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Dome Keeper is On Sale Now!Apr 4, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/40568463/f2393e34dab53feefc82746cd7db1082b7d08db2.png Dome Keeper is on sale now! New recruits to the Keeper's Guild are always appreciated - and now's the best time to join up! From now until April 18th @ 10:00 PDT / 13:00 EDT / 18:00 Brit Time / 19:00 CEST, you can get Dome Keeper and all of it's DLC on sale! Keep in mind that all of these discounts also compound with the Deluxe Edition bundle discount! Dome Keeper 50%Dome Keeper Soundtrack 40%Dome Keeper: Engineer Gear Pack 20%Dome Keeper: Assessor Gear Pack 20% https://store.steampowered.com/app/1637320/Dome_Keeper/ https://store.steampowered.com/bundle/27954/Dome_Keeper_Deluxe_Edition/Pick up Dome Keeper (And More!) in the Steam Spring Sale!Mar 14, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/40568463/3e7ecbaaa47d2a7f5a1e91990b47470c1316990c.png Time to clean up that Steam Wishlist and take advantage of those discounts - it's the Steam Spring Sale! Right now you can save on Dome Keeper, all of the Gear Packs, and the Dome Keeper Soundtrack - so if you've been trying to get one of your friends to try our Dome Keeper, this is the best time to do it! The following discounts will be active from March 14 @ 10:00 PDT / 13:00 EDT / 17:00 GMT / 18:00 CET until March 21st @ 10:00 PDT / 13:00 EDT / 17:00 GMT / 18:00 CET: Dome Keeper 50%Dome Keeper: Engineer Gear Pack 20%Dome Keeper: Assessor Gear Pack 20%Dome Keeper Soundtrack 40% Make sure you pick up all the gear you need before defending your dome, and welcome to all the new Keepers joining us! https://store.steampowered.com/app/1637320/Dome_Keeper/ https://store.steampowered.com/app/2152440/Dome_Keeper_Engineer_Gear_Pack/ https://store.steampowered.com/app/2380060/Dome_Keeper_Assessor_Gear_Pack/ https://store.steampowered.com/app/2150000/Dome_Keeper_Soundtrack/Happy lunar new year, keepers!Feb 6, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/40568463/a165d16022b8fddbe2ab24394e25c80b95d79e17.png Happy lunar new year, keepers! As we enter the year of the dragon, we wanted to do something special to celebrate. Starting February 6, you can find a special cave in the game that will reward you with a dragon egg. Dome Keeper will also be part of a Lunar New Year Sale, which ends on February 15th. The new pet will be unlockable until February 21 and will be a yearly event going forward, so make sure to get in there and find that Dragon, Keepers! {STEAM_CLAN_IMAGE}/40568463/70e19ac73f5190817f8f4fa163ba86f7e4a17177.png Changelog Added new seasonal content for Lunar New Year. As always, you can disable seasonal content in the options if you don't like it added dragon cave and new pet added lanterns to the Dome during Lunar New Yearresurrect will now trigger before auto heal assessor reflector can sometimes let spheres through if too close to a wall. This works better now, but can still happen (try to not spawn the sphere within the reflector). That’s all for now. As always, have fun and please let us know if you experience any issues through the official Discord: bippinbits - Dome Keeper.Kingdom X Dome Keeper, the friendship that keeps on giving this Holiday SeasonDec 20, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/40568463/27f28f3bbfee48ee596f3e0e4bcd0995f582f313.png Greetings, Keepers, and Happy Holidays! Since we’re such great pals with the folks over at Kingdom, we’ve recorded a stream together! Join MissDeliana and Vicky as we explore what the two games have in common, and learn a thing or two about them as we play. The premiere starts today (December 20th) at 17:00 CET, and you can watch it right here: https://www.youtube.com/watch?v=M1EHfj0l4_M Can’t make it? No problem! You can watch the stream VOD afterwards on YouTube, and we will be playing the stream on the Store pages for both games over the Steam Winter Sale. And speaking of sales, we currently have a Kingdom x Dome Keeper bundle for sale, so consider this a gift idea for the upcoming Holidays: https://bit.ly/3TDtc26 🎁🎄✨v3.1.3 Christmouse - Last FixmasDec 13, 2023 - Community AnnouncementsHey Keepers, we got the hopefully last patch for this year ready, with some important fixes. We are especially happy about a finding the cause and fixing one bug that has been bothering people with gamepads and which was around since release, see below. Also a pretty funny one - the caves and chambers that took your resources to activate or open did actually also add this resource to your inventory, as if you had brought it back to the dome. No one seemed to notice. Changelog V3.1.3 added mine view to prestige mode fixed long standing bug with external gamepads on steamdeck and with gamepads being detected twice. You need to activate "automatic detection of preferred gamepad" then. Up until now, on some controllers the sticks of the other gamepad would still create input events, messing with the directional control. This is now fixed and should work properly. fixed chinese languages having a wrong name in the language selection (referring to