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Drox Operative 2

 
Drox Operative 2 patch 1.010Apr 22, 2022 - Community AnnouncementsThis patch fixes a crash, adds a fighter sorting option, adds a couple Patreon components, and fixes a few other minor issues. 1.010 change list: can now sort followers/fighters ui so that least health/shielded fighters are at the top (Chara H Dreemurr/Pendulu/softi/The_Sith_Lord) can no longer have a system modifier that matches one of the sector modifiers (The Grand Mugwump) fixed a possible crash in Level::isPositionBlockedFromSight turned off some legacy height map stuff (my test area fps went up 10%) added Worbly Blorble unique crew (Patreon) added Darkness unique crew (Patreon) colony/delivery ships are more durable at lower levels now (Star-X) no longer get relation boost from "escorting" a colony or delivery ship if you have damaged them (UsernameTaken2) fixed sometimes another star system right next to the one you are in (gou/Ortman) fixed green dot that shows another probe can be launched not working correctly with skills like Swarm (Owen) when autopickup fails no longer throw in air and get message changed saveVersion to 261 changed PROTOCOL_VERSION to 128 turned off handleMouseOffScreenScroll in debug build Drox Operative 2 patch 1.009Mar 4, 2022 - Community AnnouncementsThis patch fixes a crash, a couple slow downs, and a bunch of skill/component issues. 1.009 change list: fixed a crash that can happen when searching for group quest members that aren't the leader (ScrObot/RoanokeKeeper) fixed if ever get above max penalties it getting really slow because constantly trying to add penalties but failing (rabidjawa) now only recalculate stats in removeStatusEffect if something was actually removed (causing some slow downs) (rabidjawa) added a new faction Beam Amplification, Impact Analysis, and Dynamic Frequency Generator now enhance chaining and no target beam weapons (Lone Night Raven) Incinerate now enhances chaining and no target beam weapons (Senrezu) Frequency Modulation and Beam Mastery now enhance chaining and no target beam weapons Impact Analysis now enhance Scatter Cannon and Cannon Wave weapons (Lone Night Raven) Plasma Overload and Plasma Cannon Mastery now enhance Scatter Cannon and Cannon Wave weapons Impact Analysis, Ballistic Control System now enhance Torrent weapons (Lone Night Raven) Gunner & Ballistics Mastery now enhance Torrent weapons Ballistic Control System now enhances Swarm weapons (Lone Night Raven) Launcher, Missile Mastery, and Missile Afterburn now enhance Swarm weapons fixed swarm missiles getting double power load (Lone Night Raven) fixed a duplicate ModifierPowerNeeded1 entry that might have been making higher level modifier revert back to a level 1 version after a restart (Lone Night Raven) changed PROTOCOL_VERSION to 127 Drox Operative 2 patch 1.008Feb 11, 2022 - Community AnnouncementsThis patch fixes some XP inconsistencies, a potential crash, some unique monsters issues, and several more minor issues. 1.008 change list: fixed some xp inconsistencies (Fulano/Contrabassist/Destro/poobunsdudley0) fixed a potential crash in Area::getGateName fixed some unique monsters not getting rarity bonuses (firecat666/tommyahugo/Zanakar) rebalanced monster rarity bonuses a little now a sponsored colony ship will lower their minimum threshold for a colony (Fulano) enemies that can't move or be hurt can no longer be part of fleets can no longer attack Zombie race without being at war (tommyahugo/Ortman/Fulano) fixed probes not marking planets as scanned correctly (Fulano) increased last 3 hulls structure to 250/250/275 from 225/225/225 (firecat666) fixed accept only in person quests not showing up in race general quest list fixed highlight text on deliver package button on delivery quests decreased MaxTurnSpeed from 500.0 to 450.0 no longer get experience for a kill that player caused but aren't allowed to do directly (trigger a trap that kills friendly) (Fulano) now don't get charged for ceasefire if it doesn't go through for some reason (4D) fixed enhancement/rarity bonuses not showing up until a save/resume (Fulano/LIMUNADE) now ui icons show up in highlight text more often now get rid of bad resurrected races better fixed a typo in ScavengerQuestForFriend2 (ScrObot) fixed RaceNameHiveSubraceOverlordColor missing translation (ScrObot) fixed RaceNameDryadSubraceTalonColor missing translation moved isNemesis from Quest to QuestBase added an easier way to rebuild an item (dev thing) fixed master server logging basic current info to wrong html file changed PROTOCOL_VERSION to 126 changed saveVersion to 260 Drox Operative 2 patch 1.007Jan 28, 2022 - Community AnnouncementsThis patch improves targeting some, makes fighter regen shields faster, adds a few Patreon things, and fixes several more minor issues. 