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Dune: Spice Wars

 
Patch notes for 20/03/24Mar 20, 2024 - Community Announcementsv.2.0.3.31764 Balancing House Atreides - Development “Political Entente” gives 5 -> 4 guards on betrayal - Warden’s Gear “Cover Tactics” gives +20% -> +30% speed House Harkonnen - Councillor Cron Vatia gives +2 manpower per empty building slot on oppression, on top of his other effects - Councillor Umman Kudu produce +3 Manpower on top of his other effects The Smugglers - Councillor Lashon Hara now gain information in faction when trading intel or influence and gain both intel and influence from information level The Fremen - Councillor Mother Ramallo gives 0.5 authority prod per active harvesting teams, on top of her other bonuses House Corrino - Rework “Solid Materials” development: - +15 plascrete production - Village buildings have +1000 health - Rework “Megalopolis” development: - +3 Water in village neighboring main base - Building cost 10% less plascrete and solari to build in MB and neighboring villages - Rework “Imperial Administration” development: - Effects of villages quirks are applied one more time in village neighboring MB - Unlock the “investment office” village building - Rework “Administrative Consolidation” development: - Village with 4 or more buildings of the same type reduce solari upkeep by 15% - Unlock the “emperor monument” MB building - “Integrated cost” development: -50% -> -30% solari upkeep of major building around main base - “Maintenance Center” village building is no longer available. House Ecaz - “Museum of unbound art” gives +5 -> +3 max influence, manpower and authority - “Garden Resort” +0.5 -> +0.2 influence prod per masterpiece in neighboring regions - “Artistic Aspirations” development gives 100 -> 80 solari on building a masterpiece - “Political Art” development gives 15 -> 8 influence on building a masterpiece House Vernius - Councillor Cammar Pilru gives 30 Landsraad whenever an opponent declare Conflict or break a Truce, on top of his other effects - Councillor Tessia Vernius turn 50% of knowledge into intel and solari when no development is in progress - Patent dev cost 800 -> 600 Solari - Harmless gadget treaty cost 200 -> 100 Solari - Analytical machine cost reduced by 100 Solari each Other - Balancing of hostile sietch raid (unit stats and numbers of units) in conquest - Sietch demo raider has 7 -> 6 power - Spying operation “Scavenger Team” now gives 25% of dead units max health as solari instead of scaling off power. Bug Fixes - Fixed “Political Model” Atreides Conquest Bonus - Fixed “Automatic Weapons” Ranger gear - Fixed no war grace period with Lady Jessica - Fixed “Omnipresent Fanaticism” Harkonnen Conquest Bonus - Fixed “Painful Lesson” Conquest Bonus interaction with “Red Fluid” gear - Fixed “Activist Heardquarters” Smuggler Main Base Extension - Fixed “Stalwart Alliance” Fremen development: Only one raid per Sietch at the same time, that can only help to Liberate - Fixed “Political Arts” Ecaz development blocking charters after House Ecaz death - Fixed “Sobering Medication” Squire gear not d...Free update for Dune 4X game adds playable heroes from the filmsMar 19, 2024 - PCGamesNDune: Spice Wars just got its first piece of post-launch DLC, which adds House Vernius of Ix to the list of factions in the game. However, that expansion is launching alongside a major free update for the core game that adds playable heroes for each faction fighting for control of Arrakis. Read the rest of the story... RELATED LINKS: 2023 Dune RTS game reveals its new faction, House Vernius of Ix Dune meets Civilization as strategy game Spice Wars releases on Steam You are the Emperor in the next Dune: Spice Wars faction Patch notes for 13/03/2024Mar 13, 2024 - Community Announcementsv2.0.1.31677 Known Issues Vernius’s harvester in range of the Experimental Alloy Furnace will get a trait with texts in english, even if it’s not the chosen game language. Bug Fixes Fixed Fremen AoE damage factor issues Fixed AoE issues for Skimisher (center of explosion, aoe radius and aoe fx radius) Fixed loot display not appearing correctly Re added idle harvester alert Fixed robotic voices in conquest Alloy furnace works on Vernius Harvester Fixed popup appearing when using a patent or obfuscate when it should not Fixed Epic Quest Operation Fixed player being able to place a infiltration cell when faction target is already being assassinated by player Fixed free main base building effect when having a pending building Ceremonial