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Divinity: Original Sin

 
Baldur's Gate 3 dev's essential breakout RPG is 80% off right nowMar 21, 2024 - PCGamesNBefore Baldur's Gate 3, developer Larian Studios made the Divinity series. Starting with Divine Divinity back in 2002, what began as a more Diablo style action RPG with CRPG elements inspired by the likes of BioWare's Baldur's Gate 2 would eventually become Divinity Original Sin, a turn-based RPG built on Larian's own systems that proved so popular it inspired a sequel and ultimately led to the studio being chosen as the team that would be handed the Dungeons and Dragons license to bring us the long-awaited Baldur's Gate 3. Now, you can experience the breakout game at a huge discount. Read the rest of the story... RELATED LINKS: Divinity Original Sin 3 is "definitely" coming after Baldur's Gate 3 Divinity: Original Sin board game hits Kickstarter, gets funded in four hours Divinity: Original Sin Enhanced Edition is coming soon, features a silly amount of new content Divinity Original Sin 3 is "definitely" coming after Baldur's Gate 3Jul 28, 2023 - PCGamesNWith Baldur's Gate 3 agonizingly within touching distance now, the founder of developer Larian Studios says the team will definitely look to return to its defining universe in the future. The success of Divinity Original Sin saw Larian selected to build the much-anticipated Baldur's Gate 3 after the popular reception to its outstanding RPG games, and Swen Vincke says he'd love to return to Larian's self-created universe - but not for a while yet. Read the rest of the story... RELATED LINKS: Best Baldur's Gate 3 classes ranked Baldur's Gate 3 camp explained All Baldur's Gate 3 feats Divinity: Original Sin the Board Game perfectly transports the RPG series to your tabletopDec 23, 2019 - PC GamerWhen I first saw that developer Larian was Kickstarting a board game adaptation of its acclaimed RPG series, I was skeptical. Don’t get me wrong, I love both Original Sin games. But if you’ve followed the tabletop scene at all over the last decade you’ll know that you can barely move these days for beefy, crowdfunded fantasy dungeon crawlers full of miniatures, cards, and tokens. How could a Divinity board game stand out from the crowd? As it turns out, the same way the digital games do—with creativity, a quirky eye for detail, and most importantly lots of stuff catching fire. For my hands-on demo, I join a party of four adventurers. Structurally it’s all familiar—we each pick a character, with cards and tokens defining our classes and abilities, and head out on an adventure. An accompanying book guides things, setting up the story with passages of prose and instructing you where to place components for each scene. Environments are represented by a ring of cards, each portraying a different part of the area—a bandit camp, for example, features a stable, a cave, a campfire, among others. By spending a turn, your character can move to one and flip over the card, revealing what’s there, whether it be treasure, a clue, or a combat encounter. Brilliantly, the art on the cards actually provides hints as to what you’ll find, with even subtle details potentially significant. Our mage has the Pet Pal talent from the games, allowing him to speak to animals. At one point, a forest card shows a tiny squirrel sitting on a branch in one corner. Surely just a bit of flourish from the artist? We send our Dr Dolittle over to investigate, and lo and behold the flipped card reveals a conversation with the creature that leads us to treasure. Burn notice When a fight breaks out, these cards become your battlefield, and it’s here that the game’s lineage really begins to shine through. It’s a bit abstract—a movement action, for example, allows you to walk either to an adjacent card, or across to a directly opposite one, making it hard to visualise where things are in relation to each other. But at the same time this facilitates an elegant approach to one of Original Sin’s most defining features: its elemental system. Area attacks simply affect an entire card, with tokens representing lasting changes. Those tokens mark clearly how they in turn can be affected. Thus it takes no book-keeping or fiddly calculation to, for example, douse a forest in oil and then set it on fire. Far from simply walking up to monsters and hitting them, we find ourselves triumphing in encounters through clever management of areas and status effects. Some parts