1.007 change list: now targeting prioritizes monsters some fixed light fighters not getting summoned status effect fixed fighters still attacking things unprovoked when using defensive stance (Fulano5321) increased fighter shields regen and made it scale to higher levels (Pongola) added Worlby's Cradle & Worbly's Blorble unique escape pods (Patreon) added The Collector dimensional area/vendor (Patreon) now in a diplomatic win only get small reward chests for subjects (instead of medium) can now spawn specific unique items should no longer auto target anomalies (Automaton) primitive races can no longer start colonize quests (Fulano5321) fixed trying to load some Din's Legacy cfg files fixed wrong game showing up at bottom of character exports fixed menu games changing race unlock points changed PROTOCOL_VERSION to 125 updated copyright date changed a ton of internal variables from 2d to 3d positions (not really related to Drox but potentially interesting) removed some old _isnan assert stuff simplified per game #defines a little Drox Operative 2 patch 1.006Jan 14, 2022 - Community AnnouncementsThis patch adds donators to the credits page, makes starting starbases more common, fixes several small UI issues, and fixes a few more minor issues. 1.006 change list: added donators to credits page races chance to start with a starbase goes up with higher levels (The Shadow Rose) quests will now show parent quest in info (assuming it is still around) (firecat666) fixed Feedback Pulse not showing correct info fixed descriptions of Feedback Pulse, Unstable Projectiles, Feedback, Concussive Blast, Reactive Armor, Explosive Impact, Shockwave, Shatter, and Destabilize Core that contain old numbers increased spawn chances for chips at higher levels some more (DaOpa) now tell you what sector you are in on the map (system and sector) (firecat666) increased grassland dry HabitabilityMult from 0.5 to 0.6 (firecat666) now if successfully demand something print says demanding instead of trading (firecat666) now make sure to cancel any trade agreements if go back from ceasefire to war (firecat666) moved entering system print down a little to not overlap lose timer info (firecat666) changed description of em missiles weapons so not the same as em beam weapons (firecat666) fixed reward chest effects on map (Fulano5321) changed "Energy needed" to "Energy needed/use" (BG) changed powerload print on components a little to be more clear (BG) moved power load line on components info to more consistent spot and changed text color (firecat666) Nanomite cloud now updates status effect correctly when you upgrade your skill level above 1 (lalala) now clear all particles when using to and from map (ScrObot/firecat666) now if have Pause in Planet screens option turned on, will automatically pause on planet solve quest & delivery menus (firecat666) fixed a few places that races could get above the max amount of credits (firecat666) added a little highlight text to planet status to explains ranks (SirReptile) fixed waypoint placement being a little off on map (firecat666) fixed a plural issue with war quests (firecat666) cleaned up newCharacter so doesn't directly reference race icons (Chuckles) Drox Operative 2 patch 1.005Dec 31, 2021 - Community AnnouncementsThis patch fixes some hotkey issues, makes enemies using missiles more dangerous, makes chips stronger, fixes a bunch of UI issues, and fixes several more minor issues. 