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Eador. Masters of the Broken World

 
Small status update for Eador by UE4May 19, 2021 - Community AnnouncementsIt's been almost half year since you heard from us. Mostly it was because of very busy schedule and general lack of any interesting news. Now it is time to tell you what we did all these months and why. But first of all we want to express our gratitude toward all our followers and readers and all those people who send their ideas, visions and comments to us. Thank you for what you are - it is you who give us strength to move forward toward release! We do believe that we should make dedicated post in the nearest future where we will mention all those who shared their ideas with us. And back to the astral news at last: Astral level (which was removed from Imperium) is back and already ported to new project prototype. Astral mechanics was rewritten from scratch and improved. New features added - among them ability to merge shards and ability to continue exploration of your own shards. Astral level AI is more I than A :) now. Added ability to fine tune astral lords. New toolset for scenario creations. Other not so exciting updates: Unfortunately, due to the lack of financing, development is moving slow. It is the main reason for skipping art assets development (we did some sketches and samples, though). This is why all the ingame shots are more utilitarian style and they would not be included in the release (of course!). Some future plans, to keep you busy: Week ago we started to rewrite and port shard (strategy) level into the prototype. Right now we are testing some strategic gameplay ideas, which could make gameplay less monotonous and more dynamic, but we're trying not to lose essentials of previous game! Financing - we are working on it, but it is too early to share our ideas. So far all the financing is our own spare :) money. So please take a look at some visuals from astral level of the game. {STEAM_CLAN_IMAGE}/4640688/e9f1cadf179bbb2af4d911b87cdb918b5c857af9.png {STEAM_CLAN_IMAGE}/4640688/18fb79917b9dea3e6633590c62c56ff6e804e873.pngHappy New Year!Dec 25, 2020 - Community AnnouncementsHello! Our team at Snowbird would like to wish you Merry Christmas and Happy New Year! Although this year was a quite a challenge for everybody, and, unfortunately, we were not able to keep all our promises to you, we're looking into the future with careful optimism, and hope that we would release ongoing projects and start develop new projects as well. See you all in 2021! PS. Just a short reminder for all of you - ongoing Winter Sale on Steam is the best and last chance to buy our games in 2020! {STEAM_CLAN_IMAGE}/4640688/e2aa3f71ef9f7cd44f0a736457e9cfb571d932da.pngEador lives on! A new game is announced.Nov 26, 2020 - Community AnnouncementsHello! Due to the lack of news and updates, you might be wondering what happens to our development plans. Have we forgot about the Eador universe at all or do we have something up our sleeve? Well, as you may have already guessed - we have a bunch of surprises for our fans. Although it was not an easy decision to make - considering all the "wonderful" events humanity had in 2020, we were always passionate about TBS and somewhere in August we began sketching new project. Hopefully this information will cheer you up a little! Today we are ready to make a first official public announcement of the upcoming title in the Eador universe. Because it is very early stage of development, there is not much we can show you, but so far you can be sure that: The game will be based on the Unreal Engine. Astral, which was put aside in the Imperium is coming back with new features. A new storyline campaign which will unfold some secrets. And, of course, new masters, heroes and creatures! We will do our best to keep you posted on our development progress - in the newsfeeds for Eador games, and, later we will welcome you to the dedicated project as soon as we setup one. And while we at it, we would like to take opportunity and invite you to take a part in the Steam Autumn sale - you may buy Eador or other our games to support further development and keeping us alive :) Also it is a good time to look back and check out previous Eador games: "Eador. Masters of the Broken Worlds" "Eador. Allied forces" "Eador. Imperium" We'll keep you posted! Development team. {STEAM_CLAN_IMAGE}/4640688/e2f7a40180fbb05b8cabce1d36e9c481fbfa7b40.png {STEAM_CLAN_IMAGE}/4640688/0be00d9c45a244945ebb0823dbff0e3db221a1f8.jpg {STEAM_CLAN_IMAGE}/4640688/fe2aa2c2f423a87773ff1daa08c46559134ed5be.jpgSmall MP updateAug 30, 2019 - Community AnnouncementsHello everyone! We've just pushed a small update - mainly to do with the multiplayer part of the game. Hopefully, the server will be much more stable now. So, just letting you know! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4640688/745d0bc2079ae46277bd0a55d0dd0b1ce46c6422.jpg Also wanted to let you know that we still remember and love Eador and maaaybe have some ideas about its future. It's always a pleasure to see people playing these games to this day. Before we get to those ideas though, we first need to finish our current project - Feral Blue (please wishlist). Have a good weekend! 