Show/Hide Show/Hide

Dune Imperium

 
Immortality Comes to Dune: Imperium Digital on June 10th!Jun 4, 2025 - Community AnnouncementsThe Immortality expansion releases on Steam (with mobile platforms soon to follow) on June 10th! The shadowy Bene Tleilax bring their machinations to Arrakis... along with limitless new potential to your deck-building. Explore a new universe of possibilities in your games of Dune: Imperium Digital when Immortality releases next week! Click here to read the full announcement on our website! {STEAM_CLAN_IMAGE}/44486952/bb293fdc907f6e76671314db3492e78175b9ece4.pngImmortality is Coming Soon to Dune: Imperium DigitalMay 22, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/4c409bafcacf8143da7ab4499d2b3a4111971f38.jpg As the Great Houses wage war, the Bene Tleilax advance their own agenda by trading in genetic innovations. Make shadowy deals with the Tleilaxu to harvest genetic specimens, unlock the potential of scientific research, and graft cards together to empower your Agents in Immortality, coming soon to Dune: Imperium Digital! What Immortality Brings to Dune: Imperium Digital The Bene Tleilax, or Tleilaxu, are a powerful fringe society in the Imperium, specializing in genetic engineering. House leaders must carefully consider the costs of dealing with them, both financial and ethical. Tleilaxu replacement organs are widely used throughout the Imperium, but their genetic grafting programs and hybrid creations are looked upon with suspicion. The Bene Tleilax Board {STEAM_CLAN_IMAGE}/44486952/2ee7a7210604e5f918125f038053bb20780ba7de.jpg The Bene Tleilax board tracks each player’s relationship with the shadowy Tleilaxu in two ways: the research track and the Tleilaxu track. The Research Track: The research track represents each House’s scientific gains from their involvement with the Tleilaxu. By engaging with the Research icon, you can move forward on this track. With a litany of branching paths to choose from, you get to choose which rewards you reap from the Bene Tleilax’s machinations. The Tleilaxu Track: This track represents your favor with the Tleilaxu, which you can advance by activating the beetle-shaped Tleilaxu icon. Similar to other factions, you can gain Victory Points by moving up on this track, but there’s no Alliance to be formed here — the Bene Tleilax are shrewd in their dealings, and their services are offered to all Houses willing to embrace their twisted ambitions. Tleilaxu Cards {STEAM_CLAN_IMAGE}/44486952/359e994239976c234a5bb294f472e72e6d4152cc.png The unique creations of the Bene Tleilax are represented on Tleilaxu cards. These cards are functionally similar to Imperium cards, but with a key difference: instead of acquiring them with Persuasion, Tleilaxu cards sit on their own row and can only be acquired with specimens. You can collect specimens (represented by cubes from your supply) by activating specimen icons on various cards and board spaces. Once you have enough, you can spend them during the Reveal phase to acquire powerful Tleilaxu cards. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas? Many surprises will await your foes as you bring these new tools to the conflict on Arrakis. Card Grafting: Unlock Powerful New Deck-Building Potential Immortality brings 48 new cards to Dune: Imperium Digital, comprising 18 Tleilaxu cards and 30 new Imperium cards. Many of these cards include the Graft effect, allowing you to play two cards together in an Agent turn! Graft cards can’t be played alone; they must be combined with another card. But once grafted together, both cards a...Dune: Imperium Digital Patch 2.2.10Apr 22, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/f7a36a7aa2347b0e560b9e59b437f35ed29cbf0a.png This release fixes a few rules bugs and corrects some iOS display issues on the skirmish results screen. Bugs Fixed a bug where reserve cards could not be purchased if one was trashed from discard the same turn. Fixed a bug where Shai-Hulud would incorrectly give an extra strength in combination with Artillery or Imperial Bashar. Fixed a few iOS display issues on the skirmish results screen. Fixed a bug where canceling Imperial Bashar's trash ability could freeze the application. Known issues The cursor on 4K displays is too small. Tech tile activations can appear in the previous player’s action log Missing warning for gaining Tech Negotiators when at troop supply limit. Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX. When using the Unexpected Terrain rules mod, the number of remaining Conflict I cards is not communicated. In a Vs AI game, when a player ends their turn saves, and then resumes, they resume before their end of turn. As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord! Thanks for playing Dune: Imperium! Dune: Imperium Digital Patch 2.2.7Mar 13, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/5937d30eed8c376e30da5bf67c63c2a932fea06d.png Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community. Updates The gain troops ability from the Shipping track will now be deferred if Troop Transports is still in one of the Tech stacks (not yet acquired in this game). Bugs Fixed some visual and calculation errors in the Play History feature. Fixed some sizing defects for foldable phones to improve visibility and legibility. Display resolution settings are now visible on widescreen desktop displays. Action log icons now support resource counts in excess to 20. The action log now indicates the correct number of Tech Negotiators gained when a player hits the supply limit. Tech stacks are now immediately refreshed for the local player's view when an opponent acquires one. Resigning a match from a prior skirmish no longer warns players that they'll lose an attempt for the current skirmish. Acquiring Invasion Ships now generates all gained troops simultaneously. Hard AI playing as Baron Harkonnen will no longer sometimes decline to use Masterstroke. Known issues Desync can occur when two users reconnect to an async game around the same time. The cursor on 4K displays is too small. Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow the user to gain influence before making opponents discard. Missing troop supply limit warning when recalling from the Shipping track. Tech tile activations can appear in the previous player’s action log Missing Masterstroke warning when Treachery troops are added after deployment. Missing warning for gaining Tech Negotiators when at troop supply limit. Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX. When using the Unexpected Terrain rules mod, the number of remaining Conflict I cards is not communicated. Other players appear offline when 2+ players resume an async game at the exact same time. When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect. In a Vs AI game, when a player ends their turn saves, and then resumes, they resume before their end of turn. In Ranked, the timer does not display hour intervals. Mobile keyboard is missing the language selection button. As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord! Thanks for playing Dune: Imperium! Dune: Imperium Digital Patch 2.2.6Mar 4, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/a41f0c7c4a1fb7c8dea475197388f3964ee4b8c5.png Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community. Bugs We fixed a case where especially long animation sequences on the last turn of a game could cause a reconnect error that would return a player to the menu instead of seeing the end of game results. The animation for gaining VP plays fully instead of cutting off early at higher animation speeds.VP animations on the local player HUD now obey animation settings. We fixed VFX sizing on the influence track for some mobile layouts. We fixed a case where Earl Memnon Thorvald playing cards with deferred abilities to High Council would result in the user getting stuck. Known issues Desync can occur when two Users reconnect around the same time. Cursor on 4K displays is too small. Prompts: Rise of Ix Tech Negotiators from Ix-Guild Compact reveal ability are not optional. Tiles are being darkened in the tech offer outside of the modal to purchase them. Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow user to gain influence before making opponents discard. HUD Elements can overlap in a 1280 x 2800 resolution When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops. Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous. Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment. AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile. Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier. Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty. Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply. Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX. Unexpected Terrain does not list the number of remaining Conflict I cards. Other players appear offline when 2+ players resume an async game at the exact same time. When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect. Saving after the player ends their turn in vs. AI resumes the player before they end their turn. Swords for Restricted Ordinance display incorrectly in the action log. Ranked timer does not display hour intervals. Mobile keyboard is missing the language selection button. As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord! Thanks for playing Dune: Imperium!Dune: Imperium Digital Patch 2.2.4Mar 3, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/246be795924855a33b48b4358594167bbf232441.png Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community. Bugs The list of active games in the lobby now distinguishes each active game by game mode rather than showing all of them as Ranked Players starting a new skirmish are now prompted to continue a saved game or make a new "attempt". The missing cursor for Mac players on 4K displays should now be visible again. Animation speed for advancing on the Influence track should now work with speed settings. Going forward, Game History for new games now shows results only once for each Asynchronous match, not twice. We’re working on a clean-up for past data. Known issues 🆕 Desync can occur when two Users reconnect around the same time 🆕 Cursor on 4K displays is too small. 