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Draft of Darkness

 
Update Notes for Patch v1.2.11Apr 30, 2024 - Community Announcements* Fixed a crash that occurred when "Execute" move was in the deck and entities were staggered at the start of encounter. * Fixed a crash that occurred when retrieving items from the Nest event. * Fixed "Stance: Attack" condition not applying its effect immediately. * Fixed Slot Machine not refreshing resources immediately after prize is received (needed to re-trigger the event to use gained pennies). * Updated the input system package in an attempt to fix issues in some systems where directional input gets stuck. * Applied object pooling to the Options menu to reduce memory consumption. * Updated the save system package in an attempt to fix crashes and memory issues during saving.Update Notes for Patch v1.2.10Apr 23, 2024 - Community Announcements* "Burrow" and "Mole" now only prevents direct damage and won't prevent DoT damage and health loss. * Timers for events that resolve in a single area now won't show after leaving the area. * First Aid Kit item can be used in the "Injured Mascot" event. * Adjusted "You Need to See the Doctor" challenge rules: Starting Health 10->20, Starting Energy 5->8. Added Encounter Count rule: 22. Added Loot Count rule: 22. Added Strong Encounter Count rule: 2. * "Locked Drawer" event now always appears in the Residence area in Story Mode. * "Key Hanger" now won't spawn in the final area of a run. Shapeless Key cannot be used in the final area of a run. * Changed Bigger Areas custom rule from 2x room count to 1.75x room count. * Adjusted level generation to reduce long generation time for Bigger Areas rule. * Increased the scale of speech bubbles in exploration for better visibility of text. * Fixed an issue causing Crusher and Simulation Computer events not to spawn in Challenge and Custom modes. * Fixed a crash involving "Gumball Machine" event when multiple events spawn during a run. * Fixed issues with Garuda Statue and Three Statues events when they repeat during the same run. * Reduced maximum run length in Run Length Custom Mode rule to 10 until some issues with long runs are resolved. * Fixed "Masochist" status effect not applying properly for ally characters and for DoT and healing. * Fixed a bug causing "Purification Machine" event not to spawn. * Fixed text overflow in equipment tooltip move descriptions. * Fixed various text / language errors. Update Notes for Hotfix v1.2.9.p1Apr 17, 2024 - Community AnnouncementsFixed an issue causing equipment tooltips not to show for equipment that existed in the inventory from a saved run before the v1.2.9 patch. Equipment names and some related text will still be missing. This only affects equipment existing in the inventory from a saved run before the v1.2.9 patch.Update Notes for Patch v1.2.9Apr 16, 2024 - Community Announcements* Fast Travel is now more user-friendly. It will look for non-enemy paths, and won't trigger encounters if one exists. If all paths are blocked by enemies, it will ask if you want to proceed with triggering an encounter, or cancel the fast travel. * Condition targeting moves (Inner Peace, Pierce, Strip Essence, Time Push, Snap Out of It, Guardian's Blessing, Overwhelming Presence, Patronize, Amnesia Gas, Cleanse, Demoralizing Drug, Adopt) now lets the player select which conditions to target instead of targeting the first condition added. * Selecting purchased starting items, perks and preserved items / cards now won't cost credits when starting a run. * (Status) Brittle Bone: Reduced "taken damage increase" to 400%. * (Status) Altar of Darkness: Added maximum limit for all effects. Power increase per hit 10%->5%. Defense increase base 30->10, limited to 50. Crit. Chance increase base 30%->10%. Now can affect Speed. * (Condition) Perfect Aim: Duration 1s->2s. * Fixed an issue which prevented card activation, if card selection and target selection is done in quick succession. * Fixed Scanner event still being able to be used (with no effect) even if you don’t have the required Pennies. * Fixed some errors with Altar of Darkness event. * Fixed Recovery, Dim Light moves and Overwrought status not detecting some of the damage dealing moves correctly. * Fixed Sewer Crawler tile being walkable after loading a save. * Fixed a language error with Handicapped. * Fixed higher starting health rule in custom run mode not setting current health properly. * Fixed Blood Mushroom effect triggering with Corrosion and some of the other HP loss effects. * Fixed scrolling issue when hovering over the background of scroll areas in Challenge Mode and Custom Mode. * Improved card hovering and targeting optimisation to eliminate stutter on some systems.Update