of the board we want to make wet, to allow electricity spells to stun those within. But that makes everyone there resistant to fire spells, meaning our pyromancer should focus their efforts elsewhere. As a beefy knight, I’m keen to ge...The best RPGs on PC in 2019Oct 11, 2019 - Rock, Paper, Shotgun Look! A ranking of the 50 best RPGs on PC. I know, you never asked for this, but here it is. It is 100 percent correct, we double-checked. The RPG is a broad and deep sea and fishing out the best games from its characterful waters is no easy task. But we are capable fishers on the good ship RPS, and know when to humanely throw back a tiddler or fight to heave up a monster. Enough of this salty metaphor. Here are the 50 best RPGs you can play on PC today. (more…) Larian Studios is making Baldur's Gate 3!Jun 7, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6879350/efae40f8bd6433f68df84a744c5e787704d37abe.png The Gazette prides itself on bringing you the latest and greatest breaking news about all things Larian, and the insider stories that go with it. Yesterday‘s headline was the show-stopping, heart-pounding revelation that “LARIAN STUDIOS IS MAKING BALDUR’S GATE 3!” A teaser trailer of our new role-playing game was unveiled yesterday, and it was so spectacularly intense that the internet went into auto-censorship mode. In case you missed it - and you have the stomach for it - you can find the uncut version here: https://youtu.be/OcP0WdH7rTs The Gazette was more than a little intrigued by the mind flayer invasion of Baldur’s Gate. Our best reporter pursued their slimy trail to discover how Larian convinced Wizards of the Coast to let them unleash their madness on the crown jewel of the Sword Coast. The brave reporter went deep undercover and resurfaced with a harrowing tale involving no less than the brutal abduction of Wizards’ own Mike Mearls! Interpol has been alerted of the situation, and you, dear reader, may rest assured that the Gazette is monitoring the situation closely! In the meantime, please enjoy our full video report: https://youtu.be/LI4v6hC_rjM For more breaking news and behind the scenes stories about everything Larian, don’t forget to sign up for our newsletter at baldursgate3.game. You've helped us make two amazing games already, dear reader, and your reactions and feedback as we post updates will be as valuable as ever. We will not be doing any more Kickstarter updates so signing up for the newsletter is the definitive way to stay posted. You can of course also follow us on social media, and click Youtube’s notification bell, just to make sure you never miss the many shenanigans and investigative journalism to come. Speaking of social media: try using the hashtags #gatheryourparty, #baldursgate3, and #bg3 when tweeting to see our brand new Mindflayer Emoji! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6879350/c3abd16d4402dd0b7f61b1fbc5c4fef7c08ed0c9.png Finally, please make sure you wishlist the game here: https://store.steampowered.com/app/1086940/Baldurs_Gate_III/ https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6879350/09f1d12dcf36bef7d8b396aa37e92ec030065282.png © 2019 WIZARDS OF THE COAST. ALL RIGHTS RESERVED. WIZARDS OF THE COAST, BALDUR’S GATE, DUNGEONS & DRAGONS, AND THEIR RESPECTIVE LOGOS ARE REGISTERED TRADEMARKS OF WIZARDS OF THE COAST LLC © 2019 LARIAN STUDIOS. ALL RIGHTS RESERVED. LARIAN STUDIOS IS A REGISTERED TRADEMARK OF ARRAKIS NV, AFFILIATE OF LARIAN STUDIOS GAMES LTD. ALL COMPANY NAMES, BRAND NAMES, TRADEMARKS AND LOGOS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS. Larian may be teasing Baldur's Gate 3, not Divinity: Original Sin 3May 30, 2019 - PC GamerE3 is coming, as you may have heard. And speaking of the number 3, Divinity developer Larian Studios appears to have something cooking over on its website, as seen above. What could it be? Is Larian simply reminding us that E3 is coming, and expressing hope that everyone has a good time? Or is there maybe some other three it could be referring to? Three, three, what could it be? The obvious guess is Divinity: Original Sin 3. Earlier this year, Larian revealed that it is working on a tactical RPG called Divinity: Fallen Heroes, but when you turn a 15-year-old niche RPG series into a major franchise with two tremendously successful releases in a row and then throw a huge-ass "III" on your website two weeks before the biggest gaming show in North America, well, people are probably going to make some