
DONT SCREAM
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HOTFIX - Achievement fixes and more!Oct 31, 2024 - Community AnnouncementsYour Experience If you are enjoying the improved 1.0 version of the game and haven't yet left your feedback via a Steam Review, would you consider letting others know about your experience? Reviews are super important for small developers like us, and we truly appreciate your support. https://store.steampowered.com/recommended/recommendgame/2497900/ Hello, Screamers! Just a quick note to let you know we've fixed some bugs that were causing problems for some of you. Apologies for the inconvenience! We're always working to improve the game, and we appreciate your patience. We want to give a massive shout-out to everyone for supporting us through the 1.0 launch. The response has been incredible, and we're happy so many of you are enjoying the game! We're already working on some exciting new things, so stay tuned for more updates soon. As always, if you encounter any issues, please let us know on Discord or the Steam forums. Fixed low battery achievement Fixed Hunters not being removed when entering the chopper and killing players after escaping Fixed corruption portal issues Fixed lanscape and reported stuck-issues Fixed some broken cable actors Fixed game engine stalling when picking up a new relic or location due to save-file updating All the best - Joe - Digital CybercherriesWelcome to 1.0 - MAJOR UPDATE!Oct 28, 2024 - Community AnnouncementsHey, Screamers! Halloween is creeping up, and we've got a real treat for you. We're incredibly proud to announce that DON'T SCREAM has officially launched out of early access and into its full 1.0 release! We've been carefully reviewing all your feedback, and this update is packed with massive improvements, fixes, exciting changes, and terrifying new features! Everything, and we mean everything about the game, has significantly improved. A huge thank you to all of you who have helped us shape DON'T SCREAM into what it is now. We truly couldn't have done it without your incredible support and feedback! The forest has undergone a serious transformation since your last visit, so let me walk you through some of the biggest changes: (TL;DR version below) TL;DR Vastly improved performance for smoother gameplay Enhanced scares with better models, animations, effects, and sounds Improved pacing of scares, with a greater focus on tension and buildup Each playthrough is much more dynamic - no two games will be the same! Dozens of new places to explore in the forest, and existing areas look much better Additional gameplay and graphics settings Completely redesigned sound for a more immersive experience (including binaural audio scares) Hugely improved microphone calibration Hunters can now kill the player New environmental dangers Relics to find to incentivise replayability Steam Trading Cards and Steam Achievements New battery mechanic to make things more challenging Completely overhauled user interface that's easier to use Progress page where players can track their discoveries Improved environmental storytelling Game now has much more replayability Added Arachnophobia mode to the Gameplay options Whispering or triggering sounds in the environment can alert nearby hunters Many fixes IMPROVED SCARES We've put a tremendous amount of effort into making the game more focused on tension and suspense, rather than relying on constant jump scares. With the new "Scare Director" system, each playthrough is unique and far more dynamic. Expect to be on the edge of your seat for the entire 18-minute experience. We've also enhanced the scare sequences with improved character models, animations, visual effects, and sounds! https://i.imgur.com/mWJnpYK.gif BATTERIES To survive the night, you'll need to find batteries scattered throughout the environment. Batteries are used to discover new locations, encourage exploration, and provide a clear objective. However, we didn't want finding them to become frustrating. We've carefully balanced the number of available batteries with the need to stay vigilant about your power levels, creating a challenging yet rewarding experience. https://i.imgur.com/VCONpqu.gif HUNTERS The forest is a living entity, and it's watching your every move... Multiple enemy types now inhabit the woods, each with unique hunting styles. Some will stalk you from the shadows, others will charge with terrifying speed, and some might even do both! We won't sp...DON'T SCREAM - 1.0 Release Date Teaser TrailerOct 15, 2024 - Community Announcements1.0 RELEASE ON OCTOBER 28, 2024! Screamers, You thought we forgot? It's nearly time for round two! Halloween is quickly approaching, and we've spent the last year listening to your feedback and improving the game. DON'T SCREAM leaves Early Access for its 1.0 release on October 28, 2024! The 1.0 release will come with a whole host of improvements, including: Improved performance for smoother gameplay Enhanced scares with better models, animations, effects, and sounds Improved pacing of scares, with a greater focus on tension and buildup Dozens of new places to explore in the forest, and existing areas look much better Completely redesigned sound for a more immersive experience Hugely improved microphone