
Dragon Evo
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DragonEvo is part of Steam Deckbuilders festMar 25, 2024 - Community AnnouncementsJust a quick update to let you guys know that we're participating in the Deckbuilders fest running from March 25th to April 1st! {STEAM_CLAN_IMAGE}/41463639/6c26865e94dc86b05528119e985b3194f3f26f78.jpgDragon Evo - the card game 1.0 out NOW!Nov 4, 2022 - Community AnnouncementsGreetings everyone! We're excited to announce the Dragon Evo - the card game is out NOW on Steam, exiting a long early access feedback period. {STEAM_CLAN_IMAGE}/41463639/41b5b581d2a17ecbad4b8e5390f0c98f6b571801.png We want to thank everyone who joined us during early access to create our dream card game in the Dragon Evo universe, and we're excited to bring onboard new players! Since the last early access release, we've worked hard on finishing up story content, missions and progress, finalising card details and mechanics, and setting up the servers for new players. This is another step in an already exciting journey. We couldn't have done it without you. We'll gather feedback from the release to work on our first patches, so keep the feedback coming!Early Access update 0.9.955May 2, 2022 - Community AnnouncementsHey peeps! In todays update we're improving the deckbuilder with some awesome features, and throwing in a few bugfixes! New / added New, unique card frames for all factions in the deckbuilder and in-game Set deck backside in the deckbuilder to make your decks uniqe Equipped cards in the deckbuilder now indicate that they are equipped Added number of owned cards in a number of places in the collection Added a unique early access card backside Fixes Unlocked card now immediately show up as unlocked in the album Fixed a positioning error that cut off the "sell" button in the collection Enjoy!The Discover update patch notesApr 30, 2022 - Community AnnouncementsToday we're releasing The Discovery Update - a major update where we have revisited the way cards are unlocked, generated and upgraded and made some big changes: Brand new collection view {STEAM_CLAN_IMAGE}/41463639/10261b2f59da910cdb3b9157a0f5872e63f42dfe.png This brand new collection view lets you find, upgrade and sort your cards in a much more efficient way. Brand new deckbuilder {STEAM_CLAN_IMAGE}/41463639/f093d0f9ff1d47da330f0f688f4a979f2f81c832.png The deckbuilder has been rewritten to work in the same way as the updated collection view, helping you find cards quicker and build even better decks! Introducing: the Album {STEAM_CLAN_IMAGE}/41463639/95bdd7a5d3aabbf121a9a62f26edc88dab00dae4.png {STEAM_CLAN_IMAGE}/41463639/e4ade2115e399ebdc30ba7faf8af7f5c84565c33.png In this update we're introducing the Album, which showcases available cards that you have yet to collect. Explore the amazing cards available to collect and go get them! Cards no longer have randomly generated properties. Our intial idea was that each card should feel "unique" and that you would be looking for the "best" variant of that card, but in reality none of the players we've watched has gotten that feeling and instead it's been a big source of confusion. So we're changing that so your cards will always start with the exact same properties as shown in the album, no RNG. We are increasing the number of creature cards and substantially decreasing the number of equipment and action cards in packs - this will help you in trading in cards for gold/new packs and encourages leveling up cards. βοΈ All equipment cards now has one of 3 possible level requirements: 2οΈβ£, 4οΈβ£ or 6οΈβ£ - we are also capping the card level at 6οΈβ£ - this is likely to change and increase with time. All new players will now receive one starter deck/pack from each faction at the start of the game, instead of having to choose a faction. Existing players will receive this, too, if they don't already have it.The Discovery UpdateApr 30, 2022 - Community AnnouncementsHey people! Today we're releasing The Discovery Update - a major update where we have revisited the way cards are unlocked, generated and upgraded and made some big changes: Brand new collection view {STEAM_CLAN_IMAGE}/41463639/10261b2f59da910cdb3b9157a0f5872e63f42dfe.png This brand new collection view lets you find, upgrade and sort your cards in a much more efficient way. Brand new deckbuilder {STEAM_CLAN_IMAGE}/41463639/f093d0f9ff1d47da330f0f688f4a979f2f81c832.png The deckbuilder has been rewritten to work in the same way as the updated collection view, helping you find cards quicker and build even better decks! Introducing: the Album {STEAM_CLAN_IMAGE}/41463639/95bdd7a5d3aabbf121a9a62f26edc88dab00dae4.png {STEAM_CLAN_IMAGE}/41463639/e4ade2115e399ebdc30ba7faf8af7f5c84565c33.png In this update we're introducing the Album, which showcases available cards that you have yet to collect. Explore the amazing cards available to collect and go get them! Cards no longer have randomly generated properties. Our intial idea was that each card should feel "unique" and that you would be looking for the "best" variant of that card, but in reality none of the players we've watched has gotten that feeling and instead it's been a big source of confusion. So we're changing that so your cards will always start with the exact same properties as shown in the album, no RNG. We are increasing the number of creature cards and substantially decreasing the number of equipment and action cards in packs - this will help you in trading in cards for gold/new packs and encourages leveling up cards. βοΈ All equipment cards now has one of 3 possible level requirements: 2οΈβ£, 4οΈβ£ or 6οΈβ£ - we are also capping the card level at 6οΈβ£ - this is likely to change and increase with time. All new players will now receive one starter deck/pack from each faction at the start of the game, instead of having to choose a faction. Existing players will receive this, too, if they don't already have it. πͺ We're making it easier to sell multiple cards in your collection, to help you get rid of unwanted cards. All of these changes come from the feedback you've given us, and we hope this will turn out the way we envision it. We really hope you enjoy this big update as much as we've enjoyed making it, and let us know if you are experiencing any problems!Early access release 0.9.900Apr 13, 2022 - Community AnnouncementsHey everyone! Todays update brings improved menu visual effects, and revamped targetting indicators when trying to attack opponent cards! {STEAM_CLAN_IMAGE}/41463639/42e23715c5be03731547cff6e7f33a7b70965673.png {STEAM_CLAN_IMAGE}/41463639/aabf9341e86c9dcf1b0af701e230e878f267bd21.png We hope you enjoy it!Early access update #4Apr 11, 2022 - Community AnnouncementsLast week we spent tuning, tweaking and fixing a bunch of code to make things run faster, smoother and with less errors. As a result, you probably won't notice any difference! If you know how to code, you know that's awesome news. {STEAM_CLAN_IMAGE}/41463639/a03f2adc0a48ada7b244e8be91e3c1c0a19893c8.png For everyone who's not a developer - we've now opened tournament registrations so you can register for this weekends tournament from today! In addition to that, here's a bunch of things that should be noticeable in this release: New stuff π Tournament registration is now open! π In-game timer now shows how much time is left until the game auto-resolves as a draw! Changes π₯ Improved damage display on cards and lane protectors π΄ Improved card positioning when dragging and dropping cards π‘οΈ Increased hitbox when targetting lane protectors β‘ General game speed has been improved Fixes π΄ No more ghost card packs appearing randomly π Fixed a bug that was causing onboarding popups in the deck builder to prevent you from continuing π» Server backend stuff. Such code. Very developer. We hope you enjoy this release, and as always let us know if you experience any bugs or issues!Early access release 0.9.825Apr 1, 2022 - Community AnnouncementsHey peeps! Just a small update tonight. Unfortunately, one of our earlier releases enabled an unfinished set of advanced tutorials. We've fixed that, and at the same released the first advanced tutorial: Structures! {STEAM_CLAN_IMAGE}/41463639/84e2dafe259b6bf1cc189a5736ad04ada56a9b43.png Enjoy!Early access update 0.9.820Apr 1, 2022 - Community AnnouncementsHey peeps! One of the things we've seen a lot is that players tend to be confused with why they can't do things. We explain it in the tutorial, the game guide and in onboarding popups, but sometimes we fail to explain things that seems second nature to us! Anyways - we've pushed a small update today that introduces improved visuals for situations where you would wonder why you can't do things with cards. {STEAM_CLAN_IMAGE}/41463639/74c58b52759bc121ecd61c872fd22f317e693264.png {STEAM_CLAN_IMAGE}/41463639/3d1b9019feae2416e9b5d4a7a2e152c8ff7e2992.png {STEAM_CLAN_IMAGE}/41463639/cfb0770a104b5c836e3a37e633813f4b4b7e6369.png Hopefully this will help you understand why things sometimes aren't working as you'd expect! Enjoy!Early access update 0.9.810Mar 30, 2022 - Community AnnouncementsHey peeps! We keep iterating over, and improving the in-game experience to make it more engaging and fun to play! In todays update we're introducing better visual indication of gold and action points spent and generated, and also introducing post-game statistics. Changed / added Action points counter are now treated identical to gold counter Gold replenishment are now shown from the card that replenishes, as well as stealing, generating and using gold in general Replenishment is now done on first turn, rather than when pressing ready. This further reduces the advantage of going first since you can no longer steal from the opponent before they've started. Post-game statistics screen, showing you a selection of statistics Enjoy!The Adventure UpdateMar 29, 2022 - Community AnnouncementsHi everyone! Today we're really excited to share the latest update with you - our long-awaited