the letters instead of the language) fixed slots in caves and supplement chamber that take one resource actually also adding this resource to the inventory fixed prestige mode accidentally spawning way harder waves in the late waves (most notable at 50+) fixed artillery moving to the side when exiting while using mouse fixed custom cursor sometimes showing even if turned off fixed auto cannon shooting too low when aiming at worm That's it for this year i hope. We wish you all a relaxed time with your loved ones and hopefully a good winter fest on steam, with enough time and good health to play some cool games! {STEAM_CLAN_IMAGE}/40568463/fab944250c2349ee773cba027d411e99f2ca6c9d.gif Zimny from our Discord community and prestige fame made this absolutely lovely winter christmas dome animation. We love it! See you next year!✨Dome Keeper & Kingdom - Bundle and Discounts✨Dec 8, 2023 - Community AnnouncementsDear Keepers, We know how much you love defense strategy, so this Rawcember we’ve carefully prepared a special present just for you - you can now get both Dome Keeper and Kingdom Two Crowns as a bundle, or separately at a discount!💜 We hope that you will enjoy the other game, if you have already played one of them, or give a chance to both. This is a wonderful opportunity to test your strategy & defense skills and immerse yourself into unfamiliar but fascinating realms under the spice of the similar goal - in each game you must protect your base from the waves of enemies but to do that you have to explore and conquer unknown territories, find resources and manage your time. We’re game developers which means that we’re big believers - and we’d like to believe that if you loved one of the titles, you’ll also enjoy the other one! 🎁Check out the bundle here - https://bit.ly/3sY1EtK 👑👑Kingdom Two Crowns info & discount: https://store.steampowered.com/app/701160/Kingdom_Two_Crowns/ 👽Dome Keeper info & discount: https://store.steampowered.com/app/1637320/Dome_Keeper/ Follow us on social media to never miss any updates!💜 Kingdom: Twitter, Facebook, Instagram, TikTok, Discord Dome Keeper: Twitter, Facebook, Instagram, TikTok, Discord v3.1.1 Christmouse - Gamepad FixesDec 6, 2023 - Community AnnouncementsHey Keepers, we understand there were a lot of troubles with the gamepad with the recent patch. I think it was mainly due to twin stick controls being activated by default, changing up how the Assessor plays without telling you explicitly about it, or having tutorials that are specific to the current way of input. That was one reason i was delaying mouse support for so long, as suddenly the situation is much more complicated, having basically 4 ways of input: keyboard only keyboard and mouse one stick gamepad twin stick gamepad It wasn't a good idea to turn this on by default because of this. This patch turns it off for everyone again, because there also has been some confusion around changing the setting. Sorry for the inconvenience for everyone who needs to activate it again because they want to use it. Just as info: if you want to play the assessor with twin stick, you have to hold the right stick into the direction you want to shoot. Then you press LB to actually shoot a sphere. If you don't aim first, no sphere will be shot and bundles will be stationary. In the single stick mode, you automatically aim into the direction you are moving. Changelog V3.1.1 fixed some gamepads not working in menus anymore twin stick is now disabled by default and also set to disabled for every player, as a lot of people had difficulties with it. If you want to play with twin stick, you have to activate it again. Sorry for the invonvenience! fixed the battle popup also showing mouse key hint if mouse was not enabled in battle, but enabled in menus Changelog V3.1.2 fixed d-pad not working for aiming when using single stick controls with gamepad Thank you all for your patience and bug reports! We do our best to quickly resolve all issues we can find and clarify any misunderstandings. It is really helpful to get this feedback, as then we can also take care that it is better explained ingame in the first place. {STEAM_CLAN_IMAGE}/40568463/d881d5132cdadadef27f1733eedad6103e4f7545.png I always like to share small bits with these news. Here you can see a concept for a world that we have and might bring it to the game one day (not a promise though, we also have a lot of other exciting stuff). You can see these tall things in the background? These are actually creatures and they should be animated, walking around in the background. Merry Christmas!V3.1 the “Merry Christmouse Update” is out now!Dec 4, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/40568463/58503988e64b23b42742be58e6ee7902a74bfb30.png December is here, Keepers, and it’s time to get festive! The star at the top of the tree that is this merry update is mouse support. We know that there are many of you out there who prefer a combination of mouse and keyboard as you play, so this gift is for you! You can configure the controls in the options for a perfect fit. Way better than knit socks, right? How are they always the wrong size, and so itchy? Anyway, moving on. Our next set of gifts are for all of you who enjoy seasonal events as much as we do: we brought Christmas cheer to the dome! Not only have we given the main title music a festive makeover, we’ve also added a brand new skin for the Assessor as well as a special pet, and these can only be unwrapped for the duration of December. Remember to make sure that you have seasonal content enabled in the options! We’ve also made some small tweaks and added sounds for the pets, to make sure you are welcomed back to the dome properly. 