caves now works properly on great volcano Fixed sniper trait Some fixes in aura levels (fedaykin, incinerator, siren, overlord stings and hark drones) Also adding filter so armies in truce won't get damage from aura levels Fixed repair cost for vernius ship Fixed radius for Incinerator gear and Feydakin Fixed cost applied not being what is shown in refund dialog Fixed being able to unlock “Patent Troll” achievements when not playing the required faction Fixed uncontrollable unit not auto engaging in combat Fixed LifeReformation gear being active when regenerating at a safe place Fixed uncontrollable units not loosing Rabban's passive when they become controllable Fixed incinerators badly applying burn. Also fixing the gear that accelerates the burn Reduced allocations and perf CPU Fixed Conquest Battle generation Fixed Agony for Vernius and also fixing random bug that spawns uncontrollable raids of my faction around my mainbase Fixed stakkanov prod increase on craft workshops Balancing close range and most aoe range: 10->7 Patent dev 1000 -> 800 solaris Atreides Support Drone 13 -> 14 power Harkonnen Combat Probe 60 -> 100 hp knight gear: vow of fervor +30% -> +20% damage vow of heroism +2 -> +3 CP vow of bravery: -3 -> -2 armor Fremen dev Stalwart Alliance: the amount of unit in the raid have been reduced Harkonnen Overlord stings: 80 -> 150 health Lose 50% -> 40% health per day Duncan Idaho: unit at short range inflict +10% -> +20% damage Vernius Resonance Drone do not attack with aoe anymore Fedaykin nerf 180 degrees -> 120 degrees Sietch raid units have been balanced Incinerator, Fedaykin and Siren aoe have been fixed to start from them instead of the unit they target. Angles have also been adapted to fit the visual not too badly. Heroes of Dune: Out Now!Mar 7, 2024 - Community AnnouncementsHeroes The characters of Dune now walk the sands of Arrakis. After reaching 10k Hegemony, each faction can choose between 2 heroes to recruit as an unit that will influence their whole military strategy: House Atreides: Duncan Idaho or Gurney Halleck House Harkonnen: Glossu Rabban or Iakin Nefud The Fremen: Chani Kynes or Otheym House Corrino: Wensicia Corrino or Captain Aramsham The Smugglers: Drisq or Bannerjee House Ecaz: Whitmore Bludd or Ilesa Ecaz When your hero dies in battle, you’ll be able to bring them back as a Ghola, if you’re willing to pay the cost to both your bank account and your reputation. New councillors Heroes that were previously councilors have been replaced by two new councilors per faction: House Atreides: Dr. Wellington Yueh and Young Paul Atreides House Harkonnen: Umman Kudu and Cron Vatia The Smugglers: Lashon Hara and Stakkanov The Fremen: Jamis and Shimoom House Corrino: Mother Helen Gaius Mohiam and Zum Garon House Ecaz: Rivvy Dinari and Ibbo Vipp Combat Rework Combat systems have been reworked with an emphasis on making army composition deeper and more diverse, with every unit having a role to play, without increasing the need to micromanage too much. Units have a more diverse range of armor values. Armor can no longer be shredded, but every faction has a unit that reduces armor value by a flat amount, as well as a unit made to kill high-armored opponents. To increase diversity, units now have different attack speeds, and Elite units are available earlier in the game, at 5k hegemony. Gear are also more specialized and easier to access: they are free to install and only cost Solari to remove or swap. To increase the strategic possibilities, both on the offense and defense, it is now possible to change the position your units appear on the map by placing a Rally Point anywhere within Airfield range. The Fremen use allied sietches that have not been pillaged to place their Rally Point. To accommodate those changes, almost all units' stats, traits and gear have been changed, as well as many military buildings, development and operation. Stealth Rework We’ve made Stealth a more powerful, advanced mechanic. Stealthy units are no longer detected by everything. They will often remain hidden until their first strike in combat. To detect a stealthy unit before they strike, you will have to rely on Probe Setup, a new village building called Monitoring Station, or a rare Gear or Hero effect. On the other hand, most units are no longer stealth as a base effect. Most but not all of the units that were previously stealthy have a gear that grants the effect. It can otherwise be granted by some faction’s spying operation, development, or heroes. Intel Mini-Rework