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Dreamfall: The Longest Journey

 
Funcom Community Hangout – Gamescom 2023Jul 18, 2023 - Community AnnouncementsFor 30 years, gamers from all around the world have been experiencing and forming diverse and passionate communities around the vast virtual worlds developed at Funcom. These communities are invaluable and have always been one of the cornerstones in making great games even more amazing. With Gamescom 2023 happening next month in Germany, we want to take this opportunity to meet some of you in person! Folks from different Funcom teams will attend the event, so why not get together and hang out? We promise that everyone will have a bloody good time! After all, FUN is in our name, right? But to not be unfounded, here are a few things planned for this special occasion: Meet people from the Funcom team Try our special drinks to cool yourself. If you’re one of the first 100 people to attend, two of your drinks are on us! Have some snacks from our special selection to go along with a nice chat Grab a goodie bag filled with surprise gifts. We have a limited supply. First come, first serve! Meet new people and enjoy the company But most importantly, have fun! In addition to these, we’ll have some extra surprises to make this night even more unforgettable. Please join us for this lovely night to celebrate Funcom communities and video games. We’d be delighted to see you there! Click here to reserve your spot at the event. Note: Due to venue limitations, reserving a spot through the event page won’t guarantee your attendance. We will send you a second e-mail if your attendance is accepted. Please note that we will be taking pictures during the event and by attending this event you agree to potentially appear in our photos from it. When: August 25, 6 PM to 11 PM (CEST) Where: Café de Paris - Benesisstraße 61, Köln, NRW, 50672 How to get there: The venue is pretty close to the Gamescom building, you can get there in around 20 minutes with a car or public transport. Please refer to this link for detailed directions. For any questions, feel free to use the Contact option on the event page or send us an e-mail at [email protected]Dreamfall Chapters Closed, The Longest Journey EndedJun 18, 2016 - Rock, Paper, ShotgunThe Park Wants To Feel Like A Stephen King NovelOct 9, 2015 - Rock, Paper, ShotgunMMORPG specialists Funcom have revealed more details about their ominous theme park-set single-player outing The Park . Although it’s the studio’s first solo-playing venture in nine years – Dreamfall: The Longest Journey in 2006 being the last – The Park takes place in The Secret World‘s wider universe. The latest trailer asks ‘What is The Park?’, before taking a behind-the-scenes peak beyond the rope barrier as it arrives at an answer. … Dreamfall Dev Debuts Gone Home Meets Amnesia DraugenApr 1, 2014 - Rock, Paper, ShotgunIt’s easy to forget that Red Thread Games is working on anything other than Dreamfall Chapters because, well, Dreamfall Chapters. But last year, the viking-est man in game development, Ragnar Tornquist, and his band of merry yarn-spinners announced first-person survival horror adventure Draugen, which does not sound much like Dreamfall at all. Tornquist has instead opted to plant its ragged bones between Gone Home and Amnesia, a description that has me quite intrigued indeed. Debut trailer below. … Dreamfall Chapters Has A Stark, Arcadian TrailerMar 4, 2013 - Rock, Paper, ShotgunWe all have our cultural blind-spots. Knowing nothing about it, The Longest Journey disappointed me, because it wasn’t a high-speed jeep journey across a post-apocalyptic landscape, but instead a story about a girl with a magicface and two addresses or something. Oh, I don’t know, why isn’t Adam writing this article? I was quite happy polishing my purple men and their guns. Anyway, it seems that there’s now a trailer for the next Dreamfall game, which by a miraculous coincidence appears with less than a week to go on the Kickstarter campaign for that very same game. Conspiracy? I leave you to decide. (more…) Dreamfall Chapters launches KickstarterFeb 7, 2013 - ShacknewsSome of the most successful crowdfunding campaigns have been from industry legends, folks whose pockets fans want to stuff full of money so they can make their dream game, such as Tim Schafer, Chris Roberts, Peter Molyneux, David Braben, and Brian Fargo. The Longest Journey creator Ragnar Tørnquist may have that sort of recognition, but the Kickstarter his new studio Red Thread Games launched today to make a third game in the series, Dreamfall Chapters: The Longest Journey, is asking for a hefty chunk of change: $850,000. Get your credit card out, then. Dreamfall Chapters aims to conclude the adventure game trilogy, which spans three characters and several realities. Tørnquist struck out on his own after Funcom, where he created it, had no interest in making a third game. Red Thread has licensed the property and brought together a load of Funcom talent, including the co-writer and art director of the second game, Dreamfall. Pledging at least $25 to the Kickstarter campaign will get you a copy of the finished Dreamfall Chapters, though 5,000 people with quick trigger fingers can swoop in and get this perk for only $20. Perks then escalate as you pledge more, including digital art books, early access, boxed copies, creating NPCs, and the like. Dreamfall Chapters is slated to launch, if it gets funding, on PC in November 2014. Eurogamer Retrospective: DreamfallApr 26, 2011 - Rock, Paper, ShotgunOh, so on Sunday, in the middle of our yacht-based