1.005 change list: fixed manual aim beam weapons missing Flame monsters and possibly others (Whatever100500) fixed a couple problems with the first hotkey slot changing automatically to something else (Automaton/Damnation, Ltd.) fixed hotkey of a doomsday device changing when sorting (Morte) linked weapons will no longer fire if left clicking on a usable object (Morte) now enemies using missiles have a higher chance to hit chips magic modifier is now closer to the item level (will in general be higher level) (Darkness) now bombers get added to your dps value correctly (firecat666) fixed plasma cannon wave weapons not having power load (will only effect new items) (firecat666) Drox Guild will no longer decide to help races that won't sign treaties (firecat666) non-primitive races will no longer be able to become subjects of primitive races (Xeltek) increased Monsoon habitability for Vegetation trait from 0.5 to 0.6 (firecat666) since much easier now, decreased xp reward for protect planet quests fixed selection point of the attack cursor to correctly be in the center of the icon (contrabassist) now extra money applied to research is applied over time instead of instantly (DrIstvaan) made range prints more consistent with themselves and speed (most of them will get larger) (Lainthrill) moved message/chat highlight text position (firecat666) can no longer add 0 credits to a trade (firecat666) no longer show skill hints for skills that have reuse timers less than 1 second (firecat666) no longer show damage on stars (firecat666) thruster boosters now highlight defense like engines and thrusters (firecat666) added a new word to curse/slur filter (Cory) reworded power load in race specific slot text a little to hopefully make it clear that is is better in a race slot (Tyrax Lightning) Drox Operative 2 patch 1.004Dec 17, 2021 - Community AnnouncementsThis patch decreases the cost of skills, fixes consumables moving on the hotkey bar, opens up next challenge sector for all characters when one is won, and fixes a few more minor issues. 1.004 change list: skills no longer have increasing cost so more competitive with hull increases and crew, if you already have points in skills it will refund appropriate points hopefully fixed consumables moving around on hotkey bar when using sorting buttons now if a challenge sector is won the next one is unlocked for all characters (Darkness/Morte) tripled fighter shields regen so actually noticable (mwyeoh/Morte) now if change sectors while in escape pod you don't get rescued but you are no longer stuck in an escape pod (Dyskord) changed PROTOCOL_VERSION to 123 Drox Operative 2 patch 1.003Dec 3, 2021 - Community AnnouncementsThis patch fixes monsters having too much defense, now allows races to break tributary/vassal treaties, balances weapons better, increases crew & chip drops at higher levels, adds 2 new ambient music tracks, and fixes several more minor issues. 1.003 change list: fixed monsters getting more defense than they were supposed to (should be much easier to hit with beam and missile weapons now) fixed races not being able to break a tributary or vassal decreased beam (and similar attacks) power loss over distance (can shoot 33% farther for same damage) increased plasma, dual plasma, and plasma cannon energy use by 20% increased max missile speed from 350.0 to 400.0 increased missile damage by 10% increased monster plasma cannon shot time by 25% (they shoot less often, same dps though) increased monster plasma cannon shot spread by 20% increased RecentAmbushLocationDistance from 300.0 to 900.0 (less ambushes in the same general location) (Lora Grim) increased MonsterStartDistance in ambushes from 300.0 to 450.0 to keep off the player a bit more increased chances of crew drops at higher levels (Darkness) increased chances of chip drops at higher levels (Ragabash) added 2 new ambient background music loops fixed Amphibian music not playing correctly (Tori) now if highlight treaties key on relations screen will tell you what all the treaties mean (Fulano5321) fixed ultimate weapon race description missing in character screen (Smogg) made it easier to highlight race logo in character screens fixed fringe, hive, and cortex rebel portrait icons not displaying in correct place in character screens (Smogg) added war and ceasefire to treaties help text added trade pact and free info pact to treaties help text item rarity is now color coded correctly in loot filter changed nanomite cloud status effect names some to show that one is the aura and one is the effect (lalala) Drox Operative 2 patch 1.002Nov 19, 2021 - Community AnnouncementsThis patch adds bonus components after max level, fixes a long standing marine issue, adds new ambient music tracks, and fixes a few more minor issues. 