Adventure Update! Single player content has always been one of our top priorities. Dragon Evo is a story-rich world and game, so presenting this content in a way that engages, while it fits the story is something we've been working on for a long time! {STEAM_CLAN_IMAGE}/41463639/6e7a469d8010dbc83bbc5d5702b7130dca414f22.gif The Adventure Update brings a gorgeous, explorable map of the entire Dragon Evo world: the continent of Erendor! Gone are the placeholder mission lists from before, and in comes a whole new map mode where the story unfolds across the entire map, as you play it. To make things more engaging, we've gathered three separate storylines into what we call "Story books". Each faction has their own story book and takes you through the story while it unlocks new chapters as you progress. In addition to this, there's a separate "Adventure book" with standalone mission sets where you get to take on some of the tougher missions with your own decks and cards. {STEAM_CLAN_IMAGE}/41463639/567b179a49782a418492561cf50fc00603cb6bad.png{STEAM_CLAN_IMAGE}/41463639/c1af3d63cf4393ad794272f2ffdc7fe415960500.png{STEAM_CLAN_IMAGE}/41463639/be6af4202b3f9db1033c642dfc0b0503c0ddcaed.png Each faction has their own story book As part of The Adventure Update, we've also rewritten and updated our Narrative Engine, giving us new ways to push the story forward as you play. The recently released updated tutorials was the first part of the game to use the new Narrative Engine, and all the other missions and stories are now using the same engine. {STEAM_CLAN_IMAGE}/41463639/39b1ed30da01a4583131e6fd0745680b9a9abef2.gif The Adventure Update is also available in the demo, with a selection of the different missions available. If you haven't bought the game yet, check out the demo! We hope you enjoy playing this update as much as we're enjoying making it. Enjoy!Early access update 0.9.760Mar 22, 2022 - Community AnnouncementsHey peeps! Just a small, but important update today - an updated rulebook explaining the game mechanics as they're supposed to work. We also tweaked up card event descriptions a bit and grouped them better together on cards and in the collection view. Enjoy!Early access update 0.9.750Mar 21, 2022 - Community AnnouncementsHey there! This weeks build is focusing on polishing up inconsistencies in the game experience. In addition, card action event targetting have been rewritten almost from scratch, since this was becoming a bug-fest. As a result we hope the card events behave more consistent now. There are still some bugs to iron out, but the overall experience should be more consistent. This release also contains last weeks massive card balancing for the three main factions. New or Changed Notable: Item cards no longer target cards that have not been readied. Player cards in-game will now auto-sort with the same sorting as the deckbuilder First turn cards are enabled again The game now warns you when time is running out Only "important" events are now auto-expanded in the event log More event log entries will display the correct icon and a corresponding number First player now generates friendly taunts upon game start Fixed Calculated counter-damage is no longer taking into account the state of adjacent/sweep attack of the attacking card Fixed a number of card event bugs causing events to not properly target the correct card, player or slot First player card positions in the popup is now identical to game DMP increase card events will now correctly show added DMP for cards that didn't previously have any DMP Game speed has been tweaked to be smoother when several events are happening Flying cards can now be targetted again Flying cards should now properly attack their target in the following round Cards should no longer be stuck in "used" state in the following rounds Improved error handling when trying to sell cards in deck Fixed a case where a card taking burning damage would show up in the event log as being healed Fixed an error when selling multiple cards Fixed an error that would occur if you attacked a card outside the battlefield with an attack that had "attack all cards" and the battlefield was empty Fixed an issue that caused poisioning many cards simultaneously to take very long time Fixed several issues in the deckbuilder where equipment cards would not correctly update the visual representation of the card properties in the deck card list Dragon Evo demo available now!Mar 18, 2022 - Community AnnouncementsHey everyone! If you've wanted to try out the game, but wasn't sure whether to buy it, now is the time to check it out! You can download the free demo and try the game without purchasing it! {STEAM_CLAN_IMAGE}/41463639/bf00b0b068659e50dc8371d7fd7402942d96f164.png Demo content A free demo, huh? What's in it? In the demo, you get access to the following: Full tutorial A complete starter deck Ranked and unranked PvP matches Unranked AI training matches No play-time limits! Progress carry over to the full game We think