Show/Hide Show/Hide

Duck Game

 
Warner Bros. has decided not to take its ball and go home with Adult Swim Games, instead returning control to their original developersMay 11, 2024 - PC GamerRemember how Warner Bros. was fixing to permanently send Adult Swim Games' entire catalogue of indies to the Shadow Realm because it would have been too much of a pain to keep processing the devs' royalty checks? Well it looks like that fate's been averted, with the games remaining up on Steam and their creators saying that they've been handed back full control... Read more.Duck Game "is safe," indie dev confirms after Steam delisting fearsMay 10, 2024 - PCGamesNIt might not be quite the size of Fortnite, CS2, or Helldivers 2, but Duck Game is nevertheless a multiplayer game with a very well-earned reputation. Boasting an 'overwhelmingly positive' 97% user score on Steam from almost 25,000 reviews, the indie game about ducks blasting each other with big guns has long been a fan favorite party game to play with friends. Now, after fears that it could disappear from sale amid publisher changes, solo developer Landon Podbielski confirms that Duck Game is "not going anywhere." Read the rest of the story... RELATED LINKS: Beloved solo dev says game won't disappear amid Warner delisting fears Manic multiplayer Duck Game is free to play on Steam this weekend Duck Game developer not fazed by potential publisher delisting: "I will never stop updating it as long as my hands and eyes work"Mar 16, 2024 - PC GamerThe developer of cult classic local co-op party shooter Duck Game has taken to their blog to note that they own the Duck Game intellectual property and fully intend to keep developing the game up to and until some kind of apocalyptically bad scenario goes down regarding it. Yes, that includes the very real threat that Warner Bros, owner of publisher Adult Swim Games, delists the game and removes it from storefronts... Read more.Beloved solo dev says game won't disappear amid Warner delisting fearsMar 16, 2024 - PCGamesNAmid concerns that Warner Bros Discovery could be delisting all Adult Swim published games from Steam, the solo developer of Duck Game says they are "hopeful for the future" and that "there's no way anything will ever make it disappear" as they outline what they'd do depending on what could happen. Read the rest of the story... RELATED LINKS: Manic multiplayer Duck Game is free to play on Steam this weekend Tiny PatchMay 11, 2022 - Community AnnouncementsJust a (few) tiny patch(es), more updates should be coming before too long! May 20 2022 Patch 8782838 ------------------------------------------------------------------- -Fixed issue where mod would fail to load first try when code compilation was needed -Fixed issue where complex mod configurations could cause mod hash to initialize with an out of order list, causing two synchronized games to think they had different mods May 16 2022 Patch 8749737 ------------------------------------------------------------------- -Fixed issue with custom level blocks resetting if level is tested before saving (thanks collin, sorry everyone for leaving this bug so long) -Fixed memory leak with level previews (thanks collin!) -Fixed a few synchronization issues with holsters -Fixed holster locking through equippers not working on clients -The weight of the object in your duck's holster is now taken into account (thanks tmob!) -Reskins mod is now automatically disabled on linux due to incompatibility (crashes on linux when pressing start on main menu) -Added 'linuxFix' property to ModConfiguration. If your mod is automatically disabled on linux, set this to true once you've updated it to work! -Added ability to kick local players from online matches as a temporary workaround to bug where controller disconnects can cause a local duck to join May 12 2022 Patch 8728467 ------------------------------------------------------------------- -Fixed issue where disabling screen flashes was causing a soft lock when playing local multiplayer -Added "More..." submenu for when there are too many mods to fit in the Editor's object menu. May 11 2022 Patch 8721273 ------------------------------------------------------------------- -Fixed issue with level editor saving levels as "Save Level As..." (sorry to anyone who lost levels :( -Added graphics option for disabling screen flashes. This disables full screen flashes for grenades and other explosive weapons. It may not disable flashes in mods! Proton Support PatchApr 8, 2022 - Community AnnouncementsThis patch is intended to allow Duck Game to run flawlessly through Proton on Linux (this hopefully includes the Steam Deck, I haven't got one to test with yet) with mods and all, and without requiring the '-linux' command line option. Something seems to have broken Proton 6 and below as mods are now unable to