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Dominions 6 - Rise of the Pantokrator

 
Dominions 6.29Apr 22, 2025 - Community AnnouncementsThis update fixes a few bugs and has improvements to the user interface, like improved messages and popups. There are also some improvements to the AI and the performance of huge battles has been improved. There are also a bunch of new stuff for modders as well. General F9 throne screen now has a popup showing number of claimed AP New launch option: --nouwthrones (to prevent underwater thrones) Battle performance improvement for large battles with spellcasters Can expand unit/commander entries in Income Overview Nexus can show more gates on the map New graphics for gate from Nexus Most rituals can no longer trace through void/non-void planar boundaries Secondary effects on missile weapons didn't always take effect properly Nbr of possible players was calculated incorrect for maps with multiple planes Battle enchantments could remain if enslaved and then killed, fixed. Better messages for Strands of Arcane Power Improved message for Ritual of Rebirth Ritual particle lines on map now shows movement towards destination The key 0 can now also be used to copy/paste orders everywhere Phoenix pyre triggered weapon blesses, fixed Can now use wait order in allied territories New gem selection box for messages AI can now use Arcane Analysis AI is now a bit smarter regarding dispel casting Fixed problem with spell targeting vs flying targets Commander popups now show destination of move orders Removing a magic item did sometimes not remove effects on unit, fixed Throne defender tweaks Charm could remove target's commander status, fixed AI better at equipping gems before being stormed Spell AI tweaks Icon for decay immunity Projection looked too small, fixed Fix for scout report when allied forces are not actually sieging Better assassination texts Fix for communion backlash not occurring Log text for phoenix pyre Event fixes Stat and typo fixes Modding / Map Making New monster item commands: #growthpower, #grandcom New site command: #copysite New weapon mod commands: #defroll, #morroll New monster/item mod command: #unseen Two new event commands: #req_realmnr, #req_norealmnr Magic item type 10 for bardings didn't work Improved name pluralization Fixes for some places where drawsize didn't work Temp blood slaves do not cause bleeding after gem longevity has occurred Air shield on magic items didn't show up in stats Reanimator is now shown on magic item info Major performance improvement for events using req_mnr & req_nomnr Better reset of commanders when unloading mods Dominions 6.28Mar 8, 2025 - Community AnnouncementsThis is a minor update that fixes a few issues with version 6.27. Most notably it was no longer possible to cast rituals that caused events since the previous update. General Call God no longer worked if not using shortcut Rituals causing events didn't take effect due to new host targeting check Cast item spells from map didn't work properly Modding / Map Making Scripting didn't overrule aibadlvl, fixed Dominions 6.27Mar 7, 2025 - Community AnnouncementsThis update adds new Thrones of Ascension as well the ability to autosort magic items in the treasury (press ctrl + a). There has also been the usual bug fixes, performance improvements, stat fixes and small improvements. The Utterdark and Haunted Forest global enchantments also got some tweaks, making them a little bit more useful. General Magic item treasury autosort (ctrl-a) 7 new thrones Increased max nbr of thrones to 30/20/10 Utterdark now has more shade attacks Press 'b' to select all units with battle fright Disease res can now protect against disease spells too (including plague) Haunted Forest no longer affects plants Haunted Forest creates commander manikins from dead commanders Twilight removed the effects of some magic items too, fixed Battle inconsistency fix Extreme cold info was slightly off The new Praise special ability didn't work properly AI commander scripting tweak Shapechanged commanders will now lose disabled items too when killed Reanimators bless didn't give passive undead leadership, fixed Shift key for raid didn't work with sneaking commanders Fixed popup for site with no gem trace Damage that takes effect slowly over many days (e.g. homesickness) no longer triggers returning Spell AI is now less fond of Gift of Formlessness Lichcraft now removes any twiceborn enchantment Fleeing didn't work properly for lobster riders, fixed Reduced CPU usage during game setup for dedicated servers Reduced CPU usage during map upload/download Sleep clouds could affect mindless units Host target validation for rituals Improved performance for particle light effects AI no longer chooses fireshield blessing for EA Abysia and some other nations Mindless units can no longer get false damage when repelled