To make intel, operation and faction infiltration more valuable we removed the production of 1 intel per non-faction information field. We also restricted Data Center to regions neighboring an enemy, like the Listening Post, and reworked the Observatory Mountain special re...House Vernius of Ix: Available Now!Mar 7, 2024 - Community Announcementshttps://store.steampowered.com/app/2807090/Dune_Spice_Wars__House_Vernius_of_Ix/ https://store.steampowered.com/bundle/38656/Dune_Spice_Wars__The_Ixian_Edition/ House Vernius of the Ixian confederacy is the main provider of spacefolding ships in the galaxy. Their obsession with technological progress clashes with the prohibition on thinking machines imposed by the Butlerian Jihad. They've mostly managed to stay within the letter of the law until now, but a monopoly on spice could free them of these petty restrictions. House Vernius of Ix is playable in every game mode, in single player and multiplayer. House Vernius of Ix Leader: Earl Rhombur Vernius Starting Bonuses Spice Fields in neutral and controlled regions can be harvested by Tethered Combine Harvester Drones. Factions in truce get the effects of unresearched development that have been researched by Vernius. Mixed S-Vault districts are split to give district bonuses Starting Malus Villages not connected to the Nodal Network through Neural Nodes suffer -50% ressource productions 5k Hegemony Bonus Can File Patent on researched developments that no other faction has researched. Can research 1 development without having researched its requirement. File Patent (Development Ability): Every other faction will have to pay Vernius 500 Solari to research this development. Patents can be filed on developments that only the House of Vernius has researched. Filing a patent cost 1000 Solari. 10k Hegemony Bonus Can Obfuscate a single researched development. Each Knowledge point increases the production of all other resources by 0.2%. Obfuscate (ability): This development will have no effect for any faction. Can obfuscate a single researched development. Obfuscating a development cost 20 Standing. {STEAM_CLAN_IMAGE}/41624136/c3cf4d7cae6f095d26f38439eb386a09eea26a62.jpg Councilors Bolig Avati Can build multiple Main Base buildings at the same time in the same district of S-Vault Removed Main Base buildings in S-Vault are reimbursed fully Gain 1 Knowledge per district bonus Bronso Vernius Villages neighboring a single Vernius region cost -20% Authority to Annex The furthest connected Neural Node generates an Airfield Cammar Pilru Maximum Influence increases by 5 per Knowledge Immediately gain 200 Influence when entering Conflict with another faction Tessia Vernius Infiltration levels required for spying missions are lowered by 1 While no development is in progress, 50% of Knowledge is turned into Intel {STEAM_CLAN_IMAGE}/41624136/47c07461b42a805d9bcae1e5aa114333a02e8b4e.png Heroes Nuwa Cenva Hero trait: +20% drone recruitment speed Spying operation launched in Nuwa’s region last 2 days longer Nearby Tethered units have +1 armor and move 20% faster Skill: Nuwa’s Repair Station Can deploy a repairing station that heals nearby drones. Cannot move while the repairing station is active. C’tair Pilru Hero trait: A single unit can get +1 gear in the armory C’tair has stealth near ally non-mechanical unit and ally ...2023 Dune RTS game reveals its new faction, House Vernius of IxMar 2, 2024 - PCGamesNDune: Spice Wars has been scratching the itch for diehard Dune fans patiently waiting for the many times delayed release of the movie sequel Dune Part Two. The strategy game, which officially launched back in September 2023, allows players to take on many of the popular factions that battle for power on Arrakis, including the famous House Atreides and House Harkonnen. Now, developer Shiro Games has revealed the next playable faction in the 4X game, and they are looking quite powerful. Read the rest of the story... RELATED LINKS: Dune meets Civilization as strategy game Spice Wars releases on Steam You are the Emperor in the next Dune: Spice Wars faction Dune survival game artist shares their take on the Harkonnens Introducing: Heroes of DuneMar 2, 2024 - Community AnnouncementsHeroes The main purpose of Heroes of Dune is to introduce even more of the Dune universe into the game. We already had a healthy amount of Dune characters in the game (31 characters in total), but they were only present in interfaces. Heroes of Dune will bring some of them in flesh onto the map, alongside your military