Notes for Patch v1.2.8.p2Apr 5, 2024 - Community Announcements* Fixed a crash occurring with the Robbery event. * Fixed an error with the Beast Claw item. * Added a safeguard where translation errors now won't cause crashes but show a translation error text instead. * Fixed a crash with the Earth-Eroding Worm enemy. * Fixed several errors in card and item descriptions. * (Enemy) Earth-Eroding Worm: Blood Rush: Bloodlust layers 4->2, cooldown: 6->30, use HP percentage: 50%->30%. Melt Eyes: Use HP percentage 70%->30%, Cooldown 4->8. * Increased the Challenge Gem rewards of some of the challenges. You should get the extra rewards if you've already completed them. Apologies for the frequent patches. It has become a tradition to send out panic bugfix patches following a major update. There may be a few more daily fix patches in the coming days.Sewers Update Full ReleaseApr 4, 2024 - Community AnnouncementsI'm thrilled to announce the full release of the v1.2 update for Draft of Darkness! Prepare to navigate the perilous Sewers, confront the challenge of double boss fights, and push your limits in endless runs! Simplified Chinese and Turkish Support, More Languages Coming Draft of Darkness now supports additional languages beyond English. Initially, Simplified Chinese and Turkish are available, with plans to introduce Russian, Japanese, and Spanish soon. We are actively working on improving translations thanks to our community members and plan to improve localization with upcoming patches. {STEAM_CLAN_IMAGE}/38574914/e8b1c5ec75fc4b52dcaee56f11919c488605addd.png While not guaranteed, I'm exploring the possibility of enabling custom translations to further enhance language support. New Area: Sewers The Sewers introduce a new starting area, offering an alternative to the Residence. Available in Story Mode after completing Part 1 of the story, this dank labyrinth is teeming with slimy monsters and acidic hazards. It features 6 new enemies, 3 new bosses, and unique events. The Sewers' tight corridors contrast with the Residence Area, challenging players to make strategic decisions that can turn the tide in their favor. {STEAM_CLAN_IMAGE}/38574914/aa05b9d1e957a9522e9500ae6fc2730b48d53515.png This update introduces over 23 new events where you'll make critical choices to survive or risk being consumed by the Darkness! Nine of these events are exclusive to the Sewers, enhancing its dark atmosphere, while the remainder can occur in various areas. We've also refined the cyclic spawn mechanism, reducing the repetition of events across different areas and runs. New Game Mode: Challenge Challenge Mode offers a variety of unique challenges, each with its own twist on the game's mechanics. These challenges, designed to extend gameplay beyond Story Mode, can be tackled on any difficulty, allowing you to face them as you see fit. {STEAM_CLAN_IMAGE}/38574914/6e316cb702e13c93081c0548f4362c4c35d3d740.png Successful completion of Challenge Mode rewards players with Challenge Gems, which can be used in the Credits Shop. The shop now features "Epic" rarity moves for all weapons, purchasable with Challenge Gems. Unlocking these moves adds them to your arsenal during runs. {STEAM_CLAN_IMAGE}/38574914/95b5df014d086c8af35d90ef330bab578399b373.png New Game Mode: Custom Custom Mode introduces the ability to adjust runs with various modifiers, which can either increase or decrease the Credits earned. This mode gives you the chance to craft your own challenges and share them with the community. {STEAM_CLAN_IMAGE}/38574914/4983de9e20c9115b34d6357165a8614b6aff6223.png Both Challenge and Custom modes are separate from Story Mode, with all areas accessible from the start. Story events are excluded, allowing players to focus purely on gameplay without needing to complete Story Mode. Future Plans This is the second planned post-release update for Draft of Darkness, expanding the game'...v1.2 Sewers Update BetaMar 5, 2024 - Community AnnouncementsHey everyone! I'm excited to announce that the v1.2 update is moving to beta testing. If you would like to try out the update and help test it before release, you can do so by switching to the testing beta branch! Check out this cool new trailer! Localization Draft of Darkness now supports localization! This means that the technical changes required for translating the game are finally in place. Translations are still in progress. Currently, I'm relying on machine translation and looking for volunteers who will participate in the community effort to complete the translation of Draft of Darkness into different languages. If you are interested in contributing, please contact me via our Discord Server! I will be notifying those who have already contacted me before, as well. The languages