calibration Some enemies can now kill the player New environmental dangers Relics to find to incentivise replayability New battery mechanic to make things more challenging Completely overhauled user interface that's easier to use Progress page where players can track their progress Improved environmental storytelling Game now has much more replayability Steam Achievements and Trading Cards And much more! The game has really improved since last Halloween! We'll show off more content on the 28th - until then, tell your friends, family, and favourite streamers to be ready to scream! Digital Cybercherries - JoeMajor Update #3 | Environment Overhaul - Part 2 + 20% OFF Steam Daily Deal!Apr 29, 2024 - Community AnnouncementsYour Experience If you are enjoying the game and haven't yet left your feedback via a Steam Review, would you consider letting others know about your experience? Reviews are super important for small developers like us, and we truly appreciate your support. https://store.steampowered.com/recommended/recommendgame/2497900 Hello, Screamers! {STEAM_CLAN_IMAGE}/44694809/7b68983868326ee4a4261aabb5908c93f7b3f725.jpg Major Update #3 is now live! As promised in our development roadmap, we're continuing to overhaul the environments. This update includes new locations, structures, and let's just say... some strange things! Once we're satisfied with the environmental additions, we'll focus on enhancing the finer details. Our goal is to make the forest and everything in it look realistic, weathered, and deteriorated. We want players to wonder, "Wait, what happened here?" and to keep you constantly on edge, always questioning your surroundings. Before diving into the changelog, I want to address the current quality of scares. We know they aren’t where we want them to be just yet. Please remember, we're a small team of indie developers, and DON’T SCREAM is still in early access. By purchasing our game, you're not just buying into something early; you’re actively helping us refine it before the full release. Rest assured, all aspects of our scares—including models, animations, effects, and sounds—will be significantly enhanced or reworked. We’re taking a methodical approach to our updates, with upcoming ones set to focus more on improving these scares. DON'T SCREAM is now 20% off as part of Steam's Daily Deal. Spread the word to your friends! https://store.steampowered.com/app/2497900/DONT_SCREAM/ Encountered bugs or have feedback? Connect with us on our Steam Forums or Discord. Thank you! {STEAM_CLAN_IMAGE}/44694809/1f980cfbe5ef8dc8e1511f846f10dde1e4100a68.png Here’s a recap of what’s planned in our development roadmap: DEVELOPMENT ROADMAP Continue improving performance for smoother gameplay, especially optimizing for medium and high graphic settings. Significantly enhance scares, focusing on models, animations, effects, and sounds, and improving the tension and buildup of each scare. Introduce new objectives and more incentives to encourage exploration. Add new enemies that pose a real threat to the player—soon, your own scream won’t be the only thing to fear! Refine the user interface to make it more intuitive and immersive. Completely redesign the sound for a more immersive auditory experience. Further improve microphone calibration and implementation. Enhance environmental storytelling. Introduce environmental dangers. With all that said, we hope you appreciate the direction we’re taking DON’T SCREAM. What started as a UE5 horror experiment is evolving into a richer game experience, thanks to your support. Now, without further ado, here are the patch notes! PATCH NOTES MAJOR CHANGES Added Church environment and leading pathways Added Sanatorium with extend...Major Update #2 | Environment Overhaul - Part 1Mar 14, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/44694809/d7b03a0148b3274ff9a373187b7ce07c84485d62.png Welcome, Screamers! I'm excited to announce our next major update; Environment Overhaul - Part 1! We're making great progress on our development roadmap (see below), and right now, we're concentrating on a complete overhaul of the environments. This means we're putting even more focus on environmental storytelling. To explain our goals in more detail, here's our very own Josh Lennen, who leads the art design for DON'T SCREAM, to share his insights: Josh Lennen: In this environment update we wanted to focus on giving players more opportunity to explore. Instead of players simply getting lost in the woods, we've added more paths and environmental guides to the existing landscape. More landmarks will be coming in a future update to guide the player, but we've also added entirely new regions, and expanded upon existing regions of the map so they are easy to find. Our aim is to draw players into each environmental region where we plan to develop future scares, all focused around exploring the storytelling of each region. This is just the start of the process for us in our small dev team, and with our planned roadmap for future updates, there will be more detail and new regions added to take the player deeper into the experience of Don't Scream. Thanks, Josh! Just to build on what Josh mentioned, I want to highlight that we've really focused on the finer details to enhance the game's realism. Take the