Sleep clouds now takes undreaming into account Mindless units now immune to sleep clouds Hermit Sahir got some fire resistance Earthquake used caster's fatigue for def penalty instead of the target's, fixed Stat and typo fixes Modding / Map Making Muspelheim type modding commands for non-capital fort recruitment New monster/item commands: #battlesum1dX and #battlesumwarm New monster/item command: #enchantedblood #bugshape and similar didn't work, fixed #aibadlvl now takes communion into account Single commander can now use more item ritual items Fix for possible host crash when using mods with #summon.. command Lobby server safety check to ensure all required mods have been uploaded Fix for map editor and bridges Dominions 6.25Jan 15, 2025 - Community AnnouncementsThis update mostly fixes some bugs, but there are also a few new features and a few new commands for modders. Angel-like beings now have a new Praise ability that will glorify the one true God. This automatically raises dominion in their province, but only if they are in a friendly dominion. General New magic item: Pillar of Truths New ability for angel-like beings: Praise Pressing ctrl-i in battle prints host version and current version Fix for shapeshifting mounts/riders not becoming re-recruitable Fix for armors/weapons sometimes not resetting when disabling a mod Fix for battle enchantment symbols for glamour and holy spells Magic Weapons bless didn't work fully when repelling, fixed Twilight will now remove enchantments from mounts as well Better scout message when observing a fort battle Information about false supplies in starvation messages Spell AI will now cast to get high resistance values if scripted to do so Can now see temperature info in F2 weather screen, even if dominion is unknown Fixed sound effects for some tramplers Fatigue from flying and trampling didn't work properly for non-mounted Cost for twiceborn ritual was incorrect for some casters Battlefield wide spells can no longer be cast indoors (except holy spells) Spell light effects no longer worked since last patch, fixed Dead units could sometimes show up in the Position Army screen Can fix a mount problem that crashes the hosting with the --repair option Disbelieve value printed in hit points details More monsters got darkvision Spine Frog now has digestion (2 dmg / round) Dagon got digestion (3 dmg / round) Wailing Lady got tweaked Gelatinous Cubes can no longer be turned into soulless and similar Typo and stat fixes Modding / Map Making New spell commands: #makecrater, #notindoors New monster/item command: #praise More terrain restriction details shown in nation overview Dominions 6.24Dec 17, 2024 - Community AnnouncementsThis update continues with some balance changes, but smaller ones than last time. The largest change is probably for Ind, they can now get commanders and shamans when they do mobilize heathens. The shamans are different depending on the terrain of the province. There are also some new thrones, a new spell and new graphical effects for fire spells. Fire spells can now scorch the earth where they hit and meteors can leave craters. There are also the usual bug fixes and new stuff for modders. General Ind muster heathen ability more effective and can give commanders also New spell: Army of Immaculate Mounts Three new thrones Throne of Eternal Suffering now gives +2 morale to blessed units Fire damage area spells leave scorch marks on the ground Meteors now leave craters Gifts from Heaven increased casting time -> 125% Chaos power less affected by unrest Many 10 gold cost archers reduced to 8 gold Markatas cheaper 5 -> 4 gold Kailasa got cheaper holy troops Lion Warriors more expensive Tweaked start armies for some nations AI now respects the diplomacy off setting Pretender sensing thrones now reveals them for disciples too Summon animals now has more appropriate cave animals Apostasy shorter range and cannot target mounts Geas can now longer target mounts Invisibility and blur/displacement no longer stacks Message for found items after remote attack Fix for dispersing units retreating to wrong provinces Vengeance of the Dead no longer affects never sleeping units Dreams of R'lyeh no longer affects never sleeping units Ritual of Rebirth no longer works on spiritform beings Popups could cause flickering in fade effects, fixed Fix for incorrect growth info on heat/cold scale Jinn in lamp now got glamour magic instead of astral Fix for possible population overflow Conscription now dependent on order scale Mind Blank didn't work against magic duel Network couldn't handle turn files larger than 300 MB Curse of Stones didn't work if only mount was cursed Spell targeting fix regarding healing spells Can press ctrl-l to load map on the Map Settings screen Finding a magic item in a site will now put it in lab if it can't be carried Fix for ritual auto targeting