🆕 Prompts: Rise of Ix Tech Negotiators from Ix-Guild Compact reveal ability are not optional. 🆕 Tiles are being darkened in the tech offer outside of the modal to purchase them. 🆕 Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow user to gain influence before making opponents discard. 🆕 HUD Elements can overlap in a 1280 x 2800 resolution When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops. Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous. Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment. AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile. Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier. Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty. Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply. Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX. Unexpected Terrain does not list the number of remaining Conflict I cards. Other players appear offline when 2+ players resume an async game at the exact same time. When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect. Saving after the player ends their turn in vs. AI resumes the player before they end their turn. Swords for Restricted Ordinance display incorrectly in the action log. Ranked timer does not display hour intervals. Mobile keyboard is missing the language selection button. As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord! Thanks for playing Dune: Imperium! Dune: Imperium Digital Patch 2.2.3Feb 28, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/62d3ac5303c5d59147bc55fe1e66121753b15a7f.png Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community. Bugs Clicking a card pile icon opens the correct tab on the expanded HUD. The animation speed slider should remain in place when set to 0.75X instead of snapping to 1X. Fixed an issue where some animations were too fast even when on 1x Speed. After saving and exiting a Rise of Ix challenge, players are returned to the challenge menu with that challenge selected. Players can no longer undo acquiring the last tech in a given stack. Leader selection for Skirmishes will show the Tech Tiles button only if Rise of Ix is enabled in game creation Earl Memnon Thorvald's Connections prompt now appears only when playing an agent to High Council, and uses the correct art. Known issues When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops. Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous. Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment. AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile. Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier. Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty. Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply. Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX. Unexpected Terrain does not list the number of remaining Conflict I cards. Other players appear offline when 2+ players resume an async game at the exact same time. When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect. Saving after the player ends their turn in vs. AI resumes the player before they end their turn. Swords for Restricted Ordinance display incorrectly in the action log. Ranked timer does not display hour intervals. Mobile keyboard is missing the language selection button. Some OSX users with 4K displays see a broken cursor. Note, the top left portion of the "box" still functions as the cursor point. The VFX which appears on the player's VP when they reach the second space on an influence track animates too quickly and is only visible for a fraction of a second. As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord! Thanks for playing Dune: Imperium! Dune: Imperium Digital 2.2.0 Patch NotesFeb 26, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/86ee184dc139eabffdb37c8d9c865c4f089b5703.png A Note About Ranked Rollover Today’s patch release unintentionally caused the current Ranked season to end, and a new one to begin. (We’re apparently in one of the timelines we weren’t able to foresee.) We’ve been investigating the issue and, while we’ve identified the cause, it’s not something that we’d be able to undo without additional complications. Because of this, we’ve decided to allow the premature rollover to stand, and the new Ranked season to play out as normal, starting today and ending on April 1st. Apologies to those affected! New Features! Player Stats By popular demand, game stats are coming to Dune: Imperium! Going forward, you can track your win rate with each leader, your favorite alliance, average conflicts won, and much more! (Adding historical play data is a work in progress.) Game History Ever wanted to keep better track of your past matches? You can now view your last 20 