
Endless Bullet Heaven
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Version 1.14: Return to Sender!Feb 1, 2025 - Community AnnouncementsThank you for playing Endless Bullet Heaven, and for your patience since the last update! Update notes below: 1.14 Return to Sender: Final boss, dialogue, new bullet patterns, and more! New trailer, in case you missed it initially! Additions - Added 2 new bosses! This includes both the final boss of the main story (encountered at round 100) and a postgame secret boss! {STEAM_CLAN_IMAGE}/42298269/18687ac3a1a5ce7fee6b9393ca1300eaa130881a.png I've chosen to exempt the boss designs themselves from the above image to keep the surprise. Have fun! - Added dialogue to every main game boss! {STEAM_CLAN_IMAGE}/42298269/3819b9743f1e58ad0b887136ad72f5d55fd6190c.png - Added 6 new bullet patterns: "Cherry Blossoms", "Bananas!", "Clouds", "Delectable Fruit!", "Tomes", "Stars!" {STEAM_CLAN_IMAGE}/42298269/cfe720f3495c2234892a489bee56c957d959c854.png - Added 18 new achievements! Take a look: {STEAM_CLAN_IMAGE}/42298269/9af03a4c07a5f61b6e494d2bbb8801837a5cdf7e.png - Added dresses! This was a player-requested expansion to the cosmetics and there are 6 to collect, each with matching head attire! {STEAM_CLAN_IMAGE}/42298269/f29d3b6c50316dc7566abd4cb5a0efcf30fbcc3b.png Misc Changes - Huge main menu overhaul! As stated in the initial 1.14 progress update, this was another long overdue change. No more eyesore UI! {STEAM_CLAN_IMAGE}/42298269/1279e8e2390fcf13f2085dffbf259d52e03ce1f6.png Takes me back. - You can now unlock unseen bullet patterns in practice using pumpkins {STEAM_CLAN_IMAGE}/42298269/5db0dda1556346b896d8b5225c397328434227ac.png - Added new Alt Hitbox Mode option! This option moves the player hitbox closer to the mouse cursor rather than the center of Brace's sprite, which may be more intuitive to some players. While this is technically a gameplay change, enabling this does not disable achievements or anything of the sort; it's purely user preference :) Also pictured in the above image - Reworked "Flyer's Feather" unlock -> Now unlocked upon first making it to round 11 Flyer's Feather is a very important meta-progression unlock and I was finding that the previous unlock method (beating 3 bosses, even including repeats) was still too steep for some newer players, such that they would drop the game before ever unlocking it. This change should help make the full game more accessible without implementing any universal difficulty changes (for those who don't know: the Flyer's Feather gives you the option to use points to skip to later rounds you've reached before) - Revised some lore - Gave better descriptions to some of the options in the settings menu - Default game volume on a new save is now 50% for both music and sound effects - Added sounds to various attacks that were missing them - Rebalanced some sound volume overall - Blacklisting now briefly mutes the background music instead of immediately playing the next round's track (this also fixes an issue where blacklisting an attack and then clicking a gold target during the animation could send you to a bonus...Update 1.14 is coming February 1st!Jan 26, 2025 - Community AnnouncementsThank you for playing Endless Bullet Heaven! After nearly a whole year in development, I'm pleased to announce that Update 1.14: Return to Sender will be releasing February 1st! That is: February 1st at 7AM ET/12PM GMT (or whatever that converts to in your local timezone, of course!). With this comes a new trailer for the game, featuring a mix of new content and older content that wasn't in the existing release trailer. Feel free to take a look! What this means development-wise is I'm essentially in the final testing phase to stress-test and try to find any undiscovered bugs. Otherwise, all the new content is already implemented and in a good state! I'm confident I'll be able to make the release deadline as long as nothing catastrophic happens (fingers crossed!), and I really look forward to finally getting the update in other people's hands! See you then! As usual if you want to reach me about anything you can find me on twitter ( https://twitter.com/Dracoraz ), bluesky ( https://bsky.app/profile/dracoraz.bsky.social ), or send an email to [email protected] !Progress Update on 1.14!Oct 20, 2024 - Community AnnouncementsHi everyone! I'll cut to the chase: As you may have seen, I've been working on the game's final major update for a while now. Release is still quite far away, as there's much more to do than I initially expected. In the refactor hotfix you may have seen the "mid July" estimate, which obviously didn't work out. Most of the hold up ended up being technical difficulties in making the game's final boss. I'm happy to say that the boss is now finished, and is easily the most fleshed out and interesting boss in the game. It's a spectacle, and a huge step up in quality! I hope you'll look forward to it! {STEAM_CLAN_IMAGE}/42298269/40e0fd90c354a508940ce1ba8220d1d9c17e6ace.png I've learned my mistake from last time and I won't be giving a new