}/44535526/7c44aef5d50d124071b363032f4084f388d3d535.jpg {STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png{STEAM_CLAN_IMAGE}/44535526/62d5e85c920fa1302bcab46f705d3092feacec39.jpg {STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png On top of the new screenshots, we're happy to celebrate yet another wishlist milestone: 175k - CHECK! The recently aired Triple-i Initiative showcase has been a blast, and the additional exposure draw some new survivors to this place. Ultimately boosting our wishlists to more than 175k in like no time. We're baffled and more than thankful. Stay safe, everyone. {STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png https://store.steampowered.com/app/2144640/Endzone_2/Developer Blog Post - Settlement Branches and Building PlacementApr 17, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/44535526/e0e7afec9a48da1c20f3972e08909ca1b143be99.gif - "I wouldn't have imagined seeing a settlement like this just a few miles from here. And you're supplying yourself with just wells in that swamp? It's amazing to see how we all develop our very own strategies to survive out here." - {STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png Research Endzone 2 allows you to claim, create, and manage multiple settlements. Settlements or Zones can only be built on plateaus. Each settlement has a certain progression for each specialization or "Settlement Branch" that essentially provides feedback about which buildings of which category are most prominent there. While this can naturally vary, the more you progress in the game, the more specialized certain zones may become. Some advanced buildings are only available after at least one zone reaches a certain progression level for the relevant branch. Each building is always categorized in one of the available Settlement Branches and provides progression points, once built. To make things clearer, here is a breakdown. Here are the 3 different settlement branches: {STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png Disclaimer: The graphics showing the UI are in German, as this is our mother language. We naturally prioritize creating localization for German first, as we can add new text on the fly and ensure that everything new is localized correctly. This is needed for testing purposes. {STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png {STEAM_CLAN_IMAGE}/44535526/14f63170f0b21e6adbfa9f3d0319677287362f97.png {STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png When you reach a value of 10, you unlock your first available research. In this example, that would be Advanced Housing. These buildings allow for a higher settler capacity and also provide a buff to nearby buildings of the economy type. At a value of 15, the Upgraded Material Storage can be researched and so forth. You can observe how advancing in multiple branches at a time is possible. {STEAM_CLAN_IMAGE}/44535526/6f43a5368d4fb9fa0937176fa4147e8fee460842.png {STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png Every building is assigned into one of these three categories. However, it's crucial to note that each progression only allows for researching the new buildings but doesn't unlock them automatically. {STEAM_CLAN_IMAGE}/44535526/d1615c888f3bf70b05bec37299978a332b41164c.png {STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png In addition to resource costs, some technologies require Knowledge points, which can be obtained through expeditions. These points cannot be generated by a building but need to be manually collected. To do so, you will need to send your explorers to an expedition and progress until you reach a certain threshold. {STEAM_CLAN_IMAGE}/44535526/a3177d39a09e960b748910efdb25a4d26f4b44a5.png ...Endzone triple-i Sale + Gameplay Trailer Endzone 2Apr 11, 2024 - Community AnnouncementsSurvivors, now is your time to dive into the world of Endzone before Endzone 2 drops this Summer. You can get at a discounted price in celebration of the recent triple-i initiative showcase. In case you missed it, you can rewatch it here and check out the first Endzone 2 gameplay trailer: YouTube -> Endzone 2 Trailer Timestamp Twitch Steam Event Page Also, if you can't get enough of Endzone, don't forget to wishlist Endzone 2: https://store.steampowered.com/app/2144640/Endzone_2/ Thank you everyone!Truly grateful - 150k Wishlists for Endzone 2 + First Gameplay TrailerApr 10, 2024 - Community AnnouncementsFellow Survivors! With your help we've recently surpassed the milestone of 150k wishlists on Steam for Endzone 2 - and we’re still going strong! There's still so much things about to happen on our road to release. We're truly grateful that you are part of our journey. We can't wait to head into Early Access and shape Endzone 2 together with you; just like we did with Endzone - A World Apart a few years ago. This is gonna be an awesome ride. Also, as part of today's Triple-i Initiative showcase, we're happy to show you a first glimpse at Endzone 2's gameplay: Triple-i Initiative Steam Event Page Keep the support coming and stay tuned for more! Stay safe.Developer Blog Post - Building Animations & Fluff PathsMar 15, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/44535526/e0b7d1f8a644452fac1ce72f8179314e3c01e8c0.png - "It's the hustle and the collective aspiration to elevate what we possess. Witnessing the machines in operation - observing our companions harvesting berries and sifting through scrap - that's what ignites the drive within each of us. We all yearn for advancement and renewal." - {STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png What makes a game feel alive? A city-building strategy game thrives on detail. As a player, you want to be able to understand how your own settlement grows and comes to life. In addition to detailed buildings and a vibrant environment, animations play an immediate role in immersing oneself directly into the experience. In Endzone 2, it's important for us to continue visually depicting the lives of settlers and making all processes within the settlement readable and accessible. In this context, the term often used is the 'Wuselfaktor'. To achieve this, we have implemented several systems that enable animations of buildings and settlers within buildings. {STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png Building Animations To animate buildings in Endzone 2, certain precautions need to be taken. It's necessary for us to plan ahead in the visual design phase and make compromises. For instance, all objects intended to receive animation must already exist as separate sub-objects within the final building. An example of this would be the crucibles that hold the molten metal of the Iron Caster. {STEAM_CLAN_IMAGE}/44535526/4df1a2c1764474c6006f0b90fd619e967f4b4055.gif Upgraded Well placed on swamp area. {STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png Furthermore, we've developed several custom tools that allow us to create keyframe animations for each individual object. This involves generating a bone object at the necessary location. Bones can be envisioned as actual skeletal structures. By manipulating the rotation and translation of these objects at any given point in time, we craft smooth animations for the various components of the building. {STEAM_CLAN_IMAGE}/44535526/84b6c542595ab9e58be5f18bcfe76f4cd95a609a.png In-engine screenshot of the Iron Caster Building, showing the single Bone components and interface. {STEAM_CLAN_IMAGE}/44535526/02060de16d90945791d6b4dfb8d2af9bfa823bab.gif Brick Factory Animation. {STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png By individually treating subcomponents within the building, highly complex workflows can be coordinated and depicted as animations. For instance, the complete animation of the Iron Caster spans nearly 60 seconds. However, we typically aim to keep each animation within a range of 15-30 seconds. {STEAM_CLAN_IMAGE}/44535526/6b656d120bce90b40f001a9bbe7c4f50505e1ba3.gif Iron Caster Animation. {STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png Fluff Paths "Fluff paths" is our system's term for ...Assemble Publisher Sale Kicks Off!Jan 27, 2024 - Community AnnouncementsFello Survivors, today, the annual Assemble Publisher Sale kicks off. Time to save big time on the full Endzone franchise. If you haven't picked it up yet, now is the time! You can save up to 80%! And don't forget to wishlist Endzone 2. Its Early Access release is scheduled for Summer 2024. https://store.steampowered.com/app/2144640/Endzone_2/ Also, if you enjoy Survivors-like and Roguelite games, we got something special for. Today the free version of the recently announced Asgard's Fall (Wishlist now!) becomes available. Go and check out Asgard's Fall: Origins right away: https://store.steampowered.com/app/2484990/Asgards_Fall_Origins/ See you soon everyone for the next Endzone blog post. Stay safe.Developer Blog Post - Expeditions & ExplorationJan 18, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/36095472/75b4f2e31144b1b29a6130c54f65e0aede015c7d.png - Do you see that? Here, take the binoculars