'Fixers of the Broken World' modNov 22, 2018 - Community AnnouncementsHi everyone, Today we have a reason to remember our game from 2013 — Eador. Master of the Broken World. One incredibly hardworking person — by the name Jagulars — created his own mod for the game, which considerably changes the balance for heroes and some of the units. Our gamedesigner has been trying out the mod for five days straight and periodically shouting: 'Hell no, this is too imba!'. Basically, the changes are quite substantial. You can find the full list of them here. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4640688/b3571279c735196e92ed8d22de9c3aa2a7cdad86.jpg We believe that mods can be better than original games in some ways, because mod creators have the opportunity to create freely and with no release schedule. We may not agree fully with some of the balance choices made by Jagulars, but still we recommend everyone to play this mod.Feral Blue — Announcement!Apr 26, 2018 - Community AnnouncementsHi everyone! Today we're very happy to announce our new project, currently in active development. This game is called Feral Blue. https://www.youtube.com/watch?v=Za9CFrmZ_2c We've always been fond of sailing ships. Actually, there are about three things regarding games we're very passionate about: how to make our own version Heroes of Might & Magic 3, how to make our own version of "Pirates!" and how to finish our very own Fatherdale. These kinds of 'DIY engines' we worked with before can do miracles in some of the luckiest cases, but obviously that's not something we can say about ourselves. So it's a great thing that an indie team of two people can start making a game with Unreal Engine 4 (we still remember when it was a luxury for a very few). Sailing ship is always about the freedom. You can't get the same unforgettable feeling of salty splashes getting to your face in Titanic or in a WW1 dreadnought. This is the basic emotion that we wanted to convey with Feral Blue — freedom and the sea. In addition, we are doing our best to introduce the concept we've been working on in our games for the past few years: going from controlling your crew to controlling your settlement and then — to controlling your empire. We want players not just upgrade their stats, but their level of responsibility. At the same time, when you're fed up with everything, you have the ability to get out of your office, gather your crew of veterans and set sail on a frigate, to cut the Maltese in boarding fights. Yes, it seems we have our first game, where the Maltese will be among the main factions. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32665184/593f10ce067933fef505ce75992589d14abbfd49.jpg We took a long time to figure out what the game will look and play like. First it was FTL — but we realized it's not something we want to go with (by the way, if you do want to play FTL about sailing ships — buy Abandon Ship). Of course, we took some ideas from our own Blood & Gold. Russian classics Sea Dogs is our current reference to naval battles (programmer's note: debatable). In terms of the game's setting, we're taking inspiration from Waterworld (1995) and Master & Commander (2003) — sea, ships, sometimes very weird ones, naval battles in the fog. Also, we were greatly influenced by Snowpiercer (2013), with its idea of a state locked inside the train. Feral Blue is a typical case of a game we'd like to play ourselves. But we hope it will be of interest not only to us, but you as well! For now, you can wishlist the game on Steam. See you there!Free This Weekend - Eador. Masters of the Broken WorldApr 19, 2018 - AnnouncementIn celebration of its 5 year anniversary, you can add Eador. Masters of the Broken World to your account for FREE starting now until Sunday at 6pm Pacific! Once you add the game, it will remain in your account permanently. Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny. Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win. Free This Weekend - Eador. Masters of the Broken WorldApr 19, 2018 - AnnouncementIn celebration of its 5 year anniversary, you can add Eador. Masters of the Broken World to your account for FREE starting now until Sunday at 6pm Pacific! Once you add the game, it will remain in your account permanently. Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny. Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win. 5 Years — MotBW is free to keep forever!Apr 19, 2018 - Community AnnouncementsHi everyone, It's a big day today. Our first game Eador. Masters of the Broken World, came out exactly 5 years ago. It was and it is a bit rough around the edges, but still, to this day we're proud of what we've managed to achieve with such a small team. Naturally, this anniversary calls for proper celebration. So starting today and until Sunday, the game is completely free and yours forever, if you just click 'Install Game' on Eador's Steam page in time. Tell your friends, share the news! Nothing beats free, right? Be warned though, Eador is notorious for eating your time like no other game — in a good way! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25230203/5758c9c14574ef891b877a3c5e392cb12327c474.jpg Some info for newcoming players. When you launch the game, you can see a banner to the left of the menu, that's a newer game in the series, Eador. Imperium, which is currently on sale with a 50% discount. What are the differences between the two? In short, Masters of the Broken World has this huge, non-linear and sandboxy single-player campaign, that will occupy you for the longest time. We tried to experiment with this in Imperium, where we created five handcrafted story campaigns, and also added new heroes and units (keeping all the original ones), changed and introduced some new mechanics. A good chunk of the code was rewritten, and as a result, the game is much more stable. In both games you can create custom shards (maps) with different settings, where you can play however you like. So if you find yourself enjoying MotBW, we see no reason not to give Imperium a try. Just saying. Thanks for sticking (and bearing) with us!Small achievement fixJan 31, 2018 - Community AnnouncementsHi everyone, Just wanted to let you know that we've updated Eador. Masters of the Broken World with a small patch, in order to fix problems with synchronization of achievements. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/4640688/e111f2a818059b7c5029e6bf32243934c08c0833.jpg That's about it, so keep on achieving!Small achievement fixJan 31, 2018 - Community AnnouncementsHi everyone, Just wanted to let you know that we've updated Eador. Masters of the Broken World with a small patch, in order to fix problems with synchronization of achievements. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/4640688/e111f2a818059b7c5029e6bf32243934c08c0833.jpg That's about it, so keep on achieving!Return of MultiplayerNov 21, 2017 - Community AnnouncementsHi everyone, There's been a lot of complaints regarding non-working multiplayer in Eador. MotBW, so it's high time we address it and explain what's going on with it. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/4640688/2a1837182d53d0560b95d99b4d82475df2e7d65e.jpg First of all, the original netcode for the game's MP was not very good, it could often lead to desync. We managed (hopefully) to rewrite and fix this part now. Secondly, we've been hacked, believe it or not. Perhaps, you remember the epidemic of the virus-cryptographer? Well, it got us too. We found ourselves in the shoes of a grandpa who pressed some button and and then had his screen full of naked ladies. All of the server's data was encrypted and held hostage. But we don't want to give money to terrorists, so just wiped out all our hard drives. So what happens now? Today we're releasing a new update for original MotBW, fixing multiplayer and improving the game's stability in general. To play MP, you'll need to register one more time — use your Steam/GOG key to do that. If you're having problems with registering, write us to [email protected], we'll see what can be done. The game's netcode can be described by the term 'legacy software'. This means that the functional is in there and it works, but works pretty bad. To completely rework it from the ground up is too expensive, to fix completely — impossible. We did rewrite a pretty big chunk of the code, as we already said. But unfortunately, we just can't afford to rewrite the whole MP part of the game. So we ask you to understand any possible problems you may have with MP.Return of MultiplayerNov 21, 2017 - Community AnnouncementsHi everyone, There's been a lot of complaints regarding non-working multiplayer in Eador. MotBW, so it's high time we address it and explain what's going on with it. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/4640688/2a1837182d53d0560b95d99b4d82475df2e7d65e.jpg First of all, the original netcode for the game's MP was not very good, it could often lead to desync. We managed (hopefully) to rewrite and fix this part now. Secondly, we've been hacked, believe it or not. Perhaps, you remember the epidemic of the virus-cryptographer? Well, it got us too. We found ourselves in the shoes of a grandpa who pressed some button and and then had his screen full of naked ladies. All of the server's data was encrypted and held hostage. But we don't want to give money to terrorists, so just wiped out all our hard drives. So what happens now? Today we're releasing a new update for original MotBW, fixing multiplayer and improving the game's stability in general. To play MP, you'll need to register one more time — use your Steam/GOG key to do that. If you're having problems with registering, write us to [email protected], we'll see what can be done. The game's netcode can be described by the term 'legacy software'. This means that the functional is in there and it works, but works pretty bad. To completely rework it from