release estimate, not even a rough one. It'll be finished when it's finished, and I find it much more important to focus on quality rather over rushing a deadline. Still, there's a few more cool things I can show off now ahead of time! Main Menu Visual Overhaul! Likely the first thing you'd notice in the new update! The main menu currently has a flat grey background, which is very readable but always felt too generic. Given the established OS aesthetic of most of the menu buttons, the following background felt like a natural upgrade! {STEAM_CLAN_IMAGE}/42298269/9ae799abad141f7c69e3440add4dbc8418a9dc41.png Obviously this is still kind of a mix of different OS aesthetics, but I think this still looks a lot better! Some existing UI doesn't fit this style (though still looks fine enough) and I'm honestly unsure if I'll get around to overhauling it all, but I at least wanted to be cohesive with a lot of the major/recent stuff. Dialogue! Dialogue was something long overdue for this game, as previously only the lore and bios really gave context to what's happening story-wise. It just felt pretty disjointed. I've teased dialogue boxes in the past on social media, but figured I should show this here too! {STEAM_CLAN_IMAGE}/42298269/a7fea9d3134563245e549a9f64862c8d77758b16.png If only Pandoria would get her attack indicator outta the dang box!! Dresses! A little upgrade to the cosmetics! Alternate dresses already existed for the seasonal outfits, but I had a friend request some more early-game options. I wanted to add some more cosmetic stuff in this update anyway, so this felt like an appropriate update to the shop. As usual, these are all obtained with ingame points and can't be bought with real money. Here's a peek at some: {STEAM_CLAN_IMAGE}/42298269/f29d3b6c50316dc7566abd4cb5a0efcf30fbcc3b.png (As shown in the above image, big ups to Rice & Iko for letting me reference one of their outfit designs for the Hijinks set! https://x.com/ikoiko_ho/status/1770715873357029778 ) Several QOL/Player Requested Features! Such as being able to unlock bullet patterns in practice, switch your hitbox to be on your cursor instead of Brace (the player character), among some other things! {STEAM_CLAN_IMAGE}/42298269/5db0dda1556346b896d8b5225c3...Small refactorMay 17, 2024 - Community AnnouncementsChanges: This update is just a small refactor to save files and some changes to in-game text. Let me know if anything goes awry! (Email [email protected] or just yell at me on https://twitter.com/dracoraz ) To give a small status update: I'm still working on the game's final update (1.14). If you've seen my updates on my twitter sub-account ( https://twitter.com/DracorazVT ) you may have already seen some of the new content in development! I've been streaming some of the work for it, so feel free to check that out if you want (or don't, that's fine too) Still can't give any finer details on a release date but I'm hoping it will be out some time before mid July. Thank you for your patience!Version 1.13: The Early Year Bargain Bin UpdateFeb 9, 2024 - Community AnnouncementsThank you for playing Endless Bullet Heaven! It's been a while! Update notes below: 1.13: Inventory, new attacks, and other improvements! (But before that) BUG WATCH There has been a reported case of having all items erased from a save file. This has only been reported one time so it's possible it was a user-side issue but I want to take precautions just in case. If anyone experiences this bug, please give as much detail as you can on when/how it occurred. Just in case this does occur - and due to some save file format changes from this update - the game now generates a backup when first loading into this version of the game. Should data loss occur and you want to load your backup: Search "%appdata%" (without the quotation marks) on your PC and enter that folder. At the top of your file explorer, go back a folder to "AppData", then go into the folder named "Local". Find the folder named "Endless_Bullet_Heaven" and go into it. There should be files named "EBH_Save" and "EBH_Save_backup". I HIGHLY recommend making a copy of both these files somewhere safe. Now that you've (hopefully) copied these files elsewhere, go back to the "Endless_Bullet_Heaven" folder, delete "EBH_Save", and rename "EBH_Save_backup" to "EBH_Save". This will replace your current save with the backup of your save. Similarly, if you wish to create a backup of your current save at any time, copy "EBH_Save" somewhere safe and you can replace your save in the "Endless_Bullet_Heaven" folder with your copied data as you need. If you crash immediately upon loading into the game with this update, please let me know immediately. I've tested loading into the update with a few older version save files with no issues, but it's possible I missed something and would need to fix it. Also if you ever decide to try editing the save data itself and it breaks then I take no responsibility for that. The data is just normal text so it may look easy to modify but the save system is more fragile than you might expect and