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Dyson Sphere Program

 
Icarus has some ideasApr 10, 2024 - Community AnnouncementsThe dark fog is dangerous, and Icarus needs more power. He decides to create... Dyson Sphere Program is now on a 10% discount on the Steam for two weeks (April 10 to April 24). Come to build Dyson Spheres and fight against the dark fog!Patch Notes V0.10.29.22010Mar 22, 2024 - Community AnnouncementsHello engineers, we're rolling out some updates to improve your gaming journey. Added 19 system broadcasts, including voice broadcasts, text-based tips and pinnable icons. Changed the activation/deactivation SFX of . Increased the damage of Icarus' skill. Adjusted the jamming number of and from 60 to 180, also extended the jamming effect time of slowing enemies' movement speed and attack speed. Increased the ROF of from 0.5/s to 0.6/s. Fixed a bug while Dyson Sphere technology is unlocked and no Dyson Sphere is planned, entering the space and opening the will cause an error. Fixed a bug where a under a is not built yet and placing an item into the would cause an error. Fixed a bug where upgrading a building did not reset its proliferation progress, which could cause replicating items infinitely. Fixed a bug where under certain circumstances, does not attack the Dark Fog. Fixed a bug when adding an upgrade to queue, a prerequisite level is not reached, but its following upgrade can be queued. Fixed a bug where under certain resolution settings, production numbers are not fully displayed in . Fixed a bug of filter logic, if the filter is set to another item, pile sorter should not continue to transport the previous item. Fixed a bug when landing on a planet, changes of prebuild data might cause an error. Patch Notes V0.10.29.21942Feb 6, 2024 - Community Announcements· Optimized Icarus' "Throw" skill controls. · Fixed a bug where removing a Battlefield Analysis Base may cause an error. · Fixed a bug where Icarus' energy shield can take damage without apparent cause while Icarus is in space. · Fixed a bug where pointing to a Blueprint would cause an error if its path contains curly brackets.Patch Notes V0.10.29.21904Feb 2, 2024 - Community AnnouncementsThe setting of Fast Build in Sandbox Mode will be saved. If a newly created Blueprint has the same path as the existing one, the existing Blueprint's icon, thumbnail and description will be loaded automatically. Fixed a bug where slow down effect of EM Capsule was incorrect in certain situations. Fixed a bug where it may not be able to fix damaged buildings after loading a save. Fixed a bug where items in the last slot of the Depot above Splitter cannot be output. Fixed the VFX issue of Dark Fog units in Planetary Base. Patch Notes V0.10.29.28154Feb 1, 2024 - Community AnnouncementsAdded and related upgrades. Upgraded "Pile Sorter" can simultaneously load and unload stacked cargos, maximizing the sorting capacity. Added . It is a plasma turret for ground and it uses Energy Capsule as ammo. Added and related upgrades. can use ammo to reduce enemies' movement speed periodically. Added Icarus Energy Shield Burst skill. Press and hold in to accumulate power and cast this skill. Added Icarus Throw skill. Icarus can manually throw items like , and in , deal damage to enemies or reduce enemies' movement speed. In the Dyson Sphere Panel (Y), added an option to hide empty Dyson Spheres in the selection combobox.(enabled by default) Added upgrade level 7 for "Inventory Capacity," providing an additional 2 columns of item inventory slots and 1 column of logistics list slots for Icarus. Added interaction with Dark Fog Relay Stations in Starmap (V). Added setting in Audio Settings. No longer display upgrades for and it can no longer be upgraded for "cargo stacking" (saved upgrades will retain their values). Modified the automatic material cache quantity for each production facility (based on the recipe, producing duration, and producing speed). Added tips about "Output per Base" in the Dark Fog drop rate information panel. Icarus can now set weapons to "auto fire" and/or "manual fire." Refactored construction and repair system code, reducing performance overhead when laying out large-scale blueprints. Construction/repair tasks will prioritize dispatching drones from the nearest object (mecha or Battlefield Analysis Base). Repairing attacked buildings is more stable and reliable. Optimized prebuild model of Conveyor Belt and it optimized performance overhead of rendering massive Conveyor Belt prebuild. After picking up items, the Battlefield Analysis Base will