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Dungeons & Treasure VR

 
Update 1.6 - Technical ImprovementsMar 26, 2024 - Community AnnouncementsThis update contains several technical improvements that are necessary for a better foundation. Updated game rendering for better visuals and performance Switched from SteamVR to OpenXR to allow a wider array of VR headsets Various small fixes Updated Unity to 2022.3 Update 1.5 - Performance and StabilityMar 15, 2022 - Community AnnouncementsThis patch addresses some long-standing quality of life issues. Significantly improved game startup speed and loading times when entering a dungeon Added the option to enable a vignette when you move, to reduce motion sickness Removed multiplayer drop-in. This was done out of technical reasons, as it sadly was not implemented properly. Fixed loading screen flickering Improved haptic feedback for various actions Added detailed error tracking Update 1.42 - Performance and ControlsSep 6, 2019 - Community AnnouncementsThere were some performance problems in the game, especially in the snow area. We significantly improved that and the game should run way better now. We also fixed the ongoing problems with the oculus controls and added a better control scheme for WMR. Changelog Significantly improved performance Fixed oculus controllers Added experimental WMR controls Update day!Jun 25, 2019 - Community AnnouncementsHello everyone! This update has a lot of quality of life updates and major technical/performance updates. Many bugs have been fixed and almost every aspect of the game has been polished. Some highlights are: We have greatly improved loading times, especially between loops. This also fixes a bug where a player would be thrown back to the lobby while the game was loading. We have improved the combat system and polished combat elements, e.g. enemies have a new death animation and overall all weapons feel better to use. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30239964/144ad09561227aab453a968864979d0bd9c7e684.gif We improved the visuals of the environments and added new effects to some objects, e.g. destructibles such as crates and vases have now physics and it feels better to destroy them. We also improved the lightning. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30239964/512ddfeee4c11162795225eb1e4c5a3cd122bab5.gif We support now the valve index controllers. We fixed the oculus controllers and improved the locomotion system. We have now a networked lobby, which is not limited to a region. This means if you are connected to the internet and start the game, there is a chance to see other players in the lobby. You can invite players to a group and play with them. We have implemented a reconnect system in case someone disconnects. We still support drop in multiplayer. --- We wish you all a lot of fun! Patch Notes: - Improved loading times (game startup & ingame) - Improved Performance - Improved item interactions -> picking up, etc. - Valve Index Controller Support - Fixed Oculus Touch Controlls - Better Enemy Death Animations - Better Weapon handling (hand position, effects, etc.) - Improved VFX (Weapons, Projectiles, Companions, Enemies) - Networked LobbyUpdate coming soon!May 13, 2019 - Community AnnouncementsWe know that we have been silent for quite some time, but we have good news! We are currently working on some performance and quality of life features. We want to polish some parts of the game, especially the weapons and the killing of enemies. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30239964/c538e1094d4235e2907378a7d175733089f6fcb4.gif We belong to the lucky ones, who received the valve knuckles controllers. The next patch will include knuckles support. Greetings, Roman Current stateJun 20, 2018 - Community AnnouncementsWe haven't posted an announcement for a while now, but we are still here. So far we do not receive any bug reports or complaints, we have been working hard and were able to solve all issues. The game is now on a stable level. We are very grateful for all the positive and negative feedback. None of us ever experienced this before and we are very happy with the current state. We want to thank you all here. Without the community and your feedback we wouldn't be able to reach the current state. Tomorrow starts the summer sale! The game will be discounted by 50%. All of you, who have wishlisted the game, this is your chance. Snow Area UpdateApr 19, 2018 - Community AnnouncementsToday we are ready to release the snow area, which is an open environment. It offers new content, such as new enemies, new traps and a new boss fight. In addition to that we fixed some issues and rebalanced some items. We lowered the level length significantly. Finishing a level is now much faster. With the old level length it took too long to see the new area and enemies. The reduced level length also improved the loading times. Here is a small teaser: https://www.youtube.com/watch?v=h7Yb5vXxavM https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30239964/79b2d80b576015a2fd2a8d013a3c92dcda03103b.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30239964/9738fd2987340ea6f5cb84f8fb6d68ad7142ade2.