that will, at the very least, receive machine translation include: Simplified Chinese, Japanese, Russian, Spanish, and Turkish. {STEAM_CLAN_IMAGE}/38574914/d5b91ebba168d0410e6edbf6e52fdd389495d65c.png What's New? I can't wait to discuss the additions in detail upon release. For now, here's a quick list of what's new: - The Sewers Area: You can now start your runs in the Sewers instead of the Residence. The Sewers are filled with 6 new enemies, 3 new bosses, acidic hazards, and unique events. - Challenge Mode: A new mode where you can complete specially designed runs, ranging from boss rushes to time trials. - Custom Mode: A new mode that allows you to create runs with custom modifiers and goals. Modifiers will increase or decrease the credits you earn at the end of runs. - New Content: A variety of content has been added, including 23+ new decision events, new epic moves unlockable with challenge gems, and more! {STEAM_CLAN_IMAGE}/38574914/5234d1f19bc0fe6170ef68739141ed57e32f65bd.png v1.2 Release My goal is to wrap up the translations, iron out any bugs from developing the localization system and integrating the new features, and add in some final touches I've been planning. I'm targeting to roll out the update in a month. Currently aiming for March 25th (tentative). {STEAM_CLAN_IMAGE}/38574914/6f51a7f5af4e9eee2ef4c617b9e77f21291f12a8.jpg Warning: If you decide to play the Beta and switch to the testing branch, your main save file will be upgraded to the new version. Either backup your save file before switching, or do not switch back to the main branch until the Beta ends. Otherwise, your save file will be corrupted. Update Notes for Patch v1.2 Mechanics * Custom Mode: A new game mode where modifiers can be added to create runs with custom rules. Rules can be "codes", which modify the run parameters (ex. Bigger ares, no shops, starting health...); and they can be "goals", which can be achieved during the run. Rules have credits multipliers that add to the run's credits prize. * Challenge Mode: A new game mode with specially designed custom runs. Successfully completing challenges gives "Challenge Gems", which can be spent in the Credits Shop to unlock new content. ...v1.2 Update ProgressDec 9, 2023 - Community AnnouncementsHello everyone! I've been working on the upcoming update (v1.2) for quite some time now, and as we approach the new year, I wanted to write a brief devlog article to keep you in the loop about our progress. Custom Run & Challenges The forthcoming update introduces two exciting modes: Custom Run and Challenge modes. In Custom Run mode, you'll have the flexibility to adjust various parameters, set goals, and explore different ways to modify your runs. On the other hand, Challenge mode will feature unique runs with various gimmicks and goals, offering a fresh and engaging way to experience the game. Completing challenges will also unlock new content in the Credits Shop. {STEAM_CLAN_IMAGE}/38574914/55f4c4d18ef95c1705b7bc944d1f0c5624ac3e3b.jpgAn early screenshot of the challenge selection screen. The development of the Challenge and Custom Run systems is nearly complete, and I'm actively working on expanding the content within these frameworks. New Content & Changes Version 1.2 will add additional metaprogression, unlockable items, numerous challenges, events and more! (Maybe even a new area?) My goal is to provide enough content so that players who have already completed the game can return for a new experience. {STEAM_CLAN_IMAGE}/38574914/68fe3566d67b48f0e8c5484b67d615221ed04b84.jpgNew content not shown here, but an unlock notification screen is added. Localization / Translation While budget constraints prevent a professional translation of the game, I've invested time in creating a system to allow custom localization. I've implemented a system, and started transferring all in-game text to this system. Though this task has consumed three weeks of effort so far (which was kind of discouraging), I'm still committed to completing it. (More like, too far in not to complete...) After finishing the localization system, I plan to offer machine translation as a starting point. Additionally, volunteers can edit a spreadsheet file within the game files to enhance translations. I'll include these improved translations in official patches. If you'd like to volunteer to assist with translating the game into another language, please reach out to me (@crawlygames) on our Discord Server. {STEAM_CLAN_IMAGE}/38574914/6b638e00d92d8313efe7f17d3907212b8f95aa40.jpgAn early screenshot of testing the localization system in the Options menu. New fonts will be added to fix the special characters. Overall Progress The v1.2 update will be a free, DLC-quality update. While there's no official