for Mirror of Earth's Memories Fixed leak in castle wall corner More difficult to control hurricanes in Gale Gate Mekone now longer has rebate for Shield of Gleaming Gold Lightning Field didn't have its full effect, fixed Can now copy/paste orders in army positioning screen Polypal Mother and Polypal Queen can now also do Aboleth-only rituals Some foreign recruit units can no longer be recruited in caves Knife of the Damned's cursed luck didn't work Fix for length of some natural weapons Stat and typo fixes Modding / Map Making New nation commands: #plainrec, #plaincom, #plainfortrec, #plainfortcom New nation commands: #caveinc, #caveres, #caverecpt New monster commands: #bugshape, #buguwshape, #bugswarmshape, #bugswarmuwshape New event commands: #req_targrealmnr, #req_targnorealmnr New Weapon command: ...Dominions 6.23Dec 3, 2024 - Community AnnouncementsThis patch makes multiple tweaks to the game balance. The Fear ability now has a reduced effect and can no longer lower morale by more than its value. Asphodel got slower free spawning and an increase to its construct fort ritual. Caves have also been tweaked, now they contain a little less population and the special cave terrains are a bit more rare. In addition to this there are also more balance tweaks, bug fixes, new mod commands as well as one new spell and one new unit. General National rebates for many artifacts New unit: C'tissian Medium Infantry New spell: Featherweight Army Ranged frost mist weapons now create a cloud on misses too Friendly units are now immune to the effect of Unholy Weapons Paralyze effects were not updated to new size system, fixed Fear and Dread blesses are now more expensive Fear can now lower morale by at most the same value as the fear effect (or max 10) Vampiric weapons bless now drains a little even if the target was killed Arcane Decree didn't prevent globals when there were free slots available Shields didn't work against Rain of Stones Costs for immortal pretenders slightly tweaked Asphodel dominion freespawn rate reduced by about 15% Asphodel ritual "Carrion Fortress" cost 35 -> 45 LA C'tis Keeper of the Tombs is now slow to recruit Don't bail out if failing to save the prevcons file Lobby games now remembers map wrap settings correctly during setup Cave population reduced by 20%, except for cave forests Cave system now have more ordinary caves (non-forests, etc.) Torch symbol after pillage was not shown on map Fixed battle background for assassinations in Nexus Damage from homesickness is now removed if changing shape to non-homesick unit Ctrl-z to show/hide teleportation movement didn't work, fixed Fix for restoring recruitment queues with half cost mounts Not possible to deselect all with 'a' if a commander mount was selected Mounts with floating will no longer be hampered by non-floating riders Reacquire mount order now works correct for units with multiple mounts/riders too Fists of Iron spell now counts as an iron weapon No multiple weapon fatigue penalty for spellcasters Commander mounts could not hold up illusions, fixed Legion's Demise now works slower Wish for Devi of Strength didn't work Death Gaze weapon could kill its user AI spellcasters could get confused by the different communion types Forts and temples from Ind could sometimes be seen when they shouldn't Fix for repeat ritual and master ritualist Veil of perpetual mist should now never work against its creator Stun from shock damage was not prevented by e.g. twist fate Some more beings now have storm immunity and/or storm power Strength of Gaia will now give strength as well as magic boost to spiritform beings Fixed graphical effect for Beast Mastery The effects of Half Dead were not shown in bless info AI tweaks Stat and typo fixes Modding / Map Making New monster/item commands: #spikes, #sleepres New monster/item commands: #sabbathmaster...Dominions 6.21Oct 10, 2024 - Community AnnouncementsThis update is mostly a bug fix update, but there are also a few general improvements. Games in the network lobby will now remain longer (up to 6 weeks of inactivity) to prevent them being deleted during longer vacations. However lobby games that are still in the setup stage, will be deleted more quickly (after 1 week of inactivity) to prevent cluttering. The income overview is now color coded in the same way as battle reports, making it easy to see which entries are commanders and mages. General Color coded income overview Income overview now also shows units with 0 upkeep cost Better flag centering on random maps Fix for mounts retreating after fort siege defence Tweaks to cave PD Armor of twisting thorns can now longer be used by inanimates or undead Host crash fix Potential crash fix for browse pretenders AI improvement for sieges Network games (in lobby) are now only deleted after 6 weeks of inactivity Not yet started games (in lobby) are deleted after 