load textures properly in those versions and there's unfortunately nothing I can do about it on my end. So if you want to play with mods it seems that you need to upgrade to Proton 7 or higher. Please let me know if you're still having any issues running through Proton, and please include your Linux distro, Proton version and crash log if you've got one! -Updated Steam SDK version -Fixed issues with toggling fullscreen in Linux (Proton) -Added onscreen keyboard support when playing in big picture mode -Duck Game will now automatically detect if it is being run through Proton, the '-linux' command line is no longer necessary. It can still be used incase automatic detection fails, and the '-nolinux' command line option has been added just incase the auto detect returns a false positive in some situations. -Usability menu now works through Proton -Fixed a number of issues with Mod types loading incorrectly through Proton (Dord's Weapons and any other assembly with weird characters in it's name such as ' will benefit from this) -Fixed some rendering issues on ProtonMay 31st Patch (6789227) Bug Fixes, Icy ThingsMay 31, 2021 - Community AnnouncementsA note about the game updating a million times an hour: Sorry for all the updates in quick succession, I've been debugging the BadFormatException error that has been keeping some people from playing and the only way to iterate on it is to see what it does live. There where also a few other issues related to DInput and NAudio, which both break differently depending on the vast number of configurations that exist out in the wild. June 12th Hotfix - 6858840(1.1.7717.16375) ------------------------------------------------------------------- F10 no longer enters debug pyramid tile editing mode. If you need this (unfinished!) feature for some reason or another you can now access it by typing 'randomedit' into the dev console. CTRL + S now saves in editor, CTRL + SHIFT + S now saves-as in editor. Editor now shows a star in the top left corner when unsaved changes are present. Fixed an issue with loading level previews Fixed issue with map pack preview generation June 3rd Hotfix 2- 6809975(1.1.7717.16375) ------------------------------------------------------------------- Fixed issue where same random map would generate every time (whoops..) Fixed bug where mods without a workshopID defined where disabled on startup Fixed a few crashes Reduced mod SFX memory usage a bit to reduce out of memory errors, more work still needs to be done. June 3rd Hotfix- 6808994(1.1.7717.16375) ------------------------------------------------------------------- Mod data hashes are now calculated per-mod instead of as a single global number, so if 2 players' versions of the same mod are incompatible the game can now notify players of which mod is causing trouble. Fixed a few issues with modhash initialization Fixed a few crashes June 1st Hotfix- 6794611 (1.1.7717.16372) ------------------------------------------------------------------- Fixed serious memory leak with reskins mod, in particular with Tom Clancy R6 mod which was causing out of memory errors for some players Fixed a number of missing method errors with mods Fixed a number of null reference crashes Duck Game's steam integration DLL is now called "DGSteam.dll" instead of "Steam.dll", as the latter name may have been conflicting with Steam's own DLL with the same name. May 31st Hotfix- 6790287 and 6790023 (1.1.7717.16372) ------------------------------------------------------------------- Rewrote DInput device enumeration, it's now threaded as it should be. This should solve a ton of framerate spike issues and freezes. Improved logging for BadFormatException May 31st Patch - 6789227 (1.1.7717.16372) ------------------------------------------------------------------- Objects can now be encased in ice by placing an IceBlock in the editor, and setting it's contained object. NOTICE!! New re-texturing system that was previously called 'Reskins' is now called 'Texpacks' to differentiate it from the existing Reskin mods. Texpacks should now be placed in Mods/Texpacks- instead of in Mods/Reskins Texpacks now look for their...February 26th Patch (6302127) Audio FixesFeb 26, 2021 - Community AnnouncementsFebruary 28th Hotfix (6307667) ------------------------------------------------------------------- Changed full moon calculation to use UtcNow, and made detection more lenient (12 AM on the day before or after a full moon should also be detected now) The -debug command line option will now log additional steam related messages to the command console when running as administrator. added 'copy' command to console, which will copy the command consoles current contents to the clipboard February 26th Patch (6302127) ------------------------------------------------------------------- WAV files in mods bigger than 