could easily break. At the end of the day it's a singleplayer game so do whatever you want, but if anything breaks don't say I didn't warn you. Anyway- Additions: - Added a new inventory system! This is an expansion of the previous update having a pretty lackluster gimmick. This allowed for new items to be added! Including: Three new biscuits types! Special (25% faster special charge), Speed (1 second faster target spawns), and Glory (20% more score)! {STEAM_CLAN_IMAGE}/42298269/df9ffbe3f8934704fe7ad587553c482a628ebbf0.png Other cool surprises! - Added some extra patterns to bonus rounds - Added 3 new bullet patterns: "Perfect Bloom", "Spinning Tops", "Whirlpool" {STEAM_CLAN_IMAGE}/42298269/026bcc1ca6f713d5a5de48f5549305135ccc5cb3.png - Added 8 new achievements! {STEAM_CLAN_IMAGE}/42298269/a524f4a8d470624a1fe290e17b0dff4fd7d308c7.png Misc Changes: - Nerfed "Gliding Doves" -> Slightly slower spawn rate (was ~13.33 spawns per second; now 12) - Slightly nerfed the charge rate of the sp...Version 1.12: The last major update for now*; Holiday Update!Dec 22, 2022 - Community Announcements*More info on the future of this game's updates are detailed in the "Closing Notes" section at the bottom Thank you for playing Endless Bullet Heaven! Update notes below: 1.12: Holiday Update, new boss, and a lot of misc updates! Additions: - Added presents! These are unlocked after beating the new boss and they gives some small boosts or currency This feature is something I still want to do more with. It's admittedly a little barebones right now {STEAM_CLAN_IMAGE}/42298269/d353ecb11f4e50de564b0f63727face9130e7bd0.png - Added a new boss: Pandoria! She appears at Round 80; Beat her with easy mode off to get her bio, weapon, special, and item! {STEAM_CLAN_IMAGE}/42298269/63a6ceea98b9b57a2d04f92944889db7c4b03bb0.png - Added a new bullet patterns: "Bouncing Fireflies", "Ornaments", "Icicles" {STEAM_CLAN_IMAGE}/42298269/c01e3537dfd1a6c583a47bcb334bb7e92263a4ed.png - Added 2 new dress cosmetics! One is based off of last update's Halloween art and is unlocked after beating Griffith. The other is a new holiday look and is unlocked after beating Pandoria! {STEAM_CLAN_IMAGE}/42298269/87af211a7d2c79b9e402614bc9480b2c98eca759.png - Added 2 new achievements! {STEAM_CLAN_IMAGE}/42298269/90b227545ccb1aedfa261870ea96d7d6b0110f62.png - Added 2 new tips! {STEAM_CLAN_IMAGE}/42298269/669d301f42564fec23b4d6e383af13917227a5c6.png - Added 2 new music tracks into the random selection - Added some other small details Misc Changes: - Added a slight background effect when the "spooky" music plays This is because this music has a secret gameplay effect that I won't spoil so I wanted it to have a visual cue too for people playing with music muted - Adjusted "Inwards/Outwards Barrage" -> Now the target will only spawn on the same side you're on, which prevents the annoying situation where you'd have to switch sides to end the attack without timing it out, which was very inconsistent to do without getting hit. Since you'll never have to switch sides now, the bullets have been made a little faster and spawn more often - Nerfed "Bombs!" -> Slower spawn rate - Nerfed "Cards" -> Slower spawn rate - Nerfed "Fireworks!" -> Slightly slower spawn rate, and bursts into 1 less bullet per ring - Nerfed "ANGRY BUBBLES" -> Slightly slower spawn rate, slightly smaller projectile size on average - Nerfed "Solar Flare" -> Slightly smaller projectiles, slightly slower projectile speed - The bonus round "skip bonus" target is now less visible, and a text popup will appear upon starting a bonus This is in light of a moment where I was watching a friend play the game for the first time in a while and they somehow managed to click the target before finding out it was a bonus round. My mind was blown - Yatanosoy's theme now has a small intro - Fixed a major issue where I accidentally left in a debug control I have no idea how long this has accidentally been in the game but the debug control was literally just "4" on the keyboard. Pressing 4 would delete all your points then save the game. Hopefully...Version 1.11: Spooky-ish update! New miniboss, overhaul of specials, and more!Oct 21, 2022 - Community AnnouncementsThank you for playing Endless Bullet Heaven! It's been a while! Update notes below: Version 1.11: Spooky-ish update! A lot of new things and changes! Additions: - Added pumpkins! These are a new currency that can be bought with points or dropped by bosses after beating Griffith for the first time - Added a new miniboss fight: Griffith! She appears at Round 60; Beat her with easy mode off to get her bio, weapon, and item! {STEAM_CLAN_IMAGE}/42298269/4000c4c529e07953b183d13043846d4615306d22.png - Added new alternate specials! After getting Griffith's item, you can go to the "Weapons" menu to find a new tab with the specials. Unlocking them requires pumpkins {STEAM_CLAN_IMAGE}/42298269/916c4f2e06b2604b62bc2bc87aba59c7c55b9d2e.png - Added hats to the points/cosmetics shop! There are currently 11 hats to acquire In the spirit of the season, these are bought using pumpkins