assumptions. But that's not the end of the story. Original Sin 3 is obviously a possibility, but a rumor surfaced last year that Larian was working on Baldur's Gate 3, which the studio quickly shot down. However, Twitter user Kunken pointed out that if you save the video and then open it in a text editor, you'll discover multiple references to Baldur's Gate 3  and Wizards of the Coast in the metadata. We've tested it, and it's true. But then again, it looks an awful lot like a Divinity-style III, doesn't it? One way or another, I'm pretty sure we're being messed with here. Whatever it turns out to be, we'll be covering all the big pressers as well as individual games from the floor during the show—we've got the full schedule and links to press events, and some thoughts on what we expect (or faintly hope) to see from the big show here.    Update: Larian Studios has declined to comment on the report. How Larian Studios skirted bankruptcy before making Divinity: Original SinApr 6, 2018 - PC GamerThis article was originally published in PC Gamer issue 316. For more quality articles about all things PC gaming, you can subscribe now in the UK and the US.  Larian Studios is, for now, the Divinity: Original Sin studio. Its last two games, both Kickstarted and publisher-free, are the biggest successes the studio has ever seen. The Belgian developer didn’t go from obscurity to success, however, and it has been designing notable RPGs and strategy games, within and without the Divinity universe, for over two decades.  Founder Swen Vincke picks 1997 as the year when Larian started, and an RTS called LED Wars as the studio’s first game, though there had been some experiments and projects before that. Indeed, one of them, The Lady, the Mage and the Knight, had many of the hallmarks of today’s Original Sin series, 20 years before it made its debut.  “It was an RPG where you controlled three characters and could play in multiplayer,” Vincke explains. “It had all of the values of Ultima VII, which you can recognise today in Original Sin. But we were having a hard time signing it with a publisher, so we decided to make an RTS because everyone was making them and everyone was looking for them. It seemed to be an easy way to make some money.”  The RPG did get some interest from Atari, though, but soon after expressing that interest, it stepped away from PC games, leaving Larian without a publisher or any money. “It’s a running theme in our history,” jokes Vincke. Double the bits During the day, Vincke and some of his friends worked on The Lady, the Mage and the Knight, and during the evening they worked on LED Wars. It paid off, and in March of 1997 Larian convinced an American publisher, Ionos, to sign LED Wars. In that same week, they also signed their RPG to Attic Entertainment, publisher of the Realms of Arkania games. Unlike LED Wars, however, The Lady, the Mage and the Knight never launched.  While Larian was working on The Lady, the Mage and the Knight, Attic Entertainment took notice of Blizzard’s Diablo II, which had been doing the rounds at trade shows. The publisher was panicking because Diablo II was a 16-bit game, while Larian’s RPG was 8-bit. That needed to change, Vincke was told.  “We had to throw out everything we had because it was all 8-bit,” Vincke remembers. “They said it wouldn’t be a problem and lent us their artists. Then they came back and told us that we were going to need to make it bigger because it was going to be part of the Realms of Arkania series. They said we’d get a licence and we’d have to convert our story into one that worked for The Dark Eye. So I said, ‘Sure.’”  It turned out that Attic didn’t have the money to fund the increasingly ambitious game they’d requested. In 1999, Larian was left in dire straits, penniless again. ...What it's like to finish both Divinity: Original Sin games with a friendFeb 6, 2018 - PC GamerWhat an absolutely mad idea Larian had. Of all the solitary, longform, completely-not-appropriate-for-couchplay gaming experiences I can think of, old school isometric RPGs sit teetering at the top of Mount Impractical. And yet somehow—somehow—I played through two Divinity: Original Sin games, start to finish, with the same friend sitting next to me.  