units. {STEAM_CLAN_IMAGE}/41624136/f57c73423cd32de9b7e095a108df461918ece73a.gif Prominent figures of the Dune universe like Duncan Idaho and Glossu Rabban will be playable units in every game mode, and will have a tremendous impact on the battlefield. The heroes are: Duncan Idaho and Gurney Halleck for House Atreides Glossu Rabban and Iakin Nefud for House Harkonnen Drisq and Bannerjee for The Smugglers Chani Kynes and Otheym for The Fremen Aramsham and Wensicia Corrino for House Corrino Ilesa Ecaz and Whitmore Bludd for House Ecaz {STEAM_CLAN_IMAGE}/41624136/5be7d3d1023753d482cbb85545033f3c68cd0af1.gif All heroes have been redesigned compared to the version currently in conquest. They are designed to have a significant impact on the military orientation of the faction. They all have a global effect, several more localized effects, and an active skill. They are more complex units than the other units in the game. Councillors All heroes were previously councillors. Heroes and councillors are now distinct entities, which means that each faction has "lost" two councillors. To compensate, we will add two councillors to each faction (for a total of 50 named characters from the Dune universe in the game, including the DLC House Vernius of Ix). {STEAM_CLAN_IMAGE}/41624136/d92c6ce45889acbbbe91b8e86381ce8795259824.png Combat Rework We have revamped the combat system and all units in the game with the following objectives in mind: Make army composition richer and deeper by ensuring that all units have a place / a role in the army. Direct military micro-management towards positioning at the moment of engagement rather than micro-control of units during combat. Make gear more fun and unique. Slightly simplify combat onboarding with simpler basic unit traits. As always, let us know what you think of the upcoming content! In the meantime, feel free to join our awesome (and passionate) community on our Discord server, Reddit page as well as Twitter.Introducing: House Vernius of IxMar 1, 2024 - Community Announcementshttps://store.steampowered.com/app/2807090/Dune_Spice_Wars__House_Vernius_of_Ix/ Who are House Vernius of Ix? House Vernius of Ix positions themselves at the heart of the Ixian Confederacy. This faction of scientists and engineers pushes the boundaries of technology while navigating the political and diplomatic landscapes of the universe. While challenging the restrictions of the Butlerian Jihad, they create self-learning machines and sophisticated combat drones, all while denying any form of artificial consciousness. Their technological expertise is unmatched. {STEAM_CLAN_IMAGE}/41624136/c3cf4d7cae6f095d26f38439eb386a09eea26a62.jpg Councilors & Heroes The faction is led by Rhombur, a cyborg whose survival depends on cybernetics. He’s supported by figures like Tessia Vernius, a Bene Gesserit with a strong espionage capability, and Bronso Vernius, a youthful rebel and historian. {STEAM_CLAN_IMAGE}/41624136/47c07461b42a805d9bcae1e5aa114333a02e8b4e.png Diplomacy Diplomacy takes centre stage as you’ll need to navigate an intricate web of alliances within the Landsraad. House Vernius of Ix excels in the art of negotiation, offering unique opportunities to leverage strategic collaborations for mutual benefit. From technology sharing to resource allocation, every diplomatic decision carries the potential to shape the course of the war on Arrakis. {STEAM_CLAN_IMAGE}/41624136/ac7d40db5f6b958ae65d336d9cd71c31fe4a692b.png Patents House Vernius of Ix's patented technology system enables you to secure exclusive rights to groundbreaking developments and dictate the pace of technological progress. With patents at your disposal, you'll wield unprecedented influence over the direction of the game, ensuring that victory is always within reach. {STEAM_CLAN_IMAGE}/41624136/5036eb227b03b80ca3fe6bc7da32ffd218eb56c1.png Nodal Network House Vernius of Ix introduces the Neural Node system, offering a dynamic new approach to expansion and conquest. Strategically construct your network of Neural Nodes to enhance defense capabilities, optimize resource management, and gain the upper hand in battles. {STEAM_CLAN_IMAGE}/41624136/5b11b468e481f34f96de3aec17129c27dd46468b.jpg Main Base The main base of House Vernius of Ix offers a unique gameplay experience, with district specialization and strategic bonuses. Optimize your base layout to maximize efficiency and gain strategic advantages on the battlefield. From technological superiority to diplomatic supremacy, every aspect of House Vernius of Ix's main base reflects