5MB are now streamed from HDD instead of loaded into memory to prevent out of memory errors when many mods are installed Added Audio Engine selection to audio options menu to help anyone having issues with the default Wasapi API (Some builds with Proton on Linux seem to dislike this API) Starting a remote play session now automatically switches the audio playback API to DirectSound (other APIs cause horrible horrible sounds) More fixes for full moon check Updated link for crash message when XNA framework is not detected Added another check for -debug command line DLL dependency check February 16 PatchFeb 16, 2021 - Community AnnouncementsHotfix ================= Added -debug command line option for debugging BadFormatException errors. Fixed some new issues caused by target duck change. Fixed issue with collision detection that caused unwanted clipping when jumping horizontally against a wall and a pane of glass at the same time (this was an issue introduced by 1.5's collision detection optimizations) Main Patch ================= Added checks to prevent crashing when LoopingSound/ConstantSound instances aren't loaded properly/are disposed early. Fixed cape not appearing for waffles hat Removed _holdAction from TargetDuck, as this was only ever meant to be added to TargetDuckNew. This may affect challenges made after the 1.5 update using poweruser to place old TargetDuck objects holding automatic weapons. The above change should fix a number of issues with the Grenade Launcher 102 challenge. Added special check for version == 1 when loading old levels with background frame values == 255 Fixed issues with using frame 255 from custom tilesets in 1.5 level format Fixed issue with editor where block nubs would get left over when removing objects and clutter up the editor UI Rewrote mine sync again! Mines should now work online as they do offline. Mines are now client-synchronized similar to Quad Laser bullets, instead of being a mishmash (Mines will only explode when an object moves off of them if that object has isServerForObject == true) February 4th 2021 Patch (6190465) (The Blocking Update...)Feb 4, 2021 - Community AnnouncementsFebruary 7th 2021 Hotfix (6204004) (Does not update version number) ------------------------------------------------------------------- Vincent will now buy things that *aren't* Round Tables. Fixed crash caused by blocking the last player in your 'Recently Played With' list. Fixed feathers! February 5th 2021 Hotfix (6196421) (Does not update version number) ------------------------------------------------------------------- Fixed issue with Vincent giving multiple perimeter defence turrets. February 4th 2021 Hotfix (6191479) (Does not update version number) ------------------------------------------------------------------- Fixed some index issues with font character fallbacks Ragdolling now resets previous gun pickup delay, allowing quicker gun recovery when ledge grabbing and more (thanks Tater!) Fixed crash with grappling hook Fixed index crash with NMTransferScores ItemBox contents are now included in the initial level data payload, this should help prevent issues with items not popping out of the boxes for clients New Muting/Blocking system. To use, open the pause menu in a multiplayer game, move up to the name you're having trouble with and press GRAB. You can mute chat, hat, room and name seperately and blocking a user will automatically mute chat + hat + room. Additionally the blocked user will be kicked from your game if you are the host. Matchmaking will not join players you have blocked and they will be unable to join games that you host. Fixed crash related to SteamUtils() returning null (the game will now run for the few experiencing this issue, but chat filtering will not function) Removed chat filter toggle from options menu, as it was redundant with Steam's settings. To disable chat filtering go into Steam and click 'View -> Settings -> In-Game' and click 'Change Chat Filtering Preferences' Fixed issue with XML loader where loading a blank file would cause a crash Made a number of changes related to the PS4 porting process (rewrote shaders, optimizations and preprocessor changes). This should have no visible effect if everything was done correctly. Duck Game is now being built in Visual Studio 2017 instead of Visual Studio 2015 due to PS4/Mono build requirements Significant level rendering performance optimizations (AutoBlock/Level tile batches are now cached, need to keep an eye out for layering issues and other oddities) General performance optimization (Level.things._bigList and Layer updates no longer constantly call RemoveWhere) Disabled mods now appear at the end of the mod selection list, instead of at the beginning. Retextures and map packs are now loaded before anything else, which should fix retextures not being applied