and see for yourself. Something significant is emerging on the horizon; perhaps a crane? We absolutely must investigate; it could be an ancient construction site where we discover steel beams to fortify the bridge. Perhaps someone lives there, and together, we can lend each other a hand. Regardless, this world must not remain unexplored. - {STEAM_CLAN_IMAGE}/36095472/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png Expeditions in Endzone 2 Expeditions were the first feature added to Endzone 1 during Early Access. This time, we have chosen to integrate expeditions more prominently into the gameplay and incorporate them as a more relevant mechanic. For this reason, we have not only decided to make expeditions available from the start of Early Access but have also completely overhauled and expanded the entire system. {STEAM_CLAN_IMAGE}/36095472/6b8969666cbf395c45cf066a9b0df7efb6628e2c.png Expeditions in Endzone 1 served as a means for us to incorporate the expansive map as a playable area and to conceal various player progress elements, such as seeds or research materials. However, our primary focus was on a text-based experience. The difficulty of expeditions was already addressed by optimally meeting the requirements for the expedition. In contrast, in Endzone 2, expeditions seamlessly integrate into the current gameplay and can now be played with a classic real-time strategy (RTS) control scheme. Ruins are explored with playable settlers, puzzles must be solved, and even backtracking to the city-builder part of the game by bringing essential resources from one's own settlements to further progress in ruins, is now possible and important. DISCLAIMER: The shown footage is taken directly from our Sandbox testing environment and does not represent the final quality of the product. Everything you see is still Work in Progress and displays a lot of Debugging information for us Developers, as well as intentionally left out features such as fully fleshed out animations, pathfinding and much more. {STEAM_CLAN_IMAGE}/36095472/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png With the new game mechanics introduced within expeditions, we enhance the experience and exploratory nature. Loot must be independently discovered, uncovered, and packed. Interaction with the ruin, its environment, and possibly even other encountered characters is intended to make expeditions more immersive. {STEAM_CLAN_IMAGE}/36095472/05c0331666eee57305272f6e35d0efc294a97f80.png {STEAM_CLAN_IMAGE}/36095472/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png Streamlined progress in Endzone 2 Sectors and new Zones Expeditions primarily provide players with the opportunity to explore the wastelands and gather essential resources. However, with Endzone 2, expeditions have become indispensable for ensuring progress in one's own settlements. As described in a previous blog post, the map is ...125.000 Wishlists - Thank you!Dec 1, 2023 - Community AnnouncementsWe'd like to give a shoutout to 125.000 friends & fans who already wishlisted Endzone 2 and are following our journey since we announced the title in August. Thank you, you are awesome! {STEAM_CLAN_IMAGE}/44535526/ba36831017178776f14a0726a3385f397bf60077.jpg {STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png https://store.steampowered.com/app/2144640/Endzone_2?snr=2_groups_partnerevents_ {STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png As Discord is our main platform for feedback and discussion within the community, we highly recommend joining us and sharing your feedback there. {STEAM_CLAN_IMAGE}/44535526/0a873bbd2a3a5347ba0ec861c2d5afdb05d36a84.pngDeveloper Blog Post - Prototype DevelopmentDec 1, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/44535526/52e31234c93a9499225ca6e21177e84a3f259798.png - In our relentless journey for survival, innovation isn't a luxury but a lifeline, urging us to wholeheartedly embrace trial and error as the very essence of progress. It's in this uncharted territory that we learn—only by daring to try, refine, and try again can we hope to thrive amidst the unforgiving realities of this world. - Prototypes Prototyping is a vital step that nearly every system and feature we create must undergo. Creating a prototype allows for faster iteration and early testing. It's not confined solely to Gameplay; we've employed it numerous times for our Foliage system, Expeditions, Look Development for Endzone 2, and more. Prototypes also aid in focusing on our vision. Sometimes, a concept appears better on