🐈 Read the changelog below for a full list! {STEAM_CLAN_IMAGE}/40568463/ffa5bdc37e241673d50d3feb9a0040b8ecb8af1d.gif What you need to know Due to the vast changes to the input system, we strongly suggest resetting the key bindings to the default. You'll find many new input options in the menu with which you can adjust the game to your liking, for example playing only the Assessor with mouse but domes with keyboard. We also added twin stick controls to gamepads, which are active by default. With that you can, for example as an Assessor, shoot spheres and bundles in any direction you want, irrespective of where you are moving. Just use the right stick to aim and shoot with the shoulder buttons. You can also adjust directional snapping, so it gets much easier to shoot in straight lines (especially upwards!). The move indicator helps you understand the snapping better, and see where you are aiming towards. However, you can also configure everything to be the same way it was before the update - it is up to your preference. Changelog Added support for mouse controls, configurable and re-bindable via Options Added twin stick support for gamepad Added various Christmas themed bits: New unlockable pet and skin for the Assessor (find a gift chamber and win the run to unlock them) New themed title music Snow weather happening across all maps Drillbert skin As always you can turn all this off via options Added sounds for pets when you return to dome Improved snow weather effect Assessor spheres now also play resource-dependent sounds Assessor bundle moves twice as fast when using bundle guidance Made some parts of the game easier to mod by making dictionaries variables instead of constants That’s all for this time, Keepers. We hope that this update will get you into the holiday spirit as much as making it did for us.🎄 As always: please let us know if you experience any issues through the official Discord server: Bippinbits - Dome KeeperPlease Nominate Dome Keeper for the Steam Awards!Nov 21, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/40568463/484a77d3fc334eb19ed575fe93d1e9a999bc154e.jpg Greetings, Keepers! It's that time of the year again, friends: Steam Awards season is here! If you’ve enjoyed Dome Keeper you probably know we've been hard at work this past year and released 7 major updates for free as well as 23 patches. We are not done yet and love to work on the game and see y'all get excited for the hot new stuff! We’d be absolutely thrilled if you would nominate the game in the Labour of Love category. You can nominate us either by using the box at the top of this news post, or by visiting our Steam Store page! Second, we’d like to take this opportunity to also let you all know that Dome Keeper is part of the Steam Autumn Sale! During this sale you can get Dome Keeper at 50% off, so this is a great time to mining suit up and get into the dome if you haven’t already or to get the game for a friend. Christmas is coming up, after all! And if you already do have the game, why not get yourself a little pre-christmas treat? The Soundtrack is currently at 30% off, and the Gear Packs are both on sale at 10%, so make sure to grab them now! That’s all from us this time. As always, we thank you all for your continued feedback and support and we invite you all to join us on the Official Bippinbits - Dome Keeper Discord Server to chat about all things Dome keeper.v3.0.3 Prestige Mode & FixesOct 24, 2023 - Community AnnouncementsHey Keepers, time for another mini-patch! I recently saw that some players would get very frustrated because their scores got removed. They could not see why and did not reach anyone as our channels are all in english, so naturally it was a unpleasant situation for them. Imagine playing hundreds of hours to get in a really good prestige run, only to have it deleted out of the blue - sucks! The reason for the deletion was, that the runs used what we consider exploits. The problem was, that I never communicated properly what was acceptable for a prestige run and what was not. Because of this, I cleared the list of people banned from competing for prestige, and added a big section that explains this a bit. The section goes like this Fair Competition (prestige only) We love to see you prestige players compete for the highest scores and find better and better strategies. We want to keep this a fair and fun competition, so it is important that everyone plays on equal terms. Please understand that your runs might be flagged as inadmissible or might get deleted, if