And we’ll always treasure those 100-odd hours, too. It’s just that we choose never to speak about it. Or make eye contact. Round one Our first mistake was to both choose archer builds at the beginning of Original Sin. Honestly, we didn’t realise quite how challenging the combat was going to be, and how important a well-balanced party is when you’re beset by sentient gargoyles and poisonous gases. It’s rarely just a group of angry chaps in Divinity, is it? Anyway, it was all fun and games as we shot through the first game’s opening like the Legolas Twins, easily downing level 1 Cursed Lieutenants on the beaches outside Cyseal and congratulating each other for well-timed and well-judged attacks. What fun. We quickly found opportunities for get-rich-quick schemes, too. He’d keep the denizens of Cyseal talking while I’d go inside their house and steal all their paintings, then sell those paintings on to a merchant before the owner finished chatting. We’d halve the gold, you understand. Yes, in those early hours ours was a harmonious partnership, just two Source Hunters blissfully exploring a sun-drenched fantasy land with our followers, Jahan and Bairdotr, in tow.  Eight hours later, we hated each other. Not a straightforward superhero-and-nemesis kind of deal, but the silent, seething hatred of married couples cresting the hill of middle age in four-bed detached homes in the suburbs. You don’t think about how the tiny, unspoken etiquettes of a turn-based RPG can get to a pair of competitive friends, but they do. For example, how long is it polite to leave a co-op buddy KO’d in a fight before using a precious resurrection scroll on him? What about that co-op buddy’s companion? How precisely do you divvy up gold and equipment? And does it really matter who gets the last hit, and who simply whittled down the health bar to tee it up? Given enough time, the answer to all those questions is simply fuck this other person.  Perhaps that s the best explanation I can offer as to why I murdered everyone in Cyseal. We long ago discovered that Divinity: Original Sin doesn’t spawn twice the bows or arrows if you play as two archers, and entered a kind of passive-aggressive standoff every time a new one appeared in a chest. "No, you have it, I’ll make do with this one I’ve had since the start of the game, mate." Or "Ooh—that bow looks nice that you’ve just picked up, Phil. Having that one, are you?"  I’d also discovered fairly early on that...RPGs may never top Ultima 7, but Divinity: Original Sin 2 comes closeOct 23, 2017 - PC GamerIt’s no secret that from the start, the Divinity series has had its sights set on respectfully dethroning Ultima 7. "Everything out there after Ultima 7 never did it as good as Ultima 7," Larian founder Swen Vincke once said . It's for RPGs what The Secret Of Monkey Island is to adventures, what Doom is to shooters, and what Shakespeare is to English literature, and not just because it's the last time a game was able to get away with 'thou', 'doth' and the rest of ye olde English without the world justifiably taking yonder piss with a catheter. It hasn't been an easy road. The first Divinity game suffered from trying to do Ultima 7 without the lessons of first making Ultima 1-6. The passion was there, but the time wasn't right. Similarly, later games soon set a trend of having phenomenal ideas—psychic powers, turning into a dragon, being soul-bonded with a death knight and so on—but without the budget or RPG foundations to really make them sing. With Divinity: Original Sin though, Larian finally pulled it off, gambling everything on a game that nearly bankrupted them . The multiplayer-first design meant that every system had to be rock-solid, Kickstarter offered both the money and the need to build a reasonable framework, and in those limits, the company's passion and talent finally found the home that it deserved. Fast-forward, and Divinity: Original Sin 2 is even better , tightening up the storytelling, greatly improving the characters and questing, and still overflowing with ideas and humour, without being quite as goofy as its predecessor, and offering a less convoluted but far stronger plot. In short, I absolutely love Divinity: Original Sin 2. It's one of my favourite RPGs in years, and when I put that in the context of having not liked the original Divine Divinity much at all, that's only to reinforce how glad I am that Larian kept pushing forwards, kept the faith, kept evolving, and finally created a sequel that unquestionably carries the spirit of Ultima while still having its own very different, distinct soul. On any terms, it's an absolute triumph. But speaking as an old-school RPG fan, how goes its quest to beat it? Is it