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30239964/032a98d8eb5250a81647a218c04b8d39c48c9a08.jpg Added new biome (Snowplanes, includes 9 new enemies and 1 new boss) Adjusted level length (better loading times, less crashes, faster playthrough) Bomb cost (300 -> 400) Meat drop chance per stack (2% -> 1%) Infusion kills (10 -> 20) Guardian Heart blocks (20 -> 40) Loot Bag gold loss (100 -> 15) Have fun playing the new area! If there are issues or questions, let us know!Tutorial Room and more!Feb 14, 2018 - Community AnnouncementsWith today's update we introduce the tutorial room. It seems people sometimes struggle with enemies and dont use some abilities. In the tutorial room all core features are explained and can be tested. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30239964/2d49510d8d0339d854c5804f265c01904b2ea85b.jpg In addition to that we also improved the hitboxes of all items. Picking up items is now much more intuitive. v.1.1.4: Added tutorial (next to singleplayer in lobby) Improved hitbox of all items Reduced player revive time (120 sec. -> 60 sec.) Adjusted active item recharge values Tutorial Room and more!Feb 14, 2018 - Community AnnouncementsWith today's update we introduce the tutorial room. It seems people sometimes struggle with enemies and dont use some abilities. In the tutorial room all core features are explained and can be tested. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30239964/2d49510d8d0339d854c5804f265c01904b2ea85b.jpg In addition to that we also improved the hitboxes of all items. Picking up items is now much more intuitive. v.1.1.4: Added tutorial (next to singleplayer in lobby) Improved hitbox of all items Reduced player revive time (120 sec. -> 60 sec.) Adjusted active item recharge values Content Update: Over 80 new rooms, Achievements and Custom Outfits!Jan 12, 2018 - Community AnnouncementsToday we have prepared a content update. Many of you probably know certain rooms already good enough and are not surprised by traps or enemy positions. With the new rooms the dungeons/levels feel completely new again! In addition to the new rooms we included the achievements system into the game, there are 30 achievements. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/d4577d9aed831c999d217f0653985dd57573aacd.png You can see all achievements here: http://steamcommunity.com/stats/686360/achievements Some of the achievements are hidden, so you have to figure out what must be done. It is possible now to unlock custom cosmetic outfits. Upon completing a certain achievement you will be able to choose an outfit in the hub area. The achievements which grant a cosmetic outfit are not hidden. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/3eb34e4eed2fb90745ec197dbc1465f1afe64a45.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/24f1b091571bf3246982b9ef6f168d97c48e34da.jpg Some people told us that the trackpad locomotion is too slow. It feels really slow especially if you played an other game with trackpad locomotion before. So we added a new locomotion option for this. You can now adjust the speed of trackpad locomotion (the current speed is 2.5): http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/07496de8124a26a7c119d5f83995426b66914d6d.jpg Have fun playing the game and let is know what you think! We will always try to do our best and improve the game! Update: Added 30 achievements Added 81 new rooms Added 10 cosmetic outfits (unlocked by completing achievements) Player movementspeed is now adjustable in the locomotion menu Content Update: Over 80 new rooms, Achievements and Custom Outfits!Jan 12, 2018 - Community AnnouncementsToday we have prepared a content update. Many of you probably know certain rooms already good enough and are not surprised by traps or enemy positions. With the new rooms the dungeons/levels feel completely new again! In addition to the new rooms we included the achievements system into the game, there are 30 achievements. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/d4577d9aed831c999d217f0653985dd57573aacd.png You can see all achievements here: http://steamcommunity.com/stats/686360/achievements Some of the achievements are hidden, so you have to figure out what must be done. It is possible now to unlock custom cosmetic outfits. Upon completing a certain achievement you will be able to choose an outfit in the hub area. The achievements which grant a cosmetic outfit are not hidden. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/3eb34e4eed2fb90745ec197dbc1465f1afe64a45.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/24f1b091571bf3246982b9ef6f168d97c48e34da.jpg Some people told us that the trackpad locomotion is too slow. It feels really slow especially if you played an other game with trackpad locomotion before. So we added a new locomotion option for this. You can now adjust the speed of trackpad locomotion (the current speed is 2.5): http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/07496de8124a26a7c119d5f83995426b66914d6d.jpg Have fun playing the game and let is know what you think! We will always try to do our best and improve the game! Update: Added 30 achievements Added 81 new rooms Added 10 cosmetic outfits (unlocked by completing achievements) Player movementspeed is now adjustable in the locomotion menu Difficulties, Combat System, Bug Fixes and MoreDec 19, 2017 - Community AnnouncementsWe have been listening to you all and a few things needed to be changed. So here are the changes: We improved the melee combat system, the melee weapon now has more range and deals more damage. The scaling for swinging and wiggle have been improved as well. Wiggle has now a small cooldown. Both playstyles are now strong enough to finish the enemies and bosses. The boss loses now health if his summoned enemies are damaged. We also added region select for multiplayer. There was an issue that people could not find each other, they were on their best region. Now if you want to play with a friend: Make sure you both select the same region and have the same game name. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/7893a9c4fea9de6f74b8273ccf9295ec486c9c76.jpg We added difficulty settings for single player. Difficulties can now be found on the terminal for single player. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/59d9fa9fde3520002b42da708d34a2d5f79a289c.jpg There is now a new interface for menu, locomotion etc. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/3d15ae573a4ef2b181570c2cba66626eece3e969.jpg We also fixed a multiplayer issue, where people would crash while looping into the second area. Update: Player is now invurnable for a short time after getting hit Damage to summoned enemies now also deals damage to the summoner (relevant for boss fights) Increased range of melee weapons Improved AI to not let enemies walk into you Increased melee base damage and damage scaling when swinging Improved player hitbox to allow easier blocking with shield Adjusted enemy health scaling Singleplayer: Game difficulty selection Multiplayer: Possible to select region for private lobby (all wanting to join need to set the same region) Multiplayer: Made gameplay more stable (no more crashes on area switch) Multiplayer: Reduced player respawn time from 120 sec to 60 sec Difficulties, Combat System, Bug Fixes and MoreDec 19, 2017 - Community AnnouncementsWe have been listening to you all and a few things needed to be changed. So here are the changes: We improved the melee combat system, the melee weapon now has more range and deals more damage. The scaling for swinging and wiggle have been improved as well. Wiggle has now a small cooldown. Both playstyles are now strong enough to finish the enemies and bosses. The boss loses now health if his summoned enemies are damaged. We also added region select for multiplayer. There was an issue that people could not find each other, they were on their best region. Now if you want to play with a friend: Make sure you both select the same region and have the same game name. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/7893a9c4fea9de6f74b8273ccf9295ec486c9c76.jpg We added difficulty settings for single player. Difficulties can now be found on the terminal for single player. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/59d9fa9fde3520002b42da708d34a2d5f79a289c.jpg There is now a new interface for menu, locomotion etc. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/3d15ae573a4ef2b181570c2cba66626eece3e969.jpg We also fixed a multiplayer issue, where people would crash while looping into the second area. Update: Player is now invurnable for a short time after getting hit Damage to summoned enemies now also deals damage to the summoner (relevant for boss fights) Increased range of melee weapons Improved AI to not let enemies walk into you Increased melee base damage and damage scaling when swinging Improved player hitbox to allow easier blocking with shield Adjusted enemy health scaling Singleplayer: Game difficulty selection Multiplayer: Possible to select region for private lobby (all wanting to join need to set the same region) Multiplayer: Made gameplay more stable (no more crashes on area switch) Multiplayer: Reduced player respawn time from 120 sec to 60 sec Multiplayer Revive FeatureDec 1, 2017 - Community AnnouncementsIt happens that your team member will die early on in the run and he will become a ghost. The only options to revive your team member were either finishing the area or finding an ankh (Use Item). Often the dead player had to wait for a long time until he can continue play. Now it is possible to revive your team member after two minutes! If a player is dead, he will still become a ghost. He will have a black heart, which slowly becomes red. This takes 2 minutes. A particle will indicate whether the heart is fully charged. If the heart is fully charged, the living player can activate it by touching it and the dead player will be revived. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30239964/ced59820cb32a93b31ec5a382cc06bbeeea6bc58.gif Update notes: - Multiplayer: Possible to revive dead player after 120 seconds by touching his heart - Improved multiplayer region selection for a better overall pingMultiplayer Revive FeatureDec 1, 2017 - Community AnnouncementsIt happens that your team member will die early on in the run and he will become a ghost. The only options to revive your team member were either finishing the area or finding an ankh (Use Item). Often the dead player had to wait for a long time until he can continue play. Now it is possible to revive your team member after two minutes! If a player is dead, he will still become a ghost. He will have a black heart, which slowly becomes red. This takes 2 minutes. A particle will indicate whether the heart is fully charged. If the heart is fully charged, the living player can activate it by touching it and the dead player will be revived. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30239964/ced59820cb32a93b31ec5a382cc06bbeeea6bc58.gif Update notes: - Multiplayer: Possible to revive dead player after 120 seconds by touching his heart - Improved multiplayer region selection for a better overall pingSave & Load System and ReleaseNov 30, 2017 - Community AnnouncementsToday is the big day! Dungeons & Treasure VR will be released. Thank you all for the support and the feedback. We hope all of you will have a lot of fun playing the game. Please consider leaving an honest review or feedback on steam. This will help us grow and improve the game. We have also added one important additional feature to the game: You can now save your game progress with save & exit. For now saving the game only works in singleplayer. Save & Load System and ReleaseNov 30, 2017 - Community AnnouncementsToday is the big day! Dungeons & Treasure VR will be released. Thank you all for the support and the feedback. We hope all of you will have a lot of fun playing the game. Please consider leaving an honest review or feedback on steam. This will help us grow and improve the game. We have also added one important additional feature to the game: You can now save your game progress with save & exit. For now saving the game only works in singleplayer. More content! Items, weapons and buffs teaser!Nov 3, 2017 - Community AnnouncementsWe have finished a huge amount of items, weapons & shields and buffs. Everything has been implemented into the game and works great. All in all the progress is great, expect more news in the next days / weeks on the environment, enemies and more. Also, we have a precise release date! The game will be released on 30th November! Here are some teasers of the items which are in game: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/b9c79f395789b846c9ac06d4d59f92a21fab8926.png Passive buffs. A certain amount of these buffs is already unlocked. Buffs can be stacked to make the buff more effective. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/7f68a87f1983bf6ef1fa14ca8b1c796ed3d020f6.png Companions. Companions will assist the player with a special ability which will be used by the companion automatically. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/719c270f0c1e0293e972a6549cc45e69143c389b.png Melee weapons. All melee weapons have an ability which triggers their overheat. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/301a30896deaffe6484d25eff7ca487150eb39c3.png Ranged weapons. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/ee306adb9623d2cfd3298ea19776988972f3ac0b.png Shields. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/b01bd9f3f56abe5efb78e59acf896cc5e6c36ddd.png Use items. A player can have one use item. The player have to activate the effect of the use item.More content! Items, weapons and buffs teaser!Nov 3, 2017 - Community AnnouncementsWe have finished a huge amount of items, weapons & shields and buffs. Everything has been implemented into the game and works great. All in all the progress is great, expect more news in the next days / weeks on the environment, enemies and more. Also, we have a precise release date! The game will be released on 30th November! Here are some teasers of the items which are in game: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/b9c79f395789b846c9ac06d4d59f92a21fab8926.png Passive buffs. A certain amount of these buffs is already unlocked. Buffs can be stacked to make the buff more effective. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/7f68a87f1983bf6ef1fa14ca8b1c796ed3d020f6.png Companions. Companions will assist the player with a special ability which will be used by the companion automatically. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/719c270f0c1e0293e972a6549cc45e69143c389b.png Melee weapons. All melee weapons have an ability which triggers their overheat. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/301a30896deaffe6484d25eff7ca487150eb39c3.png Ranged weapons. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/ee306adb9623d2cfd3298ea19776988972f3ac0b.png Shields. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/b01bd9f3f56abe5efb78e59acf896cc5e6c36ddd.png Use items. A player can have one use item. The player have to activate the effect of the use item.Working on enemies and melee weaponsOct 10, 2017 - Community AnnouncementsWe are adding even more content to the dungeon area. 4 new enemies. Enemies have currently no abilities. Next step is to add abilities. We have also improved our melee combat system. You can deal more damage if the weapon is swung stronger. All in all we are making great progress, future updates will include more passive & active items, abilities and environment polish. Here are some impressions: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/0eb84f8cb163c54fabef7ee045fbbfae2d2b930f.gif Swinging the sword stronger deals more damage. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/f87e114efc6cfbdb1319f713c3e78339cc4d0388.gif New enemies. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/798493bec8f271e065472052d9c7e4b87db016d0.gif Ghost has some transparency. More transparency effects are planed. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30239964/8441654a3d6f340b3f36d2999f1229c485b526ae.gif Knight enemy.