hammocking, my retrospective of Dreamfall went up on Eurogamer. The conflict the game generates in me was interesting to explore, and once again its moving story of faith and Faith won out. For instance, I utter: “This isn’t a game that’s worried about drawing in the kids. In fact, it’s imbued with a strong tone of melancholy that it absolutely does not let go of throughout. This is a downbeat game, and goodness knows that’s rare. But it’s not so one-dimensional as to be miserable. Within the trauma, the sadness, the directionless confusion of people’s lives, is a message of extraordinary optimism, a resounding cry of hope. Because there’s faith.” You can read the rest of it here. And I really whole-heartedly recommend reading my interview with creator Ragnar Tørnquist. I think it’s one of the best things wot I’ve done. Retrospective: Dreamfall: The Longest JourneyApr 24, 2011 - EurogamerThe Longest Journey is my favourite game. It's not the best game ever made. It's not the best-written, although it's up there. It certainly isn't the best example of an adventure game. But it's the game that most touched me – a game that literally changed my life. It changed how I think, an aspect of how my imagination works, and my philosophy. I'm not sure what higher praise could be offered. So when the sequel arrived, six years later in 2006, I'm not sure I could have anticipated a game more. What's so fascinating about Dreamfall is how it exceeded my expectations at the same time as letting so many of them down. As a game, it's a mystery. The Longest Journey (and you can expect spoilers for both games here, to their ends) told the story of April Ryan. An 18-year-old who found she could "shift", transitioning between a near-future of our own world, known as Stark, into an alternative reality called Arcadia. Stark is science, technology, progress. Arcadia is magic, fantasy, imagination. They were the results of the universe being split in two in order to maintain the Balance. One aspect that made TLJ quite so remarkable was that it turns out April Ryan is not the saviour of the universe. She believes she's going to be, she's certainly set up to think she will be, but in the end it turns out that that person is a guy called Gordon. An ignominious saving role sees him cast as the Guardian, holding the two worlds in balance for the next few thousand years, leaving April with – well – nothing to do. Dreamfall is set 10 years later and defies every expectation. It doesn't begin with April Ryan, but rather Brian Westhouse, a relatively incidental character from the first game. Then shortly after we find ourselves in control of Zoe Castillo, a 19-year-old college drop-out living in Casablanca in 2219. Despondent, possibly depressed and certainly bored, Zoe isn't in a great place. Having given up on her degree, and then broken off a seemingly strong relationship, she's back living with her father, moping around the house in a state of ennui, and without direction. Until the television screen in her room flickers and reveals a ghostly image of a child who frantically whispers that she must, "Find her! Save her!" "Her", we soon learn, is April Ryan. But despite briefly taking control of the previous hero, we're back with Zoe pretty quickly, and it's with her that we spend most of the game. That's the first way Dreamfall defies expectations. The second is to not be a point-and-click adventure. It's instead viewed as a third-person action-adventure, but with the emphasis on the adventuring over the action. Unfortunately though, not quite enough. Because Dreamfall oh so ridiculously includes combat. Not a great deal, and some can be avoided if you talk or sneak your way out of it, but it's there, and it's awful. No one was expecting that. Which is a shame, because third-person is, I think, exactly where the adventure genre should have gone. It makes perfect...Funcom "tinkers" on new Longest JourneyApr 8, 2011 - EurogamerBefore MMOs - before The Secret World, before Age of Conan and before Anarchy Online - Funcom was known for superb PC adventure game The Longest Journey. Eurogamer cooed at Ragnar Tornquist and Funcom's creation back in 2000, awarding a massive 9/10. A less memorable 2006 sequel, Dreamfall: The Longest Journey, scored 5/10. Now, not only has Ragnar Tornquist told Eurogamer that a continuation of The Longest Journey is possible, he's said he actively "tinkers" with it. "95 per cent of my time is tied up - no I guess the correct answer is 120 per cent of my time is tied up with The Secret World, and I use 25 per cent of other time to work on other stuff," said Tornquist. "I always have other ideas for the future. People always ask me about, for example, a continuation of Dreamfall: The Longest Journey, and that's something I tinker with as well. "Right now the focus is on The Secret World; once that's out of the way we'll talk about other stuff." Tornquist elaborated that making a new Longest Journey game is "absolutely possible". "That's something we're discussing on a regular basis," he said. "It's just a question of finishing The Secret World and seeing where that's going and maybe I'll jump into something else. "It would be fun to revisit some time." The Longest Journey followed April Ryan, a young lady of the 23rd century. She hopped between two worlds - one normal, one magical - solving puzzles and unravelling a deep story and complex plot. Dreamfall: The Longest Journey struggled to adapt the same formula for a 3D world. The badly implemented and bolted on additions of fighting and stealth didn't help. Video: Dreamfall: The Longest Journey.