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Dominions 5

 
Dominions 6 releasedJan 17, 2024 - Community AnnouncementsDominions 6 has now been released on steam! https://store.steampowered.com/app/2511500/Dominions_6__Rise_of_the_Pantokrator/Dominions 5.61Jul 25, 2023 - Community AnnouncementsThe major change in this update is that scoregraphs will now only be revealed when the last human player dies. This will prevent those eliminated early from revealing the graphs in multiplayer games. There has also been a whole bunch of other fixes, including some important AI related ones. General Scoregraphs now only revealed when the last human player dies Gem bait prevention fixes Break Siege orders were canceled when changing magic items Claim Throne orders were canceled when changing magic items Supplies from magic sites didn't work properly Info about lance restrictions now shown among item stats Fix for independent mages with berserk ability rushing forward in melee Age numbers from decay didn't take slow aging abilities into account Number of mountains shown in map editor statistics Magic sites in kelp forests didn't work properly Fix for magic shields staying damaged on commander Stygian Paths didn't initiate a magic phase battle Air shield showed incorrect value when it came from more than one source AI magic item evaluation bug fixed Fixed bug where AI could sometimes unequip a cursed item Fix for move getting incorrectly converted to patrol when playing against AI --benchmark didn't print the result correctly Fixed potential crash when shutting down Linux version Event fixes Typo & stat fixes Dominions 5.60Apr 21, 2023 - Community AnnouncementsThis update consists of a bunch of bug fixes, minor tweaks as well as a few usability and performance improvements. E.g. affliction chance is now based on the highest of max-HP and current-HP, preventing pretenders attacking into hostile dominion from getting too many afflictions. General Armageddon wish now leaves corpses in provinces Affliction chance is now based on the highest of max-HP and current-HP. Added information about Marignon Inquisition feature in nation summary Fixed potential exploit with leadership boosting items Iron Darts/Blizzard now have the iron tag Fix for rain of stones not hitting heads as often as it should Cast order could be removed when changing items if gem treasury was low Can no longer give retreat orders to mindless commanders Fixed layout when writing messages to other players Unholy weapon bless didn't affect enemy pretenders, fixed Performance improvement for main map screen Scrollbars can now be navigated using Home/End keys Fixed bug that made the ground flicker slightly in some battles Fear overflow fix Crash fix for badly formatted map files Safer handling of corrupted files Potential crash fixes Typos & stat fixes Modding Mods are now sorted alphabetically Fixed crash in mod error checker Fix for #coastcom getting an incorrect popup Mod security fix Mod error checker can be exited with Return/Esc Manifestation couldn't use negative monster numbers properly Dominions 5.59Jan 26, 2023 - Community AnnouncementsThis update contains a bunch of bug fixes and improvements. AI players will now handle disciple games better and a bug preventing the AI players from equipping items properly has also been fixed. The game will also work better for some users of the new AMD Radeon driver in Windows. General More new AMD Radeon Windows drivers should now be detected and work ok Fix for AI in disciple games not handling allied territories properly Fix for certain remote spells not being castable underwater Communion boosts now affect penetration properly Fix for missiles sometimes hitting an incorrect bodypart Rituals that should sometimes horror mark the caster didn't do this Faster creation of games with very many players Fixed bug with worm mage becoming an unkillable ghost Thawing didn't work properly Phoenix Pyre no longer works on swallowed beings --kelppart didn't work Tzitzimitl range weapon was not always visible Map drawing performance improvement Save bugfix for very large games AI item equip bug fix Minor Mapeditor fix Fix for Censer weapon stat box Stat and typo fixes Dominions 5.58Oct 10, 2022 - Community AnnouncementsThe most important fix for this version is that Dominions should now work better with the new AMD graphics driver for Windows. This fix should be enabled automatically for the relevant driver, but if it isn't start the game with the "--renderpath 1" startup option (no ""). There are also a bunch of bug fixes and small new features that have accumulated since the last update. General OpenGL Info button in 3D settings Keyboard shortcut 'm' to toggle monthly ritual Symbol shown for negative Blood Searcher bonus also Independent Enchantresses have more spells to choose from Possible item duplication bug fixed Details on Gale Gate description added Mechanic Bonus now affects Clockwork Soldiers too Dagon now digests swallowed