release date as of now, it's unlikely to be completed by year-end. I extend my best wishes for a happy new year in advance and am optimistic about releasing the update early in 2024. While I was busy with the localization and custom runs, we fell a bit behind on fix patches. A small fix patch (v1.1.1_p2) has been deployed, and more will come soon as I work on balance changes and bug fixes. Be a Hero Event for CCON Stuttgart 2023 Draft of Darkness is part of the Be a Hero event on Steam sch...Turn-Based Carnival Dev LivestreamNov 14, 2023 - Community AnnouncementsHello all, I'm excited to announce that Draft of Darkness is a part of the Turn-Based Carnival taking place between November 14-21! To celebrate the event, I'll be streaming Draft of Darkness live on November 16, 12:00 GMT and showcase some of the stuff added to the game with the v1.1 update. The stream will take place on Steam and Twitch. Feel free to come hang out. See you then! Update Notes for Patch v1.1.1Nov 8, 2023 - Community Announcements* Fixed some percentage reduction effects increasing values when stacked with direct reduction effects. (Detected with the "Focused Energy" card.) * Fixed a bug causing a hang when card selection effects trigger while draw or discard pile screens are open. * Changed Ironfist perk to be stackable (Dark & Mend Power increase 30%, Physical Power increase 60% per trigger.) Fixed Ironfist perk not being removed after activation. Fixed an issue with the Ironfist perk which caused a hang. * (Item/Trophy) Heart Pendant: Reduced max. resource gain (and loss) from 3 to 2. * Fixed Savant perk still allowing Gift Box and some other card draw effects. * Fixed Dark Flame move decaying Flight. * Fixed various scenery placement errors.Update Notes for Patch v1.1.0_p1Oct 31, 2023 - Community Announcements* Swapped the default perk (Ironfist) of Ivan with the Engineer perk. * Changed "Unstoppable Force" achievement to "Stagger the Claw," and removed the extra requirement to do it after her Rage move. * Added an in-game notification for the Linux build to advise running through Proton. * Fixed an issue where enemies with the "Sustaining" perk received health while being dead. * Fixed an issue where the Magician's Glove item would cause a hang when no target was available. * Fixed an issue where Earth Eroding Worm did not appear in the detail screen.Halloween Scream Fest Dev LivestreamOct 27, 2023 - Community AnnouncementsHello all, I'll be streaming Draft of Darkness on 28 October, 12:00 GMT to try out and showcase some of the new stuff added to the game with the v1.1 update. Feel free to come hang out. See you then! Just a reminder: Draft of Darkness is 25% off during the Steam Scream Fest! https://store.steampowered.com/app/1380650/Draft_of_Darkness/Halloween Perks Update v1.1Oct 26, 2023 - Community AnnouncementsAs we embrace the spooky season and celebrate the Scream Fest, Draft of Darkness has been updated to version 1.1. This update introduces exciting additions to the selection of Hero Perks, Trophy Items, Sufferings, and Strong Enemy Perks. New Hero Perks The Credits Shop now offers a more extensive selection of Hero Perks, allowing you to diversify your arsenal and approach your runs with unique strategies. We've introduced a total of 23 new Hero Perks to the Credits Shop, including 12 entirely new Perks and 11 adapted Companion Perks. {STEAM_CLAN_IMAGE}/38574914/db1abe8e06514f80f1b8114f8680ac2be239a536.png Engineering: Explore a fresh way to utilize Leo the combat robot. You can scavenge "Scraps", a unique resource, to upgrade, heal, and modify Leo using Mech Mods, granting him various advantages at the beginning of encounters. You can also spend Scraps to re-construct him. Engineering perk is available to Echo, which means that you can combine Leo with any build you want! {STEAM_CLAN_IMAGE}/38574914/3afdacb0b4d997eafc2baa64e4a6de896ae28982.png Vampiric: Embrace your inner vampire and feast on the blood of enemies and allies alike. This perk greatly enhances your Bleeding strategy. Perpetual: Put an end to condition wastage and contribute to the fight against global warming. With this perk, you can consistently maintain your Buffs and Abilities. Haunted: This perk is tailored for those who like to hunt and be haunted, both a challenge and an opportunity. New Trophy Items The selection of Trophy Items has been expanded with 17 brand new additions, including 6 that were chosen from ideas submitted by players in our Discord Server! {STEAM_CLAN_IMAGE}/38574914/d2ac2a95e2eec04f3ff0699568f95dd8d75bc51c.png Magician's Glove (by Yobee): The favored glove of the trickster. This item can become incredibly potent when combined with certain other items and perks allowing you to draw the desired move. Earrings