the faction's unwavering commitment to excellence. {STEAM_CLAN_IMAGE}/41624136/18789ecfd3186a22286664ee0a0a089b1a533c16.jpg Conquest House Vernius of Ix will be available in Conquest mode at release. Lead the proud technological faction through a 15 hours campaign that will reach every corner of Arrakis. {STEAM_CLAN_IMAGE}/41624136/d9aec27fe9a1ef9cf53c33648cc142906a8edbb8.jpg As always, let us know what you think of the upcoming content! In the meantime, feel free t...House Vernius of Ix & Heroes of Dune: Release DateFeb 29, 2024 - Community AnnouncementsHello everyone! We're extremely happy to finally share with you that the first DLC for Dune: Spice Wars, House Vernius of Ix, will be available for purchase on March 7th. A Steam news article providing a brief overview of the new faction will be published tomorrow, March 1st. https://store.steampowered.com/app/2807090/Dune_Spice_Wars__House_Vernius_of_Ix/ A free major update will be released on the same day as the DLC, bringing the much anticipated Heroes of Dune content to the base game as well as addressing community requests and feedback. Another Steam news article will give you a sneak peek into the contents of the update on March 2nd. {STEAM_CLAN_IMAGE}/41624136/a0e98d1bef11969d73fe7151f2c34b16aef68b04.png We hope that you will be as excited about this news as we have been throughout development! In the meantime, feel free to join our awesome (and passionate) community on our Discord server, Reddit page as well as Twitter.Strategy/Simulation Game of the Year 🏆Feb 16, 2024 - Community AnnouncementsDune: Spice Wars has been honoured with the title of Strategy/Simulation Game of the Year at the 27th DICE Awards! Congratulations to the team here at Shiro Games who have poured their passion into creating an exceptional gaming experience for fans of both the Dune universe and strategy games. A special thank you to our community, your support & contributions over the last couple of years have been instrumental in helping us reach this incredible milestone. - Shiro Games Dune: Spice Wars - Community Update #2 Out Now!Dec 14, 2023 - Community AnnouncementsHey Everyone! Community Update #2 has arrived on Arrakis! As usual, the changes are based on community feedback/sentiments, read on to find out more... Conquest Faction specific councilors with text dialogs & voiceover have been added. They will appear when launching a new conquest, during every mission, and at the end of each conquest. {STEAM_CLAN_IMAGE}/41624136/3e677aa6199d27083335630adab14d178edd4881.gif The goal is to improve both the immersion and personality of each faction, and give a better narrative feel to the conquest. A new mission, “Skirmish”, has been added. {STEAM_CLAN_IMAGE}/41624136/f9d11e402499c184aecb8b6826e7d2b8620d491c.jpg Faction Selection The single player faction selection screen has been improved, adding new shortcuts & making each faction more visible. {STEAM_CLAN_IMAGE}/41624136/af0dde5eaf6b5a4fddc5b7fb6418377c92c87e99.gif Quick Start For experienced players that want to skip the early game, we’ve added a “quick start” option, available both in single player and multiplayer skirmishes. You start with increased resources and more map knowledge. {STEAM_CLAN_IMAGE}/41624136/27d5b696faf717396ac7a537e091d720c740bd93.png Multiplayer We’ve dramatically reduced the bandwidth use in multiplayer, in order to decrease lag, especially during the endgame phase. Bug fixes Fixed a crash on startup that affected new versions of the Steam Deck Fixed a crash when starting a lobby Full changelog here - https://docs.google.com/document/d/1ZXpuWBrSc2Zp64P02O7baujPmmeAeJyYV84W4GORpys/edit?usp=sharing Thank you all for your feedback and suggestions, we can't wait to hear your thoughts and feedback on this update! - Shiro GamesPatch Notes - 29/11/2023Nov 29, 2023 - Community Announcementsv1.1.0.29441 Bug fixes Fixed a crash caused by some usernames Fixed a crash when hovering over some keywords Fixed a crash when recruiting specific units Fixed an issue where some buttons could vanish after clicking them Fixed an issue where the Landsraad pop-up could be dismissed Fixed an issue on gamepad that could lead to locking the player on the Victory or Defeat screen Others Changed how siege actions are displayed on the Village's banner when using a gamepad Removed the light freeze before the Landsraad council opens Reduced light freezes when moving the cameraDune: Spice Wars out now on Xbox Series X/S!Nov 29, 2023 - Community AnnouncementsHey Everyone! We’re proud to announce