paper but doesn't translate well when put into action. To avoid falling into this trap, we emphasize experimenting with fewer limits to see if a feature fits and can be executed. This approach, especially in the case of Expeditions, was among the earliest prototypes we developed alongside the rest of EZ2's development. Expeditions We recognized that overhauling and enhancing the expeditions represented our primary goal. Early on, we opted for direct control of settlers during expeditions to counteract the dialogue-heavy and text-adventure gameplay of EZ1. Since we weren't sure if directly controlling settlers and solving puzzles would be enjoyable, prototyping Expeditions at the start of development was crucial. We began with "white boxing," a term for placing non-textured and non-game-ready blocks to outline low-level design and grasp dimensions and gameplay. Testing with these basic elements allowed our game and content designers to iterate on playability while our artists simultaneously worked on the visuals, gradually replacing them until the finished mesh made its way into the game. Very early white box of the construction site{STEAM_CLAN_IMAGE}/44535526/844eb1b16e6e0ba9298a02c9e1b020a493e32f88.png Mid-Development state of the construction site{STEAM_CLAN_IMAGE}/44535526/e8a81ead4ee93901f160ef06cdd0f9aee03b5bd3.png Final Implementation in the game{STEAM_CLAN_IMAGE}/44535526/9953296dbf75c6bd593ff29774495d7573b6735a.png Look Development In addition to gameplay, visual prototyping is always essential. Initially, we develop concepts, some of which we've already shared: Early concepts of plateaus with fog in the valley to conceal the Badlands.{STEAM_CLAN_IMAGE}/44535526/8c1686c3bbcd9891fd324ecf0c2750103af66181.png Early concept of the Badlands, previously referred to as the "Intermediate Area.{STEAM_CLAN_IMAGE}/44535526/aab24a890741b1428b883bab954b5faba9aabe08.png After conceptualizing, it was crucial to translate them into 3D to gauge scale, color, and materials in-engine. To accomplish this, we created a Look Development project specifically focused on refining the vision of the Badlands, keeping certain design principles in mind, such as the area on...Vote for Endzone!Nov 22, 2023 - Community AnnouncementsSurvivors! This year has been a wild ride so far. So many things happened. Especially the summer months came around the corner with lots of surprises. And today, the Steam Awards are kicking off and we'd be extremely happy if you vote for us in the Labor of Love category to show that Endzone is a lasting experience showing the love for the support and new stuff Endzone received over the years. We've put so much effort, sweat & heart into Endzone (1+2), thus your vote means a lot to us. Just to do a quick recap of what happened throughout this year. Keeping a close eye on last summer. Back then, we released an update which added new decorations for free and some fixes, just to celebrate your ongoing community support and admiration for Endzone. In the meantime, we've been cooking something new while also working on some Endzone 1 stuff for you. Then, August came and with it our big announcement of Endzone 2 and an accompanying new update for Endzone 1. https://store.steampowered.com/news/app/933820/view/3676678039679692216 https://store.steampowered.com/news/app/933820/view/3676678039675815480 We're still super thrilled and excited about your support and discussions about Endzone 2 and how different it's gonna be compared to Endzone 1. We can't be more happy to have the whole Endzone community being with us on this wild bus ride up to release. We can't wait to show you more of Endzone 2 in the coming weeks and months. Thank you for your support, everyone! The Gentlymad Team {STEAM_CLAN_IMAGE}/36095472/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png And don't forget to wishlist Endzone 2 (if you haven't already)! https://store.steampowered.com/app/2144640/Endzone_2/ {STEAM_CLAN_IMAGE}/36095472/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png Developer Blog Post - Creating and Designing BuildingsNov 10, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/44535526/da2c2ed9446605f043174178eb2a5cd4da647c0d.jpg - The days are growing brighter, thank the heavens. To know that at any moment, a new catastrophe could strike is truly harrowing, but, with time, it also numbs the soul. What's paramount is that we push forward, and when I gaze upon this settlement, we've indeed constructed something magnificent. - Design principles Designing buildings for Endzone is a complex