it seems like you are using cheat tools or exploits. We define exploits as anything that provides you a tangible benefit in your prestige run that is not intended through normal gameplay means. This includes things like savegame editing or viewing, excessive reloading, using mods that are not whitelisted or intentional and repeated use of bugs. You might get permanently barred from competing on the usual leaderboards, if your run appears to have made significant use of cheats or exploits. If you are unsure about whether something is considered illegal, please ask on our Discord or via e-mail at [email protected]. You can always appeal to us, if you got flagged wrongly. Have fun! So, everyone is cleared again, but blatant cheating or excessive use of exploits will get you banned from normal competition quickly and decisively. Please not that this only affects prestige runs, and only the highest scores. If you want to speedrun the game, you are absolutely free to do so. Being Political There is another topic that can be a bit touchy, but i want to discuss. Dome Keeper is a simple and fun game. It does not try to sell you any world views, opinions or politics. It is open to interpretation of course, which is part of the fun! I very much like this part about Dome Keeper, that we can come together despite possibly conflicting world views, and enjoy a game and each others company. Because of this, I take care to keep very divisive topics and politics to a minimum, also on the Discord server. Recently I learned that using flags in a game, even if it is only for language selection, does make a political statement too. I do not want that for Dome, even if I as a private person have a opinion (on some things at least). Because of this, I removed the flags from the game and instead each language is now written in its own words, instead of all of them being in english. I fear that not making a statement...Mining and base defense game Dome Keeper got a huge upgradeOct 11, 2023 - GamingOnLinuxDome Keeper was already pretty great. Giving you a mixture of mining, exploration, base-building and tower defense and now it's quite a lot bigger with a free update out now. Read the full article here: https://www.gamingonlinux.com/2023/10/mining-and-base-defense-game-dome-keeper-got-a-huge-upgrade v3.0.2 Fixes, Balance and ImprovementsOct 11, 2023 - Community AnnouncementsHey Keepers, time for another hotfix! Despite resolveing some issues, we are also listening to your feedback on the new domes. Tesla is at a slightly strange spot right now, where it can be very very strong later on, but initially does not feel great, especially if you don't combine all abilities. It just got a slight rebalance with this patch. Artillery on the other hand is great fun to use already for many people, but a bit too strong. We are seeing winrates that are a good bit above the other domes. While that is not forbidden in general, the domes should be a bit closer together in balancing, so this is an attempt to improve it. We'll continue to listen for feedback on balance, and improve as much as we can. Likely the next patch won't be in october, as right now it seems we better wait for some more feedback, prestige runs and telemtry data. Changelog V3.0.2 fixed a very deep layer being indestructible despite looking like normal dirt tesla reticle slowdown only sets in right before finishing the charge tesla now has a second quickshot upgrade and two instead of three perfect timing upgrades. This makes perfect timing less important and quickshot more useful. Second quick shot upgrade deals 120% of base damage, from initial 60%. slightly increased tesla base damage to compensate for lower buffs from perfect timing limiting maximum size of tesla dome's electro orbs. They can still be charged higher to remain for longer, but their size is hard capped now (still very large). reduced spire's targetting time from 0.5s to 0.2s (reload time is unaffected) reduced artillery mortar damage by 10% on later upgrades reduced direct hit damage bonus on artillery splash upgrade line slightly reduced rate of fire on artillery machine gun better visibility for artillery mortar aim line fixed prospection meter not detecting power core chamber or relic switch chambers made orchard roots explode in short succession after each other instead of all together fixed electro orbs not doing damage while keeper is outside of dome updated localisation better font for vietnamese fix small visual error of tesla dome in loadout stage no points will be deducted in prestige, even if the multiplier reaches a negative value fixed relic switch chambers looking inactive on reload, after activating them before fixed kept gadget getting lost if not immediately starting a new run removed small arc effects from the reticle after auto aim is bought added custom supplement order for prestige pro mode vignette will show up later the deeper the map is whitelisted three mods for prestige (Ste - Prestige Quick Restart, Nanimonull - Tech Tree Loop Select, Kana - Hello There) I sometimes share a little thing from behind the closed development