victims properly Pressing Del to delete orders didn't work Description for Poison Weapons --renderpath startup option (--renderpath 1 works better on new Windows AMD driver) Passwords of up to 49 characters can now be used everywhere Network server didn't send host status messages when in text mode Dominions could hang on a corrupted 2h file, fixed Stat and typo fixes Dominions 5.57Feb 25, 2022 - Community AnnouncementsWith about half a year since the last update it is time for another one. This update consists of mostly bug fixes and minor stat fixes. One notable bug fixed in this patch is that blood slaves could not be used to boost the caster's level in combat properly. General Fix for monkeys not becoming the right type of soulless Increased maximum number of combat reports per turn file Ghost Ship Armada reported wrong number of kills & gold when multiple armadas were active Kindly Ones behavior changed to correspond better with description Unleash Imprisoned Ones didn't change the site properly Utterdark Fiends of Darkness can no longer spawn underwater Blood Slaves could not be used to boost caster's level properly in combat Fix for AI spell choice vs nearby enemies Heal didn't work properly for units with altered max HP New --blindlog features (ctrl-p in army setup and main map) --blindlog province connections also mention status of rivers and mountain passes Carrion Reanimation removed too many corpses Wish soul slay effect didn't slay the soul properly PD could sometimes be raised past limit if shift was pressed Fix for deselecting commander from commander group Oath Stone site now also grants a commander for PD --statusdump could get a turn nbr -1 after network host, fixed Magic gems capped at 25000 per type Fix for corrupted text with newer versions of the sdl2-ttf lib Most ghostlike units are now amphibious Tartarians can now enter the water Ichtycentaurs now also have a hoof attack Stat and description fixes Modding Event commands req_targaff & req_targnoaff now accept high bitmask values properly Dominions 5.54Aug 18, 2021 - Community AnnouncementsA small patch, mostly to improve the performance of very large games. General Potential host crash bug fix Improved path finding and battle performance when many enchantments are active Immobile ranged units will fire at closer target if main target is out of range Improved description for enter void gate order Fixed rare bug where allied armies could create a pushback when moving past each other Gem bait tweaks Conquest of Elysium 5 released!Aug 17, 2021 - Community AnnouncementsIllwinter Game Design's latest game Conquest of Elysium 5 has been released now! https://store.steampowered.com/app/1606340/Conquest_of_Elysium_5/ Conquest of Elysium 5 announcedMay 10, 2021 - Community AnnouncementsConquest of Elysium 5 is the next game to be released by Illwinter Game Design. It has been in development for a long time now and finally it is nearing completion. If everything works out ok it will be released in August. The Steam page for CoE 5 is available now, check it out for more information and wishlist the game if you want to get notified when it is released. https://store.steampowered.com/app/1606340/Conquest_of_Elysium_5/ Dominions 5.53Mar 5, 2021 - Community AnnouncementsThis is mainly a bug fix update, but there are a few new improvements as well. Most importantly it fixes a bug that removed excess gems from rituals if you changed the caster's magic items while he was casting it. Yomi also got a boost as their Oni now have full item slots in their spirit form as well. General Nation Overview now mentions if the nation can build underwater forts Communion Masters with conservative gem usage didn't try to use spells of higher levels Oni Spirits now have full items slots Petrification could remain after battle ended in some rare circumstances, fixed Fixed start location bug occurring when only a few nations had 'specstart' Better randomization of who gets to attack an indie province first Blood Vengeance can no longer punish its owner Fix for Soul Slay not properly slaying the soul Disease Demon now amphibian Altering magic items no longer removes the Blood Hunt order Fix for extra gems being removed from rituals when changing magic items Faery Trod will no longer cross water boundary by mistake Faery Trod can no be cast from kelp forests as well Blood sacrifice bug fix Fix for some battle effects not taking effect on very rare occasions Fix for stats details when both blind and lost eye Stability improvement Event fix Stat fixes Typos fixed Modding New weapon command: #soulslaying Dominions 5.51bDec 13, 2020 - Community AnnouncementsThis is a quick fix for a problem the occurred when forging unique items in the previous update. General Forging unique items prevented any further forging that turn, fixed. Dominions 5.51Dec 9, 2020 - Community AnnouncementsThis is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events. General Aiming overcompensated for