to ducks Fixed a number of issues related to using higher definition textures in texture packs HD texture packs no longer need to set the isHD variable, larger resolution images will automatically load in properly New system for re-texturing parallax backgrounds, see background/office.txt in DG's content ...WELCOME TO DUCK GAME 1.5!!! (PART 2)Nov 13, 2020 - Community AnnouncementsWelcome to the Duck Game 1.5, the biggest Duck Game update ever! In fact it was so big, we had to break the update notes up into two parts! Here is the long, long list of bug fixes. Quack on ducks! BUG FIXES: Hopefully fixed alt-tab lockup issue Insane amounts of SFX should no longer cut out music Musket/Bazooka smoke now properly travel in their gun's barrel direction Added a fix for stretchy cannons Fixed a number of offset/lighting glitches with level transition rendering Fixed crash in sunlight refresh Fixed rare occasion where steam lobby connection would be affected by previous lobby data Fixed NetProfileData synchronization issues (pause indicator, spectator table sync, etc) Removed infinite loop detector as it was crashing the game without reason and was basically in place to debug problems that have already been fixed Reverted some Hat Selector changes that were causing bad things to happen Non-lethal bullets now behave correctly with surface penetration Non-flammable things can no longer burn Fixed an issue that caused floating doors Fixed an issue where network ducks would not moves sometimes Fixed a desync issue with GhostObjects Fixed a bunch of meaningless network talkback in the ghost object system Fixed a number of pyramid level generation issues Corrected some threading issues with the loading system. Fixed issue where clients weren't properly spawning with holstered items More platform fallthrough fixes (crouching and jumping near the edges of ledges was cancelling jumps, even though it shouldn't have been) Fixed a number of power holster issues DuckPersona.mallard now works properly Fixed hat offset issue with vincent Fixed -nomods not working with texture packs Fixed issue with lobby type detection, this should help prevent Dan Rando from showing up in your private game Random map generation fixes (first pass) Fixed weird offset when removing helmets Fixed reskins mod crash Fixed issue with not being able to set custom challenges on custom arcade machines Hopefully solved a number of sound initialization crashes Fixed a number of object initialization synchronization issues Fixed "Ignoring Removed Ghost" issue that was causing ducks not to move Fixed a number of DWEP issues Fixed synchronization issue with wire buttons on level start Fixed sound synchronization issue with chain dartgun Fixed a few synchronization issues with guns firing via heating or springing Fixed issue with drumset blocking bullets Fixed crash when joining local duck with no local slots enabled Fixed a sword crash Fixed crash running game without steam Fixed issue with shotgun not returning to correct spawner when throwing it into the beam as players 5 to 8 Fixed issue with tall teleporters not connecting to each other when placed vertically Fixed a number of pipe issues Fixed issue where quickly drag removing objects in the editor wouldn't work properly Fixed issue with random item crate not working, added "reveal random" property allowing '?' item crates...WELCOME TO DUCK GAME 1.5!!!Nov 13, 2020 - Community AnnouncementsWelcome to the Duck Game 1.5, the biggest Duck Game update ever! No seriously. It’s quacktastic. This update is our thank you to all of the long time supporting fans of Duck Game. Many of the things you’ve been asking for are here - 8 player multiplayer, spectator mode, hundreds of fixes and optimization, new maps, new weapons, expanded editor capabilities, customization options, and more. Thank you for playing Duck Game. Now, onto this ridiculous list of notes that took us like a week to compile. They were so big, we had to break it into two parts... Eight Player Multiplayer Duck Game now supports up to 8 Players Added eight player versions of a number of levels Added 'Eight Player' object to level editor which can be placed to designate a level as an eight player level Creating a game via invite now automatically supports up to 8 players Spectator Mode New Spectator feature! Games can support up to 4 spectators in addition to the new 8 player limit Spectators get to wiggle around at the spectator table and drink their favourite beverages Added Melon Soda for spectators Spectator names appear purple in chat and connection windows Spectator duck color can be changed by holding strafe and pressing ragdoll You can now host a "dedicated" server, allowing a game to be passively hosted and watched without a present player New Maps Lots and lots of new maps New Weapons & Equipment Added Duct