1 week of inactivity Twiceborn didn't work for non-amphibians in underwater labs Birds of Splendour will now get rid of afflictions when reborn Use current directory as fallback if failing to create normal save directory Fix for curse of stones not affecting unmounted units Cave rivers now give bonus to pop growth Event fixes Typo and stat fixes Modding / Map Making New armor mod command: #protparts Batmap "empty" now looks more empty New spell command: #sumhealaffs Map editor now loads fog of war setting properly Fix for modded weapon with nbr 3000+ not having correct info Map editor ctrl-b (border image) didn't work with multiple planes Fix for parsing maps without a newline at the end Fix for mounts with breath weapon not getting any beams Dominions 6.19Aug 26, 2024 - Community AnnouncementsThis update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there is also a new setting that enables all players to alter the time until next hosting deadline. General Performance improvements (especially for large game battles) Commanders can now also reclaim mount if it is afflicted Home sick ability now shows home province when clicking on it Fix for incorrectly being able to issue assassin order Fix for mirror image regarding weapon blesses Remote attacks now explicitly fizzle out if the caster is killed between casting and the remote attack phase Fix for god throne defenders sometimes not having enough researched spells Glamour path will now add to MR vs shroud of bewilderment More randomness in music selection Monsters with breath weapons could hit themselves Fix for flask of holy water and undying bless Mounts didn't always lose their buffs after battle Can allow all players to extend time in lobby games Wasn't always possible to view farkill rituals via 'v' Fix for not retreating into castle after siege battle Curse of Stones will now give fatigue only to mount when moving Flying in combat will now give fatigue only to mount More type of mummies are now fire vulnerable More type of mummies can now enter the sea (but will take damage) Continue to count down expiring NAPs even after nation has died Merrow commoner description was missing Enable more combat debug prints if game is run by host Fix for long lobby logs being cut off Updated some help texts Typo and stat fixes Modding / Map Making New spell commands: #onlysitedst, #napbreakrit New event commands: #selectevent, #clear, #req_turnrare, #assownerench, #req_targhorrormark New nation command: #templeholypoints New monster/item commands: #mindcollar, #statstorm, #statbreak New event mod command: #req_fortid New ritual effect: massteleport Event command #fort can now be used to remove forts too Beam weapons didn't work properly for mounts Spell commands #onlymnr and #notmnr now works for combat spells too Mod error checking now complains about file names with spaces Map editor now uses alt-9 to toggle province names Event max text length increased 1400 -> 2400 Printing mod variables in messages didn't work, fixed Dominions 6.18Jul 9, 2024 - Community AnnouncementsThis is mostly a bug fix update. Most importantly it fixes a potential crash that could occur when the background changed in a battle. There is also a new bonus added for higher difficulty AI players that hunt for blood slaves. They will now receive a bonus to the amount of blood slaves caught if they were successful. There are also various other fixes and a new mod command for spell ai modders. General Added commoners for underwater tavern AI > normal now get bonus when hunting blood slaves Battle viewer could crash when the 3d fog changed, fixed Better at remembering all 3 names of triple gods Healing spells didn't work properly on units with undying Nation income bonuses from thrones didn't show up in income overview Fix for old network connections being forgotten Fix a potential hang on corrupted fatherland file Fix for skirmish ability negated by mounts Team colored squared were sometimes seethrough in assassinations, fixed Fix for some mummies not able to be remummified Some mage mercs without units would retire when without units, fixed Changing the sea part of random maps didn't work in network lobby Box of wondrous monsters didn't work properly Fix for wrong lost eye information in stats Transformation to non-eating entity will now remove starvation Fix for goto messages with mercs Utgård had wrong type of dracolich Stat fixes Modding / Map Making Insert/remove province in map editor didn't work properly for multiplane maps New spell command: #aiassmod Make sure a map never has the combination deep & not-sea Make sure a map never has the combination sea & river Don't allow creation of units with too high monster numbers Dominions 6.17Jun 20, 2024 - Community AnnouncementsA quick fix update to fix two bugs introduced in the previous version. That gemlongevity was on by default and