undertaking. Numerous factors must be considered in advance, and this requires careful planning. Our primary objectives when creating new buildings are: recognisable shapes effective colour coding seamless integration into the surrounding environment This ensures that the buildings stand out at a distance without appearing detached. Design Guidelines in Endzone 1 To achieve this, we organise buildings by their subsequent use in our gameplay, categorising and visually sorting them. In Endzone 1, buildings involved in water mechanics were coloured blue and given the Tarpaulin texture. Similarly, structures linked to food production or processing had a reddish colour code. {STEAM_CLAN_IMAGE}/44535526/fdc1daa6419770157eef3abe91172f0eff98444b.png Design Guidelines for Endzone 2 We have implemented this method in Endzone 2, but with more attention paid to design principles as we learned the challenges of finding buildings in Endzone 1 as settlements grew. We followed the design principle that each building should be a self-contained system, visibly distinct from the surrounding street and neighbouring buildings. This approach minimises complexity in larger cities and logistics, which were significant factors in gameplay for Endzone 1. However, it also reinforces the grid-like appearance, which serves as the foundation of the technical aspect of Endzone. {STEAM_CLAN_IMAGE}/44535526/23334a19b2f7ad69f9b3687e7823692e64ae6d85.png Visual Progression Endzone 2 introduces progressive building stages, allowing for visual advancements upon upgrading to a higher tier. Unlike in Endzone 1, this mechanic is now incorporated beforehand in all buildings' technical and resource progression. An example of how this works can be seen below. {STEAM_CLAN_IMAGE}/44535526/07b63cca94f36b9a7d0cc0e96c2e69ca4bd2418e.png In the initial state, referred to as Tier 1, buildings adopt a patchwork appearance that is familiar to most of you from Endzone 1. The design principle dictates that people inhabiting the world after the nuclear fallout use all the materials they can possibly find. Scrap, loose parts, and a lot of wood are used to construct a building just sturdy enough to stand on its own and withstand the environmental conditions. The scrappy look can be found in any building at the Tier 1 stage. The second Tier upgrade for the Acre building introduces new resources available to the player at this stage of progression. Wood is replaced by stone and bricks, corrugated sheets are replaced by actual metal roof panels, and occasionally new walkable and...It's a wrap!Oct 27, 2023 - Community AnnouncementsSurvivors! We are thrilled to announce that our Kickstarter campaign for Endzone 2 has come to a successful end! Thanks to your incredible support, we nearly doubled our initial goal of 30,000€, raising over 58,000€! {STEAM_CLAN_IMAGE}/44535526/5cc81ea33f39e804a1007668a53ffb2ef07d931d.png Thank you very much for your trust and your support! We know you're excited to receive your rewards - and we're just as excited to deliver them to you. Currently we are in the process of setting up the PledgeManager, where you will be able to finalize your pledges, select add-ons and confirm your shipping details. Please keep an eye on your inbox for an invitation to the PledgeManager, we aim to launch it in the upcoming weeks! Once again, your overwhelming support and kind words are highly appreciated! The Teams @ Gentlymad Studios & Assemble Entertainment https://store.steampowered.com/app/2144640/Endzone_2/48 Hours Left & New Stretch Goal!Oct 24, 2023 - Community AnnouncementsFellow Survivors! You made it!! The second Stretch Goal has just been unlocked and provides you with even more Expeditions! As you might already know, the Expeditions feature has been completely overhauled in Endzone 2! {STEAM_CLAN_IMAGE}/44535526/d7c750a25f4ba6f011a5552cdfdbdabf97382142.png The next Stretch Goal at 60k € extends the games soundtrack by adding even more tracks! {STEAM_CLAN_IMAGE}/44535526/f976ef7c74b828663076eb4e86be393b16fce7f6.png On top, the 75k € Stretch Goal has just been revealed. With this, the so-called Zone Items will be introduced in Endzone 2. These are collectible items that can be acquired through side missions or expeditions to enhance your settlements. {STEAM_CLAN_IMAGE}/44535526/0fb13741cb5ed63c6e729dc4606bdafbfde0c8ce.png We can't thank you enough for your ongoing support for Endzone 2! And there are only 48h left for the campaign. Let's see where we'll end up. So, stay tuned and keep spreading the word about our campaign!! The