Tape - Now you can tape two weapons together! Added The Dandylion - You’ll shoot your eye out, kid! Added Camping Rifle - Trap enemy ducks in a cozy sleeping bag Added Energy Scimitar - It’s a laser sword, but cooler Added Pokeyhead - Pierce enemies and items from below with this handy new hat! Added Powered Holster Added Hats from Switch Version Wahhs, Postals, Kerchiefs, UUFOs, B52s, Zeros,Clams, Bigearls, Toeboys, Waffles, and Diplomats, a top hat with 270 flags to choose from to use as a cape Improved Mod / Custom Content Support: Custom hats can now be loaded from PNG files in the game directory Hats now support metadata (put an extra line of pixels to the right side of your hat- A 32x32 hat becomes 33x32, 64x32 -> 65x32, etc.) The Red value of the pixel determines what type of metadata it is. Currently supported is HatIsTail(R = 0), and Offset(R = 1, G = 128 - X, R = 128 - Y) (128, 128 means zero offset) Custom rocks are now supported: If you make your custom hat texture 24 pixels higher (32x32 -> 32x56 for example), then the bottomLeft 24x24 pixels will be read as a custom rock. Added support for viewing mod exception stack traces through mod browser You should now be able to play levels with local mods online Levels with mods containing workshop ID's will no longer be considered levels with 'local' mods, even if the mods are located locally Improved mod crash detection Mod.Debug.Log should no longer severely lag game when debugger is attached The steamprofiles and invitelinks mods by eim64 are now autodisabled on startup to prevent crashes due to changed UI...September 18th HotfixSep 18, 2020 - Community AnnouncementsHey everyone! Just pushed a minor Hotfix patch for the current version of Duck Game. The changes include: -Fixed crashes related to My Documents folder being located on a network, or otherwise being unavailable in some way. -Fixed loading lockup crash related to profile unlock lists getting stuck in a feedback loop, leading to massive profile file sizes. -Added forward compatibility for levels created in the latest beta versions. Sorry if this got anyone excited thinking the big update was finally here. A massive patch will be released very soon, I'm aiming for mid October. Among hundreds of other things, it will add major editor improvements, new weapons, equipment and levels, an all new City tileset, vastly improved network synchronization and Eight Player Multiplayer! So keep an eye out~ September 19 Hotfix- -Removed My Documents changes temporarily, as the change wasn't reliable. I'll post another patch as soon as I figure out how to deal with OneDrive MyDocuments folders (currently OneDrive causes the game to crash when save data is updating).Duck Game migrating to Switch this summerMar 26, 2019 - EurogamerIf you're looking for bird-themed games on Switch this year, you're certainly not going to be stuck with a poultry amount. Along with Untitled Goose Game (arriving later in 2019), we can now look forward to Duck Game, which is due to land for Nintendo Switch on 2nd May. Now we just need one more duck game, and then we can officially call the 2019 Switch schedule "duck duck goose". Duck Game, developed by Landon Podbielski and published by Adult Swim Games, was originally released on the Ouya in 2014 (an odd choice) and later for PC and PlayStation 4. As the name implies, it's a 2D action game featuring a bunch of ducks - except they're all fighting each other with "shotguns, net guns, mind control rays, saxophones, magnet guns, and pretty much anything else a duck could use as a weapon". With a couch co-op option of up to four players, it seems like a pretty good fit for the Switch, and I can see myself pulling it out as a party game. There's also online multiplayer and a map editor, meaning you can share your custom-made levels over the world wide webbed. Or you can just go it alone with the single player challenge mode. Read more Daily Deal - Duck Game, 60% OffOct 17, 2018 - AnnouncementToday's Deal: Save 60% on Duck Game!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time Midweek Madness - Multiplayer Party Pack - 20% OffMar 27, 2018 - AnnouncementSave 20% on theMultiplayer Party Pack during this week's Midweek Madness*! Includes Duck Game, Move or Die, Ultimate Chicken Horse, INVERSUS Deluxe, and Stick Fight: The Game. *Offer ends Thursday at 4PM Pacific Time Midweek Madness - Multiplayer Party Pack - 20% OffMar 27, 2018 - AnnouncementSave 20% on theMultiplayer Party Pack during this week's Midweek Madness*! Includes Duck Game, Move or Die, Ultimate Chicken Horse, INVERSUS Deluxe, and Stick Fight: The Game. *Offer ends Thursday at 4PM Pacific Time Duck Game @HOME UPDATEAug 30, 2017 - Community AnnouncementsA year and a half in the making, delayed many times to be released alongside the PS4 version of Duck Game, the big update is