that newly saved game settings couldn't be loaded again. There are also a a few minor changes that made it into this update. General Could not load gamesettings from previous version, fixed Gemlongevity was set to 2 by default for vanilla game, now 0 Lobby server better at keeping track of which players are connected Dominions 6.16Jun 18, 2024 - Community AnnouncementsThis update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps. There are also a bunch of bug fixes as well as new commands for modders. General Shadow on map move cost text Fixed bug that could result in the loss of a magic barding Removed duplicate dracolich pretenders Gale Gate didn't produce hurricanes correctly Can no longer trick bid mercs to drown in a sea Can now close merc screen by pressing 'b' again Local multiplayer game setup could crash if using a mounted pretender Undying bless and shroud of the battle saint no longer results in wrong HP Repelling with a fatigue weapon will now only deal fatigue damage Fix for false damage interacting with some other abilities Retreating units with mindless mounts didn't work, fixed Immortality and twiceborn effects now work on mercs as well Fix for 3d clipping glitch AI improved global enchantment usage Sunken lands can now receive underwater settlers a few months later Yearning chance was not saved when saving settings Fix for line deployment failing Spell AI better at evaluating life draining spells Protective force is now applied before armor is applied Fix for fort ritual not creating a fully intact fort Grand communion ability was missing on some heroes New random events Event, typo and stat fixes Modding / Map Making Modded bardings supported Use ##varXXX## to print variables in event messages blessing #coldscale didn't work Modding #gemlongevity for gems that can last through multiple battles #cavenation 3 to start under a cave entrance New event commands: #req_minglobals, #req_maxglobals, #dispglobals Dominions 6.15May 29, 2024 - Community AnnouncementsThis update introduces the Grand Communion. It is a new type of ritual communion that can be used to bolster the strength of global enchantments as well as the dispelling of global enchantments. Grand communions can only be used by priest mages of a few select nations, e.g. Pythium and Ur. There are also a lot of bug fixes and some other new features in this update. E.g. it is now possible to view unit details such as magic gems and afflictions by pressing tab in the battle unit overview (F1). General Grand Communion (new type of communion for global rituals and dispels) 3 new magic items: The Quintessence Chest and 2 new dragon scale mails Press Tab to show details in battle unit overview Press K in F1 screen to show only blood sacrificers Graphs for other players are no longer set to zero when someone wins a throne victory Fix for too many global dispel messages Fix fluctuating HP on shape changers with blood magic Aurora Borealis can now also be cast during darkness Spell AI more careful not be berserk casters Print morale loss from dark skies in stats Flying commander on stay behind troops could fail to attack in assassinations Chopped off monster weapon affliction was removed after battle, fixed More monsters can get chopped off natural weapon affliction Projection can no longer use blood slaves Illusions can no longer cast phoenix pyre Illusions cannot alter their max HP False damage can now cause HP rout Hosting performance improvement Size 8+ units will now become a large type mummy If arena award is not an artifact, don't remove it from the world first Disabled items didn't show up on F8 screen Hidden in snow, etc. can now get more units Communions used too many gems to reduce fatigue sometimes Combat spells could not target col/row 0, fixed No longer possible to de-mercify mercs by casting e.g. twiceborn on them MR bonus from XP was not show in the detailed stats Furniture (in assassinations) is now poison resistant Modding / Map Making Map editor now asks for confirmation before exiting if there is any unsaved work New event commands: #req_kelp, #req_gorge, #req_deep New event commands: #req_forestcave, #req_drip, #req_crystal New event commands: #inc10var, #dec10var Event variable can now use value -2 to -4 as well #maxage now overrides any possible boost from having regen Dominions 6.14May 16, 2024 - Community AnnouncementsA quick fix update to fix a bug regarding the Wild Hunt that was introduced in the previous patch. There are also a a few more minor changes that made it into this update. General Fix for wild hunt getting too many minor attacks One more dire portent description Fix for HP stats regarding XP Fix for horror seed and far strike ritual combination Stat fixes Dominions 6.13May 15, 2024 - Community AnnouncementsThis update contains a lot of bug fixes, a few minor features as well as a bunch of new mod