finally time to stop bringing up the 90s classic in every conversation and move on? Okay, so the Guardian now looks like a talking Muppet. But he was scary in 1992! A legend returns I know it's an unfair comparison, because it’s not really Ultima 7 the Divinity series is going up against, but the legend of Ultima 7—the Platonic ideal of the open world RPG that was established back in 1992. I was thirteen when I not simply played it but got blown away by it. That huge open world. That freedom. The fact that you could bake bread and eat it. It was both a design and technical milestone in an era where 256 colours were still a novelty. The villain could talk to you. In real speech! You could blow up the worl...7 must-watch speedruns from Summer Games Done Quick 2017Jul 7, 2017 - PC GamerSummer Games Done Quick isn't over yet, but there's already a Mad Max-style trail of demolished games lying in its wake. Doom? Destroyed. Half-Life 2? The bastards skipped the best parts . Dark Souls 3? Completely humiliated. In fact, few PC games have walked away from the event with their dignity intact. Speedrunners are a savage group. This year has had a fantastic showing of PC games—many of which have never been run at the event before. There's the return of some old classics which, while fun, we've already covered at Awesome Games Done Quick 2017 and SGDQ 2016 . But, this year, we're calling out some new contenders you should be sure to watch.  Dropping it like it's hot in Divinity: Original Sin  Time: 23 min 47 sec Let's start strong with my favorite speedrun from SGDQ 2017. This is Divinity: Original Sin's first showing at the event and the results are spectacular. For one, I have to acknowledge that runners Shaddex and Drtchops manage to beat a 50-plus hour, relatively linear RPG in just over 20 minutes. That's thanks to a string of ingenious skips which largely rely on a pair of pyramids each player has in their inventory that allows them to teleport to the other instantly. At one point, Drtchops clips a pyramid through a wall and Shaddex warps to it, skipping 90 percent of the game in one fell swoop. The best part, however, comes from the main objective of the run. See, Divinity's combat is pretty damn tough and the two under-leveled players don't stand a chance in hell against the unavoidable final bosses. So they spend almost the entire run going around the world gathering over 60 heavy barrels to put into an indestructible chest until it's so heavy that they can simply drop it on the final few bosses and kill them instantly. It's one of the funniest game exploits I've seen. If you watch one run this year, watch this one. Getting sabotaged in Clustertruck  Time: 26 min 43 sec Ignoring that this high-octane platformer took longer to beat than Divinity: Original Sin, this Clustertruck run has an excellent twist. If you're not familiar, Clustertruck has Twitch integration that allows viewers to alter the game by voting in the chat. Speedrunner 097Aceofspades continually has to contend with very thin trucks, trucks with lasers, or inverted mouse controls. But halfway through the run, Clustertruck's developer hacks into the game and starts screwing with him in the best possible way. It might not be anywhere near the world record, but this run is so unpredictable and fun to watch. 097Aceofspades never once loses his cool even when the entire world seems to be conspiring against him. 2B or not 2B in Nier: Automata  Time: 1 hour 43 min 05 sec Nier's combat can be complicated for people who have use of two hands, but Halfcoordinated makes it look easy with one, pulling off some very technical skips to bypass huge sections of the ...The Joy Of Expansions And Enhanced EditionsDec 29, 2015 - Rock, Paper, ShotgunAs the year draws toward its final frosty furlong, I’m slightly surprised that one of the games I’m most looking forward to playing is also one of my favourite games from 2014. It’s Divinity: Original Sin, a game that I adored when I played it last year and that I expect to lose myself in again when the Enhanced Edition comes out next week. It’s not the only RPG that I’ll have revisited this year – both Pillars of Eternity and The Witcher 3 sucked me in at release and then lost me for a while when I realised they were going to require weeks of attention, but I used their expansions as an excuse to pick up where I’d left off. Here are five reasons to love digital expansions. … Divinity: Original Sin Enhanced Edition released for