too! {STEAM_CLAN_IMAGE}/42298269/cf6cdd85a17af0c630facd572102cce15bddba5a.png - New unlockable item: Flyer's Feather! Obtained by reaching round 51 or by beating 3 bosses total (including repeats). Allows you to start from higher rounds to help reach later minibosses quicker and easier. Starting in later rounds costs some points {STEAM_CLAN_IMAGE}/42298269/59e1c4ebc9ad99dab5eed4892e009b3d798db8c4.png With Griffith now being added, I felt a method was needed to reduce the tedium of having to go through so many rounds to get one attempt at a late game miniboss. The minibosses are already designed with first trying them in mind (while still providing a challenge), but even so a complete restart for failing feels like too harsh of a punishment The Flyer's Feather will let you start at higher rounds with an upper limit of the highest round you've ever made it to, capped at Round 101. It is also bound to increments of ten (1, 11, 21, etc). Keep in mind you wont have the HP drops you would get from beating bosses if you skip bosses this way - Added tips/tutorials! Optional, but turned on by default to help explain some niche controls/mechanics in game. When enabled, you'll get a random tip at the start of a standard run. The option tied to turning these off also hides some main menu text/labels that some people may find redundant. This serves to reduce visual clutter with the growing amount of menu buttons and features - Added 4 new achievements! {STEAM_CLAN_IMAGE}/42298269/265dea4dbaa5850cb0dcb441179776c7825b2640.png Misc Changes: - Fixed/overhauled some particles Projectiles have always released particles upon being deleted (usually due to the bullet pattern ending) but for a long time these have had some janky mechanics. These should be corrected now. Additionally, these particles no longer appear in low detail mode - Also tuned some of the other types of particles to be less visually intrusive - Low Detail is now off by default - The default special received a much needed buff: It now lasts twice as long and gives immunity frames briefly AFTER the force hitbox is exhausted (while retain...Version 1.10: More achievements, small fixes and changesAug 29, 2022 - Community AnnouncementsThank you for playing Endless Bullet Heaven! Update notes below: 1.10 (Smaller update, more achievements and small fixes) Additions: - Added 10 new achievements! {STEAM_CLAN_IMAGE}/42298269/1f062095dd6a8515939b2cd9dcbc1690ff77b6f6.png This is in light of the recently added practice mode! You can get all of these by doing them in practice rather than having to throw real runs. Misc Changes: - Changed the menu buttons and gave them a mouseover effect {STEAM_CLAN_IMAGE}/42298269/8cdd58bd0a565bf2efe8bf8801db702818e48416.png - Fixed a bug that had round interval achievements (for example, reaching round 20 or round 40) still enabled in practice mode Achievements related to getting hit are still enabled, which is intentional. - Hopefully fixed a rare bug where the game window would go above the top of the monitor, making the window unmovable Shoutouts to my friend that brought this to my attention, understandably panicked - Other minor changes and fixes Closing Notes Obviously this is a much smaller update than usual, but unfortunately my usual computer is still out for repairs. The temporary laptop I'm using instead has some strange issues which has made working on the game much more difficult. Due to these concerns, I'm temporarily suspending further updates until my computer is done being repaired. I'm sorry if this may be disappointing, but I do hope I can get back work soon. As usual, if there's any issues either yell at me on twitter https://twitter.com/Dracoraz or send an email to [email protected]Version 1.09: Practice Mode, New attacks, Visual changes, etc!Aug 18, 2022 - Community AnnouncementsThank you for playing Endless Bullet Heaven! Update notes below: 1.09 (Practice Mode Update! Also some other additions and changes) Additions: - Added 3 new bullet patterns: "Spinning Axes", "Go Fish", "Binary" (all of them also have some minor variations) {STEAM_CLAN_IMAGE}/42298269/d47f7a438c5f1ee5472d5695a81817e36b8188eb.png - New Feature! Practice Mode! You can now practice any bullet pattern you've seen from the main menu! Replay your favorite bullet patterns, re-fight bosses, etc! {STEAM_CLAN_IMAGE}/42298269/5eb662df4f915ba845e9b8263f00b877b9ba5bfb.png You earn no points, but achievements related to getting hit by a certain bullet type are still enabled in this mode. This fixes a long term game design issue (which really bothered me) where in order to get all achievements, it was most efficient to purposely throw runs. Thankfully, that is no longer the case! (Expect a big achievement update in the near future thanks to this change!) - Added an additional music track to the random selection Misc Changes: - Made some fixes to the in-round GUI. Now you can go to really high scores without text/UI issues {STEAM_CLAN_IMAGE}/42298269/8edb8f865a8599288cab1137798bd683a197aaf4.png Figure A (above): Hey check out my totally legitimate high score - Improved some sprites/animations An example of this is here: https://twitter.com/Dracoraz/status/1556144286361878530 - Added several new particles and visual effects - Added a "Low Detail Mode" which removes these visual particles and effects. This may help reduce lag or improve visual clarity, but otherwise has no effect on gameplay. On by default - Slightly touched bullet patterns "Tempest", "Leaf Storm"; and gave them sounds - Reworked "Inwards/Outwards Barrage" to have slower but denser projectiles - Nerfed "ANGRY BUBBLES" -> Slower tracking - Fixed several uncommon bugs - Probably some other changes I forgot to note Closing Notes That should be all! Apologies if this update seems a little lighter on new stuff. While practice mode may sound like a pretty negligible addition, it had a lot of weird quirks to figure out as well as requiring a lot of manual, tedious work (such as taking the screenshots for each bullet pattern). However, I'm glad I took the extra time since it was important to get right. I'm also getting my computer sent off for repairs shortly after this update drops, so unfortunately I can't make any promises in regards to how soon the next update will be. Hopefully it should be before the end of the month. As usual, if there's any issues either yell at me on twitter https://twitter.com/Dracoraz or send an email to [email protected] . Cheers!Version 1.08: Huge Content Update! Lore, Weapons, New miniboss, and much more!Jul 27, 2022 - Community AnnouncementsIt's been a little while! Thank you for playing Endless Bullet Heaven, and for your patience! Update notes below: 1.08 (Tons of new stuff; overhauls, fixes, etc) Additions: - New feature: Bios! Finally got around to writing/implementing the lore! (there might be slight changes throughout development). Lore is unlocked by reaching certain rounds/beating minibosses. {STEAM_CLAN_IMAGE}/42298269/74e7e75eadcd2f9ba2d17ec1a641b0575b31ade0.png It's probably unnecessarily detailed for a silly little bullet avoidance game but it's completely optional to engage with! I hope it's enjoyable to those who take interest with that sorta stuff - New miniboss: Yatanosoy! A half crow girl that brings a flying arsenal to battle! She appears at Round 40, where getting past her will also unlock her bio. {STEAM_CLAN_IMAGE}/42298269/a74634bfa4924fad900e0edf579f920be30fab5d.png - Gave Cherb a second attack, and adjusted some stuff with her - Another new feature: Weapons! Unlocked after getting past Yatanosoy! Weapons are pretty self explanatory: they modify your left click to have additional properties and/or projectiles to help break targets! There's currently 3 weapons by default. {STEAM_CLAN_IMAGE}/42298269/ca150ea9b870ae15d6e0edf4cd8738224f60f9be.png - Added new bullet patterns: "Garbage Day" (with a variation: "High-Tech Laser Trash"), "Cards", "Ghost Circles" (with a rare variation, which I'll keep a surprise), "Sheriff Hats" {STEAM_CLAN_IMAGE}/42298269/3e7c3d25b783ffab98c7cfeb35ac5b7a808f54dd.png - Added a variation of the pipe attack: "Pipe Mines!" - Added 2 variations of "UFOs": Upwards/Downwards (also nerfed the old UFO variants, see Misc Changes for details) - Added 3 achievements! (all are secret achievements) {STEAM_CLAN_IMAGE}/42298269/7be4fd18b2bf77cc92bc4c0950e1f27e6b0cf8ac.png - Gave bonus rounds their own new music track - Gave some more attacks proper sounds (still not finished with all, but also trying something new with some having volume be based on proximity to the projectile) - Several small secrets and surprises Misc Changes: - Important mechanic change: Death bombing! Yet another leniency mechanic adopted from this game's danmaku game roots! For anyone unfamiliar with the term: basically now you have a very brief moment after being hit where using your special will make the hit not count. This should help reduce situations where you just barely get hit before using your special and lose both your special and your HP (which was often run ending). Now you have about 0.25 of a second after being hit to do this; in which case you should hear the HP gain sound if done successfully. - "Orbitals" got a much needed nerf -> Slower orbit speed, slightly decreased projectile spawn rate - Nerfed "UFOs" -> Faster horizontal movement (sounds like a buff, but the faster speed helps reduce clutter and gets them off the screen faster; off the screen faster = less projectiles 'v' ) - Nerfed "Fireworks!" -> Slightly slower spawn rate - Nerfed "Center Spinner" -> Sm...