
Elemental War
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Elemental War 1.11.3Dec 12, 2024 - Community AnnouncementsOnce again we have a little patch for Elemental War for you. This time we fix two bugs we stumbled upon while working on the next entry of the Elemental War series, Elemental War Clash. Full changelog Fixes: fixed sometimes a wall being added on a path fixed upgrading rage tower while its bonus is active permanently boosting the tower If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.Announcing Elemental War ClashOct 24, 2024 - Community AnnouncementsWe are happy to announce a new game in our tower defense series: Elemental War Clash! It combines the best features of Elemental War 1 and 2 to create a new and better experience: Dozens of different towers with different abilities and strengths 3 singleplayer modes: Hero Mode, Classic Mode, Survival Mode Plenty of passive and active items as well as tower equipment Monster abilities from Gold Rush to Invincibility to make each run unique Different and visual stunning environments from desert to ice world Different skills with multiple upgrades to customize your playing behavior Plenty of different monsters and elementals Several quests to unlock new items for Hero Mode Level editor to create and share new maps http://store.steampowered.com/app/3188970/Announcing HexaScape: Cyber DefenseApr 18, 2024 - Community AnnouncementsHi everyone, Welcome to cyberspace! Our next game HexaScape: Cyber Defense has just been announced - and it comes with a demo! HexaScape: Cyber Defense is an addictive mix of hex grid puzzles and tower defense mechanics to create a compelling turn-based strategy game. So if you are a strategy player or a board game addict, this game is for you! Be sure to give it a try: https://store.steampowered.com/app/2647510/HexaScape_Cyber_Defense/ Elemental War 1.11.2Oct 23, 2023 - Community AnnouncementsAfter the current gen version of Elemental War and the patch 1.11.1 not much did happen for Elemental War this year. Of course it’s a quite old game, but as still a lot of people play it and we also stumbled upon some bugs, we fixed them and now have a new patch for you. We fixed the Looper achievement that was harder to unlock than it should have been, improved the Water of Life quest and fixed a few small issues here and there. If you find anything else, let us know and we’ll see what we can do. Full changelog Fixes: fixed Looper achievement only unlocking under certain conditions fixed title of battle summary in leaderboards not getting translated fixed ingame menu not closing clicking on continue button having opened the menu with the simulated cursor on controller fixed missing padding between platform icon and username in scoreboard fixed dropdowns not being easy to use with controller fixed water puddles for Water of Life quest being barely visible fixed flask progess not always being properly displayed fixed time controls being triggered when navigating while in bottom menus or in ingame menu fixed Griffin being able to catch elementals If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.Elemental War 1.11.1Mar 16, 2023 - Community AnnouncementsWell, this new patch for Elemental War is really small content wise. There was just one bug report that mentioned blue towers after loading a savegame. This issue is now solved and the patch will be available on all platforms today. This is our last update for Elemental War. If you find any critical bugs we of course will continue support, but besides that don’t expect any more updates here. Full changelog Fixes: fixed rare issue causing towers loaded from a savegame being blue If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.Elemental War 1.11.0Feb 3, 2023 - Community AnnouncementsAs we worked again on Elemental War anyway due to some other ports we decided to also update the other versions and so we added Steam Deck support! In general don’t expect huge jumps from this update. We slightly improved the graphics by adjusting post processing and raised texture quality. Besides that are just a bunch of minor tweaks and some adjustments required for Steam Deck. This is our last update for Elemental War. If you find any critical bugs we of course will continue support, but besides that don’t expect any more updates here. Full changelog Enhancements: slightly improved post processing Steam Deck adjustments Fixes: fixed random network connection popups fixed pressing back button in buy modifier overlay keeps the menu open, but goes to the upper alliance menu fixed wording in build tower tutorial text If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.CyberTD: Futuristic tower defense in the TriverseOct 4, 2022 - Community AnnouncementsIt’s finally time to announce our new tower defense CyberTD, a mix of tower defense, roguelite and deckbuilding taking place in our cyberspace setting now called Triverse. Working on it since April this year we’re finally ready to announce our new game, CyberTD! It’s a tower defense game, mostly turn-based, roguelite with deckbuilding and inspired by Taur, Core Defense