that Dune: Spice Wars is available now on the Xbox Series X/S! You can check out the release trailer below. Dune: Spice Wars - Community Update #1 Out Now!Nov 28, 2023 - Community AnnouncementsHey Everyone! Community Update #1 is now live! With this update, we have made a number of changes based entirely on the feedback and suggestions of our players since our launch out of early access! Check out the full list of changes below… Controller Support The game is now fully playable with a controller, crossplay with XBOX is supported. {STEAM_CLAN_IMAGE}/41624136/fa08faaa3b79e0888468047baebae1c922d5b9b4.png The wheel menu has been added to provide a seamless experience for controller users. {STEAM_CLAN_IMAGE}/41624136/3e61b22b0d0690c4eb34e64ba169ee6abf11a9be.png Keyword Tooltip It’s now possible to hover over most keywords to open a tooltip, a much-requested feature.. {STEAM_CLAN_IMAGE}/41624136/bb7c59222f14aa20c5f12303afe547a3dccc6368.png Landsraad Rework To make the Landsraad council less of a strain on your attention, we’ve condensed it into a single event that happens every 20 days. It puts the whole game on pause, and contains every landsraad phase in short succession. {STEAM_CLAN_IMAGE}/41624136/4016f7c593cf5441a473e3498bcb44f5acf6e1b8.png Other important changes to the Landsraad Council: To make strategy involving Charters less subject to luck, we added a new system: Charter Priority, letting players choose which Charter will appear on the ballot thanks to their influence. We added many new resolutions and improved the way they were picked to make the proposed resolutions more relevant to current situation. We improved the visual representation of political power, and voting results, as well as a tutorial for the Landsraad Council. {STEAM_CLAN_IMAGE}/41624136/45552689eb02c9aff073c6c8ea43077537de1911.png Harvester rework Harvesters no longer require to be manually deployed. To keep the thematic element of risk/reward involved in Spice Harvesting, they now have two modes: Greed Mode and Safe Mode Safe Mode is only available with an ornithopter attached. {STEAM_CLAN_IMAGE}/41624136/c1bec9ad59c6b0c20a9fcc7600e57a19f131ae91.png Conquest Many Atreides, Harkonnen and Corrino bonuses have been reworked to be more enjoyeable & fun. {STEAM_CLAN_IMAGE}/41624136/173c0f3c591b52a5580b067c9186968859cc8c8a.png Main Base Buildings We've added 3 new Main Base Buildings: Recycling Vats, Fusion Plant and Landsraad Quarters. {STEAM_CLAN_IMAGE}/41624136/e20c217f238580eac2c2237c61bc57e1c7d15c31.png Water Balancing The development that unlocked the “windtraps” building felt mandatory in the previous patch, which is why we removed it completely: “Windtraps” are now exclusive to the Fremen. “Dew collectors” have been balanced accordingly, and new avenues of Water production have been added. Full changelog here - https://docs.google.com/document/d/1QmWNzn2EZRnSK6aSaGYouYr_FQ6OErj1FFhZtxvY8NI/edit?usp=sharing Thank you all for your feedback and suggestions, we can't wait to hear your thoughts and feedback on this update! Enjoy the update and stay tuned for news about what's next for Dune: Spice Wars! - Shiro Games Vote for Dune: Spice Wars in the Steam Awards!Nov 21, 2023 - Community AnnouncementsHello everyone! Nominations for the 2023 Steam Awards are open, and we would love it if you would vote for Dune: Spice Wars in the ‘Outstanding visual style’ category. Navigating the challenges of a revered universe like Dune, we embarked on a delicate dance between uniqueness and homage. Breaking free from existing materials, we forged our own expression within Herbert's legacy. The diverse desert biomes of Arrakis became our canvas, injecting vitality into procedurally generated maps and avoiding the monotony of endless sand dunes. As a mark of our commitment to innovation, we're proud that Dune: Spice Wars was honoured with the Best Technological Innovation award at the 2023 Pégases, recognizing its groundbreaking procedurally generated maps. “There is in all things a pattern that is part of our universe. It has symmetry, elegance, and grace - these qualities you find always in that the true artist captures. You can find it in the turning of the seasons, the way sand trails along a ridge, in the branch clusters of the creosote bush of the pattern of its leaves. We try to copy these patterns in our lives and in our society, seeking the rhythms, the dances, the forms that comfort. Yet, it is possible to see peril in the finding of ultimate perfection. It is clear that the ultimate pattern contains its