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Dream Engines: Nomad Cities

 
Version 1.0 Patch 3May 17, 2024 - Community AnnouncementsPatch 3 has a few more bug fixes for issues reported by players: Fixed issue in campaign when playing with raids disabled where you couldn't take off after the raid story mission. Fixed description of the Overachiever hidden achievement to more accurately explain that achievement. Fixed missing story line in the opening sequence. Having more than 6 different items in the passive income will no longer break the UI of the building receiving said items. Fixed confusing typo in last story dialog. Update 1.0 Patch 2May 13, 2024 - Community AnnouncementsA few fixes for issues that players encountered: Items you can't take with you now have a no-fly icon like they were supposed to. Fixed a bug with defense story missions when playing with raids disabled in the difficulty settings. These missions will now immediately be marked as complete. Removed redundant dialogue text that reminds the player about flying away, that appeared twice in two story missions. Update 1.0 Patch 1May 10, 2024 - Community AnnouncementsFixed a couple of issues that were reported since launch yesterday. Thank you to all the players who reported these issues. Sulfuric Acidstone production recipe was incorrectly assigned to the Wood Warper and was not usable because it needed an add-on that only existed in the Stone Worker. It's now producable in the Stone Worker as intended. Fixed a bug when moving the Archeologist building that made all archeology projects free until saving and reloading (there was no upkeep when performing a project). Fixed a bug when moving the scout tower that cancelled the bonus free destination reroll until the game was saved and reloaded. Fixed destination generation that generated more than 6 types of resources in some scenarios. There's no room to display more than 6 in the destination cards. Fixed a display issue in the destination selection window when there was a free reroll that only happened in some languages. Dream Engines 1.0 has been released!May 9, 2024 - Community AnnouncementsCitizens and overseers, After a very long journey, the nomad cities are ready to spread their wings (so to speak) and fly! Six years in the making, out of which 3 years were in Early Access, the full release of Dream Engines: Nomad Cities is now available to everyone. The full version comes with the largerst update that Dream Engines received to date. The update includes plenty of new content, mechanics, a narrative that explores some of the game world's lore, and several other improvements. Want to stay up to date? Subscribe for updates. You can also join our Discord. Read on below about some of the larger changes in the 1.0 update. You can find the full list of changes on the patch notes page. Story-based campaign Dream Engines now has a campaign. As you advance in the game and complete the campaign missions, the story will unfold and you will learn about some of the lore and history of Twyst. For the most part, the story is presented in the form of a dialogue with three city officials - your advisor, the archeologist and the chief scientist. Please keep in mind that Dream Engines is not a story heavy game, the campaign was added to make the game a bit more interesting as you pursue greatness for your city. You can continue playing after you complete the campaign, and you can also ignore the story missions and just play the game like a sandbox if you prefer. Steam achievements I've added about 60 achievements that you can obtain. Some achievements are simple enough, and some will really challenge your skills. Will you try to get them all? In these achievements I implemented lessons learned from the achievements in our previous game and made sure there are no achievements that required unique circumstances that depended too much on random number generators and that are very rare. {STEAM_CLAN_IMAGE}/35033187/00ca3c613abe490a1a525fbabf74562a40306fc2.jpg Archeologist The Archeologist is a new building that you can build, and then use it to complete archeology projects. These projects, that can be unlocked by scavenging ancient ruins in the game map, will provide you with significant bonuses once completed. Completing these projects, however, will require a substantial amount of time and resources. {STEAM_CLAN_IMAGE}/35033187/6a1512e6623f39f84c8dc9fc7a13c18a6a9771f7.jpg New tribes - Lore Keepers & The Doomed Tribe Two new tribes were added that you can unlock and play with. The Lore Keepers are historians, experts in anything related ot the old-world. As such, they are more nomadic than other tribes as they travel often in search for new ruins and places of interest. They perfected more efficient travel and can easily locate ancient ruins. Their frequent meddling with ancient Dreamtek devices causes them to attract more Dream Plagues. {STEAM_CLAN_IMAGE}/35033187/1ae79c97b41f431ee94c80ab6eb17925e3d2c9fc.jpg The Doomed Tribe is very different from all other tribes. Usually, I try to make new tribes somewhat unique but overall balanced, so they don't m...Dream Engines will leave early access on May 9thApr 9, 2024 - Community AnnouncementsHey everyone, I have exciting news! We have a release date for Dream Engines 1.0. On May 9th we'll release the full version of the game. The release will include a big update with lots of new content, new mechanics and other changes. You can also expect a launch discount. Once again, a big thank you to all our Early Access players for your patience and support over the years. Tomer @ SuncrashAnnouncement: the next update will be Dream Engines 1.0Nov 6, 2023 - Community AnnouncementsHey everyone, I'm writing this to