games, including details like your placement, VP, rounds, spice, and chosen leader. Additional Animation Speed Settings Expanded to include five speed options, ranging from a new slower-than-default setting up to 4x speed. Ranked Play Improvements Your current stars are now displayed on your ranked badge on the ranked play landing page. Star gain and loss prompts now include details about the referenced game, such as start time and opponent names. Rise of Ix Tech Improvements Added spice and Tech Negotiator counts to the tech offer tooltip. You can now tooltip an enemy’s tech count to see which tech they own. Each tech stack in the offer now indicates how many tech are available. Various polish improvements to tech highlights and mouse-over states. Bug fixes Gameplay Undoing an action that topdecks a card now returns the card to its previous spot. Refocus can be played either before or after each deferred card draw. A Disposal Facility button ability appears on the Reveal prompt. AI Improved AI's discard behavior to ensure it more consistently discards lower value cards. Improved timing logic for AI using Glimpse the Path. Ranked Ranking up or down at season turnover now plays SFX. Added some missing localized strings related to Ranked play. Achievements Undoing an action no longer undoes an earned Achievement. Muad'Dib and Kwisatz Haderach now properly unlock when their criteria are met. Android achievements now yield XP. Action Log Tech Negotiation's action log entries now have an appropriate icon. Action log entries for Invasion Ship discards now fit within their text box. Restricted Ordnance shows bonus strength in the Action Log only when a player has a High Council Seat. Visual The Take a Seat rules mod now shows a Restricted Ordnance icon. Epic Mode games in the lobby directory now display an identifying icon. Card art properly displays in the animation for cards that trash themselves. The animations for Double Cross now play in the order indicated by the card's text. Recalling...Dune: Imperium Digital 2.1.7 Release NotesJan 22, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/a7e2de766506b4ec67ce249265c9f2b706d3ae23.jpg We’re kicking off the New Year with a ton of improvements, including a new Skip Replay feature and Animation Speed Controls. Go get that Spice. New Features! Skip Replay: Thanks for the feedback! Players who reconnect to matches will now see a Skip Replay button, giving you the ability to skip replays and getting you back to the game as soon as possible! Live timer games will automatically skip replays! Animation Speed Controls Players can now set preferences for both Animation Speed and opponent Actions. Animation speed affects the speed of every animation in-game. Opponent Action Presentation will allow you to disable reminders of an Opponent's actions, such as playing cards, passing, trashing cards. Improvements Improvements have been made to end of game notifications and visibility of end game results when a multiplayer game ended away from the playmat. Bug Fixes Imperial Bashar and Artillery’s Sword Bonus should now activate when Swords are chosen Restricted Ordnance should now give its Sword bonus to the player immediately when it is acquired during the Reveal Turn. Undoing Reveal with Artillery should now grant additional swords if a player uses Artillery Reveal again. Imperial Bashar and Artillery should grant conditional swords when acquired with conditional swords already active. Combat Strength should now be added when cards are drawn after the initial Reveal with Artillery and Imperial Bashar Playing Poison Snooper and drawing Imperial Bashar should now add the correct value to the combat Strength. Troop deployment buttons should now be visible and usable at all resolutions. Frequently Asked Questions How do I link my account across platforms? You can link your account across all platforms by creating a free Dire Wolf account. Login onto the console of your choosing. Play! If you run into any issues or need to send us additional information, drop us a line at [email protected]. Thanks for playing Dune: Imperium Digital! Dune: Imperium Digital 2.1.5 Release NotesDec 10, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/d7f873a97a3c3d8824d4f2b98be77089e5f1789e.jpg The end of the year is quickly approaching and with it, the first year of Dune: Imperium Digital being out in the world! This patch aims to tie up the year in a tiny package with updates to both the client and game server, aimed at fixing a handful of issues, including: Fixing remaining Yuna bugs. Fixing cases where players were not receiving notifications that a multiplayer game ended while off the playmat. Fixing a case where attempts to view the results of an async game in Active Games lobby list failed if the game results file were too large to load. Fixes Gameplay: Playing undo while using Disposal Facility should no longer cause game to freeze. Gameplay: Four strength should now be added when