of Balance: Harness the power of Darkness to your advantage and access formidable moves. Is karma on your side? Watering Can: This cute prop, used by Bubblegum, the pink bunny mascot, offers sustainability for the entire party, albeit with some associated risks. Don't get caught with a lot of cards in your hand! New Sufferings As Darkness descends upon you, new challenges await. We've added 6 new Suffering effects that will test your mettle when the Darkness Level exceeds the threshold. {STEAM_CLAN_IMAGE}/38574914/3b259446c6094a82a372a1f4f5095a29de044ccf.png Soaring: This will force you to reconsider your approach to making moves; otherwise, your actions may leave you with a hole in your pocket. Concealing: If there's anything spookier than zombies, it's invisible zombies. Stagflation: Monsters aren't the only scary things; the economy can be frightening too! New Strong Enemy Perks The strong enemies have become even stronger with the addition of three new perks to their arsenal. {STEAM_CLAN_IMAGE}/38574914/1a599cf39d0f1b2aa48796ea098776a669fec74d.png Sp...Post-Release NewsOct 11, 2023 - Community Announcementsv1.0.4 Patch is Out The v1.0.4 patch has been released (last week), containing several fixes, balance adjustments and QOL additions. Take a look at the patch notes to see all the individual changes: https://store.steampowered.com/news/app/1380650/view/3749867242861854507 Soundtrack After numerous requests, the Draft of Darkness OST is now available on Steam for free. The soundtrack includes a total of 14 tracks, comprising 5 encounter tracks, 7 boss tracks, and the menu and rest screen tracks, all in 320kbps bitrate MP3 format. Enjoy! https://store.steampowered.com/app/2633130 Demo Update After receiving frequent player and crash reports for issues that have already been fixed in the full version, I've decided to prepare a new demo. The demo version has been updated to version 1.0.4 and should provide a more accurate representation of the current state of the game. If you encountered problems with the previous demo, please feel free to give it another try. Content-wise, it should be the same as before, but it now includes various fixes, changes to combat flow (such as card queueing), and improved gamepad support. Post-Launch Updates Aside from the bug-fix patches, I have begun working on some additional content, which I plan to release as major updates. Currently, I have outlined two updates: v1.1 Halloween Update: Featuring New Perks & Items v1.2 Custom Game Mode Update: Introducing Custom Game Mode & New Events Although the dates are not set in stone, I aim to release the v1.1 update at the end of October, as the name implies, and I will strive to have v1.2 ready for the winter season. In version 1.1, I aim to broaden the selection of perks available to heroes by introducing new ones in the Credits Shop. Existing perks will also be reviewed and adjusted. This expansion will offer players more choices for varying their builds during different runs. Similarly, new items will be added, including player-suggested items. As I work on finalizing the specifics of the Custom Game Mode, the primary concept behind it is to enable story-free gameplay with various challenges and objectives that allow players to enjoy the game mechanics in distinct ways. If you have any suggestions for what you'd like to see in this mode, please don't hesitate to share your ideas on the forums or the Discord server! Thanks for supporting Draft of Darkness. See you on the next update!Update Notes for Patch v1.0.4_p2Oct 11, 2023 - Community Announcements* Fixed an issue causing old save files from before save slots were implemented to not properly import, causing loss of save data. * Fixed Darkness Remains starting item not appearing for Jake.Update Notes for Patch v1.0.4_p1Oct 9, 2023 - Community AnnouncementsThis is just a small hotfix patch for a few bugs that needed fixing. I wanted to get this out before I can switch my focus back to content. * Fixed an issue with the Beast Claw item causing a crash. * Fixed an issue where items were getting stuck in the "selected" state, causing them to be activating repeatedly upon clicking. * Fixed "Crusader" perk increasing Power for the current card (which activated combo) as well. * Fixed "Distraction +1" applying Stealth to enemies instead of Slowness. * Fixed infinite loop caused by Cat Collar and Cube/Fragment items. * Changed the placement of the scroll buttons which appear when too many items were in inventory. They were previously unclickable. * Trivial fixes.Update Notes for Patch v1.0.4Oct 6, 2023 - Community Announcements* (Card/Pistol) Heat of Anger: Phys. Dmg. 1->0.75x. (+1: Phys. Dmg. 1.75x->1x.) * (Card/Shotgun) Sinner's Kiss: Mend healing