the ground up is too expensive, to fix completely — impossible. We did rewrite a pretty big chunk of the code, as we already said. But unfortunately, we just can't afford to rewrite the whole MP part of the game. So we ask you to understand any possible problems you may have with MP.Upcoming plansMay 5, 2017 - Community AnnouncementsHi everyone, Let's talk about our upcoming plans for Eador. Starting with the "elephant in the room" — tutorial in Imperium. Lack of any guidance for new players on Imperium's release was one of the more obvious shortcomings overlooked by the previous team. Because the game came out as a stand-alone expansion, we can't just let it stay that way. So we've created a completely reworked tutorial (in comparison to MotBW), to make the game more accessible and clear for everyone — even those who never played Eador before. We've closely looked at how streamers approached Imperium for the first time, and in some cases they had to spend about 5 minutes to find how to end their turn. We hope such problems will no longer arise. Along with the tutorial we'll try to include fixes the most annoying gameplay errors in the next patch — coming next week. http://snowbirdgames.com/blog/wp-content/uploads/2017/05/1-1024x574.jpg We also noticed that many players (even from Genesis times) enjoy creating their own "sandbox" out of the game: lock AI in its own capital, so that it wouldn't bother them, and just explore the map however they like. This led us to creating a new separate mode, that we called the same way — Sandbox. This mode allows you to create your own little campaign with a set of parameters. AI's behavior can be tweaked to your liking, so it would be possible to play on a gigantic map while only exploring provinces, fighting guards and collecting rare sets. We'll talk more about this mode next week. The Sandbox Update is planned for release before the end of May. We also have more news and announcements for Eador on they way — stay tuned!Upcoming plansMay 5, 2017 - Community AnnouncementsHi everyone, Let's talk about our upcoming plans for Eador. Starting with the "elephant in the room" — tutorial in Imperium. Lack of any guidance for new players on Imperium's release was one of the more obvious shortcomings overlooked by the previous team. Because the game came out as a stand-alone expansion, we can't just let it stay that way. So we've created a completely reworked tutorial (in comparison to MotBW), to make the game more accessible and clear for everyone — even those who never played Eador before. We've closely looked at how streamers approached Imperium for the first time, and in some cases they had to spend about 5 minutes to find how to end their turn. We hope such problems will no longer arise. Along with the tutorial we'll try to include fixes the most annoying gameplay errors in the next patch — coming next week. http://snowbirdgames.com/blog/wp-content/uploads/2017/05/1-1024x574.jpg We also noticed that many players (even from Genesis times) enjoy creating their own "sandbox" out of the game: lock AI in its own capital, so that it wouldn't bother them, and just explore the map however they like. This led us to creating a new separate mode, that we called the same way — Sandbox. This mode allows you to create your own little campaign with a set of parameters. AI's behavior can be tweaked to your liking, so it would be possible to play on a gigantic map while only exploring provinces, fighting guards and collecting rare sets. We'll talk more about this mode next week. The Sandbox Update is planned for release before the end of May. We also have more news and announcements for Eador on they way — stay tuned!Studio status updateMar 30, 2017 - Community AnnouncementsThis is an update from the new Snowbird Games administration. This week, main investor of Snowbird Games studio took decision to dismiss the development team. Reasons for this being the unsatisfactory results of Eador. Imperium, as well as the slow development rates of Blood & Gold: Caribbean! — two primary projects of the studio. Right at the start of 2017 the investor did an independent code examination and had a talk with developers. As a result, it was decided to let go of the people behind both of these projects and invite new specialists. New administration is not yet ready to announce its immediate plans on further development. It is also unclear whether the Snowbird Games brand itself will be preserved. At the moment people from the renewed team are preparing their own feedback on Eador and Blood & Gold. After agreeing on what's the next step should be with administration, new plans will be posted in this blog, as well as in Steam community hubs of both projects. This blog will be kept as means of communication with the audience for the time being. New information should be provided during the next week. http://snowbirdgames.com/blog/?p=2660Studio status updateMar 30, 2017 - Community AnnouncementsThis is an update from the new Snowbird Games administration. This week, main investor of Snowbird