Undoing reveal with Restricted Ordinance. Client: Player should now receive a prompt allowing them to view the results when a multiplayer game ends. Gameplay: Yuna’s Smuggling Operation prompt should now show the same thing as Web of Power when player has 3 influence in the Bene Gesserit track. Gameplay: Yuna should now only get extra Solari when obtaining Solari during her turn. Client: Unload ability for Freighter Fleet should now trigger when a player trashes the card from play. View Results should now show results of the game as long as it appears in the Active Tab. Frequently Asked Questions How do I link my account across platforms? You can link your account across all platforms by creating a free Dire Wolf account. Login onto the console of your choosing. Play! If you run into any issues or need to send us additional information, drop us a line at [email protected]. Thanks for playing Dune: Imperium! Dune: Imperium Digital 2.1 Release NotesSep 18, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/f47e3509aed3a7e2525e4181740b9a40028e25bd.png How do you stack up against the competition? In 2.1, players can expect a variety of tweaks and improvements to the overall player experience, including the ability to keep an eye on estimated event queue times, an in-game Info button for events with rule modifiers, and our first pass on *drum roll* a Ranked Play system! New Features and Improvements Ranked Play Rise of Ix Ranked Play! We're excited to introduce Ranked Play! To join ranked matches, you'll need the DLC (Rise of Ix). We're looking forward to hearing your thoughts and feedback on this new feature Rise of Ix Ranked Play matches begin every hour, on the hour, pairing players of similar skill and experience levels. Each match awards Stars based on your finish: Two for first place, one for second (and at higher tiers, you’ll lose one if you finish last!) Rise through the ranks in 30-day Seasons. Once you reach Master Tier, you’ll see your name on the leaderboards! Along with the introduction of Rise of Ix Ranked Play, we are pleased to announce that it is now available on all supported platforms! Improvements Various improvements to selection prompts, including removal of redundant buttons. Tooltip text has undergone an assortment of changes, including localization, dynamic counters for challenges and skirmishes, and mobile adjustments. Various visual fixes to highlights, positioning, and other minor artifacts. Unusable Tech Tiles are now grayed out or transparent. Tech Tiles should now appear correctly in opponent-facing stingers when activated. Detonation Devices message prompt should now display correctly when opponents are choosing Dreadnought control. Bypass Protocolprompt during Intrigue should now have the ability to be canceled. Bug Fixes Various localization and gamepad fixes. Various fixes to softlocks and crashing instances, including connectivity issues with the shop. Game should no longer freeze when acquiring CHOAM Directorship to gain a game-ending Faction Alliance in Tutorial 3. Game should no longer freeze when using Lady Jessica’s Acquire ability. Game should no longer freeze when players win combat with a dreadnought for the first time while using Detonation Devices. Various visual bug fixes for Steam Deck. Various fixes to Rise of Ix action log entries. Challenge fixes: Shipping and Ix spaces now have combat icons Base leaders should show properly in challenges (i.e Players can only use ROI leaders in ROI Challenges) The Rules reminder now has info on the game setup screen. During Challenges, Tessia does not gain leader bonus when 2 faction influence is granted during setup. Action Logs: Resource icons for Local Fence should now display correctly. Persuasion gained from Tech Negotiation when Tecch modal is declined should now display correctly in Action logs. AI: There should no longer be an AI infinite loop when Sonic Snoopers and Troop Transport interact. AI should no longer take premature tur...Dune: Imperium Digital Ranked PlaySep 16, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/342419f72858e7e580c4c4896cdcef6bab646249.jpg Today’s patch releases Rise of Ix cross-platform on phones, tablets & XBOX, and introduces our first test of Ranked Play for Dune: Imperium Digital! Ranked Play for 4-player board games has some special considerations relative to more traditional 2-player games. We’re excited about this initial approach, and looking forward to player feedback to help guide iteration and ongoing development – so let us know what you think! Here’s everything you need to know about how it currently works, to prepare for your conquest of the known universe and/or Leaderboards: Rise of Ix Ranked Play Looking to scratch that competitive itch? Ranked Play matches begin every hour, on the hour in a special queue in the Online Play menu: {STEAM_CLAN_IMAGE}/44486952/432408ed42c90bc2d1535b4841add30b9bdaf546.jpg Ranked Games require Rise of Ix to play, and match players