and Slay the Spire. You have one tower to defend the cyber core against viruses. Each wave you can select an upgrade to enhance your tower and its customizable loadout of weapons and active abilities to strengthen your defense and explore different combinations. Play it alone, in local or online multiplayer both in coop and a versus mode or on Twitch with or against your chat! You can already wishlist the game. Doing so will help us a lot, even when you’re not going to buy it in the end, so please consider it and tell all your friends about it as well! CyberTD shall be released on PC (Windows, Linux, Mac) in 2023. https://store.steampowered.com/app/2109510/CyberTD Check out our announcement trailer: Elemental War 1.10.1Jul 30, 2021 - Community AnnouncementsToday we release Elemental War 1.10.1 with a few bugs we noticed while working on Elemental War 2 and a critical issue with two achievements on Xbox and UWP. During the development of Elemental War 2 we found a few bugs that also affect Elemental War. So we decided to backport them even though they aren’t too critical (mostly savegame related) and nobody ever reported them. Full changelog Fixes: fixed score stats for overall scores not working fixed newsticker being cut off fixed Cerberus ability fixed unhovering monsters/towers not always working properly fixed Transform tower not working properly when loading a savegame fixed 'What the beetle hides' quest automatically succeeding when loading savegame fixed bug that caused tower damage to be reduced when loading savegame with gravity orb equipped to a tower If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord. https://store.steampowered.com/app/1063020Elemental War 2 coming 2022Jul 5, 2021 - Community Announcementshttps://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/33785922/6ae5aecf94d9a856be8185d17eb1e50869810f20.png Today we announce our next game: Elemental War 2! Elemental War 2 takes you into a threatened world: hordes of monsters suddenly pour out of the abysses of hell from a faulty summoned portal. Will you manage to build a defense line of defense towers against the forces of evil in time? Elemental War 2 offers you the popular tower defense feeling combined with innovative game mechanics: as soon as you defeat an elemental – a particularly strong enemy that will demand everything from you – you’ll receive its element stone, which you can use to build new defense towers. As you keep collecting elements, you’ll always have new levels and tower combinations at your disposal. Only if you skillfully combine the different towers and make use of their advantages will you be able to stand up to the monster hordes. Through in-game side quests, you’ll also unlock items that further enhance the abilities of your towers or decisively weaken your opponents at just the right time! Elemental War 2 offers you dozens of hours of gameplay to develop strategies, complete all the quests and discover all the secrets of the game world. The lovingly hand-built maps offer you varied games and always new challenges! Features The popular tower defense game principle with new gameplay elements Face the powerful elementals and their special abilities Solve quests to unlock upgrades for your towers Play 15 varied maps in three unique environments: forest, ice and desert Play alone or in co-op mode Compare yourself with other players in the global leaderboards Are you ready to face the elementals? https://store.steampowered.com/app/1063020 Wishlist and follow now to don't miss any updates! Elemental War 1.10.0May 11, 2021 - Community AnnouncementsElemental War 1.10.0 is now available on all platforms and brings the game to the same state as the upcoming PlayStation release next week. Since the Elemental War 1.9.0 release in February we fixed a few small issues we now that we passed PlayStation certification want to release to all platforms. The changelog contains a few things that only affect individual platforms and some that are relevant for all. On all platforms we fixed the behavior of Windrunner, fixed two typos and improved the Shockwave effect. On consoles or using controller we improved saving maps in the editor and navigation in there. Only on Xbox (and that won’t work on PlayStation!) we also enabled the minimap now as it finally doesn’t crash anymore there (but sadly still does on PlayStation). And for PC only we added the option to change the UI scaling. So if you think the UI is too big you can now reduce the size via the settings file. Here are the steps how to do that: navigate to C:\\Users\\ \\AppData\\LocalLow\\Clockwork Origins\\Elemental War open settings.ini in UI category enter Scale= , scale factor = 1 is like the default, 1 makes UI bigger Full changelog Enhancements: added support for tower shortcuts on consoles using keyboard added UI scaling for PC version only via settings Fixes: improved shockwave effect fixed Windrunner attacking wrong area after moving it fixed minimap crash on Xbox and so reenabled minimap functionality there fixed controller navigation in editor from right most column of map to name fixed