prioritize placing them into slots with the same item. The red slots of the Battlefield Analysis Base (limited automation input) have been changed to blue slots. Items placed in blue slots cannot be retrieved by automated facilities. Base cannot put picked items in blue slots either. A non-copied built Battlefield Analysis Base will default to 10 blue slots at the bottom. Now, will only drop after is unlocked. Changed the maximum loot quantity from a single Dark Fog drop from 1 stack to 20 stack. Icarus space shield radius multiplier: 5x->10x. The Energy Shield Burst damage in space is related to its radius. Ammo amount of and sprayed by Proliferator Mk. III will be rounded off to 13. Ammo amount of 3 Ammo Boxes: 20 -> 30. Reduced the amount of raw materials of these ammo boxes. Blast radius of Shell Set: 13m -> 11m; blast radius of Crystal Shell Set: 13m -> 15m. Fixed a bug where the on a planet might fail to recall combat drones when the number of buildings exceeded 32767. Fixed a bug where threat monitoring entries disappeared when a Dark Fog Space Hive was not completely destroyed (despite the Hive building being fully destroyed while units like Lancers still existed). Fixed a ...Celebrate the 3rd anniversary of Dyson Sphere Program!Jan 20, 2024 - Community AnnouncementsHi engineers, Good morning, good afternoon, and good evening. It's been three years since the launch of Dyson Sphere Program. Time flies, but our adventurous journey among the stars continues. What fades away with the passage of time is only time itself, while the great miracles we collectively forged stand eternal in the cosmos. It starts with every small step. The first miner, the first smelting, the first Electromagnetic Matrix, the first launch of solar sails, the first operational space transport – countless firsts have made the Dyson Sphere Program a reality. Thank you all. With the update of the Rise of the Dark Fog, the combat system has been introduced. The upcoming Dyson Sphere Program will be even more exciting. In the next phase, the Dyson Sphere Program will revolve around "Vehicles" (we haven't defined a name for this version yet) and "Space Stations". Of course, Dyson Sphere Program is an automation factory game, so updates in this part will continue to appear. "Vehicles" and "Space Stations" will have extremely high freedom, providing engineers with the joy of freely constructing. This is a major update that requires much development time. So, be patient and continue to contend with the Dark Fog. You can get a sneak peek through the images below. {STEAM_CLAN_IMAGE}/38718364/a48d8b2b9e799a7a2bd6774a7c8d81e9c43bb0c7.jpg {STEAM_CLAN_IMAGE}/38718364/1743a665790ea8380aefa5846dc8b0ec6ef8dd2d.png {STEAM_CLAN_IMAGE}/38718364/3d4d35118e01276c250e5ea41341f0000d74817c.png {STEAM_CLAN_IMAGE}/38718364/7c3617b330544704ea7dd9b5fa3fc6f003e6bfbd.jpg At the same time, with the arrival of the Spring Festival, we will be taking a break. After the Spring Festival, our team will kick off an internal game development competition lasting two months. This is a tradition in our team to maintain the vitality of exploring new ideas (perhaps ideas for future new projects) and improve our production capabilities. Please look forward to us creating more interesting content. During this period, functional updates will be paused, but optimizations and bug fixes will still take place. As for updates, we have prepared a substantial update before the Spring Festival, including new sorters, new defense towers, Icarus's new skills, and more. Please stay tuned for further information. Finally, thank you once again for your support. Wish you an Happy New Year in advance. New Soundtracks from Rise of the Darkfog has been added to the Soundtrack DLCJan 17, 2024 - Community AnnouncementsHi engineers, We have added 5 new songs of Rise of the Dark fog into「Dyson Sphere Program - Soundtrack」DLC. These songs are composed by Elecrystal. We hope you like them. New track list: Rise of the Dark Fog Seed Observation Detection Battle Plan Youthcat Studio、Gamera GamesPatch Notes 0.10.28.21308Jan 11, 2024 - Community AnnouncementsAdded interaction with Dark Fog Hives and Seeds in Starmap(V). If a missile loses its target in space, it will try to reacquire one within a range of 1000m. Optimized the targeting logic of Turrets, now the enemies with a low hp will be more easily locked onto. Added "building armor" and "tower damage" for Enemy Information Panel. Decreased the EXP transfer rate between Dark Fog Hives, additionally decreased the EXP transfer rate between those Hives located in