1.002 change list: now when you fill your xp bar at level 100 you will get a level up component, and xp will loop (Darkness) fixed marines stop working after going up a level (Ming) decreased life of monster Shotgun shots from 4.0 to 2.5 seconds (won't travel as far) (hypersot) now scouts, delivery, and colony ships are considered blind (basically won't start combat) (tommyahugo) added 3 new ambient background music loops updated amphibian music Missile Afterburn now mentions enhances missiles (Darkness) now make it more clear race ballistic slot can't hold torrent ballistic components now make it more clear race shield slot can't hold fast charge shield components changed PROTOCOL_VERSION to 122 added cheat_giveExperience Drox Operative 2 patch 1.001Nov 12, 2021 - Community AnnouncementsThis patch fixes anomaly radiation damage, races not signing treaties sometimes, some escape pod issues, and a few other more minor issues. 1.001 change list: fixed radiation damage from anomalies doing more damage than intended in higher difficulties (Darkness) fixed races sometimes not offering treaties if they really, really wanted them (Tibault/Eris Shrugged) now are immune to damage for 1 second after launching in an escape pod (Shaper) races get much less emerge points when destroying a primitive race now display escape pod correctly when ship is destroyed and escape pod is launched now shows a status effect while escape pod not available after recent use viewing current treaties will now show cease fire and time remaining (firecat666) now mention that can hold ctrl to sell an entire stack (Tyrax Lightning) now damage numbers will use commas if needed fixed patreon button misalignment when making the ui smaller (Tsubir) changed PROTOCOL_VERSION to 121 Drox Operative 2 released!Oct 20, 2021 - Community AnnouncementsAfter a long Early Access, we finally released Drox Operative 2 today! Get it now while it's 10% off during its launch week.Drox Operative 2 demo available!Oct 14, 2021 - Community AnnouncementsWe finally released a demo for Drox Operative 2 today! It is available for Windows and Linux and is only around 810MB, so there’s no reason not to give it a try. :)Drox Operative 2 patch 1.000Oct 13, 2021 - Community AnnouncementsThis patch cleans up a few last things before a full release and added Alpha & Beta Testers to the manual. 1.000 change list: changed energy requirements for fighters (most got cheaper) (firecat666) fixed stats changing before components were done installing decreased fighter UpgradeChanceMult by 50% now thrust from anomaly can boost you above the normal movement cap just like consumables (firecat666) fixed Myths Challenge missing one of the races (Syovere) fixed Xenophobia quest not causing Faux Pas events correctly (firecat666) now paying crew already at max happiness and not a slave doesn't actually use up any credits (firecat666) now vouch and plant spy windows block the mouse from interacting with menus behind (firecat666) made vouch for a race button a little larger (firecat666) added beams/missiles and anti-missiles text to fighters help topic (firecat666) turned off beta wording on main menu added Alpha & Beta Testers to manual Drox Operative 2 patch 0.920Oct 8, 2021 - Community AnnouncementsThis patch adds another plant race portrait and fixes several minor issues. 0.920 change list: added another plant race portrait now automatically pick up technology (firecat666) increased maxTries of getTechnologyEntry from 10 to 25 boosted Dry, hot, cold, and water habitabilities (firecat666) fixed rebel quests not starting on UltimateWeapons quest (firecat666) fixed blackhole gravity well (firecat666) fixed moving a component to a cargo bay and most of the time it getting moved to a different cargo bay (firecat666) now get warning if don't select race on sponsor or rumor screens (firecat666) changed Blast Cannons to Scatter Cannons (Syovere) changed Burst ballistics to Torrent (Syovere) changed HiddenLab planet bonus from minerals to tech (Syovere) changed "dropped on ground" to "dropped in space" (Syovere) fixed typo in QuestTitleRecruitBruntSubracePirate making the translation not work (firecat666) made Weapon Boost/Passive Weapon wording more consistent (firecat666) fixed sorting ui placement (firecat666) updated retraining service tooltip to mention skill/tactical points also (firecat666) emergency thrusters now mention they can take you over the max speed cap (firecat666) fixed Failed Terraforming anomaly wording (firecat666) fixed a wording issue in QuestTextNeededItemSentientAIRebels (firecat666) fixed Zarlok spelling in 2 places (Vindictive) fixed extremely typo in Creeping Death cataclysm description (Tsubir) added Patreon button on main screen changed PROTOCOL_VERSION to 120 Drox Operative 2 patch 0.919Oct 1, 2021 - Community AnnouncementsThis patch adds a manual, doubles the scrap distance, fixes a few UI things, updates a bunch of text, and fixes a few more minor issues. 