that's a pretty sweet deal! So download the demo now, and see you in-game!Early access update 0.9.651Mar 14, 2022 - Community AnnouncementsHey peeps! This week we're introducing a brand new tutorial and onboarding experience, as well as some changes in how the first turn works! Changes / additions When playing against other players, there is now a small animation to show who goes first When playing against other players or training matches against the AI, the first player now gets a "First turn" card automatically played onto their board, with a small penalty to offset the advantage of going first. This card is automatically removed after the round ends Fixes Structure cards in the world faction can now be built by all players Fixed several issues related to structure cards Fixed several issues related to card events, their targets and their activations Please continue to let us know if you find bugs. We're listening and working hard on fixing them!Early access update #3Mar 9, 2022 - Community AnnouncementsWelcome to another Early access update! Another week has flown by, but we haven't exactly been slacking! This previous week saw 3 updates, and a lot of tweaking of the various in-game systems based on the feedback we get on Discord and what we see from players streaming and playing the game. {STEAM_CLAN_IMAGE}/41463639/bf00b0b068659e50dc8371d7fd7402942d96f164.png Equipment card levels One missing piece of functionality from the equipment card introduced in last weeks early access update, was the level requirement on equipment cards. Just as loot you'd pick up in RPG would sometimes have a level requirement, so do equipment cards. This level requirement means you need to level up your deck cards to be able to use certain powerful equipment. Upgrade improvements We've listened to feedback about the way cards level up. This was seen as too unpredictable and random and we didn't do a good job of presenting how cards upgrade. So we reworked the numbers a bit so the upgrading appeared less random, as well as introducing an upgrade preview when upgrading cards. {STEAM_CLAN_IMAGE}/41463639/fbc09c9a6dd0f5516eb4275f5bb7e84a40c3989e.png This way, you can more easily choose which card to upgrade based on how the stats improve. Big win! More gold Another thing that made the game progression slower - and the entire game less enjoyable for it - was the gold payout from missions, individual games and selling cards. We always wanted the progression to come naturally as you played, but because the rewards were so small and far between, it felt more like a grind than a progression. Since the game doesn't have any microtransactions of any kind, there's no reason for the grind to feel - or be - artificially slow. As a result, we significantly increased the gold payout from individual games and selling cards, so it now takes fewer games to get more cards than before! In addition, the increased payout from selling cards makes selling the cards you don't need or want a viable way to to get more gold, instead of it hardly being worth anything. Board improvements The stun counter was sometimes a bit hard to understand, because it seemed like it would only randomly start to count down on your own turn. This was only related to when the stun was applied, but when 4 cards are stunned on the board - who's keeping track?! So we introduced a small notification on the stun counter to indicate that this counter will only start counting down on the next turn. This completely eliminated the confusion around stun counters. {STEAM_CLAN_IMAGE}/41463639/b04912807559e212ab24c9989a5258fd9120ad06.png Balancing changes and bugfixes In addition to all the bigger changes listed above, we're constantly fixing bugs and annoyances as well as balancing cards. We also introduced a more friendly way of notifying you when there is a new version available, so you won't be surprised when the game server restarts for an upgrade, or miss out on new functionality. {STEAM_CLAN_IMAGE}/41463639/672d29d169e...Early access update 0.9.600Mar 8, 2022 - Community AnnouncementsTodays update is the result of feedback from players, asking for a more consistent and predictable upgrade path for cards. This update introduces a new algorithm for upgrading and levelling up cards, as well as adding previews for the upgrade before you upgrade! {STEAM_CLAN_IMAGE}/41463639/fbc09c9a6dd0f5516eb4275f5bb7e84a40c3989e.png In addition, equipment cards now require specific card levels to be equipped in the deck builder. Another small but noticeable change is an indication on stunned cards that have only recently been stunned, so you can see the difference from cards that have started to count down their stun counter and those that have not. {STEAM_CLAN_IMAGE}/41463639/b04912807559e212ab24c9989a5258fd9120ad06.png Let us know if you have thoughts, ideas or feedback! We're listening! Fixes Crabs will attack row protectors where possible Restarting the game should not appear to update daily quests Cards