different Planetary Systems. Fixed a bug where the sfx of Laser Turret's distance attenuation and fade in/out were not applied. Fixed a bug where the value of Space Unit Armor is incorrect (display issue only). Fixed a bug where a Laser Turret may not attack enemies after overlapping construction. Fixed an issue where a Relay Station may disregard Core Driller and build a new Planetary Base on it, causing a bug where two planetary bases overlap. Fixed a bug where the Lancer forms' stat is incorrect. Fixed a bug where causing significant lag when placing large-scale blueprints. Fixed a bug where the flying sfx is not synchronized with action. Fixed a bug where the amount of proliferator points of drop items is incorrect after the Logistics Stations was destroyed. Fixed a bug where the sfx of Implosion Cannon will not stop after power is off. Patch Notes 0.10.28.21247Jan 5, 2024 - Community AnnouncementsAdjusted "Pitch Limit" for Gauss Turret and Laser Turret to prevent situations where those turrets may not attack when Dark Fog units enemies and turrets are too close. In order to better accommodate grids of varying latitudes (widths), slightly reduce the colliders of Spray Coaters. Fixed connection errors caused by hidden technologies before and after in Tech Tree. Fixed a bug where missiles may fly to space (Universal Origin) from a planet. Fixed a bug where Seed cannot set off to create a new Hive. Patch Notes 0.10.28.21219Jan 4, 2024 - Community AnnouncementsHi, engineers, We've recently received numerous reports of in-game errors and data corruption caused by the use of tampered blueprints or program-generated blueprints, including "belt-free" blueprints and vertical conveyors. These issues involve misalignment of building connections, issues with conveyor, and more. While these blueprints offer a certain level of convenience, it's crucial to be aware that their designs may not strictly adhere to the game's rules, posing a risk of save errors. Due to the potential complications arising from the use of tampered blueprints or program-generated blueprints, we strongly advise against their use. If you still plan to use them, please backup your game saves beforehand to prevent unforeseen issues. Users are responsible for any problems that may arise from the use of tampered blueprints or program-generated blueprints. Thank you for your understanding and support! ----------------------------------- Patch Notes 0.10.28.21219 Now when the player is on a planet, the space fleet will only be automatically summoned when Lancers attack, not when the Space Hive is too close. Fixed a bug where combat drones in idle fleets will disappear after loading a save. Fixed a bug where Dyson Sphere stats may be incorrect. Fixed a bug where the display number of Space Fleet in Combat Interface is incorrect. Fixed a bug where in certain situations, a Geothermal Power Station can be built on a Planetary Base. Patch Notes 0.10.28.21196Jan 3, 2024 - Community AnnouncementsHi everyone, we hope you had a wonderful Christmas holiday! Fixed a bug where the combat drones belong to a Battlefield Analysis Base will consume Icarus Core Energy when they recover durability. Fixed a bug where the power consumption is incorrect when summoning Space Fleet on a planet. Fixed a bug where achievement can be unlocked in a planetary system without any Hive. Fixed a bug where it may cause an error when Missile Turrets locking a Dark Fog space unit through Signal Tower. Fixed a bug where threat may not increase when attacking a Relay Station on an unvisited planet. Added starting-up animation for . Now clicking on the opened enemy information panel can make it pinned. Patch Notes 0.10.28.21172Dec 29, 2023 - Community AnnouncementsAdded 2 new Dark Fog themed in-game BGM tracks. The Dark Fog drop filter now displays item drop rates and other related information. Added new tab "Combat" in statistics panel, it will record the amount of total kills of Icarus forces and the amount of buildings and units destroyed by Dark Fog. Added new checkbox in Combat Interface to set whether attack Relay Stations for Space Fleets. Added upgrade for , it can increase the amount of items collected from Dark Fog debris. Slightly adjusted box colliders for turrets, allowing conveyor belts to string through turrets in high latitude regions (collision still occurs near the poles). The area covered by Planetary Shiled can prevent Dark Fog from building Planetary Bases, it requires Planetary Shield (not Generator) is charged with power. Adjusted drop rates for killing Dark Fog; drop rates for