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Dungeon Of Zaar

 
Beta Patch - 0.6.3May 7, 2018 - Community AnnouncementsHello, thanks to your feedbacks here is our second beta patch. Global game Ranked mode and casual mode are available. New players will now start with 13 medals instead of 4. New players will have more strategy options and veterans will face more divers team compositions. Player’s levels are not not shown during gameplay and draft. Seeing opponent’s level discouraged newcomers too much. Balancing We are aware of issues with a few team compositions including the Djinn / Sentry / Guardian / Fairy. We want to apply small changes and see how things will evolve and add more correction if needed later on. We especially think that the Djinn is hard to defeat in certain team compositions and with Heavy coat that’s why we’ll try a few changes. The Guardian can be hard to defeat and it’s one of the main issues with a few strong team composition now, reducing his resistance should make the use of the Guardian more tricky and less of no brainer tank. Heavy Coat buff was a bit to strong and not that fun to fight against, we nerfed it a bit and if needed we will remove it. Heavy coat now gives +2 health instead of +3. Djinn death explosion damage now deals 3 damages instead of 4 Guardian passive gives him +1 resistance instead of +2. The Sentry can’t have more than 6 charges instead of infinite. The Knight has now 4 damage instead of 3. Fairy’s health is now 11 instead of 13. Fairy’s Wind is now a Melee ability. Bug Fix Players will lose less points when losing a ranked match online. Energy Flask description is fixed. Fix Summoning register description. Our Roadmap to the future.May 1, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28674314/dc5824f048a482b038ee6de4a3d5751d4f8fe59e.png Hello Explorers! It’s been more than 2 weeks since the launch of the Beta, and we are happy to see players enjoying the game and helping us making Dungeon of Zaar even better. We have also heard justified complaints and we want to respond to them and share our plans for the future. In addition, we want to be transparent to our players about our present situation: Making Dungeon of Zaar is a really tough task, we are a really small team, mostly working on the game fueled by passion and nothing else. We've been this far in difficult conditions and we've come to a point where we can no longer continue without a deeper investment and support to make the game as good as it can be. Right now the development is paused and it will be hard to add significant content, reach our launch goals, get the game in other languages and platforms (Nintendo Switch & Tablets) and finish it as it should anytime soon. We really want to make the game as good as it can and continue working on it. That’s why we are looking for opportunities to get back on track the sooner we can. We should make a few more balancing patches in the coming days, but sadly it will be all for the moment. We hope you’ll understand, we don't want to let the game and players down. Thank you all for playing Dungeon of Zaar, we love you and we’ll hopefully get back on board soon! Things we will improve: There will be no more default team. Players will have to build their own team to start a battle. More free Mercenaries to choose from the start. A large amount of Medals will unlock Chests. Some tweaks on business model and unlocks. Challenge mode will be live. Free players will be able to try Arena and Challenge mode with some limits. A leaderboard of top 50 players in ranked. Improvements on Arena mode. A more clever computer AI. At least one new Mercenary. Try to put more emphasis on aggressive playstyle, we will try a new gameplay mechanics along those lines. Better support for new players. Some Visual/UI/UX improvements. Of course more balancing and debugging. Beta Patch - 0.6.2Apr 20, 2018 - Community AnnouncementsHello, thanks to your feedbacks here is our first beta patch. Global Game We removed the ranked games to update the ranked points system during the next few days We opened the "casual" games, same thing but without rank (obviously) You can now put the game in windowed mode in the game's options. Players can no longer purchase Chests with Zaarites. Game Balance The Soul Creature you can invoke when you loose a mercenary is not invincible anymore. It now has 15hp, still 2 movements and 1 damage. Bug fixed and corrections New players will now unlock 3 more items including the Health Potion, the Fairy Powder and the Cursed Blade The "Back to main menu" button that doesn't showed up sometimes should now appears every time During a game under some circumstances you could take an infinity of items in the loot bags When you were on a custom game with a friend they were a possibility that you and your adversary weren't on the same map and with the same game configurations Some description were weird or not correct, we rewrote them.Open Beta starts April 16thMar 16, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28674314/6a9cd7b6ac4c7a24868304838e5111b3fe22aa84.png Open Beta starts next month At last everyone will be able to try the Beta of Dungeon of Zaar for free April 16th! We hope you'll enjoy all the new things we've added since the Alpha, and you'll take part in Online or Local