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Dungeons & Robots

 
Patch 2.22!Jun 16, 2018 - Community AnnouncementsSmall patch for bug fixes Patch 2.22 Fix on dungeon creation and stuck on loading Crystals earned fix. Fixed on giving you the crystals showing your from purify or through the missions Nickname character limit is now 20 characters Thanks everyone for your report!Patch: 2.21May 30, 2018 - Community AnnouncementsPatch: 2.21 Offline mode updates: Made the save and load of the data of the offline mode more secure and stable and with the help of people of the community fixed some bugs UI Update: Removed some unneeded elements to make the whole UI more clear and fitting the rest of the game Online multiplayer update: Coop rooms fixed from making the second and rest of the players not being seen by the host Adjusted reward system: Now the rarity of the reward (chests) or amount (experiences) has been adjusted to the different difficulties so that the hardest the difficulty the rarest and best the possible reward. Ladder boss reward: Defeating the boss at the final part of the ladder mode rewards you with a gem chest which is extra of the normal rewards Thanks everyone for your feedback https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12082922/ad0f23269656a837ea6f4bd98e990e13b2219bc9.jpg ːsteamhappyːːsteamhappyːːsteamhappyːThe new patch is out! 2.20! New Server!May 25, 2018 - Community AnnouncementsHello everyone! The new patch is out! New reward chests - simplified the chests at main categories of possible drops (equipment, drone, active skills, gems, and materials) with each one possible different rarities which change the main stats (in case of equipment, drone, active, skills and gems) or quantity (in the case of material boxes) New database - weren't able to move the accounts from the old one but with the new database the data are more secured and faster on being changed from both sides (the player and the developer) New exp system - the formula of the exps needed for the next level has been changed in order to make the leveling easier at first levels and slower at higher New items stats formula - the main stats of each equipped item (weapons, bodies etc) have been changed which may lead to a different result of the existed items in the offline mode. Extra stats and slots for gems have been upgraded also Statistics are account general - The statistics of kills for each weapon or amount of using of specific actions are shared to all online slots of yours and they have been removed from the offline one (cause most of them are connected with achievements which are only unlocked to online mode) Easy mode became easier - the stats of enemies at easy mode have been reduced to make the experience and the exploration easier Cause of the new database old accounts wasn't able to be moved there as mentioned above and cause of the changes on the non-equipment items at offline mode any bought decoration items need to re-bought Hope people that had problems with the previous versions found a solution in this big update and in case of any bugs or problems or suggestions let us know either here or join our discord at DISCORDUpdate 2.095!!Jan 22, 2018 - Community AnnouncementsYey! New update for you! Update 2.095!! Permanent collector drone Collector drone pick up dropped reward chests Craft - purify bug fix (was bugging the game when you were purifying the item you just crafted) UI changes at mass purify http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12082922/754ab93bb96d9a8beec4601cc43030fd78c705b9.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12082922/8f1832f6c92adcefe2ec41dedf6a0dfd8ea27414.jpg Glow Games StudioUpdate 2.095!!Jan 22, 2018 - Community AnnouncementsYey! New update for you! Update 2.095!! Permanent collector drone Collector drone pick up dropped reward chests Craft - purify bug fix (was bugging the game when you were purifying the item you just crafted) UI changes at mass purify http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12082922/754ab93bb96d9a8beec4601cc43030fd78c705b9.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12082922/8f1832f6c92adcefe2ec41dedf6a0dfd8ea27414.jpg Glow Games StudioUPDATE 2.09!Jan 20, 2018 - Community AnnouncementsNew Update 2.09!! Next update is up! Adds Mass Purify: Now you can mass purify items by category or by rarity on each category We added multiple spawn points on lobby Online: Leaderboards Rewards! You can see now top 10 rewards for each position. Changes Health and Energy Restore skills now are been showed by number and not percentage Weapon energy cost multiplied at multi rays mode Fixes Spawned skills - UI indication energy left fix Energy Drone doesn't get enabled when you die Spawn Skills (like Missile Launcher) how have correct energy bar. Glow Games StudioUPDATE 2.09!Jan 20, 2018 - Community AnnouncementsNew Update 2.09!! Next update is up! Adds Mass Purify: Now you can mass purify items by category or by rarity on each category We added multiple spawn points on lobby Online: Leaderboards Rewards! You can see now top 10 rewards for each position. Changes Health and Energy Restore skills now are been showed by number and not percentage Weapon energy cost multiplied at multi rays mode Fixes Spawned skills - UI indication energy left fix Energy Drone doesn't get enabled when you die Spawn Skills (like Missile Launcher) how have correct energy bar. Glow Games StudioUpdate 2.08Jan 15, 2018 - Community