Mac, Linux and SteamOSDec 24, 2015 - PC GamerDivinity: Original Sin no colon Enhanced Edition is now out on Mac, Linux, and that newfangled SteamOS, meaning you can play it on that fancy Steam Box your mum's getting you for Christmas. I wasn't supposed to tell you that. Oops. Here, let me distract you with the news that Larian have updated the PC game so it's "in synch with the Mac & Linux version", oh and they've also "fixed a number of stability issues reported by players". That certainly sounds like a sensible thing to be doing. I'm getting Divinity for Christmas, and I'm quite excited after hearing people banging on about it for months and months. The game made it onto our Best RPGs of All-Time list, so I'm blaming PC Gamer if I think it's rubbish. The best RPGs of all timeDec 18, 2015 - PC GamerThe RPG Scrollbars: The Scrolls of Honour 2015Dec 14, 2015 - Rock, Paper, ShotgunAs the dragons finally return to their nests to hibernate and the ghosts don their chains to help remind misers of the meaning of the season, we approach the end of another year. As is tradition, that is time for we at the guild-house to award both quests and questers the ceremonial Scrolls of Honour . (Chorus of affordable angels) Scribed upon only the finest vellum in ink taken from a particularly recalcitrant octopus from the Abyssal Depths, they are a testament to skill and imagination and occasional disappointments that mean exactly nothing whatsoever except that I have a column and so I can hand out whatever made-up crap takes my fancy. Lo! We begin! … The Beginner s Guide: A Journey Through GenresNov 3, 2015 - Rock, Paper, ShotgunOne day I’ll write a Desert Island Discs about the games I’d keep with me until the end of days, given a choice of ten. It’ll no doubt be a Desert Island Digital Downloads given the absence of physical media in my life. I live with the ghosts of entertainment. Rather than compiling the list of games I’d take to the Vault with me though, today I’m aiming to put together a collection, one from each genre, that I’d use to introduce those genres to a PC gaming newcomer, or a lapsed gamer. A friend inspired this particular bundle of joy, someone who grew up with an Amiga but developed other interests and hasn’t touched a game for more than a few minutes at a time, either console or PC, for over fifteen years. A recent illness has left him unable to engage in his usual outdoor hobbies and games have filled the gap.The Divinity: Original Sin Enhanced Edition EULA contains a surpriseOct 28, 2015 - PC GamerEvery videogame has an EULA—End User License Agreement—and nobody reads them. And before you leap into the comments to expound on the unflinching attention you pay to the fine print, yes, I know that some people do give them the once-over before clicking the button that allows the action to proceed. But it's a tiny portion of the gamer population who bothers with them. I certainly don't. And because of that, I, along with just about everyone else, missed out on a little something being cooked up by Divinity: Original Sin developer Larian Studios. Larian revealed today that it performed "a little experiment" with the Divinity: Original Sin Enhanced Edition EULA, just to see if anyone read it. "Our EULA on Steam included the following phrase: '16. Special Consideration. A special consideration in material or immaterial form may be awarded to the first 100 authorized licensees to actually read this section of the EULA and contact LARIAN STUDIOS at [email protected]. This offer can be withdrawn by LARIAN STUDIOS at any time.'," it wrote on Facebook. "We're telling you now because the results are in and it turns out that you in fact do read these things. Our lawyer feels good about this," it continued. Unfortunately, there's no indication what the "special consideration" offered to those who were paying attention might be, or if it even exists at all: It may well be one of those amusing ideas that doesn't quite get the full follow-through it deserves. Either way, it has since been withdrawn, and section 16 of the EULA now reads, "Miscellaneous. Nothing herein shall be deemed to supersede or derogate from LARIAN STUDIOS's remedies at law," yadda yadda booboo—the sort of mind-numbing lawyerspeak that keeps people from reading EULAs in the first place, in other words. It's not the first time that someone has decided to have some fun with a license agreement—remember when Gamestation collected 7500 immortal souls from its customers?