let you know that after releasing 12 updates during the alpha & early access phases, Dream Engines is almost reade for its full release - the next version will be 1.0, marking the end of the Early Access phase. I'm planning for this update to be larger than normal with plenty of new content, and wanted to let you know that it will take longer to complete compared to my usual updates. There's a lot of work to be done on the game itself, and also a lot of extra logistics around the 1.0 launch including extra work on marketing and PR. The release is planned for the first half of 2024. I can't give a more accurate estimation at the moment because I still haven't decided on the exact scope of the update, and there are also other considerations such as finding a time that is not too busy with other events and game launches and finding a time that works both for us at Suncrash and our publishing partners in Asia - GameraGame. Thank you all for your patience and your support during the long Early Access period. Tomer @ SuncrashUpdate 12 patch 1Jul 18, 2023 - Community AnnouncementsBuild 496 - fixed a major issue and a smaller bug Fixed a game-breaking bug that happened when disabling the take-off / landing animation displays, after loading a new map it wouldn't create enemy spawners which in turn broke the construction feature making the game unplayable. The fix is retroactive, so if you have a save that was broken because of this issue, it should automatically repair the save when you load it. Fixed a bug that prevented the connections between tesla towers to be displayed after showing the landing animation. Update 12 - City Council UpdateJul 18, 2023 - Community AnnouncementsHey everyone, major update #12 is now live. The City Council update adds a few new mechanics, some of which are random in nature to increase replayability and add some more interest to the game. It's been longer than usual since update #11, and as you know, that's mainly because I released a new update and free DLC to Suncrash's 5-year-old debut title - Judgment: Apocalypse Survival Simulation. Read on below about some of the larger changes in this update. You can find the full list of changes on the patch notes page. City Council Once your population is high enough, your people will start electing a city council. Every time an election takes place, you, as overseer, will get the chance to select a Head of Council from within the councilmen that were elected by your people. In terms of gameplay, this means that whenever elections take place you will be able to choose one out of several randomly generated options to head your council, and every option has different bonuses and penalties. These bonuses and penalties will often have a significant impact on our choices, economy and military, so choose wisely. The bonuses, however, only last until the next elections, so even if you regret your choice it's not forever. {STEAM_CLAN_IMAGE}/35033187/e30f1b7ff729ea65ff16831630858f1975312c9c.jpg Political Factions Three political factions were added to the game. Your interaction with these factions is through the council elections. When you select a head of council, your options will include members of different factions, and your choice will influence your relationships with these factions. If your relationship with a faction becomes high enough, or low enough, you will start enjoying (or suffering) bonuses/penalties specific to that faction. This adds another variable, that will have a longer-lasting impact, to your choice of councilmen. Traps & Mines You can now defend your city by building traps & mines! Once you unlock the relevant research, there are three types of traps - high damage / low area of effect, low damage / higher area of effect, and a slowing trap. Mixing up traps with your regular defenses can make a big difference. You can place them inside or outside your city (within your construction area), and they only activate when enemies are nearby, neither Tiny nor your resource carts take any damage from these traps. For me, balancing these traps can be a tricky thing because they don't have any upkeep costs. You can theoretically fill the whole map with traps which will turn the defense game to something too easy. Finding the correct sweet point of price to build them vs their impact may take some tweaking, so please do let me know if you have any feedback. {STEAM_CLAN_IMAGE}/35033187/63870cb70b4930e08426350d2ce911de53ffd66c.gif New Tribe - Plague Hunters A new tribe option was added when starting a new game. The Plague Hunters are an ancient military organization, from when civilization was at it's peak, and the dream plagues just started ap...Progress update for Update 12May 3, 2023 - Community AnnouncementsHey everyone, This is a short post to update you on the progress and timeline for the next major update. Usually I release a major update every 3 months, more or less, but this one will take a bit longer. Today, our first title - Judgment: Apocalypse Survival Simulation is celebrating its 5th anniversary (from the full release)! I thought it would be nice to give it some well deserved love and celebrate the occasion with a new update including another free DLC, which is why the next Dream Engines update will take a little longer. I'm now back 100% to working on Dream Engines, and I expect Update 12 to be released mid-July, and it will include some interesting new mechanics and content. If you have any feedback, this is a great time to share it before I finalize the next update's content. While you wait, if you already own Judgment, you can try out its new content. If you don't own it but you enjoy our games, you can get it now for 60% off. https://store.steampowered.com/app/455980/Judgment_Apocalypse_Survival_Simulation/ Thank you all for your patience and for your continued support. Tomer @ Suncrash Edit: it's taking even longer than predicted, so I updated the date to mid-July (was originally late June). Finalizing some of hte finishing touch, and then another week for translations.Dream Engines: Nomad Cities - Update 11 - Quality of LifeJan 22, 2023 - Community AnnouncementsHey everyone, major update #11 is now live. This update took a bit longer than usual, partly because of the holidays and some time off, and partly because some of the changes in this update were very wide (as in they affected a lot of systems) and time consuming. The focus of this update is "quality of life", features and content that make the game more enjoyable to play, while removing some frustrations. Several of the features were suggested by you, our players, and others that I felt necessary. Read on below about some of the larger changes in this update. You can find the full list of changes on the patch notes page. Improved tutorial While not the most glamorous feature, it was one of the most time consuming. I think I spent over a month on this one alone. I saw that the previous tutorial was annoying for a lot of players, and the learning curve too steep. Many players abandoned the game before even finishing the tutorial, so I felt something needed to be done, even if the price was a bit steep. The improved tutorials are no longer presented in pop-ups, instead they appear in the corner of the screen and you can read and follow them at your own pace. There's a short core tutorial explaining the basics of building, the economy, transportation, and exploration - and then additional explanations will appear whenever you unlock a new feature or encounter something that needs explaining. I've also made improvements to the flow, highlighting buttons you need to use to achieve your current objective, showing objectives in the minimap when you need to find something, and in general made the tutorial more player firendly. I hope these changes will make the new player experience more enjoyable with a less steep learning curve. Debris & rebuilding A neat quality of life feature will now leave burning debris wherever the Dream Plagues destroy your buildings or fortifications. You will be able to see exactly which buildings were destroyed, and with a single click, you can rebuild them including all their upgrades, add-ons and any settings. Get your city back up and running in seconds - if you can afford it (you still have to pay full price, like building from scratch. It's still better to keep your buildings safe!) {STEAM_CLAN_IMAGE}/35033187/442e81153f9199abc85f08ebcdeb23becb14d9b3.gif Rifts (raid spawn points) Rifts will now appear around the edges of the map, and these will serve as spawn points when the Dream Plagues raid your city. Enemies will no longer just pop on top of you or your buildings, and you will be able to plan your defenses in advance, once you explore the map some and find these rifts. Every map will have 5-8 rifts in different edges of the map, so you'll still have to keep your city well defended from all directions. You won't be able to build near the rifts (except for harvesters and rails). {STEAM_CLAN_IMAGE}/35033187/a9c23105262eb7dffd89f3cf0edf5a322d7b3bb8.jpg Resource Packer This new building can be used to receive resources via...Dream Engines: Nomad Cities - Update 10 - Fortifications UpdateSep 21, 2022 - Community AnnouncementsCitizens, Major update #10 - the Fortifications update is now live. This update focuses on city defenses and raiding enemies. It is now more important than ever to defend your city well, because the raiding enemies are smarter, and also smaller groups of dream plagues may attack your city without warning. To deal with these threats, I've also added new tools at your disposal (such as stone walls and turrets), and made existing tools more effective. The goal of these changes is not to make the game harder. I want you to think more about your defenses, and plan smarter. Some of these changes can be disabled from the new game difficulty settings, and I've also created a couple of mods that cancel others, for those who prefer to play the game as it was before. This update also introduces a lot of performance improvements, especially late-game. These improvements touched the very foundations of the game code, and introduced parallel computing, so despite rigorous testing, some new bugs may have slipped through. Please let us know if you find any bugs or issues so I can fix them ASAP. Read on below about some of the changes in this update. You can find the full list of changes on the patch notes page. New tribe: Terra Multa The Terra Multa tribe (known as 'Terrans' for short) are a hard working people who can make the most out of what the environment provides. They excel at harvesting resources and are able to extract more before depleting a node. They have a cool ability that lets them find one additional resource node per map, and that resource can be of any kind within the difficulty tier limitations. That means you can find acid shards in the desert, or crystals in the Blightlands. You don't know this in advance, however, so it's less about planning and more about enjoying a positive surprise every once in a while. Their main drawback is that they don't use materializers, so your cities are less self-sufficient at later stages. {STEAM_CLAN_IMAGE}/35033187/256d3b8f631f27bec6c17cca7f5a55b9f33b8d09.jpg Wandering Dream Plagues One of the most meaningful gameplay changes in this update is what I call "mini-raids". Every once in a while, smaller groups of dream plagues (similar in composition to those you encounter when