is replaced with unscaled Health Restoration (3 Health). * (Item/Trophy) Fly Trap: Health Restoration 4->3. * (Status/Perk) Muscular: Physical Power increase per move 0.2->0.4. * (Status/Perk) Crusader: On combo, also increases all Power by 50% for the next move. * You can now pet Bubblegum. * Abandoned runs and run wipes now give partial completion credits. Only applies to save data above a certain version. Run wipes with older (pre-1.0) save versions will give 0 credits due to some changes in the save structure. * Companion equipment will be added to the inventory when the companion is killed or sacrificed. * Entity type flags (Robot, Pest, Human etc.) are now shown in tooltips and detail screen. * Decision event choices which involve Status effects now show their tooltips. * Added a hint to the Brain Artifact fight, where characters who receive "Negate Barrier" will speak to point to it. * Equipment earned from the "Knight Armor" event is now "Decent" instead of "Pristine". * Reduced "Darkness Remains" printing batch count from 2 to 1. * "Unseen" indicator icons are now properly cleared when Library window is closed. * Fixed a bug where Alt weapons didn't sync to character level unless swapped to the main slots. * Fixed a bug where Alt weapons aren't destroyed with the "Defective Enhancement Machine" event. * Fixed issues with the "Daemon Helmet" equipment. * Fixed a bug where status effects aren't cleared when "Old Rollerblades" and "Tape Recorder" items are sold. * Fixed "Sapphire Cube / Fragments" item not dealing damage. * Fixed an issue with "Punch +1" card causing damage to be calculated wrongly. * Fixed some item counters not visually updating in certain cases. * Fixed "Fanny Pack" counter not updating on use.Update Notes for Patch v1.0.3Sep 20, 2023 - Community Announcements* Fixed a rare bug causing paths to be blocked when there is non-blocking scenery next to the objects. * Summoned backup companions now trigger "at the start of encounter" effects on themselves properly when they are summoned. * Enemies will unlock in the Archive when they are first encountered, not when they use a move. * "Ask Mona/Cian About Scientist" nodes in the Flowchart will both appear unlocked even if you asked one of them. * "Public Phone" event won't spawn if the ringing condition isn't met. * Fleshy TV sacrifice option now gives 10 of each resource instead of 15. * Fixed Statue event causing a crash when some of the companions are in the party. * Fixed some of the enemies not appearing in the Archive. * Fixed some missing text in the tooltips. * Fixed some scenery overlapping.Update Notes for Patch v1.0.2_p2Sep 14, 2023 - Community Announcements* Echo's starting weapons now give attributes. * Upgraded card's activation will also unlock the card in the Archive. * Fixed "Craft Resources" card having an erroneous requirement to possess a number of cards in hand. * "I Resist", "Who's The Boss?" and "Puppet Master" outcomes now won't unlock when skipping the boss with the Shapeless Key. * Tutorials now show gamepad controls when using a gamepad. * Increased the interval for exploration enemy sfx. * Added a volume slider option for changing "Environmental SFX" (affects exploration enemy sounds) * Added a toggle for disabling the distortion/glitch effect (present during Daemon fights and some other) * Fixed cards getting stuck in hovered state between turns or when unable to use a card when using the gamepad. * Reduced "Honey Comb" selection cost 50->25. * Fixed starting equipment not having level modifiers in some cases. * Fixed a bug where starting equipment did not apply level modifiers or show attributes without level modifiers at the start.Update Notes for Patch v1.0.2Sep 7, 2023 - Community Announcements* "Surveillance Camera" event won't spawn in Residence area. * "Injured Mascot" and "Crusher" event timers are no longer in real time. The timers will decrease on step during exploration, and will advance with timeline during encounters. * Fixed condition icons positioning for Bubblegum (prevented targeting with gamepad/keyboard in certain cases). * Fixed duplicate input that could cause errors when closing windows or switching screens. * Fixed errors occurring when decision event / area end buttons are clicked multiple times. * Fixed a crash happening when some of the items are possessed by backup (non-figher) companions. * Fixed crashes happening with some of the items after a backup is summoned. Apologies for the frequent patches. From now on we will switch to weekly patches unless some hotfix is needed. Frequent patches may come to the "testing" beta branch before they are applied to the main branch. Next planned patch: September 13 Next possible run-wipe patch: September 20 (if required).