own fixity. In such perfection, all things move towards death.” - Frank Herbert, Dune Thank you all for your continued support, Shiro Games https://store.steampowered.com/app/1605220/Dune_Spice_Wars/ Patch Notes - 22/09/2023Sep 22, 2023 - Community Announcementsv1.0.3.28195 Ecaz Can no longer build improvement office Knights can be executed (not Champions and Heroes) Knights consume 5 → 6 Command points Drone has 15 → 20 Solari upkeep and use 3 → 4 fuel cell and 3 → 4 Command point Development “Political Art” 30 → 15 influence per masterpiece built 10k Hegemony 50 → 30 free votes on every resolutions Whitmore + development “National Mythos” bonus of power around champions from the tech do not stack anymore Atreides Development “Atreides Foremen” Fully crewed harvester get +10% → +15% spice production every tax paid (up to 5 → 3 times) Fremen Harvesting team cost 40 → 30 manpower Harvesting crew cost 40 → 30 manpower Fixed discrepancy in upkeep of harvesting team on deployment Corrino Development “Imperial Protocols”: +3 → +2 armor to units that have numerical superiority in a region. Operation “Consolidation”: +3 → +2 armor. Do not increase over time anymore. Buildings Mason guild 15 → 10 Solari in fully built villages Military factory 15% → 10% power & health to units, +100% → +50% upkeep to units Other Development “Advanced Engineering” +3% → +2% production per building in the village 30% CHOAM Share bonus +20% → +15% power Bug Fix Fixed missing translations for Tutorial 5 Fixed broken saves from 1.0.1 Fixed Ecaz’s Live Performance applying to units passing by in a shuttle Fixed missing House Ecaz multiplayer ping Dune: Spice Wars reviewSep 21, 2023 - PC Gamerrrakis, Frank Herbert's inhospitable planet and the setting for Dune: Spice Wars, is arguably the single most famous celestial body in all of science fiction. It sprang tailor-made for strategy gaming with its murderous terrain, political intrigue, and a cluster of markedly differentiated factions vying for control of its priceless natural resource: the Spice Melange. That the foundations of the modern RTS were laid there in 1992 with Westwood’s Dune 2 was hardly a surprise... Read more.Dune: Spice Wars 1.0 is available now!Sep 14, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/41624136/2c0a0f4a067a9cd5ffc7ef14ef5560c884ce9773.png The Dune: Spice Wars 1.0 update has finally landed on Arrakis, and with it has come an absolute plethora of new content, reworks, fixes and more! The last year and a half has seen multiple updates release, adding tons of content, improvements and more, largely built on the suggestions and feedback of our players. So thank you to everyone who has supported us and helped us build Dune: Spice Wars into what it is today over the course of the Early Access period. We literally couldn't have done it without you! But with all the sentimental stuff out of the way, let's take a look at what's new in Dune: Spice Wars' 1.0 update... (Please Note: This is a slightly abridged version of the patch notes, for the full list of changes check out the document HERE) {STEAM_CLAN_IMAGE}/41624136/6371edbdc68ebf196cea17f3c7cabe110b5ce9b1.png {STEAM_CLAN_IMAGE}/41624136/456bf49ad831f26bbecc6ecd4e34c6d8b728d719.png Main Mechanics: Surrounded neutral villages become Sanctuaries +1 Authority production per Sanctuary on the map Villages around Sanctuaries gain +1 instance of their traits Masterpieces can be built in villages, they are not removed if the village is liberated and destroying them bring huge penalties A single village can become a Garden Resort, which produces knowledge and influence A single military unit can become a Champion. They have increased stats and gain hegemony by killing units of enemy factions (hegemony is lost when the Champion dies) {STEAM_CLAN_IMAGE}/41624136/31e02c284a02edfaac78be30229c681213d06ce9.png {STEAM_CLAN_IMAGE}/41624136/081b892f3cda3e8b71a4e59be0844ff81b7d7b8e.png {STEAM_CLAN_IMAGE}/41624136/59870a5b0046c3b19a3174599aa32341df12e134.png House Ecaz is playable in conquest 4 new missions Huge balancing and rework of all existing missions Rework of conquest flow and resources 5 new common conquest bonuses Heroes are now way stronger and more unique {STEAM_CLAN_IMAGE}/41624136/0ee0b7fd7940d927c937083a061b15d3259f08e3.png {STEAM_CLAN_IMAGE}/41624136/554d97366c13cc2f5956a9819e92fdfcb291ea90.png Full rework of the development tree content and shape (almost no development have been kept as it was) Rework of development cost scaling: Development cost is no longer dependent on the