doors. This is a concept for a panel that could be shown before the first run to explain the game a bit more and establish some lore (one of three). I never got quite satisfied with the concept, so for now it went on hold. I hope we can eventually get ...Tower defence delight Dome Keeper is on sale with a big free updateOct 6, 2023 - Rock, Paper, ShotgunHello friend! Have you been suffering from a pronounced lack of domes in your life of late? Are your videogames dispiritingly dome-less? Well, good news - the "small, but perfectly formed tower defence game" Dome Keeper has just received a big free update, adding two new domes to its roster together with a dome supplements system, that you may dome like you've never domed before. Domes! Read more v3.0.1 Hotfix for Worlds and ModdingOct 6, 2023 - Community AnnouncementsHey Keepers, René here, i made a big mistake! I accidentally omitted the fixes we made vor v2.6.2 and v2.6.3 from yesterdays v3.0. That means that some of the things that were fixed before broke again. I now pulled the fixes over to the current build and got v3.0.1 ready. Please let me know if you experience any issues. Best reported on our Discord Server, as it's easiest to share files there. Generally this is important: if you experience crashes especially when the game tries to start, first try to unsubscribe from all mods. They might not be compatible yet. if you continue a savegame from v2, it might not work correctly Apart from pulling in the old fixes, i fixed the invulnerability effect of the artillery dome being misplaced. I also updated the localisation from crowdin. The new dome tutorials were not completely translated yet, but now are in some more languages. If you ever want to help out make the localization of your language more complete or simply better, check out our community translation project :) https://crowdin.com/project/dome-keeper Just for completeness, these were the fixes from before. Changelog V2.6.2 Fixed achievement "Thorough" for mining map completely not triggering Fixed assessor not being able to pick up dropped gadgets inside dome Fixed music cycles being one-off Fixed prestige score hud showing 0 as total when multiplier was zero (for countdown) Fixed prestige score hud adding a plus sing in front of negative changes (like +-2 instead of -2) Fixed exploit around friendly mode Fixed some false positives of cheat detection in countdown mode Modding: updated mod loader to v6.1 Modding: fixed existing upgrades appearing twice if they were changed through a mod Modding: better support for adding your own game modes Modding: whitelisted HelloWorld-RunLogger and Ste-Petmagotchi for prestige runs Changelog V2.6.3 fixed worlds already showing up in relic hunt that you hadn't unlocked yet fixed getting stuck playing the same world and palette over and over again after some specific game loading situations if some mod content was used in the loadout screen and the mod was later unsubscribed to, it should revert to default options instead of showing an empty space now V3 “Double Dome” Update is out now!Oct 5, 2023 - Community AnnouncementsGreetings, Keepers! The Keeper’s Guild is thrilled to announce that the Double Dome Update is live and available now! This means that you now have access to not one but TWO new domes: the Tesla Dome and the Artillery dome, as well as the new Dome Supplements system. Quick warning: if you played with mods before, your game might crash with this update due to the mods not being updated for 3.0 yet. The safest route is to unsubscribe from the mods via steam and then test what mods are already working. The Artillery Dome wields the greatest fire power of any dome to date, and is sure to make short work of any monster when used right. It comes equipped with a mortar firing high explosive shells as well as a fast firing anti air machine gun. The Tesla Dome is nothing short of electrifying, literally, and it is the only dome that allows you to aim freely in both dimensions. With this dome you can place Electro Orbs around your dome for defense and zap those monsters before they even reach your dome. Did you ever wish that you could use Dome Hardening on the Sword Dome instead of the Laser dome? With Dome Supplements, you can! We’ve removed some of the dome upgrades from the Tech Tree, and replaced them with “Supplements” which are additional upgrades that can go into already existing upgrade tracks for your dome. You find these supplements by uncovering a new chamber containing a power core, similar to how you would find gadgets. This update is, of course, packed with a lot more than the headliners! (You can read more about the domes and the dome supplements in our previous dev diary by the way!) We have several fixes in the mix and our Prestige players will be happy to know that with this update we also move into Season 5 of Prestige Mode. There is a full changelog further down in this post with all of the details, of course. Oh and another thing: if you’ve changed your dome ability control key bindings you might find that they have reverted back to the default after