Teams @ Gentlymad Studios & Assemble Entertainment {STEAM_CLAN_IMAGE}/44535526/0a25301dda48367e6047a8672cda2954c4376c2e.png https://store.steampowered.com/app/2144640/Endzone_2/Developer Blog Post - Creating Our SettlersOct 17, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/44535526/05ec7fea9da90c05ce0fcbe6ac1923d56371959c.jpg - In this unforgiving world, we - the people - are the backbone of our survival. Our unique strengths, from scavenging to farming, are what keep our settlement alive. But each of us confronts the ever-present threats of diseases, relentless radiation, and the unforgiving natural environment, as we strive to secure a future for our community. Only together will we prevail. - {STEAM_CLAN_IMAGE}/44535526/95ee52d5c369261552240503aab97a0e0a76a3f8.png Creation of a Settler The process of creating a settler involves meeting specific criteria, such as using a low-poly mesh and minimizing the number of bones for animation. Despite these constraints we try to enhance the details on a settler’s mesh. Unlike in Endzone 1, settlers will have fingers and even a nose tip this time. Well, it seems like now they even have to withstand the smells of a post-apocalyptic world. {STEAM_CLAN_IMAGE}/44535526/3a34e47d03a5922472619c4060f6f52715bd22d9.png - First version of our new mesh on the right and the old one from Endzone 1 on the left. Level of Detail Later in the game a lot of your settlers will be visible at the same time when viewing your settlements from a distance. This is where Level of Detail (LOD) comes into play. We’ll create different versions of a settler model each with further reduced mesh resolution. We do this until we reach a very abstract version. It doesn’t really have to look like a settler anymore as the player won’t identify it from a distance. {STEAM_CLAN_IMAGE}/44535526/1ff5af47a5898316cf594e81c3abec3a7dba3624.png- Increasing LOD-Levels from left to right, reducing the overall polycount with increasing distance of the camera Animations At one point we’ll bring the settler to life through initial animations like the walk cycle. These tests are made before putting a texture on the settler to check if the mesh deforms correctly when animated and to do small adjustments to the mesh. If we would change the mesh after it was already textured it might require recreating the texture. {STEAM_CLAN_IMAGE}/44535526/788ef9ab57d15b9eb53491c14582b9796f9638d6.gif Textures To make our settler look nice, he gets a new coat of paint. To make sure that our artist can paint the model correctly, there is a first test. Step by step we’ll move towards the final result. {STEAM_CLAN_IMAGE}/44535526/9bedc4540b48e3917ea5b54b0c61a842191376c5.png Visual Variety In order to make our settlers look more diverse, we give them different accessories, which we distribute as needed or randomly. For example, these can be different hair types, hats or tools. {STEAM_CLAN_IMAGE}/44535526/082a50ce6da319c24a63a982c36c99823c57b96e.gif Final Results Of course, all this only comes together once our settlers inhabit our city. Our settlers have to perform various tasks, such as transporting resources or fishing. From time to time they also hold a short chat in the settlement's center. {STEAM_CLAN_IMAGE}/44535526/78cae72...You did it - 100% Funded!Oct 11, 2023 - Community AnnouncementsFellow Survivors, THANK YOU for your great support! 🚀 Next Stop: Stretch Goals! With the initial funding goal achieved, we're looking at the first two Stretch Goals: At €40k, the Challenges feature will be unlocked for Endzone 2. {STEAM_CLAN_IMAGE}/44535526/9843396057ff3d12c9fe7a41d5d96cfe7efb54ee.png At €50k, 10 additional ruins will be added to the overhauled Expedition feature for Endzone 2. {STEAM_CLAN_IMAGE}/44535526/1fefcc1d912a4d13e6cf79ec2672de94ca4b98cd.png Keep the support coming - let's make Endzone 2 even bigger! Back us now and share the good news! The thankful teams @ Gentlymad Studios Assemble Entertainment {STEAM_CLAN_IMAGE}/44535526/0a25301dda48367e6047a8672cda2954c4376c2e.pngDeveloper Blog Post - The Badlands, Map Generation & VehiclesOct 10, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/44535526/39418c3a866811aeba195f7b1767f9af69f50c84.png Survivors! Over the last few weeks after the announcement, we have dedicated some time to address specific questions from the community on our Discord in form of Developer Blog Posts. We decided it would be much more convenient to mirror those on Steam in a collected format, meaning that this news includes the last (and first) 3 Developer Blogs to Endzone 2. As