fast units, fixed. Wishing for non unique items didn't work properly Communions did not boost spell ranges properly Iron Darts and some other spells/missiles were not properly affected by shields A unit can now have more simultaneous effects on it (to prevent communion exploit) Fix for hit areas when clicking on sprites Settings window can be closed by the return key Could use some army formation setup shortcuts when it shouldn't be possible Desert vegetation bug fix Problem with specstart in map file fixed Ongoing construct palisade orders are removed when finding a fort in a site Fix for restore recruitment queues Cataclysm warning event now occurs one turn earlier Fix for Ind hidden dominion exploit Stability improvement Stat & typo fixes Modding Scripted random events now resolved in random province order req_maxdominion now works for negative values too Documentation fixes Dominions 5.50Oct 24, 2020 - Community AnnouncementsVersion 5.50. This is the first time we have reached version .50 when patching a game, so ideally this update should be full of exciting stuff. But unfortunately it is only bug fixes and a few new modding features. But at least these bug fixes are quite important as Dominions could crash during the host phase without them. General Stealthing allied forces could incorrectly take over siege, fixed. More generous hit areas when clicking on sprites Dominions 5 could crash during host (pillage stage) Horror Seed could crash if more than 2000 units were in the same province Horror Seed could sometimes horror mark mindless units A PD unit could sometimes have the global enchantment icon, fixed. Typos fixed Modding Mod Error Check can now report bad image files Increased maximum number of researched spells 1000 -> 1500 Dominions 5.49Sep 21, 2020 - Community AnnouncementsThis is mainly a bug fix update, but there is also some new modding features and Invulnerable Sauromancers for early age C'tis. General Fixed bug where some items on main map could not be clicked on sometimes Fixed occasional incorrect battle message in disciple games Death explosion chain reactions now work properly Make sure Phoenix Pyre is gone for swallowed beings before spitting them out Rat Tail and some other weapons destroyed shields much too easily Elephants now have head slots EA C'tis Sauromancers now have invulnerability Feast for Ghuls now produces upkeepless ghouls The --noglfinish behavior is now default (Use --glfinish for old behavior) stat fixes Modding New event commands: #setpoptype, #setxp New monster & item command: #adeptsacr New spell command: #strikesound The #worldage command didn't work correctly Dominions 5.48Aug 12, 2020 - Community AnnouncementsThis is mostly a bug fix update for incorrect armies shown on the main map. But there are also a few new features, balance changes and other bug fixes. General Fix for 'c' showing unclickable battle reports Fix for PD not being present in raid battle replays Only one type of monsters were show in each province on map, fixed Elephant Barding now has head protection as well Updated soulless types for Life After Death Sites with limited range were not actually range limited EA & MA Abysia, Theorodos, Lanka and LA Phlegra now has more expensive mercenaries (25%) Lemuria now has more expensive mercenaries (100%) Wishing for unique units bug fix Magic items were not scaled properly on the F1 screen Rounding error for heat scale info fixed In very large battles some units could be unaffected by battlefield wide spells Yomi can now recruit Demon Priest in all provinces Yomi home site counts as mountain for Oni spawns Onis didn't get rid of poison and excess damage when becoming spirits Marid is now amphibious Event and stat fixes Modding #montagweight didn't work All commands that take a Nation Number can now take a Nation Name instead Event command #xp didn't work properly Dominions 5.47Jul 20, 2020 - Community AnnouncementsThis update makes battle replays more consistent when upgrading Dominions or any of the mods used. It will help in future upgrades (to version 5.48+) and when upgrading mods during ongoing games. There are also major balance changes to Mekone and a whole lot of new minor features, bug fixes and mod commands. General Battle replays less affected by upgrade to new version of Dominions or Mods Scoregraph flashes when you keep mouse over nation flag Shadow no longer leaves ground when a flier takes off Ind's hiding dominions now works better with custom named provinces Fix bug with Ind's dominion hiding effect The Eyes of God is no longer affected by Ind's dominions hiding Niefelheim could get duplicated greyed out giants in recruitment list Salt could affect non-salt-vulnerable targets, fixed Fix for cataclysm horror battles Wrong province info was shown after Game Over Bone Grinding cripple effect was incorrect Icon for curse bestower Gifts from Heaven cannot be cast in a cave province Meteor Shower cannot be cast in a cave province Perpetual Storm from