0.919 change list: added manual now delete map file when user tells game to delete wld file (sector) (firecat666) fixed diplomatic ship relation change print (firecat666) now mention on race specific slot description that you can put crew from your race into any race specific slot (firecat666) doubled scrap distance now more likely to get credit for killing an enemy near a planet (in range of guards counts also) (firecat666) permanent storms should stay away from planets better now (Sange-13/The DevoMiezer/Albinosaurus) now if remap up/down it will work consistently on quest screens (firecat666) moved ship components ui up a little so could see more of your status effect icons at same time (SirReptile) fixed race specific slots description mentioning old 2 or 3 slots instead of 4 (firecat666) improved Protectorate description improved Federation description updated Attacking help text a little updated Won Game help text a little updated attribute text updated Race Relations text a little updated Ways Around text a little updated JumpGate text a little updated InventoryScreenAdvanced text a little updated BagsAdvanced text a little updated Minimap text a little updated VendorSpecialties text a little updated DamageTypes text a little fixed double the in Sector Map help topic fixed manual text in game pointed game to online manual changed "2 extra crew slots" to "2 extra race specific crew slots" (firecat666) no longer show base + command attribute stuff on create ship screen and tree skills (firecat666) Drox Operative 2 patch 0.918Sep 24, 2021 - Community AnnouncementsThis patch adds tactics to quest monsters, improves & makes the different fighters more unique, improves radar, fixes & improves planet happiness, and fixes many more minor issues. 0.918 change list: quest monsters can now use tactics (retreat, run, reinforcements, etc) decreased trap trigger time by 33% now radar will expose cloaking mines but at 33% effective range (ZviHantsis) fixed planet happiness (not increasing or saving correctly) (Jean) made Exotic resources more effective (happiness higher max and rate increase) increased Drox Fighter attack and defense by 50% increased Drox Interceptor attack 50% increased Drox Bomber damage by 50% increased Drox Raider health by 50% increased Drox Stealth Fighter defense by 50% increased Drox Drone health by 50%, maneuverability by 33%, and defense by 25% decreased fighter radius from 32.0 to 16.0 now Fighter Training, Scholar, Fast Learner, and Coordinated Maneuvers skills boost chances for fighters to get promotions (HoboElf) fixed not being able to unsummon pets with delete key (Monkeyhuouse) fixed young race marines not working (Jean/tommyahugo) now if planet is destroyed outside of combat (starvation or bad status effect) it informs player (Redsovietz) fix not getting elite (or higher) components from quests that advertise that component rarity (Syovere) added a fighter help topic (Burden of Brine) made fighter component descriptions better added more data to fighter component highlight text (damage, health, attack, and defense mults and base speed) will now only get FederationRejectedWar messages once every 5 minutes (Dreepa) unused wormholes no longer tell you where they go or show you the destination map if you right click on them (Eris Shrugged) now map will scroll if you move mouse cursor to edge of screen now new goods added to vendor from new goods button blinks for a few seconds fixed harvesters beam battery show up on map and planets list many times (QBob) fixed harvesters world modifier description including danger level changed locked challenge achievements icons to grey scale now trying to pick up item with controller tests for exact match first and then with a radius can no longer select self (should