plane crash site as an example, it now represents more closely what you'd typically expect from a crash scene. We've added damaged terrain, shattered trees, and much more to enhance the experience. Our aim is to increase your curiosity about what happened in this forest! We're excited to keep improving the game and hearing what you think, this is only just the start! It's a step-by-step process – we'll try things out, see what fits and what doesn't, and keep refining. Our goal is to offer you an even more complete horror experience. I also want to note that we haven't updated the scares yet. The next few major updates will heavily focus on the environment. As we hit each milestone on our development roadmap, we'll then shift focus to other elements of the game. https://store.steampowered.com/app/2497900/DONT_SCREAM/ If you come across any bugs, please report them on our Steam Forums or Discord if you encounter any bugs. Thank you! {STEAM_CLAN_IMAGE}/44694809/1f980cfbe5ef8dc8e1511f846f10dde1e4100a68.png {STEAM_CLAN_IMAGE}/44694809/2190b67586bbc7b7954e379397b44e564d6bd3f8.png Check out these new screenshots of the new and improved (work-in-progress) environments you can now explore in Major Update #2! {STEAM_CLAN_IMAGE}/44694809/f4a3b6ab8cc9cebcd787c36975acd8ce7e7cd9ea.png {STEAM_CLAN_IMAGE}/44694809/d4c18f30da36d911a73a8776fd7370d5204697f1.png {STEAM_CLAN_IMAGE}/44694809/c3059238072e99fdecfdec05cf6655164b09350b.png {STEAM_CLAN_IMAGE}/44694809/e7a3dd98e78fdc7092fe0e823b453f1705173aed.p...Major Update #1 | Performance Improvements + Dev RoadmapDec 21, 2023 - Community AnnouncementsHello, Screamers! Firstly, thank you for your incredible support for "DON'T SCREAM". This journey has been beyond our wildest expectations. When we launched this game as a short UE5 horror experience, we never imagined it would capture your attention the way it has. Your enthusiasm and ideas have not only been inspiring but have also highlighted the potential for even greater depth in the game. As much as we've achieved, Joure and I are aware of the limits of what we can accomplish alone, particularly regarding content and technical enhancements. We're proud of the improvements we've made so far, yet we recognize that there's a broader scope for development. This was a challenging realization, especially as our initial vision was for a short, engaging horror experience built-in UE5. After careful consideration, and with the above in mind, Joure and I have decided to pursue different paths to best utilize our individual talents and visions. Joure will be moving on to new projects, beginning his own adventure in the indie dev scene. I wholeheartedly support him and thank him for his dedication and remarkable contributions to DON'T SCREAM. You can continue to support and follow his future endeavours on his Discord and Patreon platforms. Thank you, Joure! As for me, I will remain actively involved with DON'T SCREAM, now with additional help. I'm excited to announce a collaboration with Digital Cybercherries. They will come on board to help develop and publish the game. This partnership marks a new chapter in the game's journey, promising to improve and expand the gameplay experience, overcoming the technical limitations that once hindered us. So, it's time to talk about the first major update and the future of DON'T SCREAM. Please let us know on our Steam Forums or Discord if you encounter any bugs. Thank you!{STEAM_CLAN_IMAGE}/44694809/1f980cfbe5ef8dc8e1511f846f10dde1e4100a68.png WHAT LIES AHEAD FOR DON'T SCREAM Over the past two months since the launch of DON'T SCREAM, we've learned that you all really love the concept of the game. However, you've told us that its execution could be better. We've spent these months analyzing your feedback and identifying the most common points of interest. The most common feedback focused on performance, better microphone calibration, an improved user interface, and more subtle, tension-based scares instead of too many abrupt jump scares. There was also a desire for more backstory and lore, explaining why you're exploring the forest and understanding your purpose there. Many comments also suggested adding other dangers in the forest, which can kill the player if not cautiously avoided. Additionally, we noticed requests for objectives to motivate players to delve deeper into the forest's mysteries. With this in mind, and with the assistance of Digital Cybercherries, we're now confident that we can implement the following improvements and content throughout 2024, each with more significant polish: Here's our developm...Settings Update (Part 2)Nov 5, 2023 - Community AnnouncementsSettings Update (part 2) Yesterday we rolled out the the first iteration of the re-designed Settings menu. It included the revamped main settings page and the new Video Settings and Microphone Settings page as well. {STEAM_CLAN_IMAGE}/44694809/b36576e1167493a0249c6a9c1cd5d0e33d6586e8.png Today we've added proper key-binding functionality to the game (sorry AZERTY Players). As stated before, we didn't have the time to implement these before the Early Access launch but doing our best to make up for that! {STEAM_CLAN_IMAGE}/44694809/d50b30f7c81dd7feda951a5cd3db8b7c05d53de9.png Next up will be proper audio support and will be released