[Small News Update] New content coming soon!Jul 18, 2022 - Community AnnouncementsHi all! It's now been almost 3 weeks since the last release so I wanted to give a small update on the status of the game. Good News The good news is that things are going smoothly! Well, as smoothly as they could be anyway. As a beginner developer there are some hiccups and hurdles but mostly there hasn't been anything that has me stuck, so to speak. Progress will be slow at times, but still constant. Especially, writing all of the lore takes a while to get right; and this is on top of other things being added this update such as a new miniboss, several new bullet patterns/variations, and plenty more small details. It's a lot to get right but I think it'll be worth it. This upcoming update will be by far the biggest one yet, already having longer patch notes than all the other individual updates. If I had to give a realistic estimate, the features I stiil have planned might take a little over a week more to implement. At worst, it should definitely be out before the end of the month. It taking so long is what motivated me to post this, since I don't want to leave people in radio silence or give the impression that the game has been abandoned. It's quite the opposite! As to make this post worth your time, here's a few sneak peeks of some new stuff! Sneak Peeks Bios The menu: {STEAM_CLAN_IMAGE}/42298269/e1301d6b0dedf97967be406cd835e1c3cf48dccd.png Some of the lore itself: {STEAM_CLAN_IMAGE}/42298269/c52ee26956c5424f47651c5de1fd22f526f360b2.png Some new bullet patterns Cards: {STEAM_CLAN_IMAGE}/42298269/c89c80a4324721bba18c927d2ac2848ff459f109.png Ghost Circles: {STEAM_CLAN_IMAGE}/42298269/4cb5b4edceec1497b1bc53d7cbc8f05a85247fb3.png I wouldn't normally straight up plug anything but there's also a few more previews on my twitter https://twitter.com/Dracoraz since previews are a lot quicker and easier to post there. You can also go there or email [email protected] to let me know if there's any issues to be addressed. Closing Notes There's not a lot more to be said without spoiling some more new stuff but I'd like to keep some of it a surprise. I guess in a slightly tangental note: due to some unfortunate recent revelations to do with a certain game engine, it's a good time to remind people that this game is made in Gamemaker 1.4! (which isn't the anonymously aformentioned game engine, so everything is fine!). Thank you for reading, and thank you for playing Endless Bullet Heaven! TL;DR: Update is taking a while but there's a lot of new stuff! Should be released some time before the end of the month since progress is going well.Version 1.0777: New Content/Mechanics!Jun 29, 2022 - Community AnnouncementsThank you for playing Endless Bullet Heaven! Patch notes below: 1.0777 (Content, new mechanics, etc) Additions: - Added 3 new attacks: "Wrenches", "Uh oh! Legally distinct pipe attack!", "Crow Dive"! {STEAM_CLAN_IMAGE}/42298269/3369de68d6697d1ddc2a0e8db68e4652d3995874.png - Added a new cosmetic type: Cursor Skins! Basically, before you could only change the color of your cursor. You can now unlock alternate sprites to be used as the cursor too. You can have a color and a skin equipped at the same time. There are 6 of them currently: {STEAM_CLAN_IMAGE}/42298269/c73c0346bfaae82822c71a3636fa573630486a40.png - Also added 3 more colored sets of mouse color/shoe color on top of this, bringing the total customization items to a total of 24! - New mechanic: Bonus! You can now occasionally find a gold target in addition to the regular target. Click enough of them and perhaps something cool will happen? {STEAM_CLAN_IMAGE}/42298269/f33d0f294d9bef225d4c3c5ec7ba65ad90000bde.png - Added 4 new achievements! {STEAM_CLAN_IMAGE}/42298269/c0f76c7936e0c5912780b9eff9b0758d1c02aa89.png Misc Changes: - Small optimizations - Adjusted point shop prices - Added an "Exit Game" button in the main and pause menu; added a "Forfeit Run" button in the pause menu "Exit Game" closes the entire game; "Forfeit Run" brings you back to the title screen. If pressed in the pause menu of a run: "Exit Game" wont save anything; "Forfeit Run" saves scores, spendable points, etc. Otherwise, "Exit Game" works with how you'd expect and autosaves if used from the main menu {STEAM_CLAN_IMAGE}/42298269/d539f2620a136dfe8da23961bb8628ed0d4e48f2.png - Bullet Crows can now fire some things other than just circle bullets - Nerfed "Bubbles!" -> Less projectiles - Slightly nerfed "Solar Flare" -> Wider spread - Fixed a crash that could happen upon loading saves of certain older versions - Other small changes, fixes, etc Apologies if this update took a while; I was recovering from a cold shortly after the last update which put me quite behind on time (I'm all better now!) Still plenty of things to come down the line! As usual, if there's any issues either yell at me (@Dracoraz) on twitter or send an email to [email protected]Version 1.06: Fixes, and polishJun 15, 2022 - Community AnnouncementsThank you for playing Endless Bullet Heaven! Patch notes below: 1.06 (Back from break; fixes and polish) Additions: - Added a new attack: "Bullet Crows" - Added several new cosmetics! (Also lowered some old point shop prices to reflect the higher volume of things to buy) Misc Changes: - Re-introduced large shop numbers having commas and did the same for most other number displays Initially this was cut because I lacked a script that could convert a number to this format automatically. I finally stopped being lazy and made one. Yippee! - Improved more user interface stuff {STEAM_CLAN_IMAGE}/42298269/93430fc827d561af4e38c89fec16b291f8d77123.png {STEAM_CLAN_IMAGE}/42298269/51a3fb57ee145f4aced4f371092e95e5d3b13c31.png - Reworked "Fireworks!" -> More consistent explosion timing - Slightly nerfed "Confetti" -> Less projectiles - Fixed a major issue where you could use your special infinitely after getting far enough in Easy Mode Easy Mode was not meant to be that easy - Fixed an issue that would cause the blacklist unlocked popup to appear before clicking through the photosensitivity warning; which wasn't game breaking or dangerous but just looked ugly - Fixed an issue that could very rarely cause blacklisted patterns to still appear - Merged certain attacks to be variations of each other - Other small things that I probably forgot to note That's it for this update! Sort of I was actually gonna spend a few more days on this update but some of the fixes and changes felt too important to delay for any longer. Also as the header says, I'm off my small break now. Since some stuff I had planned had to be rolled over to next update in order to release this early, the next update might take a little longer. Oh and of course as usual: if there's any issues either yell at me (@Dracoraz) on twitter or send an email to [email protected]Version 1.05: New mechanics and some important infoJun 5, 2022 - Community AnnouncementsThank you for playing Endless Bullet Heaven! Patch notes below: 1.05 (Mechanics/Content Update Followup) Additions: - Added a new mechanic: Blacklist! Basically, you get 3 slots to blacklist bullet patterns. You can press at any point during an attack to skip and banish that bullet pattern for the rest of the run. Your blacklist will reset at the end of your run. Cannot be used on the miniboss. Unlocked by defeating Cherb (the Round 20 miniboss) {STEAM_CLAN_IMAGE}/42298269/73fed37462aa22a02c4ee32b5ab7f8336728de0e.png - Added a full Easy Mode! (Don't worry! High score stats are tracked separately between modes and some achievements are disabled while this mode is active) This mode does a bunch of things: You have a smaller hitbox, 5 starting HP, can use your special twice as often, and have double the immunity frames after getting hit As mentioned before, certain achievements are disabled while Easy Mode is active. However, all achievements related to getting hit by a certain type of projectile are NOT disabled while in this mode. This also means Easy Mode is good for filling in those achievements without having to throw away as many good runs to get hit intentionally I figured keeping those achievements doable in easy only made sense since getting hit by a specific type of bullet isn't really a "challenge" achievement in most cases. Easy Mode high score is tracked separately and can be seen on the main menu after switching the mode (in place of the usual high score tracker) You are rewarded half as many "spendable points" when in Easy Mode {STEAM_CLAN_IMAGE}/42298269/15dce1d2ae785a64af54d90dead9811cd44de262.png Having the game off of Easy Mode is still how the game will be primarily developed and balanced around. Easy Mode is simply for accessibility. - Added new bullet patterns: "Fireworks!", "Bowling" Fireworks! {STEAM_CLAN_IMAGE}/42298269/c29e9cc6fb95a2615fa6e26f0991e62ea58fd30d.png Bowling {STEAM_CLAN_IMAGE}/42298269/307c5e5329cf63197e2382fb63fea28954085f79.png Misc Changes: - Improved some parts of the user interface - Nerfed "Leaf Storm" This is the third time I've nerfed this attack in a row. Hopefully it should be balanced after this lol - Buffed/reworked "Center Spinner" significantly. It now shoot three ways at a time instead of 2 and spins a little faster - Fixed an issue where VSync wasn't set correctly between play sessions (this change was pushed in a hotfix almost immediately after 1.04 but I figured I'd note it here) - Since there were several additions to how saves work in this update, the game will now automatically generate a backup in the same folder (AppData/Local/Endless_Bullet_Heaven) in case anything goes wrong. There shouldn't be any issues based off testing but please do get in contact if trouble arises - Possibly other things I forgot to list That's it for this update, although I have something else to note: I'm going to switch to longer update cycles for future updates; and also take a small break. I'm quite happy with...Version 1.04: New bullet patterns and the likeMay 31, 2022 - Community AnnouncementsThank you for playing Endless Bullet Heaven! Patch notes below: 1.04 (Content Update) Additions: - Added 6 new bullet patterns: "Inwards/Outwards Barrage", "Cursed Eyes", "Bombs!", "Chains", "Payday", "Falling Forest" Some are shown below! Payday {STEAM_CLAN_IMAGE}/42298269/d7bd323ba0e9e4883823fef3202587a211af936e.png Chains {STEAM_CLAN_IMAGE}/42298269/0c2bf1e039455315de61fef0a6e297ce3f61d272.png Bombs! {STEAM_CLAN_IMAGE}/42298269/92c495015ad617488f8ffb76b6773695fe658352.png - Added a new variation of "Knives!": Knives! (Cursed!) - Added a slight variation for "UFOs" - Added 5 new achievements (seen below!) {STEAM_CLAN_IMAGE}/42298269/d7db92ceadb3dc6afd2e86920f842e744fe4efd1.png - Added sounds to a few bullet patterns that made sense I'll be doing more of