finally here! Raise little men, get toys, and fight in the snow! Changelog =================================== -New leveling system, grow up little men and get toys to decorate your duck's room. -Buy toys from Vincent and his Boy. -Entirely new random level generation system, "Pyramid" themed levels. -A dozen new Snow tileset levels with new ramp and ice physics. -Half a dozen new hats, unlockable through the leveling system! -All new fire extinguisher with much more sudzy foam. -Rewritten netcode, online play should be faster and smoother. -Cloud support now included, must be enabled through the options menu but automatically uploads your save games for safe keeping even when loading them from the cloud is turned off. -Server browser! Search for games, find and play games with mods. Privacy and filter options coming soon! Duck Game @HOME UPDATEAug 30, 2017 - Community AnnouncementsA year and a half in the making, delayed many times to be released alongside the PS4 version of Duck Game, the big update is finally here! Raise little men, get toys, and fight in the snow! Changelog =================================== -New leveling system, grow up little men and get toys to decorate your duck's room. -Buy toys from Vincent and his Boy. -Entirely new random level generation system, "Pyramid" themed levels. -A dozen new Snow tileset levels with new ramp and ice physics. -Half a dozen new hats, unlockable through the leveling system! -All new fire extinguisher with much more sudzy foam. -Rewritten netcode, online play should be faster and smoother. -Cloud support now included, must be enabled through the options menu but automatically uploads your save games for safe keeping even when loading them from the cloud is turned off. -Server browser! Search for games, find and play games with mods. Privacy and filter options coming soon! The best local multiplayer games on PCMay 12, 2017 - PC GamerWhile local multiplayer was once mostly limited to consoles or LAN parties, PC gamers looking for a dose of that old-school same-screen nostalgia now have more options than ever, and by streaming games to the TV you can play on the couch even while your PC is in another room. Some local multiplayer PC games focus on fierce competition, parroting the arena brawling of games like Super Smash Bros. Others can be every bit as frantic, but pit you and your friends against the game instead of each other. However it is you like to play, these are the best local multiplayer games on PC. Cooperative games Overcooked If Iron Chef has taught me anything, it's that there is no truer arena than the kitchen. This is a sentiment Overcooked takes to heart, simulating the chaos and commotion of a multi-station restaurant kitchen. Two to four players zip frantically around increasingly complex kitchen arenas to prep and deliver orders as they come in. Some are simple: for tomato soup, for example, drop three chopped tomatoes in a pot, let it cook for a moment, plate the dish and send it on its way. But most are much more complex, requiring a delicate dance of chopping ingredients, cooking others, and assembling dishes according to the various incoming orders. Success requires a combination of coordination, communication, delegation of duties, and fine-motor skills in order to meet the demands of the dinner rush. It's chaotic fun—just try not to burn the kitchen down. Rocket League This brilliant game of car soccer has captured us completely. At first glance this may appear to be a purely slapstick game about rocket-powered cars bumping giant floaty balls into goals, apparently at random, but go deeper and you’ll find a fiercely competitive game of carball that almost drove editor Samuel Roberts mad. Rocket League is an excellent couch game because it suits quick pick-up-and play sessions and is easily played when fully reclined—we tested. Once you start to get a feel for the controls a world of trickshots and bold upside-down car-kicks reveals itself, and a moreish stream of cosmetic unlocks gives the game even more colourful personality. It’s worth experimenting with 1v1 and 2v2 if the default six-player matches seem too chaotic. Divinity: Original Sin 2 Divinity: Original Sin 2 was our 2017 Game of the Year and is one of the finest RPGs of all time. It's also excellent for local co-op play with adaptive splitscreen and full controller support. You and your buddy can create characters together, but if they're a little late to the party they can just jump in and begin controlling one of the existing NPC companions. Death Squared Death Squared is the type of puzzle game that can single-handedly tear friendships apart. For either two or four players, you control colorful cube robots trying to make it to specific spots on each map, but as each player moves the level shifts around them—usually with highly lethal r...