against other players of similar levels of skill and experience, creating tables of four whenever possible. Ranking Up In Ranked Play, you’ll earn Stars – two for finishing First, one for finishing Second – that will help you rank up through five tiers from Bronze to Master. At ranks Gold and above, finishing last or disconnecting from a game will cause you to lose a Star, so it’s important to fight to the finish! {STEAM_CLAN_IMAGE}/44486952/03709301aeacf1e93ba574804f2867cd1f8cc56b.jpg You’ll need progressively more Stars to rank up…but don’t worry: Losing Stars won’t cause you to lose a rank. Seasonal Leaderboards A new season kicks off every 30 days, with a fresh chance to make your mark as one of the Top 100 players on the Master Leaderboard. {STEAM_CLAN_IMAGE}/44486952/8ed11927a3a3ede30ee3c612a04440f036e1f45b.jpg With each new season, the Leaderboard resets and all players lose two Ranks (dropping from Master to Gold, or Gold to Bronze, for example), with a new chance to fight your way to the top! Ranked Play raises the stakes for Dune: Imperium Digital with a new way to test your mettle against your fellow players. May thy knife chip and shatter!Dune: Imperium Digital 2.0.5 Release NotesAug 5, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/803f301fcf241a47a7bd74d5e7558b8086318e9d.png We have a small patch out today which will address incorrect behavior with Troop Transports and localization issues. Go get that Spice! Bug Fixes Gameplay: Fixed an issue where players were unable to use the Troop Transports ability when purchased and troops were gained as part of recalling from the top of the Shipping Track. Localization issues with Detonation Devices should now be fixed. Localization issues with Tech Tiles should now indicate whether a leader has declined a purchase or show no messages when no action has been taken. You can check out our hotfixes on the Steam Forums! As always, you can drop us a line at [email protected] with any questions, concerns or feedback.Fantastic deck-building strategy game Dune Imperium launches first DLCAug 1, 2024 - PCGamesNIf you're on the hunt for a new deck-building game after Balatro and as we await Slay the Spire 2, you can't go too far wrong with Dune: Imperium. A stellar adaptation of the already excellent board game set in Frank Herbert's sci-fi universe, it's quickly earned itself the 'overwhelmingly positive' Steam rating with 95% of reviews recommending it. Now, its first expansion pack Rise of Ix has arrived, and a Steam sale lets you snag the base game at a tasty discount, too. Read the rest of the story... Dune: Imperium Digital 2.0 Release NotesJul 31, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/0a550adedf1447ca7c0602e885c8bb437e04ca19.jpg Rise of Ix arrives early on Steam in Dune: Imperium Digital! Check it out and give us your feedback prior to a broader release in a few weeks! This patch includes a new expansion, new content, a new game mode, and various bug fixes. Enter the fray and secure the spice! New Expansion! Rise of Ix Expansion Includes New Leaders – New powers rise throughout the Imperium as six new Leaders join the battle for Arrakis New Board Spaces – Harness the power of Interstellar Shipping, negotiate for new Tech, or build fearsome Dreadnoughts New Cards & Abilities – Unload and Infiltrate provide flexible new tools for getting the most from 35 new Imperium Deck cards Epic Game Mode – Heightened stakes in 12 VP games, with more rewarding Conflicts New Achievements – 12 new Achievements to show your mastery of the competition New Challenges – 10 new Challenges with both Normal and Heroic modes to test your strategic abilities Bug Fixes We fixed a few backend issues for smoother gameplay, including localization fixes and Skirmish attempts incrementing whether or not you lose connection. Improvements to AI players taking over when players resign. Various fixes and improvements for Skirmish games. Improved AI behavior when playing Staged Incident. When forced to discard by Reverend Mother Mohiam, the first card should now be removed from display/hand. Some reminders: How to link your account Create a free Dire Wolf account by going here. Login onto the console of your choosing Play! Drop us a line at [email protected] with any questions, concerns or feedback.Digital board game Dune: Imperium is getting the Rise of Ix expansion in JulyJun 30, 2024 - PC GamerEarlier this year we got the excellent board game Dune: Imperium in digital form, and it seems it was successful enough that we're already getting more. "More," in this case, being a digital adaptation of the formerly meatspace-exclusive Rise of Ix expansion, which broadens the game with six new leaders, new spaces on the board, and new tools in your struggle for Arrakis... Read more.Rise of Ix comes to Dune: Imperium Digital!Jun 26, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/741cdc8c015e643cee8b490cac6bf13a6cfbf1db.jpg In the three months since its