summoning the four dwarves didn't work correctly Storms no longer affect caves Magic Resistance bless gained from Thrones no longer capped at 18 Battle sound effects lower volume at increased speeds MA Caelum Citadel of Frozen Crystal now spreads cold Summon Ghulah cost 23 -> 31 Host "Update Scoregraphs" part is now a lot faster Magic Weapon bless didn't affect missiles Unit recruitment wasn't always reset properly when province was conquered Damaged helmets never got repaired Stat bonuses from larger now stack with other enlargements More sacred commanders can now be affected by the unaging bless Random map mountains were not draw on large maps with much mountains --nouseolddata switch (disable Battle Replays not being affected by upgrades) Fix for map not adjusting to window size properly Kurgi will now also destroy thrones while besieging a fort Fix for Maker of Ruins fort destruction ability Fix for monthly casting of multiple Voice of Tiamats Host crash bug fixed Reduced memory usage Stat and typo fixes Mekone Archon slow to recruit, recruit everywhere, cost increased to 305 Geronte and Ephor slightly cheaper Polemarch is slightly younger Gigantomachia reduces price for giants by 10 Gigantomachia Dominion conflict bonus +2 -> +3 Gigantomachia easier to cast 5/4 -> 4/4 Blessing of the God Slayer now blesses the commander properly Gigante reclimit increased by +1 Modding New event commands: #req_worlditem, #req_noworlditem New nation commands: #minprison, #maxprison New monster commands: #maxprison, #enchrebate10, #enchrebate20, #montagweight, #appetite New monster/item mod commands: #shapechance New event commands: #req_godisnotmnr, #req_mincorpses, #req_maxcorpses #natcom and #natmon didn't work with monster names #drawsize wasn't shown correctly in some places Can now use multiple #req_targpath1 etc. for a single event Dominions 5 And You: A Guide to (Almost) Not Getting SlaughteredJul 8, 2020 - Wargamer.comImagine you read my review and it made you come to the correct conclusion that Dominions 5: Warriors of the Faith is a kickass game. Not wanting to feel left out, you've then hurriedly gone and bought it so you can try it out for yourself. But Dominions looks daunting and you don't know where to start. Have no fear! With over 55 hours of experience in the game, I am (almost) capable of producing a newbie guide! Before you get into a game of Dominions, you should visit the Options menu. You need to make two changes there: enable multi-turn moves and have tasks automatically assigned to your commanders. The former is great when you're trying to send scouts, heroes and armies somewhere far away and don't want to micro their route every turn. The latter will make sure that any wizards that you train will automatically be set to research spells - after all, that's why you'll be hiring the bulk of wizards. With these two options on, you can then start the game! A Pretender-Fearing Nation Read the rest of the story... RELATED LINKS: Review: Dominions 5: Warriors of the Faith Mobile Warfare: A Wargamer's Guide to Gaming on Vacation GM BOOTCAMP (OR HOW TO RUN A SPIFFY CONVENTION WARGAME) Dominions 5.46bJun 3, 2020 - Community AnnouncementsThis is a quick fix for a problem with disciples for awake pretenders in the previous patch. General Disciples for Awake Pretenders were not awake, fixed Wrong secondary shapes for some of Ubar's Ghuls Marids can now be summoned under water as well Ubar's Marid summoning was incorrect Typos fixed Dominions 5.46Jun 2, 2020 - Community AnnouncementsA brand new nation called Ubar is now available for the Early Age in Dominions. Ubar is the kingdom of the Unseen, the Jinnun of the deserts. Its heart is a paradise hidden beyond three deserts of scorching heat, one red, one white, and one as black as the night. However the paradise was sealed off by the previous Pantokrator and cannot be accessed until the Pretender God trapped inside manages to break free. There are also new random events, new features and the usual bug fixes. General New EA nation Ubar Ritual Spells are now preserved if possible when changing magic items New random events Bug fix for 'x' to restore recruitment Network couldn't handle really large turn files, fixed. New item for Na'Ba: Jinn Bottle Icon for Minimum Leader Size Commanders stats in recruitment screen now also shown as if in a neutral province Stat and typo fixes Modding Parsing fix for commands with numbers, e.g. #range050 New nation command: #futuresite New monster and item command: #saltvul Dominions 5.45May 9, 2020 - Community AnnouncementsThis is a small patch that fixes a gold exploit introduced in the previous update. Cheating this way would be discovered by the cheat detection, but it was still serious as the exploit could be triggered by mistake. General Recruitment was not reset properly when a fort was besieged, fixed Lands initiated in a random order to prevent skewing of unique sites Cheat detection/prevention can now sell gems to pay gold debts