commands. Some of the new features are 2 new rare heroic abilities, support for no fog of war on random maps and slightly better hosting performance. Modders get the ability to create dire portent messages for their global enchantments, to make them more in line with the other globals. There are also sprite fixes for some dismounted units that looked incorrect previously. General Dominion and ascension graphs will no longer disappear if disciples are still alive Invisibility and true sight regarding sneaking didn't always work Teleport item/gems can now target besieged forts too Sneakers getting their move interrupted will now continue to sneak Commanders will now preach in a random order Don't get a 'disappeared in a puff of smoke' message if unit is in the void Wild Hunt and Kindly Ones are now proper assassination battles Fixed bug with 4+ heat/cold scales spreading incorrectly in summer/winter Connected or not updated better in network lobby games Game could crash bug when deleting an old connection, fixed New dire portent messages Dispelling a global now sends messages to all players AI item equip fixes Spell AI didn't not evaluate true sight properly Hosting performance improvement Rituals' cannot target mountains property didn't work Two new rare heroic abilities Support for no fog of war on random maps Fixed bug with sailing on maps without fog of war Now legal to move army into NAP-ed forces besieging your fort Fix for temporary path boosting + returning exploit It was possible to view unknown planes when choosing ritual target province Two new domcmd for server control: forcereqap, forcecattrn Forest of Avalon now increases magic scale by its intended +1 (was +2) Tweaked random cave layouts Fix for immortal uniques being duplicated when summoned while dead Larger click areas for squad tokens in army positioning screen Fix for "returned" commanders not showing up in F1 battle unit list XP for battle participation can now only be gained once per month Experience now grants +1 MR at 5 stars Experience now grants +1 HP for every star at 3+ Fix for twiceborn and shapechanging not working properly Pressing 'j' for previous commander could select commnader mount Call of the drugvant calls more daevas Hurricane (and some storm events) cannot target caves Obfuscate bless was not shown among bless effects, fixed Throne of Creation turmoil scale +3 -> +1 Ghoul Father mercenary couldn't command all his undead, fixed Ring of the False Prophet now gives morale bonus too Several heavy and medium cavalries cost too many resources, fixed Cambion Knights have their correct dismounted sprite Age fix for gygjas who lost nature magic Sprite fix for Dis Vanheim and Helheim hero sprite fixes Event fixes Stat and typo fixes Modding / Map Making Can now add dire portent messages for globals. New commands: #portent, #cure Fix for one line & no header events incorrectly di...Dominions 6.12Apr 29, 2024 - Community AnnouncementsA new nation, Pyrène, Cambion Kings is now available for the Late Age in Dominions. The Black Goats of earlier times have been ousted and replaced by Cambion half-demons sired by succubus and incubus devils summoned by the church. This new version has many performance improvements and very large games should run much better than previously. There are also many bug fixes, AI improvements, new features and new commands for modders. E.g. saved games can now be sorted on name or date, AI should be better at diplomacy than before and a bug that could result in an incorrect battle replay has been fixed. General New nation: LA Pyrene New spell: Soul Transaction New ritual: Summon Incubus New magic item: Soul Scales New Patala Hero 3d performance improvement Major battle performance increase for large games Host performance improvement (faster AI, aging & luck stages) Improved main map performance when having a huge nbr of commanders AI diplomacy more influenced by AI personalities AI smarter handling of NAPs and war declarations Now possible to bump players under NAP When pretender dies diplomacy can now be conducted with the first disciple instead Continue old game now has games sorted alphabetically by default Press 'd' to sort the games by date instead Added ? help screen when choosing game Casting earthquake could result in battle inconsistency, fixed Mounts and immortals could crash the game during host, fixed Flaming weapons bless can no longer affect melee ice weapons Hell Ride ritual now takes size of mount into account Stygian Paths didn't work properly together with the transfer screen Removed the 'enter gate' commander order from nexus as it didn't work Twist Fate now always works on undead and inanimates too Fire, Astral & Banefire shields now trigger on misses too Added --yearning,--weakdiplo and --nodiplo to help text Terrain changes now added to province chronicles Being thrown out of a communion