—but more often than not, that fine print is more likely to to bite you in the ass than to tickle your funny-bone. Larian unveils the Divinity: Original Sin "Enhanced Changelist"Oct 27, 2015 - PC GamerWe got a look at the major changes being made in Divinity: Original Sin Enhanced Edition last week by way of a handy overview video that touched on the important points. But for those of you who prefer to get down and dirty in the details, Larian Studios has now posted a far more detailed breakdown of what's been done to the game. It is "the Enhanced Changelist," as the studio described it, and it is ridiculously long. It's so long, in fact—10,000 words, spread across nearly 1300 lines—that I'm not even thinking about including the whole thing here. Yet while it's comprehensive, it's not complete. "We don't even think this list says it all, because sometimes one little change took weeks to get just right, and other changes were deemed too small to make it to this list," the studio wrote. "We even didn't list bug fixes in here." A lot of it is relatively minor stuff, like new animations for using a wand, but there are some significant changes, beyond what's already been revealed, as well. There's a new cut scene that plays after freeing Icara, to select one such change at random, and there are now "DIY" weapons that can be upgraded with special items that are hidden throughout the game world. A large number of changes are reserved for the new Tactician Mode, and they provide some insight into how it will make combat tougher: Enemies will be more numerous and have access to more skills and abilities, and perhaps most worrisome of all, "The drunk goblins of Luculla are not drunk." That can't be good news. If you want to dig into the meat of the Enhanced Editon changes, you may do so at the Larian forums. Divinity: Original Sin Enhanced Edition is out today, and is free for all owners of the original. Divinity: Original Sin Enhanced Edition Is OutOct 27, 2015 - Rock, Paper, ShotgunWe knew that Divinity: Original Sin – Enhanced Edition was coming today, so its arrival is no surprise. We knew what to expect too: split-screen co-op; improved graphics; more voice-over; controller support; a reworked story; revamped loot and economy systems; an overhauled skill system; and so on. I’m still impressed looking at the changelist detailing almost 1,300 changes that are now here for Larian’s fantasy RPG – and that’s excluding bug fixes and things too minor to mention. You go on ahead and download the Enhanced Edition now – it’s a separate download, but free to all Original Sin owners – and I’ll pick over the changelog. … Here comes the Enhanced EditionOct 27, 2015 - Community AnnouncementsToday is the day! Our busy little brains and fingers have worked for months and months making Divinity: Original Sin - Enhanced Edition. We've made thousands of changes to the original game, adding controller support, local co-op splitscreen, full AAA voicing, new quests and situations, new difficulty modes, and an entirely new ending featuring several new regions. We’ve put our hearts and souls into the Enhanced Edition, and we’re proud to release it into the world. If you have Divinity: Original Sin in your Steam library, you are getting this game for free and you will find Divinity: Original Sin Enhanced Edition in your Steam library as a new entry. It is out now! In case you're wondering "What's changed?", feel free to peruse the changelog over at the Larian Forums: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=572102#Post572102 Here comes the Enhanced EditionOct 27, 2015 - Community AnnouncementsToday is the day! Our busy little brains and fingers have worked for months and months making Divinity: Original Sin - Enhanced Edition. We've made thousands of changes to the original game, adding controller support, local co-op splitscreen, full AAA voicing, new quests and situations, new difficulty modes, and an entirely new ending featuring several new regions. We’ve put our hearts and souls into the Enhanced Edition, and we’re proud to release it into the world. If you have Divinity: Original Sin in your Steam library, you are getting this game for free and you will find Divinity: Original Sin Enhanced Edition in your Steam library as a new entry. It is out now! In case you're wondering "What's changed?", feel free to peruse the changelog over at the Larian Forums: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=572102#Post572102