Battles in the Dungeon! See you around April 16th! Open Beta starts April 16thMar 16, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28674314/6a9cd7b6ac4c7a24868304838e5111b3fe22aa84.png Open Beta starts next month At last everyone will be able to try the Beta of Dungeon of Zaar for free April 16th! We hope you'll enjoy all the new things we've added since the Alpha, and you'll take part in Online or Local Battles in the Dungeon! See you around April 16th! Patch 0.6.3Nov 3, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28674314/f91a6e03319999e5881fa45b6fa788fa3c9cb39f.png Here is the patch note for the 0.6.3 version! We are focusing on the final game right now but we still try to make the alpha a better place to play. Mostly fixing bugs and online issues. Bug Fixing: Drag and Drop removed from gameplay. We are starting to remove all drag&drop features from the game. In the Alpha the drag&drop in the arena caused some major bugs. Fixing issues that could cause desynchronisation. We’ve added a new system to re-connect to a left online match. It should improve online stability. Patch 0.6.3Nov 3, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28674314/f91a6e03319999e5881fa45b6fa788fa3c9cb39f.png Here is the patch note for the 0.6.3 version! We are focusing on the final game right now but we still try to make the alpha a better place to play. Mostly fixing bugs and online issues. Bug Fixing: Drag and Drop removed from gameplay. We are starting to remove all drag&drop features from the game. In the Alpha the drag&drop in the arena caused some major bugs. Fixing issues that could cause desynchronisation. We’ve added a new system to re-connect to a left online match. It should improve online stability. The Discord is here!Oct 19, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28674314/885dba25904266fe88881fe45ccbda445bb9a272.png Hello Explorers! Your are welcome to join our official Discord server! **Join Dungeon of Zaar Discord** You'll be able to discuss about the game, and find online opponents here. Hope you'll like i! Thanks! The Discord is here!Oct 19, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28674314/885dba25904266fe88881fe45ccbda445bb9a272.png Hello Explorers! Your are welcome to join our official Discord server! **Join Dungeon of Zaar Discord** You'll be able to discuss about the game, and find online opponents here. Hope you'll like i! Thanks! Patch note : 0.6.2Jul 28, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28674314/8cbb3c633d757b0122f3e0f326b602fab6709821.png Here is the patch note for the 0.6.2 version! We are trying to experiment with things like balancing, and we hope that you'll give us your feedback! :slightly_smiling_face: Balance Update: Archer damage reduced from 3 to 2. We are still experimenting with the Archer balancing. Right now we think that he's filling too many slots. He is a powerful DPS, has very strong Control, and his "Twin arrows" ability hard counters other mercenaries in the game. We don't want him to be the go-to mercenary by default, by filling every gap. We think it's more interesting to make him a strong Control mercenary so players will have to rely on other mercenaries for strong damage output. The Slime "Nauseating Wave" range is reduced from Square shape 2 range, to regular shape 2 range. Right now the Slime is a really tricky mercenary to play against. He is really tanky, and can deal insane damage in late game. We want to make the Slime trickier to play, having to deal with his low movement range. With this patch, the range of his attacks will be easier to anticipate and for opponents to avoid. The Guardian's health points are being reduced from 11 to 10. The Guardian is dissuasive to attack right now due to it's natural tankiness. We think he should be a little less tanky right now, to be easier to for more units to take down. Reducing his max HP while keeping his passive resistance seems to be helping this. Warlock "Litany of Chaos" damage boost is now +2 instead of +1 damage. Litany of Chaos is an interesting ability, and we think the Warlock can be even more dreadful if it's minions are not managed in time. We also think that boosting this ability might open up new builds and strategies. Aquamancer abilities doesn't need line of sight now. The Aquamancer can be really powerful in certain situations, and will be more powerful if the archer is not the dominant mercenary in the game. We think that it could open new strategies to remove the line of sight on spawning water blocks as a minor buff. We hope you'll like experimenting the Aquamancer after this patch. General: New map Added: Stellar Coridor II Bug Fix: Fixed an issue where built teams in the camp were not corectly saved Mecenary move pattern now reset in a better way. Fixed an issue where the knight shield didn’t protect from sharp arrow’s affliction at first hit. Patch note : 0.6.2Jul 28, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28674314/8cbb3c633d757b0122f3e0f326b602fab6709821.png Here is the patch note for the 0.6.2 version! We are trying to experiment with things like balancing, and we hope that you'll give us your feedback! :slightly_smiling_face: Balance Update: Archer damage reduced from 3 to 2. We are still experimenting with the Archer balancing. Right now we think that he's