will now remove communion slave spell effect Gems will no longer be used when targeted by a remote attack ritual Wishing for provinces will no longer grant empty cave wall provinces Wish tweaked Mind Blank tweaked and received an icon Improved cheat detection Fixed magic item out of nowhere bug The missing tune had sleep resistance inverted, fixed Dream Seduction can target same sex, but with penalty to morale check Succubus and incubus can now create a progeny Spell AI can now cast range boosting buffs too Spell AI now better at handling magic duel Select cripples, limps now takes mounts into account Slimed affected aging rate, fixed Target cavalry didn't always work with new mounts, fixed Correct gate defenders for different Ind sub-nations Horror deserter ability doesn't care about thrones if deserter is player owned Spell AI improvement, mages make sure to always evaluate casting on themselves Can now select any province on maps without fog of war Fix for 'y' not including move & patrol commanders in the stats Twiceborn now works properly for...Dominions 6.11Mar 20, 2024 - Community AnnouncementsThe big thing in this update is mod support for the multiplayer lobby. If you join a modded game the mods used will be enabled automatically, but it is important to have subscribed to all the mods first. There are also some bug fixes, minor new features and new mod commands in this update. General Lobby games sorted new games first Some inconsistencies in the repel damage calculation were fixed Fix for divine emperor not being able to do certain commands Nightfall could be cast without twilight, fixed Katabasis effect now disappears after being revived Amulet of antimagic now affects mount too Changed some weapons to use the short form secondary fire/shock damage Fix for some twiceborn chassis Blizzard now changes cold to 1 and can only be cast in heat 0-1 Icon for twist fate in magic item info Manikin reanimation can now get some more type of creatures Bardings now shown in F9 even when equipped It was not possible to swap some items directly between commanders More mercenary rebate/extra cost for nations Fixed some magic info in nation overviews Ulm shaman hero, nature 3 -> 4 Typo and stat fixes Modding Mod support for network lobby New site command: #popgrowth New nation command: #hidedom New monster commands: #growthrecscale, #deathrecscale, #orderrecscale, #chaosrecscale Changed name of #...rec to #...recscale New event command: #req_enchnearby Event command #req_enchtarget didn't work properly Dominions 6.09Mar 12, 2024 - Community AnnouncementsThis is mostly a bug fix update with many fixes relating to the previous Asphodel update, including a new sprite for the Ettin Mandragora. There is also an important mod fix which may result in ongoing games with modded items getting magic items mixed up. This fix should make it so this modded item reshuffling does not happen in the future. Apart from the bug fixes there are also some new small features and new commands for modders. General New sprite for Ettin Mandragora Fix for Worm Soul not returning to original shape Fix for Aurora Borealis not being castable during twilight Fix for supply info not updating after equipping supply items Ascension points required was not saved by ctrl-s Fix for new manikins having broken shields Carrion seed didn't always result in the correct manikin shape Floating from bless effect didn't give pass rivers ability Send Aatxe can no longer target underwater provinces Only show max 2000 games in network lobby game list Network lobby now has icon for password protected games New ability: Growthpower Horse tattoo gives skilled rider Stat and typo fixes Modding New items started at an incorrect number, fixed New monster/item commands: #plaguedoctor, #corruptor New item commands: #assassin New weapon commands: #notmounted Dominions 6.08Mar 6, 2024 - Community AnnouncementsThis is an Asphodel focused update, they got new type of manikins and gods. They also got spells and abilities to spread carrion seeds with which to infect their enemies and turn them into undead manikins. There is also a large amount of bug fixes, performance improvements, new mod commands as well as some balance changes. Asphodel New sprites for manikins and carrion beasts New Asphodel pretenders: Mother Mandragora, Titan Mandragora, Worm Soul Carrion dragon now has a carrion vine attack that can infect targets with darkseeds Asphodel's ritual Grow Fortress has now become Carrion Fortress instead One third of sacred manikins will now be Carrion Furies New types of manikin chassis New magic items: Carrion Seed, Carrion Bow Some magic items are cheaper for Asphodel New spells: Sleep Vines, Vengeful Vines, Tangle Thicket New sacred: Black Minotaur Black Centaur get +1 berserk Sagittarian replaces vine bow with carrion bow that can infect target with darkseed Manikins