different items will now be tied to planet types. When resource multiplier is set to "Scarce," drop rate multiplier is 0.3x; when set to "Infinite," drop rate multiplier is 2x. Resource multiplier does not affect the drop probability of exclusive Dark Fog items. When the items are locked, the drop rate multiplier is 0.4x. Changed the damage block per level for Dark Fog space units from 1.0hp to 0.5hp. Decreased durability of Lancers, Humpbacks, and Seeds; reduced Relay Station durability recovery speed. Lowered attack power of Lancers, Humpbacks, and Space Hive towers. Reduced the threat level caused by Dyson Spheres; additionally decreased the threat level caused by Dyson Swarm. Decreased the ratio of energy intercepted by Dark Fog from Dyson Swarm. Slowed down the incrasing amount of Lancers launching assaults from Dark Fog Space Hive with increasing waves. Reduced the threat level caused by attacking Relay Stations in space. Decreased energy consumption for Icarus from space combat drones. Increased the summoning speed for all combat drones. The deployment speed of Relay Stations from Space Hive will decrease as player destroys more Relay Stations or Planetary Bases. Fixed Dyson Swarm rendering issues Fixed a bug where it was possible to upgrade the hologram to hidden items without unlocking them. Fixed a bug where, when using Ctrl + mouse left-click to consecutively withdraw items of different levels from the assembing machines, long-press dragging did not work. Fixed a bug where in certain situations, fleets did not display in Mecha Panel. Fixed a bug where obtaining soil pile would display overflow as a negative value when the quantity reached 2.14G (display issue only). Fixed a bug where Plasma Turret would attack Relay Stations inside Dark Fog Hive when the Hive were close to the planet. Fixed achievements related to Dark Fog that could be achieved in peace mode. Fixed a bug where Planetary Shield could not intercept the projectiles of Lancers and Humpbacks. Fixed an error when destroying Relay Stations in extraterrestrial systems. Fixed an error when Plasma Turret projectiles hit the surface of extrat...Merry Christmas & Adjustments PreviewsDec 25, 2023 - Community AnnouncementsDear Engineers, Merry Christmas! Patch Notes V... No worry. We are on holiday. (But our publisher is not on holiday XD We plan to update the game on December 29th, making adjustments that will bring some changes in gameplay. We hope you can get acquainted with these changes in advance. {STEAM_CLAN_IMAGE}/38718364/5aeb8459746b3dab2b779e769eca1a70fb145915.jpg · Dark Fog Drop Rates While many engineers enjoys farming Dark Fog (and it's a joy not to have to construct production lines!), we intend to adjust the drop rates of some key items to avoid disrupting the gameplay. Additionally, the drop of certain basic materials may be influenced by the planetary environment; drop rates will be tied to resource multipliers, meaning 0.1x resources will be more challenging. · Space Combat Due to the incompleteness of space combat in the current version, the attack methods of players are relatively limited, and numerically, there may be situations where Dark Fog overwhelms players in space. Therefore, we plan to temporarily reduce the overall difficulty of Dark Fog (space). However, as we continue to update and improve the space combat section, the difficulty will return to normal. · Updates Regarding the Space Section We've noticed some players saying, " space combat will be updated after the Chinese New Year". We're sorry. Space section is a very complex content that won't be updated so soon. However, there's no need to worry; we will gradually improve the game and promptly inform everyone once certain details are confirmed, keeping you informed about future updates. ---------------------------------- We wish you all a Merry Christmas and Happy New Year! Youthcat studio and Gamera GamesPatch Notes V0.10.28.21014Dec 21, 2023 - Community Announcements-Fixed a bug that caused the Missile Turret to attack the wrong enemy when the enemy was within the signal coverage of multiple Signal Towers. -Fixed a bug where the Technology Tree UI position was incorrect under certain screen resolutions.Happy Holidays!Dec 21, 2023 - Community AnnouncementsDear engineers, Happy Holidays! It's been a week since the launch of "Rise of the Dark Fog", and for us, the combat has just begun. While "Rise of the Dark Fog" has brought significant changes to the game, it has also introduced new bugs for us to fix. We will continue to provide new content and optimizations for