this in the next update. I started to realize there were attacks that sounded odd without any unique sounds for them such as the volcano or the new bomb bullet pattern. Both of these specific cases have been done in this update. Misc Changes: - Nerfed "Bubbles!" pattern - Gave the angry bubbles a better sprite, also fixing a color issue - Buffed "Confetti", gave it a slight variation, and fixed a consistent safe spot - Probably a bunch of other stuff I forgot to list There's still more to come soon! Don't know if I'll just pile it onto the next regular update or release a smaller 1.041 patch a little later but there's plenty more planned. I just figured it had been a bit since the last update so I wanted to get all this out so people have some new stuff to see. Cheers! As usual if there are any issues, either yell at me (@Dracoraz) on twitter or send an email to [email protected] .Version 1.03: A little spring cleaningMay 22, 2022 - Community Announcements1.03 (A little spring cleaning) Additions: - Added a new bullet pattern: Bubbles! (also has a variation) - Added 2 new achievements (both related to the points shop) - Added some sounds that I forgot to add in the last update - Added a proper options menu Currently the only settings are to toggle VSync or enable "Simple Background Mode", which dulls and darkens the avoidance backgrounds for visibility Misc Changes: - Buffed/reworked Heart Hurdles Has the potential to go faster horizontally. Vertical gaps are much closer but horizontal gaps are a bit more lenient now - Redrew some more sprites that had inconsistent pixel sizes - Nerfed Leaf Storm (again) - Player hitbox is now visible over bullets, making it easier to keep track of where you are in a pinch - Made save files more consistent I literally had to revise code for almost every save file call in the game. Which meant manually checking every code event in the game to find where save files get called. Please clap - Majorly improved the point shop interface (And verified it shouldn't corrupt saves) - Vastly reduced point cost of several cosmetics It didn't really occur to me just how long you'd have to play to get some of the items until I gave it a second look and realized you'd have to get like, many 100+ round games for them. Apologies for that - Cosmetics that you have equipped are now saved - Sound/Music volume is now saved As there were a lot of internal changes to the game, please do get in contact if any issues were caused in the update. Either yell at me (@Dracoraz) on twitter or send an email to [email protected] . Both of these should also be listed in the game's support section somewhereVersion 1.02: Miniboss, new player mechanics, and lots more!May 16, 2022 - Community AnnouncementsThank you for playing Endless Bullet Heaven! Patch notes below: 1.02 (Miniboss, Specials, and Cosmetics Update) Additions: - Added 5 new achievements - Added a miniboss at Round 20, which also gives you an extra hit point on defeat - Added a cosmetics menu! Points have a use now! {STEAM_CLAN_IMAGE}/42298269/a89de9305d565893b77bce5e0940b091ddb2d6b1.png NOTE: The cosmetics menu is very early in development and may have problems. It shouldn't break your save but I'm not making any promises. Use at your own risk. - Added 2 new music loops (one is for the miniboss) - Added new attack variations: Slimes (Huge)!! Solar Flare (Top Left) Orbitals (Leftwards) - Added a new player mechanic! You now have a right click which works as a "force" that temporarily clears bullets around you. (You may be familiar with the term "bomb" in the context of danmaku/bullet hell games. It's effectively that) {STEAM_CLAN_IMAGE}/42298269/e920c79626625cfb3bf1b2142275fadd9d02eb93.png Misc Changes: - Changed the game logo! (The store page and other related images that are not already updated will be soon) - Slightly reduced some projectile hitbox sizes - Nerfed Leaf Storm attack - Reworked Center Spinner to be more fair, but slightly more challenging - Tuned Leftwards Barrage, Rightwards Barrage, Upwards Barrage, and Downwards Barrage to help give them all roughly the same difficulty relative to each other - Overhauled how the background/bullet colors are chosen to hopefully have more color variation and fix some minor issues - Touched up some sprites that had inconsistent pixel sizes - Probably other small changes/fixes I forgot to list Side note: Next update might be a bit lighter on new content. I focused on getting these features out quickly since the game is so young. Because of that, there's a lot that could use cleaner programming and/or more optimizations. Taking a bit of time to clean up some spaghetti code and such will be beneficial for development speed in the future. Thanks for your understanding.Version 1.01 (Hotfix)May 10, 2022 - Community AnnouncementsHotfix for the previous patch addressing achievements. You should now be awarded achievements correctly. If there are still more issues with achievements, please get in contact. (Also added 2 new achievements as celebration!)
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