start age fix General Increased 3D performance (+25% FPS) for Windows-AMD (new AMD driver) and Mac Ind got cheaper temples as 'every mansion is a palace and every building is a temple' Heroism bless +50% -> +35% xp Awaken Forest now more expensive and only targets 50% of battlefield Spiritform beings are now immune to petrification Mossbody can no longer target spiritform beings Magic scale 4+ didn't give horror marks correctly Terrain changes now affects resources and can make people migrate Performance improvements for main map and research screens Performance improvements for large battles and turn generation Spell AI no longer casts sermon of courage on mindless targets No longer show regen icons that are incompatible with the monster type More possible errors printed to admin log for lobby games Keyboard shortcuts in scoregraphs (F2) were wrong Skeletal Legion affected caster too, fixed Liches now keep their age Master password wasn't always properly remembered during game setup Switching between lobby and local network could crash the game, fixed Independent priests could cast all type of banishments, fixed Icon for negative inspiration bonus Migrations now less likely to lead into wastes or swamps Weightlessness bless didn't affect combat speed Supply usage was sometimes wrong on 'y' screen More national summon rebalancing Awe from throne did not show up in bless info Keyboard shortcuts in alchemy didn't work properly Twiceborn no longer has any effect on most monster shapes Fix for twiceborn getting around uniqueness of some monsters Stat penalty from blindness wasn't shown correctly Blank config path could prevent game from starting, fixed Humanoid apes and dogs now leave corpses when they die Fix for simulacrum losing global enchantments when killed Fix for simulacrum creator getting unexpected afflictions Magic empowerment can now raise to max level 13 Chain mail of displacement now gives actual displacement Income box was not shown when dominion was 0, fixed Dreams of R'ly...Dominions 6.07Feb 16, 2024 - Community AnnouncementsThis update improves the multiplayer server, adds new capabilities for modders and fixes a bunch of bugs. Previously the multiplayer server failed to create games that had long names, this has been fixed now which should eliminate the most common problem when starting games on the official server. It is now also possible to revert a started game back to the startup when playing on the multiplayer server, making restarting a game much easier. Hopefully the most important bugs are fixed now and we'll be able to create a small content update for the next patch. General Network games would crash on creation if game name was too long Network lobby can now revert back to turn 0 (game setup) Network lobby now remembers pretender uploader perfectly Network lobby support for larger maps (now max 999 MB) Ranged weapons that were supposed to be used in melee too didn't always work Fix for flickering line at edge of map Map ritual arrows could sometimes be shown on the wrong plane Spell AI didn't take size/strength negates into account Teleport didn't work with mounts, fixed New launch options: --nowarnend, --warnend, --alwayswarn Performance improvement for army setup (t) and nation overview (F1) Send Lady Midday is now an assassination ritual Less trees & bushes on battlefield, especially with high growth Strands of Arcane Power message has a goto land if 1 new site was discovered Bukavac got more powerful Fix for bad vampire count from event Earth, Illearth and Ice elementals more powerful Many national summons are now more cost effective Performance improvement for AI thinking host phase Flames from the Sky and similar didn't work when cast by a besieged mage Divine Emperor could not gateway, fixed Dreamwild Demesne didn't work LA Pythium's ritual Epoteia didn't work Stat and typo fixes Modding #range050, #range0, #melee50 didn't work #ammo can now use fatigue instead Scale values can now go from -5 to 5 New item command: #notfornation New event commands: #req_month, #req_notcode, #req_enchtarget New event commands: #req_targsight, #req_targmanygems New event commands: #assfollower1-3, #assfollower1d3, #gemlosssmall, #gemlosslarge Spell modding: forcetransform Spell & weapon mod command: #speedmult Spell mod commands: #localglobal, #worldvisible, #globallook Nation mod commands: #viewallprov, #viewallbat Dominions 6.06Feb 11, 2024 - Community AnnouncementsThis is mostly a quick fix for the coastal fort recruitment that didn't work. Local network should also work with mods now as long as they are installed locally (not workshop). General Coastal fort recruitment didn't work Local network is now fully working for non-workshop mods Fix for indepenedents using path specific banishement spells Huli Jing also got her glamour magic Typo and stat fixes Modding #force...vis didn't work