once it's done. Before we can go back to working on the actual game itself, we'll be focusing on bugs and other technical issues which we'll try to address as soon as possible. That's it for this update! If you have any problems or questions feel free to drop by in our Discord Channel And we'll do what we can to help or answer, or if you want to just hang out and chat, we're usually around! Again, thank you all for supporting! There's still a lot more to come! Joure Settings Update (Part 1)Nov 4, 2023 - Community AnnouncementsDON'T SCREAM has gotten a settings / setup overhaul. With this update you'll be able to: - Change resolution - Set a windowed mode - Toggle VSync - Cap the game's FPS - And a new "medium" quality option has been added There's now also a better Microphone settings page where you can change the default mic and set the value. It also detects if it's muted and you can un-tick it from there too. With that said we will keep improving the settings and will be adding Audio options and a proper key-binding function soon! We also identified the issue where your mic isn't picked up (Microphone privacy). It's a bit of an elusive issue that spans across Windows 10 and 11 users. We'll do our best to provide a solution once we can!Navmesh fixOct 30, 2023 - Community AnnouncementsSmall navmesh fix!Time Stop in near locations revertedOct 29, 2023 - Community AnnouncementsReverted the the time stopping near and in buildings locations as it was too confusing.Asset Purge - Reduced file size of DON'T SCREAMOct 29, 2023 - Community AnnouncementsAssets are now stored in packed (Pk) file format. Removed numerous assets that were unused or used in testing to reduce overall game file size.MIC support enabledOct 29, 2023 - Community AnnouncementsWe've added the option to set your mic inside the game. This feature has not fully been tested so let me know if it works for you! https://cdn.discordapp.com/attachments/1012819835551498362/1168131782466605056/image.png?ex=6550a67f&is=653e317f&hm=6eddb5957364f0cf173f8a965d23d370d928cc502edca5c2d550c00f6c8215a8& We hear you.Oct 27, 2023 - Community AnnouncementsHey all! Firstly, thank you so much for the kind words and support. We're both super tired, but we'll be rolling out fixes and improvements in the coming days. Regarding feedback about the game; we hear you. Please bear in mind that we're just two indie devs working on this, so changes and improvements will take time. This is our first game on Steam, and it's an Early Access title. You're not just paying to play early; you're helping us refine the game and lay its foundations together. While you're experiencing the early stages of our game, please know that the final release is set to offer a significantly enhanced and transformed experience. Your feedback during this early access phase is invaluable in helping us shape a better game for everyone. Thank you for being a part of our journey! {STEAM_CLAN_IMAGE}/44694809/db4998c1c7d3f3594e5dd46614bdda30c66942f5.png During our Early Access phase, we'll actively listen to players' feedback to enhance the game and plan on adding the following: {STEAM_CLAN_IMAGE}/44694809/bbb84082d1d71a830a8ef03319da8a5042a9631c.png We're aiming to create better tension, a scarier atmosphere, and improved scares. We want fewer "in your face" jump scares and more creative ones. There's so much more we plan to enhance! Thanks again! We're currently at about 73% mostly positive Steam reviews which is amazing for us! If you had a good experience and can see the vision we have for the game and want to support us, remember: YOUR EXPERIENCE We genuinely value each voice in our community. Reviews, especially for indie developers like us, act as a lighthouse guiding others toward our game. If you find yourself enjoying the chills and thrills, and you resonate with our vision, perhaps consider sharing your experience with fellow Steam users? Your words could make all the difference! Good night and speak tomorrow! ❤️ - Joure & Joe + TeddyBEFORE YOU BUY!Oct 26, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/44694809/dfdd56b7ae2e3a064d99fdc46fcadcf6bcddbe2f.png BEFORE YOU BUY! Hello everyone! It's Joure and Joe here. As two indie developers, we value transparency and want you to be fully informed before you decide to buy our game. So, here are some things you should know about DON’T SCREAM: WHO ARE WE? We're just two indie devs pouring our heart and soul into this game. We're not a big corporation, just two passionate gamers like you! {STEAM_CLAN_IMAGE}/44694809/48bbe8dcc2b9b3114d143a6f6cc53cb613285ec1.png WHAT IS DON'T SCREAM? At its core, think of DON'T SCREAM as a scare simulator - but not just any simulator. It's pretty terrifying and perfect for scaring the pants off your friends and family! However, that doesn't mean that we won't expand upon the gameplay and make it into something more. During our Early Access phase, we'll actively listen to your feedback to enhance the game and plan on adding the following: • New and Dynamic Scares (focusing on pure "tension" building) • Expansion of Game Lore • Optional Objectives (learn more about Pineview Forest) • Steam Achievements • Steam Trading Cards • Localization Support • Full Controller Support • New Landmarks and Structures in the Forest • Game Optimization • Additional Settings Options • And more We have so many ideas and improvements for the game, this is only the beginning! HOW MUCH IS DON'T SCREAM? We recognize that times are challenging right now. Everyone is doing their best to save money, and we want as many people as possible to enjoy DON'T SCREAM. That's why we've set the Early Access price at approximately $9 USD. However, the final price may vary based on player feedback and the introduction of additional content to the game. BUGS Remember, playing DON'T SCREAM during Early Access will come with some bugs and rough edges. This isn't the final version. By joining us now, you're not just playing early; you're helping us make it better. MICROPHONE NEEDED DON’T SCREAM requires a microphone to play. While you can bypass this, where's the fun in that? HEADSET/HEADPHONES RECOMMENDED For the best experience, we suggest using a headset. GAME LORE While DON’T SCREAM doesn't have a traditional story mode, it's filled with hidden lore for those eager to dive deeper. We want you to learn more about Pineview Forest, and as stated above, we plan to add much more story/lore to the game! UNREAL ENGINE 5 We harnessed the power of Unreal Engine 5 to deliver a stunning VHS aesthetic. However, achieving this aesthetic has its trade-offs with performance. We're constantly working on optimization, but there are limits to performance enhancements without compromising the artistic and visual fidelity we've envisioned. Below are our minimum and recommended specs: MINIMUM: Requires a 64-bit processor and operating system OS: Windows 10 (64 bit) Processor: AMD Ryzen 5 3600 / Processor Intel i5 9600K Memory: 8 GB RAM Graphics: Nvidia 1660 Super 6 GB / 5600 XT 8 GB DirectX: Version 12 Storage: 12...If you scream while playing Don't Scream you have to restart the gameOct 14, 2023 - PC GamerSome games tell you everything you need to know in the title. Don't Starve is a classic example. It's a game about how you need to eat to live. Don't Scream is the same, only there's an added layer of challenge. It's a horror game where, if you scream in real life, the game starts over... Read more.DON'T SCREAM - Official Gameplay RevealOct 13, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/44694809/dfdd56b7ae2e3a064d99fdc46fcadcf6bcddbe2f.png PRESS KIT This is a short horror experience designed to make players jump. Think of it as a scare simulator. Don't expect a storyline; just one primary challenge: DON'T SCREAM. It's simple enough for anyone, even your mom. Seriously, challenge your mom to play! If you scream, you restart. DON’T SCREAM is an Unreal Engine 5 short horror experience inspired by '90s camcorder found footage. Made by two indie devs. The challenge is simple: explore the mysterious Pineview Forest for 18 minutes without screaming. Sounds easy, right? But there's a catch. Time only progresses as you move, and you cannot predict the scares. You must calibrate your microphone in-game so that every whimper, jump, or even a minor squeak is registered as a scream, increasing the challenge. With dozens of dynamic scares, each playthrough offers a unique experience. It’s the perfect game to scare the pants off your friends and family. Our lead playtester (also my wife) is currently in a clinic recovering. MICROPHONE REQUIRED TO PLAY DON'T SCREAM challenges not just your nerves but your voice control. Here's what to expect: 1. Calibrate Your Microphone: Set it up in-game. It's not just tech setup; it defines your challenge. A mere squeak or quiet gasp should be flagged as a scream, causing you to restart. 2. Mind Your Voice: You can talk during gameplay, but keep it low – slightly softer than normal. Too loud and it’s game over. 3. Play Fair: You could bypass calibration to shout through scares, but it'd spoil the thrill. For a genuine horror experience play as designed. DISCLAIMER: WE ACCEPT NO RESPONSIBILITY FOR ANY UNDERWEAR THAT MAY BECOME UNUSABLE SHOULD YOU PLAY OUR GAME. When will the game come out? DONT SCREAM enters early access on October the 27th, 2023 - in time for Halloween! Do I need a good PC for DONT SCREAM? We utilize Unreal Engine 5 to maximize the game's visual fidelity. While we've made significant optimization efforts and continue to do so, below are our minimum and recommended system specifications. How long is the game? 'DONT SCREAM' is designed as an 18-minute horror experience. However, the actual duration can vary depending on how often you get scared and scream, prompting restarts. With multiple scares to encounter, the replayability value is high. Are there Spiders in the game? Yes, 'DONT SCREAM' does feature spiders. If you suffer from arachnophobia, please exercise caution before playing. How do you plan on improving the game? During our Early Access phase, we'll actively listen to players' feedback to enhance the game. For 'DONT SCREAM', we aim to increase the scare factor by adding new surprises and more mysterious elements in the environment. Our goal is to make the game both more enjoyable and scary. Why VHS? We love the raw look of camcorders. The grainy effects make the horror even more intense. It makes you wonder: Did I really see something scary far away, or was it jus...
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