AnnouncementsNew Update 2.08!! Next update is up! Adds New Active Skill: Area Slow: All enemies around player have decreased speed New Active Skill: Area Stun: All enemies around player have change to get stunned New Option: You can set VSync UI: Added open next Chest Rewards Changes Active Skill : Self Heal or Mass Heal now can remove bleeding effect Black crystals can be dropped now in any mission in Ladder Mode Decrease time when you open chest rewards Camera movement accorting to Mouse is disabled Fixes Generic: Lock other Inputs when you use chat. Generic: Audio change now correctly when you go back to menu after mission Online: Fix shooting issue for 3rd and 4th player Online PvP: Fix correct placement Offline: Fix issue when you collect crystals Glow Games StudioUpdate 2.08Jan 15, 2018 - Community AnnouncementsNew Update 2.08!! Next update is up! Adds New Active Skill: Area Slow: All enemies around player have decreased speed New Active Skill: Area Stun: All enemies around player have change to get stunned New Option: You can set VSync UI: Added open next Chest Rewards Changes Active Skill : Self Heal or Mass Heal now can remove bleeding effect Black crystals can be dropped now in any mission in Ladder Mode Decrease time when you open chest rewards Camera movement accorting to Mouse is disabled Fixes Generic: Lock other Inputs when you use chat. Generic: Audio change now correctly when you go back to menu after mission Online: Fix shooting issue for 3rd and 4th player Online PvP: Fix correct placement Offline: Fix issue when you collect crystals Glow Games StudioUpdate 2.074Jan 13, 2018 - Community AnnouncementsNEW Update 2.074..YEAP ..so soon! ːB1ː According to your request and suggestions we made some changes :) CHANGES Drop Change: Change reward chest drοp chance and crystals increased a lot!! :) You gonna get almost 1 crystal from each enemy and drop items in dungeons are increased. Smooth Controller movement axis joystic direction Reduce the amount of XP that required to gain level. FIXES Drop chest rarity bug (was dropping mostly unique) Conditions removed at player death PvP Lock movement Invisibilty ability update (disabling effects of weapons) Glow Games Studio ːsteamhappyːUpdate 2.074Jan 13, 2018 - Community AnnouncementsNEW Update 2.074..YEAP ..so soon! :B1: According to your request and suggestions we made some changes :) CHANGES Drop Change: Change reward chest drοp chance and crystals increased a lot!! :) You gonna get almost 1 crystal from each enemy and drop items in dungeons are increased. Smooth Controller movement axis joystic direction Reduce the amount of XP that required to gain level. FIXES Drop chest rarity bug (was dropping mostly unique) Conditions removed at player death PvP Lock movement Invisibilty ability update (disabling effects of weapons) Glow Games Studio ːsteamhappyːMAJOR UPDATE! VERSION 2 is UP!Jan 10, 2018 - Community AnnouncementsUpdate v2.073 We really want to say thanks to everyone for the feedback. We reworked almost any aspect of the game and we are happy to show you guys what we came up with. Changes: New lobby: We designed a base that you can now move around and also you can see other players. New Attachments Upgrader: You can know combine 2 attachments of the same rarity and type and you gain 1 attachment of better quality. New background audio and also add new SFX sounds on enemies or in UI. New spawn particle setup New UI: Refactor most of the UI so know you can also have full control with Xbox one controller New Open training PVP area: You can fight with other players to check your equipment. New areas to explore! New UI Notification System Weapons Special Abilities Voices!! xD and many bug fixes! We hope that you all continue to follow and support us and we will do our best to make sure to listen to everyone. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/f4258c7151ec6074e65583be0c566b16c5d648e4.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/ca76418e5eedee7e8cd7a144461ac5894ddf1365.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/b0171d2d9df13d9e1a30fad58ade105cc25e5904.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/267244023fd5219a3d1806ef6a1e54fbfb533714.png Thank you again, Glow Games StudioMAJOR UPDATE! VERSION 2 is UP!Jan 10, 2018 - Community AnnouncementsUpdate v2.073 We really want to say thanks to everyone for the feedback. We reworked almost any aspect of the game and we are happy to show you guys what we came up with. Changes: New lobby: We designed a base that you can now move around and also you can see other players. New Attachments Upgrader: You can know combine 2 attachments of the same rarity and type and you gain 1 attachment of better quality. New background audio and also add new SFX sounds on enemies or in UI. New spawn particle setup New UI: Refactor most of the UI so know you can also have full control with Xbox one controller New Open training PVP area: You can fight with other players to check your equipment. New areas to explore! New UI Notification System Weapons Special Abilities Voices!! xD and many bug fixes! We hope that you all continue to follow and support us and we will do our best to make sure to listen to everyone. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/f4258c7151ec6074e65583be0c566b16c5d648e4.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/ca76418e5eedee7e8cd7a144461ac5894ddf1365.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/b0171d2d9df13d9e1a30fad58ade105cc25e5904.