updating. Since we added the Artillery Dome we needed to make room for the secondary fire ability in the keybindings, and if the keybindings have been changed from the default that could cause a conflict. Changelog New Content Domes Added Artillery Dome Added Tesla Dome Added custom sprites for all primary gadgets per dome Replaced cobalt branches in dome tech trees with a new system, the dome supplements Added a new chamber type, the power core chambers. Retrieve the core inside to receive a supplement. Added 6 dome supplements Added run modifier that lets you get 3 dome supplements instead of only one Added "mine view", where you can watch the mine you dug out after finishing a run and even show the resources you missed Added run modifier that lets you play completely without monsters Added classic "Dome Romantik" palette (orange, blue, purple) Gadgets Improved how orchard shields are spaced across domes, adapting better to different dome shapes and sizes Orchard root explosion won't rem...Double Dome DiarySep 21, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/40568463/71484ad104e2b2c5d822be956794bc0dadc9df42.png With Dome Keeper celebrating its one year anniversary, we really wanted to make something special. So instead of just adding a new dome, we decided to double up and add two! In this dev diary, we are going to take a deeper look at both the Artillery Dome and the Tesla Dome as well as the new Dome Supplement mechanic, all coming in the Double Dome update on October 5th! Like with the keepers, we want every dome to feel really different, to set them apart from each other and offer more variety in gameplay. The goal is to have them offer new challenges and make you as a player approach battle differently with each dome. The Artillery Dome The Artillery Dome is the only dome that actually comes with two weapons: the mortar and the anti air gun. The slow-firing mortar stands out amongst the existing dome weapons, because you have to plan with the travel time of each shot. When you fire the mortar, a few seconds will pass before the shell arrives at its destination and explodes. In combination with the slow rotation, you have to plan ahead and predict where the monsters will be at the time of impact. While this poses a challenge, you can also really use this to your advantage and make good use of indirect fire as well. If you manage to directly hit a monster, you’ll always get some bonus damage. {STEAM_CLAN_IMAGE}/40568463/8e18733e8a4299768f04c5d7e6e4e394ad659963.gif While the mortar is excellent for obliterating ground based monsters, the anti air gun is more useful for flying enemies. Riddle the sky with bullets and hope for the best! However, there is an upgrade in the tech tree for the Anti Air Gun that allows you to aim at ground based enemies as well. Double the trouble, all around. Especially since you can also, technically, use the mortar for flying enemies too. Ultimately the success you’ll have with the dome is all about how nifty you can be in combining the power of these two weapons. Speaking of upgrades, let’s talk a bit about the tech tree for the Artillery Dome! The mortar has two different lines of upgrades: one is focused on making direct hits with the mortar shells. With this upgrade any direct hits deal massive amounts of damage and if you follow this track you’ll end up with a dome that can easily deal with even the most high level monsters in no time. Did you ever wish to one-shot a Driller? If so, then this might be your path. However, weaker monsters that attack from both sides will be more of an issue, because of your limited rate of fire and area of effect. The other upgrade track is all about area damage. It lets you expand on the mortar's explosion radius and adds additional shells per shot. Following this track you can pretty much cover the entire ground in exploding mortar shells with just one shot and easily deal with whole packs of attacking monsters. {STEAM_CLAN_IMAGE}/40568463/2787c73b74901014c8f7eaa0e3c98e7b65da0bba.gif There’s also some choices y...Dome Keeper 3.0 “Double Dome” Update coming soon!Sep 12, 2023 - Community AnnouncementsGreetings, Keepers! We have received word from the Guild Council that another update is dropping soon. We are thrilled to announce that we have not one but TWO brand new domes coming your way on October 5th! No shade thrown on the Laser Dome or the Sword Dome, but isn’t it about time we had more options? Well we agree, and that’s why we’re excited to bring you two new domes: the Tesla Dome and the Artillery Dome. The Tesla Dome is equipped with powerful electrical abilities, and the Artillery Dome features a powerful mortar and an anti-airgun as well! Both offer new, exciting ways to deal with the attacking waves of monsters that threaten your dome. We’re also introducing a major change in upgrades for your domes in the form of Dome Supplements! With this new mechanic, you can add new upgrades to your dome tech tree during your run. So instead of upgrade paths like “Hardening” being a fixed part of the laser dome, now you can make your choice freely among a bunch of similar