exploring the map, but weaker in numbers) will attack your city. These attacks happen without advance warning, and if unprepared, can do considerable damage. These attacks are not meant to challenge your defenses. They are here so that you will have to defend your city and expansions at all times - rather than only defend them during raids. Simple walls and/or a tier-matching turret at exposed areas should be enough. Note: raiders will no longer attack harvesters, unless they're directly in their way. So while you need to better protect your city buildings, you can still build harvesters out in the wilderness and in most cases they will survive. Smarter raiders One of the major complaints I've been hearing is that walls were too weak. I a...Update 9 Patch 1Jun 27, 2022 - Community AnnouncementsFixed - items that provided permanent bonuses (such as unlocks or free buildings) will now be automatically applied when chosen as an expedition reward (similar to crfating them in ruins). Fixed - moving the expedition center will no longer cause the current expedition to be abandoned. Fixed a bug where if you picked carts from rails while the game was paused, and then demolished those same rails before unpausing, you'd get double the resources - once for picking and then again when demolishing. You will still get your items back when demolishing rails, but only if you haven't already picked those carts manually. Dream Engines: Nomad Cities - Update 9 - Expeditions UpdateJun 22, 2022 - Community AnnouncementsCitizens, Major update #9 - the Expeditions update is now available. In this update we added a new Expedition Center building, where you can assemble and send expeditions to nearby areas of interest in search for valuable resources and technology. This update also adds new content, a new tribe, and a building upgrade module feature that allows you to better customize your economy. Read on below about some of the changes in this update. You can find the full list of changes on our patch notes page. New tribe: Remnant Seekers The remnant seekers are a tribe of explorers. They excel at moving around and finding interesting locations for high-quality salvage. They believe that within the past they will find the secrets to saving the future. Their cities can fly more often for less fuel, and they start with an expedition center, which also has more options than other tribes and is more efficient. Their defenses are a bit weaker, and they are a bit slower in research, but the technology they can find by exploring ruins can more than make up for it. {STEAM_CLAN_IMAGE}/35033187/524808e82f8980c3f6bcaccd4e667014f5a6ae22.jpg Expeditions A new expedition center building will let you send expeditions in search of resources and high-quality loot. Each map will have a different set of expedition targets that you can choose from, each with its own resource requirements, preparation and exploration times, and possible rewards. Expeditions offer some unique loot such as building modules (see below), equipment for Tiny, and technology blueprints. You may also find research data that will allow you to advance your own research, as well as upgrade parts and old-world tech scraps. {STEAM_CLAN_IMAGE}/35033187/5e15ed02cd1e8d4f48059cf46c60c0c8982dd41b.jpg Building Modules Your buildings now have slots for inserting upgrade modules. These modules provide different bonuses to different buildings, such as lower fuel costs for floatation devices, lower resources usage for refineries, and higher yield for harvesters. Some buildings will have to be upgraded for unlocking module slots, and some have multiple slots so you can customize them. Building modules replace the old "City Modules" that were installed on Tiny, which can now be installed in the city core, which supports multiple modules after upgrading. Tiny still has its own modules that enhance the steambot itself. Dream Cores & Glowwood Dream cores are a new rare resource that can only be found in expeditions and rarely at ruins. These powerful old-world artifacts are the key to reaching the highest upgrade levels for some buildings, building the nullifier shield to win the game, and for some special buildings and equipment. Glowwood is a new resource that requires the rare Glow Honey to produce, which is usually sought for producing fuel. Glowwood is now used for some of the more advanced upgrades and crafting recipes. Scout Posts Scout posts are a new type of building that helps you explore faraway lands. As such, it ...A couple days until our next update, check out these city-building gamesJun 21, 2022 - Community AnnouncementsCitizens, It's been a while since our last update. Thank your for your patience and I promise it won't be much longer, just a couple more days so we can finish testing and some last minute tweaks. While you wait, I'm happy to offer you a few other cool building games at a discount in a new City Builder steam bundle that we're taking part in. We've teamed up with some awesome fellow indies so you can get all these games together at a discount. This is a "Complete the set" bundle, which means that you only pay for the games that you don't already own, and you'll get a 15% discount on top of any discounts the specific games have (Dream Engines is 15% off right now, so you'll get 28% off Dream Engines when buying through this bundle). https://store.steampowered.com/bundle/26646/City_Builder_Bundle/ I hope you enjoy these games, and stay tuned for our next major update in a few days! Update 8 Patch 4Mar 29, 2022 - Community AnnouncementsFixed an issue where costs and produced amounts of the "Acid Transformation" recipes were reversed and - converting Acidstone to Acidwood and then back to Acidstone would yield a