Discord is our main platform for feedback and discussion within the community, we highly recommend joining us and sharing your feedback there. {STEAM_CLAN_IMAGE}/44535526/7d706555cc98cb193829412ac3247d75bbda874d.png The Badlands - I've seen my fair share of wrecked places, but this one is different. It reminds me of a book from when I was a kid – stories my grandpa told about the Grand Canyon, with its huge plateaus and cliffs. Even though we're nowhere near America, something big must've hit here. Lots of rainfall probably turned this area into a dangerous swamp over the last century. The place feels strange, and I'm not ready to trust it. We need to reach higher ground, one of those plateaus in the distance. The surroundings seem like they're holding their breath, like something's about to happen. We've got to be smart about every step we take. Climbing up to a plateau should give us a better view and maybe some safety. The rocks and water know their own stories, but we're the ones who have to decide what happens next. - What are the Badlands The Badlands, characterized by toxic swamps, is a remnant of the massive flood and natural disasters depicted in Endzone - A World Apart. The Badlands, now consisting of only a few rivers, remains largely unexplored, inhospitable, and harbors numerous undiscovered dangers. {STEAM_CLAN_IMAGE}/44535526/188e79228fabaff64b4d8f14b502229b323152e6.png Conversely, the habitable territories boast untouched flora and fauna, providing an environment where life can flourish. {STEAM_CLAN_IMAGE}/44535526/d70220ddec4052ce0d3f96cf49a5a647b9b22d21.png The Badlands constitute the region that lies between the habitable territories. We differentiate between these areas based on the fact that settlements can only be established on plateaus. Unlike habitable territories where structures like Watertowers or a Tree Nursery can be constructed, in the Badlands, you can re-establish certain ruins to function as Trading Post later on. Furthermore, settlers can embark on expeditions to explore diverse new ruins. A thoroughly revamped system enables you to engage with the world more deeply, as you directly assume control of your explorers during these expeditions. Certain structures might still be functional, offering resources to support your settlements. {STEAM_CLAN_IMAGE}/44535526/1d8e4dc3068216dfdaa75f0f7cc62adb33d43d84.png {STEAM_CLAN_IMAGE}/44535526/8d868512656abc5cc4689639ed82f24fabdbb11f.png The playable Map The Badlands, and correspondingly, the habitable territories, are divided into three sectors...Halfway to Our Goal in Just a Week!Oct 4, 2023 - Community AnnouncementsFellow Survivors! Amazing news, everyone! We're absolutely thrilled to announce that we've reached a staggering 50% of our funding goal in just about a week. This incredible milestone couldn't have been achieved without the unwavering support of our fantastic community—you truly are the backbone of this project! We're thrilled to lift the curtain on our very first Stretch Goal: The Challenges! This exciting new feature will be unlocked once we hit the €40,000 mark. The Challenges will bring a whole new layer of engagement and fun to Endzone 2, and we can't wait for you to experience it. With the challenges you can compete against other players. We will add a leaderboard so you can see how well you and your friends are doing! But wait, there's more! We're not stopping at just one piece of good news. To show our heartfelt appreciation and to make our campaign even more exciting, we're taking a significant step: We're reducing the price of our Composer Pack to just €250! That's right, now you can get all the amazing benefits of this exclusive pack at a more affordable rate. Don't miss out on this unique offer! So let's keep this incredible momentum going! Together, we can reach new heights and make this project something truly special. Thank you for being a part of this amazing journey! Your teams @ Gentlymad Studios Assemble Entertainment ------------------------------------------------------- https://store.steampowered.com/app/2144640/Endzone_2/Kick-starting Endzone 2 has begun!Sep 26, 2023 - Community AnnouncementsSurvivors! We're still overwhelmed by your feedback, still sorting our thoughts in preparation of the road ahead that ultimately leads to the release of Endzone 2 in Q1, 2024. And, as we've already announced a while ago, we want to shape the game together with you in every possible way - just like we did with its predecessor. Need Backup! As apart of this journey, we just launched our