supplemental upgrades Keep your eyes peeled for an upcoming dev diary soon, where we will go more in-depth on the new domes as well as the Dome Supplements system to come. In the meantime, come on in to the Bippinbits Dome Keeper Discord Server, it’s the number one place to discuss Dome Keeper and also a pretty nice place to hang out while we wait for the update to drop.Hey, we're at Gamescom!Aug 23, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/40568463/efe471d106cbef38bc4eabdb5e3534e31730eade.pngHey there, Keepers! It is Gamescom week, and we’ll be right there on site in Cologne, Germany, more specifically at the Indie Booth Arena. If you are there, make sure to come visit our booth to get a hands on look at split screen multiplayer! Yes, you read that right: multiplayer is coming for Dome Keeper. We can’t yet say exactly when it will be ready to be released into the wild, but as you will be able to see in our booth at Gamescom, it is coming along really nicely. 😎 You will find us in Hall 10.2. Besides multiplayer, we also have something very special at our booth only: Drillbert plushies! We only have a very limited amount however, so we will require you to overcome a challenge to get one. 👀 For those of you at home that aren’t able to swing by, you can still get some Gamescom related Dome Keeper content. We’ll be part of a couple of livestreams over this week, the first one happening already tonight at 20:00 CEST! Make sure to tune in to the Awesome Indies Showcase to see René talk Dome Keeper at https://www.twitch.tv/gamescom. {STEAM_CLAN_IMAGE}/40568463/0dfb30359bee24ed1c9993d6fccb1241dc5f5abb.png Make sure to also check us out on Friday, when we’ll be part of the Indie Arena Booth stream, at 12:45 CEST! You can watch the stream on the Gamescom twitch channel but also on the official Indie Arena Booth twitch here: https://www.twitch.tv/indiearenabooth. That’s all for now! If you’d like to follow our Gamescom experience AND chat with other great community members, we’d love it if you’d join the official Dome Keeper Discord server! v2.6.3 Patch for World issuesJul 19, 2023 - Community AnnouncementsHello, Keepers! Thank you for your reports around some issues with worlds in palettes. We have two bugs fixed with this patch that could cause you to play the same world over and over again, and also let you play worlds you didn't unlock yet. Please let us know if you see any other issues like that. Changelog V2.6.3 fixed worlds already showing up in relic hunt that you hadn't unlocked yet fixed getting stuck playing the same world and palette over and over again after some specific game loading situations if some mod content was used in the loadout screen and the mod was later unsubscribed to, it should revert to default options instead of showing an empty space now {STEAM_CLAN_IMAGE}/40568463/b7e5776d21619d5ebf3b6775e12be706eee71470.png Just a throwback to old times when this game was still called Dome Romantik. These were the original ideas for domes. If you read the post about the future of dome, you might recognize the artillery domes shape existing back then already. The asymmetric dome wasn't possible with how the monsters work, but maybe we'll see something like it in a monsterless mode ;) That's all for today! As always, please let us know if you encounter any issues through the official Discord server: bippinbits - Dome Keeper.v2.6.2 Patch for Mod SupportJul 12, 2023 - Community AnnouncementsHello, Keepers! We have a small patch for you today with some tweaks and fixes for our latest update. Thank you everyone for your feedback and for reporting any bugs you find as you play! Changelog V2.6.2 Fixed achievement "Thorough" for mining map completely not triggering Fixed assessor not being able to pick up dropped gadgets inside dome Fixed music cycles being one-off Fixed prestige score hud showing 0 as total when multiplier was zero (for countdown) Fixed prestige score hud adding a plus sing in front of negative changes (like +-2 instead of -2) Fixed exploit around friendly mode Fixed some false positives of cheat detection in countdown mode Modding: updated mod loader to v6.1 Modding: fixed existing upgrades appearing twice if they were changed through a mod Modding: better support for adding your own game modes Modding: whitelisted HelloWorld-RunLogger and Ste-Petmagotchi for prestige runs To not have a post without a cool dome image, here is one from last year where Anne was sketching some variants for the station of the sword dome. We usually run through a few different ideas to find one we like the most. Here we were aiming for something akin to the Matrix movies, where the keeper would be really connected to the machine. We always try to have significant differences between all domes, and that also includes the "furniture" :) Maybe you can tell which one won, and how much it still changed until it was released. {STEAM_CLAN_IMAGE}/40568463/f62bebbb1d2bd262ac1d822378fc9300be185b22.png That's all for today! As always, please let us know if you encounter any issues through the official Discord server: bippinbits - Dome Keeper.