net positive balance allowing for infinite crafting - which was obviously not intended. Fixed an issue where harvester buildings didn't have any upkeep costs and did not actually use up any workers despite showing them in the building window. This will only affect newly built harvesters, those built before the patch will still have no upkeep/workers. Reduced harvester building worker and upkeep costs. Update 8 Patch 3Mar 26, 2022 - Community AnnouncementsFixed an issue with the Beaver tribe that allowed buildings to overlap.Update 8 - Patch 2Mar 26, 2022 - Community AnnouncementsBalancing: Tweaked output of acid extraction. These were not meant to produce more acid than was used to create the acidstone / acidwood in the first place. I decided to keep it higher, making this recipe a renewable source for acidshards (at the cost of featherstone/bloodwood), but I did lower their production rate a little. Bug fixes: Fixed issue when number of workers available for a specific building increased from partial availability to full availability (through population growth or disabling another building) - the actual production rate would not update. Fixed an that caused the whole building's production to be disabled when switching production recipes if there were 0 workers free for that building. Fixed a rare bug when the same building produced one normal and one global item that caused production of that building to get stuck. Specifically this happened in the acid extraction recipes. Fixed a bug that didn't let you change production from the building info window if you opened that window from the building management window. Building management window will now refresh worker assignments when enabling a building Update 8 Patch 1Mar 25, 2022 - Community AnnouncementsFixed a bug with the new Beavers tribe where you couldn't demolish buildings/rails. Fixed some typos.Dream Engines: Nomad Cities - Update 8 - Economy UpdateMar 24, 2022 - Community AnnouncementsCitizens, Major update #8 - the Economy update is now available to all players. The focus of this update is the city's economy in the middle and late stages of the game. This update adds new ways of controlling your economy, a lot of balancing, and some new content, as well as a new tribe and other bug-fixes and quality of life changes. Read on below about some of the changes in this update. You can find the full list of changes on our patch notes page. Note: due to significant content and balancing changes, as sometimes happens in Early Access updates, saves from previous versions are not supported. If you prefer to continue your previous game, you can still play the older version by selecting one of the previous alpha builds from the betas tab on Steam. New tribe: The Beavers The Beaver tribe is a new playable tribe that focuses on building large cities. These guys are all about building stuff on the flying platform, upgrading, and reducing wasted resources when leaving buildings behind. They start with larger cities and pay less for expanding them further, but they are unwilling to build most buildings outside. You'll need to better manage your limited space and weight, but you will enjoy cities that can hit the ground running and require less re-building after flying to a new area. {STEAM_CLAN_IMAGE}/35033187/f6dc3092315c048316e0e3f33a9db3180832b9f0.jpg Assigning workers In the economy update, you now have better control over the amount of workers assigned to different buildings and production lines. Previously, you either had the full amount of workers required to keep the building working, or the building was disabled. Now, you can assign less than the full amount, and the building will still be able to function, though at a lower level of productivity. This new system not only lets you prioritize which buildings and production lines are more important, but also allows fine tuning the rate at which you produce and consume different resources and better balance your economy. Production recipes determine upkeep The amount of workers, flux and power that is required to keep a building functioning now depends on the selected production recipe. The same wood warper that only requires a couple of workers to produce the bloodwood planks will now need many more for producing acidwood. This new system allows for better balancing of these basic resources, making late-game economies more interesting and finely tuned. Building management window To better control large, late-game cities, especially now that every building has their own worker count and upkeep, we've added a new building management window. In this window you can see all production buildings (and other buildings that require upkeep), and you can quickly change production recipes, assign workers, and turn the buildings on/off. {STEAM_CLAN_IMAGE}/35033187/9f72bd6e47d4d63c3578e010e11c561e27dd3287.jpg Collectable production recipes We've added several new production recipes that you need to c...Start crafting badges with our new Steam Trading CardsJan 27, 2022 - Community AnnouncementsCitizens, While we're working on the next major update, we've got a small boon for you - Steam trading cards. In case you're unfamiliar, these are collectable cards that you earn by simply playing the game on Steam, and you can then trade (or buy/sell on the Steam marketplace to/from other players). If you manage to collect the entire set, you'll get a cool badge, experience points for your Steam profile, a few of our unique emojis and a Dream Engines background that you can use for your Steam profile page. Those of you who already played plenty of Dream Engines should get the card drops retroactively. I hope you enjoy our artwork, and for us it's back to work on the next update.