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/267244023fd5219a3d1806ef6a1e54fbfb533714.png Thank you again, Glow Games StudioPreview Update v2.0: Portals portals and more portals #3Mar 22, 2017 - Community AnnouncementsHi everyone, We are always looking for new ways to make the game more challenging and immersive, with the latest beta release we have included several new features to the game. One of the ways we have decided to tackle this is by looking at how the enemies exist within side the game. We have created a new way for them to spawn in to the game by using a portal. These portals will appear near the player as a structure releasing new enemies into the world, giving a much more powerful entrance as the world around you begins to shake. Once all the enemies have or this portal will disappear into the abyss allowing the player to continue on down their path. There are now also a new variation of the portals that will spawn specific types of creatures into the world such as flying, fire, or shadow types. Of course we have kept the old approach with their presence being already in the game to help add variance. This combined with the new approach we hope to create a much more immersive experience for the player on their conquest through the dungeons. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12082922/bc56e5b60e47df4a226204ef72203cbfe443d95b.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12082922/8919ce608a5939373b2a64ca98038973d7b1d59c.jpg Please let us know your thoughts, we'd love to hear them! Thank you, Glow Games StudioPreview Update v2.0: Portals portals and more portals #3Mar 22, 2017 - Community AnnouncementsHi everyone, We are always looking for new ways to make the game more challenging and immersive, with the latest beta release we have included several new features to the game. One of the ways we have decided to tackle this is by looking at how the enemies exist within side the game. We have created a new way for them to spawn in to the game by using a portal. These portals will appear near the player as a structure releasing new enemies into the world, giving a much more powerful entrance as the world around you begins to shake. Once all the enemies have or this portal will disappear into the abyss allowing the player to continue on down their path. There are now also a new variation of the portals that will spawn specific types of creatures into the world such as flying, fire, or shadow types. Of course we have kept the old approach with their presence being already in the game to help add variance. This combined with the new approach we hope to create a much more immersive experience for the player on their conquest through the dungeons. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12082922/bc56e5b60e47df4a226204ef72203cbfe443d95b.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12082922/8919ce608a5939373b2a64ca98038973d7b1d59c.jpg Please let us know your thoughts, we'd love to hear them! Thank you, Glow Games StudioPreview Update v2.0: New Lighting Mode #2Mar 11, 2017 - Community AnnouncementsAfter much feedback with the very passionate community, we learnt that even on the hardest difficulties the game just isn't difficult enough. How about that? You guys are getting good! So to appeal to this, now when you play Insane or Legendary Dungeons and Robots has now drastically reduced the players vision. We approached this by turning off the ambient lighting, and producing a light that the robot emits and the direction that they are facing. This is to make it harder to spot where the enemy is and what direction they come from. There is also a 50% chance of this happening on hard mode. In the game, of course there are still areas in which lights will exist to enable the player to still see where their objective is. We believe that adding this approach will make the game more challenging for the player whilst they explore the hidden depths of the dungeon. We hope that this feature adds a more creative way to immerse the player as well as adding a subtle difficulty that will make even the most experienced players more alert to their surroundings. Once again please let us know your thoughts, we'd love to hear them! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/95a7eecb7f6db1dfe988ae5b0756e697767c0789.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/e3cfe4721e00150ed4a373b03ce0d3beaead87c7.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/ba01d936daee15d25f2c571842c42c22ccd5b811.jpg Thank you, Glow Games StudioPreview Update v2.0: New Lighting Mode #2Mar 11, 2017 - Community AnnouncementsAfter much feedback with the very passionate community, we learnt that even on the hardest difficulties the game just isn't difficult enough. How about that? You guys are getting good! So to appeal to this, now when you play Insane or Legendary Dungeons and Robots has now drastically reduced the players vision. We approached this by turning off the ambient lighting, and producing a light that the robot emits and the direction that they are facing. This is to make it harder to spot where the enemy is and what direction they come from. There is also a 50% chance of this happening on hard mode. In the game, of course there are still areas in which lights will exist to enable the player to still see where their objective is. We believe that adding this approach will make the game more challenging for the player whilst they explore the hidden depths of the dungeon. We hope that this feature adds a more creative way to immerse the player as well as adding a subtle difficulty that will make even the most experienced players more alert to their surroundings. Once again please let us know your thoughts, we'd love to hear them! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/95a7eecb7f6db1dfe988ae5b0756e697767c0789.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/e3cfe4721e00150ed4a373b03ce0d3beaead87c7.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/ba01d936daee15d25f2c571842c42c22ccd5b811.jpg Thank you, Glow Games StudioPreview Update v2.0: Main Menu #1Mar 4, 2017 - Community AnnouncementsWe have built a new main screen lobby that replaces the old style of a of an options style screen with UI. In this version you can interact with areas which include the following: to access your crafting, customise classes/character, Check inventory, Skilltrees, check leaderboards and of course the mission select. There are now new robot's that exist within this base, some roam while others will just stand in areas. You can approach and talk to them, they will respond with something about the dungeon and their constant quest to find crystals, they will help show a bit more of the story behind Dungeons and Robots. Also members of your guild will appear in the main menu so you can see who is online and what they are doing within the main lobby. We hope that this update will help bring more of an immersive experience to the player in which they can become more involed with the world of Dungeons and Robots. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/3bba444c08c67fe54217cd93a7834f9e14f372a9.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/64bacf7a5bc7557813c4035386591b9c37cb62da.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/d978c507181fb19b12b7948c6aba1aa39412d10d.jpg Preview Update v2.0: Main Menu #1Mar 4, 2017 - Community AnnouncementsWe have built a new main screen lobby that replaces the old style of a of an options style screen with UI. In this version you can interact with areas which include the following: to access your crafting, customise classes/character, Check inventory, Skilltrees, check leaderboards and of course the mission select. There are now new robot's that exist within this base, some roam while others will just stand in areas. You can approach and talk to them, they will respond with something about the dungeon and their constant quest to find crystals, they will help show a bit more of the story behind Dungeons and Robots. Also members of your guild will appear in the main menu so you can see who is online and what they are doing within the main lobby. We hope that this update will help bring more of an immersive experience to the player in which they can become more involed with the world of Dungeons and Robots. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/3bba444c08c67fe54217cd93a7834f9e14f372a9.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/64bacf7a5bc7557813c4035386591b9c37cb62da.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12082922/d978c507181fb19b12b7948c6aba1aa39412d10d.jpg The final stretch in our stage of productionFeb 25, 2017 - Community AnnouncementsHi All! We know that we have been away for some time, and we apologies for keeping you all in the dark. Due to the vast responses we have received we had to go away for some time and to think over our strategy, but one thing has stayed the same the same, our passion for Dungeons and Robots. In this period but we have been hard at work to make things better for Dungeons and Robots, this isn’t the end but the beginning of the final stretch in our stage of production for this project so it is time to unveil all of our hard work! Glow Games Studio would like to take this opportunity to thank everybody for their time and feedback, we massively appreciate anything suggested by the community as this is the thing that allows for any indie game to become successful. Everything that is said we have gone through and discussed how we can improvements in these areas and what approach is best to carry foreword. A lot suggestions you have given us has had incredible impact on the development of the game and although at times it may seem as if we might not been listening we can assure you that we have. So, whats next? We are going to give weekly updates on the changes that we have been making. These will be small bitesized post's to make it easier to digest for the reader. Instead of previously what was more of a bug check off list. This approach is to help as we lead up to the Beta launch 2.0. Quick highlight over the changes we have made: the game is built to be more stable now, there should be less “lag” and FPS dropping. Rebuilt the AI system so now the enemies are more “intelligent”. A vast optimisation has taken place, areas of clipping have been removed, unnecessary memory has been reduced, so that a lot more machines can now play it smoothly. We hope that you all continue to follow and support us and we will do our best to make sure to listen to everyone. Also feel free to follow the links down below, on twitter and indieDB as we like to post up our progress and screenshots of what we are working on. And if you want to get in contact, use any of these links and we will respond to you as soon as possible Twitter - @GlowGamesStudio Discord Channel Email - [email protected] Thank you again, Glow Games Studio