this version in the long term, hoping you enjoy them. After a tense week of fixing bugs, we are planning to take a few days off to recharge our own "fuel chamber" for better content creation. Please don't worry. We will still address urgent bugs and welcome your suggestions and ideas. {STEAM_CLAN_IMAGE}/38718364/bcb8a4ee65093563166ad64ed655586a9c419b04.jpg Thank you for your love and support for the game, enabling us to reach this point and continue forward. We are all part of creating wonders. Now, take a rest during this Christmas holiday and then embark on another great journey. Youthcat Studio Patch Notes V0.10.28.21011Dec 20, 2023 - Community Announcements-Added an interactive indicator button for Dark Fog Communicator. -Now game can be paused in Tech Tree. -Adjusted the numbers related to combat upgrades, including the quantity of matrix consumption and the effects. (Unlocked upgrade saves are not affected) -Fixed a bug where pasting blueprint to build a Logistics Distributor will cause an error. -Fixed a bug where seed information UI may not display in outer space. -Fixed a bug where a seed may not be deleted after it arriving at the designated planetary system. -Fixed a bug where a seed may not display health bar.Patch Notes V0.10.28.20959Dec 19, 2023 - Community AnnouncementsFeature Added new cluster display filter in Milky Way. (now you can view peace mode and combat mode separately) Added a button in Battlefield Analysis Base panel to set global Dark Fog Drop. Now (Metadata for Universe Matrix) can be instantiated as Dark Fog items. Added new tips for "current recovery rate" and "max recovery rate" of Planetary Shield. Bugfix Fixed a bug where Icarus' energy shield cannot block projectiles when it is invincible. Fixed a bug where errors could occur during overlapping construction. Fixed a bug where fleet in Battlefield Analysis Base may cause an error. Fixed a bug where dragging color palette in Envrionment Modification(9) will cause an error. Fixed a bug where auto-recalled fleets will freeze if mecha's core energy is insufficient. Fixed a bug where Lancer Sweep Laser not shooting from the right position. Youthcat StudioPatch Notes V0.10.28.20904Dec 18, 2023 - Community AnnouncementsFeature Now Missile Turrets can connect to signal network and attack Dark Fog on other planets within a nearby range of 4200 meters Added upgrade , this upgrade can increase the durability of mecha, buildings and combat drones. Change Increased the acceleration of Supersonic Missiles and Gravity Missiles. Now Icarus will be invincible for a while after redeployment or reassembly. Bugfix Fixed a bug when dismantling an engaging Battlefield Analysis Base will cause an error. Fixed a bug where Dark Fog space units' cruise behavior is incorrect when they have to avoid planets. Fixed a bug where construction drones' behavior is incorrect if is fully upgraded. Fixed the frustum culling issue of the guidance lines in the Dark Fog Threat Monitor. Fixed a bug where Icarus' energy shield will not take effect if it is warping. Fixed a bug where Planetary Base cannot be spawned properly if its relay station is destroyed. Youthcat StudioPatch Notes V0.10.28.20856Dec 17, 2023 - Community AnnouncementsFeature Added space units outline in Combat Interface. Added Warning Volume settings. Bugfix Fixed a bug where the core driller data incorrect when destroying the planetary base while Icarus is on other planets. Fixed a bug where the defense range display is incorrect if the turrets are built near north pole or south pole. Fixed a bug where the relay station behavior is incorrect when it cannot build a planetary base. Fixed a bug where auto-replenishment of space fleet cannot be turn off. Youthcat StudioDyson Sphere Program update adds new threats to the 10/10 base builderDec 16, 2023 - PCGamesNBase-building space game Dyson Sphere Program just got a lot more dangerous. The beloved factory simulation and automation game holds an impressive 'overwhelmingly positive' 97% Steam user score, making it one of the top strategy games on the Valve platform. Now, in its latest update, Rise of the Dark Fog, you'll face threats never seen before with the introduction of a brand-new combat system - but don't panic if you're a peaceful sort, as developer Youthcat Studio includes the option to tweak or disable it if you prefer a more laid-back experience. Read the rest of the story... RELATED LINKS: Dyson Sphere Program combat system delayed to 2023 Dyson Sphere Program's enemies look like a dense black fog Dyson Sphere Program gets customisable mecha this month