saving on maps that failed sometimes (especially on Xbox) fixed tooltip scaling on resolutions greater than 16:9 fixed typos in two monster names If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.Elemental War 1.9.0Feb 4, 2021 - Community AnnouncementsElemental War 1.9.0 with several controller improvements and autosave is out now. The update fixes several small issues all over the place, mostly controller related, improves the mouse simulation using a controller and re-adds the old autosave functionality that got a complete redesign to work better now. Full changelog Enhancements: score rank achievements now also work without account reimplemented autosave functionality Fixes: fixed several small issues fixed drawing with controller for quest 'Knowledge acquired at school, refreshed' fixed same map being uploaded multiple times fixed controller navigation for "Play challenge" button fixed placement of "Play challenge" button to not overlap with "Show tooltips" hint using a controller fixed news ticker updating user based news too slow fixed alliance event markers not being properly shown added link to editor tutorial to editor view improved switching between mouse/keyboard and controller usage improved controller sensitivity for cursor moving fixed leaving alliance not resetting everything in view fixed controller navigation when trying to join an alliance If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.Elemental War 1.8.0Dec 7, 2020 - Community AnnouncementsElemental War 1.8.0 brings several small fixes here and there from controller issues over balancing and functionality problems to graphical issues. The fixes target a range of problems like graphical issues, controller problems and some functionality not working as expected. Also balancing was slightly adjusted as there was a bug that broke proper duration calculation for some status effects. Full changelog Fixes: fixed transparency of leafs on Root Nexus tower improved position of Report Content button disabled platform icons for alliance scores fixed tooltips placement in general and another bug for resolutions other than 1080p fixed network issue notification message fixed stun, fossilize and shadow root duration being too long fixed stunned enemies not restoring their walk animation fixed loading of some data for non-Steam PC versions fixed controller navigation in ingame menu and editor fixed crash when killing monster with Disturbance ability fixed typo in German translation removed culture info from settings as it was kinda stupid (still can be configured in ini if necessary) fixed some LODs fixed damage dealing sometimes not working properly with certain abilities (e.g. Gizmo) improved error message when path in editor is not correct fixed display name of map author not being displayed properly when using special formatting fixed jump to player in leaderboard not always working properly unregistered players are also displayed in leaderboards locally now If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.Progress Report October 2020Oct 3, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33785922/c577af7b1eb1cb6d4e12b84b211921bd5d10789d.jpg September has ended and we’re closer to the console launches of Elemental War and Tri6: Infinite than ever before! And we have a first release date as well! This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite. Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-october-2020/ We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord. https://store.steampowered.com/app/917850/Elemental_War/?snr=1_5_1100__1100 https://store.steampowered.com/app/1120390/Tri6_Infinite/?snr=1_5_1100__1100Elemental War 1.7.6Oct 3, 2020 - Community AnnouncementsElemental War 1.7.6 is a small hotfix release mostly affecting the Steam version. As a small addition to yesterday’s update to Elemental War 1.7.5 we have a small hotfix. That’s necessary, as we found out the Steam version doesn’t properly restore some stored data like the tutorial progress which is very inconvenient. We also fixed two more small bugs. Full changelog Fixes: fixed some data not being loaded properly playing on Steam increased brightness of skip button for dialogs fixed Code of Conduct text not being visible If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.Elemental War 1.7.5Oct 2, 2020 - Community AnnouncementsElemental War 1.7.5 provides a few more bugfixes and improvements. As we received a few bug reports since the last update we decided to release another patch to fix those. It mostly affects the render issue after completing a game, but we also fixed everything else we found in the meantime or got reported. Full changelog Enhancements: author of mods now is tracked added feature to report inappropriate content Fixes: fixed password reset not working when trying to enter e-mail address fixed back to menu after game leading to render issues fixed overlapping screens exchanged platform icons in leaderboards fixed potential bug when Vampire transforms to Vampire Bat in Hero Mode hopefully fixed appearing empty message box