Games studio took decision to dismiss the development team. Reasons for this being the unsatisfactory results of Eador. Imperium, as well as the slow development rates of Blood & Gold: Caribbean! — two primary projects of the studio. Right at the start of 2017 the investor did an independent code examination and had a talk with developers. As a result, it was decided to let go of the people behind both of these projects and invite new specialists. New administration is not yet ready to announce its immediate plans on further development. It is also unclear whether the Snowbird Games brand itself will be preserved. At the moment people from the renewed team are preparing their own feedback on Eador and Blood & Gold. After agreeing on what's the next step should be with administration, new plans will be posted in this blog, as well as in Steam community hubs of both projects. This blog will be kept as means of communication with the audience for the time being. New information should be provided during the next week. http://snowbirdgames.com/blog/?p=2660Farewell from Snowbird GamesMar 28, 2017 - Community AnnouncementsHi everyone, Today we’ve got probably not the most exciting announcement for you, but nevertheless — a very important one. It doesn’t take much to see that with Eador. Imperium, our latest project, we faced an unusual amount of negative feedback. Much of that is justified — the troubled development of Imperium for the past year took far more time than needed, and the end result, understandably, didn’t really meet expectations of our players. Even taking technical difficulties of the engine behind Eador into account, it’s pretty clear — we could’ve done much better, something’s just not working out. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25230203/8c402b3b7e63599373d49b000f0bf0b6cf3a8cb7.png As it is, tough times call for tough decisions: the investor group which took part in forming Snowbird Games has decided to let most of the team go. So for us it's the last chance to properly say goodbye. On the behalf of the people leaving Snowbird Games — thank you, everybody! However you decide to look at it, it’s been a real journey for us. We love Eador and love Blood & Gold. All the work that went into both of these projects by our tiny team was 100% sincere and passionate. You can be absolutely sure of that. But, when it’s clear it’s time to move on, it’s best not to hesitate. Best of luck to the renewed team. And see you around!Farewell from Snowbird GamesMar 28, 2017 - Community AnnouncementsHi everyone, Today we’ve got probably not the most exciting announcement for you, but nevertheless — a very important one. It doesn’t take much to see that with Eador. Imperium, our latest project, we faced an unusual amount of negative feedback. Much of that is justified — the troubled development of Imperium for the past year took far more time than needed, and the end result, understandably, didn’t really meet expectations of our players. Even taking technical difficulties of the engine behind Eador into account, it’s pretty clear — we could’ve done much better, something’s just not working out. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25230203/8c402b3b7e63599373d49b000f0bf0b6cf3a8cb7.png As it is, tough times call for tough decisions: the investor group which took part in forming Snowbird Games has decided to let most of the team go. So for us it's the last chance to properly say goodbye. On the behalf of the people leaving Snowbird Games — thank you, everybody! However you decide to look at it, it’s been a real journey for us. We love Eador and love Blood & Gold. All the work that went into both of these projects by our tiny team was 100% sincere and passionate. You can be absolutely sure of that. But, when it’s clear it’s time to move on, it’s best not to hesitate. Best of luck to the renewed team. And see you around!ReleaseJan 27, 2017 - Community AnnouncementsHi everyone, Eador. Imperium is now released! Check out our launch trailer: https://www.youtube.com/watch?v=YyO4kIAo_gw The game is available on both Steam and GOG. Steam's version includes achievements (with trading cards and Workshop coming a bit later). http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25230203/aecfc7e52fd2e32553e5e306aefd694665f4b96b.jpg Every owner of the original "Eador. Masters of the Broken World" on Steam should receive a 15% discount coupon on Imperium. This, in addition to a 10% launch discount, gives you an already pretty appealing price right from the start. This offer lasts a week, so don't take too long! There is also a special offer for all Gremlins, Inc. players (latest game by Alexey Bokulev): they get a special 30% discount coupon on Imperium as well, lasting for a week. If you haven't checked out that game yet, you definitely should. Lastly, all other Eador games and DLC will be discounted for the next week on Steam and on GOG. This is officially the week of Eador now. Again, thanks a lot to everyone who joined us for the past half a year. Hope you enjoy Imperium!