without attack points are no longer allowed to attack Hero cards should no longer be stuck in the middle of the board if played at the end of a turn at the same time as the opponent turn starts and an event card triggers Locked adventures are now locked also when trying to progress in adventure mode Decks without heroes no longer has the menu pop up under the deck Structure card pop up now lets you scroll if you have more than 6 structure cards Changes Auto-spawned cards such as meteorites are no longer movable Adventure rewards are now only claimable once per day Gold rewards for matches are significantly increased Turn timer increased from 60 to 90 seconds Stun counter now has an indicator showing when the stun counter start counting down Early access release 0.9.550Mar 5, 2022 - Community AnnouncementsHey everyone! Many of you have given us feedback that dragging and dropping was not working out very well, so we've spent a lot of time polishing the drag and drop feature so it should behave as expected. If you found the dragging and dropping misbehaving a lot before, you'll like this release. In addition to this, we also added a little indicator to show when cards have associated action events, so you don't have to hover every card like McFly just to see what's going on. Enjoy! Fixes Dragging and dropping should behave as expected now Changes The entire avatar is now a drop area for gold- and action point-generating actions, instead of the gold puch or action points list Cards now have a small indicator to show if they have associated action events Known issues The hero action "Give HP to random own card" may sometimes not work as expected The hero may sometimes be stuck in attack position for a round. This is only a visual glitch and will reset itself in a round or two. Tutorial loading screen bugfixMar 4, 2022 - Community AnnouncementsHey everyone! A small (but very serious) bug managed to get into the previous release, preventing the game from getting past the first tutorial. This build fixes that. Sorry!Early access update #2Mar 3, 2022 - Community AnnouncementsHey again! We've received a lot of feedback about the way cards are unlocked and collected throughout the game, and after discussing internally and with some of you players, we've decided to change the progression and unlock system a bit. In addition to this big change, which we hope will make the card progression more enjoyable, we've also added a bunch more, so read on for the details! Research packs disappear The Research packs was a good idea, but we feel the progression around getting new, unlocked cards was unfairly balanced against the need for "more" cards, as well as some other issues some of you have highlighted. Introducing market card packs {STEAM_CLAN_IMAGE}/41463639/88d157ac0e9240e8ef1c407ef60d0835760b08e9.png Instead of the previous research packs we are introducing tiered card packs, with guaranteed unlocks. This way, you will get more cards for your collection, making upgrading and improving your deck easier. Each card pack tier will guarantee 1 or more cards of a certain card tier (the "dots" on the card indicate the card tier, more dots = higher tier). This will be explained clearly in the market and on the packs. The card pack tier decides which card tier you are guaranteed to get. In addition, each card pack - regardless of "tier" - will unlock a new card. Research points replaced with in-game gold Research points was a bit of an odd "currency", and when research packs disappear, they have no use - so we're replacing it with gold. Gold will be used to buy avatars and card packs, and other items in-game. IMPORTANT: GOLD WILL NEVER BE A REAL-WORLD CURRENCY. We cannot emphasize this enough. Dragon Evo will never have in-game purchases. This is only done to reduce the different things to keep track of in-game. Equipment cards! {STEAM_CLAN_IMAGE}/41463639/4cb752278b9acc9bc073e54fa4f4fa3aaecee832.png The final category of cards - equipment cards have now been unlocked for use. As soon as you get equipment cards, you can add them to select cards in your deck. Look out for cards that can be equipped with powerup cards in the deck builder and become INVINCIBLE. Volume settings and music! {STEAM_CLAN_IMAGE}/41463639/fc3556cc823b97751a4728d509545a219cbba01c.png We've updated the sound and music library used in-game, added volume settings for in-game music and sound effects, and turned the volume up to 11! Ok that's not true, we've actually turned down some of the sounds. I think you know which one. Deck builder love The deck builder has seen some significant improvements in this release. We're onboarding players a bit with the deck builder now, and the deck builder has a filter menu to find the cards you want. {STEAM_CLAN_IMAGE}/41463639/7c8a47ac11bf3dab7f795bbb5b72854b05d53ffc.png {STEAM_CLAN_IMAGE}/41463639/e853506984e1a3600e66fa26d3a262412845115c.png As always - please let us know what you think!
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