Kickstarter campaign. This campaign provides you - the community - with exclusive rewards as well as giving us the opportunity to add more features to the game; on top of what we've already planned. Hence, it helps us making Endzone 2 even bigger with your support. That's why we would be honored and grateful if you become a backer of our Endzone 2 Kickstarter Campaign! {STEAM_CLAN_IMAGE}/44535526/0a25301dda48367e6047a8672cda2954c4376c2e.png We can't express how exciting this is for us - it's yet another milestone on our journey up to the release of Endzone 2. And we feel even more connected with our community than ever before. Let's do this, together! Let's shape the future of Endzone 2, together. And don't forget to check out our Discord server where you can share your thoughts, talk with us, and get exclusive development insights! Here's some additional info about our Kickstarter Campaign: Take care everyone, Gentlymad Studios & Assemble Entertainment About Endzone 2 https://store.steampowered.com/app/2144640/Endzone_2/Endzone joins Save & Sound! 🎶Sep 11, 2023 - Community AnnouncementsSurvivors, Tune in now, because Save & Sound kicks off its 2023 showcase with concerts, audio deep dives, and mashups. The host of Save & Sound Bedtime Digital Games is excited to announce a Steam Sale that will be running alongside the show September 11 - 14. There will be over 50 games and their game soundtracks for you to discover, and maybe you'll find your new favorite title. 🚨 Check out all games here 🚨 Of course, we've also prepared something special for all you survivors out there. Jonas Albrecht, the composer of the Endzone - A World Apart and Endzone 2 Soundtrack accepted the challenge and created an Endzone styled soundtrack in 10 minutes! Produced exclusively for this year's fantatisc Save & Sound Festival. You can watch and listen to it right here: Where to watch the event: YouTube Twitch The event will be live on Monday September 11th, Tuesday September 12th, and Wednesday September 13th every day at the same time - 10am PT // 7pm CEST. Over 70 studios have shown up to create their own 10 minutes of original content, made just to premiere on the live stream. The 2023 lineup includes original content from the teams behind Endzone, Baldur’s Gate 3, Vampire Survivors, Inscryption, For The King 2, Teenage Mutant Ninja Turtles, Manor Lords, Human Fall Flat, Sludge Life 2 and many more. Join Save & Sound and let's celebrate the art of game music!🎶 https://store.steampowered.com/app/1259090/Endzone__A_World_Apart__Original_Soundtrack/ https://store.steampowered.com/app/933820/Endzone__A_World_Apart/ https://store.steampowered.com/app/2144640/Endzone_2/ The Way AheadSep 8, 2023 - Community AnnouncementsSurvivors! Thanks to your incredible support, we were able to recently announce Endzone 2! We want to create a true successor with many new features and we are eager to shape the game together with you, our dedicated community! So we love hearing from you and what you would like to see. So, if you find the time, check out our Discord server to share your voice, and get exclusive development insights! But wait, there’s more! In just a few weeks, we'll be launching an additional Kickstarter campaign for our new title, offering exclusive rewards and helping us to realize several additional features that we have in mind for the game, and also helping us to raise our marketing funds, to grow the community around Endzone 2 even more! Fear not! Endzone 2 will be developed and realized to its fullest extent either way! But if you want to support the development even more, by backing the Kickstarter (and getting some lovely rewards), we think this could be a win-win. While developing and planning the creation of the successor of Endzone - A World Apart, we came across several features that we would love to see in the game but where we could benefit from additional support. If you're interested in becoming a part of this exciting new chapter of Endzone, you can sign up on Kickstarter here. {STEAM_CLAN_IMAGE}/36095472/683c7956b8d28288d0e576ab986db7e91310c575.png When you sign up, you will be automatically notified when the campaign goes live. We would like to express our heartfelt gratitude to all you Survivors out there. Your unwavering support and dedication have been the driving force behind Endzone, and we couldn't be more grateful. We are excited about what lies ahead and look forward to continuing this incredible journey. Take care! About Endzone 2 https://store.steampowered.com/app/2144640/Endzone_2/