filling too many slots. He is a powerful DPS, has very strong Control, and his "Twin arrows" ability hard counters other mercenaries in the game. We don't want him to be the go-to mercenary by default, by filling every gap. We think it's more interesting to make him a strong Control mercenary so players will have to rely on other mercenaries for strong damage output. The Slime "Nauseating Wave" range is reduced from Square shape 2 range, to regular shape 2 range. Right now the Slime is a really tricky mercenary to play against. He is really tanky, and can deal insane damage in late game. We want to make the Slime trickier to play, having to deal with his low movement range. With this patch, the range of his attacks will be easier to anticipate and for opponents to avoid. The Guardian's health points are being reduced from 11 to 10. The Guardian is dissuasive to attack right now due to it's natural tankiness. We think he should be a little less tanky right now, to be easier to for more units to take down. Reducing his max HP while keeping his passive resistance seems to be helping this. Warlock "Litany of Chaos" damage boost is now +2 instead of +1 damage. Litany of Chaos is an interesting ability, and we think the Warlock can be even more dreadful if it's minions are not managed in time. We also think that boosting this ability might open up new builds and strategies. Aquamancer abilities doesn't need line of sight now. The Aquamancer can be really powerful in certain situations, and will be more powerful if the archer is not the dominant mercenary in the game. We think that it could open new strategies to remove the line of sight on spawning water blocks as a minor buff. We hope you'll like experimenting the Aquamancer after this patch. General: New map Added: Stellar Coridor II Bug Fix: Fixed an issue where built teams in the camp were not corectly saved Mecenary move pattern now reset in a better way. Fixed an issue where the knight shield didn’t protect from sharp arrow’s affliction at first hit. Patch Note 0.6.1Jun 23, 2017 - Community AnnouncementsPatch note We fixed major online issues and tweaked the game’s balance a little. We hope you’ll have fun testing the new changes. Balance Updates: All Supports healings on themselves are divided by 2. To avoid situations where healers could heal themselves more than damages received and block the game, we extend the Priestess passive to all healers (Guardian and Aquamancer). Archer Health reduced from 12 to 10. The Archer is a really useful mercenary right now, his 12 HP make him harder to kill that the other ranged characters, we want to make him a little bit more tricky to use and force players to take wiser decisions before acting with him. General: It is now possible to reconnect after leaving a game. Question pop up is now shown before forfeit or leaving to prevent miss click. Windows users will have their taskbar icon flashing when they find a game online. After creating a team, it will be automatically pre-select in the selection. Fixed bugs: Fixed an issue that could block the timer during mercenaries draft. Spending medals in town remove medals instead of adding. Fixed an issue that could block the timer during the draft pick. Fixed an issue that could cause the player to be stuck during the draft pick indefinitely. Fixed an issue that could force player to play a random team instead of chosen team. Fixed an issue that allowed player to “Explore the Dungeon” while already venturing. Fixed synchronization issues that allowed players to play at the same time during a turn. Fixed a graphical issue that could display the description of the item during the draft pick. Patch Note 0.6.1Jun 23, 2017 - Community AnnouncementsPatch note We fixed major online issues and tweaked the game’s balance a little. We hope you’ll have fun testing the new changes. Balance Updates: All Supports healings on themselves are divided by 2. To avoid situations where healers could heal themselves more than damages received and block the game, we extend the Priestess passive to all healers (Guardian and Aquamancer). Archer Health reduced from 12 to 10. The Archer is a really useful mercenary right now, his 12 HP make him harder to kill that the other ranged characters, we want to make him a little bit more tricky to use and force players to take wiser decisions before acting with him. General: It is now possible to reconnect after leaving a game. Question pop up is now shown before forfeit or leaving to prevent miss click. Windows users will have their taskbar icon flashing when they find a game online. After creating a team, it will be automatically pre-select in the selection. Fixed bugs: Fixed an issue that could block the timer during mercenaries draft. Spending medals in town remove medals instead of adding. Fixed an issue that could block the timer during the draft pick. Fixed an issue that could cause the player to be stuck during the draft pick indefinitely. Fixed an issue that could force player to play a random team instead of chosen team. Fixed an issue that allowed player to “Explore the Dungeon” while already venturing. Fixed synchronization issues that allowed players to play at the same time during a turn. Fixed a graphical issue that could display the description of the item during the draft pick.