If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.Elemental War 1.7.3Sep 12, 2020 - Community AnnouncementsDue to a bug report and our progress on the console versions we have a new Elemental War update with some fixes. The last update was quite a while ago and in the meantime we worked a lot on the console versions to finish them. As we got some critical bug report a few hours ago we decided to release another update before the official 1.8.0 release that contains already all fixes we did in the meantime. The critical fix is for an issue in all multiplayer modes when starting a second game in an existing session. Full changelog Enhancements: added hint how to scroll and show tooltips in menus with controller added hint how to open element and tower menu with controller Fixes: fixed memory leaks for Healer and Sacrificer ability Balrog doesn’t burn itself anymore fixed savegames for certain environments in Hero Mode fixed Death tower being too bright fixed Stun tower being just white under certain circumstances improved look for Black Hole teleport effect fixed Black Hole projectile being invisible improved Fire tower sound a little fixed missing walk animation of some monsters after they have been stunned fixed controller navigation in game settings, audio settings, leaderboards, alliance challenge menu and alliance help menu fixed wait spinner never being removed when showing alliances to join improved highlighting of currently selected leaderboard entry fixed rank not being properly displayed when player is not on page 1 fixed wrong buttons being mentioned in camera tutorial when playing with PlayStation controller fixed second coop/multiplayer session in a row not working properly anymore If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.Progress Report September 2020Sep 6, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33785922/c577af7b1eb1cb6d4e12b84b211921bd5d10789d.jpg August was a very busy month with the final spurt on the console versions of Elemental War and Tri6: Infinite, four content updates for Tri6: Infinite, a big Spine update and our new animated logo. And September won’t be less busy! This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite. Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-september-2020/ We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord. https://store.steampowered.com/app/917850/Elemental_War/?snr=1_5_1100__1100 https://store.steampowered.com/app/1120390/Tri6_Infinite/?snr=1_5_1100__1100Progress Report August 2020Aug 5, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33785922/c577af7b1eb1cb6d4e12b84b211921bd5d10789d.jpg Tri6: Infinite release and future plans, Elemental War entering console certification soon, Red Skies: Ascension progress update and a big Spine update coming in August – read about it now! This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite. Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-august-2020/ We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord. https://store.steampowered.com/app/917850/Elemental_War/?snr=1_5_1100__1100 https://store.steampowered.com/app/1120390/Tri6_Infinite/?snr=1_5_1100__1100Tri6: Infinite ReleaseJul 17, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33785922/0577d150a3189dd5f91790701e0b2f69e4406e9e.png Finally our second game, Tri6: Infinite, has been released for PC (Windows, Linux, Mac) on Steam, itch.io and Kartridge. Tri6: Infinite is an endless racer in a Tron like cyberspace setting. Randomly distributed obstacles with increasing difficulty level, virus opponents and 11 powerups provide plenty of variations. The longer you survive the higher your score gets and you can try to climb to the top of the global leaderboards. For even more fun, Tri6: Infinite even contains a four player splitscreen mode to play against your friends. For additional challenges we’re partnering with 4Players and SCILL Play. SCILL Play is free to use and provides you with challenges you can solve in Tri6: Infinite to increase your SCILL level and unlock exclusive skins. If you’re a streamer/let’s player and want to cover Tri6: Infinite, feel free to check out our woovit campaign. On Twitch we also enabled some drops. Just keep in mind you have to link your accounts with our own account system for it to work. Check out some gameplay with developer commentary we captured in June: https://youtu.be/ngNsbwgrNHU If you want to try out the game first, you can download our free demo via Steam. https://store.steampowered.com/app/1120390/Tri6_InfiniteProgress Report July 2020Jul 3, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33785922/c577af7b1eb1cb6d4e12b84b211921bd5d10789d.jpg The first half of the year is over and we have released an Elemental War performance update, made progress on the Red Skies: Ascension dialog tool, had a big Spine update and the Tri6: Infinite demo has been released as well – what a month! This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite. Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-july-2020/ We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
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