release, Dune: Imperium Digital has received rave reviews from thousands of players around the world…with one question echoing across the Imperium: When will we see Rise of Ix? The dreadnoughts have begun fueling, and Rise of Ix will release on Steam the second half of July, with cross-platform play coming later this summer! {STEAM_CLAN_IMAGE}/44486952/24951b542cf538ecc887278baf584b42519d4231.jpg Wishlist it on Steam now to be notified upon release! {STEAM_CLAN_IMAGE}/44486952/d6affa406d40a5de4428bf47a0225af2d34c88cc.jpgDune Imperium: Digital 1.5.1 Release NotesMay 9, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/83570bd0cd0089261940829620d826cf17378201.png Today’s patch includes small quality-of-life updates focused on overall stability of the Mercenary Agents Challenge, a handful of AI improvements from community feedback, and more! Most visibly, the opponent’s timers should no longer appear on your turn. Bug Fixes Fixed an issue where users could get stuck during leader selection on Android devices. Hall of Oratory will now add persuasion when played with the Mentat. Improved stability of Mercenary Agents challenge. Fixed an issue where an opponent’s timers could appear on your turn. AI is now better at playing Shifting Allegiances to disrupt opponents. Users should now be able to deploy troops gained from the Emperor influence track with Masterstroke when applicable. How to link your account Create a free Dire Wolf account by going here. Login onto the console of your choosing Play! We’re continuing to learn from the community every day, so let us know what you love about the game, and drop us a line at [email protected] if you need help with anything. Thanks for playing Dune: Imperium Digital!Dune Imperium: Digital 1.5 Release NotesApr 25, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/fb4d5914312fc8c1b41d1bc70775a2a76ea358ea.png With Patch 1.5, players can expect a variety of tweaks and improvements to the player experience, including the ability to keep an eye on estimated event queue times, an in-game info button for events with rule modifiers, and more! Players will also have their position on Skirmish leaderboards highlighted in a spice-infused shade of blue! New Features and Improvements Players can now toggle gameplay warnings in Settings. By default, this feature is enabled. Events now display an estimated wait time in the queue. A “NEW” tag has been added to events that haven’t been viewed yet, making them easier to identify. Users can now easily tap on usernames in the chat to access blocking, reporting, or adding friend options Improved the clarity of messaging for illegal usernames or passwords entered in the login window. Events with rules modifiers now feature an in-game info button, allowing players to inspect the event rules. Cursor modifications, such as messages for irreversible actions, now function in windowed mode on macOS. Your position on the Skirmish leaderboard is now consistently highlighted in blue. Bug Fixes Various multiplayer fixes for issues reported by the community. Improvements to reconnecting, resigning and resuming matches, and timing out. Various mobile fixes. Various Localization errors in German, Chinese and Polish. Fixed a problem when players have a username that matches a game piece. (A strange one, we know!). Fixed various visual issues with Steam Deck. Fixed visual issue where Garrisoned Troops was shown as a tiebreaker instead of Water. Fixed issue where when a Player joins an Async game from a turn prompt, further prompts are dismissed. Players can rejoin a completed game to view the end of game results. Combat AI should now play Combat Intrigue cards in the proper order to make sure they aren’t wasting extra cards. Masterstroke Ability prompt has been reworded to indicate how revealing Masterstroke factions is not optional when Deploying Troops. Players should now be informed of how many games there are in a season via the Rules Reminder The Prescience button is easier to access and select on mobile devices. Players should now be able to resign during the end of game period without delay. The Leaderboard column headers should now align for better viewing. Frequently Asked Questions A: How do I link my account from one platform to the next? B: How to link your account Create a free Dire Wolf account Login onto the console of your choosing Play! We’re continuing to learn from the community every day, so let us know what you love about the game, and drop us a line at [email protected] if you need help with anything. Thanks for playing Dune: Imperium Digital!Upcoming Maintenance on 4/18Apr 17, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/44486952/70abbd85451b84c03e466062b6162e1d6c9846a9.jpg 🚧 Heads up! 🚧 Skirmish leaderboard services will undergo brief maintenance on 4/18 at 10am MDT. Leaderboards may be temporarily affected (scores may not update immediately, or may not load) but will be updated after the maintenance window as needed.