make some things easier and don't think needed in Drox) added missing StemRust icon added cataclysm sound added hotkey print to use slots changed wording on slot upgrades to be more clear that they are permanent upgrades (Diablo_68) scrolling the map is smoother now (Bonder the DevoMiezer) now if the same key is assigned to map screen and map toggle, that key will open the map and then it will toggle, will need to use escape to get out now wormholes in the middle of systems will stick to the edge of the minimap like more normal wormholes/gates (ScrObot) teleport just clears the target instead of destroying incoming proectiles (The DevoMiezer) no longer send race messages to stop attacking a friend when they haven't even met them yet now the rest of the mythical races don't have services ...Drox Operative 2 patch 0.917Sep 17, 2021 - Community AnnouncementsThis patch adds challenge sectors, adds fighter promotions, allows old sectors to be loaded, improves controller support, and fixes several more minor issues. 0.917 change list: added challenge sectors now player fighters can get up to 4 rarity promotions (Jackrel/Bluddy) you can now pick a sector to load fixed monsters not being able to be promoted increased chances that monster get a rarity promotion when destroying something (especially the player) virtual left mouse when using twin stick mode no longer uses skills/items (Varkon) virtual left mouse when using twin stick mode now has a radius so don't have to click directly on things (Sebastian) now i_twinStick defaults to on fixed not getting charged correct amount for diplomat sponsor (Syovere) now a delete sector option (agentmith) added a revert button on character menu to revert crew point changes added a donate button that changes the mode to make donating a lot of things at once easier (Eris Shrugged/Diablo_68) fixed permanent storms doing damage and player getting credit for it (raubrey) made projectiles hit their targets better especially at the edge of the screen (tommyahugo) increased max races to 12 from 6 (if choose random, it will pick in a range based on sector size) now turn off twin stick stuff when cursor is in repair mode, holding an item, gamble mode, etc. now turn off twin stick stuff when component type of menus are up can now sort ships by name, level, or race some mythic races no longer offer services now mention in primitive achievement that they have to be a protectorate (gou) added challenge achievements changed Joystick to Controller changed "Load Existing Sector" to "Load Current Sector" fixed UI_CONDITION_ARE_REPAIRING spelling added cheat_unlockChallenges fixed PlayingRandomCovenantClassIcon causing a missing 0.ctx print Drox Operative 2 patch 0.916Sep 10, 2021 - Community AnnouncementsThis patch adds component rewards for quests, increases fighter durability, adds more options for diplomat sponsorship, and fixes several more minor issues. 0.916 change list: now most quests give you a random component as a reward and it tells you in the quest description what it is going to be (type, rarity, and level) (Darkness) increased fighter health by 33% now when sponsoring a diplomat ship you have small, medium, and large options (Jean) now server can change a different sector without leaving game and booting other players fixed StatusEffectSkillLevelFromDamage stuff not increasing with skill level correctly (Free Fa11) now eliminated by text can handle random race names and specific monster names removed effect that gave holograms away (Jean) fixed ancient weapon so they don't move (tommyahugo) fixed ManaLeechPercentWhenHit print (Sange-13) fixed ManaLeechPercentOnHit print now will always get full data from planet status button (no more classified stuff) now when scavenge a component (from scavenger and other races) the component that shows up for sale blinks for a few seconds so you know which one is new (FDru) fixed melt status effect name/icon now large stats from most components have commas now dps on skills from components has commas if necessary added an option to hide scrap text (The DevoMiezer) added tooltip to young race option in create ship screen (Jean) fixed show widgets on multiplayer connected menu showing up when only a client fixed missing CovenantStoleNewTrait translation now when looking at an attacking ships task it will tell you planet attacking even