order in which they are researched (bye bye T4 rush) {STEAM_CLAN_IMAGE}/41624136/7f4722874bf268bb8c0fe9ab02f7d2218ad75476.png Units no longer have Manpower upkeeps Basic non-mechanical units no longer cost Solari Healing non-mechanical units cost Manpower Healing mechanical units cost Solari {STEAM_CLAN_IMAGE}/41624136/2e01c67ebec467566cbb4c2bf8c0666e5b5f89ef.png Added a minimum font size accessibility option to scale small texts Scale option 1: {STEAM_CLAN_IMAGE}/41624136/1c2ac0abdfa1af5e7acd022ba22cd3f6aa811500.png Scale option 2: {STEAM_CLAN_IMAGE}/41624136/b8eba8cdbd26b59453d04fdba17329eeeec67334.png Scale option 3 {STEAM_CLAN_IMAGE}/41624136/0d394334a127c6ff7ab93d1012c415df91d7a213.png {STEAM...Dune meets Civilization as strategy game Spice Wars releases on SteamSep 13, 2023 - PCGamesNDune: Spice Wars brings the sci-fi world created by Frank Herbert into the realm of the best 4X games such as Civilization 6, Stellaris, and Endless Legend. Dune: Spice Wars blends real-time elements with the traditional 4X format, as you choose a faction, explore the spice-laden lands of Arrakis, expand and establish cities and outposts, exploit the resources at your disposal, and of course eliminate your enemies, and it's about to release on Steam in its 1.0 form. Read the rest of the story... RELATED LINKS: You are the Emperor in the next Dune: Spice Wars faction Dune survival game artist shares their take on the Harkonnens Dune: Spice Wars multiplayer has arrived Dune: Spice Wars - Early Access RecapSep 12, 2023 - Community AnnouncementsIt's been a long year and a half for Dune: Spice Wars, with Early Access seeing the arrival of numerous updates bringing new factions, multiplayer battles, system overhauls, new biomes, systems, features and so much more to the game before leading us here: just 2 days away from our launch out of Early Access and into 1.0! So in this article we're going to take a look back at all of the major updates that have come to the game over the course of the Early Access campaign and remind you of anything you might have missed! {STEAM_CLAN_IMAGE}/41624136/404c5ff071abfc37cc97d015284dbad6efe66c81.jpg {STEAM_CLAN_IMAGE}/41624136/f7539bbfb333909ed46de8929f6cb332ab6bb296.png Dune: Spice Wars first update after launching into Early Access "Community Update #1" was led mostly by community feedback and suggestions, bringing new faction-specific bonuses, an improved queue system, and immersive combat views. Players were given the opportunity to explore new regions, expand their Underworld Headquarters, and enjoyed a more balanced and polished gaming experience, allowing us to get to work on our first major content update… {STEAM_CLAN_IMAGE}/41624136/31ff2231aaa5a0b5c08e7fd8a5894cedff584e67.jpg In the highly anticipated Multiplayer Update, we invited players to join forces in 2v2 matches or engage in intense free-for-alls with up to four players, commanding the Atreides, Harkonnen, Fremen, or Smugglers. But that's not all. We completely revamped every development tree, emphasising synergy between factions, and added an array of new political resolutions, events, regions, and a slew of other improvements. Our aim was to fully realise the universe and themes of Dune, delivering an experience of grand machinations, subtle political plotting, and epic reversals. With multiplayer, the potential for these grand narratives soared as players vied for dominance in every stage of war. {STEAM_CLAN_IMAGE}/41624136/47e8a336900aeced6d819e27f5331399f8c20b8f.png In our second community update, the Spice tax system was reworked, balancing the game dynamics across factions, while Fremen received a starting supply boost. Unit movement and military supply consumption were optimized, and stealth units became day-night cycle-sensitive. Balancing efforts mixed up numerous unit stats, Command Points, and more. Development trees underwent a massive overhaul, along with revisions to spying missions, resolutions, and agent traits. Multiplayer introduced 'Kanly' mode, bringing a faster experience in a 1v1 setting, while quality-of-life improvements, visual enhancements, and bug fixes refined the gameplay. {STEAM_CLAN_IMAGE}/41624136/c7cc8fb21231ed446bdddbc9382d76e5625725e5.png The introduction of the House Corrino Update to Dune: Spice Wars was a game-changer, bringing the illustrious Imperial House Corrino into the fray. Led by Shaddam IV, House Corrino's arrival marked a significant milestone in the game's development. With this update, players could now unleash the imperial powers of Hous...