if currently in combat added close button in corner to planets screen added close button in corner to shipyard screen added Simplify Hotkey Bar option (defaults to on, hide tech version on components on hotkey bar) (ScrObot) added some text to explain that you can add text to a waypoint by typing when highlighting it (Eris Shrugged) fixed translation on random race crew slot restriction fixed a problem with planet knowledge level highlight text fixed war quest print having double s on 2nd group changed PROTOCOL_VERSION to 118 Drox Operative 2 patch 0.915Sep 3, 2021 - Community AnnouncementsThis patch makes random, young races that you have unlocked playable. 0.915 change list: can now choose to play a young race in the create ship screen added skill trees to rest of random race traits, Deceitful - Spies, Defensive - Regeneration, Miners - Industrial, Farmers - Hardy, Generous - Trustworthy, Breeder - Productive, Slow Breeders - Uncreative, Trader - Economist, Weak - Scavenger, Touch - Hardy, Influential - Trustworthy, Wealthy - Economist, Happy - Productive, Exterminator - Ruthless, HolyCrusader - Chaotic, GeneSplicing - Brilliant, Devourer - Demanding, and Assimilator - Expansionist added description to race icon highlight on character menus added portrait to character menus added portrait to create ship screen fixed Expansionist spelling changed PROTOCOL_VERSION to 117 Drox Operative 2 patch 0.914Aug 27, 2021 - Community AnnouncementsThis patch adds vouching for races, adds adventuring with races, increases regen rates when out of combat, makes attack/critical hit/thrust stats more useful, makes bonus skills each unique, finally shows you skills on the create ship screen, and fixes several more minor issues. 0.914 change list: added Vouch for race option (transfers some of your good relation with a race to another race) you can now request to adventure with a ship of a race (Verdusk/Darkness) now shields, energy, structure, and armor plating regen goes up by 50% when out of combat for 5 seconds now if player uses a skill that doesn't automatically hit (ballistics, plasma cannons, etc) attack compared to 25% of enemies defense used to add to critical hit chances now each 100% of critical hit chance adds 25% to critical hit mult now a button on create ship screen to show the skills available to that ship made tactical bonus skills each unique - 100/attack mult, 150/skip shields chance, 250/chaining/homing/forking chances made helm bonus skills each unique - 100/defense mult, 150/pet defense/escape notice/trap trigger distance mults, 250/defending critical hit mult made structural bonus skills each unique - 100/structure mult, 150/armor plating/defending critical hit mults, 250/item damage reduction mult made engineering bonus skills each unique - 100/power load mult, 150/energy mult, 250/energy/health leech made computers bonus skills each unique - 100/attack/pet attack mults, 150/shields mult, 250/critical hit/critical hit damage mults if you have more thrust than is needed to be at max speed, the extra is converted to defense (Diablo_68) increased attack per computers from 4.0 to 5.0 added 3.0 defense per computers increased energy per engineering from 3.0 to 5.0 increased energy regen per engineering from 0.12 to 0.15 increased defense per helm from 3.0 to 5.0 added 2.0 thrust per helm (will increase non-helm races beginning speed by 20/10%) now if stick near recharge station it recharges twice as fast (Fulano) extended all fighter bay types up to the max item level now races will value peace with subjects of good friends much more (Lowen) fixed geomagnetic storms doing 4x more damage than intended (forgot damage is over entire life not per tick) (poobunsdudley0) fixed fixed permanent storms doing 20x more damage than intended (not divided by 20 life, because infinite length) added a capital has been destroyed message now attack/defense highlight text shows you data at the monster level of the current system you are in instead of the player's level non edge wormholes no longer always show on the system map (uses radar like everything else) fixed ControllerMouseStartPositionWidget in RelationsPlantSpy menu fixed spacing on bonus skills so separator line doesn't go through icon fixed missing XChanceOfEnemyStat translation fixed missing CriticalHitDamage translation changed PROTOCOL_VERSION to 116